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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2025-10-26 14:42:15 +00:00

Initial config added

This commit is contained in:
Adam Dodman
2017-05-08 17:32:05 +01:00
parent ff66ed12f8
commit cbb29f50f3
238 changed files with 38269 additions and 1 deletions

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify recipes please use 'AlloySmelterRecipes_User.xml'.
Please refer to the documentation in 'SAGMillRecipes_Core.xml or _User.xml' for details on the format used. Recipes for
the alloy smelter have multiple inputs (up to three) and a single output. Multiple output tags can be used as long as
they are for the same item. This allows 'chance' outputs, for example, if you wanted to output some 4 bronze ingots
with a 50% chance of a fifth, you would use:
<recipe name="Smelted Bronze" energyCost="750" >
<input>
<itemStack oreDictionary="ingotCopper" number="1" />
</input>
<input>
<itemStack oreDictionary="ingotTon" number="3" />
</input>
<output>
<itemStack oreDictionary="ingotBronze" number="4" exp="0.5" />
<itemStack oreDictionary="ingotBronze" number="1" exp="0.5" chance="0.5" />
</output>
</recipe>
The 'exp' value ranges from 0-1. Some examples values from a vanilla furnace are:
gold=1
iron=0.7
food=0.35
sand/cobble/wood=0.1
Recipes can also be added using forge IMC messages. For example, in the init method of a mod:
String recipe =
"<recipeGroup name=\"cheaty\" >" +
"<recipe name=\"foo\" energyCost=\"2400\" >" +
"<input>" +
"<itemStack modID=\"minecraft\" itemName=\"dirt\" />" +
"</input>" +
"<output>" +
"<itemStack modID=\"minecraft\" itemName=\"diamond\" />" +
"</output>" +
"</recipe>" +
"</recipeGroup>";
FMLInterModComms.sendMessage("EnderIO", "recipe:alloysmelter", recipe);
Item Information and data dumps:
To write all registered items to config/modObjectsRegistery.txt include:
<dumpRegistry modObjects="true" />
To write the contents of the ore dictionary to config/oreDictionaryRegistery.txt include:
<dumpRegistery oreDictionary="true" />
To show ore dictionary and/or registered names, in the EnderCore config set:
addRegistryNameTooltip=true
addOreDictionaryTooltips=true
-->
<AlloySmelterRecipes>
<recipeGroup name="EnderIO" > <!-- Required for EnderIO to function correctly. -->
<recipe name="Electrical Steel" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="iron_ingot" />
<itemStack oreDictionary="dustCoal" />
<itemStack oreDictionary="itemSilicon" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="0" exp="0.5" />
</output>
</recipe>
<recipe name="Energetic Alloy" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="redstone" />
<itemStack modID="minecraft" itemName="gold_ingot" />
<itemStack modID="minecraft" itemName="glowstone_dust" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="1" exp="0.7" />
</output>
</recipe>
<recipe name="Vibrant Alloy" energyCost="10000" >
<input>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="1" /> <!-- Energetic Alloy -->
<itemStack modID="minecraft" itemName="ender_pearl" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="2" exp="1" />
</output>
</recipe>
<recipe name="Redstone Alloy" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="redstone" />
<itemStack oreDictionary="itemSilicon" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="3" exp="0.5" />
</output>
</recipe>
<recipe name="Conductive Iron" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="redstone" />
<itemStack modID="minecraft" itemName="iron_ingot" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="4" exp="0.5" />
</output>
</recipe>
<recipe name="Pulsating Iron" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="iron_ingot" />
<itemStack modID="minecraft" itemName="ender_pearl" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="5" exp="0.7" />
</output>
</recipe>
<recipe name="Dark Steel" energyCost="20000" >
<input>
<itemStack modID="minecraft" itemName="iron_ingot" />
<itemStack oreDictionary="dustCoal" />
<itemStack modID="minecraft" itemName="obsidian" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="6" exp="0.5" />
</output>
</recipe>
<recipe name="Soularium" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="soul_sand" />
<itemStack modID="minecraft" itemName="gold_ingot" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" exp="0.7" />
</output>
</recipe>
<recipe name="Fused Quartz" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="0" exp="0.5" />
</output>
</recipe>
<recipe name="Fused Glass" energyCost="2500" >
<input>
<itemStack modID="minecraft" itemName="glass" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="1" exp="0.1" />
</output>
</recipe>
<recipe name="Enlightened Fused Quartz" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz" number="4" />
<itemStack modID="minecraft" itemName="glowstone_dust" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="2" exp="0.5" />
</output>
</recipe>
<recipe name="Enlightened Fused Quartz 2" energyCost="5000" >
<input>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="0" />
<itemStack modID="minecraft" itemName="glowstone_dust" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="2" exp="0.5" />
</output>
</recipe>
<recipe name="Enlightened Fused Glass" energyCost="2500" >
<input>
<itemStack oreDictionary="sand" />
<itemStack modID="minecraft" itemName="glowstone_dust" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="3" exp="0.2" />
</output>
</recipe>
<recipe name="Enlightened Fused Glass 2" energyCost="2500" >
<input>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="1" />
<itemStack modID="minecraft" itemName="glowstone_dust" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="3" exp="0.2" />
</output>
</recipe>
<recipe name="Fused Quartz from Block" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz_block" number="1" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="0" exp="0.5" />
</output>
</recipe>
<recipe name="Enlightened Fused Quartz from Block" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz_block" number="1" />
<itemStack modID="minecraft" itemName="glowstone_dust" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="2" exp="0.5" />
</output>
</recipe>
<recipe name="Enlightened Fused Quartz from Block 2" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz_block" number="1" />
<itemStack modID="minecraft" itemName="glowstone" number="1" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="2" exp="0.5" />
</output>
</recipe>
<recipe name="Enlightened Fused Quartz from Block 3" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz" number="4" />
<itemStack modID="minecraft" itemName="glowstone" number="1" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="2" exp="0.5" />
</output>
</recipe>
<recipe name="Enlightened Fused Quartz from Block 4" energyCost="5000" >
<input>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="0" />
<itemStack modID="minecraft" itemName="glowstone" number="1" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="2" exp="0.5" />
</output>
</recipe>
<recipe name="Dark Fused Quartz" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz" number="4" />
<itemStack oreDictionary="dyeBlack" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="4" exp="0.5" />
</output>
</recipe>
<recipe name="Dark Fused Quartz from Block" energyCost="5000" >
<input>
<itemStack modID="minecraft" itemName="quartz_block" number="1" />
<itemStack oreDictionary="dyeBlack" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="4" exp="0.5" />
</output>
</recipe>
<recipe name="Dark Fused Quartz from Block 2" energyCost="5000" >
<input>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="0" />
<itemStack oreDictionary="dyeBlack" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="4" exp="0.5" />
</output>
</recipe>
<recipe name="Dark Fused Glass" energyCost="2500" >
<input>
<itemStack oreDictionary="sand" />
<itemStack oreDictionary="dyeBlack" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="5" exp="0.2" />
</output>
</recipe>
<recipe name="Dark Fused Glass 2" energyCost="2500" >
<input>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="1" />
<itemStack oreDictionary="dyeBlack" number="4" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockFusedQuartz" itemMeta="5" exp="0.2" />
</output>
</recipe>
</recipeGroup>
<recipeGroup name="Thermal Expansion" >
<recipe name="Electrum Ingot" energyCost="2000" >
<input>
<itemStack oreDictionary="ingotGold" />
<itemStack oreDictionary="ingotSilver" />
</input>
<output>
<itemStack oreDictionary="ingotElectrum" number="2" exp="0.25" />
</output>
</recipe>
<recipe name="Invar Ingot" energyCost="3000" >
<input>
<itemStack oreDictionary="ingotNickel" />
<itemStack oreDictionary="ingotIron" number="2" />
</input>
<output>
<itemStack oreDictionary="ingotInvar" number="3" exp="0.25" />
</output>
</recipe>
<recipe name="Hardened Glass" energyCost="4000" >
<input>
<itemStack oreDictionary="dustObsidian" number="4" />
<itemStack oreDictionary="ingotLead" />
</input>
<output>
<itemStack modID="ThermalExpansion" itemName="Glass" number="2" />
</output>
</recipe>
<recipe name="Bronze" energyCost="4000" >
<input>
<itemStack oreDictionary="ingotCopper" number="3" />
<itemStack oreDictionary="ingotTin" />
</input>
<output>
<itemStack oreDictionary="ingotBronze" number="4" />
</output>
</recipe>
<recipe name="Enderium Base" energyCost="4000" >
<input>
<itemStack oreDictionary="ingotTin" number="2" />
<itemStack oreDictionary="ingotSilver" />
<itemStack oreDictionary="ingotPlatinum" />
</input>
<output>
<itemStack oreDictionary="ingotEnderiumBase" number="4" />
</output>
</recipe>
<recipe name="Enderium" energyCost="50000" >
<input>
<itemStack oreDictionary="ingotEnderiumBase" number="2" />
<itemStack oreDictionary="dustPyrotheum" number="1" />
<itemStack modID="minecraft" itemName="ender_pearl" number="2" />
</input>
<output>
<itemStack oreDictionary="ingotEnderium" number="2" />
</output>
</recipe>
<recipe name="Fluxed Electrum" energyCost="32000" >
<input>
<itemStack oreDictionary="ingotElectrum" number="2" />
<itemStack modID="minecraft" itemName="redstone" number="4" />
<itemStack oreDictionary="dustPyrotheum" number="1" />
</input>
<output>
<itemStack oreDictionary="ingotElectrumFlux" number="2" />
</output>
</recipe>
<recipe name="Signalum" energyCost="32000" >
<input>
<itemStack oreDictionary="ingotCopper" number="3" />
<itemStack oreDictionary="ingotSilver" />
<itemStack modID="minecraft" itemName="redstone" number="10" />
</input>
<output>
<itemStack oreDictionary="ingotSignalum" number="4" />
</output>
</recipe>
<recipe name="Lumium from dust" energyCost="32000" >
<input>
<itemStack oreDictionary="ingotTin" number="3" />
<itemStack oreDictionary="ingotSilver" />
<itemStack modID="minecraft" itemName="glowstone_dust" number="4" />
</input>
<output>
<itemStack oreDictionary="ingotLumium" number="4" />
</output>
</recipe>
<recipe name="Lumium" energyCost="32000" >
<input>
<itemStack oreDictionary="ingotTin" number="3" />
<itemStack oreDictionary="ingotSilver" />
<itemStack modID="minecraft" itemName="glowstone" />
</input>
<output>
<itemStack oreDictionary="ingotLumium" number="4" />
</output>
</recipe>
</recipeGroup>
<recipeGroup name="Vanilla Plants" >
<recipe name="Green Dye" energyCost="2000" >
<input>
<itemStack oreDictionary="itemPlantgreen" number="12" />
<itemStack oreDictionary="slimeball" number="1" />
</input>
<output>
<itemStack oreDictionary="dyeGreen" number="2" exp="0.25" />
</output>
</recipe>
<recipe name="Green Dye 2" energyCost="1500" >
<input>
<itemStack oreDictionary="itemPlantgreen" number="6" />
<itemStack oreDictionary="egg" number="1" />
</input>
<output>
<itemStack oreDictionary="dyeGreen" number="1" exp="0.125" />
</output>
</recipe>
<recipe name="Brown Dye" energyCost="2000" >
<input>
<itemStack oreDictionary="itemPlantbrown" number="12" />
<itemStack oreDictionary="slimeball" number="1" />
</input>
<output>
<itemStack oreDictionary="dyeBrown" number="2" exp="0.25" />
</output>
</recipe>
<recipe name="Brown Dye 2" energyCost="1500" >
<input>
<itemStack oreDictionary="itemPlantbrown" number="6" />
<itemStack modID="minecraft" itemName="mushroom_stew" number="1" />
</input>
<output>
<itemStack oreDictionary="dyeBrown" number="1" exp="0.125" />
</output>
</recipe>
<recipe name="Red Dye" energyCost="15000" >
<input>
<itemStack modID="minecraft" itemName="beetroot" number="1" />
<itemStack oreDictionary="itemClay" number="3" />
<itemStack oreDictionary="egg" number="6" />
</input>
<output>
<itemStack oreDictionary="dyeRed" number="12" exp="1.0" />
</output>
</recipe>
<recipe name="Dead Tree" energyCost="2000" >
<input>
<itemStack oreDictionary="treeSapling" number="1" />
</input>
<output>
<itemStack modID="minecraft" itemName="deadbush" number="1" exp="0.05" />
</output>
</recipe>
</recipeGroup>
<recipeGroup name="Tinkers" >
<recipe name="Manyullyn Ingot" energyCost="10000" >
<input>
<itemStack oreDictionary="ingotArdite" />
<itemStack oreDictionary="ingotCobalt" />
</input>
<output>
<itemStack oreDictionary="ingotManyullyn" number="1" exp="0.25" />
</output>
</recipe>
</recipeGroup>
<vanillaFurnaceRecipes enabled="true" />
</AlloySmelterRecipes>
<!-- This is an optional Steel Recipe, append one or both of these to a group in the 'AlloySmelterRecipes_User.xml'
<recipe name="Steel" energyCost="8000" >
<input>
<itemStack oreDictionary="ingotIron" number="1" />
<itemStack oreDictionary="dustCoal" number="2" />
</input>
<output>
<itemStack oreDictionary="ingotSteel" number="1" />
</output>
</recipe>
<recipe name="Steel - Charcoal" energyCost="8000" >
<input>
<itemStack oreDictionary="ingotIron" number="1" />
<itemStack modID="minecraft" itemName="coal" itemMeta="1" number="4" />
</input>
<output>
<itemStack oreDictionary="ingotSteel" number="1" />
</output>
</recipe>
-->

