
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 10.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0

# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 0

# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 53

######################
# Extrusion settings #
######################

# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None

# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,GRASS,DIRT,STONE,GRAVEL,SAND,CLAY,HARD_CLAY,159:14,159,175,175:1,175:2,175:3,175:4,175:5,31,31:1,31:2,1:1,1:5,1:3,AIR,WATER,SANDSTONE

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 20

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.
Block(-8,-2,-3,STONE)
Block(-8,-2,-2,STONE)
Block(-8,-2,-1,STONE)
Block(-8,-2,0,STONE)
Block(-8,-1,-3,STONE)
Block(-8,-1,-2,STONE)
Block(-8,-1,-1,STONE)
Block(-8,-1,0,STONE)
Block(-7,-4,-3,STONE)
Block(-7,-3,-3,STONE)
Block(-7,-2,-4,STONE)
Block(-7,-2,-3,STONE)
Block(-7,-2,-2,STONE)
Block(-7,-2,-1,STONE)
Block(-7,-2,0,STONE)
Block(-7,-2,1,STONE)
Block(-7,-1,-4,STONE)
Block(-7,-1,-3,STONE)
Block(-7,-1,-2,STONE)
Block(-7,-1,-1,STONE)
Block(-7,-1,0,STONE)
Block(-7,-1,1,STONE)
Block(-7,0,-3,STONE)
Block(-7,1,-3,STONE)
Block(-7,3,-3,LEAVES:3)
Block(-7,4,-4,LEAVES:3)
Block(-7,4,-3,LEAVES:3)
Block(-7,5,-5,LEAVES:3)
Block(-7,5,-4,LEAVES:3)
Block(-7,5,-3,LEAVES:3)
Block(-7,5,-2,LEAVES:3)
Block(-7,6,-5,LEAVES:3)
Block(-7,6,-4,LEAVES:3)
Block(-7,6,-3,LEAVES:3)
Block(-7,6,-2,LEAVES:3)
Block(-7,7,-4,LEAVES:3)
Block(-7,7,-3,LEAVES:3)
Block(-7,7,-2,LEAVES:3)
Block(-7,8,-3,LEAVES:3)
Block(-6,-7,-4,DIRT)
Block(-6,-7,-3,DIRT)
Block(-6,-6,-4,DIRT)
Block(-6,-6,-3,DIRT)
Block(-6,-5,-4,DIRT)
Block(-6,-5,-3,DIRT)
Block(-6,-4,-4,STONE)
Block(-6,-4,-3,STONE)
Block(-6,-4,-1,DIRT)
Block(-6,-4,0,DIRT)
Block(-6,-3,-5,STONE)
Block(-6,-3,-4,STONE)
Block(-6,-3,-3,STONE)
Block(-6,-3,-1,STONE)
Block(-6,-3,0,STONE)
Block(-6,-3,1,STONE)
Block(-6,-2,-5,STONE)
Block(-6,-2,-4,STONE)
Block(-6,-2,-3,STONE)
Block(-6,-2,-2,STONE)
Block(-6,-2,-1,STONE)
Block(-6,-2,0,STONE)
Block(-6,-2,1,STONE)
Block(-6,-2,2,STONE)
Block(-6,-2,3,DIRT)
Block(-6,-1,-5,STONE)
Block(-6,-1,-4,STONE)
Block(-6,-1,-3,STONE)
Block(-6,-1,-2,STONE)
Block(-6,-1,-1,STONE)
Block(-6,-1,0,STONE)
Block(-6,-1,1,STONE)
Block(-6,-1,2,STONE)
Block(-6,-1,3,GRASS)
Block(-6,0,-5,STONE)
Block(-6,0,-4,STONE)
Block(-6,0,-3,STONE)
