From 4116661e2c10079443616abbb9fcb6ad108277be Mon Sep 17 00:00:00 2001 From: Adam Dodman Date: Mon, 8 May 2017 20:50:52 +0100 Subject: [PATCH] TombManyGraves config pass --- src/config/sstow/SoulShards.cfg | 2 +- src/config/tombmanygraves.cfg | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/config/sstow/SoulShards.cfg b/src/config/sstow/SoulShards.cfg index 220139d..3d0fcca 100644 --- a/src/config/sstow/SoulShards.cfg +++ b/src/config/sstow/SoulShards.cfg @@ -16,7 +16,7 @@ balancing { B:cooldownUsesSeconds=true # Count mobs spawned by a Soul Cage towards Shard kills. [default: true] - B:countCageBornForShard=true + B:countCageBornForShard=false # Allows bosses to be spawned. This is probably the worst thing you can do to your instance. [default: false] B:enableBosses=false diff --git a/src/config/tombmanygraves.cfg b/src/config/tombmanygraves.cfg index e1446bd..0399052 100644 --- a/src/config/tombmanygraves.cfg +++ b/src/config/tombmanygraves.cfg @@ -107,7 +107,7 @@ graves { B:requireSneaking=true # If true, when a player dies with y < 0, the grave will start searching for a valid location at y = 1 instead. If false, it will start searching at y = GRAVE_RANGE. (Defaults to false.) - B:startVoidSearchAt1=false + B:startVoidSearchAt1=true }