mirror of
				https://github.com/Adam-Ant/modpack_spring_17
				synced 2025-11-04 02:07:17 +00:00 
			
		
		
		
	remove random things config
This commit is contained in:
		@@ -1,58 +0,0 @@
 | 
				
			|||||||
# Configuration file
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
features {
 | 
					 | 
				
			||||||
    B:ArtificialEndPortal=true
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater. [default: false]
 | 
					 | 
				
			||||||
    B:RemoveUnderwaterTexture=false
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
numbers {
 | 
					 | 
				
			||||||
    # The maximum radius an advanced item collector can be configured to have
 | 
					 | 
				
			||||||
    I:AdvancedItemCollectorMaxRange=10
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # The radius of a normal item collector
 | 
					 | 
				
			||||||
    I:ItemCollectorRange=3
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # How far does the effect of a Rain Shield work? (In Blocks)
 | 
					 | 
				
			||||||
    I:RainShieldRange=80
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%)
 | 
					 | 
				
			||||||
    D:SpiritChanceEndIncrease=0.07
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon)
 | 
					 | 
				
			||||||
    D:SpiritChanceMoonMult=2.0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # The base chance of a spirit spawning when an entity dies (0.01 = 1%)
 | 
					 | 
				
			||||||
    D:SpiritChanceNormal=0.01
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # How long a Spirit stays in the world after spawning (20=1 second)
 | 
					 | 
				
			||||||
    I:SpiritLifeTime=400
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
voxelprojector {
 | 
					 | 
				
			||||||
    # Should the client save models received by the server to disk so that they don't have to be requested again later?
 | 
					 | 
				
			||||||
    B:ClientModelSaving=true
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    # The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec)
 | 
					 | 
				
			||||||
    I:ModelTransferBandwidth=1000
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
##########################################################################################################
 | 
					 | 
				
			||||||
# worldgen
 | 
					 | 
				
			||||||
#--------------------------------------------------------------------------------------------------------#
 | 
					 | 
				
			||||||
# Set to false to disable the generation of the respective objects
 | 
					 | 
				
			||||||
##########################################################################################################
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
worldgen {
 | 
					 | 
				
			||||||
    B:Beans=true
 | 
					 | 
				
			||||||
    B:Nature-Core=true
 | 
					 | 
				
			||||||
    B:PitcherPlants=true
 | 
					 | 
				
			||||||
    B:Sakanade=true
 | 
					 | 
				
			||||||
    B:WaterChest=true
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		Reference in New Issue
	
	Block a user