mirror of
https://github.com/Adam-Ant/modpack_spring_17
synced 2025-07-01 08:50:55 +00:00
Initial config added
This commit is contained in:
68
src/config/rftools/control.cfg
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68
src/config/rftools/control.cfg
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@ -0,0 +1,68 @@
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# RF per tick/per block for the console screen module
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I:consoleModuleRFPerTick=2
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# If true double click is needed in programmer to change connector. If false single click is sufficient
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B:doubleClickToChangeConnector=true
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# RF per tick/per block for the interaction screen module
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I:interactionModuleRFPerTick=2
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# Maximum amount of craft requests supported by the crafting station. More requests will be ignored
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I:maxCraftRequests=200
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# Maximum amount of event queue entries supported by a processor. More events will be ignored
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I:maxEventQueueSize=100
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# Maximum amount of graphics opcodes that a graphics card supports
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I:maxGraphicsOpcodes=30
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# Maximum stack size for a program (used by 'call' opcode)
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I:maxStackSize=100
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# Maximum number of lines to keep in the log
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I:processorMaxLogLines=100
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# Maximum RF storage that the processor can hold
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I:processorMaxRF=100000
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# RF per tick that the processor can receive
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I:processorRFPerTick=1000
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# RF per tick for the CPU Core B500
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I:rfB500=4
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# RF per tick for the CPU Core EX2000
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I:rfEX2000=50
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# RF per tick for the CPU Core S1000
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I:rfS1000=14
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# Amount of instructions per tick for the CPU Core B500
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I:speedB500=1
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# Amount of instructions per tick for the CPU Core EX2000
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I:speedEX2000=16
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# Amount of instructions per tick for the CPU Core S1000
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I:speedS1000=4
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# If 2 tooltips in the programmer gui are verbose and give a lot of info. With 1 the information is decreased. 0 means no tooltips
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I:tooltipVerbosityLevel=2
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# RF per tick/per block for the variable screen module
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I:variableModuleRFPerTick=1
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# RF per tick/per block for the vector art screen module
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I:vectorArtModuleRFPerTick=2
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}
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467
src/config/rftools/dimensions.cfg
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467
src/config/rftools/dimensions.cfg
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@ -0,0 +1,467 @@
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# Configuration file
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##########################################################################################################
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# dimletconstruction
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#--------------------------------------------------------------------------------------------------------#
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# Dimlet construction related settings
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##########################################################################################################
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dimletconstruction {
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# Maximum RF storage that the dimlet workbench can hold
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I:dimletWorkbenchMaxRF=32000
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# RF that the dimlet workbench needs for extracting one dimlet
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I:dimletWorkbenchRFPerOperation=200
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# RF per tick that the the dimlet workbench can receive
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I:dimletWorkbenchRFPerTick=80
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# Amount of ticks needed to fully absorb a biome essence
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I:maxBiomeAbsorbtion=5000
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# Amount of blocks needed to fully absorb material essence
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I:maxBlockAbsorbtion=128
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# Amount of ticks needed to fully absorb a feature essence
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I:maxFeatureAbsorbtion=5000
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# Amount of liquid blocks needed to fully absorb liquid essence
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I:maxLiquidAbsorbtion=128
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# Amount of injections needed to get a fully absorbed mob essence
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I:maxMobInjections=10
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# Amount of ticks needed to fully absorb a terrain essence
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I:maxTerrainAbsorbtion=5000
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# Amount of ticks needed to absorb the correct time
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I:maxTimeAbsorbtion=10
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}
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##########################################################################################################
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# dimlets
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#--------------------------------------------------------------------------------------------------------#
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# Dimlet related settings
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##########################################################################################################
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dimlets {
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# Rarity factor for level 0
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D:level0=500.0
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# Rarity factor for level 1
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D:level1=250.0
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# Rarity factor for level 2
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D:level2=150.0
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# Rarity factor for level 3
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D:level3=90.0
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# Rarity factor for level 4
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D:level4=40.0
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# Rarity factor for level 5
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D:level5=20.0
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# Rarity factor for level 6
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D:level6=1.0
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# Dimension related settings
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##########################################################################################################
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general {
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# Behaviour when sleeping in an RFTools dimension: 0 = do nothing, 1 = explode, 2 = set spawn
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I:bedBehaviour=0
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# How much stronger mobs should be if spawned in a dimension with the brutal mobs dimlet
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D:brutalMobsFactor=5.0
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# If this is enabled then the dimension builder needs a correct owner before you can create dimensions with it
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B:dimensionBuilderNeedsOwner=false
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# If this is enabled the /rftdim safedel <id> command will also delete the DIM<id> folder. If false then this has to be done manually
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B:dimensionFolderIsDeletedWithSafeDel=true
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# RF per tick/per block for the dimension screen module
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I:dimensionRFPerTick=6
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# How much of the tick cost of the world is applied to the PFG cost, as a ratio from 0 to 1
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D:dynamicPhaseCostAmount=0.05000000074505806
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# If this is enabled then a dimension editor can delete a dimension that is owned by the same player as the dimension editor's player. This works by sending over a block of TNT
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B:editorCanDeleteDimensions=false
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# Enable the dimension builder recipe.