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<!--
Custom recipes that will not be over written by Ender IO are added here. Examples of recipes can be found in the
AlloySmelterRecipes_Core.xml and general format documentation in the SAGMillRecipes_Core/User.
As well as adding custom recipes to the operation of the Alloy Smelter, a vanilla furnace recipe can be controlled.
It can be disabled completely by simply adding this line:
<vanillaFurnaceRecipes enabled="false" />
It is also possible to selectively disable vanilla furnace recipes. The following example disables the smelting of iron
ingots, ender pearls, and any form of iron ore registered in the ore dictionary.
<vanillaFurnaceRecipes>
<exclude>
<itemStack modID="minecraft" itemName="iron_ingot" />
<itemStack modID="minecraft" itemName="ender_pearl" />
<itemStack oreDictionary="oreIron" />
</exclude>
</vanillaFurnaceRecipes>
Add this line to disable the creation of TE alloys using the Alloy Smelter.
<recipeGroup name="Thermal Expansion" enabled="false" />
-->
<AlloySmelterRecipes>
</AlloySmelterRecipes>

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify recipes please use 'EnchanterRecipes_User.xml'.
Costs are calculated as follows:
level = enchantmentItem.stackSize
levelCost = Config.enchanterBaseLevelCost;
for (int i = 0; i < level; i++) {
levelCost += costPerLevel * level;
}
-->
<enchaterRecipes>
<enchantment name="minecraft:protection" >
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="6" number="16" />
</enchantment>
<enchantment name="minecraft:fire_protection" >
<itemStack modID="minecraft" itemName="blaze_powder" number="16" />
</enchantment>
<enchantment name="minecraft:feather_falling" >
<itemStack modID="minecraft" itemName="feather" />
</enchantment>
<enchantment name="minecraft:blast_protection" >
<itemStack modID="minecraft" itemName="gunpowder" number="16" />
</enchantment>
<enchantment name="minecraft:projectile_protection" >
<itemStack modID="minecraft" itemName="arrow" number="16" />
</enchantment>
<enchantment name="minecraft:respiration" >
<itemStack modID="minecraft" itemName="glass_bottle" />
</enchantment>
<enchantment name="minecraft:aqua_affinity" >
<itemStack modID="minecraft" itemName="waterlily" />
</enchantment>
<enchantment name="minecraft:depth_strider" >
<itemStack modID="minecraft" itemName="prismarine" itemMeta="0" />
</enchantment>
<enchantment name="minecraft:frost_walker" >
<itemStack modID="minecraft" itemName="ice" number="16"/>
</enchantment>
<enchantment name="minecraft:thorns" >
<itemStack modID="minecraft" itemName="double_plant" itemMeta="4" />
</enchantment>
<enchantment name="minecraft:sharpness" >
<itemStack modID="minecraft" itemName="quartz" number="12" />
</enchantment>
<enchantment name="minecraft:smite" >
<itemStack modID="minecraft" itemName="rotten_flesh" number="12" />
</enchantment>
<enchantment name="minecraft:bane_of_arthropods" >
<itemStack modID="minecraft" itemName="spider_eye" number="12" />
</enchantment>
<enchantment name="minecraft:knockback" >
<itemStack modID="minecraft" itemName="piston" />
</enchantment>
<enchantment name="minecraft:fire_aspect" >
<itemStack modID="minecraft" itemName="blaze_rod" number="8" />
</enchantment>
<enchantment name="minecraft:looting" >
<itemStack oreDictionary="itemSkull" />
</enchantment>
<enchantment name="minecraft:efficiency" >
<itemStack modID="minecraft" itemName="redstone" number="12" />
</enchantment>
<enchantment name="minecraft:silk_touch" >
<itemStack modID="minecraft" itemName="slime_ball" />
</enchantment>
<enchantment name="minecraft:unbreaking" >
<itemStack modID="minecraft" itemName="obsidian" />
</enchantment>
<enchantment name="minecraft:mending">
<itemStack modID="EnderIO" itemName="itemXpTransfer"/>
</enchantment>
<enchantment name="minecraft:fortune" >
<itemStack modID="minecraft" itemName="emerald" />
</enchantment>
<enchantment name="minecraft:power" >
<itemStack modID="minecraft" itemName="flint" number="12" />
</enchantment>
<enchantment name="minecraft:punch" >
<itemStack modID="minecraft" itemName="string" />
</enchantment>
<enchantment name="minecraft:flame" >
<itemStack modID="minecraft" itemName="netherrack" />
</enchantment>
<enchantment name="minecraft:infinity" >
<itemStack modID="minecraft" itemName="ender_pearl" />
</enchantment>
<enchantment name="minecraft:luck_of_the_sea" >
<itemStack modID="minecraft" itemName="dye" itemMeta="4" />
</enchantment>
<enchantment name="minecraft:lure" >
<itemStack modID="minecraft" itemName="fish" />
</enchantment>
<enchantment name="EnderIO:soulBound" >
<itemStack modID="EnderIO" itemName="itemMaterial" itemMeta="8" />
</enchantment>
</enchaterRecipes>

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<!-- An example of how to add the enchantments from Thaumcraft.
<enchantment name="Thaumcraft:potency" costPerLevel="5" >
<itemStack modID="Thaumcraft" itemName="ItemShard" itemMeta="1" />
</enchantment>
<enchantment name="Thaumcraft:frugal" costPerLevel="5" >
<itemStack modID="Thaumcraft" itemName="ItemShard" itemMeta="4" />
</enchantment>
<enchantment name="Thaumcraft:wandfortune" costPerLevel="5" >
<itemStack modID="Thaumcraft" itemName="blockCustomPlant" itemMeta="1" />
</enchantment>
<enchantment name="Thaumcraft:haste" costPerLevel="5" >
<itemStack modID="Thaumcraft" itemName="blockMetalDevice" itemMeta="8" />
</enchantment>
<enchantment name="Thaumcraft:repair" costPerLevel="15" >
<itemStack modID="Thaumcraft" itemName="BlockJarNodeItem" />
</enchantment>
-->
<enchaterRecipes>
</enchaterRecipes>

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify recipes please use 'OreDictionaryPreferences_User.xml'.
This file contains the preferred outputs from Ender IO machines for items registered in the OreDictionary. Details of
itemStack definition can be found in 'SAGMillRecipes_Core.xml'.
Item Information and data dumps:
To write all registered items to config/modObjectsRegistery.txt include:
<dumpRegistry modObjects="true" />
To write the contents of the ore dictionary to config/oreDictionaryRegistery.txt include:
<dumpRegistery oreDictionary="true" />
To show ore dictionary and/or registered names, in the EnderCore config set:
addRegistryNameTooltip=true
addOreDictionaryTooltips=true
-->
<OreDictionaryPreferences>
<!-- Vanilla -->
<preference oreDictionary="sand" >
<itemStack modID="minecraft" itemName="sand" itemMeta="0" />
</preference>
<!-- Dusts -->
<preference oreDictionary="dustCoal" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="768" />
<itemStack modID="EnderIO" itemName="itemPowderIngot" itemMeta="0" />
</preference>
<preference oreDictionary="dustCharcoal" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="769" />
</preference>
<preference oreDictionary="dustObsidian" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="770" />
<itemStack modID="EnderIO" itemName="itemPowderIngot" itemMeta="7" />
</preference>
<preference oreDictionary="dustIron" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="0" />
<itemStack modID="EnderIO" itemName="itemPowderIngot" itemMeta="1" />
</preference>
<preference oreDictionary="dustGold" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="1" />
<itemStack modID="EnderIO" itemName="itemPowderIngot" itemMeta="2" />
</preference>
<preference oreDictionary="dustCopper" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="64" />
<itemStack modID="EnderIO" itemName="itemPowderIngot" itemMeta="3" />
</preference>
<preference oreDictionary="dustTin" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="65" />
<itemStack modID="EnderIO" itemName="itemPowderIngot" itemMeta="4" />
</preference>
<preference oreDictionary="dustSilver" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="66" />
</preference>
<preference oreDictionary="dustLead" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="67" />
</preference>
<preference oreDictionary="dustNickel" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="69" />
</preference>
<preference oreDictionary="dustSulfur" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="771" />
</preference>
<preference oreDictionary="dustBronze" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="99" />
</preference>
<preference oreDictionary="dustNetherQuartz" >
<itemStack modID="appliedenergistics2" itemName="item.itemMultiMaterial" itemMeta="3" />
</preference>
<!-- Ingots -->
<preference oreDictionary="ingotCopper" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="128" />
<itemStack modID="TConstruct" itemName="materials" itemMeta="9" />
</preference>
<preference oreDictionary="ingotTin" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="129" />
<itemStack modID="TConstruct" itemName="materials" itemMeta="10" />
</preference>
<preference oreDictionary="ingotSilver" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="130" />
</preference>
<preference oreDictionary="ingotLead" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="131" />
</preference>
<preference oreDictionary="ingotBronze" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="163" />
<itemStack modID="TConstruct" itemName="materials" itemMeta="13" />
</preference>
<preference oreDictionary="ingotAluminum" >
<itemStack modID="thermalfoundation" itemName="material" itemMeta="132" />
<itemStack modID="TConstruct" itemName="materials" itemMeta="11" />
</preference>
<preference oreDictionary="ingotAluminium" >
<itemStack modID="TConstruct" itemName="materials" itemMeta="11" />
</preference>
</OreDictionaryPreferences>

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<!--
Entries in this file take precedence over the values in the core file
-->
<OreDictionaryPreferences>
</OreDictionaryPreferences>

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify sources please use 'PainterPaintSources_User.xml'.
This file is used to create a white list and black list for items that can be used as paint sources in the painting
machine. Each entry in the lists describes an item stack. This stack must be for a block item (i.e. and item that can
be placed in the world as a block). If an item is is not in either list then the default checks are used. For details
on the format of item stack definitions see SAGMillRecipes_Core.xml.
The contents of this file will be merged with the contents of 'PainterPaintSources_User.xml'. To remove an entry
contained in this file simply include an identical entry in the user file with the added attribute 'remove=true'. For
example, to remove Silverwood planks from the whitelist, the user file would contain this:
<PainterPaintSources>
<whitelist>
<itemStack modID="Thaumcraft" itemName="blockWoodenDevice" itemMeta="6" remove="true" />
</whitelist>
</PainterPaintSources>
-->
<PainterPaintSources>
<whitelist>
<!-- Greatwood planks -->
<itemStack modID="Thaumcraft" itemName="blockWoodenDevice" itemMeta="6" />
<!-- Silverwood planks -->
<itemStack modID="Thaumcraft" itemName="blockWoodenDevice" itemMeta="7" />
</whitelist>
<blacklist>
</blacklist>
</PainterPaintSources>

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<!--
See PainterPaintSources_Core.xml for documentation.
-->
<PainterPaintSources>
<whitelist>
</whitelist>
<blacklist>
</blacklist>
</PainterPaintSources>

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{
// This is the CORE FILE. Do not edit. The RF cost per tick for spawners of each entity type is multiplied by these values
"costMultiplier": {
"Zombie" : "1",
"Creeper" : "1.5",
"Skeleton" : "2",
"Spider" : "1",
"CaveSpider" : "1",
"Silverfish" : "1",
"Witch" : "5",
"Slime" : "5",
"Enderman" : "10",
"SpecialMobs.SpecialEnderman" : "10",
"LavaSlime" : "2",
"PigZombie" : "5",
"Ghast" : "10",
"Blaze" : "5",
"SnowMan" : "1",
"VillagerGolem" : "10",
"Villager" : "1",
"Wolf" : "1",
"Ozelot" : "1",
"EntityHorse" : "1",
"Bat" : "0.5",
"Squid" : "0.5",
"Chicken" : "0.5",
"Sheep" : "0.5",
"Cow" : "0.5",
"Pig" : "0.5",
"MushroomCow" : "1",
"enderzoo.Enderminy" : "10",
"enderzoo.ConcussionCreeper" : "1.5",
"enderzoo.enderzoo.FallenKnight" : "1",
"enderzoo.WitherWitch" : "3",
"enderio.witherSkeleton" : "20"
},
"blackList": [
"VillagerGolem",
"Villager"
]
}

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{
// New entities are added, one already in _Core will have their values replaced with those in this file
"costMultiplier": {
}
// Adding a blackList section will completely replace the one in the core file.
}

