1
0
mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2025-04-25 00:32:28 +00:00
2017-05-08 20:40:34 +01:00

1919 lines
53 KiB
INI

# Configuration file
##########################################################################################################
# blockprotector
#--------------------------------------------------------------------------------------------------------#
# Settings for the block protector machine
##########################################################################################################
blockprotector {
# Maximum RF storage that the block protector can hold
I:blockProtectorMaxRF=500000
# RF per tick that the block protector can receive
I:blockProtectorRFPerTick=20000
# The maximum distance between the protector and the protected blocks (on one axis)
I:maxProtectDistance=10
# The RF that is consumed to protect a block right next to the explosion with a radius of 8 (standard TNT). Further distances will reduce power usage, bigger radius will increase power usage.
I:rfForExplosionProtection=10000
# The RF that is consumed to protect against a single harvest attempt
I:rfForHarvestAttempt=2000
# Amount of passive RF/tick used for every protected block
I:rfPerProtectedBlock=5
}
##########################################################################################################
# booster
#--------------------------------------------------------------------------------------------------------#
# Settings for the booster
##########################################################################################################
booster {
# Maximum RF storage that the booster can hold
I:boosterMaxRF=200000
# RF per tick that the the booster can receive
I:boosterRFPerTick=1000
# Multiplier for the module to calculate RF consumption for a single usage
D:energyMultiplier=500000.0
}
##########################################################################################################
# builder
#--------------------------------------------------------------------------------------------------------#
# Settings for the builder
##########################################################################################################
builder {
# Maximum RF storage that the builder can hold
I:builderMaxRF=10000000
# RF per tick that the builder can receive
I:builderRFPerTick=50000
# RF per entity move operation for the builder
I:builderRfPerEntity=5000
# RF per block operation for the builder when used to build
I:builderRfPerOperation=500
# RF per player move operation for the builder
I:builderRfPerPlayer=40000
# Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
I:builderRfPerQuarry=3000
# RF per block that is skipped (used when a filter is added to the builder)
I:builderRfPerSkipped=50
# If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
B:clearingQuarryAllowed=true
# The cost of collecting an item (builder 'collect items' mode))
I:collectRFPerItem=40
# The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
D:collectRFPerTickPerArea=0.5
# The cost of collecting 1 XP level (builder 'collect items' mode))
D:collectRFPerXP=2.0
# How many ticks we wait before collecting again (with the builder 'collect items' mode)
I:collectTimer=10
# How much more expensive a move accross dimensions is
D:dimensionCostFactor=5.0
# The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
D:fortunequarryShapeCardFactor=5.0
# Maximum dimension of the shape when a shape card is used in the builder
I:maxBuilderDimension=512
# Maximum offset of the shape when a shape card is used in the builder
I:maxBuilderOffset=260
# Maximum dimension for the space chamber
I:maxSpaceChamberDimension=128
# If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
B:oldSphereCylinderShape=false
# If true we allow quarry cards to be crafted
B:quarryAllowed=true
# The base speed (number of blocks per tick) of the quarry
I:quarryBaseSpeed=6
# If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
B:quarryChunkloads=true
# Multiply the infusion factor with this value and add that to the quarry base speed
I:quarryInfusionSpeedFactor=20
# If true the quarry will also quarry tile entities. Otherwise it just ignores them
B:quarryTileEntities=true
# If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
B:shapeCardAllowed=true
# If true a holo hud with current progress is shown above the builder
B:showProgressHud=true
# The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
D:silkquarryShapeCardFactor=8.0
# Maximum RF storage that the space projector can hold
I:spaceProjectorMaxRF=100000
# RF per tick that the space projector can receive
I:spaceProjectorRFPerTick=1000
# Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
S:tileEntityMode=whitelist
# The RF per operation of the builder is multiplied with this factor when using the void shape card
D:voidShapeCardFactor=0.5
}
##########################################################################################################
# coalgen
#--------------------------------------------------------------------------------------------------------#
# Settings for the coal generator
##########################################################################################################
coalgen {
# Amount of RF generated per tick
I:generatePerTick=60
# RF per tick that the generator can charge items with
I:generatorChargePerTick=1000
# Maximum RF storage that the generator can hold
I:generatorMaxRF=500000
# RF per tick that the generator can send
I:generatorRFPerTick=2000
# Amount of ticks generated per coal
I:ticksPerCoal=600
}
##########################################################################################################
# crafter
#--------------------------------------------------------------------------------------------------------#
