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mirror of https://github.com/Adam-Ant/community-chest synced 2024-07-06 05:06:10 +00:00
This commit is contained in:
Adam Dodman 2016-10-07 21:38:03 +01:00
parent a6b8d9311f
commit 4065da1fbc
52 changed files with 1345 additions and 18 deletions

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## Changelog
### V1.3
* Added Railcraft (Woooo!)
* Disabled WorldGen
* Added Spikes
* Added MultiStorage
* Disabled EnderLink chests
* Disabled all bags
* Added Quantum Storage
* Added TinkersAddons
* Added Useful Nullifiers
* Updated Botania
* *Again Again*
* Updated Chisel and Bits
* Updated Cooking for Blockheads
* Updated EnderIO
* Updated Enderthing
* Updated Forestry
* Updated FTB Utilities
* Updated FTBLib
* Updated Immersive Engineering
* Updated Just Enough Calculation
* Updated JEFB
* Updated JEI
* Updated McJtyLib
* Updated Morph-O-Tool
* Updated Morpheus
* Updated RFTools
* Updated RFTools Control
* Updated ShadowMC
### V1.2
* Re-removed NetherPortalFix

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# Configuration file
recipe {
# set to false to remove recipe from QuantumStorage Tank MK1
B:"Disable QuantumStorage Tank MK1"=false
# set to false to remove recipe from QuantumStorage Unit MK1
B:"Disable QuantumStorage Unit MK1"=false
}
tweaks {
# set to change the max storage of the quantum storage unit
I:"DSU Max Storage"=536870911
# set to change the max storage of the quantum storage tank
I:"Quantum Tank Max Storage"=536870911
}

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# Configuration file
general {
# Allows you to modify the auto-repair recipe. 0 disables the feature, 1 enables the easier recipe, 2 enables a harder one.
I:"Auto-Repair Recipe Type"=2
# Re-adds the diamond + gold block recipe to increase modifiers on a tool if enabled
B:"Enable 1st bonus modifier mod for tools"=true
# Re-adds the diamond block + gold apple recipe to increase modifiers on a tool if enabled
B:"Enable 2nd bonus modifier mod for tools"=true
# Re-adds the nether star recipe to increase modifiers on a tool if enabled
B:"Enable 3rd bonus modifier mod for tools"=true
}

279
src/config/multistorage.cfg Normal file
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# Configuration file
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Controls what blocks are added by MultiStorage
##########################################################################################################
blocks {
# EnderLinked Chests
B:addEnderLinkChests=false
# Stackable Chests, and Hidden Chests
B:addStorageBlocks=true
# All Vault Blocks
B:addVaultBlocks=true
}
##########################################################################################################
# color-values
#--------------------------------------------------------------------------------------------------------#
# Color Values for Bands,
# Format: Decimal Values (0 to 16,777,215)
# You can use this website to get the decimal value of any color:
# http://www.colorhexa.com
# Or by using the Color Mixer from this website:
# http://www.mathsisfun.com/hexadecimal-decimal-colors.html
#
##########################################################################################################
color-values {
#
# [range: 0 to 16777215]
I:Black=2500134
#
# [range: 0 to 16777215]
I:Blue=3292826
#
# [range: 0 to 16777215]
I:Brown=5650466
#
# [range: 0 to 16777215]
I:Cyan=3373205
#
# [range: 0 to 16777215]
I:Gray=4605510
#
# [range: 0 to 16777215]
I:Green=3821086
#
# [range: 0 to 16777215]
I:LightBlue=8296912
#
# [range: 0 to 16777215]
I:LightGray=11120559
#
# [range: 0 to 16777215]
I:Lime=4832573
#
# [range: 0 to 16777215]
I:Magenta=12411333
#
# [range: 0 to 16777215]
I:Orange=14517579
#
# [range: 0 to 16777215]
I:Pink=14195370
#
# [range: 0 to 16777215]
I:Purple=8996546
#
# [range: 0 to 16777215]
I:Red=10828341
#
# [range: 0 to 16777215]
I:White=16777215
#
# [range: 0 to 16777215]
I:Yellow=12892206
}
