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picom: use ewmh active-window and render damage

This commit is contained in:
Joe Groocock 2020-03-21 23:30:12 +00:00
parent d0b6e9d090
commit 1ed3a27613
Signed by: frebib
GPG Key ID: E0B16BEACFBB6A86

View File

@ -67,7 +67,7 @@ no-fading-destroyed-argb = false;
backend = "glx"; backend = "glx";
mark-wmwin-focused = true; mark-wmwin-focused = true;
mark-ovredir-focused = true; mark-ovredir-focused = true;
use-ewmh-active-win = false; use-ewmh-active-win = true;
detect-rounded-corners = true; detect-rounded-corners = true;
detect-client-opacity = true; detect-client-opacity = true;
refresh-rate = 0; refresh-rate = 0;
@ -89,7 +89,7 @@ invert-color-include = [ ];
glx-no-stencil = true; glx-no-stencil = true;
glx-no-rebind-pixmap = true; glx-no-rebind-pixmap = true;
xrender-sync-fence = true; xrender-sync-fence = true;
#use-damage = true; use-damage = true;
# Window type settings # Window type settings
wintypes: wintypes: