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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2024-12-20 12:54:34 +00:00

Initial config added

This commit is contained in:
Adam Dodman 2017-05-08 17:32:05 +01:00
parent ff66ed12f8
commit cbb29f50f3
238 changed files with 38269 additions and 1 deletions

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*.jar

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"options.txt", "options.txt",
"optionsshaders.txt", "optionsshaders.txt",
"journeymap/*", "journeymap/*",
"config/BetterAchievements/*.dat" "config/BetterAchievements/*.dat",
"TooManyGravesData/*",
"logs/*"
], ],
"exclude" : [ ] "exclude" : [ ]
}, },

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# Configuration file
automation {
I:formationPlaneEntityLimit=128
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=20000
I:wirelessTerminal=1600000
}
client {
# Possible Values: AE, EU, RF
S:PowerUnit=AE
# Possible Values: AUTOSEARCH, MANUAL_SEARCH, JEI_AUTOSEARCH, JEI_MANUAL_SEARCH
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInJEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=256
I:Singularity=256000
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
features {
world {
B:CertusOre=true
B:CertusQuartzWorldGen=true
B:ChargedCertusOre=true
B:Charger=true
B:ChestLoot=true
B:CrystalGrowthAccelerator=true
B:DecorativeLights=true
B:DecorativeQuartzBlocks=true
B:Flour=true
B:GrindStone=true
B:Inscriber=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
networkfeatures {
B:Channels=true
B:PowerGen=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CableAnchor=true
B:CraftingTerminal=true
B:ExportBus=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:Interface=true
B:LevelEmitter=true
B:P2PTunnel=true
B:Panels=true
B:PartConversionMonitor=true
B:QuartzFiber=true
B:StorageBus=true
B:StorageMonitor=true
B:Terminal=true
B:ToggleBus=true
}
portablecell {
B:PortableCell=true
}
storage {
B:Condenser=true
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
}
networktool {
B:MemoryCard=true
B:NetworkTool=true
}
cables {
B:CoveredCables=true
B:GlassCables=true
B:SmartCables=true
}
energy {
B:EnergyAcceptor=true
B:EnergyCells=true
}
highercapacity {
B:DenseCables=true
B:DenseEnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelFluids=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRF=true
B:P2PTunnelRedstone=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
B:MolecularAssembler=true
B:Patterns=true
}
upgrades {
B:AdvancedCards=true
B:BasicCards=true
B:ViewCell=true
}
materials {
B:Certus=true
B:Cores=true
B:CrystalSeeds=true
B:Dusts=true
B:Fluix=true
B:MatterBall=true
B:Nuggets=true
B:Presses=true
B:PrintedCircuits=true
B:Processors=true
B:PureCrystals=true
B:Silicon=true
}
commands {
B:ChunkLoggerTrace=false
}
}
general {
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
B:removeCrashingItemsOnLoad=false
}
##########################################################################################################
# grindstone
#--------------------------------------------------------------------------------------------------------#
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
##########################################################################################################
grindstone {
# Blacklists the exact oredict name from being handled by any recipe.
S:blacklist <
>
# The list of types to handle. Specify without a prefix like ore or dust.
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
CertusQuartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
# Chance to actually get an output with stacksize > 1.
D:oreDoublePercentage=90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:JustEnoughItems=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:OpenComputers=AUTO
S:Railcraft=AUTO
S:RedstoneFluxPower-Items=AUTO
S:RedstoneFluxPower-Tiles=AUTO
S:TheOneProbe=AUTO
S:Waila=AUTO
}
##########################################################################################################
# orecamouflage
#--------------------------------------------------------------------------------------------------------#
# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes.
##########################################################################################################
orecamouflage {
# OreDictionary Names: dustWheat
B:Flour=true
# OreDictionary Names: dustGold
B:GoldDust=true
# OreDictionary Names: dustIron
B:IronDust=true
# OreDictionary Names: nuggetIron
B:IronNugget=true
# OreDictionary Names: itemSilicon
B:Silicon=true
}
powerratios {
D:"Forge Energy"=0.5
D:IC2=2.0
D:UsageMultiplier=1.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageBiomeID=40
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:Charger.max=120
I:Charger.min=10
I:ExportBus.max=60
I:ExportBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LightTunnel.max=120
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:StorageBus.max=60
I:StorageBus.min=5
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
##########################################################################################################
wireless {
D:wirelessBaseCost=8.0
D:wirelessBaseRange=16.0
D:wirelessBoosterExp=1.5
D:wirelessBoosterRangeMultiplier=1.0
D:wirelessCostMultiplier=1.0
D:wirelessTerminalDrainMultiplier=1.0
}
worldgen {
D:meteoriteClusterChance=0.1
I:meteoriteDimensionWhitelist <
0
>
I:meteoriteMaximumSpawnHeight=180
I:minMeteoriteDistance=707
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}

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# Configuration file
cache {
S:digest=a231465eed2b36affc4e593236e6487d
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
}
general {
# Will output more detailed information into the CSV like corresponding items [default: false]
B:enableAdditionalInfo=false
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
B:enableForceRefresh=false
# If true, the custom recipes are enabled. Acts as a master switch. [default: true]
B:enabled=true
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
B:exportItemNames=true
}

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# Configuration file
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1494259247235
}
channel {
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
S:level=Beta
}
client {
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
B:changelog=true
# If true, the player is getting a notification, that a new version is available. [default: true]
B:notify=true
}
general {
# If true, the version checker is enabled. Acts as a master switch. [default: true]
B:enabled=true
}