Block(-6,0,-1,STONE)
Block(-6,0,0,STONE)
Block(-6,0,1,STONE)
Block(-6,1,-4,STONE)
Block(-6,1,-3,STONE)
Block(-6,1,-1,GRASS)
Block(-6,1,0,GRASS)
Block(-6,2,-4,DIRT)
Block(-6,2,-3,DIRT)
Block(-6,3,-4,DIRT)
Block(-6,3,-3,DIRT)
Block(-6,4,-4,GRASS)
Block(-6,4,-3,DIRT)
Block(-6,5,-3,LOG:3)
Block(-6,6,-5,LEAVES:3)
Block(-6,6,-4,LEAVES:3)
Block(-6,6,-3,LOG:3)
Block(-6,6,-2,LEAVES:3)
Block(-6,6,-1,LEAVES:3)
Block(-6,7,-4,LEAVES:3)
Block(-6,7,-3,LOG:3)
Block(-6,7,-2,LEAVES:3)
Block(-6,8,-4,LEAVES:3)
Block(-6,8,-3,LEAVES:3)
Block(-6,8,-2,LEAVES:3)
Block(-6,9,-3,LEAVES:3)
Block(-5,-7,-4,DIRT)
Block(-5,-7,-3,DIRT)
Block(-5,-7,-2,STONE)
Block(-5,-6,-5,DIRT)
Block(-5,-6,-4,DIRT)
Block(-5,-6,-3,DIRT)
Block(-5,-6,-2,STONE)
Block(-5,-6,-1,STONE)
Block(-5,-5,-5,DIRT)
Block(-5,-5,-4,STONE)
Block(-5,-5,-3,STONE)
Block(-5,-5,-2,DIRT)
Block(-5,-5,-1,STONE)
Block(-5,-5,0,DIRT)
Block(-5,-5,1,DIRT)
Block(-5,-4,-5,STONE)
Block(-5,-4,-4,STONE)
Block(-5,-4,-3,STONE)
Block(-5,-4,-2,STONE)
Block(-5,-4,-1,STONE)
Block(-5,-4,0,STONE)
Block(-5,-4,1,DIRT)
Block(-5,-3,-5,STONE)
Block(-5,-3,-4,STONE)
Block(-5,-3,-3,STONE)
Block(-5,-3,-2,STONE)
Block(-5,-3,-1,STONE)
Block(-5,-3,0,STONE)
Block(-5,-3,1,STONE)
Block(-5,-3,2,DIRT)
Block(-5,-2,-6,STONE)
Block(-5,-2,-5,STONE)
Block(-5,-2,-4,STONE)
Block(-5,-2,-3,STONE)
Block(-5,-2,-2,STONE)
Block(-5,-2,-1,STONE)
Block(-5,-2,0,STONE)
Block(-5,-2,1,STONE)
Block(-5,-2,2,STONE)
Block(-5,-2,3,STONE)
Block(-5,-2,4,DIRT)
Block(-5,-1,-6,STONE)
Block(-5,-1,-5,STONE)
Block(-5,-1,-4,STONE)
Block(-5,-1,-3,STONE)
Block(-5,-1,-2,STONE)
Block(-5,-1,-1,STONE)
Block(-5,-1,0,STONE)
Block(-5,-1,1,STONE)
Block(-5,-1,2,STONE)
Block(-5,-1,3,STONE)
Block(-5,-1,4,GRASS)
Block(-5,0,-6,STONE)
Block(-5,0,-5,STONE)
Block(-5,0,-4,STONE)
Block(-5,0,-3,STONE)
Block(-5,0,-2,STONE)
Block(-5,0,-1,STONE)
Block(-5,0,0,STONE)
Block(-5,0,1,STONE)
Block(-5,0,2,GRASS)
Block(-5,1,-6,STONE)
Block(-5,1,-5,STONE)
Block(-5,1,-4,STONE)
Block(-5,1,-3,STONE)
Block(-5,1,-2,STONE)
Block(-5,1,-1,STONE)
Block(-5,1,0,STONE)
Block(-5,1,1,DIRT)
Block(-5,1,2,LEAVES:3)
Block(-5,1,4,LEAVES:3)
Block(-5,2,-5,DIRT)
Block(-5,2,-4,STONE)
Block(-5,2,-3,STONE)
Block(-5,2,-2,DIRT)
Block(-5,2,-1,STONE)
Block(-5,2,0,GRASS)
Block(-5,2,1,GRASS)
Block(-5,2,2,LEAVES:3)
Block(-5,2,3,LEAVES:3)
Block(-5,2,4,LEAVES:3)
Block(-5,3,-5,GRASS)
Block(-5,3,-4,DIRT)
Block(-5,3,-3,DIRT)
