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Initial JTS3 config

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Adam Dodman 2017-03-31 21:59:29 +01:00
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# Config file of the JTS3ServerMod
# http://www.stefan1200.de
# This file must be saved with the encoding ISO-8859-1!
# File created at 2015-04-30 14:05:59
# Teamspeak 3 server address
ts3_server_address = magic.adam-ant.co.uk
# Teamspeak 3 server query port, default is 10011
ts3_server_query_port = 10011
# Teamspeak 3 server query admin account name
ts3_server_query_login = selfserve
# Teamspeak 3 server query admin password
ts3_server_query_password = KaZRc+Yb
# Teamspeak 3 virtual server ID or -1 to use ts3_virtualserver_port
ts3_virtualserver_id = 1
# Teamspeak 3 virtual server port, only needed if ts3_virtualserver_id is set to -1
ts3_virtualserver_port = 9987
# Channel id, the bot will join into it after connecting. If not wanted, use a negative number like -1.
# Don't set the default channel here, because the bot is already in the default channel after connecting.
bot_channel_id = -1
# Activate the slow mode of the bot, 0 = disable, 1 = enable.
# If slow mode is activated, the bot connects slower to the server
# and disables some bot features to reduce the amount of needed commands.
# This feature may allow you to use the bot without whitelist the bot IP address.
# Slow mode disables the bad channel name check, channel notify, client auto move, client database cache,
# server group notify, welcome message and do not allow the bot check interval to be lower than 3 seconds.
bot_slowmode = 0
# Check every X seconds, default is 1. Values between 1 and 30 are allowed.
# If slow mode is activated, 3 is the lowest possible value.
bot_check_interval = 1
# A different encoding of the messages config files.
# Default is UTF-8 which should be good for all EU and US languages.
# Change this only if you know what you are doing!
# For English or German language you can also use the encoding ISO-8859-1
# A list of all valid ones: http://java.sun.com/j2se/1.5.0/docs/guide/intl/encoding.doc.html
bot_messages_encoding = UTF-8
# This enables the client database list cache. This cache is needed for commands like !lastseen. 1 = Enable, 0 = Disable
bot_clientdblist_cache = 1
# This enables the global message variables. See readme file for a list of variables. 1 = Enable, 0 = Disable
# If enabled, you can use all server variables in all messages. If not needed, disable this to save performance.
bot_global_message_vars = 0
# Server Query name, this will be displayed as name of the connection.
bot_server_query_name = AprilFoolsBot
# Second Server Query name, this will be displayed as name of the connection.
# This name will be used, if the first name is already in use.
bot_server_query_name_2 = ClockworkBot2
# Change the date pattern, which will be used to format a date in chat functions and welcome message.
# To get help how to make such a pattern, look here: http://java.sun.com/j2se/1.5.0/docs/api/java/text/SimpleDateFormat.html
bot_date_pattern = yyyy-MM-dd HH:mm:ss
# Should the bot try to connect forever if the Teamspeak server or the bot is offline? 0 = disable, 1 = enable
bot_connect_forever = 1
# Every time a bot full admin connects to the TS3 server it will be checked if an update for the JTS3ServerMod is available.
# If an update is available, a chat message will be sent to the bot full admin.
# 0 = disable, 1 = final versions, 2 = final and test versions
bot_update_check = 0
# Minimum log level, how much details you want to be written to the bot log files? Default is 1.
# Higher log levels will be also written, as an example: You set log level to 2, level 2, 3 and critical errors will be written to bot log file.
# 0 = Debug
# 1 = Information (recommended and default)
# 2 = Warning (recommended for smaller log files)
# 3 = Error (experts only)
bot_log_level = 1
# A comma separated list (without spaces) of unique user ids, which should be able to use bot admin commands.
# The unique user ids looks like this: mBbHRXwDAG7R19Rv3PorhMwbZW4=
bot_admin_list =
