1
0
mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2025-10-25 14:22:16 +00:00
Files
2017-05-08 22:50:59 +01:00

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29 KiB
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#######################################################################
# +-----------------------------------------------------------------+ #
# | BO3 object | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.
# This is the creator of this BO3 object
Author: LordSmellyPants
# A short description of this BO3 object
Description: No description given
# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3
# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable
#######################################################################
# +-----------------------------------------------------------------+ #
# | Main settings | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false
# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1
# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0
# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true
# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock
# The height limits for the BO3.
MinHeight: 52
MaxHeight: 120
# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10
# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All
#######################################################################
# +-----------------------------------------------------------------+ #
# | Source block settings | #
# +-----------------------------------------------------------------+ #
#######################################################################
# The block(s) the BO3 should spawn in.
SourceBlocks: AIR
# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100
# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway
#######################################################################
# +-----------------------------------------------------------------+ #
# | Blocks | #
# +-----------------------------------------------------------------+ #
#######################################################################
# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-7,-1,1,STONE)
Block(-7,-1,2,STONE)
Block(-7,-1,3,STONE)
Block(-7,-1,4,STONE)
Block(-7,-1,5,STONE)
Block(-7,0,1,STONE)
Block(-7,0,2,STONE)
Block(-7,0,3,STONE)
Block(-7,0,4,STONE)
Block(-6,-2,1,STONE)
Block(-6,-2,2,STONE)
Block(-6,-2,3,STONE)
Block(-6,-2,4,STONE)
Block(-6,-2,5,STONE)
Block(-6,-1,0,STONE)
Block(-6,-1,1,STONE)
Block(-6,-1,2,STONE)
Block(-6,-1,3,STONE)
Block(-6,-1,4,STONE)
Block(-6,-1,5,STONE)
Block(-6,-1,6,STONE)
Block(-6,0,0,STONE)
Block(-6,0,1,STONE)
Block(-6,0,2,STONE)
Block(-6,0,3,STONE)
Block(-6,0,4,STONE)
Block(-6,0,5,STONE)
Block(-6,0,6,STONE)
Block(-6,1,1,STONE)
Block(-6,1,3,STONE)
Block(-6,1,4,STONE)
Block(-5,-3,1,STONE)
Block(-5,-3,2,STONE)
Block(-5,-3,3,STONE)
Block(-5,-2,0,STONE)
Block(-5,-2,1,STONE)
Block(-5,-2,2,STONE)
Block(-5,-2,3,STONE)
Block(-5,-2,4,STONE)
