
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: true

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 0.5

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 52

MaxHeight: 60

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-4,-8,-5,SMOOTH_BRICK)
Block(-4,-8,-4,COBBLESTONE)
Block(-4,-8,-3,COBBLESTONE)
Block(-4,-8,-2,SMOOTH_BRICK)
Block(-4,-8,-1,SMOOTH_BRICK)
Block(-4,-8,0,SMOOTH_BRICK)
Block(-4,-8,1,SMOOTH_BRICK)
Block(-4,-8,2,SMOOTH_BRICK)
Block(-4,-8,3,COBBLESTONE)
Block(-4,-8,4,COBBLESTONE)
Block(-4,-8,5,SMOOTH_BRICK)
Block(-4,-7,-5,SMOOTH_BRICK)
Block(-4,-7,-4,COBBLESTONE)
Block(-4,-7,-3,COBBLESTONE)
Block(-4,-7,-2,SMOOTH_BRICK)
Block(-4,-7,-1,SMOOTH_BRICK)
Block(-4,-7,0,SMOOTH_BRICK)
Block(-4,-7,1,SMOOTH_BRICK)
Block(-4,-7,2,SMOOTH_BRICK)
Block(-4,-7,3,COBBLESTONE)
Block(-4,-7,4,COBBLESTONE)
Block(-4,-7,5,SMOOTH_BRICK)
Block(-4,-6,-5,SMOOTH_BRICK)
Block(-4,-6,-4,COBBLESTONE)
Block(-4,-6,-3,COBBLESTONE)
Block(-4,-6,-2,SMOOTH_BRICK)
Block(-4,-6,-1,SMOOTH_BRICK)
Block(-4,-6,0,SMOOTH_BRICK)
Block(-4,-6,1,SMOOTH_BRICK)
Block(-4,-6,2,SMOOTH_BRICK)
Block(-4,-6,3,COBBLESTONE)
Block(-4,-6,4,COBBLESTONE)
Block(-4,-6,5,SMOOTH_BRICK)
Block(-4,-5,-5,SMOOTH_BRICK)
Block(-4,-5,-4,COBBLESTONE)
Block(-4,-5,-3,COBBLESTONE)
Block(-4,-5,-2,SMOOTH_BRICK)
Block(-4,-5,-1,SMOOTH_BRICK)
Block(-4,-5,0,SMOOTH_BRICK)
Block(-4,-5,1,SMOOTH_BRICK)
Block(-4,-5,2,SMOOTH_BRICK)
Block(-4,-5,3,COBBLESTONE)
Block(-4,-5,4,COBBLESTONE)
Block(-4,-5,5,SMOOTH_BRICK)
Block(-4,-4,-5,SMOOTH_BRICK)
Block(-4,-4,-4,COBBLESTONE)
Block(-4,-4,-3,COBBLESTONE)
Block(-4,-4,-2,SMOOTH_BRICK)
Block(-4,-4,-1,SMOOTH_BRICK)
Block(-4,-4,0,SMOOTH_BRICK)
Block(-4,-4,1,SMOOTH_BRICK)
Block(-4,-4,2,SMOOTH_BRICK)
Block(-4,-4,3,COBBLESTONE)
Block(-4,-4,4,COBBLESTONE)
Block(-4,-4,5,SMOOTH_BRICK)
Block(-4,-3,-5,SMOOTH_BRICK)
Block(-4,-3,-4,COBBLESTONE)
Block(-4,-3,-3,COBBLESTONE)
Block(-4,-3,-2,SMOOTH_BRICK)
Block(-4,-3,-1,SMOOTH_BRICK)
Block(-4,-3,0,SMOOTH_BRICK)
Block(-4,-3,1,SMOOTH_BRICK)
Block(-4,-3,2,SMOOTH_BRICK)
Block(-4,-3,3,COBBLESTONE)
Block(-4,-3,4,COBBLESTONE)
Block(-4,-3,5,SMOOTH_BRICK)
Block(-4,-2,-5,SMOOTH_BRICK)
Block(-4,-2,-4,COBBLESTONE)
Block(-4,-2,-3,COBBLESTONE)
Block(-4,-2,-2,SMOOTH_BRICK)
Block(-4,-2,-1,SMOOTH_BRICK)
Block(-4,-2,0,SMOOTH_BRICK)
Block(-4,-2,1,SMOOTH_BRICK)
Block(-4,-2,2,SMOOTH_BRICK)
Block(-4,-2,3,COBBLESTONE)
Block(-4,-2,4,COBBLESTONE)
Block(-4,-2,5,SMOOTH_BRICK)
Block(-4,-1,-5,SMOOTH_BRICK)
Block(-4,-1,-4,COBBLESTONE)
Block(-4,-1,-3,COBBLESTONE)
Block(-4,-1,-2,SMOOTH_BRICK)
Block(-4,-1,-1,SMOOTH_BRICK)
Block(-4,-1,0,SMOOTH_BRICK)
Block(-4,-1,1,SMOOTH_BRICK)
Block(-4,-1,2,SMOOTH_BRICK)
Block(-4,-1,3,COBBLESTONE)
Block(-4,-1,4,COBBLESTONE)
Block(-4,-1,5,SMOOTH_BRICK)
Block(-4,0,-5,SMOOTH_BRICK)
Block(-4,0,-4,COBBLESTONE)
Block(-4,0,-3,COBBLESTONE)
Block(-4,0,-2,SMOOTH_BRICK)
Block(-4,0,-1,SMOOTH_BRICK)
Block(-4,0,0,SMOOTH_BRICK)
Block(-4,0,1,SMOOTH_BRICK)
Block(-4,0,2,SMOOTH_BRICK)
Block(-4,0,3,COBBLESTONE)
Block(-4,0,4,COBBLESTONE)
Block(-4,0,5,SMOOTH_BRICK)
Block(-4,1,-5,SMOOTH_BRICK)
Block(-4,1,-4,LEAVES:0)
Block(-4,1,-3,LEAVES:0)
Block(-4,1,-2,SMOOTH_BRICK)
Block(-4,1,-1,WOOD_STAIRS:0)
Block(-4,1,0,WOOD_STAIRS:0)
Block(-4,1,1,WOOD_STAIRS:0)
Block(-4,1,2,SMOOTH_BRICK)
Block(-4,1,3,LEAVES:0)
Block(-4,1,4,LEAVES:0)
Block(-4,1,5,SMOOTH_BRICK)
Block(-4,2,-4,LEAVES:0)
Block(-4,2,3,LEAVES:0)
Block(-4,5,-3,WOOD_STEP)
Block(-4,5,-2,WOOD_STEP)
Block(-4,5,-1,WOOD_STEP)
Block(-4,5,0,WOOD_STEP)
Block(-4,5,1,WOOD_STEP)
Block(-4,5,2,WOOD_STEP)
Block(-4,5,3,WOOD_STEP)
Block(-3,-8,-5,SMOOTH_BRICK)
Block(-3,-8,-4,COBBLESTONE)
Block(-3,-8,-3,COBBLESTONE)
Block(-3,-8,-2,SMOOTH_BRICK)
Block(-3,-8,-1,SMOOTH_BRICK)
Block(-3,-8,0,SMOOTH_BRICK)
Block(-3,-8,1,SMOOTH_BRICK)
Block(-3,-8,2,SMOOTH_BRICK)
Block(-3,-8,3,COBBLESTONE)
Block(-3,-8,4,COBBLESTONE)
Block(-3,-8,5,SMOOTH_BRICK)
Block(-3,-7,-5,SMOOTH_BRICK)
Block(-3,-7,-4,COBBLESTONE)
Block(-3,-7,-3,COBBLESTONE)
Block(-3,-7,-2,SMOOTH_BRICK)
Block(-3,-7,-1,SMOOTH_BRICK)
Block(-3,-7,0,SMOOTH_BRICK)
Block(-3,-7,1,SMOOTH_BRICK)
Block(-3,-7,2,SMOOTH_BRICK)
Block(-3,-7,3,COBBLESTONE)
Block(-3,-7,4,COBBLESTONE)
Block(-3,-7,5,SMOOTH_BRICK)
Block(-3,-6,-5,SMOOTH_BRICK)
Block(-3,-6,-4,COBBLESTONE)
Block(-3,-6,-3,COBBLESTONE)
Block(-3,-6,-2,SMOOTH_BRICK)
Block(-3,-6,-1,SMOOTH_BRICK)
Block(-3,-6,0,SMOOTH_BRICK)
Block(-3,-6,1,SMOOTH_BRICK)
Block(-3,-6,2,SMOOTH_BRICK)
Block(-3,-6,3,COBBLESTONE)
Block(-3,-6,4,COBBLESTONE)
Block(-3,-6,5,SMOOTH_BRICK)
Block(-3,-5,-5,SMOOTH_BRICK)
Block(-3,-5,-4,COBBLESTONE)
Block(-3,-5,-3,COBBLESTONE)
Block(-3,-5,-2,SMOOTH_BRICK)
Block(-3,-5,-1,SMOOTH_BRICK)
Block(-3,-5,0,SMOOTH_BRICK)