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B:enableDimensionBuilderRecipe=true
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# Enable dynamic scaling of the Phase Field Generator cost based on world tick cost
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B:enableDynamicPhaseCost=false
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# The chance that you get a dimlet parcel when killing an enderman. Set to 0 to disable
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D:endermanDimletPartDrop=0.019999999552965164
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# The maximum amount of dimensions per player. This requires that dimensions are build with an owned builder (dimensionBuilderNeedsOwner must be set). -1 means no maximum
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I:maxDimensionsPerPlayer=-1
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# The maximum amount of dimlet parts you get out of a dimlet parcel
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I:maxParcelContents=6
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# The minimum amount of dimlet parts you get out of a dimlet parcel
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I:minParcelContents=3
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# If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make
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B:ownerDimletsNeeded=false
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# If this is enabled then regular players can delete their own dimensions using the /rftdim safedel <id> command
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B:playersCanDeleteDimensions=false
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# Randomize the seed when the dimension is created
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B:randomizeSeed=false
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# If this flag is true the player will respawn in the rftools dimension when he dies (unless power runs out)
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B:respawnRfToolsDimension=false
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# The RFTools dimension provider id (-1 means try to find one automatically)
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I:rftoolsProviderId=-1
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# Dimension to respawn in after you get kicked out of an RFTools dimension
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I:spawnDimension=0
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# How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet
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D:strongMobsFactor=2.0
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# Set this to true if you want to make sure RFTools can only create void dimensions
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B:voidOnly=false
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}
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##########################################################################################################
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# machines
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#--------------------------------------------------------------------------------------------------------#
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# Machine related settings
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##########################################################################################################
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machines {
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# Maximum RF storage that the dimension builder can hold
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I:dimensionBuilderMaxRF=10000000
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# RF per tick that the dimension builder can receive
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I:dimensionBuilderRFPerTick=50000
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# Maximum RF storage that the dimension editor can hold
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I:dimensionEditorMaxRF=5000000
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# RF per tick that the dimension editor can receive
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I:dimensionEditorRFPerTick=50000
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# Maximum RF storage that the dimlet workbench can hold
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I:dimletWorkbenchMaxRF=32000
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# RF that the dimlet workbench needs for extracting one dimlet
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I:dimletWorkbenchRFPerOperation=200
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# RF per tick that the the dimlet workbench can receive
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I:dimletWorkbenchRFPerTick=80
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# Maximum RF storage that the energy extractor can hold
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I:energyExtractorMaxRF=50000
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# RF per tick that the energy extractor can send
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I:energyExtractorRFPerTick=1000
