mirror of
https://github.com/Adam-Ant/modpack_spring_17
synced 2026-04-04 02:00:21 +00:00
Initial config added
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328
src/config/notenoughwands.cfg
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328
src/config/notenoughwands.cfg
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General configuration
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##########################################################################################################
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general {
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# If this is >= 1 then the protection data will be synced to the client with this frequency (in ticks). This makes protection cleaner at the cost of network traffic
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I:clientSideProtection=-1
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# If this is true then the protection wand will prevent ALL kind of interaction with protected blocks. If this is false then only block breaking is prevented
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B:interactionProtection=false
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# Set this to false if you don't want the durability bar for wands using RF
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B:showDurabilityBarForRF=true
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}
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movingblacklist {
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D:tile.blockAiry=20.0
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D:tile.invisibleShieldBlock=-1.0
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D:tile.mobSpawner=5.0
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D:tile.shieldBlock=-1.0
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D:tile.shieldBlock2=-1.0
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D:tile.shieldBlock3=-1.0
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D:tile.solidShieldBlock=-1.0
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}
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##########################################################################################################
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# wandsettings
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#--------------------------------------------------------------------------------------------------------#
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# Wand configuration
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##########################################################################################################
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wandsettings {
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:acceleration_wand_availability=2
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# Factor to apply to the cost when this wand is used by a fake player (a machine). Set to -1 to disable its use this way
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D:acceleration_wand_fakePlayerFactor=1.0
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# If true this wand will be less effective for fake players
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B:acceleration_wand_lessEffectiveForFakePlayer=false
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:acceleration_wand_lootRarity=2
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# Maximum durability for this wand
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I:acceleration_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:acceleration_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:acceleration_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:acceleration_wand_needsxp=5
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:building_wand_availability=3
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:building_wand_lootRarity=3
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# Maximum durability for this wand
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I:building_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:building_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:building_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:building_wand_needsxp=1
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# Allow capturing hostile mobs
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B:capturing_wand_allowHostile=true
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# Allow capturing passive mobs
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B:capturing_wand_allowPassive=true
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:capturing_wand_availability=2
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# Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
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D:capturing_wand_diffcultyAdd=1.0
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# Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
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D:capturing_wand_difficultyMult=0.0
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:capturing_wand_lootRarity=3
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# Maximum durability for this wand
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I:capturing_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:capturing_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:capturing_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:capturing_wand_needsxp=10
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:displacement_wand_availability=3
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:displacement_wand_lootRarity=3
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# Max hardness this block can move.)
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D:displacement_wand_maxHardness=50.0
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# Maximum durability for this wand
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I:displacement_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:displacement_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:displacement_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:displacement_wand_needsxp=1
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# Allow freeze hostile mobs
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B:freezing_wand_allowHostile=true
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# Allow freeze passive mobs
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B:freezing_wand_allowPassive=true
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:freezing_wand_availability=2
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# Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
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D:freezing_wand_diffcultyAdd=1.0
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# Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
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D:freezing_wand_difficultyMult=0.0
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:freezing_wand_lootRarity=0
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# Maximum durability for this wand
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I:freezing_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:freezing_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:freezing_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:freezing_wand_needsxp=10
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:illumination_wand_availability=3
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:illumination_wand_lootRarity=6
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# Maximum durability for this wand
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I:illumination_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:illumination_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:illumination_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:illumination_wand_needsxp=3
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:master_protection_wand_availability=1
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# How far around the player protected blocks will be hilighted
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I:master_protection_wand_blockShowRadius=10
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:master_protection_wand_lootRarity=0
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# Maximum durability for this wand
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I:master_protection_wand_maxdurability=0
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# The maximum number of blocks to protect with this wand (set to 0 for no maximum)
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I:master_protection_wand_maximumProtectedBlocks=0
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# Maximum RF this wand can hold
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I:master_protection_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:master_protection_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:master_protection_wand_needsxp=0
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:moving_wand_availability=3
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:moving_wand_lootRarity=5
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# Max hardness this block can move.)
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D:moving_wand_maxHardness=50.0
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# Maximum durability for this wand
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I:moving_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:moving_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:moving_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:moving_wand_needsxp=3
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# Distance at which to place blocks in 'in-air' mode
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I:moving_wand_placeDistance=4
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# Allow freeze hostile mobs
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B:potion_wand_allowHostile=true
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# Allow freeze passive mobs
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B:potion_wand_allowPassive=true
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:potion_wand_availability=2
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# Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
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D:potion_wand_diffcultyAdd=1.0
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# Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
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D:potion_wand_difficultyMult=0.0
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:potion_wand_lootRarity=3
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# Maximum durability for this wand
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I:potion_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:potion_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:potion_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:potion_wand_needsxp=10
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:protection_wand_availability=2
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# How far around the player protected blocks will be hilighted
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I:protection_wand_blockShowRadius=10
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:protection_wand_lootRarity=1
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# Maximum durability for this wand
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I:protection_wand_maxdurability=0
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# The maximum number of blocks to protect with this wand (set to 0 for no maximum)
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I:protection_wand_maximumProtectedBlocks=16
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# Maximum RF this wand can hold
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I:protection_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:protection_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:protection_wand_needsxp=50
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:swapping_wand_availability=3
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# How far away the hardness can be to allow swapping (100 means basically everything allowed)
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D:swapping_wand_hardnessDistance=35.0
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:swapping_wand_lootRarity=5
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# Maximum durability for this wand
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I:swapping_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:swapping_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:swapping_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:swapping_wand_needsxp=1
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# Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
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I:teleportation_wand_availability=3
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# How rare should this wand be in chests? Lower is more rare (0 is not in chests)
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I:teleportation_wand_lootRarity=6
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# Maximum teleportation distance
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I:teleportation_wand_maxdist=30
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# Maximum durability for this wand
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I:teleportation_wand_maxdurability=0
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# Maximum RF this wand can hold
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I:teleportation_wand_maxrf=0
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# How much RF this wand should consume on usage
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I:teleportation_wand_needsrf=0
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# How much levels this wand should consume on usage
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I:teleportation_wand_needsxp=4
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# Volume of the teleportation sound (set to 0 to disable)
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D:teleportation_wand_volume=1.0
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}
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