Block(-5,3,-2,STONE)
Block(-5,3,-1,STONE)
Block(-5,4,-4,GRASS)
Block(-5,4,-3,GRASS)
Block(-5,4,-2,STONE)
Block(-5,5,-4,LEAVES:3)
Block(-5,5,-2,LEAVES:3)
Block(-5,5,-1,LEAVES:3)
Block(-5,5,0,LEAVES:3)
Block(-5,5,2,LEAVES:3)
Block(-5,6,-4,LEAVES:3)
Block(-5,6,-3,LEAVES:3)
Block(-5,6,-2,LEAVES:3)
Block(-5,6,-1,LEAVES:3)
Block(-5,6,0,LEAVES:3)
Block(-5,6,1,LEAVES:3)
Block(-5,6,2,LEAVES:3)
Block(-5,7,-4,LEAVES:3)
Block(-5,7,-3,LEAVES:3)
Block(-5,7,-2,LEAVES:3)
Block(-5,7,1,LEAVES:3)
Block(-5,8,-5,LEAVES:3)
Block(-5,8,-3,LEAVES:3)
Block(-5,9,-5,LEAVES:3)
Block(-5,9,-4,LEAVES:3)
Block(-5,9,-3,LEAVES:3)
Block(-5,10,-5,LEAVES:3)
Block(-5,10,-4,LEAVES:3)
Block(-5,10,-3,LEAVES:3)
Block(-5,11,-4,LEAVES:3)
Block(-4,-12,-3,DIRT)
Block(-4,-11,-5,DIRT)
Block(-4,-11,-4,DIRT)
Block(-4,-11,-3,DIRT)
Block(-4,-11,-2,DIRT)
Block(-4,-11,-1,DIRT)
Block(-4,-10,-5,DIRT)
Block(-4,-10,-4,STONE)
Block(-4,-10,-3,STONE)
Block(-4,-10,-2,DIRT)
Block(-4,-10,-1,STONE)
Block(-4,-9,-5,STONE)
Block(-4,-9,-4,STONE)
Block(-4,-9,-3,STONE)
Block(-4,-9,-2,STONE)
Block(-4,-9,-1,STONE)
Block(-4,-8,-5,STONE)
Block(-4,-8,-4,STONE)
Block(-4,-8,-3,STONE)
Block(-4,-8,-2,STONE)
Block(-4,-8,-1,STONE)
Block(-4,-7,-5,STONE)
Block(-4,-7,-4,STONE)
Block(-4,-7,-3,STONE)
Block(-4,-7,-2,STONE)
Block(-4,-7,-1,STONE)
Block(-4,-7,0,STONE)
Block(-4,-6,-5,STONE)
Block(-4,-6,-4,STONE)
Block(-4,-6,-3,STONE)
Block(-4,-6,-2,STONE)
Block(-4,-6,-1,STONE)
Block(-4,-6,0,STONE)
Block(-4,-6,1,DIRT)
Block(-4,-5,-5,STONE)
Block(-4,-5,-4,STONE)
Block(-4,-5,-3,STONE)
Block(-4,-5,-2,STONE)
Block(-4,-5,-1,STONE)
Block(-4,-5,0,STONE)
Block(-4,-5,1,DIRT)
Block(-4,-4,-5,STONE)
Block(-4,-4,-4,STONE)
Block(-4,-4,-3,STONE)
Block(-4,-4,-2,STONE)
Block(-4,-4,-1,STONE)
Block(-4,-4,0,STONE)
Block(-4,-4,1,STONE)
Block(-4,-4,2,DIRT)
Block(-4,-4,3,DIRT)
Block(-4,-3,-6,STONE)
Block(-4,-3,-5,STONE)
Block(-4,-3,-4,STONE)
Block(-4,-3,-3,STONE)
Block(-4,-3,-2,STONE)
Block(-4,-3,-1,STONE)
Block(-4,-3,0,STONE)
Block(-4,-3,1,STONE)
Block(-4,-3,2,STONE)
Block(-4,-3,3,STONE)
Block(-4,-3,4,DIRT)
Block(-4,-2,-7,STONE)
Block(-4,-2,-6,STONE)
Block(-4,-2,-5,STONE)
Block(-4,-2,-4,STONE)
Block(-4,-2,-3,STONE)
Block(-4,-2,-2,STONE)
Block(-4,-2,-1,STONE)
Block(-4,-2,0,STONE)
Block(-4,-2,1,STONE)
Block(-4,-2,2,STONE)
Block(-4,-2,3,STONE)
Block(-4,-2,4,STONE)
Block(-4,-1,-7,STONE)
Block(-4,-1,-6,STONE)
