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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2026-04-03 17:50:22 +00:00

Initial config added

This commit is contained in:
Adam Dodman
2017-05-08 17:32:05 +01:00
parent ff66ed12f8
commit cbb29f50f3
238 changed files with 38269 additions and 1 deletions

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# Configuration file
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Here you can disable entire blocks.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
##########################################################################################################
blocks {
B:actuator=true
B:anvil=true
B:brick_abyssal=true
B:brick_andesite=true
B:brick_bleachedbone=true
B:brick_bloodstained=true
B:brick_diorite=true
B:brick_frostbound=true
B:brick_granite=true
B:brick_infernal=true
B:brick_nether=true
B:brick_pearlized=true
B:brick_quarried=true
B:brick_red_nether=true
B:brick_red_sandy=true
B:brick_sandy=true
B:charge_feeder=true
B:charge_trap=true
B:detector=true
B:equipment=true
B:fluid.creosote=true
B:fluid.steam=true
B:frame=true
B:generic=true
B:glass=true
B:lantern=true
B:machine_alpha=true
B:machine_beta=true
B:machine_epsilon=true
B:manipulator=true
B:ore=true
B:ore_magic=true
B:ore_metal=true
B:ore_metal_poor=true
B:post=true
B:post_metal=true
B:post_metal_platform=true
B:ritual=true
B:signal_box=true
B:slab=true
B:stair=true
B:track_elevator=true
B:track_flex_abandoned=true
B:track_flex_electric=true
B:track_flex_high_speed=true
B:track_flex_hs_electric=true
B:track_flex_reinforced=true
B:track_flex_strap_iron=true
B:track_force=true
B:track_outfitted=true
B:wall=true
B:wayobject=true
B:wire=true
B:worldlogic=true
}
##########################################################################################################
# subblocks
#--------------------------------------------------------------------------------------------------------#
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attempt to compensate for any missing component by providing alternatives (usually).
##########################################################################################################
subblocks {
B:activator=true
B:actuator_lever=true
B:actuator_motor=true
B:actuator_routing=true
B:booster=true
B:brick_abyssal_block=true
B:brick_abyssal_brick=true
B:brick_abyssal_cobble=true
B:brick_abyssal_etched=true
B:brick_abyssal_fitted=true
B:brick_abyssal_ornate=true
B:brick_andesite_block=true
B:brick_andesite_brick=true
B:brick_andesite_cobble=true
B:brick_andesite_etched=true
B:brick_andesite_fitted=true
B:brick_andesite_ornate=true
B:brick_bleachedbone_block=true
B:brick_bleachedbone_brick=true
B:brick_bleachedbone_cobble=true
B:brick_bleachedbone_etched=true
B:brick_bleachedbone_fitted=true
B:brick_bleachedbone_ornate=true
B:brick_bloodstained_block=true
B:brick_bloodstained_brick=true
B:brick_bloodstained_cobble=true
B:brick_bloodstained_etched=true
B:brick_bloodstained_fitted=true
B:brick_bloodstained_ornate=true
B:brick_diorite_block=true
B:brick_diorite_brick=true
B:brick_diorite_cobble=true
B:brick_diorite_etched=true
B:brick_diorite_fitted=true
B:brick_diorite_ornate=true
B:brick_frostbound_block=true
B:brick_frostbound_brick=true
B:brick_frostbound_cobble=true
B:brick_frostbound_etched=true
B:brick_frostbound_fitted=true
B:brick_frostbound_ornate=true
B:brick_granite_block=true
B:brick_granite_brick=true
B:brick_granite_cobble=true
B:brick_granite_etched=true
B:brick_granite_fitted=true
B:brick_granite_ornate=true
B:brick_infernal_block=true
B:brick_infernal_brick=true
B:brick_infernal_cobble=true
B:brick_infernal_etched=true
B:brick_infernal_fitted=true
B:brick_infernal_ornate=true
B:brick_nether_block=true
B:brick_nether_brick=true
B:brick_nether_cobble=true
B:brick_nether_etched=true
B:brick_nether_fitted=true
B:brick_nether_ornate=true
B:brick_pearlized_block=true
B:brick_pearlized_brick=true
B:brick_pearlized_cobble=true
B:brick_pearlized_etched=true
B:brick_pearlized_fitted=true
B:brick_pearlized_ornate=true
B:brick_quarried_block=true
B:brick_quarried_brick=true
B:brick_quarried_cobble=true
B:brick_quarried_etched=true
B:brick_quarried_fitted=true
B:brick_quarried_ornate=true
B:brick_red_nether_block=true
B:brick_red_nether_brick=true
B:brick_red_nether_cobble=true
B:brick_red_nether_etched=true
B:brick_red_nether_fitted=true
B:brick_red_nether_ornate=true
B:brick_red_sandy_block=true
B:brick_red_sandy_brick=true
B:brick_red_sandy_cobble=true
B:brick_red_sandy_etched=true
B:brick_red_sandy_fitted=true
B:brick_red_sandy_ornate=true
B:brick_sandy_block=true
B:brick_sandy_brick=true
B:brick_sandy_cobble=true
B:brick_sandy_etched=true
B:brick_sandy_fitted=true
B:brick_sandy_ornate=true
B:buffer=true
B:charge_feeder_admin=true
B:charge_feeder_ic2=true
B:control=true
B:coupler=true
B:detector=true
B:detector_advanced=true
B:detector_age=true
B:detector_animal=true
B:detector_any=true
B:detector_empty=true
B:detector_item=true
B:detector_locomotive=true
B:detector_mob=true
B:detector_player=true
B:detector_routing=true
B:detector_sheep=true
B:detector_tank=true
B:detector_train=true
B:detector_villager=true
B:disembarking=true
B:dumping=true
B:embarking=true
B:equipment_feed_station=true
B:equipment_rolling_manual=true
B:equipment_rolling_powered=true
B:equipment_smoker=true
B:gated=true
B:generic_bronze=true
B:generic_coke=true
B:generic_concrete=true
B:generic_copper=true
B:generic_creosote=true
B:generic_crushed_obsidian=true
B:generic_invar=true
B:generic_lead=true
B:generic_nickel=true
B:generic_silver=true
B:generic_steel=true
B:generic_stone_abyssal=true
B:generic_stone_quarried=true
B:generic_tin=true
B:junction=true
B:launcher=true
B:locking=true
B:locomotive=true
B:manipulator_dispenser_cart=true
B:manipulator_dispenser_train=true
B:manipulator_loader_fluid=true
B:manipulator_loader_ic2=true
B:manipulator_loader_item=true
B:manipulator_loader_item_advanced=true
B:manipulator_loader_rf=true
B:manipulator_unloader_fluid=true
B:manipulator_unloader_ic2=true
B:manipulator_unloader_item=true
B:manipulator_unloader_item_advanced=true
B:manipulator_unloader_rf=true
B:messenger=true
B:one_way=true
B:ore_copper=true
B:ore_dark_diamond=true
B:ore_dark_emerald=true
B:ore_dark_lapis=true
B:ore_lead=true
B:ore_magic_firestone=true
B:ore_metal_copper=true
B:ore_metal_lead=true
B:ore_metal_nickel=true
B:ore_metal_poor_copper=true
B:ore_metal_poor_gold=true
B:ore_metal_poor_iron=true
B:ore_metal_poor_lead=true
B:ore_metal_poor_nickel=true
B:ore_metal_poor_silver=true
B:ore_metal_poor_tin=true
B:ore_metal_silver=true
B:ore_metal_tin=true
B:ore_poor_copper=true
B:ore_poor_gold=true
B:ore_poor_iron=true
B:ore_poor_lead=true
B:ore_poor_silver=true
B:ore_poor_tin=true
B:ore_saltpeter=true
B:ore_silver=true
B:ore_sulfur=true
B:ore_tin=true
B:priming=true
B:routing=true
B:signal_box_analog=true
B:signal_box_capacitor=true
B:signal_box_controller=true
B:signal_box_interlock=true
B:signal_box_receiver=true
B:signal_box_relay=true
B:signal_box_sequencer=true
B:throttle=true
B:transition=true
B:turnout=true
B:whistle=true
B:wye=true
}