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Controls what items are added by MultiStorage
##########################################################################################################
items {
# A bag that accesses a players EnderChest
B:enableEnderBag=false
# EnderLinked Bags
B:enableEnderLinkBag=false
}
##########################################################################################################
# settings-enderlink
#--------------------------------------------------------------------------------------------------------#
#
##########################################################################################################
settings-enderlink {
# Maximum capacity an EnderLinkChest. Note: value will be rounded to a power of 3
#
# [range: 9 to 54]
I:CapacityMax=27
# Minimum capacity an EnderLinkChest. Note: value will be rounded to a power of 3
#
# [range: 9 to 27]
I:CapacityMin=9
# Items Listed upgrade the EnderLinkChest's storage capacity by 9
#
S:LargeCapacity <
minecraft:ender_eye
>
# Items Listed are used to make the EnderLinkChest's personal
#
S:Personal <
ore:gemDiamond
>
# Items Listed upgrade the EnderLinkChest's storage capacity by 3
#
S:SmallCapacity <
ore:enderpearl
>
}
##########################################################################################################
# settings-enderpocket
#--------------------------------------------------------------------------------------------------------#
#
##########################################################################################################
settings-enderpocket {
# Adds a button to the player inventory enabling access their Ender Chest
B:enableEnderPocket=false
#
# [range: -2147483648 to 2147483647]
I:pocketX-Creative=50
#
# [range: -2147483648 to 2147483647]
I:pocketX-Inventory=-2
#
# [range: -2147483648 to 2147483647]
I:pocketY-Creative=52
#
# [range: -2147483648 to 2147483647]
I:pocketY-Inventory=24
}
##########################################################################################################
# settings-vault
#--------------------------------------------------------------------------------------------------------#
#
##########################################################################################################
settings-vault {
# Adds Vault Block crafting recipes
# 0 = Only doors and concrete are craftable, everything else must be poured in world
# 1+ = All blocks have recipes, the result quantity equals [given value] for normal walls, and 1 for special walls
# [range: 0 to 16]
I:craftableVaultBlocks=0
# Sets who has permission to place a Vault Door.
# 0 = No One, 1 = OP's Only, 2 = OP's and Creative Players, 3 = Everyone
# NOTE: Does not disable/remove existing Vaults
# [range: 0 to 3]
I:createVault=3
# Sets if Vault Blocks can be picked up.
# 0 = Never, 1 = With SilkTouch, 2 = Always
# [range: 0 to 2]
I:pickupVaultBlocks=1
# These items are used to make normal vault walls
#
S:wallItems_Base <
minecraft:iron_bars
>
# These items are used to make EU power pass vault walls
#
S:wallItems_EU <
ic2:cable@1
>
# These items are used to make fluid pass vault walls
#
S:wallItems_Fluid <
ore:blockGlass
>
# These items are used to make item pass vault walls
#
S:wallItems_Item <
minecraft:hopper
>
# These items are used to make RF power pass vault walls
#
S:wallItems_RF <
BuildCraft|Transport:item.buildcraftPipe.pipepowerdiamond
enderio:itemPowerConduit@2
>
# These items are used to make redstone pass vault walls
#
S:wallItems_Redstone <
ore:blockRedstone
>
# These items are used to make Tesla power pass vault walls
#
S:wallItems_Tesla <
>
}
##########################################################################################################
# settings-vault-logs
#--------------------------------------------------------------------------------------------------------#
#
##########################################################################################################