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<!--
Custom recipes that will not be over written by Ender IO are added here.
To change an existing recipe, just add the recipe to this file using the same recipe group and recipe name as found in
the core file.
Adding new Recipes:
For more details of how to add a new recipe please see the documentation at the top of SAGMillRecipes_Core.xml.
Adding a new recipe to a new group:
<recipeGroup name="CrazyPantsGroup" >
<recipe name="SolarToGlass" energyCost="120" >
<input>
<itemStack modID="EnderIO" itemName="enderIO:blockSolarPanel" />
</input>
<output>
<itemStack modID="minecraft" itemName="glass" />
</output>
</recipe>
</recipeGroup>
Removing Recipes:
To disable all recipes within a group, in this example Forestry, include the following in this file:
<recipeGroup name="Forestry" enabled="false" />
Disable all recipes in the group 'Vanilla':
<recipeGroup name="Vanilla" enabled="false" />
To disable individual recipes, simply provide an invalid recipe for them:
<recipeGroup name="Applied Energistics" >
<recipe name="CertusQuartzOre" />
</recipeGroup>
Disable the glass recipes in the group 'Vanilla':
<recipeGroup name="Vanilla" >
<recipe name="Glass" />
</recipeGroup>
Modifying Recipes:
Modify a core recipe definition, in this case, make glass give diamonds:
<recipeGroup name="Vanilla" >
<recipe name="Glass" energyCost="120" >
<input>
<itemStack modID="minecraft" itemName="glass" />
</input>
<output>
<itemStack modID="minecraft" itemName="diamond" />
</output>
</recipe>
</recipeGroup>
Add this block to change the default TE obsidian -> dust recipe to the railcraft recipe.
<recipeGroup name="Thermal Expansion" >
<recipe name="Obsidian" energyCost="400" >
<input>
<itemStack modID="minecraft" itemName="obsidian" />
</input>
<output>
<itemStack modID="Railcraft" itemName="tile.railcraft.cube" itemMeta="4" number="1" />
<itemStack oreDictionary="dustObsidian" number="1" chance="0.15" />
<itemStack oreDictionary="dustObsidian" number="1" chance="0.025" />
</output>
</recipe>
</recipeGroup>
Grinding Balls:
Adding a new grinding ball:
<grindingBalls>
<grindingBall id="Diamond" grindingMultiplier="1.5" chanceMultiplier="2" powerMultiplier="0.5" durationRF="50000" >
<itemStack modID="minecraft" itemName="diamond" />
</grindingBall>
</grindingBalls>
Removing an existing grinding ball:
<grindingBalls>
<grindingBall id="Flint" remove="true" />
</grindingBalls>
Modifying the excludes list: (removing glowstone, adding sand)
<grindingBalls>
<excludes>
<itemStack modID="minecraft" itemName="glowstone" remove="true" />
<itemStack modID="minecraft" itemName="sand" />
</excludes>
</grindingBalls>
-->
<SAGMillRecipes>
</SAGMillRecipes>

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify recipes please use 'SliceAndSpliceRecipes_User.xml'. Recipes
are organized into named groups. A group of recipes can be disabled by setting the attribute 'enabled=false'. A
recipe group is composed of one or more recipes.
-->
<SliceAndSpliceRecipes>
<recipeGroup name="EnderIO" >
<recipe name="Electrode Skull" energyCost="20000" >
<input>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="1" slot="0" />
<itemStack modID="minecraft" itemName="skull" itemMeta="2" slot="1" />
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="1" slot="2" />
<itemStack oreDictionary="itemSilicon" slot="3" />
<itemStack modID="EnderIO" itemName="itemBasicCapacitor" itemMeta="0" slot="4" />
<itemStack oreDictionary="itemSilicon" slot="5" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemFrankenSkull" itemMeta="0" />
</output>
</recipe>
<recipe name="Controller Skull" energyCost="20000" >
<input>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="0" />
<itemStack modID="minecraft" itemName="skull" itemMeta="2" slot="1" />
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="2" />
<itemStack oreDictionary="itemSilicon" slot="3" />
<itemStack modID="minecraft" itemName="redstone" slot="4" />
<itemStack oreDictionary="itemSilicon" slot="5" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemFrankenSkull" itemMeta="1" />
</output>
</recipe>
<recipe name="Tormented Enderman Head" energyCost="20000" >
<input>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="0" />
<itemStack modID="EnderIO" itemName="blockEndermanSkull" itemMeta="0" slot="1" />
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="2" />
<itemStack modID="minecraft" itemName="potion" slot="3" />
<itemStack modID="EnderIO" itemName="itemBasicCapacitor" itemMeta="0" slot="4" />
<itemStack modID="minecraft" itemName="potion" slot="5" />
</input>
<output>
<itemStack modID="EnderIO" itemName="blockEndermanSkull" itemMeta="2" />
</output>
</recipe>
<recipe name="Ender Resonator" energyCost="20000" >
<input>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="0" />
<itemStack modID="EnderIO" itemName="blockEndermanSkull" itemMeta="0" slot="1" />
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="2" />
<itemStack oreDictionary="itemSilicon" slot="3" />
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="2" slot="4" />
<itemStack oreDictionary="itemSilicon" slot="5" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemFrankenSkull" itemMeta="3" />
</output>
</recipe>
<recipe name="Skeletal Contractor" energyCost="20000" >
<input>
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="0" />
<itemStack modID="minecraft" itemName="skull" itemMeta="0" slot="1" />
<itemStack modID="EnderIO" itemName="itemAlloy" itemMeta="7" slot="2" />
<itemStack modID="minecraft" itemName="rotten_flesh" slot="3" />
<itemStack oreDictionary="itemSilicon" slot="4" />
<itemStack modID="minecraft" itemName="rotten_flesh" slot="5" />
</input>
<output>
<itemStack modID="EnderIO" itemName="itemFrankenSkull" itemMeta="5" />
</output>
</recipe>
</recipeGroup>
</SliceAndSpliceRecipes>

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<SliceAndSpliceRecipes>
</SliceAndSpliceRecipes>

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify recipes please use 'VatRecipes_User.xml'. Recipes
are organized into named groups. A group of recipes can be disabled by setting the attribute 'enabled=false'. A
recipe group is composed of one or more recipes.
Vat recipes take two item inputs and one fluid input, and output a fluid.
The various values are calculated like this:
For:
ingredient multiplier (IM) = slot0.multiplier * slot1.multiplier;
input fluid volume (mb) = IM * 1000
Produce:
output fluid volume (mb) = IM * inputFluid.multiplier * 1000.
The vat always uses 1 RF per tick, so energy cost also equates to duration.
Recipes can also be added using forge IMC messages. For example, in the init method of a mod:
String recipe =
"<recipeGroup name=\"cheaty\" >" +
"<recipe name=\"foo\" energyCost=\"2400\" >" +
"<input>" +
"<itemStack modID=\"minecraft\" itemName=\"dirt\" slot=\"0\" />" +
"<fluidStack name=\"water\" multiplier=\"1\" />" +
"</input>" +
"<output>" +
"<fluidStack name=\"lava\" />" +
"</output>" +
"</recipe>" +
"</recipeGroup>";
FMLInterModComms.sendMessage("EnderIO", "recipe:vat", recipe);
-->
<VatRecipes>
<recipeGroup name="EnderIO" > <!-- Required for EnderIO to function correctly. -->
<recipe name="Nutrient Distilation" energyCost="10000" allowMissing="true">
<input>
<itemStack modID="Thaumcraft" itemName="ItemZombieBrain" slot="0" multiplier="2" />
<itemStack oreDictionary="itemSkull" slot="0" multiplier="2" />
<itemStack modID="minecraft" itemName="rotten_flesh" slot="0" multiplier="1.5" />
<itemStack modID="minecraft" itemName="chicken" slot="0" multiplier="0.75" />
<itemStack modID="minecraft" itemName="beef" slot="0" multiplier="0.75" />
<itemStack modID="minecraft" itemName="porkchop" slot="0" multiplier="0.75" />
<itemStack modID="minecraft" itemName="rabbit" slot="0" multiplier="0.75" />
<itemStack modID="minecraft" itemName="mutton" slot="0" multiplier="0.75" />
<itemStack modID="minecraft" itemName="sugar" slot="1" multiplier="1" />
<itemStack modID="minecraft" itemName="brown_mushroom" slot="1" multiplier="1.5" />
<itemStack modID="minecraft" itemName="red_mushroom" slot="1" multiplier="1.5" />
<itemStack modID="minecraft" itemName="nether_wart" slot="1" multiplier="1.5" />
<itemStack modID="minecraft" itemName="fermented_spider_eye" slot="1" multiplier="2" />
<fluidStack name="water" multiplier="0.25" />
</input>
<output>
<fluidStack name="nutrient_distillation" />
</output>
</recipe>
<recipe name="EnderDistillation" energyCost="15000" >
<input>
<itemStack modID="EnderIO" itemName="itemMaterial" number="1" itemMeta="12" slot="0" multiplier="2"/>
<itemStack modID="EnderIO" itemName="itemMaterial" number="1" itemMeta="13" slot="1" multiplier="2"/>
<fluidStack name="nutrient_distillation" multiplier="0.25" />
</input>
<output>
<fluidStack name="ender_distillation" />
</output>
</recipe>
<recipe name="Vapor of Levity" energyCost="20000" >
<input>
<itemStack modID="EnderIO" itemName="itemMaterial" number="1" itemMeta="12" slot="0" multiplier="1"/>
<itemStack modID="EnderIO" itemName="itemMaterial" number="1" itemMeta="16" slot="1" multiplier="1"/>
<fluidStack name="ender_distillation" multiplier="1" />
</input>
<output>
<fluidStack name="vapor_of_levity" />
</output>
</recipe>
<recipe name="Hootch" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="poisonous_potato" slot="0" multiplier="8" />
<itemStack modID="minecraft" itemName="potato" slot="0" multiplier="4" />
<itemStack modID="minecraft" itemName="apple" slot="0" multiplier="3.5" />
<itemStack modID="minecraft" itemName="wheat" slot="0" multiplier="3" />
<itemStack modID="minecraft" itemName="wheat_seeds" slot="0" multiplier="2" />
<itemStack modID="minecraft" itemName="pumpkin_seeds" slot="0" multiplier="1.6" />
<itemStack modID="minecraft" itemName="melon_seeds" slot="0" multiplier="1.6" />
<itemStack modID="minecraft" itemName="beetroot_seeds" slot="0" multiplier="1.4" />
<itemStack modID="minecraft" itemName="sugar" slot="1" multiplier="1" />
<itemStack modID="minecraft" itemName="melon" slot="1" multiplier="0.2" />
<fluidStack name="water" multiplier="0.25" />
</input>
<output>
<fluidStack name="hootch" />
</output>
</recipe>
<recipe name="Rocket Fuel" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="gunpowder" slot="0" multiplier="1" />
<itemStack modID="minecraft" itemName="redstone" slot="1" multiplier="1" />
<fluidStack name="hootch" multiplier="1" />
</input>
<output>
<fluidStack name="rocket_fuel" />
</output>
</recipe>
<recipe name="Fire Water" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="blaze_powder" slot="0" multiplier="1" />
<itemStack modID="minecraft" itemName="redstone" slot="1" multiplier="1" />
<fluidStack name="hootch" multiplier="1" />
</input>
<output>
<fluidStack name="fire_water" />
</output>
</recipe>
<recipe name="Liquid Sunshine" energyCost="10000" >
<input>
<itemStack modID="minecraft" itemName="glowstone_dust" slot="0" multiplier="0.25" />
<itemStack modID="minecraft" itemName="glowstone" slot="0" multiplier="1" />
<itemStack modID="minecraft" itemName="double_plant" itemMeta="0" slot="1" multiplier="1" />
<fluidStack name="fire_water" multiplier="1" />
</input>
<output>
<fluidStack name="liquid_sunshine" />
</output>
</recipe>
<recipe name="Cloud Seed" energyCost="10000" allowMissing="true" >
<input>
<itemStack oreDictionary="dustSalt" slot="0" multiplier="1" />
<itemStack oreDictionary="itemClay" slot="0" multiplier="0.5" />
<itemStack modID="minecraft" itemName="clay" slot="0" multiplier="2" />
<itemStack modID="minecraft" itemName="snowball" slot="1" multiplier="0.1" />
<itemStack modID="minecraft" itemName="snow" slot="1" multiplier="0.5" />
<itemStack oreDictionary="ice" slot="1" multiplier="0.5" />
<itemStack modID="minecraft" itemName="packed_ice" itemMeta="0" slot="1" multiplier="1" />
<fluidStack name="water" multiplier="1" />
</input>
<output>
<fluidStack name="cloud_seed" />
</output>
</recipe>
<recipe name="Concentrated Cloud Seed" energyCost="20000" allowMissing="true" >
<input>
<itemStack oreDictionary="dustSalt" slot="0" multiplier="1" />
<itemStack oreDictionary="itemClay" slot="0" multiplier="0.5" />
<itemStack modID="minecraft" itemName="clay" slot="0" multiplier="2" />
<fluidStack name="cloud_seed" multiplier="1" />
</input>
<output>
<fluidStack name="cloud_seed_concentrated" />
</output>
</recipe>
</recipeGroup>
</VatRecipes>