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# Configuration file
client {
# change to '{t}=false' to disable Ghost Train rendering
B:enableGhostTrain=true
#
# change '14' to a number ranging from '0' to '15' to represent the dynamic lighting of the locomotive when Dynamic Lights mod is present.
# If it is '0' then locomotive lightning will be disabled.
#
I:locomotiveLightLevel=14
}

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# Configuration file
##########################################################################################################
# entities
#--------------------------------------------------------------------------------------------------------#
# Disable individual entities here.
##########################################################################################################
entities {
B:bore=true
B:cart_anchor_admin=true
B:cart_anchor_personal=true
B:cart_anchor_world=true
B:cart_cargo=true
B:cart_gift=true
B:cart_ic2_MFSU=true
B:cart_ic2_batbox=true
B:cart_ic2_cesu=true
B:cart_ic2_mfe=true
B:cart_pumpkin=true
B:cart_redstone_flux=true
B:cart_tank=true
B:cart_tnt_wood=true
B:cart_work=true
B:locomotive_creative=true
B:locomotive_electric=true
B:locomotive_steam_magic=true
B:locomotive_steam_solid=true
B:mow_track_layer=true
B:mow_track_relayer=true
B:mow_track_remover=true
B:mow_undercutter=true
}

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# Configuration file
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Many items can be disabled by setting them to 'false'.
# This is not true for all items, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
##########################################################################################################
items {
B:armor_boots_steel=true
B:armor_chestplate_steel=true
B:armor_goggles=true
B:armor_helmet_steel=true
B:armor_leggings_steel=true
B:armor_overalls=true
B:bleached_clay=true
B:borehead_diamond=true
B:borehead_iron=true
B:borehead_steel=true
B:circuit=true
B:concrete=true
B:dust=true
B:firestone_cracked=true
B:firestone_cut=true
B:firestone_raw=true
B:firestone_refined=true
B:fluid_bottle_creosote=true
B:fluid_bottle_steam=true
B:fuel_coke=true
B:gear=true
B:ic2_upgrade_lapotron=true
B:ingot=true
B:nugget=true
B:plate=true
B:rail=true
B:railbed=true
B:rebar=true
B:routing_table=true
B:routing_ticket=true
B:routing_ticket_gold=true
B:signal_lamp=true
B:tie=true
B:tool_axe_steel=true
B:tool_charge_meter=true
B:tool_crowbar_iron=true
B:tool_crowbar_steel=true
B:tool_crowbar_thaumium=true
B:tool_crowbar_void=true
B:tool_hoe_steel=true
B:tool_magnifying_glass=true
B:tool_notepad=true
B:tool_pickaxe_steel=true
B:tool_shears_steel=true
B:tool_shovel_steel=true
B:tool_signal_label=true
B:tool_signal_surveyor=true
B:tool_signal_tuner=true
B:tool_spike_maul_iron=true
B:tool_spike_maul_steel=true
B:tool_stone_carver=true
B:tool_sword_steel=true
B:tool_whistle_tuner=true
B:track_kit=true
B:track_parts=true
B:turbine_blade=true
B:turbine_disk=true
B:turbine_rotor=true
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these Modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the Locomotive Module will remove the extra drag added to Trains.
# Disabling the World Module will disable all world gen.
# Railcraft will attempt to compensate for disabled Modules on a best effort basis.
# It will define alternate recipes and crafting paths, but the system is far from flawless.
# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed.
#
##########################################################################################################
modules {
# tunnel bore, maintenance carts, feed station, trade station, detectors
B:"railcraft:automation"=true
# all things charge
B:"railcraft:charge"=true
# world anchors, world anchor carts
B:"railcraft:chunk_loading"=true
# emblems
B:"railcraft:emblem"=true
# silly stuff, launch track, tnt carts, work cart
B:"railcraft:extras"=true
# coke oven, blast furnace, rolling machine, rock crusher, etc...
B:"railcraft:factory"=true
# forestry integration
B:"railcraft:forestry"=true
# industrial craft integration
B:"railcraft:ic2"=true
# locomotives, locomotive related tracks, train drag
B:"railcraft:locomotives"=true
# firestone, waterstone, icestone
B:"railcraft:magic"=true
# redstone flux cart
B:"railcraft:redstone_flux"=true
# metals, fluids, raw materials
B:"railcraft:resources"=true
# routing tables, tickets, detectors, etc...
B:"railcraft:routing"=true
# christmas, halloween
B:"railcraft:seasonal"=true
# signals, signal boxes
B:"railcraft:signals"=true
# engines, boilers, steam traps
B:"railcraft:steam"=true
# glass, posts, stairs, slabs, lanterns, walls
B:"railcraft:structures"=true
# thaumcraft integration
B:"railcraft:thaumcraft"=true
# track kits, outfitted track
B:"railcraft:tracks"=true
# abandoned tracks
B:"railcraft:tracks|abandoned"=true
# electric tracks
B:"railcraft:tracks|electric"=true
# high speed tracks
B:"railcraft:tracks|high_speed"=true
# high speed electric tracks
B:"railcraft:tracks|high_speed_electric"=true
# reinforced tracks
B:"railcraft:tracks|reinforced"=true
# strap iron tracks
B:"railcraft:tracks|strap_iron"=true
# cart linking, train dispenser, coupler track kit
B:"railcraft:train"=true
# loaders, cargo cart, tank cart, multiblock tanks
B:"railcraft:transport"=true
# world gen, ores, villages
B:"railcraft:world"=true
}

