
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 52

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: GRASS

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
RandomBlock(-2,-5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-15,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-14,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-13,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-12,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-11,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-10,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
BlockCheckNot(0,0,0,STATIONARY_WATER) 

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(0,0,-15,RuinedPathNORTHEAST,NORTH,2,RuinedPathNORTH,NORTH,2,RuinedPathEND,NORTH,1,DwarfHouseRuined1,NORTH,1,DwarfHouseRuined2,NORTH,1,DwarfHouseRuined3,NORTH,1,DwarfHouseRuined4,NORTH,1,DwarfHouseRuined5,NORTH,1,DwarfHouseRuined6,NORTH,1,DwarfHouseRuined7,NORTH,1,12)
WeightedBranch(8,0,-8,DwarfHouseRuined1,NORTH,1,DwarfHouseRuined2,NORTH,1,DwarfHouseRuined3,NORTH,1,DwarfHouseRuined4,NORTH,1,DwarfHouseRuined5,NORTH,1,DwarfHouseRuined6,NORTH,1,DwarfHouseRuined7,NORTH,1,7)
Branch(0,-1,0,PathPatch,NORTH,100)
Branch(-2,0,-14,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-13,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-12,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-11,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-10,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-9,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-8,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-7,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-6,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-5,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-4,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-3,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,-1,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-14,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-13,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-12,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-11,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-10,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-9,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-8,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-7,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-6,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-5,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-4,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-3,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-1,RuinsBasementWall1x1,NORTH,90)