
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 10.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0

# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 0

# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 53

######################
# Extrusion settings #
######################

# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None

# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,GRASS,DIRT,STONE,GRAVEL,SAND,CLAY,HARD_CLAY,159:14,159,175,175:1,175:2,175:3,175:4,175:5,31,31:1,31:2,1:1,1:5,1:3,AIR,WATER,SANDSTONE

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 20

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.
Block(-6,-3,-2,STONE)
Block(-6,-2,-4,STONE)
Block(-6,-2,-3,DIRT)
Block(-6,-2,-2,STONE)
Block(-6,-2,-1,DIRT)
Block(-6,-2,0,STONE)
Block(-6,-1,-4,STONE)
Block(-6,-1,-3,GRASS)
Block(-6,-1,-2,STONE)
Block(-6,-1,-1,DIRT)
Block(-6,-1,0,STONE)
Block(-6,0,-4,LEAVES:3)
Block(-6,0,-3,LEAVES:3)
Block(-6,0,-2,STONE)
Block(-6,1,-4,LEAVES:3)
Block(-6,1,-3,LEAVES:3)
Block(-6,2,-4,LEAVES:3)
Block(-6,2,0,LEAVES:3)
Block(-5,-5,-3,DIRT)
Block(-5,-5,-1,STONE)
Block(-5,-4,-4,DIRT)
Block(-5,-4,-3,STONE)
Block(-5,-4,-2,STONE)
Block(-5,-4,-1,DIRT)
Block(-5,-4,0,DIRT)
Block(-5,-4,1,STONE)
Block(-5,-3,-5,STONE)
Block(-5,-3,-4,DIRT)
Block(-5,-3,-3,STONE)
Block(-5,-3,-2,DIRT)
Block(-5,-3,-1,DIRT)
Block(-5,-3,0,DIRT)
Block(-5,-3,1,DIRT)
Block(-5,-2,-5,STONE)
Block(-5,-2,-4,STONE)
Block(-5,-2,-3,DIRT)
Block(-5,-2,-2,STONE)
Block(-5,-2,-1,STONE)
Block(-5,-2,0,STONE)
Block(-5,-2,1,DIRT)
Block(-5,-2,2,DIRT)
Block(-5,-1,-5,STONE)
Block(-5,-1,-4,STONE)
Block(-5,-1,-3,DIRT)
Block(-5,-1,-2,STONE)
Block(-5,-1,-1,STONE)
Block(-5,-1,0,STONE)
Block(-5,-1,1,DIRT)
Block(-5,-1,2,GRASS)
Block(-5,0,-5,STONE)
Block(-5,0,-4,DIRT)
Block(-5,0,-3,STONE)
Block(-5,0,-2,DIRT)
Block(-5,0,-1,DIRT)
Block(-5,0,0,DIRT)
Block(-5,0,1,DIRT)
Block(-5,1,-5,LEAVES:3)
Block(-5,1,-4,DIRT)
Block(-5,1,-3,STONE)
Block(-5,1,-2,STONE)
Block(-5,1,-1,DIRT)
Block(-5,1,0,DIRT)
Block(-5,1,1,STONE)
Block(-5,2,-5,LEAVES:3)
Block(-5,2,-4,LOG:3)
Block(-5,2,-3,GRASS)
Block(-5,2,-2,LEAVES:3)
Block(-5,2,-1,STONE)
Block(-5,2,0,LOG:3)
Block(-5,2,1,LEAVES:3)
Block(-5,3,-4,LEAVES:3)
Block(-5,3,-3,LEAVES:3)
Block(-5,3,-2,LEAVES:3)
Block(-5,3,0,LEAVES:3)
Block(-4,-5,-4,STONE)
Block(-4,-5,-3,DIRT)
Block(-4,-5,-2,DIRT)
Block(-4,-5,-1,STONE)
Block(-4,-5,0,DIRT)
Block(-4,-4,-5,STONE)
Block(-4,-4,-4,DIRT)
Block(-4,-4,-3,DIRT)
Block(-4,-4,-2,DIRT)
Block(-4,-4,-1,DIRT)
Block(-4,-4,0,STONE)
Block(-4,-4,1,STONE)
Block(-4,-4,2,DIRT)
Block(-4,-3,-6,STONE)
Block(-4,-3,-5,STONE)
Block(-4,-3,-4,DIRT)
Block(-4,-3,-3,DIRT)
Block(-4,-3,-2,DIRT)
Block(-4,-3,-1,DIRT)
Block(-4,-3,0,DIRT)
Block(-4,-3,1,DIRT)
Block(-4,-3,2,DIRT)
Block(-4,-2,-6,DIRT)
Block(-4,-2,-5,DIRT)
Block(-4,-2,-4,DIRT)
Block(-4,-2,-3,STONE)
Block(-4,-2,-2,STONE)
Block(-4,-2,-1,DIRT)
Block(-4,-2,0,DIRT)
Block(-4,-2,1,STONE)
Block(-4,-2,2,STONE)
Block(-4,-2,3,STONE)
Block(-4,-1,-6,DIRT)
Block(-4,-1,-5,DIRT)
Block(-4,-1,-4,DIRT)
Block(-4,-1,-3,STONE)
Block(-4,-1,-2,STONE)
Block(-4,-1,-1,DIRT)
Block(-4,-1,0,DIRT)
Block(-4,-1,1,STONE)
Block(-4,-1,2,STONE)
Block(-4,-1,3,STONE)
Block(-4,0,-6,STONE)
Block(-4,0,-5,STONE)
Block(-4,0,-4,DIRT)
Block(-4,0,-3,DIRT)
Block(-4,0,-2,DIRT)
Block(-4,0,-1,DIRT)
Block(-4,0,0,DIRT)
Block(-4,0,1,DIRT)
Block(-4,0,2,DIRT)
Block(-4,1,-5,STONE)
Block(-4,1,-4,DIRT)
Block(-4,1,-3,DIRT)
Block(-4,1,-2,DIRT)
Block(-4,1,-1,DIRT)
Block(-4,1,0,STONE)
Block(-4,1,1,STONE)
Block(-4,1,2,GRASS)
Block(-4,2,-5,LEAVES:3)
Block(-4,2,-4,STONE)
Block(-4,2,-3,GRASS)
Block(-4,2,-2,DIRT)
Block(-4,2,-1,STONE)
Block(-4,2,0,GRASS)
Block(-4,3,-3,LEAVES:3)
Block(-4,3,-2,LOG:3)
Block(-4,3,-1,LEAVES:3)
Block(-4,3,0,LEAVES:3)
Block(-4,4,-2,LEAVES:3)
Block(-4,4,0,LEAVES:3)
Block(-3,-7,-2,DIRT)
Block(-3,-6,-3,DIRT)
Block(-3,-6,-2,DIRT)
Block(-3,-6,-1,DIRT)
Block(-3,-6,0,DIRT)
Block(-3,-6,1,DIRT)
Block(-3,-5,-4,STONE)
Block(-3,-5,-3,DIRT)
Block(-3,-5,-2,STONE)
Block(-3,-5,-1,DIRT)
Block(-3,-5,0,STONE)
Block(-3,-5,1,DIRT)
Block(-3,-5,2,STONE)
Block(-3,-4,-5,STONE)
Block(-3,-4,-4,STONE)
Block(-3,-4,-3,STONE)
Block(-3,-4,-2,STONE)
Block(-3,-4,-1,DIRT)
Block(-3,-4,0,STONE)
Block(-3,-4,1,DIRT)
Block(-3,-4,2,STONE)
Block(-3,-4,3,DIRT)
Block(-3,-3,-6,DIRT)
Block(-3,-3,-5,DIRT)
Block(-3,-3,-4,DIRT)
Block(-3,-3,-3,DIRT)
Block(-3,-3,-2,DIRT)
Block(-3,-3,-1,DIRT)
Block(-3,-3,0,DIRT)
Block(-3,-3,1,DIRT)
Block(-3,-3,2,STONE)
Block(-3,-3,3,DIRT)
Block(-3,-2,-6,STONE)