# Settings for the crafter
##########################################################################################################
crafter {
# Maximum RF storage that the crafter can hold
I:crafterMaxRF=50000
# RF per tick that the crafter can receive
I:crafterRFPerTick=500
# Amount of RF used per crafting operation
I:rfPerOperation=100
# How many operations to do at once in fast mode
I:speedOperations=5
}
##########################################################################################################
# elevator
#--------------------------------------------------------------------------------------------------------#
# Settings for the elevator
##########################################################################################################
elevator {
# The volume for the elevator sound (1.0 is default, 0.0 is off)
D:baseElevatorVolume=1.0
# Maximum RF storage that the generator can hold
I:elevatorMaximumRF=150000
# RF per tick that the evelator block can receive
I:elevatorRFPerTick=1000
# Relative volume of the elevator looping sound. With 1.0 the looping sound has equal loudness as the elevator base volume
D:loopVolumeFactor=1.0
# Maximum platform size that can be moved
I:maxPlatformSize=11
# Distance from the end at which speed will start going down again
D:maxSpeedDistanceEnd=2.0
# Distance from the start at which maximum speed is reached
D:maxSpeedDistanceStart=5.0
# Maximum elevator speed
D:maximumSpeed=0.3
# Mimumum elevator speed
D:minimumSpeed=0.1
# Amount of RF used per height level when moving
I:rfPerHeightUnit=500
}
##########################################################################################################
# endergenic
#--------------------------------------------------------------------------------------------------------#
# Settings for the endergenic generator
##########################################################################################################
endergenic {
# The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
I:endergenicBadParticles=10
# The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
I:endergenicChanceLost=5
# The amount of particles to spawn whenever energy is generated (use 0 to disable)
I:endergenicGoodParticles=10
# The amount of RF that every endergenic will keep itself (so that it can hold pearls)
I:endergenicKeepRf=2000
# The amount of RF that is consumed every tick to hold the endergenic pearl
I:endergenicRfHolding=500
# The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
I:endergenicRfOutput=20000
# Multiplier for power generation
D:powergenFactor=2.0
}
##########################################################################################################
# environmental
#--------------------------------------------------------------------------------------------------------#
# Settings for the environmental controller
##########################################################################################################
environmental {
# Set to true to make the blindness module work on players
B:blindnessAvailable=false
# RF per tick/per block for the blindness module
D:blindnessRFPerTick=0.009999999776482582
# Maximum RF storage that the environmental controller can hold
I:environmentalMaxRF=500000
# The minimum RF/tick usage that an active controller consumes
I:environmentalMinRFUsage=5
# RF per tick that the the environmental controller can receive
I:environmentalRFPerTick=20000
# RF per tick/per block for the feather falling plus module
D:featherfallingPlusRFPerTick=0.003000000026077032
# RF per tick/per block for the feather falling module
D:featherfallingRFPerTick=0.0010000000474974513
# RF per tick/per block for the flight module
D:flightRFPerTick=0.004000000189989805
# RF per tick/per block for the glowing module
D:glowingRFPerTick=0.0010000000474974513
# RF per tick/per block for the haste plus module
D:hastePlusRFPerTick=0.003000000026077032
# RF per tick/per block for the haste module
D:hasteRFPerTick=0.0010000000474974513
# RF per tick/per block for the luck module
D:luckRFPerTick=0.0020000000949949026
# When the environmental controller is used on mobs the power usage is multiplied with this
D:mobsPowerMultiplier=2.0
# RF per tick/per block for the night vision module
D:nightvisionRFPerTick=0.0010000000474974513
# RF per tick/per block for the noTeleport module
D:noTeleportRFPerTick=0.0020000000949949026
# RF per tick/per block for the peaceful module
D:peacefulRFPerTick=0.0010000000474974513
# Set to true to make the poison module work on players
B:poisonAvailable=false
# RF per tick/per block for the poison module
D:poisonRFPerTick=0.019999999552965164
# RF per tick/per block for the regeneration plus module
D:regenerationPlusRFPerTick=0.0044999998062849045
# RF per tick/per block for the regeneration module
D:regenerationRFPerTick=0.001500000013038516
# RF per tick/per block for the saturation plus module
D:saturationPlusRFPerTick=0.003000000026077032
# RF per tick/per block for the saturation module
D:saturationRFPerTick=0.0010000000474974513
# Set to true to make the slowness module work on players
B:slownessAvailable=false
# RF per tick/per block for the slowness module
D:slownessRFPerTick=0.012000000104308128
# RF per tick/per block for the speed plus module
D:speedPlusRFPerTick=0.003000000026077032
# RF per tick/per block for the speed module
D:speedRFPerTick=0.0010000000474974513
# RF per tick/per block for the wather breathing module
D:watherBreathingRFPerTick=0.0010000000474974513
# Set to true to make the weakness module work on players
B:weaknessAvailable=false
# RF per tick/per block for the weakness module
D:weaknessRFPerTick=0.009999999776482582
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# Oregen for dimensional shards in case RFTools Dimensions is present
