
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: Converted version of the BO2 mountain1

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 6.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 70

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All

#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(0,0,-8,STONE)
Block(0,2,-8,STONE)
Block(0,1,-8,STONE)
Block(0,4,-8,STONE)
Block(0,3,-8,STONE)
Block(-1,-3,-10,STONE)
Block(-7,-2,4,STONE)
Block(-1,-4,-10,STONE)
Block(-7,-1,4,STONE)
Block(5,0,-10,STONE)
Block(-1,-1,-10,STONE)
Block(-1,-2,-10,STONE)
Block(-6,0,-6,STONE)
Block(-1,-5,-10,STONE)
Block(0,-4,-8,STONE)
Block(0,-5,-8,STONE)
Block(0,5,-8,STONE)
Block(0,-1,-8,STONE)
Block(0,-2,-8,STONE)
Block(0,-3,-8,STONE)
Block(5,-1,3,STONE)
Block(5,-2,3,STONE)
Block(5,-3,3,STONE)
Block(5,-4,3,STONE)
Block(5,-5,3,STONE)
Block(5,1,-3,STONE)
Block(5,2,-3,STONE)
Block(5,0,-3,STONE)
Block(5,5,-3,STONE)
Block(-4,-5,-2,STONE)
Block(-7,-5,4,STONE)
Block(5,6,-3,STONE)
Block(-4,-4,-2,STONE)
Block(-7,-4,4,STONE)
Block(5,3,-3,STONE)
Block(-4,-3,-2,STONE)
Block(-7,-3,4,STONE)
Block(5,4,-3,STONE)
Block(-4,-2,-2,STONE)
Block(5,9,-3,STONE)
Block(-4,-1,-2,STONE)
Block(5,7,-3,STONE)
Block(5,8,-3,STONE)
Block(6,-4,-3,STONE)
Block(5,-5,-8,STONE)
Block(6,-3,-3,STONE)
Block(5,-4,-8,STONE)
Block(6,-2,-3,STONE)
Block(5,-3,-8,STONE)
Block(6,-1,-3,STONE)
Block(4,-4,1,STONE)
Block(4,-5,1,STONE)
Block(4,-2,1,STONE)
Block(4,-3,1,STONE)
Block(4,-1,1,STONE)
Block(6,-5,-3,STONE)
Block(5,-2,-8,STONE)
Block(5,-1,-8,STONE)
Block(4,10,-2,STONE)
Block(4,11,-2,STONE)
Block(4,14,-2,STONE)
Block(4,12,-2,STONE)
Block(4,13,-2,STONE)
Block(0,1,0,STONE)
Block(0,0,0,STONE)
Block(0,3,0,STONE)
Block(0,2,0,STONE)
Block(0,5,0,STONE)
Block(0,4,0,STONE)
Block(0,7,0,STONE)
Block(0,6,0,STONE)
Block(-2,9,-5,STONE)
Block(1,8,-2,STONE)
Block(1,9,-2,STONE)
Block(-2,5,-5,STONE)
Block(1,6,-2,STONE)
Block(-2,6,-5,STONE)
Block(1,7,-2,STONE)
Block(1,4,-2,STONE)
Block(-2,7,-5,STONE)
Block(1,5,-2,STONE)
Block(-2,8,-5,STONE)
Block(-2,1,-5,STONE)
Block(1,2,-2,STONE)
Block(-2,2,-5,STONE)
Block(1,3,-2,STONE)
Block(1,0,-2,STONE)
Block(-2,3,-5,STONE)
Block(1,1,-2,STONE)
Block(-2,4,-5,STONE)
Block(7,1,-8,STONE)