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<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>Custom Recipes</title>
<link rel="shortcut icon" type="image/x-icon"
href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACSSURBVDhPlZHLDYAwDEO7DWcunLsAWzBIN+toQS6xiNr0Z8kSafMeQoRRrvMQVMe9AMw5l25LLLwtsXCMsXRZUsPec1fiwY9IqT1DGwkuvTf2BNxX/BPgYvUTeKb4L7ALXBrdKd7+tnr2zjAr/mUkmcJMvVh/AtqFGSuxglvOOcxQYgXLMAOAgm2YSSkJqqOTEF4xoGOuk3A5dwAAAABJRU5ErkJggg==">
<style type="text/css">
body {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
max-width: 80ch;
}
div#content {
/*position: relative;*/
/*left: 25%;*/
max-width: 1000px;
margin: 0 auto;
padding: 15px;
display: block;
}
div#content li {
margin-bottom: 0.4em;
word-wrap: break-word;
}
code {
font-size: 13px;
white-space: pre-wrap;
padding: 1px 5px;
font-family: Consolas,Menlo,Monaco,Lucida Console,Liberation Mono,DejaVu Sans Mono,Bitstream Vera Sans Mono,Courier New,monospace,sans-serif;
background-color: #eee;
margin: 0;
border: 0;
word-wrap: break-word;
line-height: 13px;
}
nav {
float: right;
width: 40%;
background: #eeeeee;
font-size: 0.8em;
padding-left: 15px;
margin: 0 0 0.5em 0.5em;
max-height: 200px;
word-wrap: break-word;
display: block;
overflow: auto;
}
h1, h2, h3, h4 {
margin-top: 20px;
margin-bottom: 10px;
line-height: 1.1;
}
h1 {
font-size: 36px;
font-weight: 500;
}
pre {
border: 1px solid #CCC;
background-color: #f6f6f2;
word-wrap: normal;
overflow: auto;
font-size: 13px;
padding: 5px;
width: auto;
max-height: 600px;
margin-bottom: 1em;
font-family: Consolas, Menlo, Monaco, Lucida Console, Liberation Mono, DejaVu Sans Mono, Bitstream Vera Sans Mono, Courier New, monospace, sans-serif;
display: block;
white-space: pre;
line-height: 1.3;
border-spacing: 2px;
text-align: left;
color: #222;
max-width: 1024px;
}
blockquote {
margin: 0 0 10px;
padding: 10px;
background-color: #fff9e3;
border-left: 2px solid #ffeb8e;
quotes: none;
line-height: 1.3;
max-width: 1024px;
}
a {
color: #0c65a5;
cursor: pointer;
margin: 0;
padding: 0;
border: 0;
font-size: 100%;
line-height: 1.3;
}
a:hover {
color: #30a7fc;
text-decoration: none;
}
</style>
</head>
<body>
<div id="content">
<div id="header">
<h1>Custom Recipes</h1>
</div>
<div id="body">
<nav role="navigation">
<h2>Navigation</h2>
<ul>
<li><a href="#introduction">Introduction</a></li>
<li><a href="#auto-generation">Auto-Generation</a></li>
<li><a href="#modification">Recipe Modification</a></li>
<ul>
<li><a href="#item-references">Item References</a></li>
<li><a href="#recipe-types">Recipe Types</a></li>
<ul>
<li><a href="#shapeless">Shapeless</a></li>
<li><a href="#spahed">Shaped</a></li>
<li><a href="#smelt">Smelt</a></li>
<li><a href="#grind">Grind</a></li>
<li><a href="#grindfz">Grindfz</a></li>
<li><a href="#mekcrusher">Mekcrusher</a></li>
<li><a href="#mekechamber">Mekechamber</a></li>
<li><a href="#hccrusher">Hccrusher</a></li>
<li><a href="#crusher">Crusher</a></li>
<li><a href="#macerator">Macerator</a></li>
<li><a href="#pulverizer">Pulverizer</a></li>
<li><a href="#inscribe">Inscribe</a></li>
<li><a href="#press">Press</a></li>
</ul>
<li><a href="#recipe-function">Recipe Function</a></li>
<ul>
<li><a href="#alias">Alias</a></li>
<li><a href="#ore">Ore</a></li>
<li><a href="#group">Group</a></li>
<li><a href="#import">Import</a></li>
</ul>
</ul>
</ul>
</nav>
<h2 id="introduction">Introduction</h2>
<p>This file is the README of Applied Energistics 2 for Custom Recipes. Applied Energistics 2 is extremely configurable and supports 100% customize-able
recipes if desired. This page will direct you on how to get started. The entry file for the recipe system is <code>index.recipe</code>.</p>
<h2 id="auto-generation">Auto-Generation</h2>
<p>AE2 will generate 2 folders in your AE2 configuration folder <code>config/AppliedEneristics2/</code>. One is <code>generated-recipes/</code> and the other is <code>user-recipes/</code>. Recipes will be automatically exported from AE2 into <code>generated-recipes/</code> on every start-up containing always the latest valid recipes. </p>
<blockquote>
You require file system permissions to generate the folders. Recipes will be loaded directly from AE2 if user has no permissions.
</blockquote>
<h2 id="recipe-modification">Recipe Modification</h2>
<p>You can modify the recipes by copying over the recipes from <code>generated-recipes/</code> into <code>user-recipes/</code>. You do <b>not</b> need to copy over all files, but the ones you will be changing. AE2 will prefer loading a user recipe if one would replace a generated recipe.</p>
<p>That way changed recipes by us are not overwriting your modified files.</p>
<h3 id="item-references">Item References</h3>
<p>In Minecraft each item is referenced by a namespace and a name, for example all of minecrafts items use the namespace <code>minecraft</code>. A glass block would be <code>minecraft:glass</code>.</p>
<p>The recipe system also exposes access to the oredictionary via a namespace, so you can use <code>oredictionary:glass</code> to use any type of glass.</p>
<h3 id="recipe-types">Recipe Types</h3>
<p>Different recipe types are there to interface with specific machines or mods. Use a <code>,</code> to add a new row to the recipe.</p>
<h4 id="shapeless">Shapeless</h4>
<ul>
<li>crafted in a minecraft crafting table</li>
<li>can take any shape as long as the inputs are correct</li>
<li>takes up to 9 items as input</li>
<li>outputs a single item as output, optionally with quantity</li>
<li>Example: <code>Log -> Planks</code> recipe</li>
<li>
AE2: <br />
<code>shapeless = minecraft:log -> 4 minecraft:planks</code>
</li>
</ul>
<h4 id="shaped">Shaped</h4>
<ul>
<li>crafted in a minecraft crafting table</li>
<li>requires the specific shape</li>
<li>takes up to 9 items as input</li>
<li>outputs a single item as output, optionally with quantity</li>
<li>Example: <code>8 Cobblestone -> Furnace</code> recipe</li>
<li>
AE2:
<pre>shaped =
minecraft:cobblestone minecraft:cobblestone minecraft:cobblestone,
minecraft:cobblestone _ minecraft:cobblestone,
minecraft:cobblestone minecraft:cobblestone minecraft:cobblestone
-> minecraft:furnace</pre>
</li>
</ul>
<h4 id="smelt">Smelt</h4>
<ul>
<li>items to be burned in furnaces</li>
<li>takes 1 item as input</li>
<li>takes 1 item as output, optionally with quantity</li>
<li>Example: <code>Log -> Charcoal</code> recipe</li>
<li>
AE2: <br />
<code>smelt = minecraft:log -> minecraft:coal:1</code>
</li>
</ul>
<h4 id="grind">Grind</h4>
<ul>
<li>items to be grinded in the grindstone</li>
<li>takes 1 item as input</li>
<li>takes 1 item as output, optionally with quantity</li>
<li>Example: <code>Gravel -> Flint</code> recipe</li>
<li>
AE2: <br />
<code>grind = minecraft:gravel -> minecraft:flint</code>
</li>
</ul>
<h4 id="grindfz">Grindfz</h4>
<p>Same as <code>grind</code> for Factorization Grinder</p>
<h4 id="mekcrusher">Mekcrusher</h4>
<p>Same as <code>grind</code> for Mekanism Crusher</p>
<h4 id="mekechamber">Mekechamber</h4>
<p>Same as <code>grind</code> for Mekanism Enrichment Chamber</p>
<h4 id="hccrusher">Hccrusher</h4>
<p>Same as <code>grind</code> for HydrauliCraft Crusher</p>
<h4 id="crusher">Crusher</h4>
<p>Same as <code>grind</code> for RailCraft Crusher</p>
<h4 id="macerator">Macerator</h4>
<p>Same as <code>grind</code> for IndustrialCraft Macerator</p>
<h4 id="pulverizer">Pulverizer</h4>
<p>Same as <code>grind</code> for Thermal Expansion Pulverizer</p>
<h4 id="inscribe">Inscribe</h4>
<ul>
<li>used in the AE2 Inscriber</li>
<li>takes 2 or 3 items as input, first item is the center item</li>
<li>takes 1 item as output, optionally with quantity</li>
<li>center item is consumed</li>
<li>
Example: duplicate logic processor plate <br />
<code>Iron Block + Logic Processor Plate -> Logic Processor Plate</code>
</li>
<li>
AE2:
<pre>inscribe =
minecraft:iron_block
appliedenergistics2:ItemMaterial.LogicProcessorPress
-> appliedenergistics2:ItemMaterial.LogicProcessorPress</pre>
</li>
</ul>
<h4 id="press">Press</h4>
<ul>
<li>used in the AE2 Inscriber</li>
<li>takes 2 or 3 items as input, first item is the center item</li>
<li>takes 1 item as output, optionally with quantity</li>
<li>all items are consumed</li>
<li>
Example: create logic processor <br />
<code>Redstone + logic processor print + silicon print -> logic processor</code>
</li>
<li>
AE2:
<pre>press =
minecraft:redstone
appliedenergistics2:ItemMaterial.LogicProcessorPrint
appliedenergistics2:ItemMaterial.SiliconPrint
-> appliedenergistics2:ItemMaterial.LogicProcessor</pre>
</li>
</ul>
<h3 id="recipe-function">Recipe Function</h3>
<p>Adds convenience for easier recipe management.</p>
<h4 id="alias">Alias</h4>
<ul>
<li>creates a shorthand for a longer value</li>
<li>
AE2: alias <code>appliedenergistics2</code> to <code>ae2</code><br />
<code>alias = ae2 -> appliedenergistics2</code>
</li>
<li><code>appliedenergistics2:ItemMaterial.LogicProcessorPrint</code> could be aliased to <code>ae2:ItemMaterial.LogicProcessorPrint</code></li>
</ul>
<h4 id="ore">Ore</h4>
<ul>
<li>lets you add items into an ore dictionary value.</li>
<li>
AE2: add minecraft wool to OreDictionary as <code>blockWool</code><br />
<code>ore = minecraft:wool:* -> blockWool</code>
</li>
<li>oredictioned items can be accessed as <code>oredictionary:blockWool</code> for example</li>
</ul>
<h4 id="group">Group</h4>
<ul>
<li>lets you create a item group for 1 or more inputs</li>
<li>
Example: define a common group for both different AE2 interfaces<br />
<code>Block Interface + Part Interface = Interface</code>
</li>
<li>
AE2: <br />
<code>group = ae2:BlockInterface ae2:ItemPart.Interface -> interface</code>
</li>
<li>
This also enables shortening annoying names for example<br />
<code>group = ae2:ToolNetherQuartzWrench -> wrench</code>
</li>
</ul>
<h4 id="import">Import</h4>
<ul>
<li>lets you load an additional recipe file</li>
<li>this works with subdirectories, but the path needs to be always a relative path to the root recipe directory</li>
<li>
AE2: import all recipes for stairs<br />
<code>import = stairs.recipe</code>
</li>
<li>Any knowledge through <code>alias, ore, group</code> are carried over to the imported file</li>
</ul>
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alias=mc -> minecraft
alias=ae2 -> appliedenergistics2

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shaped=
ae2:quartz_block,
ae2:quartz_block
-> 2 ae2:quartz_pillar
shaped=
ae2:quartz_block ae2:quartz_block
-> 2 ae2:chiseled_quartz_block

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# Raw Storage Blocks
shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz
-> ae2:quartz_block
shaped=
oredictionary:crystalFluix oredictionary:crystalFluix,
oredictionary:crystalFluix oredictionary:crystalFluix
-> ae2:fluix_block
# Pure Storage Blocks
shaped=
ae2:material.PurifiedNetherQuartzCrystal ae2:material.PurifiedNetherQuartzCrystal ae2:material.PurifiedNetherQuartzCrystal,
ae2:material.PurifiedNetherQuartzCrystal _ ae2:material.PurifiedNetherQuartzCrystal,
ae2:material.PurifiedNetherQuartzCrystal ae2:material.PurifiedNetherQuartzCrystal ae2:material.PurifiedNetherQuartzCrystal
-> mc:quartz_block
shaped=
ae2:material.PurifiedCertusQuartzCrystal ae2:material.PurifiedCertusQuartzCrystal ae2:material.PurifiedCertusQuartzCrystal,
ae2:material.PurifiedCertusQuartzCrystal _ ae2:material.PurifiedCertusQuartzCrystal,
ae2:material.PurifiedCertusQuartzCrystal ae2:material.PurifiedCertusQuartzCrystal ae2:material.PurifiedCertusQuartzCrystal
-> ae2:quartz_block
shaped=
ae2:material.PurifiedFluixCrystal ae2:material.PurifiedFluixCrystal ae2:material.PurifiedFluixCrystal,
ae2:material.PurifiedFluixCrystal _ ae2:material.PurifiedFluixCrystal,
ae2:material.PurifiedFluixCrystal ae2:material.PurifiedFluixCrystal ae2:material.PurifiedFluixCrystal
-> ae2:fluix_block

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shaped=
ae2:material.CertusQuartzCrystalCharged mc:iron_ingot
-> 2 ae2:quartz_fixture
shaped=
netherCrystal mc:iron_ingot
-> ae2:light_detector

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import=decorative/certus.recipe
import=decorative/crystals.recipe
import=decorative/fixtures.recipe
import=decorative/quartzglass.recipe
import=decorative/skystone.recipe
import=decorative/slabs.recipe
import=decorative/stairs.recipe

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shaped=
dustQuartz glass dustQuartz,
glass dustQuartz glass,
dustQuartz glass dustQuartz
-> 4 ae2:quartz_glass
shaped=
mc:glowstone_dust ae2:quartz_glass mc:glowstone_dust
-> ae2:quartz_vibrant_glass

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smelt=
ae2:sky_stone_block -> ae2:smooth_sky_stone_block
shapeless=
ae2:smooth_sky_stone_block -> ae2:sky_stone_brick
shapeless=
ae2:sky_stone_brick -> ae2:sky_stone_small_brick
shapeless=
ae2:sky_stone_small_brick -> ae2:smooth_sky_stone_block

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shaped=
ae2:chiseled_quartz_block ae2:chiseled_quartz_block ae2:chiseled_quartz_block
-> 6 ae2:chiseled_quartz_slab
shaped=
ae2:fluix_block ae2:fluix_block ae2:fluix_block
-> 6 ae2:fluix_slab
shaped=
ae2:quartz_pillar ae2:quartz_pillar ae2:quartz_pillar
-> 6 ae2:quartz_pillar_slab
shaped=
ae2:quartz_block ae2:quartz_block ae2:quartz_block
-> 6 ae2:quartz_slab
shaped=
ae2:sky_stone_block ae2:sky_stone_block ae2:sky_stone_block
-> 6 ae2:sky_stone_slab
shaped=
ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block
-> 6 ae2:smooth_sky_stone_slab
shaped=
ae2:sky_stone_brick ae2:sky_stone_brick ae2:sky_stone_brick
-> 6 ae2:sky_stone_brick_slab
shaped=
ae2:sky_stone_small_brick ae2:sky_stone_small_brick ae2:sky_stone_small_brick
-> 6 ae2:sky_stone_small_brick_slab

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shaped=
ae2:chiseled_quartz_block _ _,
ae2:chiseled_quartz_block ae2:chiseled_quartz_block _,
ae2:chiseled_quartz_block ae2:chiseled_quartz_block ae2:chiseled_quartz_block
-> 4 ae2:chiseled_quartz_stairs
shaped=
ae2:fluix_block _ _,
ae2:fluix_block ae2:fluix_block _,
ae2:fluix_block ae2:fluix_block ae2:fluix_block
-> 4 ae2:fluix_stairs
shaped=
ae2:quartz_pillar _ _,
ae2:quartz_pillar ae2:quartz_pillar _,
ae2:quartz_pillar ae2:quartz_pillar ae2:quartz_pillar
-> 4 ae2:quartz_pillar_stairs
shaped=
ae2:quartz_block _ _,
ae2:quartz_block ae2:quartz_block _,
ae2:quartz_block ae2:quartz_block ae2:quartz_block
-> 4 ae2:quartz_stairs
shaped=
ae2:sky_stone_block _ _,
ae2:sky_stone_block ae2:sky_stone_block _,
ae2:sky_stone_block ae2:sky_stone_block ae2:sky_stone_block
-> 4 ae2:sky_stone_stairs
shaped=
ae2:smooth_sky_stone_block _ _,
ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block _,
ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block
-> 4 ae2:smooth_sky_stone_stairs
shaped=
ae2:sky_stone_brick _ _,
ae2:sky_stone_brick ae2:sky_stone_brick _,
ae2:sky_stone_brick ae2:sky_stone_brick ae2:sky_stone_brick
-> 4 ae2:sky_stone_brick_stairs
shaped=
ae2:sky_stone_small_brick _ _,
ae2:sky_stone_small_brick ae2:sky_stone_small_brick _,
ae2:sky_stone_small_brick ae2:sky_stone_small_brick ae2:sky_stone_small_brick
-> 4 ae2:sky_stone_small_brick_stairs