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}
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##########################################################################################################
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# mobs
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#--------------------------------------------------------------------------------------------------------#
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# Mob related settings
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##########################################################################################################
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mobs {
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I:Bat.chance=10
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I:Bat.maxentity=20
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I:Bat.maxgroup=8
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I:Bat.mingroup=8
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I:Blaze.chance=20
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I:Blaze.maxentity=20
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I:Blaze.maxgroup=4
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I:Blaze.mingroup=2
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I:CaveSpider.chance=100
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I:CaveSpider.maxentity=60
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I:CaveSpider.maxgroup=8
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I:CaveSpider.mingroup=8
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I:Chicken.chance=10
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I:Chicken.maxentity=40
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I:Chicken.maxgroup=4
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I:Chicken.mingroup=3
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I:Cow.chance=10
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I:Cow.maxentity=40
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I:Cow.maxgroup=4
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I:Cow.mingroup=3
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I:Creeper.chance=100
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I:Creeper.maxentity=60
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I:Creeper.maxgroup=8
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I:Creeper.mingroup=8
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I:EnderDragon.chance=4
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I:EnderDragon.maxentity=4
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I:EnderDragon.maxgroup=2
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I:EnderDragon.mingroup=1
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I:Enderman.chance=20
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I:Enderman.maxentity=20
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I:Enderman.maxgroup=4
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I:Enderman.mingroup=2
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I:Endermite.chance=6
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I:Endermite.maxentity=10
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I:Endermite.maxgroup=4
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I:Endermite.mingroup=2
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I:EntityHorse.chance=10
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I:EntityHorse.maxentity=40
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I:EntityHorse.maxgroup=4
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I:EntityHorse.mingroup=3
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I:Ghast.chance=20
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I:Ghast.maxentity=20
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I:Ghast.maxgroup=4
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I:Ghast.mingroup=2
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I:Guardian.chance=8
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I:Guardian.maxentity=7
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I:Guardian.maxgroup=3
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I:Guardian.mingroup=1
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I:LavaSlime.chance=50
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I:LavaSlime.maxentity=30
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I:LavaSlime.maxgroup=4
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I:LavaSlime.mingroup=2
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I:MushroomCow.chance=10
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I:MushroomCow.maxentity=40
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I:MushroomCow.maxgroup=4
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I:MushroomCow.mingroup=3
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I:Ozelot.chance=5
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I:Ozelot.maxentity=20
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I:Ozelot.maxgroup=3
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I:Ozelot.mingroup=2
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I:Pig.chance=10
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I:Pig.maxentity=40
