mirror of
https://github.com/Adam-Ant/modpack_spring_17
synced 2025-04-25 00:32:28 +00:00
418 lines
16 KiB
INI
418 lines
16 KiB
INI
# Configuration file
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##########################################################################################################
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# blood altar sacrificial values
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#--------------------------------------------------------------------------------------------------------#
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# Entity Sacrificial Value Settings
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##########################################################################################################
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"blood altar sacrificial values" {
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# Used to edit the amount of LP gained per HP sacrificed for the given entity.
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# Setting an entity to 0 effectively blacklists it.
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# If a mod modifies an entity via the API, it will take precedence over this config.
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# Syntax: EntityClassName;LPPerHP [default: [EntityVillager;100], [EntitySlime;15], [EntityEnderman;10], [EntityCow;100], [EntityChicken;100], [EntityHorse;100], [EntitySheep;100], [EntityWolf;100], [EntityOcelot;100], [EntityPig;100], [EntityRabbit;100], [EntityArmorStand;0], [EntitySentientSpecter;0]]
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S:"entitySacrificeLP:HPValues" <
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EntityVillager;100
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EntitySlime;15
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EntityEnderman;10
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EntityCow;100
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EntityChicken;100
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EntityHorse;100
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EntitySheep;100
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EntityWolf;100
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EntityOcelot;100
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EntityPig;100
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EntityRabbit;100
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EntityArmorStand;1000
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EntitySentientSpecter;0
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>
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Client only settings
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##########################################################################################################
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client {
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# Always renders the beams between routing nodes. If false, only renders while a Node Router is being held. [default: false]
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B:alwaysRenderRoutingLines=false
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# Spectral Blocks (Used by the Suppression Sigil to store fluids) will not render at all. If false, a see through texture will render. [default: true]
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B:invisibleSpectralBlocks=true
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# The Sigil of Holding will skip empty sigil slots if set to true. [default: false]
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B:sigilHoldingSkipsEmptySlots=false
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}
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##########################################################################################################
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# compatibility
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#--------------------------------------------------------------------------------------------------------#
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# Compatibility settings
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##########################################################################################################
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compatibility {
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waila {
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# The mode for the Waila display on Blood Altars.
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# 0 - Always display information
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# 1 - Only display when Divination/Seer sigil is in hand.
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# 2 - Only display when Divination/Seer sigil is in inventory [range: 0 ~ 2, default: 1]
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I:wailaAltarDisplayMode=2
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}
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thaumcraft {
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# Allows the Living Helmet to be upgraded with Goggles of Revealing in an Anvil. [default: true]
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B:thaumcraftGogglesUpgrade=true
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}
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compression {
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# Compression decided to add a storage recipe for every item and block in the game. This will make the Sigil of Compression ignore those recipes so your game will actually load in a decent amount of time. [default: true]
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B:ignoreCompressionSpamAddedByCompression=true
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}
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# Allows logging information to the console. Fatal errors will bypass this [default: true]
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B:enableLogging=true
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# Amount of LP received per damage point (not heart!) [range: 0 ~ 10000, default: 100]
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I:sacrificialDaggerConversion=100
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# Damage done from using the Sacrificial Dagger [range: 0 ~ 10000, default: 2]
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I:sacrificialDaggerDamage=1
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# Base multiplier for the Coat of Arms. DamageDealt * sacrificialPackConversion [range: 0 ~ 100, default: 20]
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I:sacrificialPackConversion=20
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}
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##########################################################################################################
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# item/block blacklisting
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#--------------------------------------------------------------------------------------------------------#
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# Allows disabling of specific Blocks/Items.
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# Note that using this may result in crashes. Use is not supported.