# Set a comma separated list (without spaces) of needed bot functions here.
# Each function needs the function class and the function name, both separated with a colon.
# All possible function classes are listed below, that class is case sensitive!
# That function name you choose is important and has to be unique. It will be used as prefix for the configuration key names and chat commands.
# Don't use spaces in the function names, only use letters, numbers, minus and underscore!
# Most functions allow multiple usage, that allows you to set as many welcome messages or idle check rules, as you want.
# Don't forget that you have to put all settings of the functions in this file.
# Hint: Start the bot with the argument -updateconfig after adding bot functions, that writes the configuration for all functions into this file!
# Whole command: java -jar JTS3ServerMod.jar -updateconfig
# Notice: This -updateconfig will also delete all lines of removed or renamed functions in this config file!
# For more information about the functions read documents/ConfigHelp.html or documents/ConfigHelp_deutsch.html!
# Example: IdleCheck:idle,IdleCheck:idle_guest,MuteMover:mute,WelcomeMessage:welcome,WelcomeMessage:welcome_guest
# This example gives you the following:
# - Two IdleCheck with the name idle and idle_guest
# - One MuteMover with the name mute
# - Two WelcomeMessage with the name welcome and welcome_guest
#
# Function list (use only once!):
# AutoMove - Move connecting clients of a specified server group to a specified channel
# LastSeen - Chat command to check the last online time of a client (client database list cache must be enabled!)
#
# Function list (multiple use possible):
# Advertising - Send messages to channel or server chat every X minutes
# AwayMover - Move the client as soon as away status is set for longer than X seconds
# BadChannelNameCheck - Checking for bad channel names, can delete the channel and punish the client
# BadNicknameCheck - Checking for bad nicknames and can punish the client
# ChannelNotify - Notify specified server groups about clients joining a specified channel
# IdleCheck - Move or kick an idle client, can also send an idle warning message
# InactiveChannelCheck - Delete channels if empty for more than X hours
# MuteMover - Move the client as soon as the specified mute status is set for longer than X seconds
# RecordCheck - Move or kick a recording client (of course only the record function of the Teamspeak client is detected)
# ServerGroupNotify - Notify specified server groups about clients of specified server groups connecting to the TS3 server
# ServerGroupProtection - Make sure that only specified clients are members of the specified server groups
# WelcomeMessage - Sends a message to new connected clients
bot_functions = AutoMove:automover,LastSeen:lastseen,AwayMover:away,BadChannelNameCheck:badchannelname,BadNicknameCheck:badname,IdleCheck:idle,MuteMover:mutemove,RecordCheck:recordmove,WelcomeMessage:welcome,Advertising:advert
# Set a comma separated list (without spaces) of needed but disabled bot functions here.
# Same format as bot_functions!
# All functions you set here are not activated at bot start, but you can switch on functions using chat commands.
bot_functions_disabled =
# Select the message mode, how the clients should get the message.
# poke, chat or none are valid values!
automover_message_mode = chat
# Path to file which contains the auto move configuration and message.
automover_file = /data/automove.cfg
# Who should be able to use the last seen command? Possible values: all, botadmin, servergroup
# This command only works if the bot_clientdblist_cache is enabled!
lastseen_user = botadmin
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be allowed to use the !lastseen command!
# This is only needed, if user servergroup is selected!
lastseen_group_list =
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored.
# only = Only the selected server groups are allowed to use the !lastseen command!
lastseen_group_list_mode = ignore
# Move client back if not away anymore? Set yes or no here!
away_moveback = yes
# Channel id to move away clients into it
away_channel_id = 20
# Idle time in seconds after the client with away status will be moved to the channel.
# Has between 0 and 10000 seconds!
away_delay = 30
# A comma separated list (without spaces) of channel ids.
# Depends on the given mode, this channels can be ignored or only this channels will be checked!
# If no channels should be ignored, set no channels here and select the channel list mode ignore!
away_channel_list =
# Select one of the two modes for the channel list.
# ignore = The selected channels will be ignored.
# only = Only the selected channels will be checked.
away_channel_list_mode = ignore
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
away_group_list = 9
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored.
# only = Only the selected server groups will be checked.
away_group_list_mode = ignore
# Select the message mode, how the client should get the message.
# poke, chat or none are valid values!
away_message_mode = chat
# Path to file which contains the away mover message
away_file = /data/awaymessages.cfg