Block(7,0,-8,STONE)
Block(-2,0,-5,STONE)
Block(-6,-1,2,STONE)
Block(-4,8,-1,STONE)
Block(-4,7,-1,STONE)
Block(-6,-3,2,STONE)
Block(-6,-2,2,STONE)
Block(-4,9,-1,STONE)
Block(-6,-5,2,STONE)
Block(-4,4,-1,STONE)
Block(-6,-4,2,STONE)
Block(-4,3,-1,STONE)
Block(-4,6,-1,STONE)
Block(-4,5,-1,STONE)
Block(-8,-3,6,STONE)
Block(-5,8,1,STONE)
Block(-8,-2,6,STONE)
Block(-5,7,1,STONE)
Block(-8,-5,6,STONE)
Block(-8,-4,6,STONE)
Block(-5,9,1,STONE)
Block(-8,-1,6,STONE)
Block(-4,0,-1,STONE)
Block(-5,0,1,STONE)
Block(-4,2,-1,STONE)
Block(-5,2,1,STONE)
Block(-4,1,-1,STONE)
Block(-5,1,1,STONE)
Block(-5,4,1,STONE)
Block(-5,3,1,STONE)
Block(-5,6,1,STONE)
Block(-5,5,1,STONE)
Block(9,3,-4,STONE)
Block(9,2,-4,STONE)
Block(4,10,1,STONE)
Block(8,0,-2,STONE)
Block(4,11,1,STONE)
Block(8,1,-2,STONE)
Block(8,2,-2,STONE)
Block(7,-1,-9,STONE)
Block(7,-2,-9,STONE)
Block(7,-3,-9,STONE)
Block(-3,9,5,STONE)
Block(7,-4,-9,STONE)
Block(7,-5,-9,STONE)
Block(-3,6,5,STONE)
Block(-3,5,5,STONE)
Block(-3,8,5,STONE)
Block(-3,7,5,STONE)
Block(-3,2,5,STONE)
Block(-3,1,5,STONE)
Block(-3,4,5,STONE)
Block(-3,3,5,STONE)
Block(-3,0,5,STONE)
Block(8,3,-2,STONE)
Block(8,4,-2,STONE)
Block(0,9,0,STONE)
Block(0,8,0,STONE)
Block(2,-2,-9,STONE)
Block(2,-1,-9,STONE)
Block(2,-4,-9,STONE)
Block(4,0,1,STONE)
Block(2,-3,-9,STONE)
Block(4,2,1,STONE)
Block(2,-5,-9,STONE)
Block(4,1,1,STONE)
Block(-1,-4,-3,STONE)
Block(-1,-3,-3,STONE)
Block(2,0,5,STONE)
Block(-1,-5,-3,STONE)
Block(10,0,-2,STONE)
Block(-1,-2,-3,STONE)
Block(-1,-1,-3,STONE)
Block(-9,0,2,STONE)
Block(-9,1,2,STONE)
Block(9,1,-4,STONE)
Block(-9,2,2,STONE)
Block(9,0,-4,STONE)
Block(-2,12,-1,STONE)
Block(8,-1,-4,STONE)
Block(-2,13,-1,STONE)
Block(8,-2,-4,STONE)
Block(-2,10,-1,STONE)
Block(8,-3,-4,STONE)
Block(-2,11,-1,STONE)
Block(1,-2,6,STONE)
Block(-2,16,-1,STONE)
Block(1,-3,6,STONE)
Block(-2,14,-1,STONE)
Block(1,-1,6,STONE)
Block(-2,15,-1,STONE)
Block(5,-1,-10,STONE)
Block(1,-4,6,STONE)
Block(1,-5,6,STONE)
Block(5,-5,-10,STONE)
Block(8,-4,-4,STONE)
Block(8,-5,-4,STONE)
Block(5,-4,-10,STONE)
Block(5,-3,-10,STONE)
Block(5,-2,-10,STONE)
Block(-6,-2,-3,STONE)
Block(-6,-3,-3,STONE)
Block(-6,-4,-3,STONE)
Block(-6,-5,-3,STONE)
Block(-6,-1,-3,STONE)
Block(2,2,-4,STONE)
Block(2,1,-4,STONE)