settings-vault-logs {
# Log when a player added to the access list
B:logAdded=true
# Log when a player is demoted from a vault admin
B:logDemoted=true
# Log when a player enters a vault
B:logEntry=true
# Log when a player leaves a vault
B:logExit=true
# Sets the size, in Kilobytes, a log file can be before it gets split.
# '-1' disables log files completely, '0' disables splitting
# Note: The default is 63 because notepad has trouble opening files that are 64k or larger
# [range: -1 to 32767]
I:logFileSize=63
# Log when a player is promoted to a vault admin
B:logPromoted=true
# Log when a player removed from the access list
B:logRemoved=true
}

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# Configuration file
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Here you can disable entire blocks.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
##########################################################################################################
blocks {
B:anvil=true
B:brick_abyssal=true
B:brick_bleachedbone=true
B:brick_bloodstained=true
B:brick_frostbound=true
B:brick_infernal=true
B:brick_nether=true
B:brick_quarried=true
B:brick_sandy=true
B:charge_feeder=true
B:charge_trap=true
B:detector=true
B:fluid.creosote=true
B:fluid.steam=true
B:frame=true
B:generic=true
B:glass=true
B:lantern=true
B:machine_alpha=true
B:machine_beta=true
B:machine_epsilon=true
B:manipulator=true
B:ore=true
B:post=true
B:post_metal=true
B:post_metal_platform=true
B:ritual=true
B:slab=true
B:stair=true
B:track_elevator=true
B:track_flex_abandoned=true
B:track_flex_electric=true
B:track_flex_high_speed=true
B:track_flex_hs_electric=true
B:track_flex_reinforced=true
B:track_flex_strap_iron=true
B:track_force=true
B:track_outfitted=true
B:wall=true
B:wayobject=true
B:wire=true
B:worldlogic=true
}
##########################################################################################################
# subblocks
#--------------------------------------------------------------------------------------------------------#
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attempt to compensate for any missing component by providing alternatives (usually).
##########################################################################################################
subblocks {
B:activator=true
B:booster=true
B:buffer=true
B:charge_feeder.admin=true
B:charge_feeder.ic2=true
B:control=true
B:coupler=true
B:detector=true
B:detector.advanced=true
B:detector.age=true
B:detector.animal=true
B:detector.any=true
B:detector.empty=true
B:detector.item=true
B:detector.locomotive=true
B:detector.mob=true
B:detector.player=true
B:detector.routing=true
B:detector.sheep=true
B:detector.tank=true
B:detector.train=true
B:detector.villager=true
B:disembarking=true
B:dumping=true
B:embarking=true
B:gated=true
B:generic.coke=true
B:generic.concrete=true
B:generic.copper=true
B:generic.creosote=true
B:generic.crushed.obsidian=true
B:generic.lead=true
B:generic.steel=true
B:generic.stone.abyssal=true
B:generic.stone.quarried=true
B:generic.tin=true
B:launcher=true
B:locking=true
B:locomotive=true
B:machine_alpha.anchor.admin=true
B:machine_alpha.anchor.passive=true
B:machine_alpha.anchor.personal=true
B:machine_alpha.anchor.world=true
B:machine_alpha.blast.furnace=true
B:machine_alpha.coke.oven=true
B:machine_alpha.feed.station=true
B:machine_alpha.rock.crusher=true
B:machine_alpha.rolling.machine=true
B:machine_alpha.smoker=true
B:machine_alpha.steam.oven=true
B:machine_alpha.steam.trap=true
B:machine_alpha.steam.trap.auto=true
