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https://github.com/Adam-Ant/modpack_spring_17
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RFTools config pass
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Readme.md
12
Readme.md
@ -48,4 +48,16 @@ This modpack has been designed with the [SkCraft launcher toolkit](https://githu
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* Half sound volume
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* Half sound volume
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* Disable ore copper and tin ore gen
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* Disable ore copper and tin ore gen
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* Disable update notifications
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* Disable update notifications
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* RFTools
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* Dimensions:
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* Buff dimlet parcel contents
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* Allow player to delete their own dimensions with /rftool safedel <id>
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* Buff strongmobs some Morpheus
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* Miner:
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* 10x base energy costs
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* Double item collection costs
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* Fortune quarry 5x expensive (up from 2x)
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* Base speed 6 (down from 8)
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* Silk touch quarry 8x expensive (up from 3x)
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* Disable endergenic generator (not sorry Bailey!)
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@ -113,13 +113,13 @@ general {
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I:maxParcelContents=6
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I:maxParcelContents=6
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# The minimum amount of dimlet parts you get out of a dimlet parcel
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# The minimum amount of dimlet parts you get out of a dimlet parcel
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I:minParcelContents=3
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I:minParcelContents=5
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# If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make
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# If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make
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B:ownerDimletsNeeded=false
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B:ownerDimletsNeeded=false
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# If this is enabled then regular players can delete their own dimensions using the /rftdim safedel <id> command
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# If this is enabled then regular players can delete their own dimensions using the /rftdim safedel <id> command
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B:playersCanDeleteDimensions=false
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B:playersCanDeleteDimensions=true
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# Randomize the seed when the dimension is created
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# Randomize the seed when the dimension is created
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B:randomizeSeed=false
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B:randomizeSeed=false
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@ -134,7 +134,7 @@ general {
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I:spawnDimension=0
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I:spawnDimension=0
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# How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet
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# How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet
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D:strongMobsFactor=2.0
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D:strongMobsFactor=3.0
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# Set this to true if you want to make sure RFTools can only create void dimensions
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# Set this to true if you want to make sure RFTools can only create void dimensions
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B:voidOnly=false
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B:voidOnly=false
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@ -68,7 +68,7 @@ builder {
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I:builderRfPerPlayer=40000
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I:builderRfPerPlayer=40000
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# Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
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# Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
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I:builderRfPerQuarry=300
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I:builderRfPerQuarry=3000
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# RF per block that is skipped (used when a filter is added to the builder)
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# RF per block that is skipped (used when a filter is added to the builder)
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I:builderRfPerSkipped=50
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I:builderRfPerSkipped=50
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@ -77,7 +77,7 @@ builder {
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B:clearingQuarryAllowed=true
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B:clearingQuarryAllowed=true
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# The cost of collecting an item (builder 'collect items' mode))
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# The cost of collecting an item (builder 'collect items' mode))
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I:collectRFPerItem=20
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I:collectRFPerItem=40
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# The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
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# The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
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D:collectRFPerTickPerArea=0.5
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D:collectRFPerTickPerArea=0.5
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@ -92,7 +92,7 @@ builder {
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D:dimensionCostFactor=5.0
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D:dimensionCostFactor=5.0
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# The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
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# The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
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D:fortunequarryShapeCardFactor=2.0
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D:fortunequarryShapeCardFactor=5.0
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# Maximum dimension of the shape when a shape card is used in the builder
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# Maximum dimension of the shape when a shape card is used in the builder
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I:maxBuilderDimension=512
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I:maxBuilderDimension=512
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@ -110,7 +110,7 @@ builder {
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B:quarryAllowed=true
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B:quarryAllowed=true
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# The base speed (number of blocks per tick) of the quarry
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# The base speed (number of blocks per tick) of the quarry
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I:quarryBaseSpeed=8
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I:quarryBaseSpeed=6
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# If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
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# If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
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B:quarryChunkloads=true
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B:quarryChunkloads=true
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@ -128,7 +128,7 @@ builder {
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B:showProgressHud=true
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B:showProgressHud=true
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# The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
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# The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
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D:silkquarryShapeCardFactor=3.0
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D:silkquarryShapeCardFactor=8.0
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# Maximum RF storage that the space projector can hold
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# Maximum RF storage that the space projector can hold
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I:spaceProjectorMaxRF=100000
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I:spaceProjectorMaxRF=100000
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@ -387,7 +387,7 @@ general {
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B:enableDialingDeviceRecipe=true
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B:enableDialingDeviceRecipe=true
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# Enable the endergenic generator recipe.
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# Enable the endergenic generator recipe.
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B:enableEndergenRecipe=true
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B:enableEndergenRecipe=false
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# Enable the matter receiver recipe.
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# Enable the matter receiver recipe.
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B:enableMatterReceiverRecipe=true
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B:enableMatterReceiverRecipe=true
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