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picom: use ewmh active-window and render damage
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@ -67,7 +67,7 @@ no-fading-destroyed-argb = false;
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backend = "glx";
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mark-wmwin-focused = true;
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mark-ovredir-focused = true;
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use-ewmh-active-win = false;
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use-ewmh-active-win = true;
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detect-rounded-corners = true;
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detect-client-opacity = true;
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refresh-rate = 0;
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@ -89,7 +89,7 @@ invert-color-include = [ ];
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glx-no-stencil = true;
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glx-no-rebind-pixmap = true;
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xrender-sync-fence = true;
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#use-damage = true;
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use-damage = true;
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# Window type settings
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wintypes:
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