Block(-5,-2,5,STONE)
Block(-5,-1,-1,STONE)
Block(-5,-1,0,STONE)
Block(-5,-1,1,STONE)
Block(-5,-1,2,STONE)
Block(-5,-1,3,STONE)
Block(-5,-1,4,STONE)
Block(-5,-1,5,STONE)
Block(-5,-1,6,STONE)
Block(-5,0,-1,STONE)
Block(-5,0,0,STONE)
Block(-5,0,1,STONE)
Block(-5,0,2,STONE)
Block(-5,0,3,STONE)
Block(-5,0,4,STONE)
Block(-5,0,5,STONE)
Block(-5,0,6,STONE)
Block(-5,1,1,STONE)
Block(-5,1,2,STONE)
Block(-5,1,3,STONE)
Block(-5,1,4,STONE)
Block(-5,1,5,STONE)
Block(-5,2,1,STONE)
Block(-5,2,2,STONE)
Block(-5,2,3,STONE)
Block(-4,-5,1,STONE)
Block(-4,-5,2,STONE)
Block(-4,-4,0,STONE)
Block(-4,-4,1,STONE)
Block(-4,-4,2,STONE)
Block(-4,-4,3,STONE)
Block(-4,-3,-1,STONE)
Block(-4,-3,0,STONE)
Block(-4,-3,1,STONE)
Block(-4,-3,2,STONE)
Block(-4,-3,3,STONE)
Block(-4,-3,4,STONE)
Block(-4,-3,5,STONE)
Block(-4,-2,-2,STONE)
Block(-4,-2,-1,STONE)
Block(-4,-2,0,STONE)
Block(-4,-2,1,STONE)
Block(-4,-2,2,STONE)
Block(-4,-2,3,STONE)
Block(-4,-2,4,STONE)
Block(-4,-2,5,STONE)
Block(-4,-2,6,STONE)
Block(-4,-1,-3,STONE)
Block(-4,-1,-2,STONE)
Block(-4,-1,-1,STONE)
Block(-4,-1,0,STONE)
Block(-4,-1,1,STONE)
Block(-4,-1,2,STONE)
Block(-4,-1,3,STONE)
Block(-4,-1,4,STONE)
Block(-4,-1,5,STONE)
Block(-4,-1,6,STONE)
Block(-4,-1,7,STONE)
Block(-4,0,-3,STONE)
Block(-4,0,-2,STONE)
Block(-4,0,-1,STONE)
Block(-4,0,0,STONE)
Block(-4,0,1,STONE)
Block(-4,0,2,STONE)
Block(-4,0,3,STONE)
Block(-4,0,4,STONE)
Block(-4,0,5,STONE)
Block(-4,0,6,STONE)
Block(-4,0,7,STONE)
Block(-4,1,-1,STONE)
Block(-4,1,0,STONE)
Block(-4,1,1,STONE)
Block(-4,1,2,STONE)
Block(-4,1,3,STONE)
Block(-4,1,4,STONE)
Block(-4,1,5,STONE)
Block(-4,2,0,STONE)
Block(-4,2,1,STONE)
Block(-4,2,3,STONE)
Block(-4,2,4,STONE)
Block(-4,3,0,STONE)
Block(-4,3,1,STONE)
Block(-4,3,2,STONE)
Block(-4,3,3,STONE)
Block(-4,4,1,STONE)
Block(-4,4,2,STONE)
Block(-3,-7,1,STONE)
Block(-3,-6,0,STONE)
Block(-3,-6,1,STONE)
Block(-3,-6,2,STONE)
Block(-3,-5,-1,STONE)
Block(-3,-5,0,STONE)
Block(-3,-5,1,STONE)
Block(-3,-5,2,STONE)
Block(-3,-5,3,STONE)
Block(-3,-4,-2,STONE)
Block(-3,-4,-1,STONE)
Block(-3,-4,0,STONE)
Block(-3,-4,1,STONE)
Block(-3,-4,2,STONE)
Block(-3,-4,3,STONE)
Block(-3,-4,4,STONE)
Block(-3,-3,-2,STONE)
Block(-3,-3,-1,STONE)
Block(-3,-3,0,STONE)
Block(-3,-3,1,STONE)
Block(-3,-3,2,STONE)
Block(-3,-3,3,STONE)
Block(-3,-3,4,STONE)
Block(-3,-3,5,STONE)
Block(-3,-3,6,STONE)
Block(-3,-2,-3,STONE)
Block(-3,-2,-2,STONE)
Block(-3,-2,-1,STONE)
Block(-3,-2,0,STONE)
Block(-3,-2,1,STONE)
Block(-3,-2,2,STONE)
Block(-3,-2,3,STONE)
Block(-3,-2,4,STONE)
Block(-3,-2,5,STONE)
Block(-3,-2,6,STONE)
Block(-3,-1,-3,STONE)
Block(-3,-1,-2,STONE)
Block(-3,-1,-1,STONE)
Block(-3,-1,0,STONE)
Block(-3,-1,1,STONE)
Block(-3,-1,2,STONE)
Block(-3,-1,3,STONE)
Block(-3,-1,4,STONE)
Block(-3,-1,5,STONE)
Block(-3,-1,6,STONE)
Block(-3,0,-3,STONE)
Block(-3,0,-2,STONE)
Block(-3,0,-1,STONE)
Block(-3,0,0,STONE)
Block(-3,0,1,STONE)
Block(-3,0,2,STONE)
Block(-3,0,3,STONE)
Block(-3,0,4,STONE)
Block(-3,0,5,STONE)
Block(-3,0,6,STONE)
Block(-3,1,-2,STONE)