Block(-4,-1,-5,STONE)
Block(-4,-1,-4,STONE)
Block(-4,-1,-3,STONE)
Block(-4,-1,-2,STONE)
Block(-4,-1,-1,STONE)
Block(-4,-1,0,STONE)
Block(-4,-1,1,STONE)
Block(-4,-1,2,STONE)
Block(-4,-1,3,STONE)
Block(-4,-1,4,STONE)
Block(-4,0,-6,STONE)
Block(-4,0,-5,STONE)
Block(-4,0,-4,STONE)
Block(-4,0,-3,STONE)
Block(-4,0,-2,STONE)
Block(-4,0,-1,STONE)
Block(-4,0,0,STONE)
Block(-4,0,1,STONE)
Block(-4,0,2,STONE)
Block(-4,0,3,STONE)
Block(-4,0,4,GRASS)
Block(-4,1,-6,STONE)
Block(-4,1,-5,STONE)
Block(-4,1,-4,STONE)
Block(-4,1,-3,STONE)
Block(-4,1,-2,STONE)
Block(-4,1,-1,STONE)
Block(-4,1,0,STONE)
Block(-4,1,1,STONE)
Block(-4,1,2,GRASS)
Block(-4,1,3,DIRT)
Block(-4,2,-6,STONE)
Block(-4,2,-5,STONE)
Block(-4,2,-4,STONE)
Block(-4,2,-3,STONE)
Block(-4,2,-2,STONE)
Block(-4,2,-1,STONE)
Block(-4,2,0,STONE)
Block(-4,2,1,DIRT)
Block(-4,2,2,LEAVES:3)
Block(-4,2,3,LOG:3)
Block(-4,2,4,LEAVES:3)
Block(-4,3,-5,STONE)
Block(-4,3,-4,STONE)
Block(-4,3,-3,STONE)
Block(-4,3,-2,STONE)
Block(-4,3,-1,STONE)
Block(-4,3,0,STONE)
Block(-4,3,1,DIRT)
Block(-4,3,3,LEAVES:3)
Block(-4,4,-5,STONE)
Block(-4,4,-4,STONE)
Block(-4,4,-3,STONE)
Block(-4,4,-2,STONE)
Block(-4,4,-1,STONE)
Block(-4,4,0,STONE)
Block(-4,4,1,LOG:3)
Block(-4,5,-5,STONE)
Block(-4,5,-4,STONE)
Block(-4,5,-3,STONE)
Block(-4,5,-2,STONE)
Block(-4,5,-1,STONE)
Block(-4,5,1,LOG:3)
Block(-4,6,-5,STONE)
Block(-4,6,-4,STONE)
Block(-4,6,-3,STONE)
Block(-4,6,-2,STONE)
Block(-4,6,-1,STONE)
Block(-4,6,0,LEAVES:3)
Block(-4,6,1,LOG:3)
Block(-4,6,2,LEAVES:3)
Block(-4,7,-5,DIRT)
Block(-4,7,-4,STONE)
Block(-4,7,-3,STONE)
Block(-4,7,-2,DIRT)
Block(-4,7,-1,STONE)
Block(-4,7,0,LEAVES:3)
Block(-4,7,1,LEAVES:3)
Block(-4,7,2,LEAVES:3)
Block(-4,8,-5,GRASS)
Block(-4,8,-4,DIRT)
Block(-4,8,-3,DIRT)
Block(-4,8,-2,GRASS)
Block(-4,8,-1,GRASS)
Block(-4,8,1,LEAVES:3)
Block(-4,9,-6,LEAVES:3)
Block(-4,9,-5,LEAVES:3)
Block(-4,9,-4,LOG:3)
Block(-4,9,-3,GRASS)
Block(-4,9,-2,LEAVES:3)
Block(-4,9,-1,LEAVES:3)
Block(-4,10,-6,LEAVES:3)
Block(-4,10,-5,LEAVES:3)
Block(-4,10,-4,LOG:3)
Block(-4,10,-3,LEAVES:3)
Block(-4,10,-2,LEAVES:3)
Block(-4,10,-1,LEAVES:3)
Block(-4,11,-5,LEAVES:3)
Block(-4,11,-4,LOG:3)
Block(-4,11,-3,LEAVES:3)
Block(-4,12,-4,LEAVES:3)
Block(-3,-13,-4,DIRT)
Block(-3,-13,-3,DIRT)
Block(-3,-12,-5,DIRT)
Block(-3,-12,-4,DIRT)
Block(-3,-12,-3,STONE)
Block(-3,-12,-2,DIRT)
Block(-3,-11,-5,STONE)
Block(-3,-11,-4,STONE)
