mirror of
https://github.com/Adam-Ant/modpack_spring_17
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Initial config added
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231
src/config/chisel.cfg
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231
src/config/chisel.cfg
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# Configuration file
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block {
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# The tool that is able to break roadLines (requires useRoadLineTool to be true to take effect)
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S:getRoadLineTool=pickaxe
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# The lowest harvest level of the tool able to break the road lines (requires useRoadLineTool to be true to take effect) (0 = Wood/Gold, 1 = Stone, 2 = Iron, 3 = Diamond) Default: 0
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I:roadLineToolLevel=0
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# Should the road line require a tool to break (If false, road lines can be broken in Adventure)
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B:useRoadLineTool=false
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}
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chisel {
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# Should someone be able to chisel something into a different color.
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B:allowChiselCrossColors=true
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# Should the chisel be damageable and take damage when it chisels something.
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B:allowChiselDamage=true
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# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
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I:diamondChiselAttackDamage=3
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# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5000]
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I:diamondChiselMaxDamage=5000
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# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
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I:hitechChiselAttackDamage=3
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# The max damage of the iChisel. [range: 1 ~ 32767, default: 10000]
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I:hitechChiselMaxDamage=10000
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# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
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I:ironChiselAttackDamage=2
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# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
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B:ironChiselCanLeftClick=true
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# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
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B:ironChiselHasModes=false
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# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 500]
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I:ironChiselMaxDamage=500
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}
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client {
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# Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4
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B:connectInsideCTM=false
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# Enable connected textures
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B:connectedTextures=true
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# For those people who just hate block descriptions on the world gen!
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B:imTooGoodForBlockDescriptions=false
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# Use old pillar textures
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B:pillarOldGraphics=false
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# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
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B:tooltipsUseBlockDescriptions=true
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}
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features {
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B:aluminum=true
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B:andesite=true
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B:antiblock=true
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B:basalt=true
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B:bloodMagic=true
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B:bookshelf=true
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B:bricks=true
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B:bronze=true
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B:brownstone=true
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B:carpet=true
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B:charcoal=true
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B:cloud=true
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B:coal=true
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B:coalCoke=true
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B:cobalt=true
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B:cobblestone=true
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B:cobblestonemossy=true
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B:concrete=true
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B:copper=true
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B:diamond=true
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B:diorite=true
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B:dirt=true
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B:electrum=true
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B:emerald=true
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B:endPurpur=true
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B:endstone=true
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B:factory=true
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B:futura=true
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B:glass=true
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B:glassdyed=true
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B:glowstone=true
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B:gold=true
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B:granite=true
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B:hardenedClay=true
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B:ice=true
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B:icepillar=true
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B:invar=true
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B:iron=true
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B:ironpane=true
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B:laboratory=true
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B:lapis=true
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B:lavastone=true
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B:lead=true
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B:limestone=true
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B:marble=true
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B:marblepillar=true
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B:netherbrick=true
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B:netherrack=true
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B:nickel=true
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B:obsidian=true
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B:paper=true
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B:planks=true
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B:platinum=true
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B:prismarine=true
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B:quartz=true
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B:redstone=true
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B:sandstone=true
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B:sandstoneRed=true
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B:sandstoneScribbles=true
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B:silver=true
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B:steel=true
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B:stonebrick=true
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B:technical=true
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B:temple=true
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B:tin=true
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B:tyrian=true
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B:uranium=true
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B:valentines=true
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B:voidstone=true
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B:waterstone=true
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B:wool=true
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}
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general {
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# If true, you can chisel stone brick to mossy stone brick.
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B:allowBrickToMossyInChisel=true
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# Use alternative crafting recipe for the chisel
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B:chiselAlternateRecipe=false
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# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
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B:chiselBackToVanillaLeaves=false
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# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
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D:concreteVelocityMult=1.35
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B:doesCloudRenderLikeGhost=true
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}
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hexcolors {
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# Black color for hex block overlay #RRGGBB
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S:hexblack=#f0f0f0
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# Blue color for hex block overlay #RRGGBB
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S:hexblue=#decf2a
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# Brown color for hex block overlay #RRGGBB
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S:hexbrown=#6689d3
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# Cyan color for hex block overlay #RRGGBB
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S:hexcyan=#d88198
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# Gray color for hex block overlay #RRGGBB
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S:hexgray=#ababab
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# Green color for hex block overlay #RRGGBB
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S:hexgreen=#c354cd
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# Light_blue color for hex block overlay #RRGGBB
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S:hexlight_blue=#51301a
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# Lime color for hex block overlay #RRGGBB
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S:hexlime=#7b2fbe
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# Magenta color for hex block overlay #RRGGBB
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S:hexmagenta=#3b511a
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# Orange color for hex block overlay #RRGGBB
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S:hexorange=#b3312c
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# Pink color for hex block overlay #RRGGBB
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S:hexpink=#287697
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# Purple color for hex block overlay #RRGGBB
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S:hexpurple=#41cd34
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# Red color for hex block overlay #RRGGBB
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S:hexred=#eb8844
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# Silver color for hex block overlay #RRGGBB
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S:hexsilver=#434343
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# White color for hex block overlay #RRGGBB
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S:hexwhite=#1e1b1b
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# Yellow color for hex block overlay #RRGGBB
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S:hexyellow=#253192
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}
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worldgen {
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# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
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I:limestoneAmount=18
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# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
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I:marbleAmount=20
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basalt {
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# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
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I:bottomThickness=3
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# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
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I:sideThickness=1
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# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
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B:specialGen=true
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# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
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I:veinAmount=15
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}
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}
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