Block(-3,1,-1,STONE)
Block(-3,1,0,STONE)
Block(-3,1,1,STONE)
Block(-3,1,2,STONE)
Block(-3,1,3,STONE)
Block(-3,1,4,STONE)
Block(-3,2,-1,STONE)
Block(-3,2,0,STONE)
Block(-3,2,1,STONE)
Block(-3,2,2,STONE)
Block(-3,2,3,STONE)
Block(-3,2,4,STONE)
Block(-3,3,-1,STONE)
Block(-3,3,0,STONE)
Block(-3,3,1,STONE)
Block(-3,3,2,STONE)
Block(-3,3,3,STONE)
Block(-3,3,4,STONE)
Block(-3,4,-1,STONE)
Block(-3,4,0,DIRT)
Block(-3,4,1,DIRT)
Block(-3,4,2,DIRT)
Block(-3,4,3,GRASS)
Block(-3,5,0,GRASS)
Block(-3,5,1,GRASS)
Block(-3,5,2,GRASS)
Block(-2,-8,1,STONE)
Block(-2,-7,-1,STONE)
Block(-2,-7,0,STONE)
Block(-2,-7,1,STONE)
Block(-2,-7,2,STONE)
Block(-2,-6,-1,STONE)
Block(-2,-6,0,STONE)
Block(-2,-6,1,STONE)
Block(-2,-6,2,STONE)
Block(-2,-6,3,STONE)
Block(-2,-5,-2,STONE)
Block(-2,-5,-1,STONE)
Block(-2,-5,0,STONE)
Block(-2,-5,1,STONE)
Block(-2,-5,2,STONE)
Block(-2,-5,3,STONE)
Block(-2,-5,4,STONE)
Block(-2,-4,-2,STONE)
Block(-2,-4,-1,STONE)
Block(-2,-4,0,STONE)
Block(-2,-4,1,STONE)
Block(-2,-4,2,STONE)
Block(-2,-4,3,STONE)
Block(-2,-4,4,STONE)
Block(-2,-4,5,STONE)
Block(-2,-3,-3,STONE)
Block(-2,-3,-2,STONE)
Block(-2,-3,-1,STONE)
Block(-2,-3,0,STONE)
Block(-2,-3,1,STONE)
Block(-2,-3,2,STONE)
Block(-2,-3,3,STONE)
Block(-2,-3,4,STONE)
Block(-2,-3,5,STONE)
Block(-2,-2,-4,STONE)
Block(-2,-2,-3,STONE)
Block(-2,-2,-2,STONE)
Block(-2,-2,-1,STONE)
Block(-2,-2,0,STONE)
Block(-2,-2,1,STONE)
Block(-2,-2,2,STONE)
Block(-2,-2,3,STONE)
Block(-2,-2,4,STONE)
Block(-2,-2,5,STONE)
Block(-2,-2,6,STONE)
Block(-2,-1,-4,STONE)
Block(-2,-1,-3,STONE)
Block(-2,-1,-2,STONE)
Block(-2,-1,-1,STONE)
Block(-2,-1,0,STONE)
Block(-2,-1,1,STONE)
Block(-2,-1,2,STONE)
Block(-2,-1,3,STONE)
Block(-2,-1,4,STONE)
Block(-2,-1,5,STONE)
Block(-2,0,-4,STONE)
Block(-2,0,-3,STONE)
Block(-2,0,-2,STONE)
Block(-2,0,-1,STONE)
Block(-2,0,0,STONE)
Block(-2,0,1,STONE)
Block(-2,0,2,STONE)
Block(-2,0,3,STONE)
Block(-2,0,4,STONE)
Block(-2,1,-3,STONE)
Block(-2,1,-2,STONE)
Block(-2,1,-1,STONE)
Block(-2,1,0,STONE)
Block(-2,1,1,STONE)
Block(-2,1,2,STONE)
Block(-2,1,3,STONE)
Block(-2,1,4,STONE)
Block(-2,2,-2,STONE)
Block(-2,2,-1,STONE)
Block(-2,2,0,STONE)
Block(-2,2,1,STONE)
Block(-2,2,2,STONE)
Block(-2,2,3,STONE)
Block(-2,3,-2,STONE)
Block(-2,3,-1,STONE)
Block(-2,3,1,STONE)
Block(-2,3,2,STONE)
Block(-2,3,3,STONE)
Block(-2,4,-1,DIRT)
Block(-2,4,1,DIRT)
Block(-2,4,2,STONE)
Block(-2,4,3,DIRT)
Block(-2,5,-1,DIRT)
Block(-2,5,1,DIRT)
Block(-2,5,2,DIRT)
Block(-2,5,3,GRASS)
Block(-2,6,-1,GRASS)
Block(-2,6,0,GRASS)
Block(-2,6,1,GRASS)
Block(-2,6,2,GRASS)
Block(-1,-9,0,STONE)
Block(-1,-8,0,STONE)
Block(-1,-8,1,STONE)
Block(-1,-7,-1,STONE)
Block(-1,-7,0,STONE)
Block(-1,-7,1,STONE)
Block(-1,-7,2,STONE)
Block(-1,-6,-1,STONE)
Block(-1,-6,0,STONE)
Block(-1,-6,1,STONE)
Block(-1,-6,2,STONE)
Block(-1,-6,3,STONE)
Block(-1,-5,-2,STONE)
Block(-1,-5,-1,STONE)
Block(-1,-5,0,STONE)
Block(-1,-5,1,STONE)
Block(-1,-5,2,STONE)
Block(-1,-5,3,STONE)
Block(-1,-4,-2,STONE)
Block(-1,-4,-1,STONE)
Block(-1,-4,0,STONE)
Block(-1,-4,1,STONE)
