mirror of
https://github.com/Adam-Ant/modpack_spring_17
synced 2026-04-03 17:50:22 +00:00
581 lines
18 KiB
INI
581 lines
18 KiB
INI
# Configuration file
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anchors {
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#
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# change to craftable=false to disable World Anchor crafting, they will still be available via Creative
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#
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B:craftable=true
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#
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# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
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# Value resets to false after each session.
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# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
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#
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B:delete.anchors=false
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#
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# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
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#
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B:interact.with.pipes=true
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#
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# change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative
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#
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B:passive.craftable=true
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#
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# the number of hours that an item will power a Passive Anchor
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# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
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# if the list is empty, Passive Anchors will not require fuel, default = 12
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# Entry Format: <modid>:<itemname>#<metadata>=<value>
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# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
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#
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S:passive.fuel=minecraft:ender_pearl=12
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#
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# change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
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#
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B:personal.craftable=true
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#
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# the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
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# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
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# if the list is empty, Personal Anchors will not require fuel, default = 12
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# Entry Format: <modid>:<itemname>#<metadata>=<value>
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# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
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#
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S:personal.fuel=minecraft:ender_pearl=12
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#
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# change to 'print.debug=true' to log debug info for Anchors
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#
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B:print.debug=false
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#
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# change to print.locations=true to print Anchor locations to the log on startup
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#
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B:print.locations=false
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#
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# the number of hours that an item will power a World Anchor or World Anchor Cart
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# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
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# if the list is empty, World Anchors will not require fuel, default = 12
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# Entry Format: <modid>:<itemname>#<metadata>=<value>
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# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
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#
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S:world.fuel=minecraft:ender_pearl=12
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}
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##########################################################################################################
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# enchantments
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#--------------------------------------------------------------------------------------------------------#
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# Enchantments can be disabled here.
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#
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##########################################################################################################
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enchantments {
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}
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##########################################################################################################
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# fluids
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#--------------------------------------------------------------------------------------------------------#
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# You can control whether Railcraft defines specific Fluids here.
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# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
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##########################################################################################################
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fluids {
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B:creosote=true
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B:steam=true
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}
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general {
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#
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# ench_destruction
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#
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B:enchantments=true
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#
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# change to 'play.sounds=false' to prevent all mod sounds from playing
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#
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B:play.sounds=true
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}
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##########################################################################################################
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# recipes
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#--------------------------------------------------------------------------------------------------------#
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# You can add or remove various recipes here
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##########################################################################################################
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recipes {
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minecraft {
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furnace {
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#
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# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
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#
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B:creosote=false
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}
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}
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railcraft {
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track {
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#
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# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
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#
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B:useAltRecipes=false
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}
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alloy {
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#
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# change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled
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#
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B:enableAltBronze=false
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#
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# change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled
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#
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B:enableAltInvar=false
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#
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# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
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#
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B:enableAltSteel=false
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#
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# change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4
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#
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B:enableHarderBronze=false
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}
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rockcrusher {
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#
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# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
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#
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B:ores=true
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}
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misc {
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#
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# set the output of the coalcoke and stick recipe for torches, setting to 0 will disable'
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# min=0, default=8, max=32
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#
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I:coalcoke.torches=8
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#
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# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
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# min=0, default=6, max=16
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#
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I:creosote.torches=6
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#
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# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
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#
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B:gunpowder=true
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}
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cart {
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#
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# change to 'bronze=false' to disable the bronze recipe for minecarts
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#
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B:bronze=true
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#
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# change to 'steel=false' to disable the steel recipe for minecarts
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#
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B:steel=true
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#
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# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
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#
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B:vanilla.furnace=true
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}
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}
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ic2 {
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macerator {
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#
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# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
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#
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B:blaze=true
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#
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# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
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#
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B:bones=true
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#
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# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
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#
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B:charcoal=true
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#
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# change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
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#
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B:cobble=true
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#
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# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
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#
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B:dirt=true
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#
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# change to 'obsidian=false' to disable the IC2 Macerator recipes for Crushed Obsidian and Obsidian Dust
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#
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B:obsidian=false
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#
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# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
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#
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B:ores=true
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}
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}
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forestry {
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misc {
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#
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# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
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#
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B:fertilizer=true
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}
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carpenter {
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#
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# change to 'creosote.block=false' to disable the Carpenter Creosote Block recipe
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#
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B:creosote.block=true
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#
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# change to 'ties=false' to disable the Carpenter Tie recipe
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#
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B:ties=true
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#
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# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
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#
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B:torches=true
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}
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}
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}
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##########################################################################################################
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# tweaks
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#--------------------------------------------------------------------------------------------------------#
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# Here you can change the behavior of various things
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##########################################################################################################
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tweaks {
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blocks {
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cartdispenser {
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#
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# set the minimum number of seconds between cart dispensing, default=0