Block(2,0,-4,STONE)
Block(2,6,-4,STONE)
Block(2,5,-4,STONE)
Block(2,4,-4,STONE)
Block(2,3,-4,STONE)
Block(2,9,-4,STONE)
Block(2,8,-4,STONE)
Block(2,7,-4,STONE)
Block(2,10,0,STONE)
Block(2,11,0,STONE)
Block(2,12,0,STONE)
Block(2,17,0,STONE)
Block(2,18,0,STONE)
Block(2,19,0,STONE)
Block(2,13,0,STONE)
Block(2,14,0,STONE)
Block(2,15,0,STONE)
Block(2,16,0,STONE)
Block(-1,10,-3,STONE)
Block(-1,12,-3,STONE)
Block(-1,11,-3,STONE)
Block(4,1,-9,STONE)
Block(4,0,-9,STONE)
Block(4,3,-9,STONE)
Block(4,2,-9,STONE)
Block(-7,-2,-1,STONE)
Block(-7,-1,-1,STONE)
Block(-7,-4,-1,STONE)
Block(-7,-3,-1,STONE)
Block(-7,-5,-1,STONE)
Block(-6,3,3,STONE)
Block(2,20,0,STONE)
Block(-6,2,3,STONE)
Block(2,21,0,STONE)
Block(-6,1,3,STONE)
Block(2,22,0,STONE)
Block(-6,0,3,STONE)
Block(3,-2,-7,STONE)
Block(3,-3,-7,STONE)
Block(-1,17,-3,STONE)
Block(3,-1,-7,STONE)
Block(-1,14,-3,STONE)
Block(-6,7,3,STONE)
Block(-6,6,3,STONE)
Block(-1,13,-3,STONE)
Block(-6,5,3,STONE)
Block(-1,16,-3,STONE)
Block(-6,4,3,STONE)
Block(-1,15,-3,STONE)
Block(3,-4,-7,STONE)
Block(3,-5,-7,STONE)
Block(-4,11,-2,STONE)
Block(-4,10,-2,STONE)
Block(0,0,-10,STONE)
Block(-4,12,1,STONE)
Block(-4,11,1,STONE)
Block(-4,10,1,STONE)
Block(10,-5,-7,STONE)
Block(9,-4,0,STONE)
Block(9,-5,0,STONE)
Block(10,-4,-7,STONE)
Block(9,-3,0,STONE)
Block(10,-1,-7,STONE)
Block(10,-3,-7,STONE)
Block(10,-2,-7,STONE)
Block(5,1,3,STONE)
Block(5,0,3,STONE)
Block(2,-3,0,STONE)
Block(2,-4,0,STONE)
Block(2,-5,0,STONE)
Block(2,-1,0,STONE)
Block(2,-2,0,STONE)
Block(-1,5,0,STONE)
Block(-1,4,0,STONE)
Block(-1,7,0,STONE)
Block(-1,6,0,STONE)
Block(-1,9,0,STONE)
Block(-1,8,0,STONE)
Block(2,-4,-1,STONE)
Block(2,-3,-1,STONE)
Block(2,-5,-1,STONE)
Block(2,-2,-1,STONE)
Block(2,-1,-1,STONE)
Block(-9,-1,5,STONE)
Block(-9,-3,5,STONE)
Block(-1,1,0,STONE)
Block(-9,-2,5,STONE)
Block(-1,0,0,STONE)
Block(-9,-5,5,STONE)
Block(-1,3,0,STONE)
Block(-9,-4,5,STONE)
Block(-1,2,0,STONE)
Block(6,4,-5,STONE)
Block(6,5,-5,STONE)
Block(6,2,-5,STONE)
Block(6,3,-5,STONE)
Block(6,0,-5,STONE)
Block(6,1,-5,STONE)
Block(11,-4,-5,STONE)
Block(6,8,-5,STONE)
Block(11,-3,-5,STONE)
Block(11,-2,-5,STONE)
Block(6,6,-5,STONE)
Block(11,-1,-5,STONE)
Block(6,7,-5,STONE)
Block(-4,-4,1,STONE)
