# Configuration file

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# mobs
#--------------------------------------------------------------------------------------------------------#
# Settings related to mobs.
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mobs {
    # Configures the spawning frequency of the Deer mob. Higher numbers mean more spawns. [range: 0 ~ 32767, default: 10]
    I:deerSpawnWeight=10

    # Configures the spawning frequency of the Sprout mob. Higher numbers mean more spawns. [range: 0 ~ 32767, default: 6]
    I:sproutSpawnWeight=6
}


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# structures
#--------------------------------------------------------------------------------------------------------#
# Settings related to structures.
##########################################################################################################

structures {
    # Configures the generation chance of the Barrow structure. Higher numbers mean less structures. [range: 0 ~ 32767, default: 200]
    I:barrowChance=200

    # Configures the generation chance of the Fairy Pool structure. Higher numbers mean less structures. [range: 0 ~ 32767, default: 100]
    I:fairyPoolChance=100

    # Configures the generation chance of the Garden structure. Higher numbers mean less structures. [range: 0 ~ 32767, default: 160]
    I:gardenChance=160

    # Toggles the generation of Ley Marker structures. [default: true]
    B:generateLeyMarkers=true

    # Configures the generation chance of the Moonlight Circle structure. Higher numbers mean less structures. [range: 0 ~ 32767, default: 180]
    I:hutChance=180

    # Configures the generation chance of the Moonlight Circle structure. Higher numbers mean less structures. [range: 0 ~ 32767, default: 240]
    I:stoneCircleChance=240
}


