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https://github.com/Adam-Ant/modpack_spring_17
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Botania first config pass
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@ -18,3 +18,11 @@ This modpack has been designed with the [SkCraft launcher toolkit](https://githu
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* Blood Magic:
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* Blood Magic:
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* Allow waila to see info if divination sigil in inventory
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* Allow waila to see info if divination sigil in inventory
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* Lower damage done from sacraficial dagger to 1 from 2
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* Lower damage done from sacraficial dagger to 1 from 2
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* Botania:
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* Disable Hand of Pickpocket from ender chests
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* Inverse Ring of Magnetization control (shift to use)
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* Disable update checking
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* Up flower patch chance to 20, from 16 (actually decreases spawn chance!)
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* Up flower patch size from 6 to 8
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* Decrease mushroom chance to 35, from 40
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@ -29,7 +29,7 @@ general {
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B:elfPortal.particles.enabled=true
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B:elfPortal.particles.enabled=true
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# Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests.
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# Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests.
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B:enderPickpocket.enabled=true
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B:enderPickpocket.enabled=false
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# Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
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# Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
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B:fallenKanade.enabled=true
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B:fallenKanade.enabled=true
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@ -68,7 +68,7 @@ general {
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B:lexicon.render.3D=true
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B:lexicon.render.3D=true
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# Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
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# Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
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B:magnetRing.invert=false
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B:magnetRing.invert=true
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# The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
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# The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
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I:manaBar.height=29
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I:manaBar.height=29
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@ -128,7 +128,7 @@ general {
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B:vanillaParticleConfig.enabled=true
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B:vanillaParticleConfig.enabled=true
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# Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message)
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# Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message)
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B:versionChecking.enabled=true
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B:versionChecking.enabled=false
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# Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
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# Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
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B:wandBeam.static=false
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B:wandBeam.static=false
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@ -137,10 +137,10 @@ general {
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I:worldgen.flower.density=2
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I:worldgen.flower.density=2
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# The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have.
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# The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have.
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I:worldgen.flower.patchChance=16
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I:worldgen.flower.patchChance=20
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# The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread
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# The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread
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I:worldgen.flower.patchSize=6
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I:worldgen.flower.patchSize=8
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# The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
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# The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
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I:worldgen.flower.quantity=2
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I:worldgen.flower.quantity=2
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@ -149,7 +149,7 @@ general {
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D:worldgen.flower.tallChance=0.05
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D:worldgen.flower.tallChance=0.05
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# The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
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# The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
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I:worldgen.mushroom.quantity=40
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I:worldgen.mushroom.quantity=35
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}
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}
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