Block(-3,-5,1,SMOOTH_BRICK)
Block(-3,-5,2,SMOOTH_BRICK)
Block(-3,-5,3,COBBLESTONE)
Block(-3,-5,4,COBBLESTONE)
Block(-3,-5,5,SMOOTH_BRICK)
Block(-3,-4,-5,SMOOTH_BRICK)
Block(-3,-4,-4,COBBLESTONE)
Block(-3,-4,-3,COBBLESTONE)
Block(-3,-4,-2,SMOOTH_BRICK)
Block(-3,-4,-1,SMOOTH_BRICK)
Block(-3,-4,0,SMOOTH_BRICK)
Block(-3,-4,1,SMOOTH_BRICK)
Block(-3,-4,2,SMOOTH_BRICK)
Block(-3,-4,3,COBBLESTONE)
Block(-3,-4,4,COBBLESTONE)
Block(-3,-4,5,SMOOTH_BRICK)
Block(-3,-3,-5,SMOOTH_BRICK)
Block(-3,-3,-4,COBBLESTONE)
Block(-3,-3,-3,COBBLESTONE)
Block(-3,-3,-2,SMOOTH_BRICK)
Block(-3,-3,-1,SMOOTH_BRICK)
Block(-3,-3,0,SMOOTH_BRICK)
Block(-3,-3,1,SMOOTH_BRICK)
Block(-3,-3,2,SMOOTH_BRICK)
Block(-3,-3,3,COBBLESTONE)
Block(-3,-3,4,COBBLESTONE)
Block(-3,-3,5,SMOOTH_BRICK)
Block(-3,-2,-5,SMOOTH_BRICK)
Block(-3,-2,-4,COBBLESTONE)
Block(-3,-2,-3,COBBLESTONE)
Block(-3,-2,-2,SMOOTH_BRICK)
Block(-3,-2,-1,SMOOTH_BRICK)
Block(-3,-2,0,SMOOTH_BRICK)
Block(-3,-2,1,SMOOTH_BRICK)
Block(-3,-2,2,SMOOTH_BRICK)
Block(-3,-2,3,COBBLESTONE)
Block(-3,-2,4,COBBLESTONE)
Block(-3,-2,5,SMOOTH_BRICK)
Block(-3,-1,-5,SMOOTH_BRICK)
Block(-3,-1,-4,COBBLESTONE)
Block(-3,-1,-3,COBBLESTONE)
Block(-3,-1,-2,SMOOTH_BRICK)
Block(-3,-1,-1,SMOOTH_BRICK)
Block(-3,-1,0,SMOOTH_BRICK)
Block(-3,-1,1,SMOOTH_BRICK)
Block(-3,-1,2,SMOOTH_BRICK)
Block(-3,-1,3,COBBLESTONE)
Block(-3,-1,4,COBBLESTONE)
Block(-3,-1,5,SMOOTH_BRICK)
Block(-3,0,-5,SMOOTH_BRICK)
Block(-3,0,-4,COBBLESTONE)
Block(-3,0,-3,COBBLESTONE)
Block(-3,0,-2,SMOOTH_BRICK)
Block(-3,0,-1,SMOOTH_BRICK)
Block(-3,0,0,SMOOTH_BRICK)
Block(-3,0,1,SMOOTH_BRICK)
Block(-3,0,2,SMOOTH_BRICK)
Block(-3,0,3,COBBLESTONE)
Block(-3,0,4,COBBLESTONE)
Block(-3,0,5,SMOOTH_BRICK)
Block(-3,1,-5,SMOOTH_BRICK)
Block(-3,1,-4,LEAVES:0)
Block(-3,1,-2,SMOOTH_BRICK)
Block(-3,1,-1,WOOD)
Block(-3,1,0,WOOD)
Block(-3,1,1,WOOD)
Block(-3,1,2,SMOOTH_BRICK)
Block(-3,1,5,SMOOTH_BRICK)
Block(-3,2,-5,STEP)
Block(-3,2,-4,STEP)
Block(-3,2,-3,STEP)
Block(-3,2,-2,FENCE)
RandomBlock(-3,2,-1,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
RandomBlock(-3,2,1,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
Block(-3,2,2,FENCE)
Block(-3,2,3,STEP)
Block(-3,2,4,STEP)
Block(-3,2,5,STEP)
Block(-3,3,-4,LEAVES:0)
Block(-3,3,-3,LEAVES:0)
Block(-3,3,-2,FENCE)
Block(-3,3,2,FENCE)
Block(-3,3,3,LEAVES:0)
Block(-3,3,4,LEAVES:0)
Block(-3,4,-3,LEAVES:0)
Block(-3,4,-2,FENCE)
Block(-3,4,2,FENCE)
Block(-3,5,-5,WOOD_STAIRS:2)
Block(-3,5,-4,WOOD_STAIRS:7)
Block(-3,5,-3,WOOD_STEP)
Block(-3,5,-2,FENCE)
Block(-3,5,-1,LOG)
Block(-3,5,0,LOG)
Block(-3,5,1,LOG)
Block(-3,5,2,FENCE)
Block(-3,5,3,WOOD_STEP)
Block(-3,5,4,WOOD_STAIRS:6)
Block(-3,5,5,WOOD_STAIRS:3)
Block(-3,6,-4,WOOD_STAIRS:2)
Block(-3,6,-3,WOOD)
Block(-3,6,-2,WOOD_STEP)
Block(-3,6,-1,WOOD_STEP)
Block(-3,6,1,WOOD_STEP)
Block(-3,6,2,WOOD_STEP)
Block(-3,6,3,WOOD)
Block(-3,6,4,WOOD_STAIRS:3)
Block(-3,7,-3,WOOD)
Block(-3,7,3,WOOD)
Block(-3,8,-3,WOOD_STAIRS:2)
Block(-3,8,-2,WOOD)
Block(-3,8,2,WOOD_DOUBLE_STEP)
Block(-3,8,3,WOOD_STAIRS:3)
Block(-3,9,-2,WOOD)
Block(-3,9,2,WOOD)
Block(-3,10,-2,WOOD_STAIRS:2)
Block(-3,10,-1,WOOD)
Block(-3,10,1,WOOD)
Block(-3,10,2,WOOD_STAIRS:3)
Block(-3,11,-1,WOOD)
Block(-3,11,1,WOOD)
Block(-3,12,-1,WOOD_STAIRS:2)
Block(-3,12,0,WOOD_STAIRS:4)
Block(-3,12,1,WOOD_STAIRS:3)
Block(-3,13,0,WOOD_STAIRS:1)
Block(-2,-8,-5,COBBLESTONE)
Block(-2,-8,-4,COBBLESTONE)
Block(-2,-8,-3,COBBLESTONE)
Block(-2,-8,-2,COBBLESTONE)
Block(-2,-8,-1,COBBLESTONE)
Block(-2,-8,0,COBBLESTONE)
Block(-2,-8,1,COBBLESTONE)
Block(-2,-8,2,COBBLESTONE)
Block(-2,-8,3,COBBLESTONE)
Block(-2,-8,4,COBBLESTONE)
Block(-2,-8,5,COBBLESTONE)
Block(-2,-7,-5,COBBLESTONE)
Block(-2,-7,-4,COBBLESTONE)
Block(-2,-7,-3,COBBLESTONE)
Block(-2,-7,-2,COBBLESTONE)
Block(-2,-7,-1,COBBLESTONE)
Block(-2,-7,0,COBBLESTONE)
Block(-2,-7,1,COBBLESTONE)
Block(-2,-7,2,COBBLESTONE)
Block(-2,-7,3,COBBLESTONE)
Block(-2,-7,4,COBBLESTONE)
Block(-2,-7,5,COBBLESTONE)
Block(-2,-6,-5,COBBLESTONE)
Block(-2,-6,-4,COBBLESTONE)
Block(-2,-6,-3,COBBLESTONE)
Block(-2,-6,-2,COBBLESTONE)
Block(-2,-6,-1,COBBLESTONE)
Block(-2,-6,0,COBBLESTONE)
Block(-2,-6,1,COBBLESTONE)
Block(-2,-6,2,COBBLESTONE)
Block(-2,-6,3,COBBLESTONE)
Block(-2,-6,4,COBBLESTONE)
Block(-2,-6,5,COBBLESTONE)
Block(-2,-5,-5,COBBLESTONE)
Block(-2,-5,-4,COBBLESTONE)
Block(-2,-5,-3,COBBLESTONE)
Block(-2,-5,-2,COBBLESTONE)
Block(-2,-5,-1,IRON_FENCE)
Block(-2,-5,0,COBBLESTONE)
Block(-2,-5,1,COBBLESTONE)
Block(-2,-5,2,COBBLESTONE)
RandomBlock(-2,-5,3,GRAVEL,50,0,50)
Block(-2,-5,4,COBBLESTONE)
Block(-2,-5,5,COBBLESTONE)
Block(-2,-4,-5,COBBLESTONE)
Block(-2,-4,-4,COBBLESTONE)
Block(-2,-4,-3,COBBLESTONE)
Block(-2,-4,-2,COBBLESTONE)
Block(-2,-4,-1,COBBLESTONE)