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I:Pig.maxgroup=4
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I:Pig.mingroup=3
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I:PigZombie.chance=20
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I:PigZombie.maxentity=10
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I:PigZombie.maxgroup=4
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I:PigZombie.mingroup=2
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I:Rabbit.chance=10
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I:Rabbit.maxentity=20
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I:Rabbit.maxgroup=4
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I:Rabbit.mingroup=3
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I:Sheep.chance=10
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I:Sheep.maxentity=40
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I:Sheep.maxgroup=4
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I:Sheep.mingroup=3
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I:Silverfish.chance=6
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I:Silverfish.maxentity=10
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I:Silverfish.maxgroup=4
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I:Silverfish.mingroup=2
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I:Skeleton.chance=100
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I:Skeleton.maxentity=60
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||||
I:Skeleton.maxgroup=8
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I:Skeleton.mingroup=8
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||||
I:Slime.chance=50
|
||||
I:Slime.maxentity=30
|
||||
I:Slime.maxgroup=4
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||||
I:Slime.mingroup=2
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||||
I:SnowMan.chance=50
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||||
I:SnowMan.maxentity=30
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||||
I:SnowMan.maxgroup=4
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||||
I:SnowMan.mingroup=2
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||||
I:Spider.chance=100
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||||
I:Spider.maxentity=60
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||||
I:Spider.maxgroup=8
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||||
I:Spider.mingroup=8
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||||
I:Squid.chance=10
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||||
I:Squid.maxentity=40
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||||
I:Squid.maxgroup=4
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||||
I:Squid.mingroup=3
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||||
I:Villager.chance=10
|
||||
I:Villager.maxentity=20
|
||||
I:Villager.maxgroup=4
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||||
I:Villager.mingroup=3
|
||||
I:VillagerGolem.chance=20
|
||||
I:VillagerGolem.maxentity=6
|
||||
I:VillagerGolem.maxgroup=2
|
||||
I:VillagerGolem.mingroup=1
|
||||
I:Witch.chance=10
|
||||
I:Witch.maxentity=20
|
||||
I:Witch.maxgroup=1
|
||||
I:Witch.mingroup=1
|
||||
I:WitherBoss.chance=5
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||||
I:WitherBoss.maxentity=5
|
||||
I:WitherBoss.maxgroup=2
|
||||
I:WitherBoss.mingroup=1
|
||||
I:Wolf.chance=10
|
||||
I:Wolf.maxentity=20
|
||||
I:Wolf.maxgroup=4
|
||||
I:Wolf.mingroup=3
|
||||
I:Zombie.chance=100
|
||||
I:Zombie.maxentity=60
|
||||
I:Zombie.maxgroup=8
|
||||
I:Zombie.mingroup=8
|
||||
I:default.chance=6
|
||||
I:default.maxentity=10
|
||||
I:default.maxgroup=3
|
||||
I:default.mingroup=1
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# power
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Power related settings
|
||||
##########################################################################################################
|
||||
|
||||
power {
|
||||
# If the dimension turns out to be more expensive after creation you get a factor of the actual cost extra to the RF/tick maintenance cost. If this is 0 there is no such cost. If this is 1 then you get the full cost
|
||||
D:afterCreationCostFactor=0.10000000149011612
|
||||
|
||||
# Difficulty level for the dimension system. -1 means dimensions don't consume power. 0 means that you will not get killed but kicked out of the dimension when it runs out of power. 1 means certain death
|
||||
I:difficulty=1
|
||||
|
||||
# The internal RF buffer for every dimension
|
||||
I:dimensionPower=40000000
|
||||
|
||||
# The zero level at which power warning signs are starting to happen. This is only used for lighting level. No other debuffs occur at this level.
|
||||
I:dimensionPowerWarn0=6000000
|
||||
|
||||
# The first level at which power warning signs are starting to happen
|
||||
I:dimensionPowerWarn1=4000000
|
||||
|
||||
# The second level at which power warning signs are starting to become worse
|
||||
I:dimensionPowerWarn2=1000000
|
||||
|
||||
# The third level at which power warning signs are starting to be very bad
|
||||
I:dimensionPowerWarn3=500000
|
||||
|
||||
# The level at which the teleportation system will consider a destination to be dangerous
|
||||
I:dimensionPowerWarnTP=500000
|
||||
|
||||
