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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2026-04-04 02:00:21 +00:00

Initial config added

This commit is contained in:
Adam Dodman
2017-05-08 17:32:05 +01:00
parent ff66ed12f8
commit cbb29f50f3
238 changed files with 38269 additions and 1 deletions

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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configuration
##########################################################################################################
general {
# If this is >= 1 then the protection data will be synced to the client with this frequency (in ticks). This makes protection cleaner at the cost of network traffic
I:clientSideProtection=-1
# If this is true then the protection wand will prevent ALL kind of interaction with protected blocks. If this is false then only block breaking is prevented
B:interactionProtection=false
# Set this to false if you don't want the durability bar for wands using RF
B:showDurabilityBarForRF=true
}
movingblacklist {
D:tile.blockAiry=20.0
D:tile.invisibleShieldBlock=-1.0
D:tile.mobSpawner=5.0
D:tile.shieldBlock=-1.0
D:tile.shieldBlock2=-1.0
D:tile.shieldBlock3=-1.0
D:tile.solidShieldBlock=-1.0
}
##########################################################################################################
# wandsettings
#--------------------------------------------------------------------------------------------------------#
# Wand configuration
##########################################################################################################
wandsettings {
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:acceleration_wand_availability=2
# Factor to apply to the cost when this wand is used by a fake player (a machine). Set to -1 to disable its use this way
D:acceleration_wand_fakePlayerFactor=1.0
# If true this wand will be less effective for fake players
B:acceleration_wand_lessEffectiveForFakePlayer=false
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:acceleration_wand_lootRarity=2
# Maximum durability for this wand
I:acceleration_wand_maxdurability=0
# Maximum RF this wand can hold
I:acceleration_wand_maxrf=0
# How much RF this wand should consume on usage
I:acceleration_wand_needsrf=0
# How much levels this wand should consume on usage
I:acceleration_wand_needsxp=5
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:building_wand_availability=3
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:building_wand_lootRarity=3
# Maximum durability for this wand
I:building_wand_maxdurability=0
# Maximum RF this wand can hold
I:building_wand_maxrf=0
# How much RF this wand should consume on usage
I:building_wand_needsrf=0
# How much levels this wand should consume on usage
I:building_wand_needsxp=1
# Allow capturing hostile mobs
B:capturing_wand_allowHostile=true
# Allow capturing passive mobs
B:capturing_wand_allowPassive=true
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:capturing_wand_availability=2
# Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
D:capturing_wand_diffcultyAdd=1.0
# Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
D:capturing_wand_difficultyMult=0.0
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:capturing_wand_lootRarity=3
# Maximum durability for this wand
I:capturing_wand_maxdurability=0
# Maximum RF this wand can hold
I:capturing_wand_maxrf=0
# How much RF this wand should consume on usage
I:capturing_wand_needsrf=0
# How much levels this wand should consume on usage
I:capturing_wand_needsxp=10
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:displacement_wand_availability=3
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:displacement_wand_lootRarity=3
# Max hardness this block can move.)
D:displacement_wand_maxHardness=50.0
# Maximum durability for this wand
I:displacement_wand_maxdurability=0
# Maximum RF this wand can hold
I:displacement_wand_maxrf=0
# How much RF this wand should consume on usage
I:displacement_wand_needsrf=0
# How much levels this wand should consume on usage
I:displacement_wand_needsxp=1
# Allow freeze hostile mobs
B:freezing_wand_allowHostile=true
# Allow freeze passive mobs
B:freezing_wand_allowPassive=true
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:freezing_wand_availability=2
# Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
D:freezing_wand_diffcultyAdd=1.0
# Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
D:freezing_wand_difficultyMult=0.0
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:freezing_wand_lootRarity=0
# Maximum durability for this wand
I:freezing_wand_maxdurability=0