Block(-3,-2,-5,DIRT)
Block(-3,-2,-4,STONE)
Block(-3,-2,-3,DIRT)
Block(-3,-2,-2,STONE)
Block(-3,-2,-1,DIRT)
Block(-3,-2,0,DIRT)
Block(-3,-2,1,STONE)
Block(-3,-2,2,DIRT)
Block(-3,-2,3,DIRT)
Block(-3,-2,4,STONE)
Block(-3,-1,-6,STONE)
Block(-3,-1,-5,DIRT)
Block(-3,-1,-4,STONE)
Block(-3,-1,-3,DIRT)
Block(-3,-1,-2,STONE)
Block(-3,-1,-1,DIRT)
Block(-3,-1,0,DIRT)
Block(-3,-1,1,STONE)
Block(-3,-1,2,DIRT)
Block(-3,-1,3,DIRT)
Block(-3,-1,4,STONE)
Block(-3,0,-6,GRASS)
Block(-3,0,-5,DIRT)
Block(-3,0,-4,DIRT)
Block(-3,0,-3,DIRT)
Block(-3,0,-2,DIRT)
Block(-3,0,-1,DIRT)
Block(-3,0,0,DIRT)
Block(-3,0,1,DIRT)
Block(-3,0,2,STONE)
Block(-3,0,3,DIRT)
Block(-3,1,-6,LEAVES:3)
Block(-3,1,-5,STONE)
Block(-3,1,-4,STONE)
Block(-3,1,-3,STONE)
Block(-3,1,-2,STONE)
Block(-3,1,-1,DIRT)
Block(-3,1,0,STONE)
Block(-3,1,1,DIRT)
Block(-3,1,2,STONE)
Block(-3,1,3,GRASS)
Block(-3,2,-6,LEAVES:3)
Block(-3,2,-4,STONE)
Block(-3,2,-3,DIRT)
Block(-3,2,-2,STONE)
Block(-3,2,-1,DIRT)
Block(-3,2,0,STONE)
Block(-3,2,1,DIRT)
Block(-3,2,2,STONE)
Block(-3,3,-3,GRASS)
Block(-3,3,-2,DIRT)
Block(-3,3,-1,GRASS)
Block(-3,3,0,DIRT)
Block(-3,3,1,GRASS)
Block(-3,4,-2,GRASS)
Block(-3,4,-1,LEAVES:3)
Block(-3,4,0,LOG:3)
Block(-3,4,1,LEAVES:3)
Block(-3,5,0,LEAVES:3)
Block(-2,-10,-2,STONE)
Block(-2,-10,-1,DIRT)
Block(-2,-9,-3,DIRT)
Block(-2,-9,-2,DIRT)
Block(-2,-9,-1,DIRT)
Block(-2,-8,-3,DIRT)
Block(-2,-8,-2,DIRT)
Block(-2,-8,-1,DIRT)
Block(-2,-8,0,DIRT)
Block(-2,-7,-4,STONE)
Block(-2,-7,-3,DIRT)
Block(-2,-7,-2,STONE)
Block(-2,-7,-1,STONE)
Block(-2,-7,0,STONE)
Block(-2,-7,1,STONE)
Block(-2,-6,-4,DIRT)
Block(-2,-6,-3,DIRT)
Block(-2,-6,-2,DIRT)
Block(-2,-6,-1,STONE)
Block(-2,-6,0,STONE)
Block(-2,-6,1,STONE)
Block(-2,-6,2,DIRT)
Block(-2,-5,-4,STONE)
Block(-2,-5,-3,DIRT)
Block(-2,-5,-2,STONE)
Block(-2,-5,-1,STONE)
Block(-2,-5,0,DIRT)
Block(-2,-5,1,DIRT)
Block(-2,-5,2,STONE)
Block(-2,-5,3,DIRT)
Block(-2,-4,-4,STONE)
Block(-2,-4,-3,DIRT)
Block(-2,-4,-2,STONE)
Block(-2,-4,-1,DIRT)
Block(-2,-4,0,DIRT)
Block(-2,-4,1,DIRT)
Block(-2,-4,2,STONE)
Block(-2,-4,3,DIRT)
Block(-2,-3,-6,DIRT)
Block(-2,-3,-5,DIRT)
Block(-2,-3,-4,DIRT)
Block(-2,-3,-3,STONE)
Block(-2,-3,-2,STONE)
Block(-2,-3,-1,STONE)
Block(-2,-3,0,DIRT)
Block(-2,-3,1,DIRT)
Block(-2,-3,2,STONE)
Block(-2,-3,3,STONE)
Block(-2,-2,-6,DIRT)
Block(-2,-2,-5,STONE)
Block(-2,-2,-4,STONE)
Block(-2,-2,-3,DIRT)
Block(-2,-2,-2,DIRT)
Block(-2,-2,-1,STONE)
Block(-2,-2,0,STONE)
Block(-2,-2,1,DIRT)
Block(-2,-2,2,STONE)
Block(-2,-2,3,STONE)
Block(-2,-2,4,DIRT)
Block(-2,-1,-6,DIRT)
Block(-2,-1,-5,STONE)
Block(-2,-1,-4,STONE)
Block(-2,-1,-3,DIRT)
Block(-2,-1,-2,DIRT)
Block(-2,-1,-1,STONE)
Block(-2,-1,0,STONE)
Block(-2,-1,1,DIRT)
Block(-2,-1,2,STONE)
Block(-2,-1,3,STONE)
Block(-2,-1,4,GRASS)
Block(-2,0,-6,DIRT)
Block(-2,0,-5,GRASS)
Block(-2,0,-4,DIRT)
Block(-2,0,-3,STONE)
Block(-2,0,-2,STONE)
Block(-2,0,-1,STONE)
Block(-2,0,0,DIRT)
Block(-2,0,1,DIRT)
Block(-2,0,2,STONE)
Block(-2,0,3,STONE)
Block(-2,1,-7,LEAVES:3)
Block(-2,1,-6,LOG:3)
Block(-2,1,-5,LEAVES:3)
Block(-2,1,-4,STONE)
Block(-2,1,-3,DIRT)
Block(-2,1,-2,STONE)
Block(-2,1,-1,DIRT)
Block(-2,1,0,DIRT)
Block(-2,1,1,DIRT)
Block(-2,1,2,STONE)
Block(-2,1,3,DIRT)
Block(-2,2,-7,LEAVES:3)
Block(-2,2,-6,LOG:3)
Block(-2,2,-5,LEAVES:3)
Block(-2,2,-4,STONE)
Block(-2,2,-3,DIRT)
Block(-2,2,-2,STONE)
Block(-2,2,-1,STONE)
Block(-2,2,0,DIRT)
Block(-2,2,1,DIRT)
Block(-2,2,2,STONE)
Block(-2,2,3,GRASS)
Block(-2,3,-6,LEAVES:3)
Block(-2,3,-4,DIRT)
Block(-2,3,-3,DIRT)
Block(-2,3,-2,DIRT)
Block(-2,3,-1,STONE)
Block(-2,3,0,STONE)
Block(-2,3,1,STONE)
Block(-2,3,2,GRASS)
Block(-2,4,-6,LEAVES:3)
Block(-2,4,-4,STONE)
Block(-2,4,-3,DIRT)
Block(-2,4,-2,STONE)
Block(-2,4,-1,STONE)
Block(-2,4,0,STONE)
Block(-2,4,1,STONE)
Block(-2,5,-3,DIRT)
Block(-2,5,-2,DIRT)
Block(-2,5,-1,DIRT)
Block(-2,5,0,GRASS)
Block(-2,6,-3,GRASS)
Block(-2,6,-2,DIRT)
Block(-2,6,-1,DIRT)
Block(-2,7,-2,STONE)
Block(-2,7,-1,GRASS)
Block(-1,-13,-1,DIRT)
Block(-1,-12,-2,DIRT)
Block(-1,-12,-1,DIRT)
Block(-1,-11,-3,DIRT)
Block(-1,-11,-2,STONE)
Block(-1,-11,-1,DIRT)
Block(-1,-11,0,DIRT)
Block(-1,-10,-3,DIRT)
Block(-1,-10,-2,DIRT)
Block(-1,-10,-1,DIRT)
Block(-1,-10,0,DIRT)
Block(-1,-9,-3,STONE)
Block(-1,-9,-2,DIRT)
Block(-1,-9,-1,DIRT)
Block(-1,-9,0,DIRT)
Block(-1,-9,1,STONE)
Block(-1,-9,2,DIRT)
Block(-1,-8,-4,DIRT)
Block(-1,-8,-3,DIRT)
Block(-1,-8,-2,DIRT)
Block(-1,-8,-1,DIRT)
Block(-1,-8,0,DIRT)
Block(-1,-8,1,DIRT)
Block(-1,-8,2,DIRT)
Block(-1,-7,-4,DIRT)
Block(-1,-7,-3,DIRT)
Block(-1,-7,-2,DIRT)