I:dimensionalShardOregenWithDimensions <
>
# Oregen for dimensional shards in case RFTools Dimensions is not present
I:dimensionalShardOregenWithoutDimensions <
-1
1
>
# Craftability of dimensional shards if RFTools Dimension is present: 0=not, 1=easy, 2=hard
I:dimensionalShardRecipeWithDimensions=0
# Craftability of dimensional shards if RFTools Dimension is not present: 0=not, 1=easy, 2=hard
I:dimensionalShardRecipeWithoutDimensions=2
# Enable the block protector recipe.
B:enableBlockProtectorRecipe=true
# Enable the builder recipe.
B:enableBuilderRecipe=true
# Enable the dialing device recipe.
B:enableDialingDeviceRecipe=true
# Enable the endergenic generator recipe.
B:enableEndergenRecipe=false
# Enable the matter receiver recipe.
B:enableMatterReceiverRecipe=true
# Enable the matter transmitter recipe.
B:enableMatterTransmitterRecipe=true
# Enable the shield projector recipe.
B:enableShieldProjectorRecipe=true
# If true dump a lot of logging information about various things in RFTools. Useful for debugging.
B:logging=false
# Amount of injections needed to get a fully absorbed mob essence
I:maxMobInjections=10
# Maximum y level for dimensional shard ores
I:oreMaximumHeight=40
# Maximum number of veins for dimensional shard ores
I:oreMaximumVeinCount=3
# Maximum vein size of dimensional shard ores
I:oreMaximumVeinSize=8
# Minimum y level for dimensional shard ores
I:oreMinimumHeight=2
# Minimum vein size of dimensional shard ores
I:oreMinimumVeinSize=5
# Set to true to enable retrogen
B:retrogen=true
# The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id
I:villagerId=10
}
##########################################################################################################
# infuser
#--------------------------------------------------------------------------------------------------------#
# Settings for the infuser
##########################################################################################################
infuser {
# Amount of RF used per tick while infusing
I:generatePerTick=600
# Maximum RF storage that the infuser can hold
I:infuserMaxRF=60000
# RF per tick that the infuser can receive
I:infuserRFPerTick=600
}
##########################################################################################################
# livingmatter
#--------------------------------------------------------------------------------------------------------#
# Blocks and items that are seen as living for the spawner
##########################################################################################################
livingmatter {
S:living.0 <
B
minecraft:leaves
0.5
>
S:living.1 <
B
minecraft:leaves2
0.5
>
S:living.10 <
B
minecraft:red_mushroom
0.4
>
S:living.11 <
B
minecraft:pumpkin
0.9
>
S:living.12 <
B
minecraft:vine
0.4
>
S:living.13 <
B
minecraft:waterlily
0.4
>
S:living.14 <
B
minecraft:cocoa
0.8
>
S:living.15 <
I
minecraft:apple
1.0
>
S:living.16 <
I
minecraft:wheat
1.1
>
S:living.17 <
I
minecraft:wheat_seeds
0.4
>
S:living.18 <
I
minecraft:potato
1.5
>
S:living.19 <
I
minecraft:carrot
1.5
>
S:living.2 <
B
minecraft:sapling
0.5
>
S:living.20 <
I
minecraft:pumpkin_seeds
0.4
>
S:living.21 <
I
minecraft:melon_seeds
0.4
>
S:living.22 <
I
minecraft:beef
1.5
>
S:living.23 <
I
minecraft:porkchop
1.5
>
S:living.24 <
I
minecraft:mutton
1.5
>
S:living.25 <
I
minecraft:chicken
1.5
>
S:living.26 <
I
minecraft:rabbit
1.2
>
S:living.27 <
I
minecraft:rabbit_foot
1.0
>
S:living.28 <
I
minecraft:rabbit_hide
0.5
>
S:living.29 <
I
minecraft:beetroot
0.8
>
S:living.3 <
B
minecraft:hay_block
1.5
>
S:living.30 <
I
minecraft:beetroot_seeds
0.4
>
S:living.31 <
I
minecraft:chorus_fruit
1.5
>
S:living.32 <
I
minecraft:fish
1.5
>
S:living.33 <
I
minecraft:reeds
1.0
>
S:living.4 <
B
minecraft:melon_block
1.0
>
S:living.5 <
B
minecraft:cactus