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<VatRecipes>
</VatRecipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!--
These are the build-in aliases. You cannot change this file, it is a
reference for you only and will be generated every time the game starts.
To make changes to the aliases, copy the aliases you want to change to
the matching _user.xml.
Item specifications can reference an alias, an ore dictionary name, a
block or an item. You can force the type by prefixing the value with
"oredict:", "block:" or "item:".
More information on the syntax can be found in the recipes.xsd file. An
XML editor will display that as tooltips when editing this file.
-->
<alias name="ZOMBIE_ELECTRODE" item="enderio:itemFrankenSkull:0" />
<alias name="ZOMBIE_CONTROLLER" item="enderio:itemFrankenSkull:1" />
<alias name="FRANKEN_ZOMBIE" item="enderio:itemFrankenSkull:2" />
<alias name="ENDER_RESONATOR" item="enderio:itemFrankenSkull:3" />
<alias name="SENTIENT_ENDER" item="enderio:itemFrankenSkull:4" />
<alias name="SKELETAL_CONTRACTOR" item="enderio:itemFrankenSkull:5" />
<alias name="CAPACITOR1" item="enderio:itemBasicCapacitor:0" />
<alias name="CAPACITOR2" item="enderio:itemBasicCapacitor:1" />
<alias name="CAPACITOR3" item="enderio:itemBasicCapacitor:2" />
<alias name="GEAR" item="gearStone" />
<alias name="CHASSIS" item="itemMachineChassi" />
<alias name="FUSED_QUARTZ" item="oredict:fusedQuartz" />
<alias name="FUSED_GLASS" item="oredict:fusedGlass" />
<alias name="ENLIGHTED_QUARTZ" item="oredict:enlightenedFusedQuartz" />
<alias name="ENLIGHTED_GLASS" item="oredict:enlightenedFusedGlass" />
<alias name="DARK_QUARTZ" item="oredict:darkFusedQuartz" />
<alias name="DARK_GLASS" item="oredict:darkFusedGlass" />
<alias name="ELECTRICAL_STEEL" item="ingotElectricalSteel" />
<alias name="ENERGETIC_ALLOY" item="ingotEnergeticAlloy" />
<alias name="VIBRANT_ALLOY" item="ingotVibrantAlloy" />
<alias name="REDSTONE_ALLOY" item="ingotRedstoneAlloy" />
<alias name="CONDUCTIVE_IRON" item="ingotConductiveIron" />
<alias name="PULSATING_IRON" item="ingotPulsatingIron" />
<alias name="DARK_STEEL" item="ingotDarkSteel" />
<alias name="SOULARIUM" item="ingotSoularium" />
<alias name="ELECTRICAL_STEEL_BLOCK" item="blockElectricalSteel" />
<alias name="ENERGETIC_ALLOY_BLOCK" item="blockEnergeticAlloy" />
<alias name="VIBRANT_ALLOY_BLOCK" item="blockVibrantAlloy" />
<alias name="REDSTONE_ALLOY_BLOCK" item="blockRedstoneAlloy" />
<alias name="CONDUCTIVE_IRON_BLOCK" item="blockConductiveIron" />
<alias name="PULSATING_IRON_BLOCK" item="blockPulsatingIron" />
<alias name="DARK_STEEL_BLOCK" item="blockDarkSteel" />
<alias name="SOULARIUM_BLOCK" item="blockSoularium" />
<alias name="SILICON" item="itemSilicon" />
<alias name="CONDUIT_BINDER" item="itemConduitBinder" />
<alias name="BINDER_COMPOSITE" item="itemBinderComposite" />
<alias name="PULSATING_IRON_NUGGET" item="itemPulsatingIronNugget" />
<alias name="VIBRANT_NUGGET" item="itemVibrantNugget" />
<alias name="PULSATING_CRYSTAL" item="itemPulsatingCrystal" />
<alias name="VIBRANT_CRYSTAL" item="itemVibrantCrystal" />
<alias name="DARK_GRINDING_BALL" item="itemDarkGrindingBall" />
<alias name="ENDER_CRYSTAL" item="itemEnderCrystal" />
<alias name="ATTRACTOR_CRYSTAL" item="itemAttractorCrystal" />
<alias name="WEATHER_CRYSTAL" item="itemWeatherCrystal" />
<alias name="NUTRITIOUS_STICK" item="itemNutritiousStick" />
<alias name="CHASSIPARTS" item="itemChassiParts" />
<alias name="CAP_BANK_1" item="enderio:blockCapBank:1" />
<alias name="CAP_BANK_2" item="enderio:blockCapBank:2" />
<alias name="CAP_BANK_3" item="enderio:blockCapBank:3" />
<alias name="SOLAR_1" item="enderio:blockSolarPanel:0" />
<alias name="SOLAR_2" item="enderio:blockSolarPanel:1" />
<alias name="SOLAR_3" item="enderio:blockSolarPanel:2" />
<alias name="CONDUIT_PROBE" item="enderio:itemConduitProbe:0" />
<alias name="HEAD_ENDERMAN" item="enderio:blockEndermanSkull:0" />
<alias name="HEAD_SKELETON" item="minecraft:skull:0" />
<alias name="HEAD_CREEPER" item="minecraft:skull:2" />
<alias name="HEAD_ZOMBIE" item="minecraft:skull:4" />
<alias name="HEAD_ENDERMAN_TORMENTED" item="enderio:blockEndermanSkull:2" />
<alias name="LIGHT_ELECTRIC" item="enderio:blockElectricLight:0" />
<alias name="LIGHT_ELECTRIC_INV" item="enderio:blockElectricLight:1" />
<alias name="LIGHT_BASIC" item="enderio:blockElectricLight:2" />
<alias name="LIGHT_BASIC_INV" item="enderio:blockElectricLight:3" />
<alias name="LIGHT_WIRELESS" item="enderio:blockElectricLight:4" />
<alias name="LIGHT_WIRELESS_INV" item="enderio:blockElectricLight:5" />
<alias name="PPP_WOOD" item="enderio:blockPaintedPressurePlate:0" />
<alias name="PPP_STONE" item="enderio:blockPaintedPressurePlate:2" />
<alias name="PPP_IRON" item="enderio:blockPaintedPressurePlate:4" />
<alias name="PPP_GOLD" item="enderio:blockPaintedPressurePlate:6" />
<alias name="PPP_DARK_STEEL" item="enderio:blockPaintedPressurePlate:8" />
<alias name="PPP_SOULARIUM" item="enderio:blockPaintedPressurePlate:10" />
<alias name="PPP_TUNED" item="enderio:blockPaintedPressurePlate:12" />
<alias name="PPP_WOOD_SILENT" item="enderio:blockPaintedPressurePlate:1" />
<alias name="PPP_STONE_SILENT" item="enderio:blockPaintedPressurePlate:3" />
<alias name="PPP_IRON_SILENT" item="enderio:blockPaintedPressurePlate:5" />
<alias name="PPP_GOLD_SILENT" item="enderio:blockPaintedPressurePlate:7" />
<alias name="PPP_DARK_STEEL_SILENT" item="enderio:blockPaintedPressurePlate:9" />
<alias name="PPP_SOULARIUM_SILENT" item="enderio:blockPaintedPressurePlate:11" />
<alias name="PPP_TUNED_SILENT" item="enderio:blockPaintedPressurePlate:13" />
<alias name="ADVANCED_FILTER" item="enderio:itemBasicFilterUpgrade:1" />
<alias name="COUNTING_FILTER" item="enderio:itemBasicFilterUpgrade:2" />
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!--
These are the build-in recipes. You cannot change this file, it is a
reference for you only and will be generated every time the game starts.
To make changes to the recipes, copy the recipes you want to change to
the matching _user.xml. To disabled a recipe, add an attribute "disabled"
and set it to true, e.g.: <recipe name="Gear" disabled="true" />
Item specifications can reference an alias, an ore dictionary name, a
block or an item. You can force the type by prefixing the value with
"oredict:", "block:" or "item:". Recipes that have items that cannot be
found in-game are either skipped or an error, depending on their "required"
attribute.
More information on the syntax can be found in the recipes.xsd file. An
XML editor will display that as tooltips when editing this file.
-->
<recipe name="Frank'N'Zombie" required="true">
<config section="Recipe Settings" name="addPeacefulRecipes" value="true" />
<crafting>
<grid size="3x3">
<item name="ingotGold" /><item name="gemDiamond" /><item name="ingotGold" />
<item name="gemDiamond" /><item name="ZOMBIE_CONTROLLER" /><item name="gemDiamond" />
<item name="ingotGold" /><item name="gemDiamond" /><item name="ingotGold" />
</grid>
<output name="FRANKEN_ZOMBIE" />
</crafting>
</recipe>
<recipe name="Sentient Ender" required="true">
<config section="Recipe Settings" name="addPeacefulRecipes" value="true" />
<crafting>
<grid size="3x3">
<item name="gemDiamond" /><item name="gemDiamond" /><item name="gemDiamond" />
<item name="gemDiamond" /><item name="ENDER_RESONATOR" /><item name="gemDiamond" />
<item name="ingotGold" /><item name="blockGold" /><item name="ingotGold" />
</grid>
<output name="SENTIENT_ENDER" />
</crafting>
</recipe>
<recipe name="Conduit Probe" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="enderio:itemPowerConduit:0" /><item name="ELECTRICAL_STEEL" />
<item name="oredict:paneGlass" /><item name="item:minecraft:comparator" /><item name="oredict:paneGlass" />
<item name="SILICON" /><item name="enderio:itemRedstoneConduit:0" /><item name="SILICON" />
</grid>
<output name="CONDUIT_PROBE" />
</crafting>
</recipe>
<recipe name="Awareness Upgrade" required="true">
<crafting>
<grid size="3x3">
<item name="CONDUIT_BINDER" /><item name="SILICON" /><item name="CONDUIT_BINDER" />
<item name="SILICON" /><item name="pearlEnderEye" /><item name="SILICON" />
<item name="CONDUIT_BINDER" /><item name="ELECTRICAL_STEEL" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemFunctionUpgrade:0" />
</crafting>
</recipe>
<recipe name="Staff Of Travelling" required="true">
<crafting>
<grid size="3x3">
<item /><item /><item name="ENDER_CRYSTAL" />
<item /><item name="DARK_STEEL" /><item />
<item name="DARK_STEEL" /><item /><item />
</grid>
<output name="enderio:itemTravelStaff" />
</crafting>
</recipe>
<recipe name="Rod of Return" required="true">
<crafting>
<grid size="3x3">
<item /><item name="PULSATING_CRYSTAL"/><item name="ENDER_CRYSTAL" />
<item /><item name="ELECTRICAL_STEEL" /><item name="PULSATING_CRYSTAL"/>
<item name="ELECTRICAL_STEEL" /><item /><item />
</grid>
<output name="enderio:itemRodOfReturn" />
</crafting>
</recipe>
<recipe name="Coordinate Selector" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="enderpearl" /><item name="ELECTRICAL_STEEL" />
<item /><item name="minecraft:compass" /><item name="ELECTRICAL_STEEL" />
<item /><item /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:itemCoordSelector" />
</crafting>
</recipe>
<recipe name="Yeta Wrench" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="" /><item name="ELECTRICAL_STEEL" />
<item /><item name="GEAR" /><item />
<item /><item name="ELECTRICAL_STEEL" /><item />
</grid>
<output name="enderio:itemYetaWrench" />
</crafting>
</recipe>
<recipe name="Electromagnet" required="true">
<crafting>
<grid size="3x3">
<item name="CONDUCTIVE_IRON" /><item name="VIBRANT_CRYSTAL" /><item name="CONDUCTIVE_IRON" />
<item name="CONDUCTIVE_IRON" /><item /><item name="CONDUCTIVE_IRON" />
<item name="ELECTRICAL_STEEL" /><item /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:itemMagnet" />
</crafting>
</recipe>
<recipe name="Dark Steel Helmet" required="true">
<crafting>
<grid size="3x2">
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item /><item name="DARK_STEEL" />
</grid>
<output name="enderio:darkSteel_helmet" />
</crafting>
</recipe>
<recipe name="Dark Steel Chestplate" required="true">
<crafting>
<grid size="3x3">
<item name="DARK_STEEL" /><item /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
</grid>
<output name="enderio:darkSteel_chestplate" />
</crafting>
</recipe>
<recipe name="Dark Steel Leggings" required="true">
<crafting>
<grid size="3x3">
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item /><item name="DARK_STEEL" />
</grid>
<output name="enderio:darkSteel_leggings" />
</crafting>
</recipe>
<recipe name="Dark Steel Boots" required="true">
<crafting>
<grid size="3x2">
<item name="DARK_STEEL" /><item /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item /><item name="DARK_STEEL" />
</grid>
<output name="enderio:darkSteel_boots" />
</crafting>
</recipe>
<recipe name="Glider Wing" required="true">
<crafting>
<grid size="3x3">
<item /><item /><item name="DARK_STEEL" />
<item /><item name="DARK_STEEL" /><item name="itemLeather" />
<item name="DARK_STEEL" /><item name="itemLeather" /><item name="itemLeather" />
</grid>
<output name="enderio:itemGliderWing:0" />
</crafting>
</recipe>
<recipe name="Gilder Wings" required="true">
<crafting>
<grid size="3x2">
<item /><item name="DARK_STEEL" /><item />
<item name="enderio:itemGliderWing:0" /><item name="DARK_STEEL" /><item name="enderio:itemGliderWing:0" />
</grid>
<output name="enderio:itemGliderWing:1" />
</crafting>
</recipe>
<recipe name="Dark Shears" required="true">
<crafting>
<grid size="2x2">
<item /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item />
</grid>
<output name="enderio:darkSteel_shears" />
</crafting>
</recipe>
<recipe name="Cold Fire Igniter" required="true">
<crafting>
<shapeless>
<item name="DARK_STEEL" />
<item name="itemFlint" />
</shapeless>
<output name="enderio:itemColdFireIgniter" />
</crafting>
</recipe>
<recipe name="Soul Vial" required="true">
<crafting>
<grid size="3x3">
<item /><item name="SOULARIUM" /><item />
<item name="FUSED_QUARTZ" /><item /><item name="FUSED_QUARTZ" />
<item /><item name="FUSED_QUARTZ" /><item />
</grid>
<output name="enderio:itemSoulVessel" />
</crafting>
</recipe>
<recipe name="XP Rod" required="true">
<crafting>
<grid size="3x3">
<item /><item /><item name="SOULARIUM" />
<item /><item name="ENERGETIC_ALLOY" /><item />
<item name="SOULARIUM" /><item /><item />
</grid>
<output name="enderio:itemXpTransfer" />
</crafting>
</recipe>
<recipe name="The Ender" required="true">
<crafting>
<grid size="1x3">
<item name="DARK_STEEL" />
<item name="DARK_STEEL" />
<item name="stickWood" />
</grid>
<output name="enderio:darkSteel_sword" />
</crafting>
</recipe>
<recipe name="Dark Pickaxe" required="true">
<crafting>
<grid size="3x3">
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
<item /><item name="stickWood" /><item />
<item /><item name="stickWood" /><item />
</grid>
<output name="enderio:darkSteel_pickaxe" />
</crafting>
</recipe>
<recipe name="Dark Axe" required="true">
<crafting>
<grid size="2x3">
<item name="DARK_STEEL" /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item name="stickWood" />
<item /><item name="stickWood" />
</grid>
<output name="enderio:darkSteel_axe" />