Block(-2,-4,0,COBBLESTONE)
Block(-2,-4,1,COBBLESTONE)
Block(-2,-4,2,COBBLESTONE)
Block(-2,-4,3,COBBLESTONE)
Block(-2,-4,4,COBBLESTONE)
Block(-2,-4,5,COBBLESTONE)
Block(-2,-3,-5,COBBLESTONE)
Block(-2,-3,-4,COBBLESTONE)
Block(-2,-3,-3,COBBLESTONE)
Block(-2,-3,-2,COBBLESTONE)
RandomBlock(-2,-3,-1,GRAVEL,50,0,50)
Block(-2,-3,0,COBBLESTONE)
Block(-2,-3,1,IRON_FENCE)
Block(-2,-3,2,COBBLESTONE)
Block(-2,-3,3,COBBLESTONE)
Block(-2,-3,4,COBBLESTONE)
Block(-2,-3,5,COBBLESTONE)
Block(-2,-2,-5,COBBLESTONE)
Block(-2,-2,-4,COBBLESTONE)
Block(-2,-2,-3,COBBLESTONE)
Block(-2,-2,-2,COBBLESTONE)
Block(-2,-2,-1,COBBLESTONE)
Block(-2,-2,0,COBBLESTONE)
Block(-2,-2,1,COBBLESTONE)
Block(-2,-2,2,COBBLESTONE)
Block(-2,-2,3,COBBLESTONE)
Block(-2,-2,4,COBBLESTONE)
Block(-2,-2,5,COBBLESTONE)
Block(-2,-1,-5,COBBLESTONE)
Block(-2,-1,-4,COBBLESTONE)
Block(-2,-1,-3,COBBLESTONE)
Block(-2,-1,-2,COBBLESTONE)
Block(-2,-1,-1,COBBLESTONE)
Block(-2,-1,0,COBBLESTONE)
Block(-2,-1,1,COBBLESTONE)
Block(-2,-1,2,COBBLESTONE)
Block(-2,-1,3,COBBLESTONE)
Block(-2,-1,4,COBBLESTONE)
Block(-2,-1,5,COBBLESTONE)
Block(-2,0,-5,COBBLESTONE)
Block(-2,0,-4,COBBLESTONE)
Block(-2,0,-3,COBBLESTONE)
Block(-2,0,-2,COBBLESTONE)
Block(-2,0,-1,COBBLESTONE)
Block(-2,0,0,COBBLESTONE)
Block(-2,0,1,COBBLESTONE)
Block(-2,0,2,COBBLESTONE)
Block(-2,0,3,COBBLESTONE)
Block(-2,0,4,COBBLESTONE)
Block(-2,0,5,COBBLESTONE)
Block(-2,1,-4,STONE:6)
Block(-2,1,-3,STONE:6)
Block(-2,1,-2,STONE)
Block(-2,1,-1,STONE)
Block(-2,1,0,WOOD)
Block(-2,1,1,STONE)
Block(-2,1,2,STONE)
Block(-2,1,3,STONE:6)
Block(-2,1,4,STONE:6)
Block(-2,2,-5,STEP)
Block(-2,2,-4,LOG)
Block(-2,2,-3,WOOD)
Block(-2,2,-2,WOOD)
Block(-2,2,-1,LOG)
Block(-2,2,0,WOODEN_DOOR:2)
Block(-2,2,1,LOG)
Block(-2,2,2,WOOD)
Block(-2,2,3,WOOD)
Block(-2,2,4,LOG)
Block(-2,2,5,STEP)
Block(-2,3,-5,LEAVES:0)
Block(-2,3,-4,LOG)
Block(-2,3,-3,BRICK)
Block(-2,3,-2,BRICK)
Block(-2,3,-1,LOG)
Block(-2,3,0,WOODEN_DOOR:8)
Block(-2,3,1,LOG)
Block(-2,3,2,BRICK)
Block(-2,3,3,BRICK)
Block(-2,3,4,LOG)
Block(-2,3,5,LEAVES:0)
Block(-2,4,-5,LEAVES:0)
Block(-2,4,-4,LOG)
Block(-2,4,-3,BRICK)
Block(-2,4,-2,BRICK)
Block(-2,4,-1,LOG)
Block(-2,4,0,BRICK)
Block(-2,4,1,LOG)
Block(-2,4,2,BRICK)
Block(-2,4,3,BRICK)
Block(-2,4,4,LOG)
Block(-2,5,-5,WOOD_STAIRS:2)
Block(-2,5,-4,LOG)
Block(-2,5,-3,LOG)
Block(-2,5,-2,BRICK)
Block(-2,5,-1,BRICK)
Block(-2,5,0,BRICK)
Block(-2,5,1,BRICK)
Block(-2,5,2,BRICK)
Block(-2,5,3,LOG)
Block(-2,5,4,LOG)
Block(-2,5,5,WOOD_STAIRS:3)
Block(-2,6,-4,WOOD_STAIRS:2)
Block(-2,6,-2,LOG)
Block(-2,6,-1,BRICK)
RandomBlock(-2,6,0,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
Block(-2,6,1,BRICK)
Block(-2,6,2,LOG)
Block(-2,6,4,WOOD_STAIRS:3)
Block(-2,7,-3,WOOD)
Block(-2,7,-2,LOG)
Block(-2,7,-1,BRICK)
Block(-2,7,0,BRICK)
Block(-2,7,1,BRICK)
Block(-2,7,2,LOG)
Block(-2,7,3,WOOD)
Block(-2,8,-3,WOOD_STAIRS:2)
Block(-2,8,-2,WOOD)
Block(-2,8,-1,LOG)
Block(-2,8,0,BRICK)
Block(-2,8,1,LOG)
Block(-2,8,2,WOOD)
Block(-2,8,3,WOOD_STAIRS:3)
Block(-2,9,-2,WOOD)
Block(-2,9,-1,LOG)
Block(-2,9,0,BRICK)
Block(-2,9,1,LOG)
Block(-2,9,2,WOOD)
Block(-2,10,-2,WOOD_STAIRS:2)
Block(-2,10,-1,WOOD)
Block(-2,10,0,LOG)
Block(-2,10,1,WOOD)
Block(-2,10,2,WOOD_STAIRS:3)
Block(-2,11,-1,WOOD)
Block(-2,11,0,LOG)
Block(-2,11,1,WOOD)
Block(-2,12,-1,WOOD_STAIRS:2)
Block(-2,12,0,LOG)
Block(-2,12,1,WOOD_STAIRS:3)
Block(-2,13,0,WOOD_STEP)
Block(-1,-8,-5,COBBLESTONE)
Block(-1,-8,-4,COBBLESTONE)
Block(-1,-8,-3,MOSSY_COBBLESTONE)
Block(-1,-8,-2,MOSSY_COBBLESTONE)
Block(-1,-8,-1,MOSSY_COBBLESTONE)
RandomBlock(-1,-8,0,GRAVEL,50,0,50)
Block(-1,-8,1,MOSSY_COBBLESTONE)
RandomBlock(-1,-8,2,GRAVEL,50,0,50)
Block(-1,-8,3,MOSSY_COBBLESTONE)
Block(-1,-8,4,COBBLESTONE)
Block(-1,-8,5,COBBLESTONE)
Block(-1,-7,-5,COBBLESTONE)
Block(-1,-7,-4,COBBLESTONE)
RandomBlock(-1,-7,-3,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100)
Block(-1,-7,-2,AIR)
Block(-1,-7,-1,AIR)
Block(-1,-7,0,AIR)
Block(-1,-7,1,AIR)
Block(-1,-7,2,AIR)
Block(-1,-7,3,AIR)
Block(-1,-7,4,COBBLESTONE)
Block(-1,-7,5,COBBLESTONE)
Block(-1,-6,-5,COBBLESTONE)
Block(-1,-6,-4,COBBLESTONE)
Block(-1,-6,-3,AIR)
Block(-1,-6,-2,AIR)
Block(-1,-6,-1,AIR)
Block(-1,-6,0,AIR)
Block(-1,-6,1,AIR)
Block(-1,-6,2,AIR)
Block(-1,-6,3,AIR)
Block(-1,-6,4,COBBLESTONE)
Block(-1,-6,5,COBBLESTONE)
Block(-1,-5,-5,COBBLESTONE)
Block(-1,-5,-4,COBBLESTONE)
Block(-1,-5,-3,AIR)
Block(-1,-5,-2,AIR)
Block(-1,-5,-1,AIR)
Block(-1,-5,0,AIR)
Block(-1,-5,1,AIR)
Block(-1,-5,2,AIR)
Block(-1,-5,3,AIR)
Block(-1,-5,4,COBBLESTONE)
Block(-1,-5,5,COBBLESTONE)
Block(-1,-4,-5,COBBLESTONE)
Block(-1,-4,-4,COBBLESTONE)
Block(-1,-4,-3,AIR)
Block(-1,-4,-2,AIR)
Block(-1,-4,-1,AIR)
Block(-1,-4,0,AIR)