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group= oredictionary:itemIlluminatedPanel -> monitor
group= ae2:interface ae2:part.Interface -> interface
group= ae2:certus_quartz_cutting_knife:* ae2:nether_quartz_cutting_knife:* -> knife
group= ae2:certus_quartz_wrench ae2:nether_quartz_wrench -> wrench
group= ae2:cable_glass ae2:cable_covered ae2:cable_smart -> cable
group= ae2:cable_dense -> densecable
group= mc:iron_ingot oredictionary:ingotCopper oredictionary:ingotTin oredictionary:ingotSilver oredictionary:ingotLead oredictionary:ingotBronze oredictionary:ingotBrass oredictionary:ingotNickel oredictionary:ingotInvar oredictionary:ingotAluminium -> metalIngots
group= oredictionary:dustEnder oredictionary:dustEnderPearl -> dustEnder
group=oredictionary:blockGlass oredictionary:glass mc:glass -> glass
group=oredictionary:wool mc:wool:* -> wool
group=oredictionary:crystalCertusQuartz oredictionary:crystalNetherQuartz ae2:material.CertusQuartzCrystalCharged -> crystalQuartz
group=oredictionary:dustCertusQuartz oredictionary:dustNetherQuartz -> dustQuartz
group=oredictionary:crystalCertusQuartz ae2:material.CertusQuartzCrystalCharged ae2:material.PurifiedCertusQuartzCrystal -> certusCrystal
group=oredictionary:crystalNetherQuartz ae2:material.PurifiedNetherQuartzCrystal -> netherCrystal
group=oredictionary:crystalFluix ae2:material.PurifiedFluixCrystal -> fluixCrystal

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# Crash on Issues
crash=false
# Hides Exceptions and just display messages.
exceptions=false
# Error on Missing Items ( default is no because AE2 allows you to enable/disable items without modifying recipes. )
erroronmissing=true
# Important, keep in this order
import=aliases.recipe
import=oredict.recipe
import=groups.recipe
# All actual recipes
import=decorative/index.recipe
import=materials/index.recipe
import=misc/index.recipe
import=network/index.recipe
import=processing/index.recipe
import=tools/index.recipe

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shaped=
oredictionary:ingotGold oredictionary:ingotIron _,
oredictionary:dustRedstone ae2:material.CalcProcessor oredictionary:ingotIron,
oredictionary:ingotGold oredictionary:ingotIron _
-> 2 ae2:material.BasicCard
shaped=
oredictionary:gemDiamond oredictionary:ingotIron _,
oredictionary:dustRedstone ae2:material.CalcProcessor oredictionary:ingotIron,
oredictionary:gemDiamond oredictionary:ingotIron _
-> 2 ae2:material.AdvCard
shapeless=
ae2:material.BasicCard certusCrystal
-> ae2:material.CardCapacity
shapeless=
ae2:material.BasicCard mc:redstone_torch
-> ae2:material.CardRedstone
shapeless=
ae2:material.AdvCard wool
-> ae2:material.CardFuzzy
shapeless=
ae2:material.AdvCard mc:redstone_torch
-> ae2:material.CardInverter
shapeless=
ae2:material.AdvCard fluixCrystal
-> ae2:material.CardSpeed
shapeless=
ae2:material.BasicCard oredictionary:craftingTableWood
-> ae2:material.CardCrafting

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inscribe=
oredictionary:ingotGold ae2:material.LogicProcessorPress
-> ae2:material.LogicProcessorPrint
inscribe=
ae2:material.PurifiedCertusQuartzCrystal ae2:material.CalcProcessorPress
-> ae2:material.CalcProcessorPrint
inscribe=
oredictionary:gemDiamond ae2:material.EngProcessorPress
-> ae2:material.EngProcessorPrint
inscribe=
oredictionary:itemSilicon ae2:material.SiliconPress
-> ae2:material.SiliconPrint

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shaped=
netherCrystal oreDictionary:dustFluix ae2:material.LogicProcessor
-> 2 ae2:material.AnnihilationCore
shaped=
certusCrystal oreDictionary:dustFluix ae2:material.LogicProcessor
-> 2 ae2:material.FormationCore

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import=materials/cards.recipe
import=materials/circuits.recipe
import=materials/cores.recipe
import=materials/presses.recipe
import=materials/processors.recipe

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inscribe=
oredictionary:blockIron ae2:material.LogicProcessorPress
-> ae2:material.LogicProcessorPress
inscribe=
oredictionary:blockIron ae2:material.CalcProcessorPress
-> ae2:material.CalcProcessorPress
inscribe=
oredictionary:blockIron ae2:material.EngProcessorPress
-> ae2:material.EngProcessorPress
inscribe=
oredictionary:blockIron ae2:material.SiliconPress
-> ae2:material.SiliconPress

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press=
oredictionary:dustRedstone ae2:material.LogicProcessorPrint ae2:material.SiliconPrint
-> ae2:material.LogicProcessor
press=
oredictionary:dustRedstone ae2:material.CalcProcessorPrint ae2:material.SiliconPrint
-> ae2:material.CalcProcessor
press=
oredictionary:dustRedstone ae2:material.EngProcessorPrint ae2:material.SiliconPrint
-> ae2:material.EngProcessor

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shaped=
ae2:sky_stone_block ae2:sky_stone_block ae2:sky_stone_block,
ae2:sky_stone_block _ ae2:sky_stone_block,
ae2:sky_stone_block ae2:sky_stone_block ae2:sky_stone_block
-> ae2:sky_stone_chest
shaped=
ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block,
ae2:smooth_sky_stone_block _ ae2:smooth_sky_stone_block,
ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block ae2:smooth_sky_stone_block
-> ae2:smooth_sky_stone_chest

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shapeless=
ae2:quartz_block
-> 4 ae2:material.CertusQuartzCrystal
shapeless=
ae2:quartz_pillar
-> 4 ae2:material.CertusQuartzCrystal
shapeless=
ae2:chiseled_quartz_block
-> 4 ae2:material.CertusQuartzCrystal
shapeless=
ae2:fluix_block
-> 4 ae2:material.FluixCrystal

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shaped=
oredictionary:dustFluix fluixCrystal oredictionary:dustFluix,
fluixCrystal mc:ender_pearl fluixCrystal,
oredictionary:dustFluix fluixCrystal oredictionary:dustFluix
-> ae2:material.FluixPearl

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shaped=
_ oredictionary:stickWood _,
oredictionary:stickWood _ oredictionary:stickWood,
_ oredictionary:stickWood _
-> ae2:material.WoodenGear
shaped=
oredictionary:stickWood oredictionary:stickWood oredictionary:stickWood,
_ _ oredictionary:stickWood,
_ _ oredictionary:stickWood
-> ae2:crank
shaped=
oredictionary:stone oredictionary:gearWood oredictionary:stone,
crystalQuartz oredictionary:stone crystalQuartz,
oredictionary:cobblestone crystalQuartz oredictionary:cobblestone
-> ae2:grindstone

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import=misc/chests.recipe
import=misc/deconstruction.recipe
import=misc/fluixpearl.recipe
import=misc/grindstone.recipe
import=misc/meteors.recipe
import=misc/tinytnt.recipe
import=misc/seeds.recipe
import=misc/vanilla.recipe

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shaped=
_ oredictionary:ingotIron _,
oredictionary:ingotIron ae2:material.CertusQuartzCrystalCharged oredictionary:ingotIron,
_ oredictionary:ingotIron _
-> ae2:sky_compass

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shapeless= oredictionary:sand oredictionary:dustNetherQuartz -> 2 ae2:crystal_seed.nether
shapeless= oredictionary:sand oredictionary:dustCertusQuartz -> 2 ae2:crystal_seed.certus
shapeless= oredictionary:sand oredictionary:dustFluix -> 2 ae2:crystal_seed.fluix

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shaped=
dustQuartz mc:gunpowder,
mc:gunpowder dustQuartz
-> ae2:tiny_tnt

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shaped=
glass glass glass,
netherCrystal netherCrystal netherCrystal,
oredictionary:slabWood oredictionary:slabWood oredictionary:slabWood
-> mc:daylight_detector
shaped=
_ mc:redstone_torch _,
mc:redstone_torch netherCrystal mc:redstone_torch,
oredictionary:stone oredictionary:stone oredictionary:stone
-> mc:comparator
shaped=
ae2:material.IronNugget ae2:material.IronNugget ae2:material.IronNugget,
ae2:material.IronNugget ae2:material.IronNugget ae2:material.IronNugget,
ae2:material.IronNugget ae2:material.IronNugget ae2:material.IronNugget
-> mc:iron_ingot
shapeless=
oredictionary:ingotIron
-> 9 ae2:material.IronNugget

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shaped=
wool ae2:material.CalcProcessor wool,
oredictionary:ingotIron oredictionary:chestWood oredictionary:ingotIron,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:cell_workbench

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shaped=
ae2:smooth_sky_stone_block ae2:material.PurifiedFluixCrystal ae2:smooth_sky_stone_block,
ae2:material.PurifiedFluixCrystal ae2:material.EngProcessor ae2:material.PurifiedFluixCrystal,
ae2:smooth_sky_stone_block ae2:material.PurifiedFluixCrystal ae2:smooth_sky_stone_block
-> ae2:controller

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shaped=
oredictionary:ingotIron cable oredictionary:ingotIron,
ae2:quartz_glass ae2:fluix_block ae2:quartz_glass,
oredictionary:ingotIron cable oredictionary:ingotIron
-> ae2:quartz_growth_accelerator
shaped=
oredictionary:ingotIron fluixCrystal oredictionary:ingotIron,
oredictionary:ingotIron _ _,
oredictionary:ingotIron fluixCrystal oredictionary:ingotIron
-> ae2:charger

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shaped=
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron,
oredictionary:ingotIron mc:furnace oredictionary:ingotIron,
oredictionary:ingotIron ae2:energy_acceptor oredictionary:ingotIron
-> ae2:vibration_chamber
shaped=
oredictionary:ingotIron ae2:quartz_glass oredictionary:ingotIron,
ae2:quartz_glass fluixCrystal ae2:quartz_glass,
oredictionary:ingotIron ae2:quartz_glass oredictionary:ingotIron
-> ae2:energy_acceptor
shaped=
certusCrystal oredictionary:dustFluix certusCrystal,
oredictionary:dustFluix ae2:quartz_glass oredictionary:dustFluix,
certusCrystal oredictionary:dustFluix certusCrystal
-> ae2:energy_cell
shaped=
ae2:energy_cell ae2:energy_cell ae2:energy_cell,
ae2:energy_cell ae2:material.CalcProcessor ae2:energy_cell,
ae2:energy_cell ae2:energy_cell ae2:energy_cell
-> ae2:dense_energy_cell

