# Configuration file anchors { # # change to craftable=false to disable World Anchor crafting, they will still be available via Creative # B:craftable=true # # change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world. # Value resets to false after each session. # To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg' # B:delete.anchors=false # # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors # B:interact.with.pipes=true # # change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative # B:passive.craftable=true # # the number of hours that an item will power a Passive Anchor # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate # if the list is empty, Passive Anchors will not require fuel, default = 12 # Entry Format: :#= # Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4 # S:passive.fuel=minecraft:ender_pearl=12 # # change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative # B:personal.craftable=true # # the number of hours that an item will power a Personal Anchor or Personal Anchor Cart # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate # if the list is empty, Personal Anchors will not require fuel, default = 12 # Entry Format: :#= # Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4 # S:personal.fuel=minecraft:ender_pearl=12 # # change to 'print.debug=true' to log debug info for Anchors # B:print.debug=false # # change to print.locations=true to print Anchor locations to the log on startup # B:print.locations=false # # the number of hours that an item will power a World Anchor or World Anchor Cart # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate # if the list is empty, World Anchors will not require fuel, default = 12 # Entry Format: :#= # Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4 # S:world.fuel=minecraft:ender_pearl=12 } ########################################################################################################## # enchantments #--------------------------------------------------------------------------------------------------------# # Enchantments can be disabled here. # ########################################################################################################## enchantments { } ########################################################################################################## # fluids #--------------------------------------------------------------------------------------------------------# # You can control whether Railcraft defines specific Fluids here. # However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior. ########################################################################################################## fluids { B:creosote=true B:steam=true } general { # # ench_destruction # B:enchantments=true # # change to 'play.sounds=false' to prevent all mod sounds from playing # B:play.sounds=true } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # You can add or remove various recipes here ########################################################################################################## recipes { minecraft { furnace { # # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace # B:creosote=false } } railcraft { track { # # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft # B:useAltRecipes=false } alloy { # # change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled # B:enableAltBronze=false # # change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled # B:enableAltInvar=false # # change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled # B:enableAltSteel=false # # change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4 # B:enableHarderBronze=false } rockcrusher { # # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed) # B:ores=true } misc { # # set the output of the coalcoke and stick recipe for torches, setting to 0 will disable' # min=0, default=8, max=32 # I:coalcoke.torches=8 # # set the output of the creosote and wool recipe for torches, setting to 0 will disable' # min=0, default=6, max=16 # I:creosote.torches=6 # # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder # B:gunpowder=true } cart { # # change to 'bronze=false' to disable the bronze recipe for minecarts # B:bronze=true # # change to 'steel=false' to disable the steel recipe for minecarts # B:steel=true # # change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe # B:vanilla.furnace=true } } ic2 { macerator { # # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder # B:blaze=true # # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal # B:bones=true # # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust # B:charcoal=true # # change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone # B:cobble=true # # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt # B:dirt=true # # change to 'obsidian=false' to disable the IC2 Macerator recipes for Crushed Obsidian and Obsidian Dust # B:obsidian=false # # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts # B:ores=true } } forestry { misc { # # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer # B:fertilizer=true } carpenter { # # change to 'creosote.block=false' to disable the Carpenter Creosote Block recipe # B:creosote.block=true # # change to 'ties=false' to disable the Carpenter Tie recipe # B:ties=true # # change to 'torches=false' to disable the Carpenter Creosote Torch recipe # B:torches=true } } } ########################################################################################################## # tweaks #--------------------------------------------------------------------------------------------------------# # Here you can change the behavior of various things ########################################################################################################## tweaks { blocks { cartdispenser { # # set the minimum number of seconds between cart dispensing, default=0 # I:delay=0 } irontank { # # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks # B:allow.stacking=true # # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9 # I:maxsize=9 } signals { # # change to 'printDebug=true' to log debug info for Signal Blocks # B:printDebug=false # # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4 # I:update.interval=4 } machines { # # change to 'requirePower=false' to disable the Power Requirements for most machines # B:requirePower=true } charge { # # adjust the maintenance costs for the Charge network, min=0.2, default=1.0, max=10.0 # D:maintenanceCostMultiplier=1.0 } boiler { # # adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0 # D:biofuelMultiplier=1.0 # # adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0 # D:fuelMultiplier=1.0 } } steam { # # adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0 # D:fuelPerSteamMultiplier=1.0 } tracks { speed { # # add entity names to exclude them from explosions caused by high speed collisions # S:entities.excluded < > # # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2 # D:max.speed=0.800000011920929 } launch { # # change the value to your desired max launch rail force, min=5, default=30, max=50 # I:force.max=30 } } routing { # # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only # B:ops.only=false } carts { general { # # change to 'breakOnDrop=true' to restore vanilla behavior # B:breakOnDrop=false # # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false' # B:collideWithItems=false # # change the value to your desired minecart stack size, vanilla=1, default=3, max=64 # I:maxStackSize=3 # # change to 'printLinkingDebug=true' to log debug info for Cart Linking # B:printLinkingDebug=false # # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior # B:register.collision.handler=true # # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior # in vanilla minecarts are ghost like can be walked through # but making carts solid also makes them hard to push by hand # this setting is ignored if aren't using the Railcraft Collision Handler # B:solid.carts=true } basic { # # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game # B:adjustDrag=true } chest { # # change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts # B:allowLiquids=false } bore { # # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them # B:destroyBlocks=false # # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers # B:mineAllBlocks=true # # add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore # ignored if 'tweaks.carts.bore.mineAllBlocks=true' # metadata sensitive entries can be defined in the form 'modid:blockname#metadata' # Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 } # S:mineableBlocks={} # # adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0 # D:miningSpeed=1.0 } locomotive { # # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs # B:damageMobs=true # # controls how much power locomotives have and how many carts they can pull # be warned, longer trains have a greater chance for glitches # as such it HIGHLY recommended you do not change this # I:horsepower=15 steam { # # adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0 # D:efficiencyMultiplier=3.0 } } tank { # # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false' # I:capacity=32 # # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64 # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false' # I:fillrate=32 # # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate # B:useCustomValues=false } } } worldgen { ########################################################################################################## # generate #--------------------------------------------------------------------------------------------------------# # You can control which Ores/Features generate in the world here. # If wish to disable world gen entirely it is recommended # that you disable the World Module in 'modules.cfg' instead. # Before disabling Railcraft metal ore gen, you should be aware # that is does not spawn like vanilla ore. It forms localized clouds # in distinct regions rather than a uniform spread. # It also consists of two types of ore, standard and poor. # Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud. # These are referred to as Railcraft Ore Mines. ########################################################################################################## generate { # spawns beneath the sea in spheres B:abyssal.geodes=true # spawns on lava sea floor in Nether B:firestone=true # Copper Mine, spawns a cloud of ore over a large but localized region B:mineCopper=true # Gold Mine, spawns a cloud of ore over a large but localized region B:mineGold=true # Iron Mine, spawns a cloud of ore over a large but localized region B:mineIron=true # Lead Mine, spawns a cloud of ore over a large but localized region B:mineLead=true # Nickel Mine, spawns a cloud of ore over a large but localized region B:mineNickel=true # Silver Mine, spawns a cloud of ore over a large but localized region B:mineSilver=true # Tin Mine, spawns a cloud of ore over a large but localized region B:mineTin=true # spawns on the surface in forests B:quarried.stone=true # spawns beneath surface of deserts, regenerates via bedrock layer block B:saltpeter=true # Spawns a copy of mines in the sky for easy configuration testing B:skyGen=false # spawns near lava layer in mountains B:sulfur=true # village building B:village.workshop=true } tweak { # # chance that standard Ore will spawn in the core of Railcraft Ore Mines, min=0, default=20, max=100 # I:mineStandardOreChance=20 # # chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100 # I:vanillaOreGenChance=100 } id { I:workshop=456 } }