Block(-1,-4,1,AIR)
Block(-1,-4,2,AIR)
Block(-1,-4,3,AIR)
Block(-1,-4,4,COBBLESTONE)
Block(-1,-4,5,COBBLESTONE)
Block(-1,-3,-5,COBBLESTONE)
Block(-1,-3,-4,COBBLESTONE)
Block(-1,-3,-3,WEB)
Block(-1,-3,-2,AIR)
Block(-1,-3,-1,AIR)
Block(-1,-3,0,AIR)
Block(-1,-3,1,AIR)
Block(-1,-3,2,AIR)
Block(-1,-3,3,AIR)
Block(-1,-3,4,COBBLESTONE)
Block(-1,-3,5,COBBLESTONE)
Block(-1,-2,-5,COBBLESTONE)
Block(-1,-2,-4,COBBLESTONE)
Block(-1,-2,-3,AIR)
Block(-1,-2,-2,AIR)
Block(-1,-2,-1,AIR)
Block(-1,-2,0,AIR)
Block(-1,-2,1,AIR)
Block(-1,-2,2,AIR)
Block(-1,-2,3,AIR)
Block(-1,-2,4,COBBLESTONE)
Block(-1,-2,5,COBBLESTONE)
Block(-1,-1,-5,COBBLESTONE)
Block(-1,-1,-4,COBBLESTONE)
Block(-1,-1,-3,AIR)
Block(-1,-1,-2,AIR)
Block(-1,-1,-1,AIR)
Block(-1,-1,0,WEB)
Block(-1,-1,1,AIR)
Block(-1,-1,2,AIR)
Block(-1,-1,3,AIR)
Block(-1,-1,4,COBBLESTONE)
Block(-1,-1,5,COBBLESTONE)
Block(-1,0,-5,COBBLESTONE)
Block(-1,0,-4,COBBLESTONE)
Block(-1,0,-3,COBBLESTONE)
Block(-1,0,-2,COBBLESTONE)
Block(-1,0,-1,COBBLESTONE)
Block(-1,0,0,COBBLESTONE)
Block(-1,0,1,COBBLESTONE)
Block(-1,0,2,COBBLESTONE)
Block(-1,0,3,COBBLESTONE)
Block(-1,0,4,COBBLESTONE)
Block(-1,0,5,COBBLESTONE)
Block(-1,1,-4,STONE:6)
Block(-1,1,-3,WOOD)
Block(-1,1,-2,WOOD)
Block(-1,1,-1,WOOD)
Block(-1,1,0,WOOD)
Block(-1,1,1,WOOD)
Block(-1,1,2,WOOD)
Block(-1,1,3,WOOD)
Block(-1,1,4,STONE:6)
Block(-1,1,5,LOG)
Block(-1,2,-5,LEAVES:0)
Block(-1,2,-4,WOOD)
Block(-1,2,4,WOOD)
Block(-1,2,5,LEAVES:0)
Block(-1,3,-4,BRICK)
Block(-1,3,4,BRICK)
RandomBlock(-1,4,4,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
Block(-1,5,-5,WOOD_STAIRS:2)
Block(-1,5,-4,WOOD)
Block(-1,5,-3,LOG)
Block(-1,5,-2,LOG)
Block(-1,5,-1,LOG)
Block(-1,5,0,LOG)
Block(-1,5,1,LOG)
Block(-1,5,2,LOG)
Block(-1,5,3,LOG)
Block(-1,5,4,WOOD)
Block(-1,5,5,WOOD_STAIRS:3)
Block(-1,6,-4,WOOD_STAIRS:2)
Block(-1,6,-3,WOOD)
Block(-1,6,-2,HAY_BLOCK)
Block(-1,6,2,BOOKSHELF)
Block(-1,6,3,WOOD)
Block(-1,6,4,WOOD_STAIRS:3)
Block(-1,7,-3,WOOD)
Block(-1,7,3,WOOD)
Block(-1,8,-3,WOOD_STAIRS:2)
Block(-1,8,-2,LOG)
Block(-1,8,-1,LOG)
Block(-1,8,0,LOG)
Block(-1,8,1,LOG)
Block(-1,8,2,LOG)
Block(-1,8,3,WOOD_STAIRS:3)
Block(-1,9,-2,WOOD)
RandomBlock(-1,9,0,CHEST,../../nbt/VanillaLoot/village_blacksmith.nbt,50,CHEST,../../nbt/VanillaLoot/abandoned_mineshaft.nbt,30,CHEST,../../nbt/VanillaLoot/stronghold_library.nbt,100)
Block(-1,9,2,WOOD)
Block(-1,10,-2,WOOD_STAIRS:2)
Block(-1,10,1,WEB)
Block(-1,10,2,WOOD_STAIRS:3)
Block(-1,11,-1,WOOD)
Block(-1,11,1,WOOD)
Block(-1,12,-1,WOOD_STAIRS:2)
Block(-1,12,0,WOOD)
Block(-1,12,1,WOOD_STAIRS:3)
Block(-1,13,0,WOOD_STEP)
Block(0,-8,-5,SMOOTH_BRICK)
Block(0,-8,-4,COBBLESTONE)
Block(0,-8,-3,MOSSY_COBBLESTONE)
Block(0,-8,-2,MOSSY_COBBLESTONE)
Entity(0,-7,-1,Zombie,2,Zombie.txt)
Block(0,-7,-1,AIR)
Block(0,-8,0,MOSSY_COBBLESTONE)
Block(0,-8,1,MOSSY_COBBLESTONE)
Block(0,-8,2,MOSSY_COBBLESTONE)
Block(0,-8,3,MOSSY_COBBLESTONE)
Block(0,-8,4,COBBLESTONE)
Block(0,-8,5,SMOOTH_BRICK)
Block(0,-7,-5,SMOOTH_BRICK)
Block(0,-7,-4,COBBLESTONE)
RandomBlock(0,-7,-3,GRAVEL,50,0,50)
Block(0,-7,-2,AIR)
Block(0,-8,-1,COBBLESTONE)
Block(0,-7,0,AIR)
RandomBlock(0,-7,1,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100)
Block(0,-7,2,AIR)
Block(0,-7,3,AIR)
Block(0,-7,4,COBBLESTONE)
Block(0,-7,5,SMOOTH_BRICK)
Block(0,-6,-5,SMOOTH_BRICK)
Block(0,-6,-4,COBBLESTONE)
Block(0,-6,-3,AIR)
Block(0,-6,-2,AIR)
Block(0,-6,-1,AIR)
Block(0,-6,0,AIR)
Block(0,-6,1,AIR)
Block(0,-6,2,AIR)
Block(0,-6,3,AIR)
Block(0,-6,4,COBBLESTONE)
Block(0,-6,5,SMOOTH_BRICK)
Block(0,-5,-5,SMOOTH_BRICK)
Block(0,-5,-4,COBBLESTONE)
Block(0,-5,-3,AIR)
Block(0,-5,-2,AIR)
Block(0,-5,-1,AIR)
Block(0,-5,0,AIR)
Block(0,-5,1,AIR)
Block(0,-5,2,AIR)
Block(0,-5,3,AIR)
Block(0,-5,4,COBBLESTONE)
Block(0,-5,5,SMOOTH_BRICK)
Block(0,-4,-5,SMOOTH_BRICK)
Block(0,-4,-4,COBBLESTONE)
Block(0,-4,-3,AIR)
Block(0,-4,-2,AIR)
Block(0,-4,-1,AIR)
Block(0,-4,0,AIR)
Block(0,-4,1,AIR)
Block(0,-4,2,AIR)
Block(0,-4,3,AIR)
Block(0,-4,4,COBBLESTONE)
Block(0,-4,5,SMOOTH_BRICK)
Block(0,-3,-5,SMOOTH_BRICK)
Block(0,-3,-4,COBBLESTONE)
Block(0,-3,-3,AIR)
Block(0,-3,-2,AIR)
Block(0,-3,-1,AIR)
Block(0,-3,0,AIR)
Block(0,-3,1,AIR)
Block(0,-3,2,AIR)
Block(0,-3,3,AIR)
Block(0,-3,4,COBBLESTONE)
Block(0,-3,5,SMOOTH_BRICK)
Block(0,-2,-5,SMOOTH_BRICK)
Block(0,-2,-4,COBBLESTONE)
Block(0,-2,-3,AIR)
Block(0,-2,-2,AIR)
Block(0,-2,-1,AIR)
Block(0,-2,0,AIR)
Block(0,-2,1,AIR)
Block(0,-2,2,AIR)
Block(0,-2,3,AIR)
Block(0,-2,4,COBBLESTONE)
Block(0,-2,5,SMOOTH_BRICK)
Block(0,-1,-5,SMOOTH_BRICK)
Block(0,-1,-4,COBBLESTONE)
Block(0,-1,-3,AIR)
Block(0,-1,-2,AIR)
Block(0,-1,-1,AIR)
Block(0,-1,0,AIR)
Block(0,-1,1,AIR)
Block(0,-1,2,AIR)
Block(0,-1,3,AIR)
Block(0,-1,4,COBBLESTONE)
