mirror of
https://github.com/Adam-Ant/modpack_spring_17
synced 2025-11-01 08:57:18 +00:00
Initial config added
This commit is contained in:
434
src/config/darkutils.cfg
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434
src/config/darkutils.cfg
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# Configuration file
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##########################################################################################################
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# _features
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#--------------------------------------------------------------------------------------------------------#
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# Allows features to be completely disabled
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##########################################################################################################
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_features {
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# A charm which will spread agression to nearby mobs. [default: true]
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B:"Agression Charm"=true
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# A block for auto breeding [default: true]
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B:"Animal Feeder"=true
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# Undo slime chunks [default: true]
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B:"Anti Slime Block"=true
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# Material items used throughout DarkUtils [default: true]
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B:"Crafting Materials"=true
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# Colorful slime blocks! [default: true]
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B:"Dyed Slime Blocks"=true
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# Adds rings which can increase enchantment levels [default: true]
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B:"Enchanted Rings"=true
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# A hopper which can pick up blocks within range. [default: true]
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B:"Ender Hopper"=true
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# A block to redirect ender teleportation [default: true]
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B:"Ender Tether"=true
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# A safe TNT alternative [default: true]
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B:"Fake TNT"=true
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# Adds decorative chests! [default: true]
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B:"Fancy Chests"=true
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# Prevents 1-hit K.Os while in the inventory. [default: true]
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B:"Focus Sash"=true
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# A charm that allows the player to consume food instantaneously. [default: true]
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B:"Gluttony Charm"=true
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# A block that allows items through [default: true]
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B:"Item Grate"=true
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# Blocks for filtering mobs [default: true]
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B:"Mob Filters"=true
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# Strange potions with abnormal effects [default: true]
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B:"Mysterious Potion"=true
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# A charm to clean up useless items. [default: true]
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B:"Null Charm"=true
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# A charm to make traveling through portals faster [default: true]
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B:"Portal Charm"=true
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# A block for timing redstone [default: true]
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B:"Redstone Timer"=true
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# Gives sheep armor when they have wool [default: true]
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B:"Sheep Armor"=true
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# Adds shulker pearls and related content [default: true]
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B:"Shlker Pearls"=true
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# A charm to make sleeping faster [default: true]
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B:"Sleep Charm"=true
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# Blocks that can hide as other blocks [default: true]
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B:"Sneaky Blocks"=true
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# Trap blocks that have certain effects when stepped on [default: true]
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B:"Trap Blocks"=true
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# A block for detecting block updates [default: true]
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B:"Update Detector"=true
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# Adds several vanilla items and blocks to Forge's Ore Dictionary [default: true]
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B:"Vanilla Ore Dictionary"=true
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# A block that pushes entities around [default: true]
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B:"Vector Plate"=true
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}
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agression_charm {
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# Should the agression charm be craftable? [default: true]
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B:Craftable=true
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}
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animal_feeder {
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# Should the feeder be craftable? [default: true]
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B:Craftable=true
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}
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anti_slime_block {
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# Should the Anti Slime block be craftable? [default: true]
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B:Craftable=true
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}
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crafting_materials {
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# Can wither dust blocks be crafted? [default: true]
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B:"Craft Blocks"=true
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# Should dark sugar be craftable? [default: true]
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B:"Craft Dark Sugar"=true
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# Should Dwingle Cream be craftable? [default: true]
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B:"Craft Dwindle Cream"=true
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# Should soul sand be craftable with wither dust? [default: true]
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B:"Craft Soul Sand"=true
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# Should Unstable Enderpearls be craftable? [default: true]
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B:"Craft Unstable Enderpearl"=true
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# Should the Wither Dust be craftable from Wither Skulls? [default: true]
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B:"Craft Wither Dust"=true
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# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
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I:"Dust Drop Weight"=1
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# Should wither skeletons drop wither dust? [default: true]
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B:"WSkeleton Drop Dust"=true
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}
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dyed_slime_blocks {
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# Should the dyed slime block be craftable? [default: true]
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B:Craftable=true
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}
