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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2025-04-25 00:32:28 +00:00
2017-05-08 19:26:50 +01:00

418 lines
16 KiB
INI

# Configuration file
##########################################################################################################
# blood altar sacrificial values
#--------------------------------------------------------------------------------------------------------#
# Entity Sacrificial Value Settings
##########################################################################################################
"blood altar sacrificial values" {
# Used to edit the amount of LP gained per HP sacrificed for the given entity.
# Setting an entity to 0 effectively blacklists it.
# If a mod modifies an entity via the API, it will take precedence over this config.
# Syntax: EntityClassName;LPPerHP [default: [EntityVillager;100], [EntitySlime;15], [EntityEnderman;10], [EntityCow;100], [EntityChicken;100], [EntityHorse;100], [EntitySheep;100], [EntityWolf;100], [EntityOcelot;100], [EntityPig;100], [EntityRabbit;100], [EntityArmorStand;0], [EntitySentientSpecter;0]]
S:"entitySacrificeLP:HPValues" <
EntityVillager;100
EntitySlime;15
EntityEnderman;10
EntityCow;100
EntityChicken;100
EntityHorse;100
EntitySheep;100
EntityWolf;100
EntityOcelot;100
EntityPig;100
EntityRabbit;100
EntityArmorStand;1000
EntitySentientSpecter;0
>
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client only settings
##########################################################################################################
client {
# Always renders the beams between routing nodes. If false, only renders while a Node Router is being held. [default: false]
B:alwaysRenderRoutingLines=false
# Spectral Blocks (Used by the Suppression Sigil to store fluids) will not render at all. If false, a see through texture will render. [default: true]
B:invisibleSpectralBlocks=true
# The Sigil of Holding will skip empty sigil slots if set to true. [default: false]
B:sigilHoldingSkipsEmptySlots=false
}
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Compatibility settings
##########################################################################################################
compatibility {
waila {
# The mode for the Waila display on Blood Altars.
# 0 - Always display information
# 1 - Only display when Divination/Seer sigil is in hand.
# 2 - Only display when Divination/Seer sigil is in inventory [range: 0 ~ 2, default: 1]
I:wailaAltarDisplayMode=2
}
thaumcraft {
# Allows the Living Helmet to be upgraded with Goggles of Revealing in an Anvil. [default: true]
B:thaumcraftGogglesUpgrade=true
}
compression {
# Compression decided to add a storage recipe for every item and block in the game. This will make the Sigil of Compression ignore those recipes so your game will actually load in a decent amount of time. [default: true]
B:ignoreCompressionSpamAddedByCompression=true
}
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# Allows logging information to the console. Fatal errors will bypass this [default: true]
B:enableLogging=true
# Amount of LP received per damage point (not heart!) [range: 0 ~ 10000, default: 100]
I:sacrificialDaggerConversion=100
# Damage done from using the Sacrificial Dagger [range: 0 ~ 10000, default: 2]
I:sacrificialDaggerDamage=1
# Base multiplier for the Coat of Arms. DamageDealt * sacrificialPackConversion [range: 0 ~ 100, default: 20]
I:sacrificialPackConversion=20
}
##########################################################################################################
# item/block blacklisting
#--------------------------------------------------------------------------------------------------------#
