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mirror of https://github.com/Adam-Ant/modpack_spring_17 synced 2025-06-12 02:11:12 +00:00

Initial config added

This commit is contained in:
Adam Dodman
2017-05-08 17:32:05 +01:00
parent ff66ed12f8
commit cbb29f50f3
238 changed files with 38269 additions and 1 deletions

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# Configuration file
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# If TRUE, particles will be disabled. [default: false]
B:DisableParticles=false
}
Interface {
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
B:DisplayContainedItemsAsStackCount=false
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
B:DisplayHoldShiftForDetail=true
}
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
B:EnableGUISlotBorders=true
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
B:EnableShaderEffects=true
}
Security {
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
B:OpsCanAccessSecureBlocksWarning=true
}
Version {
S:Identifier=4.1.1
}

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# Configuration file
General {
# If TRUE, a log message is generated when a block is dismantled. [default: false]
B:EnableDismantleLogging=false
# If TRUE, death messages are displayed for any named entity. [default: true]
B:EnableGenericDeathMessage=true
}
Holidays {
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
B:HoHoNo=false
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
B:IHateApril=false
}
Security {
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=4.1.1
}
World {
# If TRUE, vanilla Minecraft ore generation will be REPLACED. Configure in the vanilla.json file; vanilla defaults have been provided. If you rename the vanilla.json file, this option WILL NOT WORK. [default: false]
B:ReplaceVanillaGeneration=false
# If TRUE, world generation handled by CoFH Core will be retroactively applied to existing chunks. [default: false]
B:RetroactiveGeneration=false
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
I:TreeGrowthChance=100
Bedrock {
# If TRUE, the bedrock layer will be flattened. [default: false]
B:FlatBedrockEnable=false
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
I:FlatBedrockLayers=2
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if enabled. [default: false]
B:FlatBedrockRetroactive=false
}
}

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# Configuration file
Interface {
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Not really recommended. [default: false]
B:FlorbsInCommonTab=false
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. [default: false]
B:ItemsInCommonTab=false
CreativeTabs {
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
I:DefaultLevel=0
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
B:ShowAllBlockLevels=false
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
B:ShowCreativeBlocks=false
}
}
Version {
S:Identifier=5.0.4
}

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# Configuration file
Device {
WaterGen {
B:Enable=true
# Set this to TRUE to enable passive generation (less than two adjacent sources) for the Aqueous Accumulator.
B:PassiveGeneration=false
}
Nullifier {
B:Enable=true
}
HeatSink {
B:Enable=true
}
Tapper {
B:Enable=true
}
}
Dynamo {
Steam {
B:Enable=true
}
Magmatic {
B:Enable=true
}
Compression {
B:Enable=true
}
Reactant {
B:Enable=true
}
Enervation {
B:Enable=true
}
Numismatic {
B:Enable=true
}
}
Machine {
Furnace {
B:Enable=true
}
Pulverizer {
B:Enable=true
}
Sawmill {
B:Enable=true
}
Smelter {
B:Enable=true
}
Insolator {
B:Enable=true
}
Compactor {
B:Enable=true
}
Crucible {
B:Enable=true
}
Refinery {
B:Enable=true
}
Transposer {
B:Enable=true
}
Charger {
B:Enable=true
}
Precipitator {
B:Enable=true
}
Extruder {
B:Enable=true
}
}
Security {
# Enable this to allow for Automata to be securable.
B:Automaton.Securable=true
# Enable this to allow for Caches to be securable.
B:Cache.Securable=true
# Enable this to allow for Energy Cells to be securable.
B:Cell.Securable=true
# Enable this to allow for Devices to be securable.
B:Device.Securable=true
# Enable this to allow for Dynamos to be securable.
B:Dynamo.Securable=true
# Enable this to allow for Machines to be securable.
B:Machine.Securable=true
# Enable this to allow for Tanks to be securable.
B:Tank.Securable=true
}
Storage {
Cell {
B:Enable=true
}
Tank {
B:Enable=true
}
Cache {
B:Enable=true
}
}
Upgrades {
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoInput=0
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoOutput=0
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
I:LevelRedstoneControl=0
}
Version {
S:Identifier=5.0.4
}