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import=network/blocks/cellworkbench.recipe
import=network/blocks/controller.recipe
import=network/blocks/crystal_processing.recipe
import=network/blocks/energy.recipe
import=network/blocks/inscribers.recipe
import=network/blocks/interfaces.recipe
import=network/blocks/io.recipe
import=network/blocks/quantum.recipe
import=network/blocks/security_station.recipe
import=network/blocks/spatial_io.recipe
import=network/blocks/storage.recipe

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shaped=
oredictionary:ingotIron mc:sticky_piston oredictionary:ingotIron,
fluixCrystal _ oredictionary:ingotIron,
oredictionary:ingotIron mc:sticky_piston oredictionary:ingotIron
-> ae2:inscriber

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shapeless=
ae2:part.Interface
-> ae2:interface
shapeless=
ae2:interface
-> ae2:part.Interface
shaped=
oredictionary:ingotIron glass oredictionary:ingotIron,
ae2:material.AnnihilationCore _ ae2:material.FormationCore,
oredictionary:ingotIron glass oredictionary:ingotIron
-> ae2:interface

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shaped=
oredictionary:ingotIron glass oredictionary:ingotIron,
glass oredictionary:dustFluix glass,
oredictionary:ingotIron glass oredictionary:ingotIron
-> ae2:condenser
shaped=
glass glass glass,
ae2:drive cable ae2:drive,
oredictionary:ingotIron ae2:material.LogicProcessor oredictionary:ingotIron
-> ae2:io_port

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# Quantum Link Chamber
shaped=
ae2:quartz_glass ae2:material.FluixPearl ae2:quartz_glass,
ae2:material.FluixPearl _ ae2:material.FluixPearl,
ae2:quartz_glass ae2:material.FluixPearl ae2:quartz_glass,
-> ae2:quantum_link
# Quantum Ring
shaped=
oredictionary:ingotIron ae2:material.LogicProcessor oredictionary:ingotIron,
ae2:material.EngProcessor ae2:energy_cell densecable,
oredictionary:ingotIron ae2:material.LogicProcessor oredictionary:ingotIron,
-> ae2:quantum_ring

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shaped=
oredictionary:ingotIron ae2:chest oredictionary:ingotIron,
cable ae2:material.Cell16kPart cable,
oredictionary:ingotIron ae2:material.EngProcessor oredictionary:ingotIron
-> ae2:security_station

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shaped=
glass glass glass,
cable ae2:io_port cable,
oredictionary:ingotIron ae2:material.EngProcessor oredictionary:ingotIron
-> ae2:spatial_io_port
shaped=
ae2:quartz_glass cable ae2:quartz_glass,
oredictionary:dustFluix fluixCrystal oredictionary:dustFluix,
ae2:quartz_glass cable ae2:quartz_glass
-> ae2:spatial_pylon

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shaped=
glass ae2:part.Terminal glass,
cable _ cable,
oredictionary:ingotIron fluixCrystal oredictionary:ingotIron,
-> ae2:chest
shaped=
oredictionary:ingotIron ae2:material.EngProcessor oredictionary:ingotIron,
cable _ cable,
oredictionary:ingotIron ae2:material.EngProcessor oredictionary:ingotIron
-> ae2:drive

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shapeless=
ae2:cable_glass
wool
-> ae2:cable_covered.fluix
shapeless=
ae2:cable_covered mc:water_bucket
-> ae2:cable_covered.fluix
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeWhite ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.white
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeBlack ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.black
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeRed ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.red
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeGreen ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.green
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeBrown ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.brown
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeBlue ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.blue
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyePurple ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.purple
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeCyan ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.cyan
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeLightGray ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.light_gray
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeGray ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.gray
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyePink ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.pink
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeLime ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.lime
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeYellow ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.yellow
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeLightBlue ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.light_blue
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeMagenta ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.magenta
shaped=
ae2:cable_covered ae2:cable_covered ae2:cable_covered,
ae2:cable_covered oredictionary:dyeOrange ae2:cable_covered,
ae2:cable_covered ae2:cable_covered ae2:cable_covered
-> 8 ae2:cable_covered.orange

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@ -0,0 +1,104 @@
shapeless=
ae2:cable_covered ae2:cable_covered ae2:cable_covered ae2:cable_covered
oredictionary:dustRedstone oredictionary:dustGlowstone
-> ae2:cable_dense.fluix
shapeless=
ae2:cable_dense mc:water_bucket
-> ae2:cable_dense.fluix
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeWhite ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.white
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeBlack ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.black
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeRed ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.red
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeGreen ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.green
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeBrown ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.brown
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeBlue ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.blue
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyePurple ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.purple
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeCyan ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.cyan
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeLightGray ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.light_gray
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeGray ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.gray
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyePink ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.pink
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeLime ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.lime
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeYellow ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.yellow
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeLightBlue ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.light_blue
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeMagenta ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.magenta
shaped=
ae2:cable_dense ae2:cable_dense ae2:cable_dense,
ae2:cable_dense oredictionary:dyeOrange ae2:cable_dense,
ae2:cable_dense ae2:cable_dense ae2:cable_dense
-> 8 ae2:cable_dense.orange

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@ -0,0 +1,103 @@
shapeless=
ae2:part.QuartzFiber fluixCrystal fluixCrystal
-> 4 ae2:cable_glass.fluix
shapeless=
ae2:cable_glass mc:water_bucket
-> ae2:cable_glass.fluix
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeWhite ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.white
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeBlack ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.black
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeRed ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.red
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeGreen ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.green
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeBrown ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.brown
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeBlue ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.blue
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyePurple ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.purple
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeCyan ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.cyan
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeLightGray ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.light_gray
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeGray ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.gray
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyePink ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.pink
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeLime ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.lime
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeYellow ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.yellow
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeLightBlue ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.light_blue
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeMagenta ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.magenta
shaped=
ae2:cable_glass ae2:cable_glass ae2:cable_glass,
ae2:cable_glass oredictionary:dyeOrange ae2:cable_glass,
ae2:cable_glass ae2:cable_glass ae2:cable_glass
-> 8 ae2:cable_glass.orange

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@ -0,0 +1,4 @@
import=network/cables/covered.recipe
import=network/cables/dense.recipe
import=network/cables/glass.recipe
import=network/cables/smart.recipe

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shapeless=
ae2:cable_covered
oredictionary:dustRedstone oredictionary:dustGlowstone
-> ae2:cable_smart.fluix
shapeless=
ae2:cable_smart mc:water_bucket
-> ae2:cable_smart.fluix
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeWhite ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.white
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeBlack ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.black
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeRed ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.red
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeGreen ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.green
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeBrown ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.brown
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeBlue ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.blue
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyePurple ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.purple
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeCyan ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.cyan
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeLightGray ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.light_gray
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeGray ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.gray
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyePink ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.pink
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeLime ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.lime
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeYellow ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.yellow
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeLightBlue ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.light_blue
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeMagenta ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.magenta
shaped=
ae2:cable_smart ae2:cable_smart ae2:cable_smart,
ae2:cable_smart oredictionary:dyeOrange ae2:cable_smart,
ae2:cable_smart ae2:cable_smart ae2:cable_smart
-> 8 ae2:cable_smart.orange

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@ -0,0 +1,5 @@
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone _ oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:material.EmptyStorageCell

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@ -0,0 +1,6 @@
import=network/cells/empty.recipe
import=network/cells/spatial_components.recipe
import=network/cells/spatial.recipe
import=network/cells/storage_components.recipe
import=network/cells/storage.recipe
import=network/cells/view.recipe

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@ -0,0 +1,26 @@
shapeless=
ae2:material.Cell2SpatialPart ae2:material.EmptyStorageCell -> ae2:spatial_storage_cell_2_cubed
shapeless=
ae2:material.Cell16SpatialPart ae2:material.EmptyStorageCell -> ae2:spatial_storage_cell_16_cubed
shapeless=
ae2:material.Cell128SpatialPart ae2:material.EmptyStorageCell -> ae2:spatial_storage_cell_128_cubed
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell2SpatialPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:spatial_storage_cell_2_cubed
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell16SpatialPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:spatial_storage_cell_16_cubed
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell128SpatialPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:spatial_storage_cell_128_cubed

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@ -0,0 +1,17 @@
shaped=
oredictionary:dustGlowstone ae2:material.FluixPearl oredictionary:dustGlowstone,
ae2:material.FluixPearl ae2:material.EngProcessor ae2:material.FluixPearl,
oredictionary:dustGlowstone ae2:material.FluixPearl oredictionary:dustGlowstone
-> ae2:material.Cell2SpatialPart
shaped=
oredictionary:dustGlowstone ae2:material.Cell2SpatialPart oredictionary:dustGlowstone,
ae2:material.Cell2SpatialPart ae2:material.EngProcessor ae2:material.Cell2SpatialPart,
oredictionary:dustGlowstone ae2:material.Cell2SpatialPart oredictionary:dustGlowstone
-> ae2:material.Cell16SpatialPart
shaped=
oredictionary:dustGlowstone ae2:material.Cell16SpatialPart oredictionary:dustGlowstone,
ae2:material.Cell16SpatialPart ae2:material.EngProcessor ae2:material.Cell16SpatialPart,
oredictionary:dustGlowstone ae2:material.Cell16SpatialPart oredictionary:dustGlowstone
-> ae2:material.Cell128SpatialPart

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@ -0,0 +1,35 @@
shapeless=
ae2:material.Cell1kPart ae2:material.EmptyStorageCell -> ae2:storage_cell_1k
shapeless=
ae2:material.Cell4kPart ae2:material.EmptyStorageCell -> ae2:storage_cell_4k
shapeless=
ae2:material.Cell16kPart ae2:material.EmptyStorageCell -> ae2:storage_cell_16k
shapeless=
ae2:material.Cell64kPart ae2:material.EmptyStorageCell -> ae2:storage_cell_64k
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell1kPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:storage_cell_1k
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell4kPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:storage_cell_4k
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell16kPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:storage_cell_16k
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone ae2:material.Cell64kPart oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:storage_cell_64k

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@ -0,0 +1,23 @@
shaped=
oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone,
certusCrystal ae2:material.LogicProcessor certusCrystal,
oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone
-> ae2:material.Cell1kPart
shaped=
oredictionary:dustRedstone ae2:material.CalcProcessor oredictionary:dustRedstone,
ae2:material.Cell1kPart ae2:quartz_glass ae2:material.Cell1kPart,
oredictionary:dustRedstone ae2:material.Cell1kPart oredictionary:dustRedstone
-> ae2:material.Cell4kPart
shaped=
oredictionary:dustGlowstone ae2:material.EngProcessor oredictionary:dustGlowstone,
ae2:material.Cell4kPart ae2:quartz_glass ae2:material.Cell4kPart,
oredictionary:dustGlowstone ae2:material.Cell4kPart oredictionary:dustGlowstone
-> ae2:material.Cell16kPart
shaped=
oredictionary:dustGlowstone ae2:material.EngProcessor oredictionary:dustGlowstone,
ae2:material.Cell16kPart ae2:quartz_glass ae2:material.Cell16kPart,
oredictionary:dustGlowstone ae2:material.Cell16kPart oredictionary:dustGlowstone
-> ae2:material.Cell64kPart