Block(-4,-3,1,STONE)
Block(-4,-2,1,STONE)
Block(-4,-1,1,STONE)
Block(-4,-5,1,STONE)
Block(-1,6,-2,STONE)
Block(-1,5,-2,STONE)
Block(-1,4,-2,STONE)
Block(-1,3,-2,STONE)
Block(-1,2,-2,STONE)
Block(-1,1,-2,STONE)
Block(-1,0,-2,STONE)
Block(-2,-5,5,STONE)
Block(-2,-4,5,STONE)
Block(-2,-3,5,STONE)
Block(-2,-2,5,STONE)
Block(-2,-1,5,STONE)
Block(-1,9,-2,STONE)
Block(-1,8,-2,STONE)
Block(-1,7,-2,STONE)
Block(0,-5,4,STONE)
Block(11,-5,-5,STONE)
Block(0,-1,4,STONE)
Block(0,-2,4,STONE)
Block(0,-3,4,STONE)
Block(0,-4,4,STONE)
Block(2,7,4,STONE)
Block(2,6,4,STONE)
Block(-7,0,5,STONE)
Block(2,9,4,STONE)
Block(2,8,4,STONE)
Block(2,3,4,STONE)
Block(2,2,4,STONE)
Block(2,5,4,STONE)
Block(2,4,4,STONE)
Block(-7,2,5,STONE)
Block(-7,1,5,STONE)
Block(5,-2,-5,STONE)
Block(5,-3,-5,STONE)
Block(5,-1,-5,STONE)
Block(5,-4,-5,STONE)
Block(5,-5,-5,STONE)
Block(4,5,0,STONE)
Block(4,4,0,STONE)
Block(4,7,0,STONE)
Block(4,6,0,STONE)
Block(4,9,0,STONE)
Block(4,8,0,STONE)
Block(4,1,0,STONE)
Block(4,0,0,STONE)
Block(4,3,0,STONE)
Block(4,2,0,STONE)
Block(2,1,4,STONE)
Block(2,0,4,STONE)
Block(-3,0,-7,STONE)
Block(0,15,4,STONE)
Block(-3,1,-7,STONE)
Block(-3,2,-7,STONE)
Block(0,11,4,STONE)
Block(0,12,4,STONE)
Block(0,13,4,STONE)
Block(0,14,4,STONE)
Block(0,10,4,STONE)
Block(3,1,-7,STONE)
Block(3,2,-7,STONE)
Block(3,3,-7,STONE)
Block(3,4,-7,STONE)
Block(3,5,-7,STONE)
Block(3,6,-7,STONE)
Block(3,7,-7,STONE)
Block(3,8,-7,STONE)
Block(1,16,-3,STONE)
Block(1,17,-3,STONE)
Block(1,18,-3,STONE)
Block(1,19,-3,STONE)
Block(3,0,-7,STONE)
Block(-7,-5,1,STONE)
Block(-7,-4,1,STONE)
Block(1,10,-3,STONE)
Block(1,11,-3,STONE)
Block(-7,-1,1,STONE)
Block(1,12,-3,STONE)
Block(1,13,-3,STONE)
Block(-7,-3,1,STONE)
Block(1,14,-3,STONE)
Block(-7,-2,1,STONE)
Block(1,15,-3,STONE)
Block(-2,9,2,STONE)
Block(-2,8,2,STONE)
Block(-2,7,2,STONE)
Block(-2,6,2,STONE)
Block(-2,5,2,STONE)
Block(-2,4,2,STONE)
Block(-2,3,2,STONE)
Block(-2,2,2,STONE)
Block(-2,1,2,STONE)
Block(-2,0,2,STONE)
Block(-5,-5,0,STONE)
Block(5,-1,0,STONE)
Block(5,-5,0,STONE)
Block(5,-4,0,STONE)
Block(5,-3,0,STONE)
Block(5,-2,0,STONE)
Block(-5,-4,0,STONE)
Block(-5,-3,0,STONE)
Block(-5,-2,0,STONE)
Block(-5,-1,0,STONE)
Block(0,-5,-5,STONE)
Block(-3,-4,-7,STONE)