# Allows disabling of specific Blocks/Items.
# Note that using this may result in crashes. Use is not supported.
##########################################################################################################
"item/block blacklisting" {
# Blocks to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ]
S:blockBlacklist <
>
# Items to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ]
S:itemBlacklist <
>
}
##########################################################################################################
# meteors
#--------------------------------------------------------------------------------------------------------#
# Meteor settings
##########################################################################################################
meteors {
# Should the default meteors be regenerated if the mod has updated them [default: true]
B:resyncOnVersionChange=true
}
##########################################################################################################
# potions
#--------------------------------------------------------------------------------------------------------#
# Potion settings
##########################################################################################################
potions {
##########################################################################################################
# id
#--------------------------------------------------------------------------------------------------------#
# Potion ID settings
##########################################################################################################
id {
# ID of the Amphibian potion [range: 20 ~ 256, default: 116]
I:customPotionAmphibianID=116
# ID of the Boost potion [range: 20 ~ 256, default: 101]
I:customPotionBoostID=101
# ID of the Deaf potion [range: 20 ~ 256, default: 113]
I:customPotionDeafID=113
# ID of the Demon Cloak potion [range: 20 ~ 256, default: 115]
I:customPotionDemonCloakID=115
# ID of the Drowning potion [range: 20 ~ 256, default: 100]
I:customPotionDrowningID=100
# ID of the Feather Fall potion [range: 20 ~ 256, default: 114]
I:customPotionFeatherFallID=114
# ID of the Fire Fuse potion [range: 20 ~ 256, default: 109]
I:customPotionFireFuseID=109
# ID of the Flame Cloak potion [range: 20 ~ 256, default: 106]
I:customPotionFlameCloakID=106
# ID of the Flight potion [range: 20 ~ 256, default: 104]
I:customPotionFlightID=104
# ID of the Heavy Heart potion [range: 20 ~ 256, default: 108]
I:customPotionHeavyHeartID=108
# ID of the Ice Cloak potion [range: 20 ~ 256, default: 107]
I:customPotionIceCloakID=107
# ID of the Inhibit potion [range: 20 ~ 256, default: 103]
I:customPotionInhibitID=103
# ID of the Planar Binding potion [range: 20 ~ 256, default: 110]
I:customPotionPlanarBindingID=110
# ID of the Projectile Protection potion [range: 20 ~ 256, default: 102]
I:customPotionProjProtID=102
# ID of the Reciprocation potion [range: 20 ~ 256, default: 105]
I:customPotionReciprocationID=105
# ID of the Soul Fray potion [range: 20 ~ 256, default: 111]
I:customPotionSoulFrayID=111
# ID of the Soul Harden potion [range: 20 ~ 256, default: 112]
I:customPotionSoulHardenID=112
}
##########################################################################################################
# toggle
#--------------------------------------------------------------------------------------------------------#
# Toggle potions available in Alchemy
##########################################################################################################
toggle {
# Enables the Amphibian potion in Alchemy [default: true]
B:customPotionAmphibianEnabled=true
# Enables the Boost potion in Alchemy [default: true]
B:customPotionBoostEnabled=true
# Enables the Deaf potion in Alchemy [default: true]
B:customPotionDeafEnabled=true
# Enables the Demon Cloak potion in Alchemy [default: true]
B:customPotionDemonCloakEnabled=true
# Enables the Drowning potion in Alchemy [default: true]
B:customPotionDrowningEnabled=true
# Enables the Feather Fall potion in Alchemy [default: true]
B:customPotionFeatherFallEnabled=true
# Enables the Fire Fuse potion in Alchemy [default: true]
B:customPotionFireFuseEnabled=true
# Enables the Flame Cloak potion in Alchemy [default: true]
B:customPotionFlameCloakEnabled=true
# Enables the Flight potion in Alchemy [default: true]
B:customPotionFlightEnabled=true
# Enables the Heavy Heart potion in Alchemy [default: true]
B:customPotionHeavyHeartEnabled=true
# Enables the Ice Cloak potion in Alchemy [default: true]
B:customPotionIceCloakEnabled=true
# Enables the Inhibit potion in Alchemy [default: true]
B:customPotionInhibitEnabled=true
# Enables the Planar Binding potion in Alchemy [default: true]
B:customPotionPlanarBindingEnabled=true
# Enables the Projectile Protection potion in Alchemy [default: true]
B:customPotionProjProtEnabled=true
# Enables the Reciprocation potion in Alchemy [default: true]
B:customPotionReciprocationEnabled=true