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# Configuration file
General {
# If TRUE, the recipe for Florbs is enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
B:EnableRecipe=true
}
Whitelist {
B:aerotheum=true
B:alubrass=true
B:aluminum=true
B:ardite=true
B:bio.ethanol=true
B:biodiesel=true
B:biomass=true
B:blood=true
B:blueslime=true
B:bronze=true
B:clay=true
B:cloud_seed=true
B:cloud_seed_concentrated=true
B:cobalt=true
B:concrete=true
B:conductiveiron=true
B:constantan=true
B:copper=true
B:creosote=true
B:crude_oil=true
B:cryotheum=true
B:darksteel=true
B:dirt=true
B:electricalsteel=true
B:electrum=true
B:emerald=true
B:ender=true
B:ender_distillation=true
B:energeticalloy=true
B:ethanol=true
B:fire_water=true
B:for.honey=true
B:glass=true
B:glowstone=true
B:gold=true
B:hootch=true
B:ice=true
B:iron=true
B:juice=true
B:knightslime=true
B:lava=true
B:lead=true
B:lifeessence=true
B:liquid_sunshine=true
B:liquiddna=true
B:mana=true
B:manyullyn=true
B:milk=true
B:miniaturization_fluid=true
B:mutagen=true
B:nickel=true
B:nutrient_distillation=true
B:obsidian=true
B:petrotheum=true
B:pigiron=true
B:plantoil=true
B:protein=true
B:pulsatingiron=true
B:purpleslime=true
B:pyrotheum=true
B:redstone=true
B:redstonealloy=true
B:rocket_fuel=true
B:seed.oil=true
B:short.mead=true
B:silver=true
B:soularium=true
B:steel=true
B:stone=true
B:tin=true
B:uranium=true
B:vapor_of_levity=true
B:vibrantalloy=true
B:water=true
}

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# Configuration file
Fuels {
##########################################################################################################
# Steam
#--------------------------------------------------------------------------------------------------------#
# You can adjust fuel values for the Steam Dynamo in this section. New fuels cannot be added at this time.
##########################################################################################################
Steam {
I:charcoal=32000
I:coal=48000
I:coke=64000
}
##########################################################################################################
# Magmatic
#--------------------------------------------------------------------------------------------------------#
# You can add fuels to the Magmatic Dynamo in this section. Fluid names only, as they are registered in Minecraft.
##########################################################################################################
Magmatic {
I:lava=180000
I:pyrotheum=2000000
}
##########################################################################################################
# Compression
#--------------------------------------------------------------------------------------------------------#
# You can add fuels to the Compression Dynamo in this section. Fluid names only, as they are registered in Minecraft.
##########################################################################################################
Compression {
I:coal=500000
I:fuel=2000000
I:refined_oil=1250000
I:tree_oil=1000000
}
##########################################################################################################
# Reactant
#--------------------------------------------------------------------------------------------------------#
# You can add fuels to the Reactant Dynamo in this section. Fluid names only, as they are registered in Minecraft.
##########################################################################################################
Reactant {
I:aerotheum=1250000
I:biomass=450000
I:creosote=250000
I:glowstone=600000
I:mobessence=500000
I:redstone=500000
I:seedoil=250000
I:sewage=24000
I:sludge=24000
}
##########################################################################################################
# Enervation
#--------------------------------------------------------------------------------------------------------#
# You can adjust fuel values for the Enervation Dynamo in this section. New fuels cannot be added at this time.
##########################################################################################################
Enervation {
I:redstone=64000
}
}

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# Configuration file
Interface {
# If TRUE, Thermal Foundation Armor Sets appear under the general "Thermal Foundation" Creative Tab. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Tools appear under the general "Thermal Foundation" Creative Tab. [default: false]
B:ToolsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.0.5
}

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# Configuration file
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: true]
B:DisableAllBows=true
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: true]
B:DisableAllFishingRods=true
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: true]
B:DisableAllShears=true
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: true]
B:DisableAllShields=true
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Version {
S:Identifier=2.0.5
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. Only disable if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