Block(-1,-7,-1,STONE)
Block(-1,-7,0,STONE)
Block(-1,-7,1,DIRT)
Block(-1,-7,2,STONE)
Block(-1,-7,3,STONE)
Block(-1,-6,-5,DIRT)
Block(-1,-6,-4,DIRT)
Block(-1,-6,-3,DIRT)
Block(-1,-6,-2,STONE)
Block(-1,-6,-1,STONE)
Block(-1,-6,0,STONE)
Block(-1,-6,1,DIRT)
Block(-1,-6,2,STONE)
Block(-1,-6,3,STONE)
Block(-1,-5,-5,STONE)
Block(-1,-5,-4,STONE)
Block(-1,-5,-3,DIRT)
Block(-1,-5,-2,STONE)
Block(-1,-5,-1,DIRT)
Block(-1,-5,0,STONE)
Block(-1,-5,1,DIRT)
Block(-1,-5,2,DIRT)
Block(-1,-5,3,DIRT)
Block(-1,-4,-5,STONE)
Block(-1,-4,-4,STONE)
Block(-1,-4,-3,DIRT)
Block(-1,-4,-2,DIRT)
Block(-1,-4,-1,STONE)
Block(-1,-4,0,DIRT)
Block(-1,-4,1,DIRT)
Block(-1,-4,2,STONE)
Block(-1,-4,3,DIRT)
Block(-1,-3,-5,STONE)
Block(-1,-3,-4,DIRT)
Block(-1,-3,-3,STONE)
Block(-1,-3,-2,STONE)
Block(-1,-3,-1,DIRT)
Block(-1,-3,0,DIRT)
Block(-1,-3,1,STONE)
Block(-1,-3,2,DIRT)
Block(-1,-3,3,STONE)
Block(-1,-3,4,DIRT)
Block(-1,-2,-5,STONE)
Block(-1,-2,-4,DIRT)
Block(-1,-2,-3,STONE)
Block(-1,-2,-2,DIRT)
Block(-1,-2,-1,DIRT)
Block(-1,-2,0,STONE)
Block(-1,-2,1,DIRT)
Block(-1,-2,2,DIRT)
Block(-1,-2,3,STONE)
Block(-1,-2,4,STONE)
Block(-1,-1,-5,STONE)
Block(-1,-1,-4,DIRT)
Block(-1,-1,-3,STONE)
Block(-1,-1,-2,DIRT)
Block(-1,-1,-1,DIRT)
Block(-1,-1,0,STONE)
Block(-1,-1,1,DIRT)
Block(-1,-1,2,DIRT)
Block(-1,-1,3,STONE)
Block(-1,-1,4,STONE)
Block(-1,0,-5,STONE)
Block(-1,0,-4,DIRT)
Block(-1,0,-3,STONE)
Block(-1,0,-2,STONE)
Block(-1,0,-1,DIRT)
Block(-1,0,0,DIRT)
Block(-1,0,1,DIRT)
Block(-1,0,2,DIRT)
Block(-1,0,3,DIRT)
Block(-1,0,4,LEAVES:3)
Block(-1,1,-6,LEAVES:3)
Block(-1,1,-5,STONE)
Block(-1,1,-4,STONE)
Block(-1,1,-3,DIRT)
Block(-1,1,-2,DIRT)
Block(-1,1,-1,STONE)
Block(-1,1,0,DIRT)
Block(-1,1,1,DIRT)
Block(-1,1,2,STONE)
Block(-1,1,3,DIRT)
Block(-1,1,4,LEAVES:3)
Block(-1,2,-6,LEAVES:3)
Block(-1,2,-5,STONE)
Block(-1,2,-4,STONE)
Block(-1,2,-3,DIRT)
Block(-1,2,-2,STONE)
Block(-1,2,-1,DIRT)
Block(-1,2,0,STONE)
Block(-1,2,1,DIRT)
Block(-1,2,2,DIRT)
Block(-1,2,3,DIRT)
Block(-1,3,-5,GRASS)
Block(-1,3,-4,DIRT)
Block(-1,3,-3,DIRT)
Block(-1,3,-2,STONE)
Block(-1,3,-1,STONE)
Block(-1,3,0,STONE)
Block(-1,3,1,DIRT)
Block(-1,3,2,STONE)
Block(-1,3,3,STONE)
Block(-1,4,-4,DIRT)
Block(-1,4,-3,DIRT)
Block(-1,4,-2,DIRT)
Block(-1,4,-1,STONE)
Block(-1,4,0,STONE)
Block(-1,4,1,DIRT)
Block(-1,4,2,STONE)
Block(-1,4,3,STONE)
Block(-1,5,-4,GRASS)
Block(-1,5,-3,DIRT)
Block(-1,5,-2,DIRT)
Block(-1,5,-1,DIRT)
Block(-1,5,0,DIRT)
Block(-1,5,1,DIRT)
Block(-1,5,2,DIRT)
Block(-1,6,-3,STONE)
Block(-1,6,-2,DIRT)
Block(-1,6,-1,DIRT)
Block(-1,6,0,DIRT)
Block(-1,6,1,STONE)
Block(-1,6,2,DIRT)
Block(-1,7,-3,DIRT)
Block(-1,7,-2,DIRT)
Block(-1,7,-1,DIRT)
Block(-1,7,0,DIRT)
Block(-1,8,-3,GRASS)
Block(-1,8,-2,STONE)
Block(-1,8,-1,DIRT)
Block(-1,8,0,GRASS)
Block(-1,9,-2,GRASS)
Block(-1,9,-1,DIRT)
Block(-1,10,-1,GRASS)
Block(-1,11,-1,LEAVES:3)
Block(-1,12,-1,LEAVES:3)
Block(0,-13,-2,DIRT)
Block(0,-13,-1,DIRT)
Block(0,-13,0,DIRT)
Block(0,-12,-3,DIRT)
Block(0,-12,-2,DIRT)
Block(0,-12,-1,DIRT)
Block(0,-12,0,DIRT)
Block(0,-11,-3,DIRT)
Block(0,-11,-2,DIRT)
Block(0,-11,-1,STONE)
Block(0,-11,0,DIRT)
Block(0,-11,1,STONE)
Block(0,-10,-4,DIRT)
Block(0,-10,-3,DIRT)
Block(0,-10,-2,DIRT)
Block(0,-10,-1,DIRT)
Block(0,-10,0,DIRT)
Block(0,-10,1,STONE)
Block(0,-9,-5,DIRT)
Block(0,-9,-4,STONE)
Block(0,-9,-3,DIRT)
Block(0,-9,-2,STONE)
Block(0,-9,-1,DIRT)
Block(0,-9,0,DIRT)
Block(0,-9,1,STONE)
Block(0,-9,2,STONE)
Block(0,-8,-5,DIRT)
Block(0,-8,-4,STONE)
Block(0,-8,-3,DIRT)
Block(0,-8,-2,DIRT)
Block(0,-8,-1,DIRT)
Block(0,-8,0,DIRT)
Block(0,-8,1,DIRT)
Block(0,-8,2,DIRT)
Block(0,-8,3,STONE)
Block(0,-7,-5,DIRT)
Block(0,-7,-4,STONE)
Block(0,-7,-3,DIRT)
Block(0,-7,-2,STONE)
Block(0,-7,-1,STONE)
Block(0,-7,0,DIRT)
Block(0,-7,1,DIRT)
Block(0,-7,2,STONE)
Block(0,-7,3,STONE)
Block(0,-6,-5,DIRT)
Block(0,-6,-4,STONE)
Block(0,-6,-3,DIRT)
Block(0,-6,-2,DIRT)
Block(0,-6,-1,DIRT)
Block(0,-6,0,DIRT)
Block(0,-6,1,STONE)
Block(0,-6,2,STONE)
Block(0,-6,3,STONE)
Block(0,-5,-6,DIRT)
Block(0,-5,-5,DIRT)
Block(0,-5,-4,STONE)
Block(0,-5,-3,DIRT)
Block(0,-5,-2,STONE)
Block(0,-5,-1,DIRT)
Block(0,-5,0,STONE)
Block(0,-5,1,DIRT)
Block(0,-5,2,STONE)
Block(0,-5,3,DIRT)
Block(0,-4,-6,DIRT)
Block(0,-4,-5,DIRT)
Block(0,-4,-4,STONE)
Block(0,-4,-3,DIRT)
Block(0,-4,-2,STONE)
Block(0,-4,-1,DIRT)
Block(0,-4,0,DIRT)
Block(0,-4,1,STONE)
Block(0,-4,2,DIRT)
Block(0,-4,3,DIRT)
Block(0,-3,-6,STONE)
Block(0,-3,-5,DIRT)
Block(0,-3,-4,DIRT)
Block(0,-3,-3,STONE)
Block(0,-3,-2,DIRT)
Block(0,-3,-1,STONE)
Block(0,-3,0,DIRT)
