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TombManyGraves config pass

This commit is contained in:
Adam Dodman 2017-05-08 20:50:52 +01:00
parent 4b4355f5bc
commit 4116661e2c
2 changed files with 2 additions and 2 deletions

View File

@ -16,7 +16,7 @@ balancing {
B:cooldownUsesSeconds=true B:cooldownUsesSeconds=true
# Count mobs spawned by a Soul Cage towards Shard kills. [default: true] # Count mobs spawned by a Soul Cage towards Shard kills. [default: true]
B:countCageBornForShard=true B:countCageBornForShard=false
# Allows bosses to be spawned. This is probably the worst thing you can do to your instance. [default: false] # Allows bosses to be spawned. This is probably the worst thing you can do to your instance. [default: false]
B:enableBosses=false B:enableBosses=false

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@ -107,7 +107,7 @@ graves {
B:requireSneaking=true B:requireSneaking=true
# If true, when a player dies with y < 0, the grave will start searching for a valid location at y = 1 instead. If false, it will start searching at y = GRAVE_RANGE. (Defaults to false.) # If true, when a player dies with y < 0, the grave will start searching for a valid location at y = 1 instead. If false, it will start searching at y = GRAVE_RANGE. (Defaults to false.)
B:startVoidSearchAt1=false B:startVoidSearchAt1=true
} }