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modpack_spring_17/src/config/darkutils.cfg
2017-05-08 17:32:05 +01:00

435 lines
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INI

# Configuration file
##########################################################################################################
# _features
#--------------------------------------------------------------------------------------------------------#
# Allows features to be completely disabled
##########################################################################################################
_features {
# A charm which will spread agression to nearby mobs. [default: true]
B:"Agression Charm"=true
# A block for auto breeding [default: true]
B:"Animal Feeder"=true
# Undo slime chunks [default: true]
B:"Anti Slime Block"=true
# Material items used throughout DarkUtils [default: true]
B:"Crafting Materials"=true
# Colorful slime blocks! [default: true]
B:"Dyed Slime Blocks"=true
# Adds rings which can increase enchantment levels [default: true]
B:"Enchanted Rings"=true
# A hopper which can pick up blocks within range. [default: true]
B:"Ender Hopper"=true
# A block to redirect ender teleportation [default: true]
B:"Ender Tether"=true
# A safe TNT alternative [default: true]
B:"Fake TNT"=true
# Adds decorative chests! [default: true]
B:"Fancy Chests"=true
# Prevents 1-hit K.Os while in the inventory. [default: true]
B:"Focus Sash"=true
# A charm that allows the player to consume food instantaneously. [default: true]
B:"Gluttony Charm"=true
# A block that allows items through [default: true]
B:"Item Grate"=true
# Blocks for filtering mobs [default: true]
B:"Mob Filters"=true
# Strange potions with abnormal effects [default: true]
B:"Mysterious Potion"=true
# A charm to clean up useless items. [default: true]
B:"Null Charm"=true
# A charm to make traveling through portals faster [default: true]
B:"Portal Charm"=true
# A block for timing redstone [default: true]
B:"Redstone Timer"=true
# Gives sheep armor when they have wool [default: true]
B:"Sheep Armor"=true
# Adds shulker pearls and related content [default: true]
B:"Shlker Pearls"=true
# A charm to make sleeping faster [default: true]
B:"Sleep Charm"=true
# Blocks that can hide as other blocks [default: true]
B:"Sneaky Blocks"=true
# Trap blocks that have certain effects when stepped on [default: true]
B:"Trap Blocks"=true
# A block for detecting block updates [default: true]
B:"Update Detector"=true
# Adds several vanilla items and blocks to Forge's Ore Dictionary [default: true]
B:"Vanilla Ore Dictionary"=true
# A block that pushes entities around [default: true]
B:"Vector Plate"=true
}
agression_charm {
# Should the agression charm be craftable? [default: true]
B:Craftable=true
}
animal_feeder {
# Should the feeder be craftable? [default: true]
B:Craftable=true
}
anti_slime_block {
# Should the Anti Slime block be craftable? [default: true]
B:Craftable=true
}
crafting_materials {
# Can wither dust blocks be crafted? [default: true]
B:"Craft Blocks"=true
# Should dark sugar be craftable? [default: true]
B:"Craft Dark Sugar"=true
# Should Dwingle Cream be craftable? [default: true]
B:"Craft Dwindle Cream"=true
# Should soul sand be craftable with wither dust? [default: true]
B:"Craft Soul Sand"=true
# Should Unstable Enderpearls be craftable? [default: true]
B:"Craft Unstable Enderpearl"=true
# Should the Wither Dust be craftable from Wither Skulls? [default: true]
B:"Craft Wither Dust"=true
# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
I:"Dust Drop Weight"=1
# Should wither skeletons drop wither dust? [default: true]
B:"WSkeleton Drop Dust"=true
}
dyed_slime_blocks {
# Should the dyed slime block be craftable? [default: true]
B:Craftable=true
}
enchanted_rings {
# The weight of the rings in a loot chest [range: 1 ~ 1000, default: 1]
I:DungeonWeight=1
# Allow rings in the bauble slots? [default: true]
B:RingBaubles=true
# Allow rings to show up in nether bridge chests? [default: true]
B:RingLoot=true
# Should players be allowed to use multiple of the same rings? IE Baubles [default: true]
B:RingStacking=true
}
ender_hopper {
# Should the Ender Hopper be craftable? [default: true]
B:Craftable=true
# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
I:Range=4
# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
B:"Render Block Bounds"=true
}
ender_tether {
# Should the Ender Tether catch players using ender teleportation? [default: true]
B:"Affect Players"=true
# Should the Ender Tether be craftable? [default: true]
B:Craftable=true
# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
S:"Tether Range"=32.0
}
fake_tnt {
# Should fake TNT be craftable? [default: true]
B:Craftable=true
}
fancy_chests {
# Should the glacial chest be craftable?? [default: true]
B:"Craft Glacial Chest"=true
# Should the glass chest be craftable?? [default: true]
B:"Craft Glass Chest"=true
# Should the jungle chest be craftable?? [default: true]
B:"Craft Jungle Chest"=true
# Should the magic chest be craftable?? [default: true]
B:"Craft Magic Chest"=true
# Should the nether chest be craftable?? [default: true]
B:"Craft Nether Chest"=true
# Should the prismarine chest be craftable?? [default: true]
B:"Craft Prismarine Chest"=true
# Should the royal chest be craftable?? [default: true]
B:"Craft Royal Chest"=true
# Should the sandstone chest be craftable?? [default: true]
B:"Craft Sandstone Chest"=true
}
focus_sash {