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enchanted_rings {
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# The weight of the rings in a loot chest [range: 1 ~ 1000, default: 1]
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I:DungeonWeight=1
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# Allow rings in the bauble slots? [default: true]
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B:RingBaubles=true
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# Allow rings to show up in nether bridge chests? [default: true]
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B:RingLoot=true
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# Should players be allowed to use multiple of the same rings? IE Baubles [default: true]
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B:RingStacking=true
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}
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ender_hopper {
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# Should the Ender Hopper be craftable? [default: true]
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B:Craftable=true
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# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
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I:Range=4
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# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
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B:"Render Block Bounds"=true
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}
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ender_tether {
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# Should the Ender Tether catch players using ender teleportation? [default: true]
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B:"Affect Players"=true
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# Should the Ender Tether be craftable? [default: true]
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B:Craftable=true
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# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
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S:"Tether Range"=32.0
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}
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fake_tnt {
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# Should fake TNT be craftable? [default: true]
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B:Craftable=true
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}
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fancy_chests {
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# Should the glacial chest be craftable?? [default: true]
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B:"Craft Glacial Chest"=true
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# Should the glass chest be craftable?? [default: true]
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B:"Craft Glass Chest"=true
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# Should the jungle chest be craftable?? [default: true]
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B:"Craft Jungle Chest"=true
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# Should the magic chest be craftable?? [default: true]
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B:"Craft Magic Chest"=true
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# Should the nether chest be craftable?? [default: true]
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B:"Craft Nether Chest"=true
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# Should the prismarine chest be craftable?? [default: true]
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B:"Craft Prismarine Chest"=true
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# Should the royal chest be craftable?? [default: true]
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B:"Craft Royal Chest"=true
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# Should the sandstone chest be craftable?? [default: true]
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B:"Craft Sandstone Chest"=true
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}
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focus_sash {
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# Should the focus sash be craftable? [default: true]
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B:Craftable=true
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}
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gluttony_charm {
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# Should the gluttony charm be craftable? [default: true]
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B:Craftable=true
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}
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item_grate {
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# Should the Item Grate be craftable? [default: true]
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B:Craftable=true
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}
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mob_filters {
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# Should the inverted animal filter be craftable? [default: true]
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B:"Craft Inverted animal Filter"=true
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# Should the inverted arthropod filter be craftable? [default: true]
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B:"Craft Inverted arthropod Filter"=true
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# Should the inverted baby filter be craftable? [default: true]
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B:"Craft Inverted baby Filter"=true
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# Should the inverted boss filter be craftable? [default: true]
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B:"Craft Inverted boss Filter"=true
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# Should the inverted fireres filter be craftable? [default: true]
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B:"Craft Inverted fireres Filter"=true
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# Should the inverted monster filter be craftable? [default: true]
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B:"Craft Inverted monster Filter"=true
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# Should the inverted pet filter be craftable? [default: true]
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B:"Craft Inverted pet Filter"=true
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# Should the inverted player filter be craftable? [default: true]
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B:"Craft Inverted player Filter"=true
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# Should the inverted slime filter be craftable? [default: true]
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B:"Craft Inverted slime Filter"=true
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# Should the inverted undead filter be craftable? [default: true]
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B:"Craft Inverted undead Filter"=true
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# Should the inverted water filter be craftable? [default: true]
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B:"Craft Inverted water Filter"=true
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# Should the animal filter be craftable? [default: true]
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B:"Craft animal Filter"=true
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# Should the arthropod filter be craftable? [default: true]
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B:"Craft arthropod Filter"=true
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# Should the baby filter be craftable? [default: true]
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B:"Craft baby Filter"=true
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# Should the boss filter be craftable? [default: true]
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B:"Craft boss Filter"=true
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# Should the fireres filter be craftable? [default: true]
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B:"Craft fireres Filter"=true
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# Should the monster filter be craftable? [default: true]
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B:"Craft monster Filter"=true
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# Should the pet filter be craftable? [default: true]
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B:"Craft pet Filter"=true