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blockAdamantine
blockAlubrass
blockAluminium
blockAluminum
blockAluminumBrass
blockAmordrine
blockAngmallen
blockApatite
blockArdite
blockAstralSilver
blockAtlarus
blockBlackSteel
blockBlaze
blockBlutonium
blockBrass
blockBronze
blockCactus
blockCarmot
blockCelenegil
blockCeruclase
blockCharcoal
blockCoal
blockCoalCoke
blockCobalt
blockConcrete
blockConcreteBlack
blockConcreteBlue
blockConcreteBrown
blockConcreteCyan
blockConcreteGray
blockConcreteGreen
blockConcreteLightBlue
blockConcreteLightGray
blockConcreteLime
blockConcreteMagenta
blockConcreteOrange
blockConcretePink
blockConcretePurple
blockConcreteRed
blockConcreteWhite
blockConcreteYellow
blockConductiveIron
blockConstantan
blockCopper
blockCyanite
blockDamascusSteel
blockDarkSteel
blockDeepIron
blockDemonicMetal
blockDiamond
blockElectricalSteel
blockElectrum
blockEmerald
blockEnchantedMetal
blockEnderium
blockEnergeticAlloy
blockFuelCoke
blockGold
blockGraphite
blockHaderoth
blockHepatizon
blockHopper
blockIce
blockIgnatius
blockInfuscolium
blockInolashite
blockInvar
blockIridium
blockIron
blockKalendrite
blockKnightslime
blockLapis
blockLead
blockLemurite
blockLudicrite
blockLumium
blockManganese
blockManyullyn
blockMeatRaw
blockMetal
blockMidasium
blockMithril
blockMossy
blockNaturalAluminum
blockNickel
blockOrichalcum
blockOsmium
blockOureclase
blockPackedIce
blockPearl
blockPigiron
blockPlatinum
blockPrismarine
blockPrismarineBrick
blockPrismarineDark
blockPrometheum
blockPsiDust
blockPsiGem
blockPsiMetal
blockPulsatingIron
blockQuartz
blockQuicksilver
blockRedstone
blockRedstoneAlloy
blockRefinedGlowstone
blockRefinedObsidian
blockRockwool
blockRubracium
blockSalt
blockSanguinite
blockSeared
blockShadowIron
blockShadowSteel
blockSheetmetalAluminum
blockSheetmetalConstantan
blockSheetmetalIron
blockSheetmetalLead
blockSheetmetalSteel
blockSignalum
blockSilver
blockSlime
blockSlimeCongealed
blockSlimeDirt
blockSlimeGrass
blockSoularium
blockStainedHardenedClay
blockSteel
blockTartarite
blockTin
blockUranium
blockVibrantAlloy
blockVulcanite
blockVyroxeres
blockWither
blockWool
blockYellorium
blockZinc
dustAdamantine
dustAerotheum
dustAlubrass
dustAluminium
dustAluminum
dustAluminumBrass
dustAmordrine
dustAngmallen
dustApatite
dustArdite
dustAsh
dustAstral Silver
dustAstralSilver
dustAtlarus
dustBasalz
dustBlackSteel
dustBlitz
dustBlizz
dustBlutonium
dustBrass
dustBronze
dustCarmot
dustCelenegil
dustCertusQuartz
dustCeruclase
dustCharcoal
dustChargedCertusQuartz
dustCoal
dustCobalt
dustCoke
dustConductiveIron
dustConstantan
dustCopper
dustCorrupted
dustCryotheum
dustCyanite
dustDamascusSteel
dustDarkSteel
dustDeepIron
dustDemonicMetal
dustDiamond
dustDirtyCopper
dustDirtyGold
dustDirtyIron
dustDirtyLead
dustDirtyOsmium
dustDirtySilver
dustDirtyTin
dustDraconium
dustElectricalSteel
dustElectrum
dustEmerald
dustEnder
dustEnderPearl
dustEnderium
dustEnergeticAlloy
dustEssence