# Instantly kick client that creates a channel with a bad name? Set yes or no here!
badchannelname_kick = no
# Instantly delete a channel with a bad name? Set always, onlynew or no here!
# onlynew = Try to rename channel back first. Only if that fail (maybe channel is quite new and the old name is unknown) the channel will be deleted!
# no = Try to rename channel back, but the channel will not be deleted!
badchannelname_delete = onlynew
# A comma separated list (without spaces) of channel ids.
# This channels will be ignored!
badchannelname_channel_list =
# Add complain entry to the user? Set yes or no here!
badchannelname_add_complain = no
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
badchannelname_group_list =
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored and can create channels with bad channel names.
# only = Only the selected server groups will be checked.
badchannelname_group_list_mode = ignore
# Select the message mode, how the client should get the message.
# poke, chat or none are valid values!
# If client kick is activated, the message will be always used as kick message!
badchannelname_message_mode = poke
# Path to file which contains the Bad Channel Name Check rules and the message.
badchannelname_file = /data/badchannelname.cfg
# Kick client with a bad nickname? Set yes or no here!
badname_kick = yes
# Add complain entry to the user? Set yes or no here!
badname_add_complain = no
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
badname_group_list =
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored and can have bad nicknames.
# only = Only the selected server groups will be checked.
badname_group_list_mode = ignore
# Select the message mode, how the client should get the message.
# poke or chat are valid values!
# If client kick is activated, the message will be always used as kick message!
badname_message_mode = poke
# Path to file which contains the bad nickname message and check rules.
badname_file = /data/badnickname.cfg
# Select the action if a client is idle for more than the specified maximum time, possible values: kick and move
idle_action = move
# If clients got moved, move client back if not idle anymore? Set yes or no here!
idle_moveback = yes
# If clients should be moved, set channel id to move idle clients into it.
idle_channel_id = 20
# A comma separated list (without spaces) of channel ids.
# Depends on the given mode, this channels can be ignored or only this channels will be checked!
# If no channels should be ignored, set no channels here and select the channel list mode ignore!
idle_channel_list =
# Select one of the two modes for the channel list.
# ignore = The selected channels will be ignored.
# only = Only the selected channels will be checked.
idle_channel_list_mode = ignore
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
idle_group_list = 9,12
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored.
# only = Only the selected server groups will be checked.
idle_group_list_mode = ignore
# Set the max idle time in minutes.
# If clients should be kicked, the client will be kicked after being idle for this time.
# If clients should be moved, the client will be moved to specified channel after being idle for this time!
idle_max_time = 20
# If clients should be moved, set the max idle time in minutes to kick someone.
# Has to be greater than idle_max_time or -1 to disable this feature!
idle_second_max_time = -1
# Set the idle warn time in minutes or set -1 to disable this feature.
# The idle warn time has to be smaller than the max idle time
idle_warn_time = -1
# A minimum client count to activate idle check (telnet and TS3 clients counted together).
# If less clients online, idle check does nothing.
idle_min_clients = 2
# If clients should be moved, select the message mode, how the client should get the message.
# poke, chat or none are valid values!
idle_message_mode = chat
# Select the message mode, how the client should get the message.
# poke or chat are valid values!
idle_warn_message_mode = chat
# Path to file which contains the idle messages
idle_file = /data/idlemessages.cfg
# Move client back if not muted anymore? Set yes or no here!
mutemove_moveback = yes
# Enable move if headphone is muted, yes or no
mutemove_headphone = yes
# Enable move if microphone is muted, yes or no
mutemove_microphone = no
# Enable move if headphone hardware is disabled, yes or no
mutemove_headphone_hardware = yes
# Enable move if microphone hardware is disabled, yes or no
# This also happen if someone is speaking in another TS3 client server tab.
mutemove_microphone_hardware = no