0.4
>
S:living.6 <
B
minecraft:red_flower
0.3
>
S:living.7 <
B
minecraft:yellow_flower
0.3
>
S:living.8 <
B
minecraft:chorus_flower
1.1
>
S:living.9 <
B
minecraft:brown_mushroom
0.4
>
}
##########################################################################################################
# mobspawnamounts
#--------------------------------------------------------------------------------------------------------#
# Amount of materials needed to spawn mobs
##########################################################################################################
mobspawnamounts {
S:Bat.spawnamount.0 <
I
minecraft:feather
0
0.1
>
S:Bat.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Bat.spawnamount.2 <
L
0
10.0
>
S:Blaze.spawnamount.0 <
I
minecraft:blaze_rod
0
0.1
>
S:Blaze.spawnamount.1 <
B
minecraft:netherrack
0
0.5
>
S:Blaze.spawnamount.2 <
L
0
30.0
>
S:CaveSpider.spawnamount.0 <
I
minecraft:string
0
0.1
>
S:CaveSpider.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:CaveSpider.spawnamount.2 <
L
0
10.0
>
S:Chicken.spawnamount.0 <
I
minecraft:feather
0
0.1
>
S:Chicken.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Chicken.spawnamount.2 <
L
0
15.0
>
S:Cow.spawnamount.0 <
I
minecraft:leather
0
0.1
>
S:Cow.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Cow.spawnamount.2 <
L
0
20.0
>
S:Creeper.spawnamount.0 <
I
minecraft:gunpowder
0
0.1
>
S:Creeper.spawnamount.1 <
B
minecraft:dirt
0
0.5
>
S:Creeper.spawnamount.2 <
L
0
20.0
>
S:EnderDragon.spawnamount.0 <
I
minecraft:experience_bottle
0
0.1
>
S:EnderDragon.spawnamount.1 <
B
minecraft:end_stone
0
100.0
>
S:EnderDragon.spawnamount.2 <
L
0
200.0
>
S:Enderman.spawnamount.0 <
I
minecraft:ender_pearl
0
0.1
>
S:Enderman.spawnamount.1 <
B
minecraft:end_stone
0
0.5
>
S:Enderman.spawnamount.2 <
L
0
40.0
>
S:Endermite.spawnamount.0 <
I
minecraft:ender_pearl
0
0.05
>
S:Endermite.spawnamount.1 <
B
minecraft:end_stone
0
0.2
>
S:Endermite.spawnamount.2 <
L
0
10.0
>
S:EntityHorse.spawnamount.0 <
I
minecraft:leather
0
0.1
>
S:EntityHorse.spawnamount.1 <
B
minecraft:dirt
0
0.5
>
S:EntityHorse.spawnamount.2 <
L
0
30.0
>
S:Ghast.spawnamount.0 <
I
minecraft:ghast_tear
0
0.1
>
S:Ghast.spawnamount.1 <
B
minecraft:netherrack
0
1.0
>
S:Ghast.spawnamount.2 <
L
0
50.0
>
S:Guardian.spawnamount.0 <
I
minecraft:prismarine_shard
0
0.1
>
S:Guardian.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Guardian.spawnamount.2 <
L
0
30.0
>
S:LavaSlime.spawnamount.0 <
I
minecraft:magma_cream
0
0.1
>
S:LavaSlime.spawnamount.1 <
B
minecraft:netherrack
0
0.2
>
S:LavaSlime.spawnamount.2 <
L
0
10.0
>
S:MushroomCow.spawnamount.0 <
I
minecraft:leather
0
0.1
>
S:MushroomCow.spawnamount.1 <
B
minecraft:dirt
0
1.0
>
S:MushroomCow.spawnamount.2 <
L
0
20.0
>
S:Ozelot.spawnamount.0 <
I
minecraft:fish
0
0.1
>
S:Ozelot.spawnamount.1 <
B
minecraft:dirt
0
1.0
>
S:Ozelot.spawnamount.2 <
L
0
20.0
>
S:Pig.spawnamount.0 <
I
minecraft:leather
0
0.1
>
S:Pig.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Pig.spawnamount.2 <
L
0
20.0
>
S:PigZombie.spawnamount.0 <
I
minecraft:gold_nugget
0
0.1
>
S:PigZombie.spawnamount.1 <
B
minecraft:netherrack
0
0.5
>
S:PigZombie.spawnamount.2 <
L
0
20.0
>
S:PolarBear.spawnamount.0 <
I
minecraft:fish
0
0.1
>
S:PolarBear.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:PolarBear.spawnamount.2 <
L
0
20.0
>
S:Rabbit.spawnamount.0 <
I
minecraft:rabbit_stew
0
0.1
>
S:Rabbit.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Rabbit.spawnamount.2 <
L
0
10.0
>
S:Sheep.spawnamount.0 <
B
minecraft:wool
0
0.1
>
S:Sheep.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Sheep.spawnamount.2 <
L
0
20.0
>
S:Shulker.spawnamount.0 <
I
minecraft:ender_pearl
0
0.1
>
S:Shulker.spawnamount.1 <
B
minecraft:end_stone
0
0.2
>
S:Shulker.spawnamount.2 <
L
0
20.0
>
S:Silverfish.spawnamount.0 <
I