Block(-1,-2,6,STONE)
Block(-3,-3,-7,STONE)
Block(-1,-1,6,STONE)
Block(-3,-2,-7,STONE)
Block(-3,-1,-7,STONE)
Block(0,-4,-5,STONE)
Block(-1,-5,6,STONE)
Block(0,-3,-5,STONE)
Block(-1,-4,6,STONE)
Block(0,-2,-5,STONE)
Block(-3,-5,-7,STONE)
Block(-1,-3,6,STONE)
Block(0,-1,-5,STONE)
Block(-6,-5,5,STONE)
Block(-6,-3,5,STONE)
Block(-6,-4,5,STONE)
Block(1,9,2,STONE)
Block(1,8,2,STONE)
Block(-5,0,-4,STONE)
Block(1,7,2,STONE)
Block(1,6,2,STONE)
Block(1,5,2,STONE)
Block(1,-2,-3,STONE)
Block(1,-3,-3,STONE)
Block(1,-4,-3,STONE)
Block(1,-5,-3,STONE)
Block(1,-1,-3,STONE)
Block(-5,3,-4,STONE)
Block(-5,4,-4,STONE)
Block(-5,1,-4,STONE)
Block(-5,2,-4,STONE)
Block(2,18,-1,STONE)
Block(2,17,-1,STONE)
Block(2,19,-1,STONE)
Block(2,14,-1,STONE)
Block(2,13,-1,STONE)
Block(2,16,-1,STONE)
Block(2,15,-1,STONE)
Block(2,10,-1,STONE)
Block(2,12,-1,STONE)
Block(2,11,-1,STONE)
Block(-6,-1,5,STONE)
Block(1,-5,-11,STONE)
Block(-6,-2,5,STONE)
Block(1,-4,-11,STONE)
Block(2,21,-1,STONE)
Block(2,20,-1,STONE)
Block(4,-1,4,STONE)
Block(4,-2,4,STONE)
Block(-2,-4,-9,STONE)
Block(4,-3,4,STONE)
Block(-2,-5,-9,STONE)
Block(4,-4,4,STONE)
Block(4,-5,4,STONE)
Block(7,-3,-1,STONE)
Block(7,-2,-1,STONE)
Block(7,-5,-1,STONE)
Block(7,-4,-1,STONE)
Block(-2,-2,-9,STONE)
Block(-2,-3,-9,STONE)
Block(7,-1,-1,STONE)
Block(-2,-1,-9,STONE)
Block(-5,10,0,STONE)
Block(1,4,2,STONE)
Block(1,3,2,STONE)
Block(1,2,2,STONE)
Block(1,1,2,STONE)
Block(1,0,2,STONE)
Block(-2,-3,0,STONE)
Block(-2,-2,0,STONE)
Block(-2,-5,0,STONE)
Block(-2,-4,0,STONE)
Block(-2,-1,0,STONE)
Block(9,-5,-5,STONE)
Block(9,-4,-5,STONE)
Block(-3,7,4,STONE)
Block(1,20,1,STONE)
Block(-3,6,4,STONE)
Block(1,21,1,STONE)
Block(-3,9,4,STONE)
Block(1,22,1,STONE)
Block(-3,8,4,STONE)
Block(1,23,1,STONE)
Block(-3,3,4,STONE)
Block(-3,2,4,STONE)
Block(-3,5,4,STONE)
Block(-3,4,4,STONE)
Block(9,-3,-5,STONE)
Block(-3,10,2,STONE)
Block(9,-2,-5,STONE)
Block(9,-1,-5,STONE)
Block(-3,1,4,STONE)
Block(-3,0,4,STONE)
Block(-3,14,2,STONE)
Block(-3,13,2,STONE)
Block(-3,12,2,STONE)
Block(-3,11,2,STONE)
Block(2,-1,-6,STONE)
Block(2,-2,-6,STONE)
Block(2,-3,-6,STONE)
Block(2,-4,-6,STONE)
Block(-2,-3,-4,STONE)
Block(2,-5,-6,STONE)
Block(-2,-4,-4,STONE)
Block(-2,-5,-4,STONE)
Block(1,10,1,STONE)