Block(0,-3,1,DIRT)
Block(0,-3,2,DIRT)
Block(0,-3,3,DIRT)
Block(0,-2,-7,STONE)
Block(0,-2,-6,DIRT)
Block(0,-2,-5,STONE)
Block(0,-2,-4,STONE)
Block(0,-2,-3,DIRT)
Block(0,-2,-2,STONE)
Block(0,-2,-1,DIRT)
Block(0,-2,0,DIRT)
Block(0,-2,1,STONE)
Block(0,-2,2,DIRT)
Block(0,-2,3,STONE)
Block(0,-2,4,DIRT)
Block(0,-1,-7,STONE)
Block(0,-1,-6,DIRT)
Block(0,-1,-5,STONE)
Block(0,-1,-4,STONE)
Block(0,-1,-3,DIRT)
Block(0,-1,-2,STONE)
Block(0,-1,-1,DIRT)
Block(0,-1,0,DIRT)
Block(0,-1,1,STONE)
Block(0,-1,2,DIRT)
Block(0,-1,3,STONE)
Block(0,-1,4,DIRT)
Block(0,-1,5,LEAVES:3)
Block(0,0,-6,STONE)
Block(0,0,-5,DIRT)
Block(0,0,-4,DIRT)
Block(0,0,-3,STONE)
Block(0,0,-2,DIRT)
Block(0,0,-1,STONE)
Block(0,0,0,DIRT)
Block(0,0,1,DIRT)
Block(0,0,2,DIRT)
Block(0,0,3,DIRT)
Block(0,0,4,LOG:3)
Block(0,0,5,LEAVES:3)
Block(0,1,-6,DIRT)
Block(0,1,-5,DIRT)
Block(0,1,-4,STONE)
Block(0,1,-3,DIRT)
Block(0,1,-2,STONE)
Block(0,1,-1,DIRT)
Block(0,1,0,DIRT)
Block(0,1,1,STONE)
Block(0,1,2,DIRT)
Block(0,1,3,DIRT)
Block(0,1,4,LEAVES:3)
Block(0,2,-6,GRASS)
Block(0,2,-5,DIRT)
Block(0,2,-4,STONE)
Block(0,2,-3,DIRT)
Block(0,2,-2,STONE)
Block(0,2,-1,DIRT)
Block(0,2,0,STONE)
Block(0,2,1,DIRT)
Block(0,2,2,STONE)
Block(0,2,3,DIRT)
Block(0,2,4,LEAVES:3)
Block(0,3,-6,LEAVES:3)
Block(0,3,-5,DIRT)
Block(0,3,-4,STONE)
Block(0,3,-3,DIRT)
Block(0,3,-2,DIRT)
Block(0,3,-1,DIRT)
Block(0,3,0,DIRT)
Block(0,3,1,STONE)
Block(0,3,2,STONE)
Block(0,3,3,STONE)
Block(0,3,4,LEAVES:3)
Block(0,4,-6,LEAVES:3)
Block(0,4,-5,DIRT)
Block(0,4,-4,STONE)
Block(0,4,-3,DIRT)
Block(0,4,-2,STONE)
Block(0,4,-1,STONE)
Block(0,4,0,DIRT)
Block(0,4,1,DIRT)
Block(0,4,2,STONE)
Block(0,4,3,STONE)
Block(0,5,-5,DIRT)
Block(0,5,-4,STONE)
Block(0,5,-3,DIRT)
Block(0,5,-2,DIRT)
Block(0,5,-1,DIRT)
Block(0,5,0,DIRT)
Block(0,5,1,DIRT)
Block(0,5,2,DIRT)
Block(0,5,3,STONE)
Block(0,6,-5,GRASS)
Block(0,6,-4,STONE)
Block(0,6,-3,DIRT)
Block(0,6,-2,STONE)
Block(0,6,-1,DIRT)
Block(0,6,0,DIRT)
Block(0,6,1,STONE)
Block(0,6,2,STONE)
Block(0,7,-4,GRASS)
Block(0,7,-3,DIRT)
Block(0,7,-2,DIRT)
Block(0,7,-1,DIRT)
Block(0,7,0,DIRT)
Block(0,7,1,STONE)
Block(0,8,-3,DIRT)
Block(0,8,-2,DIRT)
Block(0,8,-1,STONE)
Block(0,8,0,DIRT)
Block(0,8,1,STONE)
Block(0,9,-3,GRASS)
Block(0,9,-2,DIRT)
Block(0,9,-1,DIRT)
Block(0,9,0,DIRT)
Block(0,10,-2,GRASS)
Block(0,10,-1,DIRT)
Block(0,10,0,GRASS)
Block(0,11,-2,LEAVES:3)
Block(0,11,-1,LOG:3)
Block(0,11,0,LEAVES:3)
Block(0,12,-2,LEAVES:3)
Block(0,12,-1,LOG:3)
Block(0,12,0,LEAVES:3)
Block(0,13,-1,LEAVES:3)
Block(0,14,-1,LEAVES:3)
Block(1,-13,-3,DIRT)
Block(1,-13,-2,DIRT)
Block(1,-13,-1,DIRT)
Block(1,-13,0,DIRT)
Block(1,-12,-3,DIRT)
Block(1,-12,-2,DIRT)
Block(1,-12,-1,STONE)
Block(1,-12,0,STONE)
Block(1,-12,1,DIRT)
Block(1,-11,-4,DIRT)
Block(1,-11,-3,DIRT)
Block(1,-11,-2,DIRT)
Block(1,-11,-1,STONE)
Block(1,-11,0,DIRT)
Block(1,-11,1,DIRT)
Block(1,-10,-5,DIRT)
Block(1,-10,-4,DIRT)
Block(1,-10,-3,DIRT)
Block(1,-10,-2,DIRT)
Block(1,-10,-1,DIRT)
Block(1,-10,0,DIRT)
Block(1,-10,1,STONE)
Block(1,-9,-5,DIRT)
Block(1,-9,-4,STONE)
Block(1,-9,-3,DIRT)
Block(1,-9,-2,DIRT)
Block(1,-9,-1,DIRT)
Block(1,-9,0,DIRT)
Block(1,-9,1,DIRT)
Block(1,-8,-5,STONE)
Block(1,-8,-4,STONE)
Block(1,-8,-3,DIRT)
Block(1,-8,-2,DIRT)
Block(1,-8,-1,DIRT)
Block(1,-8,0,DIRT)
Block(1,-8,1,STONE)
Block(1,-8,2,DIRT)
Block(1,-7,-5,STONE)
Block(1,-7,-4,STONE)
Block(1,-7,-3,DIRT)
Block(1,-7,-2,STONE)
Block(1,-7,-1,DIRT)
Block(1,-7,0,STONE)
Block(1,-7,1,DIRT)
Block(1,-7,2,DIRT)
Block(1,-6,-6,DIRT)
Block(1,-6,-5,STONE)
Block(1,-6,-4,STONE)
Block(1,-6,-3,DIRT)
Block(1,-6,-2,STONE)
Block(1,-6,-1,STONE)
Block(1,-6,0,STONE)
Block(1,-6,1,DIRT)
Block(1,-6,2,DIRT)
Block(1,-6,3,DIRT)
Block(1,-5,-6,DIRT)
Block(1,-5,-5,DIRT)
Block(1,-5,-4,STONE)
Block(1,-5,-3,STONE)
Block(1,-5,-2,DIRT)
Block(1,-5,-1,DIRT)
Block(1,-5,0,STONE)
Block(1,-5,1,DIRT)
Block(1,-5,2,DIRT)
Block(1,-5,3,STONE)
Block(1,-4,-6,STONE)
Block(1,-4,-5,STONE)
Block(1,-4,-4,STONE)
Block(1,-4,-3,STONE)
Block(1,-4,-2,DIRT)
Block(1,-4,-1,STONE)
Block(1,-4,0,DIRT)
Block(1,-4,1,DIRT)
Block(1,-4,2,STONE)
Block(1,-4,3,STONE)
Block(1,-3,-7,DIRT)
Block(1,-3,-6,DIRT)
Block(1,-3,-5,DIRT)
Block(1,-3,-4,STONE)
Block(1,-3,-3,STONE)
Block(1,-3,-2,STONE)
Block(1,-3,-1,STONE)
Block(1,-3,0,STONE)
Block(1,-3,1,STONE)
Block(1,-3,2,STONE)
Block(1,-3,3,STONE)
Block(1,-2,-7,DIRT)
Block(1,-2,-6,DIRT)
Block(1,-2,-5,STONE)
Block(1,-2,-4,STONE)
Block(1,-2,-3,DIRT)
Block(1,-2,-2,STONE)
Block(1,-2,-1,DIRT)
Block(1,-2,0,STONE)
Block(1,-2,1,STONE)
Block(1,-2,2,STONE)