# Should the focus sash be craftable? [default: true]
B:Craftable=true
}
gluttony_charm {
# Should the gluttony charm be craftable? [default: true]
B:Craftable=true
}
item_grate {
# Should the Item Grate be craftable? [default: true]
B:Craftable=true
}
mob_filters {
# Should the inverted animal filter be craftable? [default: true]
B:"Craft Inverted animal Filter"=true
# Should the inverted arthropod filter be craftable? [default: true]
B:"Craft Inverted arthropod Filter"=true
# Should the inverted baby filter be craftable? [default: true]
B:"Craft Inverted baby Filter"=true
# Should the inverted boss filter be craftable? [default: true]
B:"Craft Inverted boss Filter"=true
# Should the inverted fireres filter be craftable? [default: true]
B:"Craft Inverted fireres Filter"=true
# Should the inverted monster filter be craftable? [default: true]
B:"Craft Inverted monster Filter"=true
# Should the inverted pet filter be craftable? [default: true]
B:"Craft Inverted pet Filter"=true
# Should the inverted player filter be craftable? [default: true]
B:"Craft Inverted player Filter"=true
# Should the inverted slime filter be craftable? [default: true]
B:"Craft Inverted slime Filter"=true
# Should the inverted undead filter be craftable? [default: true]
B:"Craft Inverted undead Filter"=true
# Should the inverted water filter be craftable? [default: true]
B:"Craft Inverted water Filter"=true
# Should the animal filter be craftable? [default: true]
B:"Craft animal Filter"=true
# Should the arthropod filter be craftable? [default: true]
B:"Craft arthropod Filter"=true
# Should the baby filter be craftable? [default: true]
B:"Craft baby Filter"=true
# Should the boss filter be craftable? [default: true]
B:"Craft boss Filter"=true
# Should the fireres filter be craftable? [default: true]
B:"Craft fireres Filter"=true
# Should the monster filter be craftable? [default: true]
B:"Craft monster Filter"=true
# Should the pet filter be craftable? [default: true]
B:"Craft pet Filter"=true
# Should the player filter be craftable? [default: true]
B:"Craft player Filter"=true
# Should the slime filter be craftable? [default: true]
B:"Craft slime Filter"=true
# Should the undead filter be craftable? [default: true]
B:"Craft undead Filter"=true
# Should the water filter be craftable? [default: true]
B:"Craft water Filter"=true
}
mysterious_potion {
# Should mysterious potions show up in dungeon chests? [default: true]
B:"Dungeon Loot"=true
# Weight for potions in dungeon chests [range: 0 ~ 10, default: 5]
I:"Dungeon Weight"=5
}
null_charm {
# Should the null charm be craftable? [default: true]
B:Craftable=true
}
portal_charm {
# Should the portal charm be craftable? [default: true]
B:Craftable=true
}
redstone_timer {
# Should the timer be craftable? [default: true]
B:Craftable=true
}
sheep_armor {
# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
S:"Armor Points"=1.0
}
shlker_pearls {
# Can pearl blocks be crafted? [default: true]
B:"Craft Blocks"=true
# Can end rods be crafted? [default: true]
B:"Craft End Rods"=true
# Should pearls be harvestable from shulkers? [default: true]
B:"Harvest Pearls"=true
# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
I:"Shulker Cooldown"=6000
}
sleep_charm {
# Should the sleep charm be craftable? [default: true]
B:Craftable=true
}
sneaky_blocks {
# Should the sneaky block be craftable? [default: true]
B:"Craft Sneaky Block"=true
# Should the sneaky false block be craftable? [default: true]
B:"Craft Sneaky False Block"=true
# Should the sneaky lever be craftable? [default: true]
B:"Craft Sneaky Lever"=true
# Should the sneaky obsidian be craftable? [default: true]
B:"Craft Sneaky Obsidian"=true
# Should the sneaky pressure plate be craftable? [default: true]
B:"Craft Sneaky Pressure Plate"=true
# Should the sneaky torch be craftable? [default: true]
B:"Craft Sneaky Torch"=true
# When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true]
B:Opacity=true
}
trap_blocks {
# Should the fire trap be craftable? [default: true]
B:craftFire=true
# Should the harming trap be craftable? [default: true]
B:craftHarming=true
# Should the poison trap be craftable? [default: true]
B:craftPoison=true
# Should the slowness trap be craftable? [default: true]
B:craftSlowness=true
# Should the weakness trap be craftable? [default: true]
B:craftWeakness=true
# Should the wither trap be craftable? [default: true]
B:craftWither=true
}
update_detector {
# Should the Update Detector be craftable? [default: true]
B:Craftable=true
}
vanilla_ore_dictionary {
# When enabled, DarkUtils will register vanilla's wooden fence gates with Forge's ore dictionary under the name fenceGateWood. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
B:oredictVanillaFenceGate=true
# When enabled, DarkUtils will register vanilla's stone blocks with Forge's ore dictionary using the name stone. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
B:oredictVanillaStone=true
}
vector_plate {
# Should the Vector Plate be craftable? [default: true]
B:"Craft Vector Plate"=true
# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
S:"Fast Speed"=0.3
# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
S:"Hyper Speed"=1.5
# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
S:"Normal Speed"=0.06
# Should vector plates prevent item despawn? [default: true]
B:"Prevent Item Despawn"=true
# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
B:"Prevent Item Pickup"=true
}