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@ -0,0 +1,8 @@
shapeless=
certusCrystal ae2:material.EmptyStorageCell -> ae2:view_cell
shaped=
ae2:quartz_glass oredictionary:dustRedstone ae2:quartz_glass,
oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:view_cell

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@ -0,0 +1,5 @@
shaped=
oredictionary:ingotIron ae2:quartz_glass oredictionary:ingotIron,
ae2:material.AnnihilationCore oredictionary:craftingTableWood ae2:material.FormationCore,
oredictionary:ingotIron ae2:quartz_glass oredictionary:ingotIron
-> ae2:molecular_assembler

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@ -0,0 +1,37 @@
shaped=
oredictionary:ingotIron ae2:material.CalcProcessor oredictionary:ingotIron,
cable ae2:material.LogicProcessor cable,
oredictionary:ingotIron ae2:material.CalcProcessor oredictionary:ingotIron
-> ae2:crafting_unit
# co processor
shapeless=
ae2:crafting_unit
ae2:material.EngProcessor
-> ae2:crafting_accelerator
shapeless=
ae2:crafting_unit
ae2:part.StorageMonitor
-> ae2:crafting_monitor
# various storage sizes
shapeless=
ae2:crafting_unit
ae2:material.Cell1kPart
-> ae2:crafting_storage_1k
shapeless=
ae2:crafting_unit
ae2:material.Cell4kPart
-> ae2:crafting_storage_4k
shapeless=
ae2:crafting_unit
ae2:material.Cell16kPart
-> ae2:crafting_storage_16k
shapeless=
ae2:crafting_unit
ae2:material.Cell64kPart
-> ae2:crafting_storage_64k

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import=network/crafting/assembler.recipe
import=network/crafting/cpu.recipe
import=network/crafting/patterns.recipe

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shaped=
ae2:quartz_glass oredictionary:dustGlowstone ae2:quartz_glass,
oredictionary:dustGlowstone certusCrystal oredictionary:dustGlowstone,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron
-> ae2:material.BlankPattern

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import=network/blocks/index.recipe
import=network/cables/index.recipe
import=network/cells/index.recipe
import=network/crafting/index.recipe
import=network/parts/index.recipe
import=network/wireless.recipe

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shapeless=
metalIngots knife
-> 3 ae2:part.CableAnchor

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shapeless=
ae2:material.CalcProcessor mc:redstone_torch
-> ae2:part.LevelEmitter

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import=network/parts/cable_anchor.recipe
import=network/parts/emitters.recipe
import=network/parts/io_buses.recipe
import=network/parts/monitors.recipe
import=network/parts/panels.recipe
import=network/parts/planes.recipe
import=network/parts/quartz_fiber.recipe
import=network/parts/terminals.recipe
import=network/parts/toggle_buses.recipe
import=network/parts/tunnels.recipe

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shaped=
oredictionary:ingotIron ae2:material.FormationCore oredictionary:ingotIron,
_ mc:piston _
-> ae2:part.ExportBus
shaped=
_ ae2:material.AnnihilationCore _,
oredictionary:ingotIron mc:sticky_piston oredictionary:ingotIron
-> ae2:part.ImportBus
shapeless=
interface mc:sticky_piston mc:piston
-> ae2:part.StorageBus

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shapeless=
ae2:part.LevelEmitter monitor
-> ae2:part.StorageMonitor
shapeless=
ae2:material.AnnihilationCore ae2:part.StorageMonitor ae2:material.FormationCore
-> ae2:part.ConversionMonitor

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shaped=
_ oredictionary:dustGlowstone ae2:quartz_glass,
oredictionary:ingotIron oredictionary:dustRedstone ae2:quartz_glass,
_ oredictionary:dustGlowstone ae2:quartz_glass
-> 3 ae2:part.SemiDarkMonitor
shapeless=
ae2:part.DarkMonitor
-> ae2:part.SemiDarkMonitor
shapeless=
ae2:part.SemiDarkMonitor
-> ae2:part.Monitor
shapeless=
ae2:part.Monitor
-> ae2:part.DarkMonitor

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shaped=
fluixCrystal fluixCrystal fluixCrystal,
oredictionary:ingotIron ae2:material.FormationCore oredictionary:ingotIron
-> ae2:part.FormationPlane
shaped=
fluixCrystal fluixCrystal fluixCrystal,
oredictionary:ingotIron ae2:material.AnnihilationCore oredictionary:ingotIron
-> ae2:part.AnnihilationPlane
shaped=
oredictionary:ingotIron fluixCrystal,
ae2:material.AnnihilationCore fluixCrystal,
oredictionary:ingotIron fluixCrystal
-> ae2:part.AnnihilationPlane
shaped=
oredictionary:ingotIron fluixCrystal,
ae2:material.FormationCore fluixCrystal,
oredictionary:ingotIron fluixCrystal
-> ae2:part.FormationPlane
shapeless=
ae2:part.AnnihilationPlane ae2:material.FluixPearl
-> ae2:part.IdentityAnnihilationPlane

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shaped=
glass glass glass,
dustQuartz dustQuartz dustQuartz,
glass glass glass
-> 3 ae2:part.QuartzFiber

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shapeless=
monitor ae2:material.FormationCore ae2:material.AnnihilationCore ae2:material.LogicProcessor
-> ae2:part.Terminal
shapeless=
ae2:part.Terminal oredictionary:craftingTableWood ae2:material.CalcProcessor
-> ae2:part.CraftingTerminal
shapeless=
monitor interface ae2:material.EngProcessor
-> ae2:part.InterfaceTerminal
shapeless=
ae2:part.CraftingTerminal ae2:material.EngProcessor
-> ae2:part.PatternTerminal

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shaped=
_ oredictionary:dustRedstone _,
cable mc:lever cable,
_ oredictionary:dustRedstone _
-> ae2:part.ToggleBus
shapeless=
ae2:part.ToggleBus
-> ae2:part.InvertedToggleBus
shapeless=
ae2:part.InvertedToggleBus
-> ae2:part.ToggleBus

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shaped=
_ oredictionary:ingotIron _,
oredictionary:ingotIron ae2:material.EngProcessor oredictionary:ingotIron,
fluixCrystal fluixCrystal fluixCrystal
-> ae2:part.P2PTunnelME

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shaped=
_ ae2:material.FluixPearl _,
oredictionary:ingotIron ae2:part.QuartzFiber oredictionary:ingotIron,
_ oredictionary:ingotIron _
-> ae2:material.Wireless
shaped=
ae2:material.Wireless,
ae2:material.CalcProcessor,
cable
-> ae2:wireless_access_point
shaped=
ae2:material.Wireless,
ae2:part.Terminal,
ae2:dense_energy_cell
-> ae2:wireless_terminal
shaped=
oredictionary:dustFluix certusCrystal dustEnder,
oredictionary:ingotIron oredictionary:ingotIron oredictionary:ingotIron,
-> 2 ae2:material.WirelessBooster

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# Forge Ore Dictionary
# logWood, slabWood, stairWood, treeSapling, treeLeaves,
# oreGold, oreIron, oreLapis, oreDiamond, oreRedstone, oreEmerald, oreQuartz, oreCoal,
# stone, cobblestone, record, stickWood, plankWood,
# dyeBlack, dyeRed, dyeGreen, dyeBrown, dyeBlue, dyePurple, dyeCyan, dyeLightGray, dyeGray, dyePink, dyeLime, dyeYellow, dyeLightBlue, dyeMagenta, dyeOrange, dyeWhite
# Minecraft Ore Dict Entries
# Renamed for less clashing
ore=mc:quartz -> crystalNetherQuartz
ore=mc:wool:* -> blockWool
ore=mc:stained_hardened_clay:* -> blockStainedHardenedClay
ore=mc:crafting_table -> craftingTableWood
ore=mc:chest -> chestWood
# AE2 Ore Dictionary
# Materials for processing in other machines
ore=ae2:material.CertusQuartzCrystal -> crystalCertusQuartz
ore=ae2:material.FluixCrystal -> crystalFluix
ore=ae2:material.PurifiedFluixCrystal -> crystalPureFluix
ore=ae2:material.NetherQuartzDust -> dustNetherQuartz
ore=ae2:material.CertusQuartzDust -> dustCertusQuartz
ore=ae2:material.FluixDust -> dustFluix
# Ores of AE2
ore=ae2:quartz_ore -> oreCertusQuartz
ore=ae2:charged_quartz_ore -> oreChargedCertusQuartz
# Parts to be used
ore= ae2:part.SemiDarkMonitor -> itemIlluminatedPanel
ore= ae2:part.Monitor -> itemIlluminatedPanel
ore= ae2:part.DarkMonitor -> itemIlluminatedPanel

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grindfz= ae2:material.FluixCrystal -> ae2:material.FluixDust
grindfz= ae2:sky_stone_block:0 -> ae2:material.SkyDust
grindfz= mc:ender_pearl -> ae2:material.EnderDust
# grindfz= oredictionary:cropWheat -> ae2:material.Flour
grindfz= ae2:material.CertusQuartzCrystalCharged -> ae2:material.CertusQuartzDust
grindfz= ae2:material.CertusQuartzCrystal -> ae2:material.CertusQuartzDust
# grindfz= mc:quartz -> ae2:material.NetherQuartzDust
grindfz= ae2:quartz_ore -> 2 ae2:material.CertusQuartzDust
grindfz= ae2:charged_quartz_ore -> 2 ae2:material.CertusQuartzDust

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grind= ae2:material.FluixCrystal -> ae2:material.FluixDust
grind= ae2:sky_stone_block:0 -> ae2:material.SkyDust
grind= mc:gravel -> mc:flint
grind= mc:bone -> 4 mc:dye:15

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hccrusher= ae2:material.FluixCrystal -> ae2:material.FluixDust
hccrusher= ae2:sky_stone_block:0 -> ae2:material.SkyDust
hccrusher= mc:ender_pearl -> ae2:material.EnderDust
hccrusher= oredictionary:cropWheat -> ae2:material.Flour
hccrusher= ae2:material.CertusQuartzCrystalCharged -> ae2:material.CertusQuartzDust
hccrusher= ae2:material.CertusQuartzCrystal -> ae2:material.CertusQuartzDust
hccrusher= mc:quartz -> ae2:material.NetherQuartzDust
hccrusher= ae2:quartz_ore -> 2 ae2:material.CertusQuartzDust
hccrusher= ae2:charged_quartz_ore -> 2 ae2:material.CertusQuartzDust

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macerator= ae2:material.FluixCrystal -> ae2:material.FluixDust
macerator= ae2:sky_stone_block:0 -> ae2:material.SkyDust
macerator= mc:ender_pearl -> ae2:material.EnderDust
# macerator= oredictionary:cropWheat -> ae2:material.Flour
macerator= ae2:material.CertusQuartzCrystalCharged -> ae2:material.CertusQuartzDust
macerator= ae2:material.CertusQuartzCrystal -> ae2:material.CertusQuartzDust
macerator= mc:quartz -> ae2:material.NetherQuartzDust
macerator= ae2:quartz_ore -> 2 ae2:material.CertusQuartzDust
macerator= ae2:charged_quartz_ore -> 2 ae2:material.CertusQuartzDust

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import=processing/factorization.recipe
import=processing/grind.recipe
import=processing/hydraulicraft.recipe
import=processing/ic2.recipe
import=processing/mekanism.recipe
import=processing/rotarycraft.recipe
import=processing/te.recipe
import=processing/vanilla.recipe