</crafting>
</recipe>
<recipe name="Dark Bow" required="true">
<crafting>
<grid size="3x3">
<item /><item name="NUTRITIOUS_STICK" /><item name="string"/>
<item name="SKELETAL_CONTRACTOR"/><item/><item name="string"/>
<item /><item name="NUTRITIOUS_STICK"/><item name="string"/>
</grid>
<output name="enderio:darkSteelBow" />
</crafting>
</recipe>
<recipe name="Conduit Facade" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="CONDUIT_BINDER" /><item /><item name="CONDUIT_BINDER" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemConduitFacade:0" />
</crafting>
</recipe>
<recipe name="Conduit Facade, hardened" required="true">
<crafting>
<grid>
<item /><item name="dustObsidian" /><item />
<item name="dustObsidian" /><item name="enderio:itemConduitFacade:0" /><item name="dustObsidian" />
<item /><item name="dustObsidian" /><item />
</grid>
<output name="enderio:itemConduitFacade:1" />
</crafting>
</recipe>
<recipe name="Conduit Facade, transparent" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="CONDUIT_BINDER" /><item name="FUSED_GLASS" /><item name="CONDUIT_BINDER" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemConduitFacade:2" />
</crafting>
</recipe>
<recipe name="Conduit Facade, transparent, upgrade" required="true">
<crafting>
<shapeless>
<item name="enderio:itemConduitFacade:0"/><item name="FUSED_GLASS" />
</shapeless>
<output name="enderio:itemConduitFacade:2" />
</crafting>
</recipe>
<recipe name="Conduit Facade, transparent, hardened" required="true">
<crafting>
<grid>
<item /><item name="dustObsidian" /><item />
<item name="dustObsidian" /><item name="enderio:itemConduitFacade:2" /><item name="dustObsidian" />
<item /><item name="dustObsidian" /><item />
</grid>
<output name="enderio:itemConduitFacade:3" />
</crafting>
</recipe>
<recipe name="Conduit Facade, transparent, hardened, upgrade" required="true">
<crafting>
<shapeless>
<item name="enderio:itemConduitFacade:1"/><item name="FUSED_GLASS" />
</shapeless>
<output name="enderio:itemConduitFacade:3" />
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Basic" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_GLASS" /><item name="FUSED_GLASS" /><item name="FUSED_GLASS" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemLiquidConduit:0" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemLiquidConduit:0" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemLiquidConduit:0" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Advanced" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemLiquidConduit:1" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemLiquidConduit:1" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemLiquidConduit:1" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Advanced (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_QUARTZ" /><item name="enderio:itemLiquidConduit:0" /><item name="FUSED_QUARTZ" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemLiquidConduit:1" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemLiquidConduit:1" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemLiquidConduit:1" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Ender" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="FUSED_QUARTZ" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemLiquidConduit:2" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemLiquidConduit:2" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemLiquidConduit:2" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Ender (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="enderio:itemLiquidConduit:1" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemLiquidConduit:2" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemLiquidConduit:2" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemLiquidConduit:2" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 1" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemPowerConduit:0" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemPowerConduit:0" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemPowerConduit:0" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 2" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemPowerConduit:1" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemPowerConduit:1" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemPowerConduit:1" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 2 (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="ENERGETIC_ALLOY" /><item name="enderio:itemPowerConduit:0" /><item name="ENERGETIC_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemPowerConduit:1" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemPowerConduit:1" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemPowerConduit:1" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 3" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemPowerConduit:2" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemPowerConduit:2" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemPowerConduit:2" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 3 (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="enderio:itemPowerConduit:1" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemPowerConduit:2" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemPowerConduit:2" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemPowerConduit:2" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, Redstone, Insulated" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemRedstoneConduit:0" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemRedstoneConduit:0" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemRedstoneConduit:0" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<alias name="OC_CONDUIT" item="enderio:itemOCConduit:0">
<dependency item="enderio:itemOCConduit:0" reverse="false"/>
</alias>
<alias name="OC_CONDUIT" item="minecraft:stone:0">
<!-- prevent log messages from the output tags using this -->
<dependency item="enderio:itemOCConduit:0" reverse="true"/>
</alias>
<recipe name="Conduit, Computer" required="true">
<config name="enableOCConduits" section="Item Enabling" value="true"/>
<dependency item="enderio:itemOCConduit:0" />
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="REDSTONE_ALLOY" /><item name="ingotIron" /><item name="REDSTONE_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="OC_CONDUIT" amount="12">
<level maxlevel="1"/>
</output>
<output name="OC_CONDUIT" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="OC_CONDUIT" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<alias name="ME_CONDUIT" item="enderio:itemMEConduit:0">
<dependency item="enderio:itemMEConduit:0" reverse="false"/>
</alias>
<alias name="ME_CONDUIT" item="minecraft:stone:0">
<!-- prevent log messages from the output tags using this -->
<dependency item="enderio:itemMEConduit:0" reverse="true"/>
</alias>
<recipe name="Conduit, ME" required="true">
<config name="enableMEConduits" section="Item Enabling" value="true"/>
<dependency item="enderio:itemMEConduit:0" />
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="crystalFluix" /><item name="appliedenergistics2:part:140" /><item name="crystalFluix" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="ME_CONDUIT" amount="12">
<level maxlevel="1"/>
</output>
<output name="ME_CONDUIT" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="ME_CONDUIT" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Conduit, ME (pure)" required="true">
<config name="enableMEConduits" section="Item Enabling" value="true"/>
<dependency item="enderio:itemMEConduit:0" />
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="crystalPureFluix" /><item name="appliedenergistics2:part:140" /><item name="crystalPureFluix" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="ME_CONDUIT" amount="6">
<level maxlevel="1"/>
</output>
<output name="ME_CONDUIT" amount="4">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="ME_CONDUIT" amount="1">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<alias name="ME_CONDUIT_DENSE" item="enderio:itemMEConduit:1">
<dependency item="enderio:itemMEConduit:1" reverse="false"/>
</alias>
<alias name="ME_CONDUIT_DENSE" item="minecraft:stone:0">
<!-- prevent log messages from the output tags using this -->
<dependency item="enderio:itemMEConduit:1" reverse="true"/>
</alias>
<recipe name="Conduit, ME, dense" required="true">
<config name="enableMEConduits" section="Item Enabling" value="true"/>
<dependency item="enderio:itemMEConduit:1" />
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="ME_CONDUIT" /><item name="CONDUIT_BINDER" />
<item name="ME_CONDUIT" /><item name="CONDUIT_BINDER" /><item name="ME_CONDUIT" />
<item name="CONDUIT_BINDER" /><item name="ME_CONDUIT" /><item name="CONDUIT_BINDER" />
</grid>
<output name="ME_CONDUIT_DENSE" amount="1" />
</crafting>
</recipe>
<recipe name="Conduit, Item" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:itemItemConduit:0" amount="12">
<level maxlevel="1"/>
</output>
<output name="enderio:itemItemConduit:0" amount="8">
<level minlevel="2" maxlevel="2"/>
</output>
<output name="enderio:itemItemConduit:0" amount="2">
<level minlevel="3"/>
</output>
</crafting>
</recipe>
<recipe name="Filter, Basic" required="true">
<crafting>
<grid>
<item /><item name="oredict:paper" /><item />
<item name="oredict:paper" /><item name="blockHopper" /><item name="oredict:paper" />
<item /><item name="oredict:paper" /><item/>
</grid>
<output name="enderio:itemBasicFilterUpgrade:0" />
</crafting>
</recipe>
<recipe name="Filter, Advanced" required="true">
<crafting>
<grid>
<item name="dustRedstone" /><item name="oredict:paper" /><item name="dustRedstone" />
<item name="oredict:paper" /><item name="ZOMBIE_CONTROLLER" /><item name="oredict:paper" />
<item name="dustRedstone" /><item name="oredict:paper" /><item name="dustRedstone" />
</grid>
<output name="ADVANCED_FILTER" />
</crafting>
</recipe>
<recipe name="Filter, Counting" required="true">
<crafting>
<grid size="3x1">
<item name="minecraft:comparator" /><item name="ADVANCED_FILTER" /><item name="minecraft:comparator" />
</grid>
<output name="COUNTING_FILTER" />
</crafting>
</recipe>
<recipe name="Filter, Mod" required="true">
<crafting>
<grid>
<item /><item name="oredict:paper" /><item />
<item name="oredict:paper" /><item name="enderio:itemYetaWrench" /><item name="oredict:paper" />
<item /><item name="oredict:paper" /><item/>
</grid>
<output name="enderio:itemModItemFilter:0" />
</crafting>
</recipe>
<recipe name="Filter, Existing" required="true">
<crafting>
<grid>
<item /><item name="dustRedstone" /><item />
<item name="dustRedstone" /><item name="enderio:itemBasicFilterUpgrade:1" /><item name="dustRedstone" />
<item /><item name="minecraft:comparator" /><item/>
</grid>
<output name="enderio:itemExistingItemFilter:0" />
</crafting>
</recipe>
<recipe name="Filter, Power" required="true">
<crafting>
<grid>
<item /><item name="oredict:paper" /><item />
<item name="oredict:paper" /><item name="CONDUIT_PROBE" /><item name="oredict:paper" />
<item /><item name="oredict:paper" /><item/>
</grid>
<output name="enderio:itemPowerItemFilter:0" />
</crafting>
</recipe>
<recipe name="Filter, Species" required="false">
<crafting>
<grid size="3x1">
<item name="forestry:propolis" /><item name="ADVANCED_FILTER" /><item name="forestry:propolis" />
</grid>
<output name="enderio:itemSpeciesItemFilter:0" />
</crafting>
</recipe>
<recipe name="Upgrade, Speed" required="true">
<crafting>
<grid>
<item name="ingotIron" /><item name="ingotIron" /><item name="ingotIron" />
<item name="ELECTRICAL_STEEL" /><item name="minecraft:piston" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="minecraft:redstone_torch" /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:itemExtractSpeedUpgrade:0" />
</crafting>
</recipe>
<recipe name="Upgrade, Slowness" required="true">
<crafting>
<grid>
<item name="ingotIron" /><item name="ingotIron" /><item name="ingotIron" />
<item name="ELECTRICAL_STEEL" /><item name="slimeball" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="stickWood" /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:itemExtractSpeedUpgrade:1" />
</crafting>
</recipe>
<recipe name="Inventory Panel Remote" required="true">
<crafting>
<grid size="3x3">
<item/><item/><item name="minecraft:heavy_weighted_pressure_plate" />
<item name="minecraft:heavy_weighted_pressure_plate" /><item name="enderio:blockInventoryPanel" /><item name="minecraft:heavy_weighted_pressure_plate" />
<item name="minecraft:heavy_weighted_pressure_plate" /><item name="enderio:blockTravelAnchor" /><item name="minecraft:heavy_weighted_pressure_plate" />
</grid>
<output name="enderio:itemRemoteInvAccess:0" />
</crafting>
</recipe>
<recipe name="Inventory Panel Remote, variant" required="true">
<crafting>
<grid size="3x3">
<item/><item/><item name="PPP_IRON" />
<item name="PPP_IRON" /><item name="enderio:blockInventoryPanel" /><item name="PPP_IRON" />
<item name="PPP_IRON" /><item name="enderio:blockTravelAnchor" /><item name="PPP_IRON" />
</grid>
<output name="enderio:itemRemoteInvAccess:0" />
</crafting>
</recipe>
<recipe name="Advanced Inventory Panel Remote" required="true">
<crafting>
<grid size="3x3">
<item/><item/><item name="PPP_DARK_STEEL" />
<item name="PPP_DARK_STEEL" /><item name="enderio:itemRemoteInvAccess:0" /><item name="PPP_DARK_STEEL" />