Block(-3,-11,-3,STONE)
Block(-3,-11,-2,STONE)
Block(-3,-11,-1,DIRT)
Block(-3,-11,0,DIRT)
Block(-3,-10,-5,STONE)
Block(-3,-10,-4,STONE)
Block(-3,-10,-3,STONE)
Block(-3,-10,-2,STONE)
Block(-3,-10,-1,STONE)
Block(-3,-10,0,DIRT)
Block(-3,-9,-5,STONE)
Block(-3,-9,-4,STONE)
Block(-3,-9,-3,STONE)
Block(-3,-9,-2,STONE)
Block(-3,-9,-1,STONE)
Block(-3,-9,0,STONE)
Block(-3,-8,-5,STONE)
Block(-3,-8,-4,STONE)
Block(-3,-8,-3,STONE)
Block(-3,-8,-2,STONE)
Block(-3,-8,-1,STONE)
Block(-3,-8,0,STONE)
Block(-3,-7,-6,STONE)
Block(-3,-7,-5,STONE)
Block(-3,-7,-4,STONE)
Block(-3,-7,-3,STONE)
Block(-3,-7,-2,STONE)
Block(-3,-7,-1,STONE)
Block(-3,-7,0,STONE)
Block(-3,-7,1,STONE)
Block(-3,-6,-6,STONE)
Block(-3,-6,-5,STONE)
Block(-3,-6,-4,STONE)
Block(-3,-6,-3,STONE)
Block(-3,-6,-2,STONE)
Block(-3,-6,-1,STONE)
Block(-3,-6,0,STONE)
Block(-3,-6,1,STONE)
Block(-3,-6,2,DIRT)
Block(-3,-5,-6,STONE)
Block(-3,-5,-5,STONE)
Block(-3,-5,-4,STONE)
Block(-3,-5,-3,STONE)
Block(-3,-5,-2,STONE)
Block(-3,-5,-1,STONE)
Block(-3,-5,0,STONE)
Block(-3,-5,1,STONE)
Block(-3,-5,2,DIRT)
Block(-3,-4,-6,STONE)
Block(-3,-4,-5,STONE)
Block(-3,-4,-4,STONE)
Block(-3,-4,-3,STONE)
Block(-3,-4,-2,STONE)
Block(-3,-4,-1,STONE)
Block(-3,-4,0,STONE)
Block(-3,-4,1,STONE)
Block(-3,-4,2,STONE)
Block(-3,-4,3,DIRT)
Block(-3,-3,-6,STONE)
Block(-3,-3,-5,STONE)
Block(-3,-3,-4,STONE)
Block(-3,-3,-3,STONE)
Block(-3,-3,-2,STONE)
Block(-3,-3,-1,STONE)
Block(-3,-3,0,STONE)
Block(-3,-3,1,STONE)
Block(-3,-3,2,STONE)
Block(-3,-3,3,STONE)
Block(-3,-3,4,DIRT)
Block(-3,-2,-8,STONE)
Block(-3,-2,-7,STONE)
Block(-3,-2,-6,STONE)
Block(-3,-2,-5,STONE)
Block(-3,-2,-4,STONE)
Block(-3,-2,-3,STONE)
Block(-3,-2,-2,STONE)
Block(-3,-2,-1,STONE)
Block(-3,-2,0,STONE)
Block(-3,-2,1,STONE)
Block(-3,-2,2,STONE)
Block(-3,-2,3,STONE)
Block(-3,-2,4,STONE)
Block(-3,-2,5,STONE)
Block(-3,-1,-8,STONE)
Block(-3,-1,-7,STONE)
Block(-3,-1,-6,STONE)
Block(-3,-1,-5,STONE)
Block(-3,-1,-4,STONE)
Block(-3,-1,-3,STONE)
Block(-3,-1,-2,STONE)
Block(-3,-1,-1,STONE)
Block(-3,-1,0,STONE)
Block(-3,-1,1,STONE)
Block(-3,-1,2,STONE)
Block(-3,-1,3,STONE)
Block(-3,-1,4,STONE)
Block(-3,-1,5,STONE)
Block(-3,0,-7,STONE)
Block(-3,0,-6,STONE)
Block(-3,0,-5,STONE)
Block(-3,0,-4,STONE)
Block(-3,0,-3,STONE)
Block(-3,0,-2,STONE)
Block(-3,0,-1,STONE)
Block(-3,0,0,STONE)
Block(-3,0,1,STONE)
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Block(3,4,2,STONE)
