# Configuration file ########################################################################################################## # _features #--------------------------------------------------------------------------------------------------------# # Allows features to be completely disabled ########################################################################################################## _features { # A charm which will spread agression to nearby mobs. [default: true] B:"Agression Charm"=true # A block for auto breeding [default: true] B:"Animal Feeder"=true # Undo slime chunks [default: true] B:"Anti Slime Block"=true # Material items used throughout DarkUtils [default: true] B:"Crafting Materials"=true # Colorful slime blocks! [default: true] B:"Dyed Slime Blocks"=true # Adds rings which can increase enchantment levels [default: true] B:"Enchanted Rings"=true # A hopper which can pick up blocks within range. [default: true] B:"Ender Hopper"=true # A block to redirect ender teleportation [default: true] B:"Ender Tether"=true # A safe TNT alternative [default: true] B:"Fake TNT"=true # Adds decorative chests! [default: true] B:"Fancy Chests"=true # Prevents 1-hit K.Os while in the inventory. [default: true] B:"Focus Sash"=true # A charm that allows the player to consume food instantaneously. [default: true] B:"Gluttony Charm"=true # A block that allows items through [default: true] B:"Item Grate"=true # Blocks for filtering mobs [default: true] B:"Mob Filters"=true # Strange potions with abnormal effects [default: true] B:"Mysterious Potion"=true # A charm to clean up useless items. [default: true] B:"Null Charm"=true # A charm to make traveling through portals faster [default: true] B:"Portal Charm"=true # A block for timing redstone [default: true] B:"Redstone Timer"=true # Gives sheep armor when they have wool [default: true] B:"Sheep Armor"=true # Adds shulker pearls and related content [default: true] B:"Shlker Pearls"=true # A charm to make sleeping faster [default: true] B:"Sleep Charm"=true # Blocks that can hide as other blocks [default: true] B:"Sneaky Blocks"=true # Trap blocks that have certain effects when stepped on [default: true] B:"Trap Blocks"=true # A block for detecting block updates [default: true] B:"Update Detector"=true # Adds several vanilla items and blocks to Forge's Ore Dictionary [default: true] B:"Vanilla Ore Dictionary"=true # A block that pushes entities around [default: true] B:"Vector Plate"=true } agression_charm { # Should the agression charm be craftable? [default: true] B:Craftable=true } animal_feeder { # Should the feeder be craftable? [default: true] B:Craftable=true } anti_slime_block { # Should the Anti Slime block be craftable? [default: true] B:Craftable=true } crafting_materials { # Can wither dust blocks be crafted? [default: true] B:"Craft Blocks"=true # Should dark sugar be craftable? [default: true] B:"Craft Dark Sugar"=true # Should Dwingle Cream be craftable? [default: true] B:"Craft Dwindle Cream"=true # Should soul sand be craftable with wither dust? [default: true] B:"Craft Soul Sand"=true # Should Unstable Enderpearls be craftable? [default: true] B:"Craft Unstable Enderpearl"=true # Should the Wither Dust be craftable from Wither Skulls? [default: true] B:"Craft Wither Dust"=true # The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1] I:"Dust Drop Weight"=1 # Should wither skeletons drop wither dust? [default: true] B:"WSkeleton Drop Dust"=true } dyed_slime_blocks { # Should the dyed slime block be craftable? [default: true] B:Craftable=true } enchanted_rings { # The weight of the rings in a loot chest [range: 1 ~ 1000, default: 1] I:DungeonWeight=1 # Allow rings in the bauble slots? [default: true] B:RingBaubles=true # Allow rings to show up in nether bridge chests? [default: true] B:RingLoot=true # Should players be allowed to use multiple of the same rings? IE Baubles [default: true] B:RingStacking=true } ender_hopper { # Should the Ender Hopper be craftable? [default: true] B:Craftable=true # The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4] I:Range=4 # Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true] B:"Render Block Bounds"=true } ender_tether { # Should the Ender Tether catch players using ender teleportation? [default: true] B:"Affect Players"=true # Should the Ender Tether be craftable? [default: true] B:Craftable=true # The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0] S:"Tether Range"=32.0 } fake_tnt { # Should fake TNT be craftable? [default: true] B:Craftable=true } fancy_chests { # Should the glacial chest be craftable?? [default: true] B:"Craft Glacial Chest"=true # Should the glass chest be craftable?? [default: true] B:"Craft Glass Chest"=true # Should the jungle chest be craftable?? [default: true] B:"Craft Jungle Chest"=true # Should the magic chest be craftable?? [default: true] B:"Craft Magic Chest"=true # Should the nether chest be craftable?? [default: true] B:"Craft Nether Chest"=true # Should the prismarine chest be craftable?? [default: true] B:"Craft Prismarine Chest"=true # Should the royal chest be craftable?? [default: true] B:"Craft Royal Chest"=true # Should the sandstone chest be craftable?? [default: true] B:"Craft Sandstone Chest"=true } focus_sash { # Should the focus sash be craftable? [default: true] B:Craftable=true } gluttony_charm { # Should the gluttony charm be craftable? [default: true] B:Craftable=true } item_grate { # Should the Item Grate be craftable? [default: true] B:Craftable=true } mob_filters { # Should the inverted animal filter be craftable? [default: true] B:"Craft Inverted animal Filter"=true # Should the inverted arthropod filter be craftable? [default: true] B:"Craft Inverted arthropod Filter"=true # Should the inverted baby filter be craftable? [default: true] B:"Craft Inverted baby Filter"=true # Should the inverted boss filter be craftable? [default: true] B:"Craft Inverted boss Filter"=true # Should the inverted fireres filter be craftable? [default: true] B:"Craft Inverted fireres Filter"=true # Should the inverted monster filter be craftable? [default: true] B:"Craft Inverted monster Filter"=true # Should the inverted pet filter be craftable? [default: true] B:"Craft Inverted pet Filter"=true # Should the inverted player filter be craftable? [default: true] B:"Craft Inverted player Filter"=true # Should the inverted slime filter be craftable? [default: true] B:"Craft Inverted slime Filter"=true # Should the inverted undead filter be craftable? [default: true] B:"Craft Inverted undead Filter"=true # Should the inverted water filter be craftable? [default: true] B:"Craft Inverted water Filter"=true # Should the animal filter be craftable? [default: true] B:"Craft animal Filter"=true # Should the arthropod filter be craftable? [default: true] B:"Craft arthropod Filter"=true # Should the baby filter be craftable? [default: true] B:"Craft baby Filter"=true # Should the boss filter be craftable? [default: true] B:"Craft boss Filter"=true # Should the fireres filter be craftable? [default: true] B:"Craft fireres Filter"=true # Should the monster filter be craftable? [default: true] B:"Craft monster Filter"=true # Should the pet filter be craftable? [default: true] B:"Craft pet Filter"=true # Should the player filter be craftable? [default: true] B:"Craft player Filter"=true # Should the slime filter be craftable? [default: true] B:"Craft slime Filter"=true # Should the undead filter be craftable? [default: true] B:"Craft undead Filter"=true # Should the water filter be craftable? [default: true] B:"Craft water Filter"=true } mysterious_potion { # Should mysterious potions show up in dungeon chests? [default: true] B:"Dungeon Loot"=true # Weight for potions in dungeon chests [range: 0 ~ 10, default: 5] I:"Dungeon Weight"=5 } null_charm { # Should the null charm be craftable? [default: true] B:Craftable=true } portal_charm { # Should the portal charm be craftable? [default: true] B:Craftable=true } redstone_timer { # Should the timer be craftable? [default: true] B:Craftable=true } sheep_armor { # How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0] S:"Armor Points"=1.0 } shlker_pearls { # Can pearl blocks be crafted? [default: true] B:"Craft Blocks"=true # Can end rods be crafted? [default: true] B:"Craft End Rods"=true # Should pearls be harvestable from shulkers? [default: true] B:"Harvest Pearls"=true # The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000] I:"Shulker Cooldown"=6000 } sleep_charm { # Should the sleep charm be craftable? [default: true] B:Craftable=true } sneaky_blocks { # Should the sneaky block be craftable? [default: true] B:"Craft Sneaky Block"=true # Should the sneaky false block be craftable? [default: true] B:"Craft Sneaky False Block"=true # Should the sneaky lever be craftable? [default: true] B:"Craft Sneaky Lever"=true # Should the sneaky obsidian be craftable? [default: true] B:"Craft Sneaky Obsidian"=true # Should the sneaky pressure plate be craftable? [default: true] B:"Craft Sneaky Pressure Plate"=true # Should the sneaky torch be craftable? [default: true] B:"Craft Sneaky Torch"=true # When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true] B:Opacity=true } trap_blocks { # Should the fire trap be craftable? [default: true] B:craftFire=true # Should the harming trap be craftable? [default: true] B:craftHarming=true # Should the poison trap be craftable? [default: true] B:craftPoison=true # Should the slowness trap be craftable? [default: true] B:craftSlowness=true # Should the weakness trap be craftable? [default: true] B:craftWeakness=true # Should the wither trap be craftable? [default: true] B:craftWither=true } update_detector { # Should the Update Detector be craftable? [default: true] B:Craftable=true } vanilla_ore_dictionary { # When enabled, DarkUtils will register vanilla's wooden fence gates with Forge's ore dictionary under the name fenceGateWood. Disabling this will prevent several recipes in DarkUtils from working. [default: true] B:oredictVanillaFenceGate=true # When enabled, DarkUtils will register vanilla's stone blocks with Forge's ore dictionary using the name stone. Disabling this will prevent several recipes in DarkUtils from working. [default: true] B:oredictVanillaStone=true } vector_plate { # Should the Vector Plate be craftable? [default: true] B:"Craft Vector Plate"=true # Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3] S:"Fast Speed"=0.3 # Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5] S:"Hyper Speed"=1.5 # Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06] S:"Normal Speed"=0.06 # Should vector plates prevent item despawn? [default: true] B:"Prevent Item Despawn"=true # Should vector plates prevent items from being picked up, while they are being pushed? [default: true] B:"Prevent Item Pickup"=true }