# Maximum RF this wand can hold
I:freezing_wand_maxrf=0
# How much RF this wand should consume on usage
I:freezing_wand_needsrf=0
# How much levels this wand should consume on usage
I:freezing_wand_needsxp=10
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:illumination_wand_availability=3
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:illumination_wand_lootRarity=6
# Maximum durability for this wand
I:illumination_wand_maxdurability=0
# Maximum RF this wand can hold
I:illumination_wand_maxrf=0
# How much RF this wand should consume on usage
I:illumination_wand_needsrf=0
# How much levels this wand should consume on usage
I:illumination_wand_needsxp=3
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:master_protection_wand_availability=1
# How far around the player protected blocks will be hilighted
I:master_protection_wand_blockShowRadius=10
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:master_protection_wand_lootRarity=0
# Maximum durability for this wand
I:master_protection_wand_maxdurability=0
# The maximum number of blocks to protect with this wand (set to 0 for no maximum)
I:master_protection_wand_maximumProtectedBlocks=0
# Maximum RF this wand can hold
I:master_protection_wand_maxrf=0
# How much RF this wand should consume on usage
I:master_protection_wand_needsrf=0
# How much levels this wand should consume on usage
I:master_protection_wand_needsxp=0
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:moving_wand_availability=3
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:moving_wand_lootRarity=5
# Max hardness this block can move.)
D:moving_wand_maxHardness=50.0
# Maximum durability for this wand
I:moving_wand_maxdurability=0
# Maximum RF this wand can hold
I:moving_wand_maxrf=0
# How much RF this wand should consume on usage
I:moving_wand_needsrf=0
# How much levels this wand should consume on usage
I:moving_wand_needsxp=3
# Distance at which to place blocks in 'in-air' mode
I:moving_wand_placeDistance=4
# Allow freeze hostile mobs
B:potion_wand_allowHostile=true
# Allow freeze passive mobs
B:potion_wand_allowPassive=true
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:potion_wand_availability=2
# Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
D:potion_wand_diffcultyAdd=1.0
# Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
D:potion_wand_difficultyMult=0.0
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:potion_wand_lootRarity=3
# Maximum durability for this wand
I:potion_wand_maxdurability=0
# Maximum RF this wand can hold
I:potion_wand_maxrf=0
# How much RF this wand should consume on usage
I:potion_wand_needsrf=0
# How much levels this wand should consume on usage
I:potion_wand_needsxp=10
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:protection_wand_availability=2
# How far around the player protected blocks will be hilighted
I:protection_wand_blockShowRadius=10
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:protection_wand_lootRarity=1
# Maximum durability for this wand
I:protection_wand_maxdurability=0
# The maximum number of blocks to protect with this wand (set to 0 for no maximum)
I:protection_wand_maximumProtectedBlocks=16
# Maximum RF this wand can hold
I:protection_wand_maxrf=0
# How much RF this wand should consume on usage
I:protection_wand_needsrf=0
# How much levels this wand should consume on usage
I:protection_wand_needsxp=50
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:swapping_wand_availability=3
# How far away the hardness can be to allow swapping (100 means basically everything allowed)
D:swapping_wand_hardnessDistance=35.0
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:swapping_wand_lootRarity=5
# Maximum durability for this wand
I:swapping_wand_maxdurability=0
# Maximum RF this wand can hold
I:swapping_wand_maxrf=0
# How much RF this wand should consume on usage
I:swapping_wand_needsrf=0
# How much levels this wand should consume on usage
I:swapping_wand_needsxp=1
# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
I:teleportation_wand_availability=3
# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
I:teleportation_wand_lootRarity=6
# Maximum teleportation distance
I:teleportation_wand_maxdist=30
# Maximum durability for this wand
I:teleportation_wand_maxdurability=0
# Maximum RF this wand can hold
I:teleportation_wand_maxrf=0
# How much RF this wand should consume on usage
I:teleportation_wand_needsrf=0
# How much levels this wand should consume on usage
I:teleportation_wand_needsxp=4
# Volume of the teleportation sound (set to 0 to disable)
D:teleportation_wand_volume=1.0
}