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https://github.com/Adam-Ant/modpack_spring_17
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Deep resonance first config pass
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@ -30,3 +30,10 @@ This modpack has been designed with the [SkCraft launcher toolkit](https://githu
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* Cofh Core:
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* Cofh Core:
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* Disable some warning upon login
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* Disable some warning upon login
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* Generate flat bedrock (replaces betterBedrock mod)
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* Generate flat bedrock (replaces betterBedrock mod)
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* Deep Resonance:
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* Double amount of RCL per ore (400 from 200)
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* Turn generator volume down to 0.3
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* RCL Screen module costs 4rf/t (from 6)
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* Double chance fro ore to spawn in chunk
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* Generate resonating ore in the ender
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* Up max vein size from 4 to 6
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@ -107,7 +107,7 @@ smelter {
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I:processTime=200
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I:processTime=200
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# The amount of RCL to produce with one ore [range: 50 ~ 1000, default: 200]
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# The amount of RCL to produce with one ore [range: 50 ~ 1000, default: 200]
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I:rclPerOre=200
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I:rclPerOre=400
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# Maximum RF that can be stored in this machine [range: 0 ~ 1000000000, default: 50000]
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# Maximum RF that can be stored in this machine [range: 0 ~ 1000000000, default: 50000]
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I:rfMaximum=50000
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I:rfMaximum=50000
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@ -14,7 +14,7 @@ compat {
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generator {
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generator {
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# The volume for the generator sound (1.0 is default, 0.0 is off)
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# The volume for the generator sound (1.0 is default, 0.0 is off)
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D:baseGeneratorVolume=1.0
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D:baseGeneratorVolume=0.3
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# Relative volume of the generator looping sound. With 1.0 the looping sound has equal loudness as the generator base volume
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# Relative volume of the generator looping sound. With 1.0 the looping sound has equal loudness as the generator base volume
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D:loopVolumeFactor=1.0
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D:loopVolumeFactor=1.0
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@ -365,7 +365,7 @@ radiation {
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D:radiationShieldObsidianFactor=0.20000000298023224
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D:radiationShieldObsidianFactor=0.20000000298023224
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# RF per tick/per block for the RCL screen module (if rftools is present)
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# RF per tick/per block for the RCL screen module (if rftools is present)
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I:rclModuleRFPerTick=6
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I:rclModuleRFPerTick=4
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# How much the radiation strength decreases every tick
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# How much the radiation strength decreases every tick
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D:strengthDecreasePerTick=3.0
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D:strengthDecreasePerTick=3.0
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@ -395,7 +395,7 @@ radiation {
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worldgen {
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worldgen {
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# Chances for the ore to spawn in a chunk
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# Chances for the ore to spawn in a chunk
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I:chancesToSpawn=5
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I:chancesToSpawn=10
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# The chance that a crystal will spawn in a chunk. Higher number means less chance. 0 means no crystal will ever spawn.
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# The chance that a crystal will spawn in a chunk. Higher number means less chance. 0 means no crystal will ever spawn.
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I:crystalSpawnChance=15
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I:crystalSpawnChance=15
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@ -407,7 +407,7 @@ worldgen {
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B:generateCrystalsOtherDimensions=true
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B:generateCrystalsOtherDimensions=true
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# Enable this if you want resonating ore in the end
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# Enable this if you want resonating ore in the end
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B:generateEndOre=false
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B:generateEndOre=true
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# Enable this if you want resonating crystals in the nether
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# Enable this if you want resonating crystals in the nether
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B:generateNetherCrystals=true
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B:generateNetherCrystals=true
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@ -425,7 +425,7 @@ worldgen {
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B:generateOverworldOre=true
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B:generateOverworldOre=true
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# Maximum size of the ore veines
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# Maximum size of the ore veines
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I:maxOreVeinSize=4
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I:maxOreVeinSize=6
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# Maximum ore height
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# Maximum ore height
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I:maxY=30
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I:maxY=30
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