mirror of
https://github.com/Adam-Ant/modpack_spring_17
synced 2024-11-05 03:56:22 +00:00
Botania first config pass
This commit is contained in:
parent
b43bd13948
commit
a506d693d4
@ -18,3 +18,11 @@ This modpack has been designed with the [SkCraft launcher toolkit](https://githu
|
||||
* Blood Magic:
|
||||
* Allow waila to see info if divination sigil in inventory
|
||||
* Lower damage done from sacraficial dagger to 1 from 2
|
||||
* Botania:
|
||||
* Disable Hand of Pickpocket from ender chests
|
||||
* Inverse Ring of Magnetization control (shift to use)
|
||||
* Disable update checking
|
||||
* Up flower patch chance to 20, from 16 (actually decreases spawn chance!)
|
||||
* Up flower patch size from 6 to 8
|
||||
* Decrease mushroom chance to 35, from 40
|
||||
|
||||
|
@ -29,7 +29,7 @@ general {
|
||||
B:elfPortal.particles.enabled=true
|
||||
|
||||
# Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests.
|
||||
B:enderPickpocket.enabled=true
|
||||
B:enderPickpocket.enabled=false
|
||||
|
||||
# Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
|
||||
B:fallenKanade.enabled=true
|
||||
@ -68,7 +68,7 @@ general {
|
||||
B:lexicon.render.3D=true
|
||||
|
||||
# Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
|
||||
B:magnetRing.invert=false
|
||||
B:magnetRing.invert=true
|
||||
|
||||
# The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
|
||||
I:manaBar.height=29
|
||||
@ -128,7 +128,7 @@ general {
|
||||
B:vanillaParticleConfig.enabled=true
|
||||
|
||||
# Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message)
|
||||
B:versionChecking.enabled=true
|
||||
B:versionChecking.enabled=false
|
||||
|
||||
# Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
|
||||
B:wandBeam.static=false
|
||||
@ -137,10 +137,10 @@ general {
|
||||
I:worldgen.flower.density=2
|
||||
|
||||
# The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have.
|
||||
I:worldgen.flower.patchChance=16
|
||||
I:worldgen.flower.patchChance=20
|
||||
|
||||
# The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread
|
||||
I:worldgen.flower.patchSize=6
|
||||
I:worldgen.flower.patchSize=8
|
||||
|
||||
# The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
|
||||
I:worldgen.flower.quantity=2
|
||||
@ -149,7 +149,7 @@ general {
|
||||
D:worldgen.flower.tallChance=0.05
|
||||
|
||||
# The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
|
||||
I:worldgen.mushroom.quantity=40
|
||||
I:worldgen.mushroom.quantity=35
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user