# If this flag is true RFTools will freeze all entities and machines in a dimension when the power runs out
|
||||
B:freezeUnpoweredDimension=true
|
||||
|
||||
# Percentage to add or subtract to the maintenance cost of all dimlets (100 would double the cost, -100 would set the cost to almost zero (complete zero is not allowed))
|
||||
D:maintenanceCostPercentage=0.0
|
||||
|
||||
# Bonus dimlets can never get the maintenance cost of a dimension below this percentage of the nominal cost without bonus dimlets
|
||||
I:minimumCostPercentage=10
|
||||
|
||||
# RF per tick that the phased field generator item will consume
|
||||
I:phasedFieldConsumePerTick=100
|
||||
|
||||
# If true you will get some debufs when the PFG is in use. If false there will be no debufs
|
||||
B:phasedFieldGeneratorDebuf=true
|
||||
|
||||
# In this range the PFG will keep entities active (set to 0 to disable this feature)
|
||||
I:phasedFieldGeneratorRange=5
|
||||
|
||||
# Maximum RF storage that the phased field generator item can hold
|
||||
I:phasedFieldMaxRF=1000000
|
||||
|
||||
# RF per tick that the phased field generator item can receive
|
||||
I:phasedFieldRFPerTick=1000
|
||||
|
||||
# If this flag is true all spawns will be disabled in an unpowered dimension
|
||||
B:preventSpawnUnpoweredDimension=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# worldgen
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Worldgen related settings
|
||||
##########################################################################################################
|
||||
|
||||
worldgen {
|
||||
# The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation
|
||||
I:bedrockLayer=1
|
||||
|
||||
# Maximum height of the caverns. 0=64, 1=128, 2=196, 3=256
|
||||
I:cavernHeightLimit=1
|
||||
|
||||
# The chance that you get a dimlet parcel in a dungeon chest
|
||||
I:dimletParcelRarity=2
|
||||
|
||||
# The chance for a dungeon to spawn in a chunk. Higher numbers mean less chance (1 in 'dungeonChance' chance)
|
||||
I:dungeonChance=200
|
||||
|
||||
# The maximum number of random dimlets that can be generated in rftools dungeons (set to 0 to disable this)
|
||||
I:enableDimletsInRFToolsDungeons=2
|
||||
|
||||
# If true then item frames in rftools dungeons will contain dimlets. Otherwise they will contain dimlet parts
|
||||
B:enableDimletsInRFToolsFrames=true
|
||||
|
||||
# Set this to true if you want terrains with dimlet 'normal' to generate like the overworld (i.e. amplified if the overworld is amplified)
|
||||
B:normalTerrainInheritsOverworld=false
|
||||
|
||||
# Maximum y level for dimensional shard ores
|
||||
I:oreMaximumHeight=40
|
||||
|
||||
# Maximum number of veins for dimensional shard ores
|
||||
I:oreMaximumVeinCount=3
|
||||
|
||||
# Maximum vein size of dimensional shard ores
|
||||
I:oreMaximumVeinSize=8
|
||||
|
||||
# Minimum y level for dimensional shard ores
|
||||
I:oreMinimumHeight=2
|
||||
|
||||
# Minimum vein size of dimensional shard ores
|
||||
I:oreMinimumVeinSize=5
|
||||
|
||||
# The chance that a non-stone block is selected for the main terrain
|
||||
D:randomBaseBlockChance=0.30000001192092896
|
||||
|
||||
# The chance that a random biome controller is selected
|
||||
D:randomControllerChance=0.4000000059604645
|
||||
|
||||
# The chance that an effect gets randomly selected in worldgen (poison, regeneration, ...)
|
||||
D:randomEffectChance=0.10000000149011612
|
||||
|
||||
# The chance that extra specific mobs will spawn
|
||||
D:randomExtraMobsChance=0.4000000059604645
|
||||
|
||||
# The chance that every specific feature gets randomly selected in worldgen (tendrils, caves, lakes, oregen, ...)
|
||||
D:randomFeatureChance=0.4000000059604645
|
||||
|
||||
# The chance that random blocks are selected for landscape features (tendrils, canyons, ...)
|
||||
D:randomFeatureMaterialChance=0.4000000059604645
|
||||
|
||||
# The chance that random fluid liquids are selected for lakes
|
||||
D:randomLakeFluidChance=0.20000000298023224
|
||||
|
||||
# The chance that a non-water block is selected for oceans and seas
|
||||
D:randomOceanLiquidChance=0.20000000298023224
|
||||
|
||||
# The chance that random fluid liquids are selected for liquid orbs
|
||||
D:randomOrbFluidChance=0.20000000298023224
|
||||
|
||||
# The chance that random blocks are selected for extra oregen feature
|
||||
D:randomOregenMaterialChance=0.20000000298023224
|
||||
|
||||
# The chance that special sky features are selected
|
||||
D:randomSpecialSkyChance=0.5
|
||||
|
||||
# The chance that default time features are selected
|
||||
D:randomSpecialTimeChance=0.5
|
||||
|
||||
# The chance that every specific structure gets randomly selected in worldgen (village, nether fortress, ...)
|
||||
D:randomStructureChance=0.20000000298023224
|
||||
|
||||
# The chance that default weather features are selected
|
||||
D:randomWeatherChance=0.800000011920929
|
||||
|
||||
# The chance for a volcano to spawn in a chunk (with the volcano feature dimlet). Higher numbers mean less chance (1 in 'volcanoChance' chance)
|
||||
I:volcanoChance=60
|
||||
}
|
||||
|
||||
|
1173
src/config/rftools/dimlets.json
Normal file
1173
src/config/rftools/dimlets.json
Normal file
File diff suppressed because it is too large
Load Diff
1918
src/config/rftools/rftools.cfg
Normal file
1918
src/config/rftools/rftools.cfg
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user