minecraft:iron_ingot
0
0.05
>
S:Silverfish.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Silverfish.spawnamount.2 <
L
0
10.0
>
S:Skeleton.spawnamount.0 <
I
minecraft:bone
0
0.1
>
S:Skeleton.spawnamount.1 <
B
minecraft:dirt
0
0.5
>
S:Skeleton.spawnamount.2 <
L
0
20.0
>
S:Slime.spawnamount.0 <
I
minecraft:slime_ball
0
0.1
>
S:Slime.spawnamount.1 <
B
minecraft:dirt
0
0.5
>
S:Slime.spawnamount.2 <
L
0
15.0
>
S:SnowMan.spawnamount.0 <
I
minecraft:snowball
0
0.1
>
S:SnowMan.spawnamount.1 <
B
minecraft:dirt
0
1.0
>
S:SnowMan.spawnamount.2 <
L
0
15.0
>
S:Spider.spawnamount.0 <
I
minecraft:string
0
0.1
>
S:Spider.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Spider.spawnamount.2 <
L
0
15.0
>
S:Squid.spawnamount.0 <
I
minecraft:dye
0
0.1
>
S:Squid.spawnamount.1 <
B
minecraft:dirt
0
0.5
>
S:Squid.spawnamount.2 <
L
0
10.0
>
S:StraySkeleton.spawnamount.0 <
I
minecraft:bone
0
0.1
>
S:StraySkeleton.spawnamount.1 <
B
minecraft:netherrack
0
0.5
>
S:StraySkeleton.spawnamount.2 <
L
0
20.0
>
S:Villager.spawnamount.0 <
I
minecraft:book
0
0.1
>
S:Villager.spawnamount.1 <
B
minecraft:dirt
0
5.0
>
S:Villager.spawnamount.2 <
L
0
30.0
>
S:VillagerGolem.spawnamount.0 <
I
minecraft:iron_ingot
0
0.1
>
S:VillagerGolem.spawnamount.1 <
B
minecraft:dirt
0
6.0
>
S:VillagerGolem.spawnamount.2 <
B
minecraft:red_flower
0
0.5
>
S:Witch.spawnamount.0 <
I
minecraft:glass_bottle
0
0.1
>
S:Witch.spawnamount.1 <
B
minecraft:dirt
0
1.0
>
S:Witch.spawnamount.2 <
L
0
30.0
>
S:WitherBoss.spawnamount.0 <
I
minecraft:nether_star
0
0.1
>
S:WitherBoss.spawnamount.1 <
B
minecraft:soul_sand
0
0.5
>
S:WitherBoss.spawnamount.2 <
L
0
100.0
>
S:WitherSkeleton.spawnamount.0 <
I
minecraft:bone
0
0.1
>
S:WitherSkeleton.spawnamount.1 <
B
minecraft:netherrack
0
0.5
>
S:WitherSkeleton.spawnamount.2 <
L
0
30.0
>
S:Wolf.spawnamount.0 <
I
minecraft:bone
0
0.1
>
S:Wolf.spawnamount.1 <
B
minecraft:dirt
0
0.5
>
S:Wolf.spawnamount.2 <
L
0
20.0
>
S:Zombie.spawnamount.0 <
I
minecraft:rotten_flesh
0
0.1
>
S:Zombie.spawnamount.1 <
B
minecraft:dirt
0
0.2
>
S:Zombie.spawnamount.2 <
L
0
20.0
>
S:"minecraft:stray.spawnamount.0" <
I
minecraft:bone
0
0.1
>
S:"minecraft:stray.spawnamount.1" <
B
minecraft:netherrack
0
0.5
>
S:"minecraft:stray.spawnamount.2" <
L
0
20.0
>
S:"minecraft:wither_skeleton.spawnamount.0" <
I
minecraft:bone
0
0.1
>
S:"minecraft:wither_skeleton.spawnamount.1" <
B
minecraft:netherrack
0
0.5
>
S:"minecraft:wither_skeleton.spawnamount.2" <
L
0
30.0
>
}
##########################################################################################################
# mobspawnrf
#--------------------------------------------------------------------------------------------------------#
# Amount of RF needed to spawn mobs
##########################################################################################################
mobspawnrf {
I:Bat=100
I:Blaze=1000
I:CaveSpider=500
I:Chicken=500
I:Cow=800
I:Creeper=800
I:EnderDragon=100000
I:Enderman=2000
I:Endermite=400
I:EntityHorse=1000
I:Ghast=2000
I:Guardian=1000
I:LavaSlime=600
I:MushroomCow=800
I:Ozelot=800
I:Pig=800
I:PigZombie=1200
I:PolarBear=1500
I:Rabbit=300
I:Sheep=800
I:Shulker=600
I:Silverfish=400
I:Skeleton=800
I:Slime=600
I:SnowMan=600
I:Spider=500
I:Squid=500
I:StraySkeleton=800
I:Villager=2000
I:VillagerGolem=2000
I:Witch=1200
I:WitherBoss=20000
I:WitherSkeleton=1500
I:Wolf=800
I:Zombie=800
I:"minecraft:stray"=800
I:"minecraft:wither_skeleton"=1500
}
##########################################################################################################
# networkmonitor
#--------------------------------------------------------------------------------------------------------#
# Settings for the network monitor item
##########################################################################################################