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mekcrusher= ae2:material.FluixCrystal -> ae2:material.FluixDust
#bug mekcrusher= ae2:sky_stone_block:0 -> ae2:material.SkyDust
#bug mekcrusher= mc:ender_pearl -> ae2:material.EnderDust
# mekcrusher= oredictionary:cropWheat -> ae2:material.Flour
#bug mekcrusher= ae2:material.CertusQuartzCrystalCharged -> ae2:material.CertusQuartzDust
mekcrusher= ae2:material.CertusQuartzCrystal -> ae2:material.CertusQuartzDust
mekcrusher= mc:quartz -> ae2:material.NetherQuartzDust
mekechamber= ae2:quartz_ore -> 2 ae2:material.CertusQuartzDust
mekechamber= ae2:charged_quartz_ore -> 2 ae2:material.CertusQuartzDust

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crusher= ae2:material.FluixCrystal -> ae2:material.FluixDust
crusher= ae2:sky_stone_block:0 -> ae2:material.SkyDust
crusher= mc:ender_pearl -> ae2:material.EnderDust
crusher= oredictionary:cropWheat -> ae2:material.Flour
crusher= ae2:material.CertusQuartzCrystalCharged -> ae2:material.CertusQuartzDust
crusher= ae2:material.CertusQuartzCrystal -> ae2:material.CertusQuartzDust
crusher= mc:quartz -> ae2:material.NetherQuartzDust
crusher= ae2:quartz_ore -> 2 ae2:material.CertusQuartzDust
crusher= ae2:charged_quartz_ore -> 2 ae2:material.CertusQuartzDust

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pulverizer= ae2:material.FluixCrystal -> ae2:material.FluixDust
pulverizer= ae2:sky_stone_block:0 -> ae2:material.SkyDust
pulverizer= mc:ender_pearl -> ae2:material.EnderDust
pulverizer= oredictionary:cropWheat -> ae2:material.Flour
pulverizer= ae2:material.CertusQuartzCrystalCharged -> ae2:material.CertusQuartzDust
pulverizer= ae2:material.CertusQuartzCrystal -> ae2:material.CertusQuartzDust
pulverizer= mc:quartz -> ae2:material.NetherQuartzDust
pulverizer= ae2:quartz_ore -> 2 ae2:material.CertusQuartzDust
pulverizer= ae2:charged_quartz_ore -> 2 ae2:material.CertusQuartzDust

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# Ore Processing
smelt= ae2:material.GoldDust -> mc:gold_ingot
smelt= ae2:material.IronDust -> mc:iron_ingot
smelt= ae2:material.Flour -> mc:bread
# Silicon
smelt= ae2:material.NetherQuartzDust -> ae2:material.Silicon
smelt= ae2:material.CertusQuartzDust -> ae2:material.Silicon

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shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
oredictionary:crystalCertusQuartz oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:certus_quartz_axe
shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
_ oredictionary:stickWood _,
_ oredictionary:stickWood _
-> ae2:certus_quartz_pickaxe
shaped=
oredictionary:crystalCertusQuartz,
oredictionary:stickWood,
oredictionary:stickWood
-> ae2:certus_quartz_spade
shaped=
oredictionary:crystalCertusQuartz,
oredictionary:crystalCertusQuartz,
oredictionary:stickWood
-> ae2:certus_quartz_sword
shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
_ oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:certus_quartz_hoe
shaped=
oredictionary:crystalCertusQuartz _ oredictionary:crystalCertusQuartz,
_ oredictionary:crystalCertusQuartz _,
oredictionary:crystalCertusQuartz _ oredictionary:crystalCertusQuartz
-> ae2:certus_quartz_wrench
shaped=
_ _ oredictionary:stickWood,
oredictionary:ingotIron oredictionary:stickWood _,
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz _
-> ae2:certus_quartz_cutting_knife

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import=tools/certus_quartz.recipe
import=tools/matter_cannon.recipe
import=tools/misctools.recipe
import=tools/nether_quartz.recipe
import=tools/network.recipe
import=tools/paintballs.recipe

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shaped=
oredictionary:ingotIron oredictionary:ingotIron ae2:material.FormationCore,
ae2:material.Cell4kPart ae2:energy_cell _,
oredictionary:ingotIron _ _
-> ae2:matter_cannon

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shaped=
ae2:material.CertusQuartzCrystalCharged _ _,
_ oredictionary:ingotIron _,
_ _ oredictionary:ingotIron
-> ae2:charged_staff
shaped=
fluixCrystal ae2:energy_cell _,
ae2:material.EngProcessor oredictionary:ingotIron _,
_ _ oredictionary:ingotIron
-> ae2:entropy_manipulator

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shaped=
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz,
oredictionary:crystalNetherQuartz oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:nether_quartz_axe
shaped=
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz,
_ oredictionary:stickWood _,
_ oredictionary:stickWood _
-> ae2:nether_quartz_pickaxe
shaped=
oredictionary:crystalNetherQuartz,
oredictionary:stickWood,
oredictionary:stickWood
-> ae2:nether_quartz_spade
shaped=
oredictionary:crystalNetherQuartz,
oredictionary:crystalNetherQuartz,
oredictionary:stickWood
-> ae2:nether_quartz_sword
shaped=
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz,
_ oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:nether_quartz_hoe
shaped=
oredictionary:crystalNetherQuartz _ oredictionary:crystalNetherQuartz,
_ oredictionary:crystalNetherQuartz _,
oredictionary:crystalNetherQuartz _ oredictionary:crystalNetherQuartz
-> ae2:nether_quartz_wrench
shaped=
_ _ oredictionary:stickWood,
oredictionary:ingotIron oredictionary:stickWood _,
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz _
-> ae2:nether_quartz_cutting_knife

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shaped=
ae2:chest ae2:material.Cell1kPart ae2:energy_cell
-> ae2:portable_cell
shapeless=
wrench monitor ae2:material.CalcProcessor oredictionary:chestWood
-> ae2:network_tool
shaped=
ae2:material.EngProcessor oredictionary:ingotIron oredictionary:ingotIron,
oredictionary:ingotGold oredictionary:dustRedstone oredictionary:ingotGold
-> ae2:biometric_card
shaped=
ae2:material.CalcProcessor oredictionary:ingotIron oredictionary:ingotIron,
oredictionary:ingotGold oredictionary:dustRedstone oredictionary:ingotGold
-> ae2:memory_card
shaped=
ae2:material.FormationCore oredictionary:ingotIron _,
oredictionary:ingotIron ae2:material.Cell4kPart _,
_ _ ae2:energy_cell
-> ae2:color_applicator

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shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeWhite ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.white
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeBlack ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.black
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeRed ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.red
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeGreen ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.green
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeBrown ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.brown
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeBlue ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.blue
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyePurple ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.purple
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeCyan ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.cyan
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeLightGray ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.light_gray
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeGray ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.gray
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyePink ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.pink
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeLime ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.lime
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeYellow ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.yellow
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeLightBlue ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.light_blue
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeMagenta ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.magenta
shaped=
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall,
ae2:material.MatterBall oredictionary:dyeOrange ae2:material.MatterBall,
ae2:material.MatterBall ae2:material.MatterBall ae2:material.MatterBall
-> 8 ae2:paint_ball.orange
shaped=
ae2:paint_ball.white ae2:paint_ball.white ae2:paint_ball.white,
ae2:paint_ball.white oredictionary:dustGlowstone ae2:paint_ball.white,
ae2:paint_ball.white ae2:paint_ball.white ae2:paint_ball.white
-> 8 ae2:lumen_paint_ball.white
shaped=
ae2:paint_ball.black ae2:paint_ball.black ae2:paint_ball.black,
ae2:paint_ball.black oredictionary:dustGlowstone ae2:paint_ball.black,
ae2:paint_ball.black ae2:paint_ball.black ae2:paint_ball.black
-> 8 ae2:lumen_paint_ball.black
shaped=
ae2:paint_ball.red ae2:paint_ball.red ae2:paint_ball.red,
ae2:paint_ball.red oredictionary:dustGlowstone ae2:paint_ball.red,
ae2:paint_ball.red ae2:paint_ball.red ae2:paint_ball.red
-> 8 ae2:lumen_paint_ball.red
shaped=
ae2:paint_ball.green ae2:paint_ball.green ae2:paint_ball.green,
ae2:paint_ball.green oredictionary:dustGlowstone ae2:paint_ball.green,
ae2:paint_ball.green ae2:paint_ball.green ae2:paint_ball.green
-> 8 ae2:lumen_paint_ball.green
shaped=
ae2:paint_ball.brown ae2:paint_ball.brown ae2:paint_ball.brown,
ae2:paint_ball.brown oredictionary:dustGlowstone ae2:paint_ball.brown,
ae2:paint_ball.brown ae2:paint_ball.brown ae2:paint_ball.brown
-> 8 ae2:lumen_paint_ball.brown
shaped=
ae2:paint_ball.blue ae2:paint_ball.blue ae2:paint_ball.blue,
ae2:paint_ball.blue oredictionary:dustGlowstone ae2:paint_ball.blue,
ae2:paint_ball.blue ae2:paint_ball.blue ae2:paint_ball.blue
-> 8 ae2:lumen_paint_ball.blue
shaped=
ae2:paint_ball.purple ae2:paint_ball.purple ae2:paint_ball.purple,
ae2:paint_ball.purple oredictionary:dustGlowstone ae2:paint_ball.purple,
ae2:paint_ball.purple ae2:paint_ball.purple ae2:paint_ball.purple
-> 8 ae2:lumen_paint_ball.purple
shaped=
ae2:paint_ball.cyan ae2:paint_ball.cyan ae2:paint_ball.cyan,
ae2:paint_ball.cyan oredictionary:dustGlowstone ae2:paint_ball.cyan,
ae2:paint_ball.cyan ae2:paint_ball.cyan ae2:paint_ball.cyan
-> 8 ae2:lumen_paint_ball.cyan
shaped=
ae2:paint_ball.light_gray ae2:paint_ball.light_gray ae2:paint_ball.light_gray,
ae2:paint_ball.light_gray oredictionary:dustGlowstone ae2:paint_ball.light_gray,
ae2:paint_ball.light_gray ae2:paint_ball.light_gray ae2:paint_ball.light_gray
-> 8 ae2:lumen_paint_ball.light_gray
shaped=
ae2:paint_ball.gray ae2:paint_ball.gray ae2:paint_ball.gray,
ae2:paint_ball.gray oredictionary:dustGlowstone ae2:paint_ball.gray,
ae2:paint_ball.gray ae2:paint_ball.gray ae2:paint_ball.gray
-> 8 ae2:lumen_paint_ball.gray
shaped=
ae2:paint_ball.pink ae2:paint_ball.pink ae2:paint_ball.pink,
ae2:paint_ball.pink oredictionary:dustGlowstone ae2:paint_ball.pink,
ae2:paint_ball.pink ae2:paint_ball.pink ae2:paint_ball.pink
-> 8 ae2:lumen_paint_ball.pink
shaped=
ae2:paint_ball.lime ae2:paint_ball.lime ae2:paint_ball.lime,
ae2:paint_ball.lime oredictionary:dustGlowstone ae2:paint_ball.lime,
ae2:paint_ball.lime ae2:paint_ball.lime ae2:paint_ball.lime
-> 8 ae2:lumen_paint_ball.lime
shaped=
ae2:paint_ball.yellow ae2:paint_ball.yellow ae2:paint_ball.yellow,
ae2:paint_ball.yellow oredictionary:dustGlowstone ae2:paint_ball.yellow,
ae2:paint_ball.yellow ae2:paint_ball.yellow ae2:paint_ball.yellow
-> 8 ae2:lumen_paint_ball.yellow
shaped=
ae2:paint_ball.light_blue ae2:paint_ball.light_blue ae2:paint_ball.light_blue,
ae2:paint_ball.light_blue oredictionary:dustGlowstone ae2:paint_ball.light_blue,
ae2:paint_ball.light_blue ae2:paint_ball.light_blue ae2:paint_ball.light_blue
-> 8 ae2:lumen_paint_ball.light_blue
shaped=
ae2:paint_ball.magenta ae2:paint_ball.magenta ae2:paint_ball.magenta,
ae2:paint_ball.magenta oredictionary:dustGlowstone ae2:paint_ball.magenta,
ae2:paint_ball.magenta ae2:paint_ball.magenta ae2:paint_ball.magenta
-> 8 ae2:lumen_paint_ball.magenta
shaped=
ae2:paint_ball.orange ae2:paint_ball.orange ae2:paint_ball.orange,
ae2:paint_ball.orange oredictionary:dustGlowstone ae2:paint_ball.orange,
ae2:paint_ball.orange ae2:paint_ball.orange ae2:paint_ball.orange
-> 8 ae2:lumen_paint_ball.orange