B:machine_alpha.tank.water=true
B:machine_alpha.trade.station=true
B:machine_alpha.turbine=true
B:machine_beta.anchor.sentinel=true
B:machine_beta.boiler.firebox.liquid=true
B:machine_beta.boiler.firebox.solid=true
B:machine_beta.boiler.tank.pressure.high=true
B:machine_beta.boiler.tank.pressure.low=true
B:machine_beta.chest.metals=true
B:machine_beta.chest.void=true
B:machine_beta.engine.steam.high=true
B:machine_beta.engine.steam.hobby=true
B:machine_beta.engine.steam.low=true
B:machine_beta.tank.iron.gauge=true
B:machine_beta.tank.iron.valve=true
B:machine_beta.tank.iron.wall=true
B:machine_beta.tank.steel.gauge=true
B:machine_beta.tank.steel.valve=true
B:machine_beta.tank.steel.wall=true
B:machine_epsilon.admin.steam.producer=true
B:machine_epsilon.engraving.bench=true
B:machine_epsilon.flux.transformer=true
B:machine_epsilon.force.track.emitter=true
B:manipulator.dispenser_cart=true
B:manipulator.dispenser_train=true
B:manipulator.loader_fluid=true
B:manipulator.loader_ic2=true
B:manipulator.loader_item=true
B:manipulator.loader_item_advanced=true
B:manipulator.loader_rf=true
B:manipulator.unloader_fluid=true
B:manipulator.unloader_ic2=true
B:manipulator.unloader_item=true
B:manipulator.unloader_item_advanced=true
B:manipulator.unloader_rf=true
B:one_way=true
B:ore.dark.diamond=true
B:ore.dark.emerald=true
B:ore.dark.lapis=true
B:ore.firestone=true
B:ore.poor.copper=true
B:ore.poor.gold=true
B:ore.poor.iron=true
B:ore.poor.lead=true
B:ore.poor.tin=true
B:ore.saltpeter=true
B:ore.sulfur=true
B:post.emblem=true
B:post.metal.platform.unpainted=true
B:post.metal.unpainted=true
B:post.stone=true
B:post.stone.platform=true
B:post.wood=true
B:post.wood.platform=true
B:priming=true
B:routing=true
B:throttle=true
B:transition=true
B:wayobject.block.signal=true
B:wayobject.block.signal.dual=true
B:wayobject.box.analog=true
B:wayobject.box.block.relay=true
B:wayobject.box.capacitor=true
B:wayobject.box.controller=true
B:wayobject.box.interlock=true
B:wayobject.box.receiver=true
B:wayobject.box.sequencer=true
B:wayobject.distant=true
B:wayobject.distant.dual=true
B:wayobject.switch.lever=true
B:wayobject.switch.motor=true
B:wayobject.switch.routing=true
B:whistle=true
}

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# Configuration file
##########################################################################################################
# entities
#--------------------------------------------------------------------------------------------------------#
# Disable individual entities here.
##########################################################################################################
entities {
B:entity_bore=true
B:entity_cart_anchor_admin=true
B:entity_cart_anchor_personal=true
B:entity_cart_anchor_world=true
B:entity_cart_cargo=true
B:entity_cart_gift=true
B:entity_cart_ic2_MFSU=true
B:entity_cart_ic2_batbox=true
B:entity_cart_ic2_cesu=true
B:entity_cart_ic2_mfe=true
B:entity_cart_pumpkin=true
B:entity_cart_redstone_flux=true
B:entity_cart_tank=true
B:entity_cart_tnt_wood=true
B:entity_cart_work=true
B:entity_locomotive_creative=true
B:entity_locomotive_electric=true
B:entity_locomotive_steam_magic=true
B:entity_locomotive_steam_solid=true
B:entity_mow_track_layer=true
B:entity_mow_track_relayer=true
B:entity_mow_track_remover=true
B:entity_mow_undercutter=true
}

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# Configuration file
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Many items can be disabled by setting them to 'false'.