networkmonitor {
# Time (in seconds) to hilight a block in the world
I:hilightTime=5
# Maximum amount of blocks to show in monitor (do NOT increase above 1800!)
I:maximumBlocks=500
}
##########################################################################################################
# powercell
#--------------------------------------------------------------------------------------------------------#
# Settings for the powercell
##########################################################################################################
powercell {
# How much better is the advanced cell with RF and RF/t
I:advancedFactor=4
# The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks
D:powerCellCostFactor=1.1
# At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions
D:powerCellDistanceCap=10000.0
# As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from
D:powerCellMinDistance=100.0
# A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice
D:powerCellRFToolsDimensionAdvantage=0.5
# RF per tick that the powrcell can charge items with
I:powercellChargePerTick=30000
# Maximum RF storage that a single cell can hold
I:rfPerNormalCell=1000000
# Base amount of RF/tick that can be extracted/inserted in this block
I:rfPerTick=5000
# How much worse is the simple cell with RF and RF/t
I:simpleFactor=4
}
quarryreplace {
# Use this block for the builder to replace with [default: minecraft:dirt]
S:builder=minecraft:dirt
}
##########################################################################################################
# screen
#--------------------------------------------------------------------------------------------------------#
# Settings for the screen system
##########################################################################################################
screen {
# Additional characters that should be supported by the truetype system
S:additionalCharacters=
# RF per tick/per block for the button module
I:buttonRFPerTick=0
# RF per tick/per block for the clock module
I:clockRFPerTick=1
# RF per tick/per block for the computer module
I:computerRFPerTick=4
# RF per tick/per block for the counter plus module
I:counterPlusRFPerTick=30
# RF per tick/per block for the counter module
I:counterRFPerTick=4
# RF per tick/per block for the dimension module
I:dimensionRFPerTick=6
# RF per tick that the the screen controller can receive
I:dimletResearcherRFPerTick=1000
# RF per tick/per block for the dump module
I:dumpRFPerTick=0
# RF per tick/per block for the elevator button module
I:elevatorButtonRFPerTick=0
# RF per tick/per block for the energy plus module
I:energyPlusRFPerTick=30
# RF per tick/per block for the energy module
I:energyRFPerTick=4
# RF per tick/per block for the fluid plus module
I:fluidPlusRFPerTick=30
# RF per tick/per block for the fluid module
I:fluidRFPerTick=4
# The default truetype font to use
S:fontName=rftools:fonts/ubuntu.ttf
# The size of the font
D:fontSize=40.0
# RF per tick/per block for the itemstack plus module
I:itemstackPlusRFPerTick=30
# RF per tick/per block for the itemstack module
I:itemstackRFPerTick=4
# RF per tick/per block for the machine information module
I:machineInfoRFPerTick=4
# RF per tick/per block for the redstone module
I:redstoneRFPerTick=4
# Maximum RF storage that the screen controller can hold
I:screenControllerMaxRF=60000
# RF per tick/per block for the text module
I:textRFPerTick=0
# Set to true for TrueType font, set to false for vanilla font
B:useTruetype=true
}
##########################################################################################################
# shield
#--------------------------------------------------------------------------------------------------------#
# Settings for the shield system
##########################################################################################################
shield {
# Set this to false if you don't want invisible shield rendering mode to be possible
B:allowInvisibleShield=true
# Set this to true if you have a corrupted world due to a bad camo block in the shield system. Load your world, remove the offending block from the shield, exit MC and then set this back to false
B:disableShieldBlocksToUncorruptWorld=false
# The looting kill bonus
I:lootingKillBonus=3
# Maximum distance at which you can add disjoint shield sections to a composed shield
I:maxDisjointShieldDistance=64
# Maximum dimension of the shape when a shape card is used
I:maxShieldDimension=256
# Maximum offset of the shape when a shape card is used
I:maxShieldOffset=128
# Amount of dimensional shards per looting kill. Remember that this is per block that does damage
I:shardsPerLootingKill=2
# The amount of damage to do for a single spike on one entity
D:shieldDamage=5.0
# Maximum RF storage that the shield block can hold
I:shieldMaxRF=200000
# Maximum size (in blocks) of a tier 1 shield
I:shieldMaxSize=256
# RF per tick that the shield block can receive
I:shieldRFPerTick=5000
# Base amount of RF/tick for every 10 blocks in the shield (while active)
I:shieldRfBase=8
# RF/tick for every 10 blocks added in case of camo mode
I:shieldRfCamo=2
# The amount of RF to consume for a single spike of damage for one entity
I:shieldRfDamage=1000
# The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
I:shieldRfDamagePlayer=2000
# RF/tick for every 10 block addeds in case of shield mode
I:shieldRfShield=2
}
##########################################################################################################
# spawner
#--------------------------------------------------------------------------------------------------------#
# Settings for the spawner system
##########################################################################################################
spawner {
# The amount of blocks that the matter beamer will use send in one operation (every 20 ticks)
I:beamerBlocksPerSend=1
# Maximum RF storage that the matter beamer can hold
I:beamerMaxRF=200000
# RF per tick that the matter beamer can receive
I:beamerRFPerTick=1000
# RF per tick that the matter beamer will use for sending over a single object
I:beamerRfPerSend=2000
# The maximum distance that a laser can travel between the beamer and the spawner
I:maxBeamDistance=8
# The maximum amount of energized matter that this spawner can store (per type)
I:spawnerMaxMatterStorage=6400
# Maximum RF storage that the spawner can hold
I:spawnerMaxRF=200000
# RF per tick that the spawner can receive
I:spawnerRFPerTick=2000
}
##########################################################################################################