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Block(3,4,4,LEAVES:3)
Block(3,4,5,LEAVES:3)
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Block(3,9,-3,STONE)
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Block(3,22,1,LOG:3)
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Block(3,23,1,LOG:3)
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Block(3,26,-4,STONE)
Block(3,26,-3,STONE)
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Block(5,23,-2,LEAVES:3)
Block(5,23,-1,LEAVES:3)
Block(5,24,-4,LEAVES:3)
Block(5,24,-3,LEAVES:3)
Block(5,24,-2,LEAVES:3)
Block(6,-18,-3,STONE)
Block(6,-17,-3,STONE)
Block(6,-11,-3,STONE)
Block(6,-10,-5,STONE)
Block(6,-10,-4,STONE)
Block(6,-10,-3,STONE)
Block(6,-10,-2,STONE)
Block(6,-9,-5,STONE)
Block(6,-9,-4,STONE)
Block(6,-9,-3,STONE)
Block(6,-9,-2,STONE)
Block(6,-9,-1,STONE)
Block(6,-8,-5,STONE)
Block(6,-8,-4,STONE)
Block(6,-8,-3,STONE)
Block(6,-8,-2,STONE)
Block(6,-8,-1,STONE)
Block(6,-7,-5,STONE)
Block(6,-7,-4,STONE)
Block(6,-7,-3,STONE)
Block(6,-7,-2,STONE)
Block(6,-7,-1,STONE)
Block(6,-6,-5,STONE)
Block(6,-6,-4,STONE)
Block(6,-6,-3,STONE)
Block(6,-6,-2,STONE)
Block(6,-6,-1,STONE)
Block(6,-5,-6,STONE)
Block(6,-5,-5,STONE)
Block(6,-5,-4,STONE)
Block(6,-5,-3,STONE)
Block(6,-5,-2,STONE)
Block(6,-5,-1,STONE)
Block(6,-4,-6,STONE)
Block(6,-4,-5,STONE)
Block(6,-4,-4,STONE)
Block(6,-4,-3,STONE)
Block(6,-4,-2,STONE)
Block(6,-4,-1,STONE)
Block(6,-4,0,DIRT)
Block(6,-4,1,DIRT)
Block(6,-3,-8,STONE)
Block(6,-3,-7,STONE)
Block(6,-3,-6,STONE)
Block(6,-3,-5,STONE)
Block(6,-3,-4,STONE)
Block(6,-3,-3,STONE)
Block(6,-3,-2,STONE)
Block(6,-3,-1,STONE)
Block(6,-3,0,STONE)
Block(6,-3,1,STONE)
Block(6,-2,-9,STONE)
Block(6,-2,-8,STONE)
Block(6,-2,-7,STONE)
Block(6,-2,-6,STONE)
Block(6,-2,-5,STONE)
Block(6,-2,-4,STONE)
Block(6,-2,-3,STONE)
Block(6,-2,-2,STONE)
Block(6,-2,-1,STONE)
Block(6,-2,0,STONE)
Block(6,-2,1,STONE)
Block(6,-2,2,STONE)
Block(6,-1,-9,STONE)
Block(6,-1,-8,STONE)
Block(6,-1,-7,STONE)
Block(6,-1,-6,STONE)
Block(6,-1,-5,STONE)
Block(6,-1,-4,STONE)
Block(6,-1,-3,STONE)
Block(6,-1,-2,STONE)
Block(6,-1,-1,STONE)
Block(6,-1,0,STONE)
Block(6,-1,1,STONE)
Block(6,-1,2,STONE)
Block(6,0,-9,STONE)
Block(6,0,-8,STONE)
Block(6,0,-7,STONE)
Block(6,0,-6,STONE)
Block(6,0,-5,STONE)
Block(6,0,-4,STONE)
Block(6,0,-3,STONE)
Block(6,0,-2,STONE)
Block(6,0,-1,STONE)
