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Improve compton blur and shadow on some windows
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@ -1,7 +1,7 @@
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# Shadow
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shadow = true; # Enabled client-side shadows on windows.
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no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
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no-dnd-shadow = true; # Don't draw shadows on DND windows.
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no-dnd-shadow = false; # Don't draw shadows on DND windows.
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clear-shadow = true; # Zero the part of the shadow's mask behind the
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# window. Fix some weirdness with ARGB windows.
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shadow-radius = 12; # The blur radius for shadows. (default 12)
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@ -11,8 +11,8 @@ shadow-opacity = 0.65; # The translucency for shadows. (default .75)
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# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
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# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
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# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
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shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
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shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
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#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
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shadow-ignore-shaped = false; # Avoid drawing shadow on all shaped windows
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# (see also: --detect-rounded-corners)
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# Opacity
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@ -29,7 +29,8 @@ alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasin
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#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
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inactive-opacity-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
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blur-background = true; # Blur background of transparent windows.
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blur-background-frame = true; # Blur background of opaque windows with transparent
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blur-background-exclude = [ "class_g = 'Peek'" ];
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blur-background-frame = false; # Blur background of opaque windows with transparent
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# frames as well.
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blur-background-fixed = true; # Do not let blur radius adjust based on window opacity.
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# Exclude conditions for background blur.
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@ -81,7 +82,7 @@ glx-swap-method = "undefined"; # See man page.
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# Window type settings
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wintypes:
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{
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tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
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tooltip = { fade = true; shadow = false; opacity = 1; focus = true; };
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# fade: Fade the particular type of windows.
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# shadow: Give those windows shadow
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# opacity: Default opacity for the type of windows.
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