# storage
#--------------------------------------------------------------------------------------------------------#
# Settings for the modular storage system
##########################################################################################################
storage {
# If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
B:autofocusSearch=false
# If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
B:clearSearchOnOpen=true
# Background color for group lines
I:groupBackground=-1123021
# Foreground color for group lines
I:groupForeground=-16777216
# The height for the smallest style modular storage GUI
I:modularStorageGuiHeight1=236
# The height for the middle style modular storage GUI
I:modularStorageGuiHeight2=320
# The height for the tallest style modular storage GUI
I:modularStorageGuiHeight3=490
# RF/tick to share an inventory to all dimensions
I:remoteShareGlobal=50
# RF/tick to share an inventory to the same dimension
I:remoteShareLocal=10
# Maximum RF storage that the remote storage block can hold
I:remoteStorageMaxRF=100000
# RF per tick that the remote storage block can receive
I:remoteStorageRFPerTick=300
# Extra RF per usage per storage tier
I:tabletExtraRFUsage=100
# Maximum RF storage that the storage tablet can hold
I:tabletMaxRF=20000
# RF per tick that the storage tablet can receive
I:tabletRFPerTick=500
# RF per usage of the storage tablet
I:tabletRFUsage=100
# RF per usage of the storage tablet when used in combation with the scanner module
I:tabletRFUsageScanner=100
}
##########################################################################################################
# storageconfig
#--------------------------------------------------------------------------------------------------------#
# Generic item module categories for various items
##########################################################################################################
storageconfig {
S:biomesoplenty.common.blocks.BlockBOPFlower=Flowers
S:biomesoplenty.common.blocks.BlockBOPFlower2=Flowers
S:biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers
S:biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers
S:biomesoplenty.common.items.ItemBOPBucket=Buckets
S:buildcraft.builders=Machines
S:codechicken.chunkloader.ItemChunkLoader=Machines
S:codechicken.microblock.ItemMicroPart=Microblocks
S:codechicken.microblock.ItemSaw=Tools
S:cofh.core.item.ItemBucket=Buckets
S:cofh.thermalexpansion.block.device=Machines
S:com.rwtema.extrautils.block.BlockEnderthermicPump=Machines
S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical
S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines
S:com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical
S:com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines
S:com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical
S:crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical
S:crazypants.enderio.conduit.BlockConduitBundle=Technical
S:crazypants.enderio.conduit.facade.BlockConduitFacade=Technical
S:crazypants.enderio.conduit.gas.ItemGasConduit=Technical
S:crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical
S:crazypants.enderio.conduit.item.ItemItemConduit=Technical
S:crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical
S:crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical
S:crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical
S:crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical
S:crazypants.enderio.conduit.power.ItemPowerConduit=Technical
S:crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical
S:crazypants.enderio.fluid.ItemBucketEio=Buckets
S:crazypants.enderio.item.ItemConduitProbe=Technical
S:crazypants.enderio.item.ItemMagnet=Technical
S:crazypants.enderio.item.skull=Skulls
S:crazypants.enderio.machine=Machines
S:crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines
S:crazypants.enderio.material.ItemCapacitor=Technical
S:crazypants.enderio.material.ItemMachinePart=Technical
S:crazypants.enderio.rail.BlockEnderRail=Technical
S:extrabiomes.blocks.BlockCustomFlower=Flowers
S:mcjty.lib.container.GenericBlock=Machines
S:mcjty.rftools.blocks.MachineBase=Machines
S:mcjty.rftools.blocks.MachineFrame=Machines
S:mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines
S:mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines
S:mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical
S:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines
S:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines
S:mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical
S:mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical
S:mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical
S:mcjty.rftools.items.dimlets.DimletTemplate=Dimlets
S:mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets
S:mcjty.rftools.items.dimlets.KnownDimlet=Dimlets
S:mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets
S:mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets
S:mcjty.rftools.items.envmodules=Modules
S:mcjty.rftools.items.manual.RFToolsManualDimensionItem=Books
S:mcjty.rftools.items.manual.RFToolsManualItem=Books
S:mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical
S:mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts
S:mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts
S:mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts
S:mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts
S:mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts
S:mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts
S:mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts
S:mcjty.rftools.items.parts.SyringeItem=Dimlet Parts
S:mcjty.rftools.items.screenmodules=Modules
S:mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical
S:mcjty.rftools.items.storage=Modules
S:mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical
S:mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical
S:net.minecraft.block.BlockButtonStone=Technical
S:net.minecraft.block.BlockCake=Food
S:net.minecraft.block.BlockCarrot=Food
S:net.minecraft.block.BlockCommandBlock=Technical
S:net.minecraft.block.BlockDaylightDetector=Technical
S:net.minecraft.block.BlockDispenser=Technical
S:net.minecraft.block.BlockDropper=Technical
S:net.minecraft.block.BlockFlower=Flowers
S:net.minecraft.block.BlockFurnace=Technical
S:net.minecraft.block.BlockHopper=Technical
S:net.minecraft.block.BlockJukebox=Technical
S:net.minecraft.block.BlockLever=Technical
S:net.minecraft.block.BlockNote=Technical
S:net.minecraft.block.BlockOre=Ores
S:net.minecraft.block.BlockPistonBase=Technical
S:net.minecraft.block.BlockPotato=Food