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##########################################################################################################
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"item/block blacklisting" {
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# Blocks to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ]
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S:blockBlacklist <
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>
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# Items to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ]
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S:itemBlacklist <
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>
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}
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##########################################################################################################
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# meteors
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#--------------------------------------------------------------------------------------------------------#
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# Meteor settings
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##########################################################################################################
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meteors {
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# Should the default meteors be regenerated if the mod has updated them [default: true]
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B:resyncOnVersionChange=true
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}
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##########################################################################################################
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# potions
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#--------------------------------------------------------------------------------------------------------#
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# Potion settings
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##########################################################################################################
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potions {
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##########################################################################################################
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# id
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#--------------------------------------------------------------------------------------------------------#
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# Potion ID settings
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##########################################################################################################
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id {
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# ID of the Amphibian potion [range: 20 ~ 256, default: 116]
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I:customPotionAmphibianID=116
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# ID of the Boost potion [range: 20 ~ 256, default: 101]
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I:customPotionBoostID=101
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# ID of the Deaf potion [range: 20 ~ 256, default: 113]
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I:customPotionDeafID=113
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# ID of the Demon Cloak potion [range: 20 ~ 256, default: 115]
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I:customPotionDemonCloakID=115
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# ID of the Drowning potion [range: 20 ~ 256, default: 100]
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I:customPotionDrowningID=100
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# ID of the Feather Fall potion [range: 20 ~ 256, default: 114]
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I:customPotionFeatherFallID=114
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# ID of the Fire Fuse potion [range: 20 ~ 256, default: 109]
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I:customPotionFireFuseID=109
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# ID of the Flame Cloak potion [range: 20 ~ 256, default: 106]
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I:customPotionFlameCloakID=106
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# ID of the Flight potion [range: 20 ~ 256, default: 104]
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I:customPotionFlightID=104
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# ID of the Heavy Heart potion [range: 20 ~ 256, default: 108]
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I:customPotionHeavyHeartID=108
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# ID of the Ice Cloak potion [range: 20 ~ 256, default: 107]
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I:customPotionIceCloakID=107
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# ID of the Inhibit potion [range: 20 ~ 256, default: 103]
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I:customPotionInhibitID=103
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# ID of the Planar Binding potion [range: 20 ~ 256, default: 110]
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I:customPotionPlanarBindingID=110
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# ID of the Projectile Protection potion [range: 20 ~ 256, default: 102]
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I:customPotionProjProtID=102
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# ID of the Reciprocation potion [range: 20 ~ 256, default: 105]
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I:customPotionReciprocationID=105
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# ID of the Soul Fray potion [range: 20 ~ 256, default: 111]
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I:customPotionSoulFrayID=111
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# ID of the Soul Harden potion [range: 20 ~ 256, default: 112]
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I:customPotionSoulHardenID=112
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}
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##########################################################################################################
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# toggle
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#--------------------------------------------------------------------------------------------------------#
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# Toggle potions available in Alchemy
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##########################################################################################################
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toggle {
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# Enables the Amphibian potion in Alchemy [default: true]
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B:customPotionAmphibianEnabled=true
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# Enables the Boost potion in Alchemy [default: true]
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B:customPotionBoostEnabled=true
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# Enables the Deaf potion in Alchemy [default: true]
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B:customPotionDeafEnabled=true
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# Enables the Demon Cloak potion in Alchemy [default: true]
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B:customPotionDemonCloakEnabled=true
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# Enables the Drowning potion in Alchemy [default: true]
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B:customPotionDrowningEnabled=true
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# Enables the Feather Fall potion in Alchemy [default: true]
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B:customPotionFeatherFallEnabled=true
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# Enables the Fire Fuse potion in Alchemy [default: true]
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B:customPotionFireFuseEnabled=true
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# Enables the Flame Cloak potion in Alchemy [default: true]
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B:customPotionFlameCloakEnabled=true
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# Enables the Flight potion in Alchemy [default: true]
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B:customPotionFlightEnabled=true
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# Enables the Heavy Heart potion in Alchemy [default: true]
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B:customPotionHeavyHeartEnabled=true
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# Enables the Ice Cloak potion in Alchemy [default: true]
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B:customPotionIceCloakEnabled=true
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# Enables the Inhibit potion in Alchemy [default: true]
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B:customPotionInhibitEnabled=true
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# Enables the Planar Binding potion in Alchemy [default: true]
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B:customPotionPlanarBindingEnabled=true
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# Enables the Projectile Protection potion in Alchemy [default: true]
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B:customPotionProjProtEnabled=true
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# Enables the Reciprocation potion in Alchemy [default: true]
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B:customPotionReciprocationEnabled=true
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# Enables the Soul Fray potion in Alchemy [default: true]
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B:customPotionSoulFrayEnabled=true
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# Enables the Soul Harden potion in Alchemy [default: true]
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B:customPotionSoulHardenEnabled=true
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# Enables the Absorption potion in Alchemy [default: true]
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B:vanillaPotionAbsorptionEnabled=true
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# Enables the Blindness potion in Alchemy [default: true]
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B:vanillaPotionBlindnessEnabled=true
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# Enables the Fire Resistance potion in Alchemy [default: true]