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# Should the player filter be craftable? [default: true]
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B:"Craft player Filter"=true
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# Should the slime filter be craftable? [default: true]
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B:"Craft slime Filter"=true
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# Should the undead filter be craftable? [default: true]
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B:"Craft undead Filter"=true
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# Should the water filter be craftable? [default: true]
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B:"Craft water Filter"=true
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}
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mysterious_potion {
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# Should mysterious potions show up in dungeon chests? [default: true]
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B:"Dungeon Loot"=true
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# Weight for potions in dungeon chests [range: 0 ~ 10, default: 5]
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I:"Dungeon Weight"=5
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}
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null_charm {
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# Should the null charm be craftable? [default: true]
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B:Craftable=true
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}
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portal_charm {
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# Should the portal charm be craftable? [default: true]
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B:Craftable=true
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}
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redstone_timer {
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# Should the timer be craftable? [default: true]
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B:Craftable=true
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}
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sheep_armor {
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# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
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S:"Armor Points"=1.0
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}
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shlker_pearls {
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# Can pearl blocks be crafted? [default: true]
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B:"Craft Blocks"=true
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# Can end rods be crafted? [default: true]
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B:"Craft End Rods"=true
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# Should pearls be harvestable from shulkers? [default: true]
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B:"Harvest Pearls"=true
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# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
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I:"Shulker Cooldown"=6000
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}
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sleep_charm {
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# Should the sleep charm be craftable? [default: true]
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B:Craftable=true
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}
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sneaky_blocks {
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# Should the sneaky block be craftable? [default: true]
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B:"Craft Sneaky Block"=true
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# Should the sneaky false block be craftable? [default: true]
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B:"Craft Sneaky False Block"=true
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# Should the sneaky lever be craftable? [default: true]
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B:"Craft Sneaky Lever"=true
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# Should the sneaky obsidian be craftable? [default: true]
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B:"Craft Sneaky Obsidian"=true
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# Should the sneaky pressure plate be craftable? [default: true]
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B:"Craft Sneaky Pressure Plate"=true
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# Should the sneaky torch be craftable? [default: true]
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B:"Craft Sneaky Torch"=true
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# When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true]
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B:Opacity=true
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}
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trap_blocks {
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# Should the fire trap be craftable? [default: true]
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B:craftFire=true
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# Should the harming trap be craftable? [default: true]
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B:craftHarming=true
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# Should the poison trap be craftable? [default: true]
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B:craftPoison=true
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# Should the slowness trap be craftable? [default: true]
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B:craftSlowness=true
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# Should the weakness trap be craftable? [default: true]
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B:craftWeakness=true
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# Should the wither trap be craftable? [default: true]
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B:craftWither=true
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}
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update_detector {
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# Should the Update Detector be craftable? [default: true]
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B:Craftable=true
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}
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vanilla_ore_dictionary {
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# When enabled, DarkUtils will register vanilla's wooden fence gates with Forge's ore dictionary under the name fenceGateWood. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
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B:oredictVanillaFenceGate=true
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# When enabled, DarkUtils will register vanilla's stone blocks with Forge's ore dictionary using the name stone. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
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B:oredictVanillaStone=true
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}
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vector_plate {
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# Should the Vector Plate be craftable? [default: true]
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B:"Craft Vector Plate"=true
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# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
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S:"Fast Speed"=0.3
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# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
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S:"Hyper Speed"=1.5
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# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
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S:"Normal Speed"=0.06
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# Should vector plates prevent item despawn? [default: true]
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B:"Prevent Item Despawn"=true
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# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
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B:"Prevent Item Pickup"=true
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}
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Reference in New Issue
Block a user