# This is not true for all items, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
##########################################################################################################
items {
B:armor.boots.steel=true
B:armor.chestplate.steel=true
B:armor.goggles=true
B:armor.helmet.steel=true
B:armor.leggings.steel=true
B:armor.overalls=true
B:armor.steel.boots=true
B:armor.steel.helmet=true
B:armor.steel.legs=true
B:armor.steel.plate=true
B:backpack.apothecary.t1=true
B:backpack.apothecary.t2=true
B:backpack.iceman.t1=true
B:backpack.iceman.t2=true
B:backpack.trackman.t1=true
B:backpack.trackman.t2=true
B:bleached.clay=true
B:borehead.diamond=true
B:borehead.iron=true
B:borehead.steel=true
B:cart.anchor=true
B:cart.anchor.admin=true
B:cart.anchor.personal=true
B:cart.bore=true
B:cart.energy.batbox=true
B:cart.energy.cesu=true
B:cart.energy.mfe=true
B:cart.energy.mfsu=true
B:cart.gift=true
B:cart.loco.steam.solid=true
B:cart.pumpkin=true
B:cart.tank=true
B:cart.tnt=true
B:cart.tnt.wood=true
B:cart.track.relayer=true
B:cart.undercutter=true
B:cart.work=true
B:circuit=true
B:concrete=true
B:dust=true
B:emblem=true
B:firestone.cracked=true
B:firestone.cut=true
B:firestone.raw=true
B:firestone.refined=true
B:fluid.creosote.bottle=true
B:fluid.creosote.bucket=true
B:fluid.creosote.can=true
B:fluid.creosote.cell=true
B:fluid.creosote.refactory=true
B:fluid.creosote.wax=true
B:fluid.steam.bottle=true
B:fluid_bottle_creosote=true
B:fluid_bottle_steam=true
B:fluid_bucket_creosote=true
B:fuel.coke=true
B:gear=true
B:ic2.upgrade.lapotron=true
B:ingot=true
B:nugget=true
B:plate=true
B:rail=true
B:railbed=true
B:rebar=true
B:routing.table=true
B:routing.ticket=true
B:routing.ticket.gold=true
B:signal.lamp=true
B:tie=true
B:tool.axe.steel=true
B:tool.bore.head.diamond=true
B:tool.bore.head.iron=true
B:tool.bore.head.steel=true
B:tool.charge.meter=true
B:tool.crowbar.iron=true
B:tool.crowbar.magic=true
B:tool.crowbar.steel=true
B:tool.crowbar.thaumium=true
B:tool.crowbar.void=true
B:tool.hoe.steel=true
B:tool.magnifying.glass=true
B:tool.notepad=true
B:tool.pickaxe.steel=true
B:tool.shears.steel=true
B:tool.shovel.steel=true
B:tool.signal.label=true
B:tool.signal.surveyor=true
B:tool.signal.tuner=true
B:tool.steel.axe=true
B:tool.steel.hoe=true
B:tool.steel.pickaxe=true
B:tool.steel.shears=true
B:tool.steel.shovel=true
B:tool.steel.sword=true
B:tool.sword.steel=true
B:tool.whistle.tuner=true
B:tool_stone_carver=true
B:track_kit=true
B:track_parts=true
B:turbine.blade=true
B:turbine.disk=true
B:turbine.rotor=true
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
##########################################################################################################
modules {
B:"railcraft:automation"=true
B:"railcraft:chunk.loading"=true
B:"railcraft:electricity"=true
B:"railcraft:extras"=true
B:"railcraft:factory"=true
B:"railcraft:forestry"=true
B:"railcraft:ic2"=true
B:"railcraft:locomotives"=true
B:"railcraft:magic"=true
B:"railcraft:redstone.flux"=true
B:"railcraft:resources"=true
B:"railcraft:routing"=true
B:"railcraft:seasonal"=true
B:"railcraft:signals"=true
B:"railcraft:steam"=true
B:"railcraft:structures"=true
B:"railcraft:thaumcraft"=true
B:"railcraft:tracks"=true
B:"railcraft:tracks.abandoned"=true
B:"railcraft:tracks.electric"=true
B:"railcraft:tracks.high.speed"=true
B:"railcraft:tracks.high.speed.electric"=true
B:"railcraft:tracks.reinforced"=true
B:"railcraft:tracks.wood"=true
B:"railcraft:train"=true
B:"railcraft:transport"=true
B:"railcraft:world"=false
}

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# Configuration file
anchors {
#
# change to craftable=false to disable World Anchor crafting, they will still be available via Creative
#
B:craftable=true
#
# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
# Value resets to false after each session.
# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.anchors=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
#
B:interact.with.pipes=true
#
# change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative
#
B:passive.craftable=true
#
# the number of hours that an item will power a Passive Anchor
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Passive Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:passive.fuel=minecraft:ender_pearl=12
#
# change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
#
B:personal.craftable=true
#
# the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Personal Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:personal.fuel=minecraft:ender_pearl=12
#
# change to 'print.debug=true' to log debug info for Anchors
#
B:print.debug=false
#
# change to print.locations=true to print Anchor locations to the log on startup
#
B:print.locations=false
#
# the number of hours that an item will power a World Anchor or World Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, World Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:world.fuel=minecraft:ender_pearl=12
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantment ids are defined here.