Block(-1,-4,2,STONE)
Block(-1,-4,3,STONE)
Block(-1,-4,4,STONE)
Block(-1,-3,-4,STONE)
Block(-1,-3,-3,STONE)
Block(-1,-3,-2,STONE)
Block(-1,-3,-1,STONE)
Block(-1,-3,0,STONE)
Block(-1,-3,1,STONE)
Block(-1,-3,2,STONE)
Block(-1,-3,3,STONE)
Block(-1,-3,4,STONE)
Block(-1,-3,5,STONE)
Block(-1,-2,-4,STONE)
Block(-1,-2,-3,STONE)
Block(-1,-2,-2,STONE)
Block(-1,-2,-1,STONE)
Block(-1,-2,0,STONE)
Block(-1,-2,1,STONE)
Block(-1,-2,2,STONE)
Block(-1,-2,3,STONE)
Block(-1,-2,4,STONE)
Block(-1,-2,5,STONE)
Block(-1,-2,6,STONE)
Block(-1,-1,-4,STONE)
Block(-1,-1,-3,STONE)
Block(-1,-1,-2,STONE)
Block(-1,-1,-1,STONE)
Block(-1,-1,0,STONE)
Block(-1,-1,1,STONE)
Block(-1,-1,2,STONE)
Block(-1,-1,3,STONE)
Block(-1,-1,4,STONE)
Block(-1,-1,5,STONE)
Block(-1,0,-3,STONE)
Block(-1,0,-2,STONE)
Block(-1,0,-1,STONE)
Block(-1,0,0,STONE)
Block(-1,0,1,STONE)
Block(-1,0,2,STONE)
Block(-1,0,3,STONE)
Block(-1,0,4,STONE)
Block(-1,1,-2,STONE)
Block(-1,1,-1,STONE)
Block(-1,1,1,STONE)
Block(-1,1,2,STONE)
Block(-1,1,3,STONE)
Block(-1,2,-2,STONE)
Block(-1,2,1,STONE)
Block(-1,2,2,STONE)
Block(-1,5,1,STONE)
Block(-1,6,1,DIRT)
Block(-1,7,0,DIRT)
Block(-1,7,1,GRASS)
Block(-1,8,0,GRASS)
Block(0,-11,0,STONE)
Block(0,-11,1,STONE)
Block(0,-10,0,STONE)
Block(0,-10,1,STONE)
Block(0,-9,0,STONE)
Block(0,-9,1,STONE)
Block(0,-8,-1,STONE)
Block(0,-8,0,STONE)
Block(0,-8,1,STONE)
Block(0,-8,2,STONE)
Block(0,-7,-1,STONE)
Block(0,-7,0,STONE)
Block(0,-7,1,STONE)
Block(0,-6,-2,STONE)
Block(0,-6,-1,STONE)
Block(0,-6,0,STONE)
Block(0,-6,1,STONE)
Block(0,-5,-3,STONE)
Block(0,-5,-2,STONE)
Block(0,-5,-1,STONE)
Block(0,-5,0,STONE)
Block(0,-5,1,STONE)
Block(0,-4,-4,STONE)
Block(0,-4,-3,STONE)
Block(0,-4,-2,STONE)
Block(0,-4,-1,STONE)
Block(0,-4,0,STONE)
Block(0,-4,1,STONE)
Block(0,-4,2,STONE)
Block(0,-3,-4,STONE)
Block(0,-3,-3,STONE)
Block(0,-3,-2,STONE)
Block(0,-3,-1,STONE)
Block(0,-3,0,STONE)
Block(0,-3,1,STONE)
Block(0,-3,2,STONE)
Block(0,-3,3,STONE)
Block(0,-2,-4,STONE)
Block(0,-2,-3,STONE)
Block(0,-2,-2,STONE)
Block(0,-2,-1,STONE)
Block(0,-2,0,STONE)
Block(0,-2,1,STONE)
Block(0,-2,2,STONE)
Block(0,-2,3,STONE)
Block(0,-2,4,STONE)
Block(0,-2,5,STONE)
Block(0,-1,-3,STONE)
Block(0,-1,-2,STONE)
Block(0,-1,-1,STONE)
Block(0,-1,0,STONE)
Block(0,-1,1,STONE)
Block(0,-1,2,STONE)
Block(0,-1,3,STONE)
Block(0,-1,4,STONE)
Block(0,-1,5,STONE)
Block(0,0,-2,STONE)
Block(0,0,-1,STONE)
Block(0,0,0,STONE)
Block(0,0,1,STONE)
Block(0,0,2,STONE)
Block(0,0,3,STONE)
Block(0,0,4,STONE)
Block(0,0,5,STONE)
Block(0,1,1,STONE)
Block(0,1,2,STONE)
Block(0,1,3,STONE)
Block(0,2,2,STONE)
Block(0,2,3,STONE)
Block(0,3,2,STONE)
Block(0,3,3,STONE)
Block(0,5,1,STONE)
Block(0,5,2,STONE)
Block(0,6,1,STONE)
Block(0,6,2,STONE)
Block(0,7,1,DIRT)
Block(0,7,2,GRASS)
Block(0,8,1,DIRT)
Block(0,9,1,DIRT)
Block(0,10,1,GRASS)
Block(1,-11,0,STONE)
Block(1,-11,1,STONE)
Block(1,-10,0,STONE)
Block(1,-10,1,STONE)
Block(1,-9,-1,STONE)
Block(1,-9,0,STONE)
Block(1,-9,1,STONE)
Block(1,-9,2,STONE)
Block(1,-8,-2,STONE)
Block(1,-8,-1,STONE)
Block(1,-8,0,STONE)