<item name="PPP_DARK_STEEL" /><item name="enderio:itemTravelStaff" /><item name="PPP_DARK_STEEL" />
</grid>
<output name="enderio:itemRemoteInvAccess:1" />
</crafting>
</recipe>
<recipe name="Ender Inventory Panel Remote" required="true">
<crafting>
<grid size="3x3">
<item/><item/><item name="PPP_SOULARIUM" />
<item name="PPP_SOULARIUM" /><item name="enderio:itemRemoteInvAccess:1" /><item name="PPP_SOULARIUM" />
<item name="PPP_SOULARIUM" /><item name="enderio:blockTransceiver" /><item name="PPP_SOULARIUM" />
</grid>
<output name="enderio:itemRemoteInvAccess:2" />
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!--
These are the build-in recipes. You cannot change this file, it is a
reference for you only and will be generated every time the game starts.
To make changes to the recipes, copy the recipes you want to change to
the matching _user.xml. To disabled a recipe, add an attribute "disabled"
and set it to true, e.g.: <recipe name="Gear" disabled="true" />
Item specifications can reference an alias, an ore dictionary name, a
block or an item. You can force the type by prefixing the value with
"oredict:", "block:" or "item:". Recipes that have items that cannot be
found in-game are either skipped or an error, depending on their "required"
attribute.
More information on the syntax can be found in the recipes.xsd file. An
XML editor will display that as tooltips when editing this file.
-->
<recipe name="Compatibility: Glass 2 Glass" required="false">
<crafting>
<shapeless>
<item name="enderio:blockFusedQuartz:1"/>
</shapeless>
<output name="minecraft:glass"/>
</crafting>
</recipe>
<recipe name="Compatibility: End Crystal" required="false">
<crafting>
<grid>
<item name="blockGlassColorless"/><item name="blockGlassColorless"/><item name="blockGlassColorless"/>
<item name="blockGlassColorless"/><item name="pearlEnderEye"/><item name="blockGlassColorless"/>
<item name="blockGlassColorless"/><item name="itemGhastTear"/><item name="blockGlassColorless"/>
</grid>
<output name="minecraft:end_crystal"/>
</crafting>
</recipe>
<recipe name="Compatibility: Beacon" required="false">
<crafting>
<grid>
<item name="blockGlassColorless"/><item name="blockGlassColorless"/><item name="blockGlassColorless"/>
<item name="blockGlassColorless"/><item name="netherStar"/><item name="blockGlassColorless"/>
<item name="oredict:obsidian"/><item name="oredict:obsidian"/><item name="oredict:obsidian"/>
</grid>
<output name="minecraft:beacon"/>
</crafting>
</recipe>
<recipe name="Compatibility: Bottle" required="false">
<crafting>
<grid size="3x2">
<item name="blockGlassColorless"/><item /><item name="blockGlassColorless"/>
<item /><item name="blockGlassColorless"/><item />
</grid>
<output name="minecraft:glass_bottle" amount="3"/>
</crafting>
</recipe>
<recipe name="Compatibility: Glass Pane" required="false">
<crafting>
<grid size="3x2">
<item name="blockGlassColorless"/><item name="blockGlassColorless"/><item name="blockGlassColorless"/>
<item name="blockGlassColorless"/><item name="blockGlassColorless"/><item name="blockGlassColorless"/>
</grid>
<output name="minecraft:glass_pane" amount="16"/>
</crafting>
</recipe>
<recipe name="Compatibility: Daylight Sensor" required="false">
<crafting>
<grid>
<item name="blockGlassColorless"/><item name="blockGlassColorless"/><item name="blockGlassColorless"/>
<item name="gemQuartz"/><item name="gemQuartz"/><item name="gemQuartz"/>
<item name="slabWood"/><item name="slabWood"/><item name="slabWood"/>
</grid>
<output name="minecraft:daylight_detector"/>
</crafting>
</recipe>
<recipe name="Binder Composite" required="true">
<crafting>
<level maxlevel="0"/>
<grid size="3x3">
<item name="oredict:gravel" /><item name="oredict:gravel" /><item name="oredict:gravel" />
<item name="oredict:sand" /><item name="oredict:itemClay" /><item name="oredict:sand" />
<item name="oredict:gravel" /><item name="oredict:gravel" /><item name="oredict:gravel" />
</grid>
<output name="BINDER_COMPOSITE" amount="16" />
</crafting>
<crafting>
<level minlevel="1" maxlevel="2"/>
<grid size="3x3">
<item name="oredict:gravel" /><item name="oredict:itemClay" /><item name="oredict:gravel" />
<item name="oredict:sand" /><item name="oredict:gravel" /><item name="oredict:sand" />
<item name="oredict:gravel" /><item name="oredict:itemClay" /><item name="oredict:gravel" />
</grid>
<output name="BINDER_COMPOSITE" amount="8" />
</crafting>
<crafting>
<level minlevel="3"/>
<grid size="3x3">
<item name="oredict:gravel" /><item name="minecraft:clay" /><item name="oredict:gravel" />
<item name="oredict:sand" /><item name="oredict:gravel" /><item name="oredict:sand" />
<item name="oredict:gravel" /><item name="minecraft:clay" /><item name="oredict:gravel" />
</grid>
<output name="BINDER_COMPOSITE" amount="4" />
</crafting>
</recipe>
<recipe name="Conduit Binder" required="true">
<smelting exp="0">
<input name="BINDER_COMPOSITE"/>
<output name="CONDUIT_BINDER" amount="4">
<level maxlevel="1"/>
</output>
<output name="CONDUIT_BINDER" amount="2">
<level minlevel="2"/>
</output>
</smelting>
</recipe>
<recipe name="Pulsating Iron, Nuggets" required="true">
<crafting>
<shapeless>
<item name="PULSATING_IRON"/>
</shapeless>
<output name="PULSATING_IRON_NUGGET" amount="9"/>
</crafting>
</recipe>
<recipe name="Pulsating Iron, De-Nuggeting" required="true">
<crafting>
<shapeless>
<item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/>
<item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/>
<item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/>
</shapeless>
<output name="PULSATING_IRON"/>
</crafting>
</recipe>
<recipe name="Vibrant Alloy, Nuggets" required="true">
<crafting>
<shapeless>
<item name="VIBRANT_ALLOY"/>
</shapeless>
<output name="VIBRANT_NUGGET" amount="9"/>
</crafting>
</recipe>
<recipe name="Vibrant Alloy, De-Nuggeting" required="true">
<crafting>
<shapeless>
<item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/>
<item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/>
<item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/>
</shapeless>
<output name="VIBRANT_ALLOY"/>
</crafting>
</recipe>
<recipe name="Pulsating Crystal" required="true">
<crafting>
<grid>
<item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/>
<item name="PULSATING_IRON_NUGGET"/><item name="gemDiamond"/><item name="PULSATING_IRON_NUGGET"/>
<item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/><item name="PULSATING_IRON_NUGGET"/>
</grid>
<output name="PULSATING_CRYSTAL"/>
</crafting>
</recipe>
<recipe name="Vibrant Crystal" required="true">
<crafting>
<grid>
<item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/>
<item name="VIBRANT_NUGGET"/><item name="gemEmerald"/><item name="VIBRANT_NUGGET"/>
<item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/><item name="VIBRANT_NUGGET"/>
</grid>
<output name="VIBRANT_CRYSTAL"/>
</crafting>
</recipe>
<recipe name="Dark Grinding Ball" required="true">
<crafting>
<level maxlevel="1"/>
<grid size="2x2">
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="DARK_GRINDING_BALL" amount="5"/>
</crafting>
<crafting>
<level minlevel="2" maxlevel="2"/>
<grid>
<item/><item name="DARK_STEEL"/><item/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item/><item name="DARK_STEEL"/><item/>
</grid>
<output name="DARK_GRINDING_BALL" amount="5"/>
</crafting>
<crafting>
<level minlevel="3"/>
<grid>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="DARK_GRINDING_BALL" amount="5"/>
</crafting>
</recipe>
<recipe name="Dark Grinding Ball Casting" required="true">
<dependency item="tconstruct:cast_custom:2"/>
<casting>
<level maxlevel="1"/>
<input name="DARK_STEEL" amount="0.8"/>
<cast name="tconstruct:cast_custom:2"/>
<output name="DARK_GRINDING_BALL"/>
</casting>
<casting>
<level minlevel="2" maxlevel="2"/>
<input name="DARK_STEEL" amount="1"/>
<cast name="tconstruct:cast_custom:2"/>
<output name="DARK_GRINDING_BALL"/>
</casting>
<casting>
<level minlevel="3"/>
<input name="DARK_STEEL" amount="1.6"/>
<cast name="tconstruct:cast_custom:2"/>
<output name="DARK_GRINDING_BALL"/>
</casting>
</recipe>
<recipe name="Iron Dust, Smelting" required="true">
<smelting>
<input name="enderio:itemPowderIngot:1"/>
<output name="minecraft:iron_ingot"/>
</smelting>
</recipe>
<recipe name="Gold Dust, Smelting" required="true">
<smelting>
<input name="enderio:itemPowderIngot:2"/>
<output name="minecraft:gold_ingot"/>
</smelting>
</recipe>
<recipe name="Ender Pearl Nuggets" required="true">
<crafting>
<shapeless>
<item name="nuggetEnderpearl"/><item name="nuggetEnderpearl"/><item name="nuggetEnderpearl"/>
<item name="nuggetEnderpearl"/><item name="nuggetEnderpearl"/><item name="nuggetEnderpearl"/>
<item name="nuggetEnderpearl"/><item name="nuggetEnderpearl"/><item name="nuggetEnderpearl"/>
</shapeless>
<output name="oredict:enderpearl"/>
</crafting>
</recipe>
<recipe name="Dark Iron Bars" required="true">
<crafting>
<grid size="3x2">
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="enderio:blockDarkIronBars" amount="16"/>
</crafting>
</recipe>
<recipe name="Chassis" required="true">
<crafting>
<grid>
<item name="barsIron"/><item name="ingotIron"/><item name="barsIron"/>
<item name="ingotIron"/><item name="CAPACITOR1"/><item name="ingotIron"/>
<item name="barsIron"/><item name="ingotIron"/><item name="barsIron"/>
</grid>
<output name="CHASSIS"/>
</crafting>
</recipe>
<recipe name="Gear" required="true">
<crafting>
<level maxlevel="2"/>
<grid>
<item name="stickWood"/><item name="oredict:cobblestone"/><item name="stickWood"/>
<item name="oredict:cobblestone"/><item /><item name="oredict:cobblestone"/>
<item name="stickWood"/><item name="oredict:cobblestone"/><item name="stickWood"/>
</grid>
<output name="GEAR"/>
</crafting>
<crafting>
<level minlevel="3"/>
<grid>
<item name="stickWood"/><item name="oredict:cobblestone"/><item name="stickWood"/>
<item name="oredict:cobblestone"/><item name="ingotIron"/><item name="oredict:cobblestone"/>
<item name="stickWood"/><item name="oredict:cobblestone"/><item name="stickWood"/>
</grid>
<output name="GEAR"/>
</crafting>
</recipe>
<alias name="CAPACITOR_METAL" item="ingotCopper">
<dependency item="ingotCopper" reverse="false"/>
</alias>
<alias name="CAPACITOR_METAL" item="nuggetGold">
<dependency item="ingotCopper" reverse="true"/>
</alias>
<recipe name="Capacitor 1" required="true">
<crafting>
<level maxlevel="1"/>
<grid>
<item /><item name="nuggetGold"/><item name="dustRedstone"/>
<item name="nuggetGold"/><item name="ingotIron"/><item name="nuggetGold"/>
<item name="dustRedstone"/><item name="nuggetGold"/><item />
</grid>
<output name="CAPACITOR1"/>
</crafting>
<crafting>
<level minlevel="2" maxlevel="2"/>
<grid>
<item /><item name="nuggetGold"/><item name="dustRedstone"/>
<item name="nuggetGold"/><item name="CAPACITOR_METAL"/><item name="nuggetGold"/>
<item name="dustRedstone"/><item name="nuggetGold"/><item />
</grid>
<output name="CAPACITOR1"/>
</crafting>
<crafting>
<level minlevel="3"/>
<grid>
<item /><item name="ingotGold"/><item name="dustRedstone"/>
<item name="ingotGold"/><item name="CAPACITOR_METAL"/><item name="ingotGold"/>
<item name="dustRedstone"/><item name="ingotGold"/><item />
</grid>
<output name="CAPACITOR1"/>
</crafting>
</recipe>
<recipe name="Capacitor 2" required="true">
<crafting>
<level maxlevel="2"/>
<grid>
<item /><item name="ENERGETIC_ALLOY"/><item />
<item name="CAPACITOR1"/><item name="dustCoal"/><item name="CAPACITOR1"/>
<item /><item name="ENERGETIC_ALLOY"/><item />
</grid>
<output name="CAPACITOR2"/>
</crafting>
<crafting>
<level minlevel="3"/>
<grid>
<item name="ENERGETIC_ALLOY"/><item name="ENERGETIC_ALLOY"/><item name="ENERGETIC_ALLOY"/>
<item name="CAPACITOR1"/><item name="dustCoal"/><item name="CAPACITOR1"/>
<item name="ENERGETIC_ALLOY"/><item name="ENERGETIC_ALLOY"/><item name="ENERGETIC_ALLOY"/>
</grid>
<output name="CAPACITOR2"/>
</crafting>
</recipe>
<recipe name="Capacitor 3" required="true">
<crafting>
<level maxlevel="1"/>
<grid>
<item /><item name="VIBRANT_ALLOY"/><item />
<item name="CAPACITOR2"/><item name="oredict:dustGlowstone"/><item name="CAPACITOR2"/>
<item /><item name="VIBRANT_ALLOY"/><item />
</grid>
<output name="CAPACITOR3"/>
</crafting>
<crafting>
<level minlevel="2" maxlevel="2"/>
<grid>
<item /><item name="VIBRANT_ALLOY"/><item />
<item name="CAPACITOR2"/><item name="oredict:glowstone"/><item name="CAPACITOR2"/>
<item /><item name="VIBRANT_ALLOY"/><item />
</grid>
<output name="CAPACITOR3"/>
</crafting>
<crafting>
<level minlevel="3"/>
<grid>
<item name="VIBRANT_ALLOY"/><item name="VIBRANT_ALLOY"/><item name="VIBRANT_ALLOY"/>
<item name="CAPACITOR2"/><item name="oredict:glowstone"/><item name="CAPACITOR2"/>
<item name="VIBRANT_ALLOY"/><item name="VIBRANT_ALLOY"/><item name="VIBRANT_ALLOY"/>
</grid>
<output name="CAPACITOR3"/>
</crafting>
</recipe>
<recipe name="Weather Crystal" required="true">
<crafting>
<grid>
<item /><item name="PULSATING_CRYSTAL"/><item />
<item name="VIBRANT_CRYSTAL"/><item name="ENDER_CRYSTAL"/><item name="VIBRANT_CRYSTAL"/>
<item /><item name="PULSATING_CRYSTAL"/><item />
</grid>
<output name="WEATHER_CRYSTAL"/>
</crafting>
</recipe>
<recipe name="Reinforced Obsidian" required="true">
<crafting>
<level maxlevel="2"/>
<grid>
<item name="DARK_STEEL"/><item name="enderio:blockDarkIronBars"/><item name="DARK_STEEL"/>