dustFirestone
dustFluix
dustGlowstone
dustGold
dustGraphite
dustHOPGraphite
dustHaderoth
dustHepatizon
dustIgnatius
dustInfuscolium
dustInolashite
dustInvar
dustIridium
dustIron
dustKalendrite
dustKnightslime
dustLapis
dustLead
dustLemurite
dustLithium
dustLudicrite
dustLumium
dustLunar
dustMagnesium
dustMana
dustManganese
dustManyullyn
dustMidasium
dustMithril
dustNaturalAluminum
dustNetherQuartz
dustNickel
dustObsidian
dustOrichalcum
dustOsmium
dustOureclase
dustPetrotheum
dustPigiron
dustPlatinum
dustPoorCopper
dustPoorGold
dustPoorIron
dustPoorLead
dustPoorNickel
dustPoorSilver
dustPoorTin
dustPrismarine
dustPrometheum
dustPsi
dustPulsatingIron
dustPyrotheum
dustQuartz
dustQuartzBlack
dustQuicksilver
dustRedstone
dustRedstoneAlloy
dustRefinedObsidian
dustResonating
dustRubracium
dustRutile
dustSalt
dustSaltpeter
dustSanguinite
dustShadowIron
dustShadowSteel
dustSignalum
dustSilver
dustSlag
dustSoularium
dustSteel
dustSulfur
dustTartarite
dustTin
dustTitanium
dustTungsten
dustUranium
dustVibrantAlloy
dustVile
dustVulcanite
dustVyroxeres
dustWheat
dustWood
dustYellorium
dustZinc
ingotAdamantine
ingotAlubrass
ingotAluminium
ingotAluminum
ingotAluminumBrass
ingotAmordrine
ingotAngmallen
ingotArdite
ingotAstral Silver
ingotAtlarus
ingotBlackSteel
ingotBlutonium
ingotBrass
ingotBrick
ingotBrickNether
ingotBrickSeared
ingotBronze
ingotCarmot
ingotCelenegil
ingotCeruclase
ingotCobalt
ingotConductiveIron
ingotConstantan
ingotCopper
ingotCorrupted
ingotCyanite
ingotDamascusSteel
ingotDarkSoularium
ingotDarkSteel
ingotDeepIron
ingotDemonicMetal
ingotDraconium
ingotEbonyPsi
ingotElectricalSteel
ingotElectrum
ingotElectrumFlux
ingotElvenElementium
ingotEnchantedMetal
ingotEnderium
ingotEnderiumBase
ingotEnergeticAlloy
ingotGold
ingotGraphite
ingotHOPGraphite
ingotHaderoth
ingotHepatizon
ingotIgnatius
ingotInfuscolium
ingotInolashite
ingotInvar
ingotIridium
ingotIron
ingotIvoryPsi
ingotKalendrite
ingotKnightslime
ingotLead
ingotLemurite
ingotLudicrite
ingotLumium
ingotManasteel
ingotManganese
ingotManyullyn
ingotMidasium
ingotMithril
ingotNaturalAluminum
ingotNickel
ingotOrichalcum
ingotOsmium
ingotOureclase
ingotPigiron
ingotPlatinum
ingotPrometheum
ingotPsi
ingotPulsatingIron
ingotQuicksilver
ingotRedstone
ingotRedstoneAlloy
ingotRefinedGlowstone
ingotRefinedIron
ingotRefinedObsidian
ingotRubracium
ingotSanguinite
ingotShadowIron
ingotShadowSteel
ingotSignalum
ingotSilver
ingotSoularium
ingotSteel
ingotTartarite
ingotTerrasteel
ingotTin
ingotUranium
ingotVibrantAlloy
ingotVulcanite
ingotVyroxeres
ingotYellorium
ingotZinc
nuggetAlubrass
nuggetAluminum
nuggetArdite
nuggetBronze
nuggetCobalt
nuggetConductiveIron
nuggetConstantan
nuggetCopper
nuggetDarkSteel
nuggetDemonicMetal
nuggetDiamond
nuggetElectricalSteel
nuggetElectrum
nuggetElvenElementium
nuggetEnderium
nuggetEnderpearl
nuggetEnergeticAlloy
nuggetGold
nuggetInvar
nuggetIridium
nuggetIron
nuggetKnightslime
nuggetLead
nuggetLumium