Block(0,-1,5,SMOOTH_BRICK)
Block(0,0,-5,SMOOTH_BRICK)
Block(0,0,-4,COBBLESTONE)
Block(0,0,-3,COBBLESTONE)
Block(0,0,-2,COBBLESTONE)
Block(0,0,-1,COBBLESTONE)
Block(0,0,0,COBBLESTONE)
Block(0,0,1,COBBLESTONE)
Block(0,0,2,COBBLESTONE)
Block(0,0,3,COBBLESTONE)
Block(0,0,4,COBBLESTONE)
Block(0,0,5,SMOOTH_BRICK)
Block(0,1,-5,SMOOTH_BRICK)
Block(0,1,-4,STONE)
Block(0,1,-3,WOOD)
Block(0,1,-2,WOOD)
Block(0,1,-1,WOOD)
Block(0,1,0,WOOD)
Block(0,1,1,WOOD)
Block(0,1,2,WOOD)
Block(0,1,3,WOOD)
Block(0,1,4,STONE)
Block(0,1,5,SMOOTH_BRICK)
Block(0,2,-5,SMOOTH_STAIRS:2)
Block(0,2,-4,LOG)
Block(0,2,-1,CARPET:14)
Block(0,2,0,CARPET:14)
Entity(0,3,0,Witch,2,Witch.txt)
Block(0,3,0,AIR)
Block(0,2,1,CARPET:14)
Block(0,2,4,LOG)
Block(0,2,5,SMOOTH_STAIRS:3)
Block(0,3,-4,LOG)
Block(0,3,4,LOG)
Block(0,4,-4,LOG)
Block(0,4,4,LOG)
Block(0,5,-5,WOOD_STAIRS:2)
Block(0,5,-4,WOOD)
Block(0,5,4,WOOD)
Block(0,5,5,WOOD_STAIRS:3)
Block(0,6,-4,WOOD_STAIRS:2)
Block(0,6,-3,WOOD)
Block(0,6,3,WOOD)
Block(0,6,4,WOOD_STAIRS:3)
Block(0,7,-3,WOOD)
Block(0,7,3,WOOD)
Block(0,8,-3,WOOD_STAIRS:2)
Block(0,8,-1,WEB)
Block(0,8,0,LOG)
Block(0,8,2,WEB)
Block(0,8,3,WOOD_STAIRS:3)
Block(0,9,-2,WOOD)
Block(0,9,2,WOOD)
Block(0,10,-2,WOOD_STAIRS:2)
Block(0,10,2,WOOD_STAIRS:3)
Block(0,11,-1,WOOD)
Block(0,11,1,WOOD)
Block(0,12,-1,WOOD_STAIRS:2)
Block(0,12,0,WOOD)
Block(0,12,1,WOOD_STAIRS:3)
Block(0,13,0,WOOD_STEP)
Block(1,-8,-5,COBBLESTONE)
Block(1,-8,-4,COBBLESTONE)
Block(1,-8,-3,MOSSY_COBBLESTONE)
Block(1,-8,-2,MOSSY_COBBLESTONE)
Block(1,-8,-1,MOSSY_COBBLESTONE)
RandomBlock(1,-8,0,GRAVEL,50,0,50)
Block(1,-8,1,MOSSY_COBBLESTONE)
Block(1,-8,2,MOSSY_COBBLESTONE)
Block(1,-8,3,MOSSY_COBBLESTONE)
Block(1,-8,4,COBBLESTONE)
Block(1,-8,5,COBBLESTONE)
Block(1,-7,-5,COBBLESTONE)
Block(1,-7,-4,COBBLESTONE)
Block(1,-7,-3,GRAVEL)
Block(1,-7,-2,AIR)
Block(1,-7,-1,AIR)
Block(1,-7,0,AIR)
Block(1,-7,1,AIR)
Block(1,-7,2,AIR)
RandomBlock(1,-7,3,CHEST,../../nbt/VanillaLoot/village_blacksmith.nbt,50,CHEST,../../nbt/VanillaLoot/abandoned_mineshaft.nbt,30,CHEST,../../nbt/VanillaLoot/stronghold_corridor.nbt,100)
Block(1,-7,4,COBBLESTONE)
Block(1,-7,5,COBBLESTONE)
Block(1,-6,-5,COBBLESTONE)
Block(1,-6,-4,COBBLESTONE)
Block(1,-6,-3,AIR)
Block(1,-6,-2,AIR)
Block(1,-6,-1,AIR)
Block(1,-6,0,AIR)
Block(1,-6,1,AIR)
Block(1,-6,2,AIR)
Block(1,-6,3,AIR)
Block(1,-6,4,COBBLESTONE)
Block(1,-6,5,COBBLESTONE)
Block(1,-5,-5,COBBLESTONE)
Block(1,-5,-4,COBBLESTONE)
Block(1,-5,-3,AIR)
Block(1,-5,-2,AIR)
Block(1,-5,-1,AIR)
Block(1,-5,0,AIR)
Block(1,-5,1,AIR)
Block(1,-5,2,AIR)
Block(1,-5,3,AIR)
Block(1,-5,4,IRON_FENCE)
Block(1,-5,5,AIR)
Block(1,-4,-5,COBBLESTONE)
Block(1,-4,-4,IRON_FENCE)
Block(1,-4,-3,AIR)
Block(1,-4,-2,AIR)
Block(1,-4,-1,AIR)
Block(1,-4,0,AIR)
Block(1,-4,1,AIR)
Block(1,-4,2,AIR)
Block(1,-4,3,AIR)
Block(1,-4,4,IRON_FENCE)
Block(1,-4,5,AIR)
Block(1,-3,-5,COBBLESTONE)
Block(1,-3,-4,COBBLESTONE)
Block(1,-3,-3,AIR)
Block(1,-3,-2,AIR)
Block(1,-3,-1,AIR)
Block(1,-3,0,AIR)
Block(1,-3,1,AIR)
Block(1,-3,2,AIR)
Block(1,-3,3,AIR)
Block(1,-3,4,COBBLESTONE)
Block(1,-3,5,COBBLESTONE)
Block(1,-2,-5,COBBLESTONE)
Block(1,-2,-4,COBBLESTONE)
Block(1,-2,-3,AIR)
Block(1,-2,-2,AIR)
Block(1,-2,-1,AIR)
Block(1,-2,0,AIR)
Block(1,-2,1,AIR)
Block(1,-2,2,AIR)
Block(1,-2,3,AIR)
Block(1,-2,4,COBBLESTONE)
Block(1,-2,5,COBBLESTONE)
Block(1,-1,-5,COBBLESTONE)
Block(1,-1,-4,COBBLESTONE)
Block(1,-1,-3,AIR)
Block(1,-1,-2,AIR)
Block(1,-1,-1,AIR)
Block(1,-1,0,AIR)
Block(1,-1,1,AIR)
Block(1,-1,2,AIR)
Block(1,-1,3,AIR)
Block(1,-1,4,COBBLESTONE)
Block(1,-1,5,COBBLESTONE)
Block(1,0,-5,COBBLESTONE)
Block(1,0,-4,COBBLESTONE)
Block(1,0,-3,COBBLESTONE)
Block(1,0,-2,COBBLESTONE)
Block(1,0,-1,COBBLESTONE)
Block(1,0,0,COBBLESTONE)
Block(1,0,1,COBBLESTONE)
Block(1,0,2,COBBLESTONE)
Block(1,0,3,COBBLESTONE)
Block(1,0,4,COBBLESTONE)
Block(1,0,5,COBBLESTONE)
Block(1,1,-4,STONE:6)
Block(1,1,-3,WOOD)
Block(1,1,-2,WOOD)
Block(1,1,-1,WOOD)
Block(1,1,0,WOOD)
Block(1,1,1,WOOD)
Block(1,1,2,WOOD)
Block(1,1,3,WOOD)
Block(1,1,4,STONE:6)
Block(1,2,-5,STEP)
Block(1,2,-4,WOOD)
Block(1,2,-1,CARPET:14)
Block(1,2,0,CARPET:14)
Block(1,2,1,CARPET:14)
Block(1,2,4,WOOD)
Block(1,2,5,STEP)
Block(1,3,-4,BRICK)
Block(1,3,4,BRICK)
RandomBlock(1,4,-4,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
RandomBlock(1,4,4,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
Block(1,5,-5,WOOD_STAIRS:2)
Block(1,5,-4,WOOD)
Block(1,5,4,WOOD)
Block(1,5,5,WOOD_STAIRS:3)
Block(1,6,-4,WOOD_STAIRS:2)
Block(1,6,-3,WOOD)
Block(1,6,3,WOOD)
Block(1,6,4,WOOD_STAIRS:3)
Block(1,7,-3,WOOD)
Block(1,7,3,WOOD)
Block(1,8,-3,WOOD_STAIRS:2)
Block(1,8,0,LOG)
Block(1,8,3,WOOD_STAIRS:3)
Block(1,9,-2,WOOD)
Block(1,9,2,WOOD)