<item name="enderio:blockDarkIronBars"/><item name="oredict:obsidian"/><item name="enderio:blockDarkIronBars"/>
<item name="DARK_STEEL"/><item name="enderio:blockDarkIronBars"/><item name="DARK_STEEL"/>
</grid>
<output name="enderio:blockReinforcedObsidian"/>
</crafting>
<crafting>
<level minlevel="3"/>
<grid>
<item name="DARK_STEEL_BLOCK"/><item name="enderio:blockDarkIronBars"/><item name="DARK_STEEL_BLOCK"/>
<item name="enderio:blockDarkIronBars"/><item name="oredict:obsidian"/><item name="enderio:blockDarkIronBars"/>
<item name="DARK_STEEL_BLOCK"/><item name="enderio:blockDarkIronBars"/><item name="DARK_STEEL_BLOCK"/>
</grid>
<output name="enderio:blockReinforcedObsidian"/>
</crafting>
</recipe>
<recipe name="Dark Steel Anvil" required="true">
<crafting>
<grid>
<item name="DARK_STEEL_BLOCK"/><item name="DARK_STEEL_BLOCK"/><item name="DARK_STEEL_BLOCK"/>
<item/><item name="DARK_STEEL"/><item/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="enderio:blockDarkSteelAnvil"/>
</crafting>
</recipe>
<recipe name="Dark Steel Ladder" required="true">
<crafting>
<grid size="1x3">
<item name="enderio:blockDarkIronBars"/>
<item name="enderio:blockDarkIronBars"/>
<item name="enderio:blockDarkIronBars"/>
</grid>
<output name="enderio:blockDarkSteelLadder" amount="12"/>
</crafting>
</recipe>
<recipe name="Dark Steel Trap Door" required="true">
<crafting>
<grid size="2x2">
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="enderio:blockDarkSteelTrapdoor" amount="1"/>
</crafting>
</recipe>
<recipe name="Bread" required="true">
<smelting exp="0.35">
<input name="dustWheat"/>
<output name="minecraft:bread"/>
</smelting>
</recipe>
<recipe name="Enderios" required="true">
<crafting>
<shapeless>
<item name="minecraft:bowl"/><item name="minecraft:milk_bucket"/><item name="cropWheat"/><item name="nuggetEnderpearl"/>
</shapeless>
<output name="enderio:itemEnderFood:0"/>
</crafting>
</recipe>
<recipe name="Copper" required="false">
<smelting>
<input name="enderio:itemPowderIngot:3"/>
<output name="ingotCopper"/>
</smelting>
</recipe>
<recipe name="Tin" required="false">
<smelting>
<input name="enderio:itemPowderIngot:4"/>
<output name="ingotTin"/>
</smelting>
</recipe>
<recipe name="Ardite" required="false">
<smelting>
<input name="enderio:itemPowderIngot:9"/>
<output name="ingotArdite"/>
</smelting>
</recipe>
<recipe name="Cobalt" required="false">
<smelting>
<input name="enderio:itemPowderIngot:10"/>
<output name="ingotCobalt"/>
</smelting>
</recipe>
<recipe name="Obsidian Smelting" required="false">
<smelting vanilla="false" tinkers="true">
<!-- Note: With Dark Steel Balls, one obsidian block will sagmill to 6 powders, so we need to make them smelt that way to avoid duping. -->
<input name="enderio:itemPowderIngot:7" amount="6"/>
<output name="item:obsidian"/>
</smelting>
</recipe>
<recipe name="Chassis Parts" required="true">
<crafting>
<grid size="3x3">
<item name="ingotIron"/><item name="ingotIron"/><item name="ingotIron"/>
<item name="ingotIron"/><item name="CHASSIS"/><item name="ingotIron"/>
<item name="ingotIron"/><item name="ingotIron"/><item name="ingotIron"/>
</grid>
<output name="CHASSIPARTS" amount="16"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/0" required="true">
<crafting>
<grid size="3x3">
<item /><item name="CHASSIPARTS"/><item />
<item name="CHASSIPARTS"/><item /><item name="CHASSIPARTS"/>
<item /><item name="CHASSIPARTS"/><item />
</grid>
<output name="enderio:blockDecoration1:0" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/1 a" required="true">
<crafting>
<grid size="3x3">
<item /><item name="ingotIron"/><item />
<item name="ingotIron"/><item name="enderio:blockDecoration1:0"/><item name="ingotIron"/>
<item /><item name="ingotIron"/><item />
</grid>
<output name="enderio:blockDecoration1:1" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/1 b" required="true">
<crafting>
<grid size="3x3">
<item name="CHASSIPARTS"/><item name="ingotIron"/><item name="CHASSIPARTS"/>
<item name="ingotIron"/><item /><item name="ingotIron"/>
<item name="CHASSIPARTS"/><item name="ingotIron"/><item name="CHASSIPARTS"/>
</grid>
<output name="enderio:blockDecoration1:1" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/1 c" required="true">
<crafting>
<grid size="3x3">
<item name="ingotIron"/><item name="CHASSIPARTS"/><item name="ingotIron"/>
<item name="CHASSIPARTS"/><item /><item name="CHASSIPARTS"/>
<item name="ingotIron"/><item name="CHASSIPARTS"/><item name="ingotIron"/>
</grid>
<output name="enderio:blockDecoration1:1" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/1 d" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:6"/>
</shapeless>
<output name="enderio:blockDecoration1:1" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/2" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/>
</shapeless>
<output name="enderio:blockDecoration1:2" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/3" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:2"/>
</shapeless>
<output name="enderio:blockDecoration1:3" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/4" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:3"/>
</shapeless>
<output name="enderio:blockDecoration1:4" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/5" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:4"/>
</shapeless>
<output name="enderio:blockDecoration1:5" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/6" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:5"/>
</shapeless>
<output name="enderio:blockDecoration1:6" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/7 a" required="true">
<crafting>
<grid size="3x3">
<item /><item name="SOULARIUM"/><item />
<item name="SOULARIUM"/><item name="enderio:blockDecoration1:0"/><item name="SOULARIUM"/>
<item /><item name="SOULARIUM"/><item />
</grid>
<output name="enderio:blockDecoration1:7" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/7 b" required="true">
<crafting>
<grid size="3x3">
<item name="CHASSIPARTS"/><item name="SOULARIUM"/><item name="CHASSIPARTS"/>
<item name="SOULARIUM"/><item /><item name="SOULARIUM"/>
<item name="CHASSIPARTS"/><item name="SOULARIUM"/><item name="CHASSIPARTS"/>
</grid>
<output name="enderio:blockDecoration1:7" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/7 c" required="true">
<crafting>
<grid size="3x3">
<item name="SOULARIUM"/><item name="CHASSIPARTS"/><item name="SOULARIUM"/>
<item name="CHASSIPARTS"/><item /><item name="CHASSIPARTS"/>
<item name="SOULARIUM"/><item name="CHASSIPARTS"/><item name="SOULARIUM"/>
</grid>
<output name="enderio:blockDecoration1:7" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/7 d" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:12"/>
</shapeless>
<output name="enderio:blockDecoration1:7" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/8" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:7"/>
</shapeless>
<output name="enderio:blockDecoration1:8" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/9" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:8"/>
</shapeless>
<output name="enderio:blockDecoration1:9" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/10" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:9"/>
</shapeless>
<output name="enderio:blockDecoration1:10" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/11" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:10"/>
</shapeless>
<output name="enderio:blockDecoration1:11" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/12" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:11"/>
</shapeless>
<output name="enderio:blockDecoration1:12" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/13" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="oredict:dyeRed"/>
</shapeless>
<output name="enderio:blockDecoration1:13" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/1 f" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:13"/><item name="minecraft:water_bucket"/>
</shapeless>
<output name="enderio:blockDecoration1:1" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/14 a" required="true">
<crafting>
<grid size="3x3">
<item /><item name="barsIron"/><item />
<item name="barsIron"/><item name="enderio:blockDecoration1:0"/><item name="barsIron"/>
<item /><item name="barsIron"/><item />
</grid>
<output name="enderio:blockDecoration1:14" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/14 b" required="true">
<crafting>
<grid size="3x3">
<item name="CHASSIPARTS"/><item name="barsIron"/><item name="CHASSIPARTS"/>
<item name="barsIron"/><item /><item name="barsIron"/>
<item name="CHASSIPARTS"/><item name="barsIron"/><item name="CHASSIPARTS"/>
</grid>
<output name="enderio:blockDecoration1:14" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/14 c" required="true">
<crafting>
<grid size="3x3">
<item name="barsIron"/><item name="CHASSIPARTS"/><item name="barsIron"/>
<item name="CHASSIPARTS"/><item /><item name="CHASSIPARTS"/>
<item name="barsIron"/><item name="CHASSIPARTS"/><item name="barsIron"/>
</grid>
<output name="enderio:blockDecoration1:14" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/15 a" required="true">
<crafting>
<grid size="3x3">
<item /><item name="FUSED_GLASS"/><item />
<item name="FUSED_GLASS"/><item name="enderio:blockDecoration1:0"/><item name="FUSED_GLASS"/>
<item /><item name="FUSED_GLASS"/><item />
</grid>
<output name="enderio:blockDecoration1:15" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/15 b" required="true">
<crafting>
<grid size="3x3">
<item name="CHASSIPARTS"/><item name="FUSED_GLASS"/><item name="CHASSIPARTS"/>
<item name="FUSED_GLASS"/><item /><item name="FUSED_GLASS"/>
<item name="CHASSIPARTS"/><item name="FUSED_GLASS"/><item name="CHASSIPARTS"/>
</grid>
<output name="enderio:blockDecoration1:15" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 1/15 c" required="true">
<crafting>
<grid size="3x3">
<item name="FUSED_GLASS"/><item name="CHASSIPARTS"/><item name="FUSED_GLASS"/>
<item name="CHASSIPARTS"/><item /><item name="CHASSIPARTS"/>
<item name="FUSED_GLASS"/><item name="CHASSIPARTS"/><item name="FUSED_GLASS"/>
</grid>
<output name="enderio:blockDecoration1:15" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/0" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="minecraft:furnace"/>
</shapeless>
<output name="enderio:blockDecoration2:0" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/1" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="chestWood"/>
</shapeless>
<output name="enderio:blockDecoration2:1" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/2" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="CHASSIS"/>
</shapeless>
<output name="enderio:blockDecoration2:2" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/3" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration2:1"/><item name="enderio:blockDecoration2:2"/>
</shapeless>
<output name="enderio:blockDecoration2:3" amount="2"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/4" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration2:3"/><item name="netherStar"/>
</shapeless>
<output name="enderio:blockDecoration2:4" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/5" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="workbench"/>
</shapeless>
<output name="enderio:blockDecoration2:5" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/6" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="gemDiamond"/>
</shapeless>
<output name="enderio:blockDecoration2:6" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/7" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="enderio:itemPowerConduit:0"/>
</shapeless>
<output name="enderio:blockDecoration2:7" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/8" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="itemFlint"/>
</shapeless>
<output name="enderio:blockDecoration2:8" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/9" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:7"/><item name="minecraft:iron_axe"/>
</shapeless>
<output name="enderio:blockDecoration2:9" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/10" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="GEAR"/>
</shapeless>
<output name="enderio:blockDecoration2:10" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/11" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:15"/><item name="barsIron"/>
</shapeless>
<output name="enderio:blockDecoration2:11" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/12" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:15"/><item name="enderio:blockDarkIronBars"/>
</shapeless>
<output name="enderio:blockDecoration2:12" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/13" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="CONDUIT_BINDER"/>
</shapeless>
<output name="enderio:blockDecoration2:13" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/14" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="ingotIron"/>
</shapeless>
<output name="enderio:blockDecoration2:14" amount="1"/>
</crafting>
</recipe>
<recipe name="Deco Block 2/15" required="true">
<crafting>
<shapeless>
<item name="enderio:blockDecoration1:1"/><item name="CAPACITOR1"/>
</shapeless>
<output name="enderio:blockDecoration2:15" amount="1"/>
</crafting>
</recipe>
</enderio:recipes>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
</enderio:recipes>