#
##########################################################################################################
enchantments {
I:ench_destruction=192
I:ench_implosion=191
I:ench_wrecking=190
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'check.version.online=false' to disable latest version checking
#
B:check.version.online=true
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot chances are defined here.
# Smaller values are rarer.
# Example Loot:
# Bread = 100
# Redstone = 50
# Record = 5
# Golden Apple = 1
##########################################################################################################
loot {
I:armor.boots.steel=5
I:armor.chestplate.steel=5
I:armor.goggles=5
I:armor.helmet.steel=5
I:armor.leggings.steel=5
I:armor.overalls=10
I:cart_basic=10
I:cart_chest=10
I:cart_hopper=5
I:cart_tnt=5
I:cart_tnt_wood=5
I:cart_work=8
I:fluid.creosote.bottle=20
I:fuel.coal=20
I:fuel.coke=20
I:gear.bushing=5
I:ingot.copper=10
I:ingot.lead=10
I:ingot.steel=10
I:ingot.tin=10
I:plate=20
I:rail=20
I:steel.block=5
I:tie.stone=10
I:tie.wood=20
I:tool.axe.steel=5
I:tool.charge.meter=5
I:tool.crowbar.iron=10
I:tool.hoe.steel=5
I:tool.magnifying.glass=5
I:tool.pickaxe.steel=5
I:tool.shears.steel=5
I:tool.shovel.steel=5
I:tool.signal.surveyor=5
I:tool.signal.tuner=5
I:tool.sword.steel=5
I:track_flex_iron=30
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coalcoke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coalcoke.torches=8
#
# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
#
# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
#
B:vanilla.furnace=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
#
B:cobble=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'obsidian=false' to disable the IC2 Macerator recipes for Crushed Obsidian and Obsidian Dust
#
B:obsidian=false
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
}
}
forestry {
misc {
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'creosote.block=false' to disable the Carpenter Creosote Block recipe
#
B:creosote.block=true
#
# change to 'ties=false' to disable the Carpenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cartdispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
irontank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
machines {
#
# change to 'requirePower=false' to disable the Power Requirements for most machines
#
B:requirePower=true
}
charge {
#
# adjust the maintenance costs for the Charge network, min=0.2, default=1.0, max=10.0
#
D:maintenanceCostMultiplier=1.0
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
items {
goggles {
#
# Change to 'trackingAura=false' to disable the Tracking Aura
#
B:trackingAura=true
}
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
#
B:allowLiquids=false
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensitive entries can be defined in the form 'modid:blockname#metadata'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMultiplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
}
}
worldgen {
##########################################################################################################
# generate
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
##########################################################################################################
generate {
B:abyssal.geodes=true
B:firestone=true
B:poor.copper=true
B:poor.gold=true
B:poor.iron=true
B:poor.lead=true
B:poor.tin=true
B:quarried.stone=true
B:saltpeter=true
B:sulfur=true
B:village.workshop=true
}
id {
I:workshop=456
}
}

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# Configuration file
general {
B:"Enable Energy Nullifier (recipe)"=true
B:"Enable Fluid Nullifier (recipe)"=true
B:"Enable Item Nullifier (recipe)"=true
B:"Enable Portable Fluid Nullifier (recipe)"=true
B:"Enable Portable Item Nullifier (recipe)"=true
B:"Enable Portable Overflow Nullifier (recipe)"=true
}

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