Block(1,10,-2,WOOD_STAIRS:2)
Block(1,10,-1,LOG)
Block(1,10,0,LOG)
Block(1,10,1,LOG)
Block(1,10,2,WOOD_STAIRS:3)
Block(1,11,-1,WOOD)
Block(1,11,1,WOOD)
Block(1,12,-1,WOOD_STAIRS:2)
Block(1,12,0,WOOD)
Block(1,12,1,WOOD_STAIRS:3)
Block(1,13,0,WOOD_STEP)
Block(2,-8,-5,COBBLESTONE)
Block(2,-8,-4,COBBLESTONE)
Block(2,-8,-3,MOSSY_COBBLESTONE)
Block(2,-8,-2,MOSSY_COBBLESTONE)
Block(2,-8,-1,MOSSY_COBBLESTONE)
Block(2,-8,0,MOSSY_COBBLESTONE)
Block(2,-8,1,MOSSY_COBBLESTONE)
RandomBlock(2,-8,2,CHEST,../../nbt/VanillaLoot/village_blacksmith.nbt,50,CHEST,../../nbt/VanillaLoot/abandoned_mineshaft.nbt,30,CHEST,../../nbt/VanillaLoot/stronghold_library.nbt,100)
Block(2,-8,3,MOSSY_COBBLESTONE)
Block(2,-8,4,COBBLESTONE)
Block(2,-8,5,COBBLESTONE)
Block(2,-7,-5,COBBLESTONE)
Block(2,-7,-4,COBBLESTONE)
Block(2,-7,-3,GRAVEL)
Block(2,-7,-2,GRAVEL)
Block(2,-7,-1,AIR)
RandomBlock(2,-7,0,SKULL:1,../../nbt/Misc/Skull.nbt,50,AIR,100)
Block(2,-7,1,AIR)
Block(2,-7,2,AIR)
RandomBlock(2,-7,3,GRAVEL,50,0,50)
Block(2,-7,4,COBBLESTONE)
Block(2,-7,5,COBBLESTONE)
Block(2,-6,-5,COBBLESTONE)
Block(2,-6,-4,COBBLESTONE)
RandomBlock(2,-6,-3,GRAVEL,50,0,50)
Block(2,-6,-2,AIR)
Block(2,-6,-1,AIR)
Block(2,-6,0,AIR)
Block(2,-6,1,AIR)
Block(2,-6,2,AIR)
Block(2,-6,3,AIR)
Block(2,-6,4,COBBLESTONE)
Block(2,-6,5,COBBLESTONE)
Block(2,-5,-5,COBBLESTONE)
Block(2,-5,-4,COBBLESTONE)
Block(2,-5,-3,AIR)
Block(2,-5,-2,AIR)
Block(2,-5,-1,AIR)
Block(2,-5,0,AIR)
Block(2,-5,1,AIR)
Block(2,-5,2,AIR)
Block(2,-5,3,AIR)
Block(2,-5,4,COBBLESTONE)
Block(2,-5,5,COBBLESTONE)
Block(2,-4,-5,COBBLESTONE)
Block(2,-4,-4,COBBLESTONE)
Block(2,-4,-3,AIR)
Block(2,-4,-2,AIR)
Block(2,-4,-1,AIR)
Block(2,-4,0,AIR)
Block(2,-4,1,AIR)
Block(2,-4,2,AIR)
Block(2,-4,3,AIR)
Block(2,-4,4,COBBLESTONE)
Block(2,-4,5,COBBLESTONE)
Block(2,-3,-5,COBBLESTONE)
Block(2,-3,-4,COBBLESTONE)
Block(2,-3,-3,AIR)
Block(2,-3,-2,AIR)
Block(2,-3,-1,AIR)
Block(2,-3,0,AIR)
Block(2,-3,1,AIR)
Block(2,-3,2,AIR)
Block(2,-3,3,AIR)
Block(2,-3,4,COBBLESTONE)
Block(2,-3,5,COBBLESTONE)
Block(2,-2,-5,COBBLESTONE)
RandomBlock(2,-2,-4,GRAVEL,50,0,50)
Block(2,-2,-3,AIR)
Block(2,-2,-2,AIR)
Block(2,-2,-1,AIR)
Block(2,-2,0,AIR)
Block(2,-2,1,AIR)
Block(2,-2,2,AIR)
Block(2,-2,3,AIR)
Block(2,-2,4,COBBLESTONE)
Block(2,-2,5,COBBLESTONE)
Block(2,-1,-5,COBBLESTONE)
Block(2,-1,-4,COBBLESTONE)
Block(2,-1,-3,AIR)
Block(2,-1,-2,AIR)
Block(2,-1,-1,AIR)
Block(2,-1,0,AIR)
Block(2,-1,1,AIR)
Block(2,-1,2,AIR)
Block(2,-1,3,AIR)
Block(2,-1,4,COBBLESTONE)
Block(2,-1,5,COBBLESTONE)
Block(2,0,-5,COBBLESTONE)
Block(2,0,-4,COBBLESTONE)
Block(2,0,-3,COBBLESTONE)
Block(2,0,-2,COBBLESTONE)
Block(2,0,-1,COBBLESTONE)
Block(2,0,0,AIR)
Block(2,0,1,COBBLESTONE)
Block(2,0,2,COBBLESTONE)
Block(2,0,3,COBBLESTONE)
Block(2,0,4,COBBLESTONE)
Block(2,0,5,COBBLESTONE)
Block(2,1,-4,STONE:6)
Block(2,1,-3,WOOD)
Block(2,1,-2,WOOD)
Block(2,1,-1,WOOD)
Block(2,1,0,TRAP_DOOR:10)
Block(2,1,1,WOOD)
Block(2,1,2,WOOD)
Block(2,1,3,WOOD)
Block(2,1,4,STONE:6)
Block(2,2,-5,STEP)
Block(2,2,-4,WOOD)
Block(2,2,-1,CARPET:14)
Block(2,2,0,CARPET:14)
Block(2,2,1,CARPET:14)
Block(2,2,3,BED_BLOCK:3)
Block(2,2,4,WOOD)
Block(2,2,5,STEP)
Block(2,3,-5,LEAVES:0)
Block(2,3,-4,BRICK)
Block(2,3,4,BRICK)
Block(2,3,5,LEAVES:0)
Block(2,5,-5,WOOD_STAIRS:2)
Block(2,5,-4,WOOD)
Block(2,5,4,WOOD)
Block(2,5,5,WOOD_STAIRS:3)
Block(2,6,-4,WOOD_STAIRS:2)
Block(2,6,-3,WOOD)
Block(2,6,3,WOOD)
Block(2,6,4,WOOD_STAIRS:3)
Block(2,7,-3,WOOD)
Block(2,7,3,WOOD)
Block(2,8,-3,WOOD_STAIRS:2)
Block(2,8,0,LOG)
Block(2,8,3,WOOD_STAIRS:3)
Block(2,9,-2,WOOD)
Block(2,9,0,WEB)
Block(2,9,2,WOOD)
Block(2,10,-2,WOOD_STAIRS:2)
Block(2,10,2,WOOD_STAIRS:3)
Block(2,11,-1,WOOD)
Block(2,11,1,WOOD)
Block(2,12,-1,WOOD_STAIRS:2)
Block(2,12,0,WOOD)
Block(2,12,1,WOOD_STAIRS:3)
Block(2,13,0,WOOD_STEP)
Block(3,-8,-5,SMOOTH_BRICK)
Block(3,-8,-4,COBBLESTONE)
Block(3,-8,-3,MOSSY_COBBLESTONE)
Block(3,-8,-2,MOSSY_COBBLESTONE)
Block(3,-8,-1,MOSSY_COBBLESTONE)
Block(3,-8,0,MOSSY_COBBLESTONE)
Block(3,-8,1,MOSSY_COBBLESTONE)
Block(3,-8,2,MOSSY_COBBLESTONE)
Block(3,-8,3,MOSSY_COBBLESTONE)
Block(3,-8,4,COBBLESTONE)
Block(3,-8,5,SMOOTH_BRICK)
Block(3,-7,-5,SMOOTH_BRICK)
Block(3,-7,-4,COBBLESTONE)
Block(3,-7,-3,GRAVEL)
Block(3,-7,-2,AIR)
Block(3,-7,-1,AIR)
Block(3,-7,0,AIR)
RandomBlock(3,-7,1,GRAVEL,50,0,50)
Block(3,-7,2,GRAVEL)
Block(3,-7,3,GRAVEL)
Block(3,-7,4,COBBLESTONE)
Block(3,-7,5,SMOOTH_BRICK)
Block(3,-6,-5,SMOOTH_BRICK)
Block(3,-6,-4,COBBLESTONE)
Block(3,-6,-3,AIR)
Block(3,-6,-2,AIR)
Block(3,-6,-1,AIR)
Block(3,-6,0,AIR)
Block(3,-6,1,AIR)
RandomBlock(3,-6,2,GRAVEL,50,0,50)
Block(3,-6,3,GRAVEL)
Block(3,-6,4,COBBLESTONE)
Block(3,-6,5,SMOOTH_BRICK)
Block(3,-5,-5,SMOOTH_BRICK)