nuggetManasteel
nuggetManyullyn
nuggetMithril
nuggetNickel
nuggetPigiron
nuggetPlatinum
nuggetPulsatingIron
nuggetRedstoneAlloy
nuggetSignalum
nuggetSilver
nuggetSoularium
nuggetSteel
nuggetTerrasteel
nuggetTin
nuggetUranium
nuggetVibrantAlloy
oreAdamantine
oreAlubrass
oreAluminium
oreAluminum
oreAmber
oreAmethyst
oreApatite
oreArdite
oreAstralSilver
oreAtlarus
oreBronze
oreCarmot
oreCertusQuartz
oreCeruclase
oreChargedCertusQuartz
oreCoal
oreCobalt
oreConductiveIron
oreConstantan
oreCopper
oreDarkSteel
oreDeepIron
oreDemonicMetal
oreDiamond
oreDraconium
oreElectricalSteel
oreElectrum
oreEmerald
oreEnergeticAlloy
oreEssence
oreFirestone
oreGold
oreIgnatius
oreInfuscolium
oreIridium
oreIron
oreKalendrite
oreKnightslime
oreLapis
oreLead
oreLemurite
oreMalachite
oreManganese
oreManyullyn
oreMidasium
oreMithril
oreNaturalAluminum
oreNetherAlubrass
oreNetherAluminum
oreNetherAmber
oreNetherArdite
oreNetherBronze
oreNetherCoal
oreNetherCobalt
oreNetherConductiveIron
oreNetherConstantan
oreNetherCopper
oreNetherDarkSteel
oreNetherDemonicMetal
oreNetherDiamond
oreNetherElectricalSteel
oreNetherElectrum
oreNetherEmerald
oreNetherEnergeticAlloy
oreNetherGold
oreNetherIron
oreNetherKnightslime
oreNetherLapis
oreNetherLead
oreNetherMagnesium
oreNetherManyullyn
oreNetherMithril
oreNetherNickel
oreNetherOsmium
oreNetherPeridot
oreNetherPigiron
oreNetherPlatinum
oreNetherPulsatingIron
oreNetherRedstone
oreNetherRedstoneAlloy
oreNetherRuby
oreNetherRutile
oreNetherSalt
oreNetherSaltpeter
oreNetherSapphire
oreNetherSilver
oreNetherSoularium
oreNetherSteel
oreNetherSulfur
oreNetherTin
oreNetherTitanium
oreNetherTungsten
oreNetherUranium
oreNetherVibrantAlloy
oreNickel
oreOrichalcum
oreOsmium
oreOureclase
orePeridot
orePigiron
orePlatinum
orePoorAlubrass
orePoorAluminum
orePoorArdite
orePoorBronze
orePoorCobalt
orePoorConductiveIron
orePoorConstantan
orePoorCopper
orePoorDarkSteel
orePoorDemonicMetal
orePoorElectricalSteel
orePoorElectrum
orePoorEnergeticAlloy
orePoorGold
orePoorIron
orePoorKnightslime
orePoorLead
orePoorManyullyn
orePoorNickel
orePoorPigiron
orePoorPulsatingIron
orePoorRedstoneAlloy
orePoorSilver
orePoorSoularium
orePoorSteel
orePoorTin
orePoorUranium
orePoorVibrantAlloy
orePrometheum
orePulsatingIron
oreQuartz
oreQuartzBlack
oreRedstone
oreRedstoneAlloy
oreResonating
oreRubracium
oreRuby
oreSaltpeter
oreSanguinite
oreSapphire
oreShadowIron
oreSilver
oreSoularium
oreSteel
oreSulfur
oreTanzanite
oreTin
oreTopaz
oreUranium
oreVibrantAlloy
oreVulcanite
oreVyroxeres
oreYellorite
oreZinc

View File

@ -0,0 +1,181 @@
{
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]
}
}
}
}

View File

@ -0,0 +1,377 @@
{
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},
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"coal": {
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"iron": {
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},
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