8
src/config/Baubles.cfg Normal file
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@ -0,0 +1,8 @@
# Configuration file
client {
# Set this to false to disable rendering of baubles in the player. [default: true]
B:baubleRender.enabled=true
}

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@ -0,0 +1,36 @@
# Configuration file
general {
# Colour of the arrow pointing to an achievement that can be unlocked in #RRGGBB format
S:canUnlockArrowColour=#00FF00
# Colour of the arrow pointing to an achievement that can't be unlocked in #RRGGBB format
S:cantUnlockArrowColour=#000000
# Colour of the arrow pointing to an achievement that is unlocked in #RRGGBB format
S:completeArrowColour=#A0A0A0
# Change a tab icon ingame by middle clicking on an achievement on the page
B:iconReset=false
# A list that defines the user set tab icons this will override all code set icons
S:listTabIcons <
>
# Colour of the mod name in the achievement unlocked popup in #RRGGBB format
S:modNameColour=#5555FF
# Will only work in creative if false (Use right click and shift right click to unlock, lock achievements)
B:opLockUnlock=true
# On false the buttons won't be displayed, all other functionality will work
B:scrollButtons=true
# If the mod name should be added in the popup on achievement unlock
B:showModName=true
# Overrides mod set colours for arrows
B:userColourOverride=false
}

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@ -0,0 +1,417 @@
# Configuration file
##########################################################################################################
# blood altar sacrificial values
#--------------------------------------------------------------------------------------------------------#
# Entity Sacrificial Value Settings
##########################################################################################################
"blood altar sacrificial values" {
# Used to edit the amount of LP gained per HP sacrificed for the given entity.
# Setting an entity to 0 effectively blacklists it.
# If a mod modifies an entity via the API, it will take precedence over this config.
# Syntax: EntityClassName;LPPerHP [default: [EntityVillager;100], [EntitySlime;15], [EntityEnderman;10], [EntityCow;100], [EntityChicken;100], [EntityHorse;100], [EntitySheep;100], [EntityWolf;100], [EntityOcelot;100], [EntityPig;100], [EntityRabbit;100], [EntityArmorStand;0], [EntitySentientSpecter;0]]
S:"entitySacrificeLP:HPValues" <
EntityVillager;100
EntitySlime;15
EntityEnderman;10
EntityCow;100
EntityChicken;100
EntityHorse;100
EntitySheep;100
EntityWolf;100
EntityOcelot;100
EntityPig;100
EntityRabbit;100
EntityArmorStand;0
EntitySentientSpecter;0
>
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client only settings
##########################################################################################################
client {
# Always renders the beams between routing nodes. If false, only renders while a Node Router is being held. [default: false]
B:alwaysRenderRoutingLines=false
# Spectral Blocks (Used by the Suppression Sigil to store fluids) will not render at all. If false, a see through texture will render. [default: true]
B:invisibleSpectralBlocks=true
# The Sigil of Holding will skip empty sigil slots if set to true. [default: false]
B:sigilHoldingSkipsEmptySlots=false
}
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Compatibility settings
##########################################################################################################
compatibility {
waila {
# The mode for the Waila display on Blood Altars.
# 0 - Always display information
# 1 - Only display when Divination/Seer sigil is in hand.
# 2 - Only display when Divination/Seer sigil is in inventory [range: 0 ~ 2, default: 1]
I:wailaAltarDisplayMode=1
}
thaumcraft {
# Allows the Living Helmet to be upgraded with Goggles of Revealing in an Anvil. [default: true]
B:thaumcraftGogglesUpgrade=true
}
compression {
# Compression decided to add a storage recipe for every item and block in the game. This will make the Sigil of Compression ignore those recipes so your game will actually load in a decent amount of time. [default: true]
B:ignoreCompressionSpamAddedByCompression=true
}
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# Allows logging information to the console. Fatal errors will bypass this [default: true]
B:enableLogging=true
# Amount of LP received per damage point (not heart!) [range: 0 ~ 10000, default: 100]
I:sacrificialDaggerConversion=100
# Damage done from using the Sacrificial Dagger [range: 0 ~ 10000, default: 2]
I:sacrificialDaggerDamage=2
# Base multiplier for the Coat of Arms. DamageDealt * sacrificialPackConversion [range: 0 ~ 100, default: 20]
I:sacrificialPackConversion=20
}
##########################################################################################################
# item/block blacklisting
#--------------------------------------------------------------------------------------------------------#
# Allows disabling of specific Blocks/Items.
# Note that using this may result in crashes. Use is not supported.
##########################################################################################################
"item/block blacklisting" {
# Blocks to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ]
S:blockBlacklist <
>
# Items to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ]
S:itemBlacklist <
>
}
##########################################################################################################
# meteors
#--------------------------------------------------------------------------------------------------------#
# Meteor settings
##########################################################################################################
meteors {
# Should the default meteors be regenerated if the mod has updated them [default: true]
B:resyncOnVersionChange=true
}
##########################################################################################################
# potions
#--------------------------------------------------------------------------------------------------------#
# Potion settings
##########################################################################################################
potions {
##########################################################################################################
# id
#--------------------------------------------------------------------------------------------------------#
# Potion ID settings
##########################################################################################################
id {
# ID of the Amphibian potion [range: 20 ~ 256, default: 116]
I:customPotionAmphibianID=116
# ID of the Boost potion [range: 20 ~ 256, default: 101]
I:customPotionBoostID=101
# ID of the Deaf potion [range: 20 ~ 256, default: 113]
I:customPotionDeafID=113
# ID of the Demon Cloak potion [range: 20 ~ 256, default: 115]
I:customPotionDemonCloakID=115
# ID of the Drowning potion [range: 20 ~ 256, default: 100]
I:customPotionDrowningID=100
# ID of the Feather Fall potion [range: 20 ~ 256, default: 114]
I:customPotionFeatherFallID=114
# ID of the Fire Fuse potion [range: 20 ~ 256, default: 109]
I:customPotionFireFuseID=109
# ID of the Flame Cloak potion [range: 20 ~ 256, default: 106]
I:customPotionFlameCloakID=106
# ID of the Flight potion [range: 20 ~ 256, default: 104]
I:customPotionFlightID=104
# ID of the Heavy Heart potion [range: 20 ~ 256, default: 108]
I:customPotionHeavyHeartID=108
# ID of the Ice Cloak potion [range: 20 ~ 256, default: 107]
I:customPotionIceCloakID=107
# ID of the Inhibit potion [range: 20 ~ 256, default: 103]
I:customPotionInhibitID=103
# ID of the Planar Binding potion [range: 20 ~ 256, default: 110]
I:customPotionPlanarBindingID=110
# ID of the Projectile Protection potion [range: 20 ~ 256, default: 102]
I:customPotionProjProtID=102
# ID of the Reciprocation potion [range: 20 ~ 256, default: 105]
I:customPotionReciprocationID=105
# ID of the Soul Fray potion [range: 20 ~ 256, default: 111]
I:customPotionSoulFrayID=111
# ID of the Soul Harden potion [range: 20 ~ 256, default: 112]
I:customPotionSoulHardenID=112
}
##########################################################################################################
# toggle
#--------------------------------------------------------------------------------------------------------#
# Toggle potions available in Alchemy
##########################################################################################################
toggle {
# Enables the Amphibian potion in Alchemy [default: true]
B:customPotionAmphibianEnabled=true
# Enables the Boost potion in Alchemy [default: true]
B:customPotionBoostEnabled=true
# Enables the Deaf potion in Alchemy [default: true]
B:customPotionDeafEnabled=true
# Enables the Demon Cloak potion in Alchemy [default: true]
B:customPotionDemonCloakEnabled=true
# Enables the Drowning potion in Alchemy [default: true]
B:customPotionDrowningEnabled=true
# Enables the Feather Fall potion in Alchemy [default: true]
B:customPotionFeatherFallEnabled=true
# Enables the Fire Fuse potion in Alchemy [default: true]
B:customPotionFireFuseEnabled=true
# Enables the Flame Cloak potion in Alchemy [default: true]
B:customPotionFlameCloakEnabled=true
# Enables the Flight potion in Alchemy [default: true]
B:customPotionFlightEnabled=true
# Enables the Heavy Heart potion in Alchemy [default: true]
B:customPotionHeavyHeartEnabled=true
# Enables the Ice Cloak potion in Alchemy [default: true]
B:customPotionIceCloakEnabled=true
# Enables the Inhibit potion in Alchemy [default: true]
B:customPotionInhibitEnabled=true
# Enables the Planar Binding potion in Alchemy [default: true]
B:customPotionPlanarBindingEnabled=true
# Enables the Projectile Protection potion in Alchemy [default: true]
B:customPotionProjProtEnabled=true
# Enables the Reciprocation potion in Alchemy [default: true]
B:customPotionReciprocationEnabled=true
# Enables the Soul Fray potion in Alchemy [default: true]
B:customPotionSoulFrayEnabled=true
# Enables the Soul Harden potion in Alchemy [default: true]
B:customPotionSoulHardenEnabled=true
# Enables the Absorption potion in Alchemy [default: true]
B:vanillaPotionAbsorptionEnabled=true
# Enables the Blindness potion in Alchemy [default: true]
B:vanillaPotionBlindnessEnabled=true
# Enables the Fire Resistance potion in Alchemy [default: true]
B:vanillaPotionFireResistEnabled=true
# Enables the Health Boost potion in Alchemy [default: true]
B:vanillaPotionHealthBoostEnabled=true
# Enables the Instant Health potion in Alchemy [default: true]
B:vanillaPotionHealthEnabled=true
# Enables the Invisibility potion in Alchemy [default: true]
B:vanillaPotionInvisibilityEnabled=true
# Enables the Jump Boost potion in Alchemy [default: true]
B:vanillaPotionJumpBoostEnabled=true
# Enables the Mining potion in Alchemy [default: true]
B:vanillaPotionMiningEnabled=true
# Enables the Night Vision potion in Alchemy [default: true]
B:vanillaPotionNightVisionEnabled=true
# Enables the Poison potion in Alchemy [default: true]
B:vanillaPotionPoisonEnabled=true
# Enables the Regeneration potion in Alchemy [default: true]
B:vanillaPotionRegenerationEnabled=true
# Enables the Resistance potion in Alchemy [default: true]
B:vanillaPotionResistanceEnabled=true
# Enables the Saturation potion in Alchemy [default: true]
B:vanillaPotionSaturationEnabled=true
# Enables the Slowness potion in Alchemy [default: true]
B:vanillaPotionSlownessEnabled=true
# Enables the Speed potion in Alchemy [default: true]
B:vanillaPotionSpeedEnabled=true
# Enables the Strength potion in Alchemy [default: true]
B:vanillaPotionStrengthEnabled=true
# Enables the Water Breathing potion in Alchemy [default: true]
B:vanillaPotionWaterBreathingEnabled=true
# Enables the Weakness potion in Alchemy [default: true]
B:vanillaPotionWeaknessEnabled=true
}
}
##########################################################################################################
# rituals
#--------------------------------------------------------------------------------------------------------#
# Ritual toggling
##########################################################################################################
rituals {
B:ritualAltarBuilder=true
B:ritualAnimalGrowth=true
B:ritualArmourEvolve=true
B:ritualCobblestone=true
B:ritualContainment=true
B:ritualCrushing=true
B:ritualCrystalHarvest=true
B:ritualDowngrade=true
B:ritualExpulsion=true
B:ritualFeatheredKnife=true
B:ritualFelling=true
B:ritualForsakenSoul=true
B:ritualFullStomach=true
B:ritualGreenGrove=true
B:ritualHarvest=true
B:ritualInterdiction=true
B:ritualJumping=true
B:ritualLava=true
B:ritualMagnetic=true
B:ritualMeteor=true
B:ritualPlacer=true
B:ritualPortal=true
B:ritualPump=true
B:ritualRegeneration=true
B:ritualRemove=true
B:ritualSpeed=true
B:ritualSuppression=true
B:ritualWater=true
B:ritualWellOfSuffering=true
B:ritualZephyr=true
imperfect {
B:imperfectRitualNight=true
B:imperfectRitualRain=true
B:imperfectRitualResistance=true
B:imperfectRitualZombie=true
}
}
##########################################################################################################
# teleposer blacklist
#--------------------------------------------------------------------------------------------------------#
# Block blacklisting
##########################################################################################################
"teleposer blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]]
S:teleposerBlacklist <
minecraft:bedrock
minecraft:mob_spawner
>
# Entity class names listed here will not be able to be teleposed. [default: ]
S:teleposerBlacklistEntity <
>
}
##########################################################################################################
# transposition sigil blacklist
#--------------------------------------------------------------------------------------------------------#
# Block blacklisting
##########################################################################################################
"transposition sigil blacklist" {
# Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is:
# modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]]
S:transpositionBlacklist <
minecraft:bedrock
minecraft:mob_spawner
>
}
version {
S:"Config Version"=1.10.2-2.1.9-78
}
##########################################################################################################
# well of suffering blacklist
#--------------------------------------------------------------------------------------------------------#
# Entity blacklisting from WoS
##########################################################################################################
"well of suffering blacklist" {
# Use the class name of the Entity to blacklist it from usage.
# IE: EntityWolf, EntityWitch, etc [default: [EntityArmorStand], [EntitySentientSpecter]]
S:wellOfSufferingBlacklist <
EntityArmorStand
EntitySentientSpecter
>
}