Block(1,-8,1,STONE)
Block(1,-8,2,STONE)
Block(1,-7,-2,STONE)
Block(1,-7,-1,STONE)
Block(1,-7,0,STONE)
Block(1,-7,1,STONE)
Block(1,-7,2,STONE)
Block(1,-6,-2,STONE)
Block(1,-6,-1,STONE)
Block(1,-6,0,STONE)
Block(1,-6,1,STONE)
Block(1,-6,2,STONE)
Block(1,-5,-3,STONE)
Block(1,-5,-2,STONE)
Block(1,-5,-1,STONE)
Block(1,-5,0,STONE)
Block(1,-5,1,STONE)
Block(1,-5,2,STONE)
Block(1,-5,3,STONE)
Block(1,-4,-3,STONE)
Block(1,-4,-2,STONE)
Block(1,-4,-1,STONE)
Block(1,-4,0,STONE)
Block(1,-4,1,STONE)
Block(1,-4,2,STONE)
Block(1,-4,3,STONE)
Block(1,-3,-3,STONE)
Block(1,-3,-2,STONE)
Block(1,-3,-1,STONE)
Block(1,-3,0,STONE)
Block(1,-3,1,STONE)
Block(1,-3,2,STONE)
Block(1,-3,3,STONE)
Block(1,-3,4,STONE)
Block(1,-2,-3,STONE)
Block(1,-2,-2,STONE)
Block(1,-2,-1,STONE)
Block(1,-2,0,STONE)
Block(1,-2,1,STONE)
Block(1,-2,2,STONE)
Block(1,-2,3,STONE)
Block(1,-2,4,STONE)
Block(1,-2,5,STONE)
Block(1,-1,-3,STONE)
Block(1,-1,-2,STONE)
Block(1,-1,-1,STONE)
Block(1,-1,0,STONE)
Block(1,-1,1,STONE)
Block(1,-1,2,STONE)
Block(1,-1,3,STONE)
Block(1,-1,4,STONE)
Block(1,-1,5,STONE)
Block(1,-1,6,STONE)
Block(1,0,-2,STONE)
Block(1,0,-1,STONE)
Block(1,0,0,STONE)
Block(1,0,1,STONE)
Block(1,0,2,STONE)
Block(1,0,3,STONE)
Block(1,0,4,STONE)
Block(1,0,5,STONE)
Block(1,0,6,STONE)
Block(1,1,-1,STONE)
Block(1,1,0,STONE)
Block(1,1,1,STONE)
Block(1,1,2,STONE)
Block(1,1,3,STONE)
Block(1,1,4,STONE)
Block(1,2,-1,STONE)
Block(1,2,2,STONE)
Block(1,2,3,STONE)
Block(1,2,4,STONE)
Block(1,3,-1,STONE)
Block(1,3,2,STONE)
Block(1,3,3,STONE)
Block(1,4,2,STONE)
Block(1,4,3,STONE)
Block(1,5,1,STONE)
Block(1,5,2,STONE)
Block(1,5,3,STONE)
Block(1,6,0,STONE)
Block(1,6,1,STONE)
Block(1,6,2,STONE)
Block(1,7,0,STONE)
Block(1,7,1,STONE)
Block(1,7,2,DIRT)
Block(1,8,0,STONE)
Block(1,8,1,DIRT)
Block(1,8,2,GRASS)
Block(1,9,0,DIRT)
Block(1,9,1,DIRT)
Block(1,10,0,GRASS)
Block(1,10,1,DIRT)
Block(1,11,1,GRASS)
Block(2,-11,0,STONE)
Block(2,-11,1,STONE)
Block(2,-11,2,STONE)
Block(2,-10,-1,STONE)
Block(2,-10,0,STONE)
Block(2,-10,1,STONE)
Block(2,-10,2,STONE)
Block(2,-9,-1,STONE)
Block(2,-9,0,STONE)
Block(2,-9,1,STONE)
Block(2,-9,2,STONE)
Block(2,-8,-2,STONE)
Block(2,-8,-1,STONE)
Block(2,-8,0,STONE)
Block(2,-8,1,STONE)
Block(2,-8,2,STONE)
Block(2,-8,3,STONE)
Block(2,-7,-2,STONE)
Block(2,-7,-1,STONE)
Block(2,-7,0,STONE)
Block(2,-7,1,STONE)
Block(2,-7,2,STONE)
Block(2,-7,3,STONE)
Block(2,-6,-2,STONE)
Block(2,-6,-1,STONE)
Block(2,-6,0,STONE)
Block(2,-6,1,STONE)
Block(2,-6,2,STONE)
Block(2,-6,3,STONE)
Block(2,-5,-2,STONE)
Block(2,-5,-1,STONE)
Block(2,-5,0,STONE)
Block(2,-5,1,STONE)
Block(2,-5,2,STONE)
Block(2,-5,3,STONE)
Block(2,-4,-3,STONE)
Block(2,-4,-2,STONE)
Block(2,-4,-1,STONE)
Block(2,-4,0,STONE)
Block(2,-4,1,STONE)
Block(2,-4,2,STONE)
Block(2,-4,3,STONE)
Block(2,-4,4,STONE)
Block(2,-3,-3,STONE)
Block(2,-3,-2,STONE)
Block(2,-3,-1,STONE)
Block(2,-3,0,STONE)
Block(2,-3,1,STONE)
Block(2,-3,2,STONE)
Block(2,-3,3,STONE)
Block(2,-3,4,STONE)
Block(2,-2,-3,STONE)
Block(2,-2,-2,STONE)
Block(2,-2,-1,STONE)