# Move the client if the client has all selected conditions or at least one? Set all or one here!
mutemove_condition_mode = one
# Channel id to move muted clients into it
mutemove_channel_id = 20
# Idle time in seconds after the client with a specified mute status will be moved to the channel.
# Has between 0 and 10000 seconds!
mutemove_delay = 120
# A comma separated list (without spaces) of channel ids.
# Depends on the given mode, this channels can be ignored or only this channels will be checked!
# If no channels should be ignored, set no channels here and select the channel list mode ignore!
mutemove_channel_list =
# Select one of the two modes for the channel list.
# ignore = The selected channels will be ignored.
# only = Only the selected channels will be checked.
mutemove_channel_list_mode = ignore
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
mutemove_group_list = 9,12
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored.
# only = Only the selected server groups will be checked.
mutemove_group_list_mode = ignore
# Select the message mode, how the client should get the message.
# poke, chat or none are valid values!
mutemove_message_mode = chat
# Path to file which contains the mute mover message
mutemove_file = /data/mutemessages.cfg
# Select the action if a client starts recording, possible values: kick and move
recordmove_action = move
# If clients should be moved, set channel id to move recording clients into it
recordmove_channel_id = 20
# A comma separated list (without spaces) of channel ids.
# Depends on the given mode, this channels can be ignored or only this channels will be checked!
# If no channels should be ignored, set no channels here and select the channel list mode ignore!
recordmove_channel_list =
# Select one of the two modes for the channel list.
# ignore = The selected channels will be ignored.
# only = Only the selected channels will be checked.
recordmove_channel_list_mode = ignore
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
recordmove_group_list = 9,12
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored and are allowed to record.
# only = Only the selected server groups will be checked and punished, if they start recording.
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
recordmove_group_list_mode = ignore
# A comma separated list (without spaces) of channel group ids.
# Depends on the given mode, this channel groups can be ignored or only this channel groups will be checked!
# If no channel groups should be ignored, set no channel groups here and select the group list mode ignore!
recordmove_channelgroup_list =
# Select one of the two modes for the channel group list.
# ignore = The selected channel groups will be ignored and are allowed to record.
# only = Only the selected channel groups will be checked and punished, if they start recording.
recordmove_channelgroup_list_mode = ignore
# Add complain entry to the user? Set yes or no here!
recordmove_add_complain = yes
# If clients should be moved, select the message mode, how the client should get the message.
# poke, chat or none are valid values!
recordmove_message_mode = poke
# Path to file which contains the record message
recordmove_file = /data/recordmessages.cfg
# A comma separated list (without spaces) of server group ids.
# Depends on the given mode, this server groups can be ignored or only this server groups get this welcome message!
# If no server groups should be ignored, set no server groups here and select the group list mode ignore!
welcome_group_list = 9
# Select one of the two modes for the server group list.
# ignore = The selected server groups will be ignored and don't get this welcome message.
# only = Only the selected server groups get this welcome message.
welcome_group_list_mode = ignore
# A comma separated list (without spaces) of the total connection count (it's the same value as %CLIENT_TOTALCONNECTIONS% at the welcome message),
# when this message should be send to the client. Set this to -1 to show it every time.
welcome_showonconnectionnumber = -1
# Select the message mode, how the client should get the message.
# poke or chat are valid values!
welcome_message_mode = poke
# Path to file which contains the welcome message.
welcome_file = /data/welcomemessages.cfg
# Is the target of the advertising messages a channel or a server? Possible values (just write one of the both words!): channel or server
advert_mode = server
# If a channel is the target, set channel id to write advertising message into it
advert_channel_id =
# Advertise every X minutes
advert_repeat_time = 30
# Path to file which contains the advertising messages
advert_file = /data/advertising.cfg