Block(1,-2,3,STONE)
Block(1,-2,4,DIRT)
Block(1,-1,-7,DIRT)
Block(1,-1,-6,DIRT)
Block(1,-1,-5,STONE)
Block(1,-1,-4,STONE)
Block(1,-1,-3,DIRT)
Block(1,-1,-2,STONE)
Block(1,-1,-1,DIRT)
Block(1,-1,0,STONE)
Block(1,-1,1,STONE)
Block(1,-1,2,STONE)
Block(1,-1,3,STONE)
Block(1,-1,4,DIRT)
Block(1,0,-7,GRASS)
Block(1,0,-6,DIRT)
Block(1,0,-5,DIRT)
Block(1,0,-4,STONE)
Block(1,0,-3,STONE)
Block(1,0,-2,STONE)
Block(1,0,-1,STONE)
Block(1,0,0,STONE)
Block(1,0,1,STONE)
Block(1,0,2,STONE)
Block(1,0,3,STONE)
Block(1,0,4,LEAVES:3)
Block(1,1,-6,STONE)
Block(1,1,-5,STONE)
Block(1,1,-4,STONE)
Block(1,1,-3,STONE)
Block(1,1,-2,DIRT)
Block(1,1,-1,STONE)
Block(1,1,0,DIRT)
Block(1,1,1,DIRT)
Block(1,1,2,STONE)
Block(1,1,3,STONE)
Block(1,1,4,LEAVES:3)
Block(1,2,-6,DIRT)
Block(1,2,-5,DIRT)
Block(1,2,-4,STONE)
Block(1,2,-3,STONE)
Block(1,2,-2,DIRT)
Block(1,2,-1,DIRT)
Block(1,2,0,STONE)
Block(1,2,1,DIRT)
Block(1,2,2,DIRT)
Block(1,2,3,STONE)
Block(1,2,4,LEAVES:3)
Block(1,3,-7,LEAVES:3)
Block(1,3,-6,DIRT)
Block(1,3,-5,STONE)
Block(1,3,-4,STONE)
Block(1,3,-3,DIRT)
Block(1,3,-2,STONE)
Block(1,3,-1,STONE)
Block(1,3,0,STONE)
Block(1,3,1,DIRT)
Block(1,3,2,DIRT)
Block(1,3,3,DIRT)
Block(1,3,4,LEAVES:3)
Block(1,4,-7,LEAVES:3)
Block(1,4,-6,LOG:3)
Block(1,4,-5,STONE)
Block(1,4,-4,STONE)
Block(1,4,-3,DIRT)
Block(1,4,-2,STONE)
Block(1,4,-1,DIRT)
Block(1,4,0,STONE)
Block(1,4,1,DIRT)
Block(1,4,2,DIRT)
Block(1,4,3,LOG:3)
Block(1,4,4,LEAVES:3)
Block(1,5,-6,LEAVES:3)
Block(1,5,-5,STONE)
Block(1,5,-4,STONE)
Block(1,5,-3,DIRT)
Block(1,5,-2,DIRT)
Block(1,5,-1,DIRT)
Block(1,5,0,DIRT)
Block(1,5,1,STONE)
Block(1,5,2,GRASS)
Block(1,5,3,LEAVES:3)
Block(1,6,-5,DIRT)
Block(1,6,-4,STONE)
Block(1,6,-3,DIRT)
Block(1,6,-2,DIRT)
Block(1,6,-1,DIRT)
Block(1,6,0,DIRT)
Block(1,6,1,DIRT)
Block(1,6,3,LEAVES:3)
Block(1,7,-5,GRASS)
Block(1,7,-4,DIRT)
Block(1,7,-3,DIRT)
Block(1,7,-2,DIRT)
Block(1,7,-1,DIRT)
Block(1,7,0,DIRT)
Block(1,7,1,STONE)
Block(1,8,-4,GRASS)
Block(1,8,-3,DIRT)
Block(1,8,-2,DIRT)
Block(1,8,-1,STONE)
Block(1,8,0,DIRT)
Block(1,8,1,DIRT)
Block(1,9,-3,DIRT)
Block(1,9,-2,DIRT)
Block(1,9,-1,STONE)
Block(1,9,0,STONE)
Block(1,9,1,GRASS)
Block(1,10,-3,GRASS)
Block(1,10,-2,GRASS)
Block(1,10,-1,GRASS)
Block(1,10,0,GRASS)
Block(1,11,-1,LEAVES:3)
Block(1,12,-1,LEAVES:3)
Block(2,-13,-3,DIRT)
Block(2,-13,-2,DIRT)
Block(2,-13,-1,DIRT)
Block(2,-12,-3,DIRT)
Block(2,-12,-2,DIRT)
Block(2,-12,-1,STONE)
Block(2,-12,0,STONE)
Block(2,-11,-4,DIRT)
Block(2,-11,-3,DIRT)
Block(2,-11,-2,DIRT)
Block(2,-11,-1,STONE)
Block(2,-11,0,DIRT)
Block(2,-10,-4,STONE)
Block(2,-10,-3,DIRT)
Block(2,-10,-2,DIRT)
Block(2,-10,-1,STONE)
Block(2,-10,0,DIRT)
Block(2,-10,1,DIRT)
Block(2,-9,-5,DIRT)
Block(2,-9,-4,DIRT)
Block(2,-9,-3,DIRT)
Block(2,-9,-2,STONE)
Block(2,-9,-1,DIRT)
Block(2,-9,0,DIRT)
Block(2,-9,1,DIRT)
Block(2,-8,-5,DIRT)
Block(2,-8,-4,DIRT)
Block(2,-8,-3,STONE)
Block(2,-8,-2,DIRT)
Block(2,-8,-1,DIRT)
Block(2,-8,0,DIRT)
Block(2,-8,1,DIRT)
Block(2,-7,-6,DIRT)
Block(2,-7,-5,DIRT)
Block(2,-7,-4,DIRT)
Block(2,-7,-3,DIRT)
Block(2,-7,-2,DIRT)
Block(2,-7,-1,STONE)
Block(2,-7,0,STONE)
Block(2,-7,1,DIRT)
Block(2,-6,-6,STONE)
Block(2,-6,-5,STONE)
Block(2,-6,-4,DIRT)
Block(2,-6,-3,DIRT)
Block(2,-6,-2,STONE)
Block(2,-6,-1,STONE)
Block(2,-6,0,DIRT)
Block(2,-6,1,STONE)
Block(2,-6,2,DIRT)
Block(2,-5,-6,STONE)
Block(2,-5,-5,STONE)
Block(2,-5,-4,DIRT)
Block(2,-5,-3,DIRT)
Block(2,-5,-2,STONE)
Block(2,-5,-1,STONE)
Block(2,-5,0,STONE)
Block(2,-5,1,DIRT)
Block(2,-5,2,DIRT)
Block(2,-4,-6,STONE)
Block(2,-4,-5,STONE)
Block(2,-4,-4,DIRT)
Block(2,-4,-3,DIRT)
Block(2,-4,-2,DIRT)
Block(2,-4,-1,STONE)
Block(2,-4,0,STONE)
Block(2,-4,1,DIRT)
Block(2,-4,2,DIRT)
Block(2,-4,3,DIRT)
Block(2,-3,-7,DIRT)
Block(2,-3,-6,DIRT)
Block(2,-3,-5,DIRT)
Block(2,-3,-4,DIRT)
Block(2,-3,-3,STONE)
Block(2,-3,-2,STONE)
Block(2,-3,-1,DIRT)
Block(2,-3,0,STONE)
Block(2,-3,1,DIRT)
Block(2,-3,2,STONE)
Block(2,-3,3,STONE)
Block(2,-2,-7,DIRT)
Block(2,-2,-6,STONE)
Block(2,-2,-5,STONE)
Block(2,-2,-4,STONE)
Block(2,-2,-3,STONE)
Block(2,-2,-2,STONE)
Block(2,-2,-1,DIRT)
Block(2,-2,0,STONE)
Block(2,-2,1,DIRT)
Block(2,-2,2,DIRT)
Block(2,-2,3,STONE)
Block(2,-1,-7,DIRT)
Block(2,-1,-6,STONE)
Block(2,-1,-5,STONE)
Block(2,-1,-4,STONE)
Block(2,-1,-3,STONE)
Block(2,-1,-2,STONE)
Block(2,-1,-1,DIRT)
Block(2,-1,0,STONE)
Block(2,-1,1,DIRT)
Block(2,-1,2,DIRT)
Block(2,-1,3,STONE)
Block(2,0,-7,GRASS)
Block(2,0,-6,DIRT)
Block(2,0,-5,DIRT)
Block(2,0,-4,DIRT)
Block(2,0,-3,STONE)
Block(2,0,-2,STONE)
Block(2,0,-1,DIRT)
Block(2,0,0,STONE)