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B:vanillaPotionFireResistEnabled=true
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# Enables the Health Boost potion in Alchemy [default: true]
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B:vanillaPotionHealthBoostEnabled=true
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# Enables the Instant Health potion in Alchemy [default: true]
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B:vanillaPotionHealthEnabled=true
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# Enables the Invisibility potion in Alchemy [default: true]
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B:vanillaPotionInvisibilityEnabled=true
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# Enables the Jump Boost potion in Alchemy [default: true]
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B:vanillaPotionJumpBoostEnabled=true
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# Enables the Mining potion in Alchemy [default: true]
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B:vanillaPotionMiningEnabled=true
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# Enables the Night Vision potion in Alchemy [default: true]
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B:vanillaPotionNightVisionEnabled=true
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# Enables the Poison potion in Alchemy [default: true]
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B:vanillaPotionPoisonEnabled=true
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# Enables the Regeneration potion in Alchemy [default: true]
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B:vanillaPotionRegenerationEnabled=true
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# Enables the Resistance potion in Alchemy [default: true]
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B:vanillaPotionResistanceEnabled=true
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# Enables the Saturation potion in Alchemy [default: true]
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B:vanillaPotionSaturationEnabled=true
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# Enables the Slowness potion in Alchemy [default: true]
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B:vanillaPotionSlownessEnabled=true
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# Enables the Speed potion in Alchemy [default: true]
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B:vanillaPotionSpeedEnabled=true
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# Enables the Strength potion in Alchemy [default: true]
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B:vanillaPotionStrengthEnabled=true
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# Enables the Water Breathing potion in Alchemy [default: true]
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B:vanillaPotionWaterBreathingEnabled=true
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# Enables the Weakness potion in Alchemy [default: true]
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B:vanillaPotionWeaknessEnabled=true
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}
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}
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##########################################################################################################
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# rituals
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#--------------------------------------------------------------------------------------------------------#
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# Ritual toggling
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##########################################################################################################
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rituals {
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B:ritualAltarBuilder=true
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B:ritualAnimalGrowth=true
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B:ritualArmourEvolve=true
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B:ritualCobblestone=true
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B:ritualContainment=true
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B:ritualCrushing=true
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B:ritualCrystalHarvest=true
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B:ritualDowngrade=true
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B:ritualExpulsion=true
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B:ritualFeatheredKnife=true
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B:ritualFelling=true
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B:ritualForsakenSoul=true
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B:ritualFullStomach=true
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B:ritualGreenGrove=true
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B:ritualHarvest=true
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B:ritualInterdiction=true
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B:ritualJumping=true
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B:ritualLava=true
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B:ritualMagnetic=true
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B:ritualMeteor=true
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B:ritualPlacer=true
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B:ritualPortal=true
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B:ritualPump=true
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B:ritualRegeneration=true
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B:ritualRemove=true
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B:ritualSpeed=true
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B:ritualSuppression=true
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B:ritualWater=true
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B:ritualWellOfSuffering=true
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B:ritualZephyr=true
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imperfect {
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B:imperfectRitualNight=true
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B:imperfectRitualRain=true
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B:imperfectRitualResistance=true
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B:imperfectRitualZombie=true
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}
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}
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##########################################################################################################
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# teleposer blacklist
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#--------------------------------------------------------------------------------------------------------#
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# Block blacklisting
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##########################################################################################################
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"teleposer blacklist" {
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# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
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# modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]]
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S:teleposerBlacklist <
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minecraft:bedrock
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minecraft:mob_spawner
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>
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# Entity class names listed here will not be able to be teleposed. [default: ]
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S:teleposerBlacklistEntity <
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>
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}
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##########################################################################################################
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# transposition sigil blacklist
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#--------------------------------------------------------------------------------------------------------#
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# Block blacklisting
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##########################################################################################################
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"transposition sigil blacklist" {
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# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
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# modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]]
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S:transpositionBlacklist <
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minecraft:bedrock
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minecraft:mob_spawner
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>
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}
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version {
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S:"Config Version"=1.10.2-2.1.9-78
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}
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##########################################################################################################
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# well of suffering blacklist
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#--------------------------------------------------------------------------------------------------------#
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# Entity blacklisting from WoS
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##########################################################################################################
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"well of suffering blacklist" {
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# Use the class name of the Entity to blacklist it from usage.
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# IE: EntityWolf, EntityWitch, etc [default: [EntityArmorStand], [EntitySentientSpecter]]
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S:wellOfSufferingBlacklist <
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EntityArmorStand
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EntitySentientSpecter
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>
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}
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