Block(2,-2,0,STONE)
Block(2,-2,1,STONE)
Block(2,-2,2,STONE)
Block(2,-2,3,STONE)
Block(2,-2,4,STONE)
Block(2,-2,5,STONE)
Block(2,-1,-3,STONE)
Block(2,-1,-2,STONE)
Block(2,-1,-1,STONE)
Block(2,-1,0,STONE)
Block(2,-1,1,STONE)
Block(2,-1,2,STONE)
Block(2,-1,3,STONE)
Block(2,-1,4,STONE)
Block(2,-1,5,STONE)
Block(2,-1,6,STONE)
Block(2,0,-2,STONE)
Block(2,0,-1,STONE)
Block(2,0,0,STONE)
Block(2,0,1,STONE)
Block(2,0,2,STONE)
Block(2,0,3,STONE)
Block(2,0,4,STONE)
Block(2,0,5,STONE)
Block(2,0,6,STONE)
Block(2,1,-2,STONE)
Block(2,1,-1,STONE)
Block(2,1,0,STONE)
Block(2,1,1,STONE)
Block(2,1,2,STONE)
Block(2,1,3,STONE)
Block(2,1,4,STONE)
Block(2,1,5,STONE)
Block(2,2,-2,STONE)
Block(2,2,-1,STONE)
Block(2,2,0,STONE)
Block(2,2,1,STONE)
Block(2,2,2,STONE)
Block(2,2,3,STONE)
Block(2,2,4,STONE)
Block(2,3,-2,STONE)
Block(2,3,-1,STONE)
Block(2,3,0,STONE)
Block(2,3,1,STONE)
Block(2,3,2,STONE)
Block(2,3,3,STONE)
Block(2,3,4,STONE)
Block(2,4,-2,DIRT)
Block(2,4,-1,STONE)
Block(2,4,0,STONE)
Block(2,4,1,STONE)
Block(2,4,2,STONE)
Block(2,4,3,STONE)
Block(2,5,-2,GRASS)
Block(2,5,-1,STONE)
Block(2,5,0,STONE)
Block(2,5,1,STONE)
Block(2,5,2,STONE)
Block(2,5,3,STONE)
Block(2,6,-1,STONE)
Block(2,6,0,STONE)
Block(2,6,1,STONE)
Block(2,6,2,STONE)
Block(2,6,3,DIRT)
Block(2,7,-1,STONE)
Block(2,7,0,STONE)
Block(2,7,1,STONE)
Block(2,7,2,DIRT)
Block(2,7,3,GRASS)
Block(2,8,-1,DIRT)
Block(2,8,0,DIRT)
Block(2,8,1,STONE)
Block(2,8,2,DIRT)
Block(2,9,-1,GRASS)
Block(2,9,0,DIRT)
Block(2,9,1,STONE)
Block(2,9,2,DIRT)
Block(2,10,0,DIRT)
Block(2,10,1,STONE)
Block(2,10,2,DIRT)
Block(2,11,0,GRASS)
Block(2,11,1,GRASS)
Block(2,11,2,GRASS)
Block(3,-11,-1,STONE)
Block(3,-11,0,STONE)
Block(3,-11,1,STONE)
Block(3,-11,2,STONE)
Block(3,-10,-1,STONE)
Block(3,-10,0,STONE)
Block(3,-10,1,STONE)
Block(3,-10,2,STONE)
Block(3,-9,-1,STONE)
Block(3,-9,0,STONE)
Block(3,-9,1,STONE)
Block(3,-9,2,STONE)
Block(3,-9,3,STONE)
Block(3,-8,-1,STONE)
Block(3,-8,0,STONE)
Block(3,-8,1,STONE)
Block(3,-8,2,STONE)
Block(3,-8,3,STONE)
Block(3,-7,-1,STONE)
Block(3,-7,0,STONE)
Block(3,-7,1,STONE)
Block(3,-7,2,STONE)
Block(3,-7,3,STONE)
Block(3,-6,-1,STONE)
Block(3,-6,0,STONE)
Block(3,-6,1,STONE)
Block(3,-6,2,STONE)
Block(3,-6,3,STONE)
Block(3,-5,-2,STONE)
Block(3,-5,-1,STONE)
Block(3,-5,0,STONE)
Block(3,-5,1,STONE)
Block(3,-5,2,STONE)
Block(3,-5,3,STONE)
Block(3,-4,-2,STONE)
Block(3,-4,-1,STONE)
Block(3,-4,0,STONE)
Block(3,-4,1,STONE)
Block(3,-4,2,STONE)
Block(3,-4,3,STONE)
Block(3,-4,4,STONE)
Block(3,-3,-2,STONE)
Block(3,-3,-1,STONE)
Block(3,-3,0,STONE)
Block(3,-3,1,STONE)
Block(3,-3,2,STONE)
Block(3,-3,3,STONE)
Block(3,-3,4,STONE)
Block(3,-2,-2,STONE)
Block(3,-2,-1,STONE)
Block(3,-2,0,STONE)
Block(3,-2,1,STONE)
Block(3,-2,2,STONE)
Block(3,-2,3,STONE)
Block(3,-2,4,STONE)
Block(3,-2,5,STONE)
Block(3,-1,-2,STONE)
Block(3,-1,-1,STONE)
Block(3,-1,0,STONE)
Block(3,-1,1,STONE)
Block(3,-1,2,STONE)
Block(3,-1,3,STONE)
Block(3,-1,4,STONE)
Block(3,-1,5,STONE)
Block(3,-1,6,STONE)
Block(3,0,-2,STONE)
Block(3,0,-1,STONE)