Block(3,-5,-4,COBBLESTONE)
Block(3,-5,-3,AIR)
Block(3,-5,-2,AIR)
Block(3,-5,-1,AIR)
Block(3,-5,0,AIR)
Block(3,-5,1,AIR)
Block(3,-5,2,AIR)
RandomBlock(3,-5,3,GRAVEL,50,0,50)
Block(3,-5,4,COBBLESTONE)
Block(3,-5,5,SMOOTH_BRICK)
Block(3,-4,-5,SMOOTH_BRICK)
Block(3,-4,-4,COBBLESTONE)
Block(3,-4,-3,AIR)
Block(3,-4,-2,AIR)
Block(3,-4,-1,AIR)
Block(3,-4,0,AIR)
Block(3,-4,1,AIR)
Block(3,-4,2,AIR)
Block(3,-4,3,AIR)
Block(3,-4,4,COBBLESTONE)
Block(3,-4,5,SMOOTH_BRICK)
Block(3,-3,-5,SMOOTH_BRICK)
Block(3,-3,-4,COBBLESTONE)
Block(3,-3,-3,AIR)
Block(3,-3,-2,AIR)
Block(3,-3,-1,AIR)
Block(3,-3,0,AIR)
Block(3,-3,1,AIR)
Block(3,-3,2,AIR)
Block(3,-3,3,AIR)
Block(3,-3,4,COBBLESTONE)
Block(3,-3,5,SMOOTH_BRICK)
Block(3,-2,-5,SMOOTH_BRICK)
Block(3,-2,-4,COBBLESTONE)
Block(3,-2,-3,AIR)
Block(3,-2,-2,AIR)
Block(3,-2,-1,AIR)
Block(3,-2,0,AIR)
Block(3,-2,1,AIR)
Block(3,-2,2,AIR)
Block(3,-2,3,AIR)
Block(3,-2,4,COBBLESTONE)
Block(3,-2,5,SMOOTH_BRICK)
Block(3,-1,-5,SMOOTH_BRICK)
Block(3,-1,-4,COBBLESTONE)
Block(3,-1,-3,AIR)
Block(3,-1,-2,AIR)
Block(3,-1,-1,AIR)
Block(3,-1,0,AIR)
Block(3,-1,1,AIR)
Block(3,-1,2,AIR)
Block(3,-1,3,WEB)
Block(3,-1,4,COBBLESTONE)
Block(3,-1,5,SMOOTH_BRICK)
Block(3,0,-5,SMOOTH_BRICK)
Block(3,0,-4,COBBLESTONE)
Block(3,0,-3,COBBLESTONE)
Block(3,0,-2,COBBLESTONE)
Block(3,0,-1,COBBLESTONE)
Block(3,0,0,COBBLESTONE)
Block(3,0,1,COBBLESTONE)
Block(3,0,2,COBBLESTONE)
Block(3,0,3,COBBLESTONE)
Block(3,0,4,COBBLESTONE)
Block(3,0,5,SMOOTH_BRICK)
Block(3,1,-5,SMOOTH_BRICK)
Block(3,1,-4,STONE)
Block(3,1,-3,WOOD)
Block(3,1,-2,WOOD)
Block(3,1,-1,WOOD)
Block(3,1,0,WOOD)
Block(3,1,1,WOOD)
Block(3,1,2,WOOD)
Block(3,1,3,WOOD)
Block(3,1,4,STONE)
Block(3,1,5,SMOOTH_BRICK)
Block(3,2,-5,SMOOTH_STAIRS:2)
Block(3,2,-4,LOG)
Block(3,2,3,BED_BLOCK:11)
Block(3,2,4,LOG)
Block(3,2,5,SMOOTH_STAIRS:3)
Block(3,3,-4,LOG)
Block(3,3,4,LOG)
Block(3,4,-5,LEAVES:0)
Block(3,4,-4,LOG)
Block(3,4,4,LOG)
Block(3,4,5,LEAVES:0)
Block(3,5,-5,WOOD_STAIRS:2)
Block(3,5,-4,LOG)
Block(3,5,-3,LOG)
Block(3,5,-2,LOG)
Block(3,5,-1,LOG)
Block(3,5,0,LOG)
Block(3,5,1,LOG)
Block(3,5,2,LOG)
Block(3,5,3,LOG)
Block(3,5,4,LOG)
Block(3,5,5,WOOD_STAIRS:3)
Block(3,6,-4,WOOD_STAIRS:2)
Block(3,6,-3,WOOD)
Block(3,6,-2,BOOKSHELF)
Block(3,6,1,BOOKSHELF)
Block(3,6,2,BOOKSHELF)
Block(3,6,4,WOOD_STAIRS:3)
Block(3,7,-3,WOOD)
Block(3,7,-2,WEB)
Block(3,7,3,WOOD)
Block(3,8,-3,WOOD_STAIRS:2)
Block(3,8,-2,LOG)
Block(3,8,-1,LOG)
Block(3,8,0,LOG)
Block(3,8,1,LOG)
Block(3,8,2,LOG)
Block(3,8,3,WOOD_STAIRS:3)
Block(3,9,-2,WOOD)
Block(3,9,1,WEB)
Block(3,9,2,WOOD)
Block(3,10,-2,WOOD_STAIRS:2)
Block(3,10,2,WOOD_STAIRS:3)
Block(3,11,-1,WOOD)
Block(3,11,1,WOOD)
Block(3,12,-1,WOOD_STAIRS:2)
Block(3,12,0,WOOD)
Block(3,12,1,WOOD_STAIRS:3)
Block(3,13,0,WOOD_STEP)
Block(4,-8,-5,COBBLESTONE)
Block(4,-8,-4,COBBLESTONE)
Block(4,-8,-3,COBBLESTONE)
Block(4,-8,-2,COBBLESTONE)
Block(4,-8,-1,COBBLESTONE)
Block(4,-8,0,COBBLESTONE)
Block(4,-8,1,COBBLESTONE)
Block(4,-8,2,COBBLESTONE)
Block(4,-8,3,COBBLESTONE)
Block(4,-8,4,COBBLESTONE)
Block(4,-8,5,COBBLESTONE)
Block(4,-7,-5,COBBLESTONE)
Block(4,-7,-4,COBBLESTONE)
Block(4,-7,-3,COBBLESTONE)
Block(4,-7,-2,COBBLESTONE)
Block(4,-7,-1,IRON_FENCE)
Block(4,-7,0,COBBLESTONE)
Block(4,-7,1,COBBLESTONE)
Block(4,-7,2,COBBLESTONE)
Block(4,-7,3,COBBLESTONE)
Block(4,-7,4,COBBLESTONE)
Block(4,-7,5,COBBLESTONE)
Block(4,-6,-5,COBBLESTONE)
Block(4,-6,-4,COBBLESTONE)
Block(4,-6,-3,COBBLESTONE)
Block(4,-6,-2,COBBLESTONE)
Block(4,-6,-1,COBBLESTONE)
Block(4,-6,0,COBBLESTONE)
Block(4,-6,1,COBBLESTONE)
Block(4,-6,2,COBBLESTONE)
Block(4,-6,3,COBBLESTONE)
Block(4,-6,4,COBBLESTONE)
Block(4,-6,5,COBBLESTONE)
Block(4,-5,-5,COBBLESTONE)
Block(4,-5,-4,COBBLESTONE)
Block(4,-5,-3,COBBLESTONE)
Block(4,-5,-2,IRON_FENCE)
Block(4,-5,-1,COBBLESTONE)
Block(4,-5,0,COBBLESTONE)
Block(4,-5,1,COBBLESTONE)
Block(4,-5,2,COBBLESTONE)
Block(4,-5,3,COBBLESTONE)
Block(4,-5,4,COBBLESTONE)
Block(4,-5,5,COBBLESTONE)
Block(4,-4,-5,COBBLESTONE)
Block(4,-4,-4,COBBLESTONE)
Block(4,-4,-3,COBBLESTONE)
Block(4,-4,-2,COBBLESTONE)
Block(4,-4,-1,COBBLESTONE)
Block(4,-4,0,COBBLESTONE)
Block(4,-4,1,COBBLESTONE)
Block(4,-4,2,COBBLESTONE)
Block(4,-4,3,COBBLESTONE)
Block(4,-4,4,COBBLESTONE)
Block(4,-4,5,COBBLESTONE)
Block(4,-3,-5,COBBLESTONE)
Block(4,-3,-4,COBBLESTONE)
Block(4,-3,-3,COBBLESTONE)
Block(4,-3,-2,COBBLESTONE)
RandomBlock(4,-3,-1,GRAVEL,50,0,50)
Block(4,-3,0,COBBLESTONE)
Block(4,-3,1,COBBLESTONE)
Block(4,-3,2,IRON_FENCE)
Block(4,-3,3,COBBLESTONE)
Block(4,-3,4,COBBLESTONE)
Block(4,-3,5,COBBLESTONE)
Block(4,-2,-5,COBBLESTONE)
Block(4,-2,-4,COBBLESTONE)
Block(4,-2,-3,COBBLESTONE)
Block(4,-2,-2,COBBLESTONE)
Block(4,-2,-1,COBBLESTONE)
