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TombManyGraves config pass
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@ -16,7 +16,7 @@ balancing {
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B:cooldownUsesSeconds=true
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# Count mobs spawned by a Soul Cage towards Shard kills. [default: true]
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B:countCageBornForShard=true
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B:countCageBornForShard=false
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# Allows bosses to be spawned. This is probably the worst thing you can do to your instance. [default: false]
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B:enableBosses=false
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@ -107,7 +107,7 @@ graves {
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B:requireSneaking=true
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# If true, when a player dies with y < 0, the grave will start searching for a valid location at y = 1 instead. If false, it will start searching at y = GRAVE_RANGE. (Defaults to false.)
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B:startVoidSearchAt1=false
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B:startVoidSearchAt1=true
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}
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