Block(2,0,1,DIRT)
Block(2,0,2,STONE)
Block(2,0,3,STONE)
Block(2,1,-6,STONE)
Block(2,1,-5,STONE)
Block(2,1,-4,DIRT)
Block(2,1,-3,DIRT)
Block(2,1,-2,DIRT)
Block(2,1,-1,STONE)
Block(2,1,0,STONE)
Block(2,1,1,DIRT)
Block(2,1,2,DIRT)
Block(2,1,3,DIRT)
Block(2,1,4,LEAVES:3)
Block(2,2,-6,STONE)
Block(2,2,-5,STONE)
Block(2,2,-4,DIRT)
Block(2,2,-3,DIRT)
Block(2,2,-2,STONE)
Block(2,2,-1,STONE)
Block(2,2,0,STONE)
Block(2,2,1,DIRT)
Block(2,2,2,DIRT)
Block(2,2,3,LOG:3)
Block(2,2,4,LEAVES:3)
Block(2,3,-6,STONE)
Block(2,3,-5,STONE)
Block(2,3,-4,DIRT)
Block(2,3,-3,DIRT)
Block(2,3,-2,STONE)
Block(2,3,-1,STONE)
Block(2,3,0,DIRT)
Block(2,3,1,STONE)
Block(2,3,2,GRASS)
Block(2,3,3,LOG:3)
Block(2,3,4,LEAVES:3)
Block(2,4,-7,LEAVES:3)
Block(2,4,-6,GRASS)
Block(2,4,-5,DIRT)
Block(2,4,-4,DIRT)
Block(2,4,-3,DIRT)
Block(2,4,-2,DIRT)
Block(2,4,-1,STONE)
Block(2,4,0,STONE)
Block(2,4,1,DIRT)
Block(2,4,2,LEAVES:3)
Block(2,4,3,LEAVES:3)
Block(2,4,4,LEAVES:3)
Block(2,5,-6,LEAVES:3)
Block(2,5,-5,DIRT)
Block(2,5,-4,DIRT)
Block(2,5,-3,STONE)
Block(2,5,-2,DIRT)
Block(2,5,-1,DIRT)
Block(2,5,0,DIRT)
Block(2,5,1,DIRT)
Block(2,5,3,LEAVES:3)
Block(2,6,-5,GRASS)
Block(2,6,-4,DIRT)
Block(2,6,-3,DIRT)
Block(2,6,-2,STONE)
Block(2,6,-1,DIRT)
Block(2,6,0,DIRT)
Block(2,6,1,DIRT)
Block(2,7,-5,LEAVES:3)
Block(2,7,-4,STONE)
Block(2,7,-3,DIRT)
Block(2,7,-2,DIRT)
Block(2,7,-1,STONE)
Block(2,7,0,DIRT)
Block(2,7,1,GRASS)
Block(2,8,-4,GRASS)
Block(2,8,-3,DIRT)
Block(2,8,-2,DIRT)
Block(2,8,-1,STONE)
Block(2,8,0,DIRT)
Block(2,9,-4,LEAVES:3)
Block(2,9,-3,DIRT)
Block(2,9,-2,DIRT)
Block(2,9,-1,STONE)
Block(2,9,0,STONE)
Block(2,10,-3,GRASS)
Block(2,10,-2,GRASS)
Block(2,10,-1,GRASS)
Block(3,-13,-2,DIRT)
Block(3,-12,-3,DIRT)
Block(3,-12,-2,STONE)
Block(3,-11,-4,DIRT)
Block(3,-11,-3,DIRT)
Block(3,-11,-2,DIRT)
Block(3,-11,-1,STONE)
Block(3,-10,-4,STONE)
Block(3,-10,-3,DIRT)
Block(3,-10,-2,DIRT)
Block(3,-10,-1,STONE)
Block(3,-10,0,STONE)
Block(3,-9,-4,STONE)
Block(3,-9,-3,DIRT)
Block(3,-9,-2,DIRT)
Block(3,-9,-1,DIRT)
Block(3,-9,0,DIRT)
Block(3,-9,1,DIRT)
Block(3,-8,-5,DIRT)
Block(3,-8,-4,DIRT)
Block(3,-8,-3,DIRT)
Block(3,-8,-2,DIRT)
Block(3,-8,-1,DIRT)
Block(3,-8,0,STONE)
Block(3,-8,1,DIRT)
Block(3,-7,-7,STONE)
Block(3,-7,-6,STONE)
Block(3,-7,-5,STONE)
Block(3,-7,-4,STONE)
Block(3,-7,-3,STONE)
Block(3,-7,-2,DIRT)
Block(3,-7,-1,STONE)
Block(3,-7,0,STONE)
Block(3,-7,1,STONE)
Block(3,-6,-7,STONE)
Block(3,-6,-6,STONE)
Block(3,-6,-5,STONE)
Block(3,-6,-4,DIRT)
Block(3,-6,-3,DIRT)
Block(3,-6,-2,DIRT)
Block(3,-6,-1,DIRT)
Block(3,-6,0,DIRT)
Block(3,-6,1,DIRT)
Block(3,-6,2,DIRT)
Block(3,-5,-7,DIRT)
Block(3,-5,-6,DIRT)
Block(3,-5,-5,DIRT)
Block(3,-5,-4,DIRT)
Block(3,-5,-3,STONE)
Block(3,-5,-2,STONE)
Block(3,-5,-1,STONE)
Block(3,-5,0,STONE)
Block(3,-5,1,STONE)
Block(3,-5,2,STONE)
Block(3,-4,-7,STONE)
Block(3,-4,-6,STONE)
Block(3,-4,-5,STONE)
Block(3,-4,-4,DIRT)
Block(3,-4,-3,DIRT)
Block(3,-4,-2,STONE)
Block(3,-4,-1,STONE)
Block(3,-4,0,STONE)
Block(3,-4,1,DIRT)
Block(3,-4,2,STONE)
Block(3,-4,3,DIRT)
Block(3,-3,-7,DIRT)
Block(3,-3,-6,DIRT)
Block(3,-3,-5,DIRT)
Block(3,-3,-4,STONE)
Block(3,-3,-3,DIRT)
Block(3,-3,-2,DIRT)
Block(3,-3,-1,STONE)
Block(3,-3,0,STONE)
Block(3,-3,1,DIRT)
Block(3,-3,2,STONE)
Block(3,-3,3,STONE)
Block(3,-2,-7,STONE)
Block(3,-2,-6,STONE)
Block(3,-2,-5,STONE)
Block(3,-2,-4,DIRT)
Block(3,-2,-3,STONE)
Block(3,-2,-2,DIRT)
Block(3,-2,-1,STONE)
Block(3,-2,0,STONE)
Block(3,-2,1,DIRT)
Block(3,-2,2,STONE)
Block(3,-2,3,STONE)
Block(3,-2,4,DIRT)
Block(3,-1,-7,STONE)
Block(3,-1,-6,STONE)
Block(3,-1,-5,STONE)
Block(3,-1,-4,DIRT)
Block(3,-1,-3,STONE)
Block(3,-1,-2,DIRT)
Block(3,-1,-1,STONE)
Block(3,-1,0,STONE)
Block(3,-1,1,DIRT)
Block(3,-1,2,STONE)
Block(3,-1,3,STONE)
Block(3,-1,4,GRASS)
Block(3,0,-7,DIRT)
Block(3,0,-6,DIRT)
Block(3,0,-5,DIRT)
Block(3,0,-4,STONE)
Block(3,0,-3,DIRT)
Block(3,0,-2,DIRT)
Block(3,0,-1,STONE)
Block(3,0,0,STONE)
Block(3,0,1,DIRT)
Block(3,0,2,STONE)
Block(3,0,3,STONE)
Block(3,1,-7,STONE)
Block(3,1,-6,STONE)
Block(3,1,-5,STONE)
Block(3,1,-4,DIRT)
Block(3,1,-3,DIRT)
Block(3,1,-2,STONE)
Block(3,1,-1,STONE)
Block(3,1,0,STONE)
Block(3,1,1,DIRT)
Block(3,1,2,STONE)
Block(3,1,3,GRASS)
Block(3,2,-7,DIRT)
Block(3,2,-6,DIRT)
Block(3,2,-5,DIRT)
Block(3,2,-4,DIRT)
Block(3,2,-3,STONE)
Block(3,2,-2,STONE)
Block(3,2,-1,STONE)
Block(3,2,0,STONE)
Block(3,2,1,STONE)
Block(3,2,2,STONE)
Block(3,2,3,LEAVES:3)
Block(3,3,-7,STONE)
Block(3,3,-6,STONE)
Block(3,3,-5,STONE)
Block(3,3,-4,DIRT)
Block(3,3,-3,DIRT)