Block(-2,-1,-4,STONE)
Block(1,11,1,STONE)
Block(-2,-2,-4,STONE)
Block(1,12,1,STONE)
Block(8,-4,-1,STONE)
Block(1,13,1,STONE)
Block(8,-3,-1,STONE)
Block(1,14,1,STONE)
Block(8,-2,-1,STONE)
Block(1,15,1,STONE)
Block(8,-1,-1,STONE)
Block(1,16,1,STONE)
Block(1,17,1,STONE)
Block(1,18,1,STONE)
Block(1,19,1,STONE)
Block(8,-5,-1,STONE)
Block(-2,10,-4,STONE)
Block(-2,11,-4,STONE)
Block(-2,12,-4,STONE)
Block(-5,9,0,STONE)
Block(-5,8,0,STONE)
Block(-5,1,0,STONE)
Block(-5,0,0,STONE)
Block(-5,3,0,STONE)
Block(-5,2,0,STONE)
Block(-5,5,0,STONE)
Block(-5,4,0,STONE)
Block(-5,7,0,STONE)
Block(-5,6,0,STONE)
Block(-2,17,0,STONE)
Block(-2,16,0,STONE)
Block(-2,13,0,STONE)
Block(-2,12,0,STONE)
Block(-2,15,0,STONE)
Block(-2,14,0,STONE)
Block(8,0,-3,STONE)
Block(-2,11,0,STONE)
Block(8,1,-3,STONE)
Block(-2,10,0,STONE)
Block(12,-3,-3,STONE)
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Block(8,-1,-7,STONE)
Block(-1,-2,1,STONE)
Block(-1,-3,1,STONE)
Block(-1,-4,1,STONE)
Block(-1,-5,1,STONE)
Block(-1,-1,1,STONE)
Block(2,0,3,STONE)
Block(2,2,3,STONE)
Block(2,1,3,STONE)
Block(2,1,-9,STONE)
Block(2,0,-9,STONE)
Block(2,3,-9,STONE)
Block(2,2,-9,STONE)
Block(-2,-5,6,STONE)
Block(-2,-4,6,STONE)
Block(-1,-4,-6,STONE)
Block(-2,-3,6,STONE)
Block(-1,-5,-6,STONE)
Block(-2,-2,6,STONE)
Block(-1,-2,-6,STONE)
Block(-2,-1,6,STONE)
Block(-1,-3,-6,STONE)
Block(-7,1,6,STONE)
Block(-7,0,6,STONE)
Block(-1,4,1,STONE)
Block(-1,3,1,STONE)
Block(-1,6,1,STONE)
Block(-1,5,1,STONE)
Block(-3,-1,0,STONE)
Block(-1,8,1,STONE)
Block(-3,-2,0,STONE)
Block(-1,7,1,STONE)
Block(-1,9,1,STONE)
Block(-3,-5,0,STONE)
Block(-3,-3,0,STONE)
Block(-3,-4,0,STONE)
Block(-1,0,1,STONE)
Block(-1,2,1,STONE)
Block(-1,1,1,STONE)
Block(4,-5,3,STONE)
Block(4,-4,3,STONE)
Block(4,-3,3,STONE)
Block(4,-2,3,STONE)
Block(4,-1,3,STONE)
Block(-10,-5,2,STONE)
Block(-10,-3,2,STONE)
Block(-10,-4,2,STONE)
Block(4,7,-3,STONE)
Block(4,6,-3,STONE)
Block(4,9,-3,STONE)
Block(4,8,-3,STONE)
Block(-3,-3,-6,STONE)
Block(4,3,-3,STONE)
Block(0,12,-4,STONE)
Block(-3,-2,-6,STONE)
Block(4,2,-3,STONE)
Block(0,13,-4,STONE)
Block(-3,-1,-6,STONE)
Block(4,5,-3,STONE)
Block(0,10,-4,STONE)
Block(4,4,-3,STONE)
Block(0,11,-4,STONE)
Block(1,-4,-10,STONE)
Block(0,16,-4,STONE)
