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Initial commit

This commit is contained in:
2016-03-31 03:03:55 +01:00
commit 0b3c202af2
16 changed files with 631 additions and 0 deletions

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.config/Trolltech.conf Normal file
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[Qt]
style=GTK+

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.config/compton.conf Normal file
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# Shadow
shadow = true; # Enabled client-side shadows on windows.
no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true; # Don't draw shadows on DND windows.
clear-shadow = true; # Zero the part of the shadow's mask behind the
# window. Fix some weirdness with ARGB windows.
shadow-radius = 12; # The blur radius for shadows. (default 12)
shadow-offset-x = -16; # The left offset for shadows. (default -15)
shadow-offset-y = -16; # The top offset for shadows. (default -15)
shadow-opacity = 0.65; # The translucency for shadows. (default .75)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
menu-opacity = 0.9; # The opacity for menus. (default 1.0)
inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
active-opacity = 1.0; # Default opacity for active windows. (0.0 - 1.0)
frame-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0)
inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
# value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
# it may result in less X resource usage,
# Yet f ading may look bad.
# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0)
#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
blur-background = true; # Blur background of transparent windows.
blur-background-frame = true; # Blur background of opaque windows with transparent
# frames as well.
blur-background-fixed = true; # Do not let blur radius adjust based on window opacity.
inactive-opacity-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Exclude conditions for background blur.
# Fading
fading = true; # Fade windows during opacity changes.
# fade-delta = 16; # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.026; # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
# fade-exclude = [ ]; # Exclude conditions for fading.
# Other
backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically
# much faster but depends on a sane driver.
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
# instead of using FocusIn/Out events. Usually more reliable but
# depends on a EWMH-compliant WM.
detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
# managers not passing _NET_WM_OPACITY of client windows to frame windows.
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
# See man page for more details.
dbe = false; # Enable DBE painting mode. Rarely needed.
paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
# Incompatible with certain VSync methods.
unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
# detected, to maximize performance for full-screen windows.
focus-exclude = [ "i:ai:google-chrome" ]; # A list of conditions of windows that should always be considered focused.
detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
# the same group focused at the same time.
detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info.
glx-no-stencil = true; # Recommended.
glx-copy-from-front = false; # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true; # Recommended if it works.
glx-swap-method = "undefined"; # See man page.
# Window type settings
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.
# focus: Whether to always consider windows of this type focused.
};

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.config/pacaur/config Normal file
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#!/bin/bash
displaybuildfiles=none # display build files (none|diff|full)
sudoloop=false # prevent sudo timeout
#editor="${EDITOR:-vi}" # build files editor
#fallback=true # pacman fallback to the AUR
#silent=false # silence output
#sortby=popularity # sort method (name|votes|popularity)
#sortorder=descending # sort order (ascending|descending)

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.config/redshift.conf Normal file
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; Global settings for redshift
[redshift]
; Set the day and night screen temperatures
temp-day=5600
temp-night=3600
; Enable/Disable a smooth transition between day and night
; 0 will cause a direct change from day to night screen temperature.
; 1 will gradually increase or decrease the screen temperature.
transition=1
; Set the screen brightness. Default is 1.0.
;brightness=0.8
; It is also possible to use different settings for day and night
; since version 1.8.
;brightness-day=0.9
;brightness-night=0.7
; Set the screen gamma (for all colors, or each color channel
; individually)
gamma=1.0
;gamma=0.8:0.7:0.8
; This can also be set individually for day and night since
; version 1.10.
;gamma-day=0.8:0.7:0.8
;gamma-night=0.8
; Set the location-provider: 'geoclue', 'geoclue2', 'manual'
; type 'redshift -l list' to see possible values.
; The location provider settings are in a different section.
location-provider=manual
; Set the adjustment-method: 'randr', 'vidmode'
; type 'redshift -m list' to see all possible values.
; 'randr' is the preferred method, 'vidmode' is an older API.
; but works in some cases when 'randr' does not.
; The adjustment method settings are in a different section.
adjustment-method=randr
; Configuration of the location-provider:
; type 'redshift -l PROVIDER:help' to see the settings.
; ex: 'redshift -l manual:help'
; Keep in mind that longitudes west of Greenwich (e.g. the Americas)
; are negative numbers.
[manual]
lat=52.4
lon=-1.9
; Configuration of the adjustment-method
; type 'redshift -m METHOD:help' to see the settings.
; ex: 'redshift -m randr:help'
; In this example, randr is configured to adjust screen 1.
; Note that the numbering starts from 0, so this is actually the
; second screen. If this option is not specified, Redshift will try
; to adjust _all_ screens.
[randr]
screen=0

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.config/user-dirs.dirs Normal file
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# This file is written by xdg-user-dirs-update
# If you want to change or add directories, just edit the line you're
# interested in. All local changes will be retained on the next run
# Format is XDG_xxx_DIR="$HOME/yyy", where yyy is a shell-escaped
# homedir-relative path, or XDG_xxx_DIR="/yyy", where /yyy is an
# absolute path. No other format is supported.
#
XDG_DESKTOP_DIR="$HOME/desktop"
XDG_DOCUMENTS_DIR="$HOME/documents"
XDG_DOWNLOAD_DIR="$HOME/downloads"
XDG_MUSIC_DIR="$HOME/music"
XDG_PICTURES_DIR="$HOME/pictures"
XDG_VIDEOS_DIR="$HOME/videos"
XDG_PUBLICSHARE_DIR="$HOME/public"
XDG_TEMPLATES_DIR="$HOME/.templates"