Block(3,3,-2,DIRT)
Block(3,3,-1,DIRT)
Block(3,3,0,DIRT)
Block(3,3,1,DIRT)
Block(3,3,2,DIRT)
Block(3,3,3,LEAVES:3)
Block(3,4,-7,STONE)
Block(3,4,-6,STONE)
Block(3,4,-5,STONE)
Block(3,4,-4,STONE)
Block(3,4,-3,STONE)
Block(3,4,-2,DIRT)
Block(3,4,-1,STONE)
Block(3,4,0,STONE)
Block(3,4,1,STONE)
Block(3,4,2,LOG:3)
Block(3,4,3,LEAVES:3)
Block(3,5,-6,LEAVES:3)
Block(3,5,-5,DIRT)
Block(3,5,-4,DIRT)
Block(3,5,-3,DIRT)
Block(3,5,-2,DIRT)
Block(3,5,-1,DIRT)
Block(3,5,0,STONE)
Block(3,5,1,DIRT)
Block(3,5,2,LEAVES:3)
Block(3,6,-6,LEAVES:3)
Block(3,6,-5,LOG:3)
Block(3,6,-4,STONE)
Block(3,6,-3,DIRT)
Block(3,6,-2,DIRT)
Block(3,6,-1,DIRT)
Block(3,6,0,DIRT)
Block(3,6,1,GRASS)
Block(3,6,2,LEAVES:3)
Block(3,7,-5,LEAVES:3)
Block(3,7,-4,STONE)
Block(3,7,-3,DIRT)
Block(3,7,-2,DIRT)
Block(3,7,-1,STONE)
Block(3,7,0,STONE)
Block(3,8,-5,LEAVES:3)
Block(3,8,-4,DIRT)
Block(3,8,-3,DIRT)
Block(3,8,-2,DIRT)
Block(3,8,-1,STONE)
Block(3,9,-5,LEAVES:3)
Block(3,9,-4,LOG:3)
Block(3,9,-3,GRASS)
Block(3,9,-2,STONE)
Block(3,10,-4,LEAVES:3)
Block(3,10,-3,LEAVES:3)
Block(3,10,-2,GRASS)
Block(4,-13,-3,DIRT)
Block(4,-12,-3,DIRT)
Block(4,-11,-3,DIRT)
Block(4,-10,-4,DIRT)
Block(4,-10,-3,DIRT)
Block(4,-10,-2,DIRT)
Block(4,-9,-4,STONE)
Block(4,-9,-3,DIRT)
Block(4,-9,-2,DIRT)
Block(4,-9,-1,STONE)
Block(4,-8,-4,DIRT)
Block(4,-8,-3,DIRT)
Block(4,-8,-2,DIRT)
Block(4,-8,-1,DIRT)
Block(4,-8,0,DIRT)
Block(4,-7,-5,STONE)
Block(4,-7,-4,DIRT)
Block(4,-7,-3,DIRT)
Block(4,-7,-2,STONE)
Block(4,-7,-1,DIRT)
Block(4,-7,0,DIRT)
Block(4,-6,-7,DIRT)
Block(4,-6,-6,DIRT)
Block(4,-6,-5,STONE)
Block(4,-6,-4,DIRT)
Block(4,-6,-3,DIRT)
Block(4,-6,-2,DIRT)
Block(4,-6,-1,STONE)
Block(4,-6,0,DIRT)
Block(4,-6,1,DIRT)
Block(4,-5,-7,DIRT)
Block(4,-5,-6,DIRT)
Block(4,-5,-5,DIRT)
Block(4,-5,-4,DIRT)
Block(4,-5,-3,STONE)
Block(4,-5,-2,STONE)
Block(4,-5,-1,DIRT)
Block(4,-5,0,STONE)
Block(4,-5,1,STONE)
Block(4,-5,2,STONE)
Block(4,-4,-7,STONE)
Block(4,-4,-6,STONE)
Block(4,-4,-5,DIRT)
Block(4,-4,-4,STONE)
Block(4,-4,-3,STONE)
Block(4,-4,-2,DIRT)
Block(4,-4,-1,DIRT)
Block(4,-4,0,DIRT)
Block(4,-4,1,STONE)
Block(4,-4,2,DIRT)
Block(4,-3,-7,DIRT)
Block(4,-3,-6,DIRT)
Block(4,-3,-5,DIRT)
Block(4,-3,-4,STONE)
Block(4,-3,-3,DIRT)
Block(4,-3,-2,DIRT)
Block(4,-3,-1,STONE)
Block(4,-3,0,DIRT)
Block(4,-3,1,STONE)
Block(4,-3,2,DIRT)
Block(4,-3,3,DIRT)
Block(4,-2,-7,DIRT)
Block(4,-2,-6,DIRT)
Block(4,-2,-5,DIRT)
Block(4,-2,-4,STONE)
Block(4,-2,-3,STONE)
Block(4,-2,-2,STONE)
Block(4,-2,-1,DIRT)
Block(4,-2,0,DIRT)
Block(4,-2,1,STONE)
Block(4,-2,2,STONE)
Block(4,-2,3,STONE)
Block(4,-2,4,STONE)
Block(4,-1,-7,DIRT)
Block(4,-1,-6,DIRT)
Block(4,-1,-5,DIRT)
Block(4,-1,-4,STONE)
Block(4,-1,-3,STONE)
Block(4,-1,-2,STONE)
Block(4,-1,-1,DIRT)
Block(4,-1,0,DIRT)
Block(4,-1,1,STONE)
Block(4,-1,2,STONE)
Block(4,-1,3,STONE)
Block(4,-1,4,STONE)
Block(4,0,-7,DIRT)
Block(4,0,-6,DIRT)
Block(4,0,-5,DIRT)
Block(4,0,-4,STONE)
Block(4,0,-3,DIRT)
Block(4,0,-2,DIRT)
Block(4,0,-1,STONE)
Block(4,0,0,DIRT)
Block(4,0,1,STONE)
Block(4,0,2,DIRT)
Block(4,0,3,GRASS)
Block(4,1,-7,STONE)
Block(4,1,-6,STONE)
Block(4,1,-5,DIRT)
Block(4,1,-4,STONE)
Block(4,1,-3,STONE)
Block(4,1,-2,DIRT)
Block(4,1,-1,DIRT)
Block(4,1,0,DIRT)
Block(4,1,1,STONE)
Block(4,1,2,DIRT)
Block(4,2,-7,DIRT)
Block(4,2,-6,DIRT)
Block(4,2,-5,DIRT)
Block(4,2,-4,DIRT)
Block(4,2,-3,STONE)
Block(4,2,-2,STONE)
Block(4,2,-1,DIRT)
Block(4,2,0,STONE)
Block(4,2,1,STONE)
Block(4,2,2,STONE)
Block(4,3,-8,LEAVES:3)
Block(4,3,-7,DIRT)
Block(4,3,-6,GRASS)
Block(4,3,-5,STONE)
Block(4,3,-4,DIRT)
Block(4,3,-3,DIRT)
Block(4,3,-2,DIRT)
Block(4,3,-1,STONE)
Block(4,3,0,DIRT)
Block(4,3,1,GRASS)
Block(4,3,2,LEAVES:3)
Block(4,4,-8,LEAVES:3)
Block(4,4,-7,LOG:3)
Block(4,4,-6,LEAVES:3)
Block(4,4,-5,STONE)
Block(4,4,-4,DIRT)
Block(4,4,-3,DIRT)
Block(4,4,-2,STONE)
Block(4,4,-1,DIRT)
Block(4,4,0,DIRT)
Block(4,4,2,LEAVES:3)
Block(4,5,-7,LEAVES:3)
Block(4,5,-6,LEAVES:3)
Block(4,5,-5,LEAVES:3)
Block(4,5,-4,DIRT)
Block(4,5,-3,DIRT)
Block(4,5,-2,DIRT)
Block(4,5,-1,DIRT)
Block(4,5,0,GRASS)
Block(4,6,-7,LEAVES:3)
Block(4,6,-5,LEAVES:3)
Block(4,6,-4,STONE)
Block(4,6,-3,DIRT)
Block(4,6,-2,DIRT)
Block(4,6,-1,STONE)
Block(4,7,-5,LEAVES:3)
Block(4,7,-4,DIRT)
Block(4,7,-3,DIRT)
Block(4,7,-2,GRASS)
Block(4,8,-5,LEAVES:3)
Block(4,8,-4,LOG:3)
Block(4,8,-3,DIRT)
Block(4,9,-4,LEAVES:3)
Block(4,9,-3,DIRT)
Block(4,10,-4,LEAVES:3)
Block(4,10,-3,GRASS)
Block(5,-8,-3,DIRT)
Block(5,-7,-4,DIRT)
Block(5,-7,-3,DIRT)
Block(5,-6,-5,DIRT)
Block(5,-6,-4,STONE)
Block(5,-6,-3,DIRT)
Block(5,-6,-1,STONE)