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# Configuration file
anchors {
#
# change to craftable=false to disable World Anchor crafting, they will still be available via Creative
#
B:craftable=true
#
# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
# Value resets to false after each session.
# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.anchors=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
#
B:interact.with.pipes=true
#
# change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative
#
B:passive.craftable=true
#
# the number of hours that an item will power a Passive Anchor
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Passive Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:passive.fuel=minecraft:ender_pearl=12
#
# change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
#
B:personal.craftable=true
#
# the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Personal Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:personal.fuel=minecraft:ender_pearl=12
#
# change to 'print.debug=true' to log debug info for Anchors
#
B:print.debug=false
#
# change to print.locations=true to print Anchor locations to the log on startup
#
B:print.locations=false
#
# the number of hours that an item will power a World Anchor or World Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, World Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:world.fuel=minecraft:ender_pearl=12
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantments can be disabled here.
#
##########################################################################################################
enchantments {
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# ench_destruction
#
B:enchantments=true
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
alloy {
#
# change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBronze=false
#
# change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltInvar=false
#
# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
#
B:enableAltSteel=false
#
# change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4
#
B:enableHarderBronze=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coalcoke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coalcoke.torches=8
#
# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
#
# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
#
B:vanilla.furnace=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
#
B:cobble=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'obsidian=false' to disable the IC2 Macerator recipes for Crushed Obsidian and Obsidian Dust
#
B:obsidian=false
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
}
}
forestry {
misc {
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'creosote.block=false' to disable the Carpenter Creosote Block recipe
#
B:creosote.block=true
#
# change to 'ties=false' to disable the Carpenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cartdispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
irontank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
machines {
#
# change to 'requirePower=false' to disable the Power Requirements for most machines
#
B:requirePower=true
}
charge {
#
# adjust the maintenance costs for the Charge network, min=0.2, default=1.0, max=10.0
#
D:maintenanceCostMultiplier=1.0
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
#
B:allowLiquids=false
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensitive entries can be defined in the form 'modid:blockname#metadata'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMultiplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
}
}
worldgen {
##########################################################################################################
# generate
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
# Before disabling Railcraft metal ore gen, you should be aware
# that is does not spawn like vanilla ore. It forms localized clouds
# in distinct regions rather than a uniform spread.
# It also consists of two types of ore, standard and poor.
# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
# These are referred to as Railcraft Ore Mines.
##########################################################################################################
generate {
# spawns beneath the sea in spheres
B:abyssal.geodes=true
# spawns on lava sea floor in Nether
B:firestone=true
# Copper Mine, spawns a cloud of ore over a large but localized region
B:mineCopper=true
# Gold Mine, spawns a cloud of ore over a large but localized region
B:mineGold=true
# Iron Mine, spawns a cloud of ore over a large but localized region
B:mineIron=true
# Lead Mine, spawns a cloud of ore over a large but localized region
B:mineLead=true
# Nickel Mine, spawns a cloud of ore over a large but localized region
B:mineNickel=true
# Silver Mine, spawns a cloud of ore over a large but localized region
B:mineSilver=true
# Tin Mine, spawns a cloud of ore over a large but localized region
B:mineTin=true
# spawns on the surface in forests
B:quarried.stone=true
# spawns beneath surface of deserts, regenerates via bedrock layer block
B:saltpeter=true
# Spawns a copy of mines in the sky for easy configuration testing
B:skyGen=false
# spawns near lava layer in mountains
B:sulfur=true
# village building
B:village.workshop=true
}
tweak {
#
# chance that standard Ore will spawn in the core of Railcraft Ore Mines, min=0, default=20, max=100
#
I:mineStandardOreChance=20
#
# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100
#
I:vanillaOreGenChance=100
}
id {
I:workshop=456
}
}