View File

@@ -0,0 +1,492 @@
<?xml version="1.0" encoding="UTF-8"?>
<schema targetNamespace="http://enderio.com/recipes" elementFormDefault="unqualified" attributeFormDefault="unqualified"
xmlns="http://www.w3.org/2001/XMLSchema" xmlns:enderio="http://enderio.com/recipes">
<element name="recipes">
<complexType>
<sequence maxOccurs="unbounded" minOccurs="0">
<choice maxOccurs="1" minOccurs="1">
<element name="alias">
<annotation>
<documentation>Adds an alias into the system. The alias can be used in following elements just like the value itself. Aliases can be replaced.</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>Restricts this alias to only be used if thegiven config value has the given value.</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string"></attribute>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="value" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>Restricts this alias to only be used if the given elements descriptor can (not) be found in the game. Use this to prevent replacing good aliases with bad ones.</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string"></attribute>
<attribute use="optional" name="reverse" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="1" name="level">
<annotation>
<documentation>Restricts this alias to only be used if the recipe level is in the given range.</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int"></attribute>
<attribute use="optional" name="maxlevel" type="int"></attribute>
</complexType>
</element>
</sequence>
<attribute name="name" type="string" use="required">
<annotation>
<documentation>The name of the alias. You can use anything here, but be aware that you share the namespace with all other game elements.</documentation>
</annotation></attribute>
<attribute name="item" type="string" use="required">
<annotation>
<documentation>A descriptor naming an item, block, ordict or another alias.</documentation>
</annotation></attribute>
</complexType>
</element>
<element name="recipe">
<annotation>
<documentation>A single recipe. It can have any number of crafting or any number of smelting variants (no mixing), but at any time only one of them may be active.</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>Restricts this recipe to only be used if the given config value has the given value.</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string">
</attribute>
<attribute use="required" name="name" type="string">
</attribute>
<attribute use="optional" name="value" type="boolean">
</attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>Restricts this recipe to only be used if the given game element can (not) be found in the game.</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string">
</attribute>
<attribute use="optional" name="reverse" type="boolean">
</attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="1" name="level">
<annotation>
<documentation>Restricts this recipe to only be used if the recipe level is within the given bounds.</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int">
</attribute>
<attribute use="optional" name="maxlevel" type="int">
</attribute>
</complexType>
</element>
<choice minOccurs="1" maxOccurs="1">
<element minOccurs="1" maxOccurs="unbounded" name="crafting">
<annotation>
<documentation>Crafting variants are crafted in a crafting table.</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>
Restricts this variant to only be used if the given config value has the given value.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string"></attribute>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="value" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>
Restricts this variant to only be used if the given game element can (not) be found in the game.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string"></attribute>
<attribute use="optional" name="reverse" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="level">
<annotation>
<documentation>
Restricts this variant to only be used if the recipe level is within the given bounds.
</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int"></attribute>
<attribute use="optional" name="maxlevel" type="int"></attribute>
</complexType>
</element>
<choice minOccurs="1" maxOccurs="1">
<element minOccurs="1" maxOccurs="1" name="grid">
<annotation>
<documentation>
A grid represents a shaped recipe. All items must be in the exact position they are given here. If
the recipe is smaller than 3x3, it may be moved in the grid.
</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="1" maxOccurs="9" name="item">
<annotation>
<documentation>An item to be used for crafting.</documentation>
</annotation>
<complexType>
<attribute use="optional" name="name" type="string"></attribute>
</complexType>
</element>
</sequence>
<attribute use="optional" name="size">
<annotation>
<documentation>
The size of the grid in the form "width 'x' height". Default is "3x3".
</documentation>
</annotation>
<simpleType>
<restriction base="string">
<length value="3"></length>
</restriction>
</simpleType>
</attribute>
</complexType>
</element>
<element minOccurs="1" maxOccurs="1" name="shapeless">
<annotation>
<documentation>
A shapeless recipe only required the given items to be in the grid, regardless of their position.
</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="1" maxOccurs="9" name="item">
<annotation>
<documentation>An item to be used for crafting.</documentation>
</annotation>
<complexType>
<attribute use="optional" name="name" type="string"></attribute>
</complexType>
</element>
</sequence>
</complexType>
</element>
</choice>
<element minOccurs="1" maxOccurs="unbounded" name="output">
<annotation>
<documentation>The result of the crafting.</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>
Restricts this output to only be used if the given config value has the given value.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string"></attribute>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="value" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>
Restricts this output to only be used if the given game element can (not) be found in the game.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string"></attribute>
<attribute use="optional" name="reverse" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="level">
<annotation>
<documentation>
Restricts this output to only be used if the recipe level is within the given bounds.
</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int"></attribute>
<attribute use="optional" name="maxlevel" type="int"></attribute>
</complexType>
</element>
</sequence>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="amount">
<simpleType>
<restriction base="int">
<minInclusive value="1"></minInclusive>
<maxInclusive value="64"></maxInclusive>
</restriction>
</simpleType>
</attribute>
</complexType>
</element>
</sequence>
<attribute use="optional" name="upgrade" type="boolean">
<annotation>
<documentation>
If true, a special recipe class will be used that will copy over all nbt from the first input item of
the same type.
</documentation>
</annotation>
</attribute>
</complexType>
</element>
<element minOccurs="1" maxOccurs="unbounded" name="smelting">
<annotation>
<documentation>Smelting variants are crafted in a furnace (or alloy smelter in furnace mode).</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>
Restricts this variant to only be used if the given config value has the given value.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string"></attribute>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="value" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>
Restricts this variant to only be used if the given game element can (not) be found in the game.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string"></attribute>
<attribute use="optional" name="reverse" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="level">
<annotation>
<documentation>
Restricts this variant to only be used if the recipe level is within the given bounds.
</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int"></attribute>
<attribute use="optional" name="maxlevel" type="int"></attribute>
</complexType>
</element>
<element minOccurs="1" maxOccurs="1" name="input">
<complexType>
<attribute use="required" name="name" type="string"></attribute>
<attribute name="amount" use="optional">
<simpleType>
<restriction base="float">
<minExclusive value="0"></minExclusive>
</restriction>
</simpleType>
</attribute>
</complexType>
</element>
<element minOccurs="1" maxOccurs="unbounded" name="output">
<annotation>
<documentation>The result of the smelting.</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>
Restricts this output to only be used if the given config value has the given value.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string"></attribute>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="value" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>
Restricts this output to only be used if the given game element can (not) be found in the game.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string"></attribute>
<attribute use="optional" name="reverse" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="level">
<annotation>
<documentation>
Restricts this output to only be used if the recipe level is within the given bounds.
</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int"></attribute>
<attribute use="optional" name="maxlevel" type="int"></attribute>
</complexType>
</element>
</sequence>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="amount">
<simpleType>
<annotation>
<documentation>The number of items to smelt into.</documentation>
</annotation>
<restriction base="int">
<maxInclusive value="64"></maxInclusive>
<minInclusive value="1"></minInclusive>
</restriction>
</simpleType>
</attribute>
</complexType>
</element>
</sequence>
<attribute use="optional" name="exp">
<annotation>
<documentation>
The chance to get 1 EXP from the smelting one output item. Note that this is always for one item,
regardless of the recipe size. The number must be between 0.0 (for no EXP) and 1.0 for a 100% chance.
If this attribute is missing it's value will be taken from already existing smelting recipes that
produce this item (really recommended for stuff that already has vanilla smelting recipes). If there's
no existing smelting, it will be 0.
Please note that items have the possibility to override this value.
</documentation>
</annotation>
<simpleType>
<restriction base="float">
<minInclusive value="0"></minInclusive>
<maxInclusive value="1"></maxInclusive>
</restriction>
</simpleType>
</attribute>
<attribute name="tinkers" type="boolean" use="optional">
<annotation>
<documentation>If set to true, the recipe will be registered for the Tinkers' Smeltery. For this to work, the output item must already be registered with Tinkers to smelt into a fluid.</documentation>
</annotation></attribute>
<attribute name="vanilla" type="boolean" use="optional">
<annotation>
<documentation>If set to true, the recipe will be registered for the Vanilla Furnace.</documentation>
</annotation></attribute>
</complexType>
</element>
<element name="casting" minOccurs="1" maxOccurs="unbounded">
<annotation>
<documentation>Smelting variants are crafted in Tinkers' casting table.</documentation>
</annotation>
<complexType>
<sequence>
<element minOccurs="0" maxOccurs="unbounded" name="config">
<annotation>
<documentation>
Restricts this variant to only be used if the given config value has the given value.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="section" type="string"></attribute>
<attribute use="required" name="name" type="string"></attribute>
<attribute use="optional" name="value" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="dependency">
<annotation>
<documentation>
Restricts this variant to only be used if the given game element can (not) be found in the game.
</documentation>
</annotation>
<complexType>
<attribute use="required" name="item" type="string"></attribute>
<attribute use="optional" name="reverse" type="boolean"></attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="unbounded" name="level">
<annotation>
<documentation>
Restricts this variant to only be used if the recipe level is within the given bounds.
</documentation>
</annotation>
<complexType>
<attribute use="optional" name="minlevel" type="int"></attribute>
<attribute use="optional" name="maxlevel" type="int"></attribute>
</complexType>
</element>
<element minOccurs="1" maxOccurs="1" name="input">
<annotation>
<documentation>Items that represent the fluid (type and amount) that needs to be put into the cast.</documentation>
</annotation>
<complexType>
<attribute use="required" name="name" type="string"></attribute>
<attribute name="amount" use="optional">
<annotation>
<documentation>Only valid for Tinkers recipe.
Number of input items needed for the output. Note that this is applied to the amount of fluid, not the number of items to smelt.</documentation>
</annotation>
<simpleType>
<restriction base="float">
<minExclusive value="0"></minExclusive>
</restriction>
</simpleType>
</attribute>
</complexType>
</element>
<element minOccurs="0" maxOccurs="1" name="cast">
<annotation>
<documentation>The Tinkers cast to use.</documentation>
</annotation>
<complexType>
<attribute use="required" name="name" type="string"></attribute>
</complexType>
</element>
<element minOccurs="1" maxOccurs="1" name="output">
<annotation>
<documentation>The result of the casting process.</documentation>
</annotation>
<complexType>
<attribute use="required" name="name" type="string"></attribute>
</complexType>
</element>
</sequence>
</complexType></element>
</choice>
</sequence>
<attribute use="optional" name="required" type="boolean">
<annotation>
<documentation>If a recipe is required, it is an error if none of its variants is valid.</documentation>
</annotation>
</attribute>
<attribute use="required" name="name" type="string">
<annotation>
<documentation>A display name. Used for error messages only.</documentation>
</annotation></attribute>
<attribute name="disabled" type="boolean" use="optional">
<annotation>
<documentation>If a recipe is disabled it will not be registered and it will not check the validity of its content. Use this in the user file to disable core recipes.</documentation>
</annotation></attribute>
</complexType>
</element>
</choice>
</sequence>
</complexType>
</element>
</schema>