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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2024-11-05 12:06:22 +00:00

remove random things config

This commit is contained in:
Adam Dodman 2017-05-08 20:31:50 +01:00
parent f61e5373b8
commit 695bbaf167

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# Configuration file
features {
B:ArtificialEndPortal=true
# TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater. [default: false]
B:RemoveUnderwaterTexture=false
}
numbers {
# The maximum radius an advanced item collector can be configured to have
I:AdvancedItemCollectorMaxRange=10
# The radius of a normal item collector
I:ItemCollectorRange=3
# How far does the effect of a Rain Shield work? (In Blocks)
I:RainShieldRange=80
# How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%)
D:SpiritChanceEndIncrease=0.07
# How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon)
D:SpiritChanceMoonMult=2.0
# The base chance of a spirit spawning when an entity dies (0.01 = 1%)
D:SpiritChanceNormal=0.01
# How long a Spirit stays in the world after spawning (20=1 second)
I:SpiritLifeTime=400
}
voxelprojector {
# Should the client save models received by the server to disk so that they don't have to be requested again later?
B:ClientModelSaving=true
# The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec)
I:ModelTransferBandwidth=1000
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# Set to false to disable the generation of the respective objects
##########################################################################################################
worldgen {
B:Beans=true
B:Nature-Core=true
B:PitcherPlants=true
B:Sakanade=true
B:WaterChest=true
}