Block(5,-5,-6,DIRT)
Block(5,-5,-5,STONE)
Block(5,-5,-4,DIRT)
Block(5,-5,-3,DIRT)
Block(5,-5,-2,DIRT)
Block(5,-5,-1,DIRT)
Block(5,-4,-6,DIRT)
Block(5,-4,-5,STONE)
Block(5,-4,-4,STONE)
Block(5,-4,-3,STONE)
Block(5,-4,-2,STONE)
Block(5,-4,-1,DIRT)
Block(5,-4,0,STONE)
Block(5,-3,-6,STONE)
Block(5,-3,-5,DIRT)
Block(5,-3,-4,STONE)
Block(5,-3,-3,STONE)
Block(5,-3,-2,STONE)
Block(5,-3,-1,DIRT)
Block(5,-3,0,STONE)
Block(5,-3,1,DIRT)
Block(5,-2,-7,STONE)
Block(5,-2,-6,STONE)
Block(5,-2,-5,DIRT)
Block(5,-2,-4,DIRT)
Block(5,-2,-3,STONE)
Block(5,-2,-2,DIRT)
Block(5,-2,-1,STONE)
Block(5,-2,0,STONE)
Block(5,-2,1,STONE)
Block(5,-2,2,STONE)
Block(5,-2,3,STONE)
Block(5,-2,4,DIRT)
Block(5,-1,-7,STONE)
Block(5,-1,-6,STONE)
Block(5,-1,-5,DIRT)
Block(5,-1,-4,DIRT)
Block(5,-1,-3,STONE)
Block(5,-1,-2,DIRT)
Block(5,-1,-1,STONE)
Block(5,-1,0,STONE)
Block(5,-1,1,STONE)
Block(5,-1,2,STONE)
Block(5,-1,3,STONE)
Block(5,-1,4,GRASS)
Block(5,0,-6,STONE)
Block(5,0,-5,DIRT)
Block(5,0,-4,STONE)
Block(5,0,-3,STONE)
Block(5,0,-2,STONE)
Block(5,0,-1,DIRT)
Block(5,0,0,STONE)
Block(5,0,1,DIRT)
Block(5,0,2,GRAVEL)
Block(5,1,-6,DIRT)
Block(5,1,-5,STONE)
Block(5,1,-4,STONE)
Block(5,1,-3,STONE)
Block(5,1,-2,STONE)
Block(5,1,-1,DIRT)
Block(5,1,0,STONE)
Block(5,1,1,GRAVEL)
Block(5,2,-6,GRASS)
Block(5,2,-5,STONE)
Block(5,2,-4,DIRT)
Block(5,2,-3,DIRT)
Block(5,2,-2,GRASS)
Block(5,2,-1,DIRT)
Block(5,2,0,GRAVEL)
Block(5,2,1,GRAVEL)
Block(5,3,-7,LEAVES:3)
Block(5,3,-6,LEAVES:3)
Block(5,3,-5,GRASS)
Block(5,3,-4,STONE)
Block(5,3,-3,DIRT)
Block(5,3,-1,STONE)
Block(5,4,-7,LEAVES:3)
Block(5,4,-6,LEAVES:3)
Block(5,4,-5,LEAVES:3)
Block(5,4,-4,GRASS)
Block(5,4,-3,DIRT)
Block(5,5,-5,LEAVES:3)
Block(5,5,-4,LEAVES:3)
Block(5,5,-3,GRASS)
Block(5,6,-5,LEAVES:3)
Block(5,6,-4,LEAVES:3)
Block(5,7,-4,LEAVES:3)
Block(5,8,-4,LEAVES:3)
Block(6,-6,-4,DIRT)
Block(6,-6,-3,DIRT)
Block(6,-5,-4,DIRT)
Block(6,-5,-3,DIRT)
Block(6,-5,-1,DIRT)
Block(6,-4,-4,STONE)
Block(6,-4,-3,STONE)
Block(6,-4,-2,STONE)
Block(6,-4,-1,DIRT)
Block(6,-4,0,STONE)
Block(6,-3,-5,DIRT)
Block(6,-3,-4,DIRT)
Block(6,-3,-3,STONE)
Block(6,-3,-2,DIRT)
Block(6,-3,-1,DIRT)
Block(6,-3,0,DIRT)
Block(6,-3,1,STONE)
Block(6,-2,-6,DIRT)
Block(6,-2,-5,STONE)
Block(6,-2,-4,DIRT)
Block(6,-2,-3,DIRT)
Block(6,-2,-2,DIRT)
Block(6,-2,-1,STONE)
Block(6,-2,0,DIRT)
Block(6,-2,1,STONE)
Block(6,-2,2,STONE)
Block(6,-2,3,STONE)
Block(6,-1,-6,GRASS)
Block(6,-1,-5,STONE)
Block(6,-1,-4,DIRT)
Block(6,-1,-3,DIRT)
Block(6,-1,-2,DIRT)
Block(6,-1,-1,STONE)
Block(6,-1,0,DIRT)
Block(6,-1,1,STONE)
Block(6,-1,2,STONE)
Block(6,-1,3,STONE)
Block(6,0,-6,LEAVES:3)
Block(6,0,-5,DIRT)
Block(6,0,-4,DIRT)
Block(6,0,-3,STONE)
Block(6,0,-2,DIRT)
Block(6,0,-1,DIRT)
Block(6,0,0,DIRT)
Block(6,0,1,STONE)
Block(6,0,2,GRAVEL)
Block(6,1,-6,LEAVES:3)
Block(6,1,-5,LOG:3)
Block(6,1,-4,STONE)
Block(6,1,-3,STONE)
Block(6,1,-2,STONE)
Block(6,1,-1,DIRT)
Block(6,1,0,STONE)
Block(6,1,1,GRAVEL)
Block(6,2,-6,LEAVES:3)
Block(6,2,-5,LOG:3)
Block(6,2,-4,DIRT)
Block(6,2,-3,DIRT)
Block(6,2,-1,GRASS)
Block(6,2,0,GRAVEL)
Block(6,3,-5,LEAVES:3)
Block(6,3,-4,DIRT)
Block(6,3,-3,GRASS)
Block(6,4,-5,LEAVES:3)
Block(6,4,-4,LOG:3)
Block(6,4,-3,LEAVES:3)
Block(6,5,-5,LEAVES:3)
Block(6,5,-4,LOG:3)
Block(6,5,-3,LEAVES:3)
Block(6,6,-4,LEAVES:3)
Block(6,7,-4,LEAVES:3)
Block(7,-4,-1,DIRT)
Block(7,-4,0,DIRT)
Block(7,-3,-2,DIRT)
Block(7,-3,-1,DIRT)
Block(7,-3,0,DIRT)
Block(7,-3,1,DIRT)
Block(7,-2,-5,DIRT)
Block(7,-2,-4,DIRT)
Block(7,-2,-3,DIRT)
Block(7,-2,-2,DIRT)
Block(7,-2,-1,STONE)
Block(7,-2,0,DIRT)
Block(7,-2,1,STONE)
Block(7,-2,2,DIRT)
Block(7,-2,3,DIRT)
Block(7,-1,-6,LEAVES:3)
Block(7,-1,-5,GRASS)
Block(7,-1,-4,GRASS)
Block(7,-1,-3,GRASS)
Block(7,-1,-2,DIRT)
Block(7,-1,-1,STONE)
Block(7,-1,0,DIRT)
Block(7,-1,1,STONE)
Block(7,-1,2,DIRT)
Block(7,-1,3,GRASS)
Block(7,0,-6,LEAVES:3)
Block(7,0,-5,LEAVES:3)
Block(7,0,-4,LEAVES:3)
Block(7,0,-2,GRASS)
Block(7,0,-1,DIRT)
Block(7,0,0,DIRT)
Block(7,0,1,GRASS)
Block(7,0,2,GRAVEL)
Block(7,1,-5,LEAVES:3)
Block(7,1,-1,GRASS)
Block(7,1,0,GRASS)
Block(7,2,-5,LEAVES:3)
Block(7,2,-4,LEAVES:3)
Block(7,3,-4,LEAVES:3)
Block(7,4,-4,LEAVES:3)
Block(7,5,-4,LEAVES:3)
Block(8,-2,-2,DIRT)
Block(8,-2,-1,DIRT)
Block(8,-2,0,STONE)
Block(8,-2,1,STONE)
Block(8,-2,2,DIRT)
Block(8,-1,-2,GRASS)
Block(8,-1,-1,GRASS)
Block(8,-1,0,STONE)
Block(8,-1,1,STONE)
Block(8,-1,2,GRASS)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object
BlockCheck(0,-1,0,GRASS)
#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
