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compton: don't shadow slop/maim
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@ -11,7 +11,7 @@ shadow-opacity = 0.65; # The translucency for shadows. (default .75)
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# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
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# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
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# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
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#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
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shadow-exclude = [ "class_g = 'slop'" ]; # Exclude conditions for shadows.
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shadow-ignore-shaped = false; # Avoid drawing shadow on all shaped windows
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# (see also: --detect-rounded-corners)
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@ -50,10 +50,10 @@ backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typical
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# much faster but depends on a sane driver.
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mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
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mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
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use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
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use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
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# instead of using FocusIn/Out events. Usually more reliable but
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# depends on a EWMH-compliant WM.
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detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
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# managers not passing _NET_WM_OPACITY of client windows to frame windows.
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refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
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