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# teamspeak-configs
JTS3Bot configs for Clcokwork Gaming Server

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# JTS3ServerMod Config File
# Each line which not start with # is a new advertising message.
# The bot write this messages in the order from top to bottom and start from top again.
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Hey! Have you tried Clockwork PLUS! yet?\n[URL]http://www.cwgaming.co.uk/plus[/URL]

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# JTS3ServerMod Config File
# The first line is the chat message for the auto move function.
# You can use the following keywords, which will be replaced:
# %CHANNEL_NAME% - Target Channel Name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
You was moved to your default channel!
# This is the list of server groups, which will be moved to a specified channel.
# One line per server group starting with the server group id, followed by a comma, and ends with the channel id.

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# JTS3ServerMod Config File
# Away Mover message, the client get this message as chat message.
# You can use the following keywords, which will be replaced:
# %AWAY_CHANNEL_NAME% - This will be replaced with the name of the specified channel
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
You were moved because you were away. Un-away to move back.

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# JTS3ServerMod Config File
# Set message for using a bad channel name.
# You can use the following keywords, which will be replaced:
# %CHANNEL_NAME% - Bad Channel Name
# You can use \n for a new line and typical BBCode like in Teamspeak 3 Client.
The channel name %CHANNEL_NAME% is not allowed!
# Set bad channel name rules here. One rule per line. Use regular expressions for the rules.
# This rules will be used case-insensitive.
# The following link give you some informations about regular expressions in java:
# http://docs.oracle.com/javase/1.5.0/docs/api/java/util/regex/Pattern.html
# Important: If you are not sure, test your regular expressions on the following page:
# http://www.rubular.com or http://regexp-evaluator.de/evaluator/
# Or the bot may delete all channels, if you do something wrong!
#
# nigger and some variations
.*n[i!1](g|gg)er.*
# hitler and some variations
.*h[i!1]tler.*
# nazi and some variations
.*n[a@]z[i!1].*
#Dick
.*d[i|1]ck.*
#Cunt
.*cunt.*
#Pussy
.*pu[ss|zz]y.*

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# JTS3ServerMod Config File
# Set message for using a bad nickname.
# You can use the following keywords, which will be replaced:
# %CLIENT_NAME% - Client Name
# You can use \n for a new line and typical BBCode like in Teamspeak 3 Client.
This nickname is not allowed on this server!
# Set bad nickname rules here. One rule per line. Use regular expressions for the rules.
# This rules will be used case-insensitive.
# The following link give you some informations about regular expressions in java:
# http://java.sun.com/j2se/1.5.0/docs/api/java/util/regex/Pattern.html
# Important: If you are not sure, test your regular expressions on the following page:
# http://www.rubular.com or http://regexp-evaluator.de/evaluator/
# Or the bot may kick all people, if you do something wrong!
#
# nigger and some variations
.*n[i!1](g|gg)er.*
# hitler and some variations
.*h[i!1!ee]tler.*
.*adolf.*
.*hdolf.*
# nazi and some variations
.*n[a@]z[i!1].*

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# JTS3ServerMod Config File
# Channel Notify message, specified clients get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CLIENT_NAME% - Client Name
# %CLIENT_NAME_CLICKABLE% - Clickable client name (many characters, not useful for poke messages!)
# %CLIENT_DBID% - Client Database ID
# %CLIENT_UNIQUEID% - Client Unique ID
# %CHANNEL_NAME% - Watched Channel Name
# %CHANNEL_NAME_CLICKABLE% - Clickable watched Channel Name (many characters, not useful for poke messages!)
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Client [b]%CLIENT_NAME%[/b] (DB ID: %CLIENT_DBID%) joined channel %CHANNEL_NAME%!
# Channel Notify message for the watched client.
# If enabled, clients joining the watched channel get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CLIENT_COUNT% - Number of target group clients who get informed about this client
# %CLIENT_NAMES% - List of names of target group clients who get informed about this client
# %CLIENT_NAMES_CLICKABLE% - List of clickable client names of target group clients who get informed about this client (many characters, not useful for poke messages!)
# %CHANNEL_NAME% - Watched Channel Name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Please wait in channel %CHANNEL_NAME%, %CLIENT_COUNT% people are online to help you.
# Channel Notify message for the watched client, if no target group client is online.
# If enabled, clients joining the watched channel get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CHANNEL_NAME% - Watched Channel Name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Currently no admins are online, please write us an email or wait in channel %CHANNEL_NAME%.

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# JTS3ServerMod Config File
# Idle message, the client get this message as kick reason (on kick) or chat message (on move).
# You can use the following keywords, which will be replaced:
# %IDLE_MAX_TIME% - Replaced with max idle time
# %IDLE_CHANNEL_NAME% - After moving client this will be replaced with the channel name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
You are now idle for more than %IDLE_MAX_TIME% minutes, you got moved to the channel "%IDLE_CHANNEL_NAME%"!
# If move is enabled, set the kick reason for being idle longer than second max idle time.
# You can use the following keywords, which will be replaced:
# %IDLE_MAX_TIME% - Replaced with max idle time
# %IDLE_SECOND_MAX_TIME% - This will be replaced with the second idle max time
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
You got kicked because being idle for longer than %IDLE_SECOND_MAX_TIME% minutes.
# Idle warning message, the client get this message as chat message.
# You can use the following keywords, which will be replaced:
# %IDLE_WARN_TIME% - Replaced with idle warn time
# %IDLE_MAX_TIME% - Replaced with max idle time
# %IDLE_CHANNEL_NAME% - After moving client this will be replaced with the channel name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
You are already since %IDLE_WARN_TIME% minutes idle. If you are %IDLE_MAX_TIME% minutes idle, you will be moved to channel "%IDLE_CHANNEL_NAME%"!

