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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2024-12-20 12:54:34 +00:00

Botania first config pass

This commit is contained in:
Adam Dodman 2017-05-08 19:33:28 +01:00
parent b43bd13948
commit a506d693d4
2 changed files with 14 additions and 6 deletions

View File

@ -18,3 +18,11 @@ This modpack has been designed with the [SkCraft launcher toolkit](https://githu
* Blood Magic: * Blood Magic:
* Allow waila to see info if divination sigil in inventory * Allow waila to see info if divination sigil in inventory
* Lower damage done from sacraficial dagger to 1 from 2 * Lower damage done from sacraficial dagger to 1 from 2
* Botania:
* Disable Hand of Pickpocket from ender chests
* Inverse Ring of Magnetization control (shift to use)
* Disable update checking
* Up flower patch chance to 20, from 16 (actually decreases spawn chance!)
* Up flower patch size from 6 to 8
* Decrease mushroom chance to 35, from 40

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@ -29,7 +29,7 @@ general {
B:elfPortal.particles.enabled=true B:elfPortal.particles.enabled=true
# Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests. # Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests.
B:enderPickpocket.enabled=true B:enderPickpocket.enabled=false
# Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting. # Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
B:fallenKanade.enabled=true B:fallenKanade.enabled=true
@ -68,7 +68,7 @@ general {
B:lexicon.render.3D=true B:lexicon.render.3D=true
# Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) # Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
B:magnetRing.invert=false B:magnetRing.invert=true
# The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. # The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
I:manaBar.height=29 I:manaBar.height=29
@ -128,7 +128,7 @@ general {
B:vanillaParticleConfig.enabled=true B:vanillaParticleConfig.enabled=true
# Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message) # Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message)
B:versionChecking.enabled=true B:versionChecking.enabled=false
# Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. # Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
B:wandBeam.static=false B:wandBeam.static=false
@ -137,10 +137,10 @@ general {
I:worldgen.flower.density=2 I:worldgen.flower.density=2
# The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have. # The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have.
I:worldgen.flower.patchChance=16 I:worldgen.flower.patchChance=20
# The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread # The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread
I:worldgen.flower.patchSize=6 I:worldgen.flower.patchSize=8
# The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate. # The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
I:worldgen.flower.quantity=2 I:worldgen.flower.quantity=2
@ -149,7 +149,7 @@ general {
D:worldgen.flower.tallChance=0.05 D:worldgen.flower.tallChance=0.05
# The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate. # The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
I:worldgen.mushroom.quantity=40 I:worldgen.mushroom.quantity=35
} }