S:net.minecraft.block.BlockPressurePlate=Technical
S:net.minecraft.block.BlockPressurePlateWeighted=Technical
S:net.minecraft.block.BlockRail=Technical
S:net.minecraft.block.BlockRailDetector=Technical
S:net.minecraft.block.BlockRailPowered=Technical
S:net.minecraft.block.BlockRedstoneComparator=Technical
S:net.minecraft.block.BlockRedstoneLight=Technical
S:net.minecraft.block.BlockRedstoneRepeater=Technical
S:net.minecraft.block.BlockRedstoneTorch=Technical
S:net.minecraft.block.BlockRedstoneWire=Technical
S:net.minecraft.block.BlockSapling=Saplings
S:net.minecraft.block.BlockTNT=Technical
S:net.minecraft.block.BlockTripWire=Technical
S:net.minecraft.block.BlockTripWireHook=Technical
S:net.minecraft.block.BlockWood=null
S:net.minecraft.block.BlockWorkbench=Technical
S:net.minecraft.item.ItemArmor=Armor
S:net.minecraft.item.ItemBook=Books
S:net.minecraft.item.ItemBow=Weapons
S:net.minecraft.item.ItemBucket=Buckets
S:net.minecraft.item.ItemFlintAndSteel=Tools
S:net.minecraft.item.ItemFood=Food
S:net.minecraft.item.ItemHoe=Tools
S:net.minecraft.item.ItemMinecart=Technical
S:net.minecraft.item.ItemPotion=Potions
S:net.minecraft.item.ItemRecord=Records
S:net.minecraft.item.ItemRedstone=Technical
S:net.minecraft.item.ItemShears=Tools
S:net.minecraft.item.ItemSkull=Skulls
S:net.minecraft.item.ItemSword=Weapons
S:net.minecraft.item.ItemTool=Tools
S:powercrystals.minefactoryreloaded.block=Machines
S:powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical
S:powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical
S:powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical
S:powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical
S:powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets
S:powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical
S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical
S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical
S:powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical
S:thermalexpansion.block.cell=Machines
S:thermalexpansion.block.device.ItemBlockDevice=Machines
S:thermalexpansion.block.dynamo.ItemBlockDynamo=Machines
S:thermalexpansion.block.machine=Machines
S:thermalexpansion.item.ItemCapacitor=Technical
S:thermalexpansion.item.tool.ItemIgniter=Technical
S:thermalexpansion.item.tool.ItemMultimeter=Technical
S:thermalexpansion.item.tool.ItemWrench=Technical
S:thermalfoundation.block.BlockOre=Ores
}
##########################################################################################################
# storagemonitor
#--------------------------------------------------------------------------------------------------------#
# Settings for the storage scanner machine
##########################################################################################################
storagemonitor {
# If this is true then opening the storage scanner GUI will automatically select the starred inventory view
B:hilightStarredOnGuiOpen=true
# Time (in seconds) to hilight a block in the world
I:hilightTime=5
# If this is true then requesting items from the storage scanner will go straight into the player inventory and not the output slot
B:requestStraightToInventory=true
# Amount of RF used to insert an item
I:rfPerInsert=20
# Amount of RF used to request an item
I:rfPerRequest=100
# Maximum RF storage that the storage scanner can hold
I:scannerMaxRF=50000
# RF per tick that the storage scanner can receive
I:scannerRFPerTick=500
# If this is true then XNet is required (if present) to be able to connect storages to a storage scanner
B:xnetRequired=false
}
teleporter {
# Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
I:advancedChargedPorterMaxRF=1000000
# The speed bonus for the advanced charged porter (compared to the normal one)
I:advancedSpeedBonus=4
# Comma separated list of dimension ids that the teleportation system can't teleport to
S:blacklistedTeleportationDestinations=
# Comma separated list of dimension ids that the teleportation system can't teleport from
S:blacklistedTeleportationSources=
# Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
I:chargedPorterMaxRF=200000
# RF per tick that the the charged porter item can receive
I:chargedPorterRFPerTick=2000
# The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
I:checkUnloadedChunk=-1
# The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
I:checkUnloadedWorld=-1
# Maximum RF storage that the dialing device can hold
I:dialerMaxRF=50000
# RF per tick that the dialing device can receive
I:dialerRFPerTick=100
# The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
I:horizontalDialerRange=10
# If this is true then all usages of the teleport system are logged
B:logTeleportUsages=false
# If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
B:preventInterdimensionalTeleports=false
# Maximum RF storage that the matter receiver can hold
I:receiverMaxRF=100000
# RF per tick that the matter receiver can receive
I:receiverRFPerTick=500
# This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
I:rfBoostedTeleport=20000
# The amount of RF that is consumed by the matter transmitter when a dial is active
I:rfDialedConnectionPerTick=10
# The amount of RF/tick an idle dialed transmitter consumes
I:rfMatterIdleTick=0
# The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
I:rfPerCheck=5000
# The amount of RF consumed when dialing a transmitter to another receiver
I:rfPerDial=1000
# This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
I:rfPerTeleportReceiver=5000
# The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
I:rfStartTeleportDim=100000
# For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
I:rfStartTeleportDist=10
# The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
I:rfStartTeleportLocal=5000
# For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
I:rfTeleportPerTick=500
# The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
I:timeTeleportBaseDim=50
# The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
I:timeTeleportBaseLocal=5
# The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
I:timeTeleportDist=10
# Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
I:transmitterMaxRF=200000
# RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
I:transmitterRFPerTick=1000
# The vertical range the dialing device uses to check for transmitters
I:verticalDialerRange=5
# The volume for the teleporting sound (1.0 is default)
D:volumeTeleport=1.0
# The volume for the error sound when teleportation fails (1.0 is default)
D:volumeTeleportError=1.0
# Set this to false to disable the 'whoosh' message on teleport
B:whooshMessage=true
}