# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General configuration ########################################################################################################## general { # If this is >= 1 then the protection data will be synced to the client with this frequency (in ticks). This makes protection cleaner at the cost of network traffic I:clientSideProtection=-1 # If this is true then the protection wand will prevent ALL kind of interaction with protected blocks. If this is false then only block breaking is prevented B:interactionProtection=false # Set this to false if you don't want the durability bar for wands using RF B:showDurabilityBarForRF=true } movingblacklist { D:tile.blockAiry=20.0 D:tile.invisibleShieldBlock=-1.0 D:tile.mobSpawner=5.0 D:tile.shieldBlock=-1.0 D:tile.shieldBlock2=-1.0 D:tile.shieldBlock3=-1.0 D:tile.solidShieldBlock=-1.0 } ########################################################################################################## # wandsettings #--------------------------------------------------------------------------------------------------------# # Wand configuration ########################################################################################################## wandsettings { # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:acceleration_wand_availability=2 # Factor to apply to the cost when this wand is used by a fake player (a machine). Set to -1 to disable its use this way D:acceleration_wand_fakePlayerFactor=1.0 # If true this wand will be less effective for fake players B:acceleration_wand_lessEffectiveForFakePlayer=false # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:acceleration_wand_lootRarity=2 # Maximum durability for this wand I:acceleration_wand_maxdurability=0 # Maximum RF this wand can hold I:acceleration_wand_maxrf=0 # How much RF this wand should consume on usage I:acceleration_wand_needsrf=0 # How much levels this wand should consume on usage I:acceleration_wand_needsxp=5 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:building_wand_availability=3 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:building_wand_lootRarity=3 # Maximum durability for this wand I:building_wand_maxdurability=0 # Maximum RF this wand can hold I:building_wand_maxrf=0 # How much RF this wand should consume on usage I:building_wand_needsrf=0 # How much levels this wand should consume on usage I:building_wand_needsxp=1 # Allow capturing hostile mobs B:capturing_wand_allowHostile=true # Allow capturing passive mobs B:capturing_wand_allowPassive=true # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:capturing_wand_availability=2 # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used) D:capturing_wand_diffcultyAdd=1.0 # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used) D:capturing_wand_difficultyMult=0.0 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:capturing_wand_lootRarity=3 # Maximum durability for this wand I:capturing_wand_maxdurability=0 # Maximum RF this wand can hold I:capturing_wand_maxrf=0 # How much RF this wand should consume on usage I:capturing_wand_needsrf=0 # How much levels this wand should consume on usage I:capturing_wand_needsxp=10 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:displacement_wand_availability=3 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:displacement_wand_lootRarity=3 # Max hardness this block can move.) D:displacement_wand_maxHardness=50.0 # Maximum durability for this wand I:displacement_wand_maxdurability=0 # Maximum RF this wand can hold I:displacement_wand_maxrf=0 # How much RF this wand should consume on usage I:displacement_wand_needsrf=0 # How much levels this wand should consume on usage I:displacement_wand_needsxp=1 # Allow freeze hostile mobs B:freezing_wand_allowHostile=true # Allow freeze passive mobs B:freezing_wand_allowPassive=true # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:freezing_wand_availability=2 # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used) D:freezing_wand_diffcultyAdd=1.0 # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used) D:freezing_wand_difficultyMult=0.0 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:freezing_wand_lootRarity=0 # Maximum durability for this wand I:freezing_wand_maxdurability=0 # Maximum RF this wand can hold I:freezing_wand_maxrf=0 # How much RF this wand should consume on usage I:freezing_wand_needsrf=0 # How much levels this wand should consume on usage I:freezing_wand_needsxp=10 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:illumination_wand_availability=3 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:illumination_wand_lootRarity=6 # Maximum durability for this wand I:illumination_wand_maxdurability=0 # Maximum RF this wand can hold I:illumination_wand_maxrf=0 # How much RF this wand should consume on usage I:illumination_wand_needsrf=0 # How much levels this wand should consume on usage I:illumination_wand_needsxp=3 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:master_protection_wand_availability=1 # How far around the player protected blocks will be hilighted I:master_protection_wand_blockShowRadius=10 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:master_protection_wand_lootRarity=0 # Maximum durability for this wand I:master_protection_wand_maxdurability=0 # The maximum number of blocks to protect with this wand (set to 0 for no maximum) I:master_protection_wand_maximumProtectedBlocks=0 # Maximum RF this wand can hold I:master_protection_wand_maxrf=0 # How much RF this wand should consume on usage I:master_protection_wand_needsrf=0 # How much levels this wand should consume on usage I:master_protection_wand_needsxp=0 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:moving_wand_availability=3 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:moving_wand_lootRarity=5 # Max hardness this block can move.) D:moving_wand_maxHardness=50.0 # Maximum durability for this wand I:moving_wand_maxdurability=0 # Maximum RF this wand can hold I:moving_wand_maxrf=0 # How much RF this wand should consume on usage I:moving_wand_needsrf=0 # How much levels this wand should consume on usage I:moving_wand_needsxp=3 # Distance at which to place blocks in 'in-air' mode I:moving_wand_placeDistance=4 # Allow freeze hostile mobs B:potion_wand_allowHostile=true # Allow freeze passive mobs B:potion_wand_allowPassive=true # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:potion_wand_availability=2 # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used) D:potion_wand_diffcultyAdd=1.0 # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used) D:potion_wand_difficultyMult=0.0 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:potion_wand_lootRarity=3 # Maximum durability for this wand I:potion_wand_maxdurability=0 # Maximum RF this wand can hold I:potion_wand_maxrf=0 # How much RF this wand should consume on usage I:potion_wand_needsrf=0 # How much levels this wand should consume on usage I:potion_wand_needsxp=10 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:protection_wand_availability=2 # How far around the player protected blocks will be hilighted I:protection_wand_blockShowRadius=10 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:protection_wand_lootRarity=1 # Maximum durability for this wand I:protection_wand_maxdurability=0 # The maximum number of blocks to protect with this wand (set to 0 for no maximum) I:protection_wand_maximumProtectedBlocks=16 # Maximum RF this wand can hold I:protection_wand_maxrf=0 # How much RF this wand should consume on usage I:protection_wand_needsrf=0 # How much levels this wand should consume on usage I:protection_wand_needsxp=50 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:swapping_wand_availability=3 # How far away the hardness can be to allow swapping (100 means basically everything allowed) D:swapping_wand_hardnessDistance=35.0 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:swapping_wand_lootRarity=5 # Maximum durability for this wand I:swapping_wand_maxdurability=0 # Maximum RF this wand can hold I:swapping_wand_maxrf=0 # How much RF this wand should consume on usage I:swapping_wand_needsrf=0 # How much levels this wand should consume on usage I:swapping_wand_needsxp=1 # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal) I:teleportation_wand_availability=3 # How rare should this wand be in chests? Lower is more rare (0 is not in chests) I:teleportation_wand_lootRarity=6 # Maximum teleportation distance I:teleportation_wand_maxdist=30 # Maximum durability for this wand I:teleportation_wand_maxdurability=0 # Maximum RF this wand can hold I:teleportation_wand_maxrf=0 # How much RF this wand should consume on usage I:teleportation_wand_needsrf=0 # How much levels this wand should consume on usage I:teleportation_wand_needsxp=4 # Volume of the teleportation sound (set to 0 to disable) D:teleportation_wand_volume=1.0 }