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# JTS3ServerMod Config File
# Mute Mover message, the client get this message as chat message.
# You can use the following keywords, which will be replaced:
# %MUTE_CHANNEL_NAME% - This will be replaced with the name of the specified channel
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
You were moved to channel "%MUTE_CHANNEL_NAME%" because your client status is muted. You will be moved back if your client status is not muted anymore.

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# JTS3ServerMod Config File
# Set a record message. On both modes the client should see the message.
# You can use the following keywords, which will be replaced:
# %RECORD_CHANNEL_NAME% - After moving client this will be replaced with the channel name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Do not record here!

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# JTS3ServerMod Config File
# Server Group Notify message, specified clients get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %SERVER_GROUP_ID% - Server Group ID
# %SERVER_GROUP_NAME% - Server Group Name
# %CLIENT_NAME% - Client Name
# %CLIENT_NAME_CLICKABLE% - Clickable client name (many characters, not useful for poke messages!)
# %CLIENT_DBID% - Client Database ID
# %CLIENT_UNIQUEID% - Client Unique ID
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Client [b]%CLIENT_NAME%[/b] of the server group [b]%SERVER_GROUP_NAME%[/b] joined server!
# Server Group Notify message for the watched client.
# If enabled, clients with a watched server group connecting the server get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CLIENT_COUNT% - Number of target group clients who get informed about this client
# %CLIENT_NAMES% - List of names of target group clients who get informed about this client
# %CLIENT_NAMES_CLICKABLE% - List of clickable client names of target group clients who get informed about this client (many characters, not useful for poke messages!)
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Please wait, %CLIENT_COUNT% people are online to help you: %CLIENT_NAMES%
# Server Group Notify message for the watched client, if no target group client is online.
# If enabled, clients with a watched server group connecting the server get this message as chat or poke message.
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
Currently no admins are online, please write us an email.

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# JTS3ServerMod Config File
# The first line is the kick or chat message for the server group protection.
# You can use the following keywords, which will be replaced:
# %SERVER_GROUP_ID% - Replaced with the server group id.
# %SERVER_GROUP_NAME% - Replaced with the server group name.
# Typical BBCode like in Teamspeak 3 Client possible.
The server group [b]%SERVER_GROUP_NAME%[/b] is protected!
# This is the list of allowed clients in the protected server groups.
# One line per client starting with the server group id, followed by a comma,
# and ends with the unique id of the client.
# If a client is member of two protected groups, make two lines with the
# same unique id, but different server group id.
# An example (please remove this example after you understand it):
6,mBbHRXwDAG7R19Rv3PorhMwbZW4=

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# JTS3ServerMod Config File
# Set welcome message. You can use \n for a new line and typical BBCode like in Teamspeak 3 Client.
# You can use the following keywords, which will be replaced:
# %CLIENT_ID% - Current client ID on the server
# %CLIENT_DATABASE_ID% - Client database ID
# %CLIENT_UNIQUE_ID% - Unique client ID
# %CLIENT_COUNTRY% - Short name of the client country, detected by the TS3 server
# %CLIENT_NICKNAME% - Nickname of the client
# %CLIENT_VERSION% - Client version
# %CLIENT_PLATFORM% - Client platform (Windows, Linux, ...)
# %CLIENT_IP% - Client IP address, bot needs permission b_client_remoteaddress_view for this!
# %CLIENT_CREATED% - Date and time of the first connection of the client
# %CLIENT_TOTALCONNECTIONS% - Total connection count of the client
# %CLIENT_MONTH_BYTES_UPLOADED% - Uploaded data in current month (filetransfer and avatar)
# %CLIENT_MONTH_BYTES_DOWNLOADED% - Downloaded data in current month (filetransfer and avatar)
# %CLIENT_TOTAL_BYTES_UPLOADED% - Uploaded data all times (filetransfer and avatar)
# %CLIENT_TOTAL_BYTES_DOWNLOADED% - Downloaded data all times (filetransfer and avatar)
Hello %CLIENT_NICKNAME%, a user of %CLIENT_PLATFORM, from %CLIENT_IP%!\nCheck out Clockwork PLUS!.\n[URL]www.cwgaming.co.uk/plus[/URL]\nWe know everything about you... :>