Block(3,0,0,STONE)
Block(3,0,1,STONE)
Block(3,0,2,STONE)
Block(3,0,3,STONE)
Block(3,0,4,STONE)
Block(3,0,5,STONE)
Block(3,0,6,STONE)
Block(3,1,-2,STONE)
Block(3,1,-1,STONE)
Block(3,1,0,STONE)
Block(3,1,1,STONE)
Block(3,1,2,STONE)
Block(3,1,3,STONE)
Block(3,1,4,STONE)
Block(3,1,5,STONE)
Block(3,2,-1,STONE)
Block(3,2,0,STONE)
Block(3,2,1,STONE)
Block(3,2,2,STONE)
Block(3,2,3,STONE)
Block(3,2,4,STONE)
Block(3,3,-1,STONE)
Block(3,3,0,STONE)
Block(3,3,1,STONE)
Block(3,3,2,STONE)
Block(3,3,3,STONE)
Block(3,3,4,STONE)
Block(3,4,-1,STONE)
Block(3,4,0,STONE)
Block(3,4,1,STONE)
Block(3,4,2,STONE)
Block(3,4,3,STONE)
Block(3,5,-1,DIRT)
Block(3,5,0,STONE)
Block(3,5,1,STONE)
Block(3,5,2,STONE)
Block(3,5,3,STONE)
Block(3,6,-1,GRASS)
Block(3,6,0,DIRT)
Block(3,6,1,STONE)
Block(3,6,2,STONE)
Block(3,6,3,STONE)
Block(3,7,0,STONE)
Block(3,7,1,STONE)
Block(3,7,2,STONE)
Block(3,7,3,DIRT)
Block(3,8,0,DIRT)
Block(3,8,1,STONE)
Block(3,8,2,DIRT)
Block(3,8,3,GRASS)
Block(3,9,0,GRASS)
Block(3,9,1,DIRT)
Block(3,9,2,DIRT)
Block(3,10,1,DIRT)
Block(3,10,2,GRASS)
Block(3,11,1,GRASS)
Block(4,-11,0,STONE)
Block(4,-11,1,STONE)
Block(4,-10,0,STONE)
Block(4,-10,1,STONE)
Block(4,-9,0,STONE)
Block(4,-9,1,STONE)
Block(4,-9,2,STONE)
Block(4,-8,0,STONE)
Block(4,-8,1,STONE)
Block(4,-8,2,STONE)
Block(4,-7,0,STONE)
Block(4,-7,1,STONE)
Block(4,-7,2,STONE)
Block(4,-6,0,STONE)
Block(4,-6,1,STONE)
Block(4,-6,2,STONE)
Block(4,-6,3,STONE)
Block(4,-5,0,STONE)
Block(4,-5,1,STONE)
Block(4,-5,2,STONE)
Block(4,-5,3,STONE)
Block(4,-4,-1,STONE)
Block(4,-4,0,STONE)
Block(4,-4,1,STONE)
Block(4,-4,2,STONE)
Block(4,-4,3,STONE)
Block(4,-3,-1,STONE)
Block(4,-3,0,STONE)
Block(4,-3,1,STONE)
Block(4,-3,2,STONE)
Block(4,-3,3,STONE)
Block(4,-3,4,STONE)
Block(4,-2,-2,STONE)
Block(4,-2,-1,STONE)
Block(4,-2,0,STONE)
Block(4,-2,1,STONE)
Block(4,-2,2,STONE)
Block(4,-2,3,STONE)
Block(4,-2,4,STONE)
Block(4,-1,-2,STONE)
Block(4,-1,-1,STONE)
Block(4,-1,0,STONE)
Block(4,-1,1,STONE)
Block(4,-1,2,STONE)
Block(4,-1,3,STONE)
Block(4,-1,4,STONE)
Block(4,-1,5,STONE)
Block(4,0,-2,STONE)
Block(4,0,-1,STONE)
Block(4,0,0,STONE)
Block(4,0,1,STONE)
Block(4,0,2,STONE)
Block(4,0,3,STONE)
Block(4,0,4,STONE)
Block(4,0,5,STONE)
Block(4,1,-1,STONE)
Block(4,1,0,STONE)
Block(4,1,1,STONE)
Block(4,1,2,STONE)
Block(4,1,3,STONE)
Block(4,1,4,STONE)
Block(4,2,-1,STONE)
Block(4,2,0,STONE)
Block(4,2,1,STONE)
Block(4,2,2,STONE)
Block(4,2,3,STONE)
Block(4,2,4,STONE)
Block(4,3,-1,STONE)
Block(4,3,0,STONE)
Block(4,3,1,STONE)
Block(4,3,2,STONE)
Block(4,3,3,STONE)
Block(4,4,0,STONE)
Block(4,4,1,STONE)
Block(4,4,2,STONE)
Block(4,4,3,STONE)
Block(4,5,0,STONE)
Block(4,5,1,STONE)
Block(4,5,2,STONE)
Block(4,5,3,STONE)
Block(4,6,0,STONE)
Block(4,6,1,STONE)
Block(4,6,2,STONE)
Block(4,7,0,DIRT)
Block(4,7,1,DIRT)
Block(4,7,2,DIRT)
Block(4,8,0,GRASS)
Block(4,8,1,DIRT)
Block(4,8,2,GRASS)
Block(4,9,1,DIRT)
Block(4,10,1,GRASS)
Block(5,-8,1,STONE)
Block(5,-7,1,STONE)
Block(5,-6,1,STONE)
Block(5,-5,0,STONE)
Block(5,-5,1,STONE)