View File

@ -0,0 +1,43 @@
{
"catalystStack": {
"registryName": {
"domain": "minecraft",
"path": "diamond_block"
},
"meta": 0
},
"components": [
{
"weight": 50,
"oreName": "oreIron"
},
{
"weight": 100,
"oreName": "oreGold"
},
{
"weight": 10,
"oreName": "oreLapis"
},
{
"weight": 250,
"oreName": "oreDiamond"
},
{
"weight": 180,
"oreName": "oreEmerald"
},
{
"weight": 50,
"oreName": "oreRedstone"
},
{
"weight": 400,
"oreName": "minecraft:diamond_block"
}
],
"explosionStrength": 10.0,
"radius": 3,
"maxWeight": 1000,
"version": 3
}

View File

@ -0,0 +1,47 @@
{
"catalystStack": {
"registryName": {
"domain": "minecraft",
"path": "gold_block"
},
"meta": 0
},
"components": [
{
"weight": 200,
"oreName": "oreIron"
},
{
"weight": 100,
"oreName": "oreCopper"
},
{
"weight": 60,
"oreName": "oreTin"
},
{
"weight": 100,
"oreName": "oreGold"
},
{
"weight": 120,
"oreName": "oreLapis"
},
{
"weight": 30,
"oreName": "oreDiamond"
},
{
"weight": 20,
"oreName": "oreEmerald"
},
{
"weight": 20,
"oreName": "oreCoal"
}
],
"explosionStrength": 18.0,
"radius": 6,
"maxWeight": 1000,
"version": 3
}

View File

@ -0,0 +1,47 @@
{
"catalystStack": {
"registryName": {
"domain": "minecraft",
"path": "iron_block"
},
"meta": 0
},
"components": [
{
"weight": 400,
"oreName": "oreIron"
},
{
"weight": 200,
"oreName": "oreCopper"
},
{
"weight": 140,
"oreName": "oreTin"
},
{
"weight": 70,
"oreName": "oreSilver"
},
{
"weight": 80,
"oreName": "oreLead"
},
{
"weight": 30,
"oreName": "oreGold"
},
{
"weight": 60,
"oreName": "oreLapis"
},
{
"weight": 100,
"oreName": "oreRedstone"
}
],
"explosionStrength": 15.0,
"radius": 5,
"maxWeight": 1000,
"version": 2
}

155
src/config/Botania.cfg Normal file
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@ -0,0 +1,155 @@
# Configuration file
general {
# Set this to false to disable the Adaptative Config. Adaptative Config changes any default config values from old versions to the new defaults to make sure you aren't missing out on changes because of old configs. It will not touch any values that were changed manually.
B:adaptativeConfig.enabled=true
# Set this to false to disable custom armor models.
B:armorModels.enable=true
# Set this to false to disable rendering of baubles in the player.
B:baubleRender.enabled=true
# Set this to false to remove the block breaking particles from the flowers and other items in the mod.
B:blockBreakingParticles.enabled=true
# Set this to false to remove the block breaking particles from the Mana Shatterer, as there can be a good amount in higher levels.
B:blockBreakingParticlesTool.enabled=true
# Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
B:boundBlock.wireframe.enabled=true
# Set this to false to disable the animation when an item is charging on top of a mana pool.
B:chargeAnimation.enabled=true
# Set this to false to disable the Smokey Quartz blocks. This config option is here for those using Thaumic Tinkerer
B:darkQuartz.enabled=true
# Set this to false to disable the particles in the elven portal.
B:elfPortal.particles.enabled=true
# Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests.
B:enderPickpocket.enabled=true
# Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
B:fallenKanade.enabled=true
# Set this to false to disable the fancy skybox in Garden of Glass.
B:fancySkybox.enable=true
# Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enable' to be true as well)
B:fancySkybox.normalWorlds=false
# The height of the Flugel Tiara flight bar. You can change this if you have a mod that adds a bar in that spot.
I:flightBar.height=49
# The height of the Flugel Tiara flight bar if your breath bar is shown. You can change this if you have a mod that adds a bar in that spot.
I:flightBarBreath.height=59
# Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible.
B:flower.forceCheck=true
# The frequency in which particles spawn from normal (worldgen) mystical flowers
D:flowerParticles.frequency=0.75
# The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3
I:harvestLevel.boreLens=3
# The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level)
I:harvestLevel.weightLens=2
# Set this to true to enable justified text in the Lexica Botania's text pages.
B:lexicon.enable.justifiedText=false
# Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania.
B:lexicon.enable.rotatingItems=true
# Set this to false to disable the animated 3D render for the Lexica Botania.
B:lexicon.render.3D=true
# Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
B:magnetRing.invert=false
# The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
I:manaBar.height=29
# Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay.
B:manaEnchanter.enabled=true
# Set this to false to disable the Mana Fluxfield (generates RF from mana). This only disables the entry and creation. Old ones that are already in the world will stay.
B:manaFluxfield.enabled=true
# Set this to true to disable the mana spreader shooting sound.
B:manaSpreaders.silent=false
# Set this to true if you are the chosen one. For lovers of glitch art and just general mad people.
B:matrixMode.enabled=false
# Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag.
B:powerSystem.subtle=false
# Set this to true to use the old (non-.obj, pre beta18) pylon model
B:pylonModel.old=false
# Set this to true to use Shift instead of Ctrl for the inventory lexica botania quick lookup feature.
B:quickLookup.useShift=false
# Set this to false to disable the references in the flower tooltips. (You monster D:)
B:references.enabled=true
# Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay.
B:relics.enabled=true
# Set this to false to make the Ring of Odin not apply fire resistance. Mostly for people who use Witchery transformations.
B:ringOfOdin.fireResist=true
# Set this to false to disable seasonal features, such as halloween and christmas.
B:seasonalFeatures.enabled=true
# Set this to false to disable the use of shaders for some of the mod's renders.
B:shaders.enabled=true
# The GL Texture Unit to use for the secondary sampler passed in to the Lexica Botania's category button shader. DO NOT TOUCH THIS IF YOU DON'T KNOW WHAT YOU'RE DOING
I:shaders.secondaryUnit=7
# Set this to true to enable the Shedding feature from 1.7.10. You'll need to load the game to generate the options. No options are enabled by default. This increases load time.
B:shedding.enable=false
# Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online.
I:spreader.posShift=1
# Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this.
B:staticFloaters.enabled=false
# Set this to false to disable Thaumcraft Infusion Stabilizing in botania blocks
B:thaumraftStabilizers.enabled=true
# Set this to false to always display all particles regardless of the "Particles" setting in the Vanilla options menu.
B:vanillaParticleConfig.enabled=true
# Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message)
B:versionChecking.enabled=true
# Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
B:wandBeam.static=false
# The density of each Botania flower patch generated, defaults to 2, the lower the number, the less each patch will have.
I:worldgen.flower.density=2
# The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have.
I:worldgen.flower.patchChance=16
# The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread
I:worldgen.flower.patchSize=6
# The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
I:worldgen.flower.quantity=2
# The chance for a Botania flower generated in a patch to be a tall flower. 0.1 is 10%, 1 is 100%. Defaults to 0.05
D:worldgen.flower.tallChance=0.05
# The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
I:worldgen.mushroom.quantity=40
}

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#ChunkLoader Configuration File
#Deleting any element will restore it to it's default value
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
checkUpdates=true
#The number of ticks to wait between attempting to unload orphaned chunks
cleanuptime=1200
#The maximum number of chunks per chunkloader
maxchunks=400
#Enabling this lets OPs alter other player's chunkloaders. WARNING: If you change a chunkloader, you have no idea what may break/explode by not being chunkloaded.
op-interact=false
#Set to false to disable the automatic reloading of mystcraft dimensions on server restart
reload-dimensions=true

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#CodeChickenCore configuration file.
checkUpdates=true

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