# Enables the Soul Fray potion in Alchemy [default: true]
B:customPotionSoulFrayEnabled=true
# Enables the Soul Harden potion in Alchemy [default: true]
B:customPotionSoulHardenEnabled=true
# Enables the Absorption potion in Alchemy [default: true]
B:vanillaPotionAbsorptionEnabled=true
# Enables the Blindness potion in Alchemy [default: true]
B:vanillaPotionBlindnessEnabled=true
# Enables the Fire Resistance potion in Alchemy [default: true]
B:vanillaPotionFireResistEnabled=true
# Enables the Health Boost potion in Alchemy [default: true]
B:vanillaPotionHealthBoostEnabled=true
# Enables the Instant Health potion in Alchemy [default: true]
B:vanillaPotionHealthEnabled=true
# Enables the Invisibility potion in Alchemy [default: true]
B:vanillaPotionInvisibilityEnabled=true
# Enables the Jump Boost potion in Alchemy [default: true]
B:vanillaPotionJumpBoostEnabled=true
# Enables the Mining potion in Alchemy [default: true]
B:vanillaPotionMiningEnabled=true
# Enables the Night Vision potion in Alchemy [default: true]
B:vanillaPotionNightVisionEnabled=true
# Enables the Poison potion in Alchemy [default: true]
B:vanillaPotionPoisonEnabled=true
# Enables the Regeneration potion in Alchemy [default: true]
B:vanillaPotionRegenerationEnabled=true
# Enables the Resistance potion in Alchemy [default: true]
B:vanillaPotionResistanceEnabled=true
# Enables the Saturation potion in Alchemy [default: true]
B:vanillaPotionSaturationEnabled=true
# Enables the Slowness potion in Alchemy [default: true]
B:vanillaPotionSlownessEnabled=true
# Enables the Speed potion in Alchemy [default: true]
B:vanillaPotionSpeedEnabled=true
# Enables the Strength potion in Alchemy [default: true]
B:vanillaPotionStrengthEnabled=true
# Enables the Water Breathing potion in Alchemy [default: true]
B:vanillaPotionWaterBreathingEnabled=true
# Enables the Weakness potion in Alchemy [default: true]
B:vanillaPotionWeaknessEnabled=true
}
}
##########################################################################################################
# rituals
#--------------------------------------------------------------------------------------------------------#
# Ritual toggling
##########################################################################################################
rituals {
B:ritualAltarBuilder=true
B:ritualAnimalGrowth=true
B:ritualArmourEvolve=true
B:ritualCobblestone=true
B:ritualContainment=true
B:ritualCrushing=true
B:ritualCrystalHarvest=true
B:ritualDowngrade=true
B:ritualExpulsion=true
B:ritualFeatheredKnife=true
B:ritualFelling=true
B:ritualForsakenSoul=true
B:ritualFullStomach=true
B:ritualGreenGrove=true
B:ritualHarvest=true
B:ritualInterdiction=true
B:ritualJumping=true
B:ritualLava=true
B:ritualMagnetic=true
B:ritualMeteor=true
B:ritualPlacer=true
B:ritualPortal=true
B:ritualPump=true
B:ritualRegeneration=true
B:ritualRemove=true
B:ritualSpeed=true
B:ritualSuppression=true
B:ritualWater=true
B:ritualWellOfSuffering=true
B:ritualZephyr=true
imperfect {
B:imperfectRitualNight=true
B:imperfectRitualRain=true
B:imperfectRitualResistance=true
B:imperfectRitualZombie=true
}
}
##########################################################################################################
# teleposer blacklist
#--------------------------------------------------------------------------------------------------------#
# Block blacklisting
##########################################################################################################
"teleposer blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]]
S:teleposerBlacklist <
minecraft:bedrock
minecraft:mob_spawner
>
# Entity class names listed here will not be able to be teleposed. [default: ]
S:teleposerBlacklistEntity <
>
}
##########################################################################################################
# transposition sigil blacklist
#--------------------------------------------------------------------------------------------------------#
# Block blacklisting
##########################################################################################################
"transposition sigil blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]]
S:transpositionBlacklist <
minecraft:bedrock
minecraft:mob_spawner
>
}
version {
S:"Config Version"=1.10.2-2.1.9-78
}
##########################################################################################################
# well of suffering blacklist
#--------------------------------------------------------------------------------------------------------#
# Entity blacklisting from WoS
##########################################################################################################
"well of suffering blacklist" {
# Use the class name of the Entity to blacklist it from usage.
# IE: EntityWolf, EntityWitch, etc [default: [EntityArmorStand], [EntitySentientSpecter]]
S:wellOfSufferingBlacklist <
EntityArmorStand
EntitySentientSpecter
>
}