Block(6,0,0,STONE)
Block(6,0,1,STONE)
Block(6,1,-8,STONE)
Block(6,1,-7,STONE)
Block(6,1,-6,STONE)
Block(6,1,-5,STONE)
Block(6,1,-4,STONE)
Block(6,1,-3,STONE)
Block(6,1,-2,STONE)
Block(6,1,-1,STONE)
Block(6,1,0,GRASS)
Block(6,1,1,GRASS)
Block(6,2,-7,STONE)
Block(6,2,-6,STONE)
Block(6,2,-5,STONE)
Block(6,2,-4,STONE)
Block(6,2,-3,STONE)
Block(6,2,-2,STONE)
Block(6,2,-1,STONE)
Block(6,3,-6,STONE)
Block(6,3,-5,STONE)
Block(6,3,-4,STONE)
Block(6,3,-3,STONE)
Block(6,3,-2,STONE)
Block(6,3,-1,STONE)
Block(6,4,-5,STONE)
Block(6,4,-4,STONE)
Block(6,4,-3,STONE)
Block(6,4,-2,STONE)
Block(6,4,-1,STONE)
Block(6,4,2,LEAVES:3)
Block(6,4,3,LEAVES:3)
Block(6,4,4,LEAVES:3)
Block(6,4,5,LEAVES:3)
Block(6,4,6,LEAVES:3)
Block(6,5,-5,STONE)
Block(6,5,-4,STONE)
Block(6,5,-3,STONE)
Block(6,5,-2,STONE)
Block(6,5,-1,STONE)
Block(6,5,3,LEAVES:3)
Block(6,5,4,LEAVES:3)
Block(6,5,5,LEAVES:3)
Block(6,6,-5,STONE)
Block(6,6,-4,STONE)
Block(6,6,-3,STONE)
Block(6,6,-2,STONE)
Block(6,6,-1,STONE)
Block(6,7,-5,STONE)
Block(6,7,-4,STONE)
Block(6,7,-3,STONE)
Block(6,7,-2,STONE)
Block(6,8,-3,STONE)
Block(6,14,-3,STONE)
Block(6,15,-3,STONE)
Block(6,16,-3,STONE)
Block(6,16,-2,STONE)
Block(6,17,-3,STONE)
Block(6,17,-2,STONE)
Block(6,17,-1,STONE)
Block(6,18,-4,DIRT)
Block(6,18,-3,STONE)
Block(6,18,-2,STONE)
Block(6,18,-1,STONE)
Block(6,18,0,STONE)
Block(6,18,1,LEAVES:3)
Block(6,19,-4,STONE)
Block(6,19,-3,STONE)
Block(6,19,-2,DIRT)
Block(6,19,-1,DIRT)
Block(6,19,0,STONE)
Block(6,19,1,LEAVES:3)
Block(6,20,-4,GRASS)
Block(6,20,-3,GRASS)
Block(6,20,-2,GRASS)
Block(6,20,-1,GRASS)
Block(6,20,0,LEAVES:3)
Block(6,20,1,LEAVES:3)
Block(6,20,2,LEAVES:3)
Block(6,22,-3,LOG:3)
Block(6,23,-4,LEAVES:3)
Block(6,23,-3,LOG:3)
Block(6,23,-2,LEAVES:3)
Block(6,24,-4,LEAVES:3)
Block(6,24,-3,LOG:3)
Block(6,24,-2,LEAVES:3)
Block(6,25,-3,LEAVES:3)
Block(7,-5,-5,DIRT)
Block(7,-5,-4,DIRT)
Block(7,-4,-5,STONE)
Block(7,-4,-4,STONE)
Block(7,-4,-3,DIRT)
Block(7,-4,-2,STONE)
Block(7,-3,-7,STONE)
Block(7,-3,-6,STONE)
Block(7,-3,-5,STONE)
Block(7,-3,-4,STONE)
Block(7,-3,-3,STONE)
Block(7,-3,-2,STONE)
Block(7,-3,-1,DIRT)
Block(7,-3,0,STONE)
Block(7,-2,-9,STONE)
Block(7,-2,-8,STONE)
Block(7,-2,-7,STONE)
Block(7,-2,-6,STONE)
Block(7,-2,-5,STONE)
Block(7,-2,-4,STONE)
Block(7,-2,-3,STONE)
Block(7,-2,-2,STONE)
Block(7,-2,-1,STONE)
Block(7,-2,0,STONE)
Block(7,-2,1,STONE)
Block(7,-1,-9,STONE)