Block(1,-5,-10,STONE)
Block(-6,-1,4,STONE)
Block(0,17,-4,STONE)
Block(-3,-5,-6,STONE)
Block(1,-2,-10,STONE)
Block(4,1,-3,STONE)
Block(0,14,-4,STONE)
Block(-3,-4,-6,STONE)
Block(1,-3,-10,STONE)
Block(4,0,-3,STONE)
Block(0,15,-4,STONE)
Block(1,-1,-10,STONE)
Block(1,9,1,STONE)
Block(1,8,1,STONE)
Block(1,7,1,STONE)
Block(1,6,1,STONE)
Block(2,-5,-4,STONE)
Block(1,9,-7,STONE)
Block(2,-4,-4,STONE)
Block(2,-3,-4,STONE)
Block(1,7,-7,STONE)
Block(2,-2,-4,STONE)
Block(1,8,-7,STONE)
Block(11,-3,-2,STONE)
Block(2,-1,-4,STONE)
Block(1,5,-7,STONE)
Block(11,-2,-2,STONE)
Block(1,6,-7,STONE)
Block(11,-5,-2,STONE)
Block(1,3,-7,STONE)
Block(11,-4,-2,STONE)
Block(1,4,-7,STONE)
Block(1,1,-7,STONE)
Block(1,2,-7,STONE)
Block(1,0,-7,STONE)
Block(-5,0,-7,STONE)
Block(-6,-4,4,STONE)
Block(-3,11,0,STONE)
Block(-6,-5,4,STONE)
Block(-3,12,0,STONE)
Block(-6,-2,4,STONE)
Block(-6,-3,4,STONE)
Block(-3,10,0,STONE)
Block(-3,13,0,STONE)
Block(-3,14,0,STONE)
Block(0,-4,-4,STONE)
Block(0,-5,-4,STONE)
Block(-8,-2,3,STONE)
Block(-8,-1,3,STONE)
Block(0,-2,-4,STONE)
Block(0,-3,-4,STONE)
Block(0,-1,-4,STONE)
Block(-1,7,-1,STONE)
Block(-1,6,-1,STONE)
Block(-1,5,-1,STONE)
Block(-1,4,-1,STONE)
Block(-1,3,-1,STONE)
Block(-1,2,-1,STONE)
Block(-1,1,-1,STONE)
Block(-1,0,-1,STONE)
Block(-8,-5,3,STONE)
Block(-8,-4,3,STONE)
Block(-8,-3,3,STONE)
Block(-1,9,-1,STONE)
Block(-1,8,-1,STONE)
Block(6,-5,2,STONE)
Block(-3,0,-4,STONE)
Block(-7,-1,-6,STONE)
Block(-7,-2,-6,STONE)
Block(-3,1,-4,STONE)
Block(-7,-3,-6,STONE)
Block(-3,2,-4,STONE)
Block(-3,3,-4,STONE)
Block(-3,4,-4,STONE)
Block(-3,5,-4,STONE)
Block(-3,6,-4,STONE)
Block(1,5,1,STONE)
Block(-3,7,-4,STONE)
Block(1,4,1,STONE)
Block(-3,8,-4,STONE)
Block(1,3,1,STONE)
Block(-3,9,-4,STONE)
Block(1,2,1,STONE)
Block(-7,-4,-6,STONE)
Block(6,-2,2,STONE)
Block(1,1,1,STONE)
Block(-7,-5,-6,STONE)
Block(6,-1,2,STONE)
Block(1,0,1,STONE)
Block(6,-4,2,STONE)
Block(6,-3,2,STONE)
Block(-9,-5,8,STONE)
Block(8,-4,1,STONE)
Block(8,-5,1,STONE)
Block(-2,9,3,STONE)
Block(-2,8,3,STONE)
Block(-2,7,3,STONE)
Block(-2,6,3,STONE)
Block(-2,5,3,STONE)
Block(-2,4,3,STONE)
Block(-2,3,3,STONE)
Block(-2,2,3,STONE)
Block(-2,1,3,STONE)
Block(-2,0,3,STONE)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