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#
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I:delay=0
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}
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irontank {
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#
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# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
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#
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B:allow.stacking=true
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#
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# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
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#
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I:maxsize=9
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}
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signals {
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#
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# change to 'printDebug=true' to log debug info for Signal Blocks
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#
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B:printDebug=false
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#
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# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
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#
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I:update.interval=4
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}
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machines {
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#
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# change to 'requirePower=false' to disable the Power Requirements for most machines
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#
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B:requirePower=true
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}
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charge {
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#
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# adjust the maintenance costs for the Charge network, min=0.2, default=1.0, max=10.0
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#
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D:maintenanceCostMultiplier=1.0
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}
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boiler {
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#
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# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
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#
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D:biofuelMultiplier=1.0
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#
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# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
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#
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D:fuelMultiplier=1.0
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}
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}
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steam {
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#
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# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
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#
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D:fuelPerSteamMultiplier=1.0
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}
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tracks {
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speed {
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#
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# add entity names to exclude them from explosions caused by high speed collisions
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#
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S:entities.excluded <
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>
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#
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# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
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#
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D:max.speed=0.800000011920929
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}
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launch {
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#
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# change the value to your desired max launch rail force, min=5, default=30, max=50
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#
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I:force.max=30
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}
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}
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routing {
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#
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# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
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#
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B:ops.only=false
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}
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carts {
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general {
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#
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# change to 'breakOnDrop=true' to restore vanilla behavior
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#
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B:breakOnDrop=false
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#
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# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
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#
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B:collideWithItems=false
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#
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# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
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#
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I:maxStackSize=3
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#
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# change to 'printLinkingDebug=true' to log debug info for Cart Linking
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#
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B:printLinkingDebug=false
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#
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# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
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#
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B:register.collision.handler=true
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#
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# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
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# in vanilla minecarts are ghost like can be walked through
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# but making carts solid also makes them hard to push by hand
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# this setting is ignored if aren't using the Railcraft Collision Handler
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#
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B:solid.carts=true
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}
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basic {
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#
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# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
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#
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B:adjustDrag=true
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}
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chest {
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#
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# change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
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#
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B:allowLiquids=false
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}
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bore {
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#
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# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
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#
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B:destroyBlocks=false
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#
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# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
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#
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B:mineAllBlocks=true
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#
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# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
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# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
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# metadata sensitive entries can be defined in the form 'modid:blockname#metadata'
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# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
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#
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S:mineableBlocks={}
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#
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# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
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#
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D:miningSpeed=1.0
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}
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locomotive {
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#
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# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
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#
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B:damageMobs=true
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#
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# controls how much power locomotives have and how many carts they can pull
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# be warned, longer trains have a greater chance for glitches
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# as such it HIGHLY recommended you do not change this
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#
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I:horsepower=15
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steam {
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#
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# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
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#
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D:efficiencyMultiplier=3.0
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}
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}
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tank {
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#
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# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
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#
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I:capacity=32
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#
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# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
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# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
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#
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I:fillrate=32
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#
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# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
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#
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B:useCustomValues=false
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}
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}
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}
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worldgen {
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##########################################################################################################
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# generate
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#--------------------------------------------------------------------------------------------------------#
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# You can control which Ores/Features generate in the world here.
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# If wish to disable world gen entirely it is recommended
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# that you disable the World Module in 'modules.cfg' instead.
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# Before disabling Railcraft metal ore gen, you should be aware
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# that is does not spawn like vanilla ore. It forms localized clouds
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# in distinct regions rather than a uniform spread.
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# It also consists of two types of ore, standard and poor.
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# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
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# These are referred to as Railcraft Ore Mines.
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##########################################################################################################
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generate {
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# spawns beneath the sea in spheres
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B:abyssal.geodes=true
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# spawns on lava sea floor in Nether
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B:firestone=true
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# Copper Mine, spawns a cloud of ore over a large but localized region
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B:mineCopper=true
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# Gold Mine, spawns a cloud of ore over a large but localized region
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B:mineGold=true
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# Iron Mine, spawns a cloud of ore over a large but localized region
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B:mineIron=true
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# Lead Mine, spawns a cloud of ore over a large but localized region
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B:mineLead=true
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# Nickel Mine, spawns a cloud of ore over a large but localized region
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B:mineNickel=true
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# Silver Mine, spawns a cloud of ore over a large but localized region
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B:mineSilver=true
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# Tin Mine, spawns a cloud of ore over a large but localized region
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B:mineTin=true
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# spawns on the surface in forests
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B:quarried.stone=true
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# spawns beneath surface of deserts, regenerates via bedrock layer block
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B:saltpeter=true
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# Spawns a copy of mines in the sky for easy configuration testing
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B:skyGen=false
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# spawns near lava layer in mountains
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B:sulfur=true
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# village building
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B:village.workshop=true
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}
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tweak {
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#
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# chance that standard Ore will spawn in the core of Railcraft Ore Mines, min=0, default=20, max=100
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#
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I:mineStandardOreChance=20
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#
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# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100
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#
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I:vanillaOreGenChance=100
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}
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id {
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I:workshop=456
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}
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}
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