Block(7,-1,-8,STONE)
Block(7,-1,-7,STONE)
Block(7,-1,-6,STONE)
Block(7,-1,-5,STONE)
Block(7,-1,-4,STONE)
Block(7,-1,-3,STONE)
Block(7,-1,-2,STONE)
Block(7,-1,-1,STONE)
Block(7,-1,0,STONE)
Block(7,-1,1,STONE)
Block(7,0,-8,STONE)
Block(7,0,-7,STONE)
Block(7,0,-6,STONE)
Block(7,0,-5,STONE)
Block(7,0,-4,STONE)
Block(7,0,-3,STONE)
Block(7,0,-2,STONE)
Block(7,0,-1,GRASS)
Block(7,0,0,STONE)
Block(7,1,-6,STONE)
Block(7,1,-5,STONE)
Block(7,1,-4,STONE)
Block(7,1,-3,GRASS)
Block(7,1,-2,STONE)
Block(7,2,-6,GRASS)
Block(7,2,-5,GRASS)
Block(7,2,-4,GRASS)
Block(7,3,2,LEAVES:3)
Block(7,3,6,LEAVES:3)
Block(7,4,-5,LEAVES:3)
Block(7,4,-4,LEAVES:3)
Block(7,4,-3,LEAVES:3)
Block(7,4,2,LEAVES:3)
Block(7,4,3,LEAVES:3)
Block(7,4,4,LEAVES:3)
Block(7,4,5,LEAVES:3)
Block(7,4,6,LEAVES:3)
Block(7,5,-4,LEAVES:3)
Block(7,22,-5,LEAVES:3)
Block(7,22,-1,LEAVES:3)
Block(7,23,-5,LEAVES:3)
Block(7,23,-4,LEAVES:3)
Block(7,23,-3,LEAVES:3)
Block(7,23,-2,LEAVES:3)
Block(7,23,-1,LEAVES:3)
Block(7,24,-4,LEAVES:3)
Block(7,24,-3,LEAVES:3)
Block(7,24,-2,LEAVES:3)
Block(8,-4,-5,DIRT)
Block(8,-4,-4,DIRT)
Block(8,-3,-6,STONE)
Block(8,-3,-5,STONE)
Block(8,-3,-4,STONE)
Block(8,-3,-3,STONE)
Block(8,-3,-2,DIRT)
Block(8,-3,-1,DIRT)
Block(8,-2,-8,STONE)
Block(8,-2,-7,STONE)
Block(8,-2,-6,STONE)
Block(8,-2,-5,STONE)
Block(8,-2,-4,STONE)
Block(8,-2,-3,STONE)
Block(8,-2,-2,STONE)
Block(8,-2,-1,STONE)
Block(8,-2,0,STONE)
Block(8,-1,-8,STONE)
Block(8,-1,-7,STONE)
Block(8,-1,-6,STONE)
Block(8,-1,-5,STONE)
Block(8,-1,-4,STONE)
Block(8,-1,-3,STONE)
Block(8,-1,-2,STONE)
Block(8,-1,-1,STONE)
Block(8,-1,0,STONE)
Block(8,0,-7,STONE)
Block(8,0,-6,STONE)
Block(8,0,-5,STONE)
Block(8,0,-4,STONE)
Block(8,0,-3,STONE)
Block(8,0,-2,GRASS)
Block(8,0,-1,GRASS)
Block(8,1,-6,STONE)
Block(8,1,-5,GRASS)
Block(8,1,-4,DIRT)
Block(8,2,-4,LOG:3)
Block(8,3,-5,LEAVES:3)
Block(8,3,-4,LOG:3)
Block(8,4,-5,LEAVES:3)
Block(8,4,-4,LOG:3)
Block(8,4,-3,LEAVES:3)
Block(8,5,-5,LEAVES:3)
Block(8,5,-4,LEAVES:3)
Block(8,5,-3,LEAVES:3)
Block(8,6,-4,LEAVES:3)
Block(8,22,-4,LEAVES:3)
Block(8,22,-2,LEAVES:3)
Block(8,23,-4,LEAVES:3)
Block(8,23,-2,LEAVES:3)
Block(9,3,-4,LEAVES:3)
Block(9,4,-5,LEAVES:3)
Block(9,4,-4,LEAVES:3)
Block(9,4,-3,LEAVES:3)
Block(9,5,-4,LEAVES:3)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object
BlockCheck(0,-1,0,GRASS)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