Block(5,-5,2,STONE)
Block(5,-4,0,STONE)
Block(5,-4,1,STONE)
Block(5,-4,2,STONE)
Block(5,-3,0,STONE)
Block(5,-3,1,STONE)
Block(5,-3,2,STONE)
Block(5,-3,3,STONE)
Block(5,-2,-1,STONE)
Block(5,-2,0,STONE)
Block(5,-2,1,STONE)
Block(5,-2,2,STONE)
Block(5,-2,3,STONE)
Block(5,-2,4,STONE)
Block(5,-1,-2,STONE)
Block(5,-1,-1,STONE)
Block(5,-1,0,STONE)
Block(5,-1,1,STONE)
Block(5,-1,2,STONE)
Block(5,-1,3,STONE)
Block(5,-1,4,STONE)
Block(5,0,-2,STONE)
Block(5,0,-1,STONE)
Block(5,0,0,STONE)
Block(5,0,1,STONE)
Block(5,0,2,STONE)
Block(5,0,3,STONE)
Block(5,0,4,STONE)
Block(5,1,-1,STONE)
Block(5,1,0,STONE)
Block(5,1,1,STONE)
Block(5,1,2,STONE)
Block(5,1,3,STONE)
Block(5,2,0,STONE)
Block(5,2,1,STONE)
Block(5,2,2,STONE)
Block(5,3,0,STONE)
Block(5,3,1,STONE)
Block(5,3,2,STONE)
Block(5,4,0,STONE)
Block(5,4,1,STONE)
Block(5,4,2,STONE)
Block(5,5,1,STONE)
Block(5,6,1,DIRT)
Block(5,7,1,GRASS)
#######################################################################
# +-----------------------------------------------------------------+ #
# | BO3 checks | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)
# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.
# Examples:
# BlockCheck(0,-1,0,GRASS,DIRT) Require grass or dirt just below the object
# BlockCheck(0,-1,0,Solid) Require any solid block just below the object
# BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object
# BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object
# BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object
# LightCheck(0,0,0,0,1) Require almost complete darkness just below the object
#######################################################################
# +-----------------------------------------------------------------+ #
# | Branches | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.
# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank
# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(9,0,17,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-7,0,1,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(9,0,9,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(9,0,-21,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-9,0,9,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(0,0,9,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-9,0,-9,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(0,0,-9,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(12,0,0,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-10,0,0,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(12,0,8,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(15,0,-4,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-10,0,18,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(0,0,8,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-13,0,-11,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)
WeightedBranch(-2,0,-13,CopyRubble1,NORTH,10,CopyRubble2,NORTH,10,CopyRubble3,NORTH,10,CopyRubble4,NORTH,10,CopyRubble5,NORTH,10,CopyRubble6,NORTH,10,100)