From a506d693d495834ee4681c5b0b0af1a5ae7f3856 Mon Sep 17 00:00:00 2001 From: Adam Dodman Date: Mon, 8 May 2017 19:33:28 +0100 Subject: [PATCH] Botania first config pass --- Readme.md | 8 ++++++++ src/config/Botania.cfg | 12 ++++++------ 2 files changed, 14 insertions(+), 6 deletions(-) diff --git a/Readme.md b/Readme.md index 4bf3a69..85d7863 100644 --- a/Readme.md +++ b/Readme.md @@ -18,3 +18,11 @@ This modpack has been designed with the [SkCraft launcher toolkit](https://githu * Blood Magic: * Allow waila to see info if divination sigil in inventory * Lower damage done from sacraficial dagger to 1 from 2 +* Botania: + * Disable Hand of Pickpocket from ender chests + * Inverse Ring of Magnetization control (shift to use) + * Disable update checking + * Up flower patch chance to 20, from 16 (actually decreases spawn chance!) + * Up flower patch size from 6 to 8 + * Decrease mushroom chance to 35, from 40 + diff --git a/src/config/Botania.cfg b/src/config/Botania.cfg index 4fe90cb..df66225 100644 --- a/src/config/Botania.cfg +++ b/src/config/Botania.cfg @@ -29,7 +29,7 @@ general { B:elfPortal.particles.enabled=true # Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests. - B:enderPickpocket.enabled=true + B:enderPickpocket.enabled=false # Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting. B:fallenKanade.enabled=true @@ -68,7 +68,7 @@ general { B:lexicon.render.3D=true # Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) - B:magnetRing.invert=false + B:magnetRing.invert=true # The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. I:manaBar.height=29 @@ -128,7 +128,7 @@ general { B:vanillaParticleConfig.enabled=true # Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message) - B:versionChecking.enabled=true + B:versionChecking.enabled=false # Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. B:wandBeam.static=false @@ -137,10 +137,10 @@ general { I:worldgen.flower.density=2 # The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have. - I:worldgen.flower.patchChance=16 + I:worldgen.flower.patchChance=20 # The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread - I:worldgen.flower.patchSize=6 + I:worldgen.flower.patchSize=8 # The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate. I:worldgen.flower.quantity=2 @@ -149,7 +149,7 @@ general { D:worldgen.flower.tallChance=0.05 # The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate. - I:worldgen.mushroom.quantity=40 + I:worldgen.mushroom.quantity=35 }