Block(4,-2,0,COBBLESTONE)
Block(4,-2,1,COBBLESTONE)
Block(4,-2,2,COBBLESTONE)
Block(4,-2,3,COBBLESTONE)
Block(4,-2,4,COBBLESTONE)
Block(4,-2,5,COBBLESTONE)
Block(4,-1,-5,COBBLESTONE)
Block(4,-1,-4,COBBLESTONE)
Block(4,-1,-3,COBBLESTONE)
Block(4,-1,-2,COBBLESTONE)
Block(4,-1,-1,COBBLESTONE)
Block(4,-1,0,COBBLESTONE)
Block(4,-1,1,COBBLESTONE)
Block(4,-1,2,COBBLESTONE)
Block(4,-1,3,COBBLESTONE)
Block(4,-1,4,COBBLESTONE)
Block(4,-1,5,COBBLESTONE)
Block(4,0,-5,COBBLESTONE)
Block(4,0,-4,COBBLESTONE)
Block(4,0,-3,COBBLESTONE)
Block(4,0,-2,COBBLESTONE)
Block(4,0,-1,COBBLESTONE)
Block(4,0,0,COBBLESTONE)
Block(4,0,1,COBBLESTONE)
Block(4,0,2,COBBLESTONE)
Block(4,0,3,COBBLESTONE)
Block(4,0,4,COBBLESTONE)
Block(4,0,5,COBBLESTONE)
Block(4,1,-5,LEAVES:0)
Block(4,1,-4,STONE:6)
Block(4,1,-3,STONE)
Block(4,1,-2,WOOD)
Block(4,1,-1,STONE)
Block(4,1,0,STONE)
Block(4,1,1,STONE)
Block(4,1,2,STONE)
Block(4,1,3,STONE)
Block(4,1,4,STONE:6)
Block(4,2,-5,STEP)
Block(4,2,-4,WOOD)
Block(4,2,-3,WOOD)
Block(4,2,-2,LOG)
Block(4,2,-1,WOOD)
Block(4,2,0,WOOD)
Block(4,2,1,WOOD)
Block(4,2,2,LOG)
Block(4,2,3,WOOD)
Block(4,2,4,WOOD)
Block(4,2,5,STEP)
Block(4,3,-5,LEAVES:0)
Block(4,3,-4,BRICK)
Block(4,3,-3,BRICK)
Block(4,3,-2,LOG)
Block(4,3,-1,BRICK)
Block(4,3,0,BRICK)
Block(4,3,1,BRICK)
Block(4,3,2,LOG)
Block(4,3,3,BRICK)
Block(4,3,4,BRICK)
Block(4,4,-4,BRICK)
Block(4,4,-2,LOG)
RandomBlock(4,4,-1,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,100)
Block(4,4,2,LOG)
Block(4,4,4,BRICK)
Block(4,4,5,LEAVES:0)
Block(4,5,-5,WOOD_STAIRS:2)
Block(4,5,-4,WOOD)
Block(4,5,-3,BRICK)
Block(4,5,-2,LOG)
Block(4,5,-1,BRICK)
Block(4,5,0,BRICK)
Block(4,5,1,BRICK)
Block(4,5,2,LOG)
Block(4,5,3,BRICK)
Block(4,5,4,WOOD)
Block(4,5,5,WOOD_STAIRS:3)
Block(4,6,-4,WOOD_STAIRS:2)
Block(4,6,-3,WOOD)
Block(4,6,-2,LOG)
Block(4,6,-1,BRICK)
Block(4,6,0,BRICK)
Block(4,6,1,BRICK)
Block(4,6,2,LOG)
Block(4,6,3,WOOD)
Block(4,6,4,WOOD_STAIRS:3)
Block(4,7,-3,WOOD)
Block(4,7,-2,LOG)
Block(4,7,2,LOG)
Block(4,7,3,WOOD)
Block(4,8,-3,WOOD_STAIRS:2)
Block(4,8,-2,LOG)
Block(4,8,-1,BRICK)
Block(4,8,0,BRICK)
Block(4,8,1,BRICK)
Block(4,8,2,LOG)
Block(4,8,3,WOOD_STAIRS:3)
Block(4,9,-2,WOOD)
Block(4,9,-1,LOG)
Block(4,9,0,BRICK)
Block(4,9,1,LOG)
Block(4,9,2,WOOD)
Block(4,10,-2,WOOD_STAIRS:2)
Block(4,10,-1,LOG)
Block(4,10,0,BRICK)
Block(4,10,1,LOG)
Block(4,10,2,WOOD_STAIRS:3)
Block(4,11,-1,WOOD)
Block(4,11,0,WOOD)
Block(4,11,1,WOOD)
Block(4,12,-1,WOOD_STAIRS:2)
Block(4,12,0,WOOD)
Block(4,12,1,WOOD_STAIRS:3)
Block(4,13,0,WOOD_STEP)
Block(5,-8,-5,COBBLESTONE)
Block(5,-8,-4,COBBLESTONE)
Block(5,-8,-3,COBBLESTONE)
Block(5,-8,-2,SMOOTH_BRICK)
Block(5,-8,-1,COBBLESTONE)
Block(5,-8,0,COBBLESTONE)
Block(5,-8,1,COBBLESTONE)
Block(5,-8,2,SMOOTH_BRICK)
Block(5,-8,3,COBBLESTONE)
Block(5,-8,4,COBBLESTONE)
Block(5,-8,5,COBBLESTONE)
Block(5,-7,-5,COBBLESTONE)
Block(5,-7,-4,COBBLESTONE)
Block(5,-7,-3,COBBLESTONE)
Block(5,-7,-2,SMOOTH_BRICK)
Block(5,-7,-1,COBBLESTONE)
Block(5,-7,0,COBBLESTONE)
Block(5,-7,1,COBBLESTONE)
Block(5,-7,2,SMOOTH_BRICK)
Block(5,-7,3,COBBLESTONE)
Block(5,-7,4,COBBLESTONE)
Block(5,-7,5,COBBLESTONE)
Block(5,-6,-5,COBBLESTONE)
Block(5,-6,-4,COBBLESTONE)
Block(5,-6,-3,COBBLESTONE)
Block(5,-6,-2,SMOOTH_BRICK)
Block(5,-6,-1,COBBLESTONE)
Block(5,-6,0,COBBLESTONE)
Block(5,-6,1,COBBLESTONE)
Block(5,-6,2,SMOOTH_BRICK)
Block(5,-6,3,COBBLESTONE)
Block(5,-6,4,COBBLESTONE)
Block(5,-6,5,COBBLESTONE)
Block(5,-5,-5,COBBLESTONE)
Block(5,-5,-4,COBBLESTONE)
Block(5,-5,-3,COBBLESTONE)
Block(5,-5,-2,SMOOTH_BRICK)
Block(5,-5,-1,COBBLESTONE)
Block(5,-5,0,COBBLESTONE)
Block(5,-5,1,COBBLESTONE)
Block(5,-5,2,SMOOTH_BRICK)
Block(5,-5,3,COBBLESTONE)
Block(5,-5,4,COBBLESTONE)
Block(5,-5,5,COBBLESTONE)
Block(5,-4,-5,COBBLESTONE)
Block(5,-4,-4,COBBLESTONE)
Block(5,-4,-3,COBBLESTONE)
Block(5,-4,-2,SMOOTH_BRICK)
Block(5,-4,-1,COBBLESTONE)
Block(5,-4,0,COBBLESTONE)
Block(5,-4,1,COBBLESTONE)
Block(5,-4,2,SMOOTH_BRICK)
Block(5,-4,3,COBBLESTONE)
Block(5,-4,4,COBBLESTONE)
Block(5,-4,5,COBBLESTONE)
Block(5,-3,-5,COBBLESTONE)
Block(5,-3,-4,COBBLESTONE)
Block(5,-3,-3,COBBLESTONE)
Block(5,-3,-2,SMOOTH_BRICK)
Block(5,-3,-1,COBBLESTONE)
Block(5,-3,0,COBBLESTONE)
Block(5,-3,1,COBBLESTONE)
Block(5,-3,2,SMOOTH_BRICK)
Block(5,-3,3,COBBLESTONE)
Block(5,-3,4,COBBLESTONE)
Block(5,-3,5,COBBLESTONE)
Block(5,-2,-5,COBBLESTONE)
Block(5,-2,-4,COBBLESTONE)
Block(5,-2,-3,COBBLESTONE)
Block(5,-2,-2,SMOOTH_BRICK)
Block(5,-2,-1,COBBLESTONE)
Block(5,-2,0,COBBLESTONE)
Block(5,-2,1,COBBLESTONE)
Block(5,-2,2,SMOOTH_BRICK)
Block(5,-2,3,COBBLESTONE)
Block(5,-2,4,COBBLESTONE)
Block(5,-2,5,COBBLESTONE)
Block(5,-1,-5,COBBLESTONE)
Block(5,-1,-4,COBBLESTONE)
Block(5,-1,-3,COBBLESTONE)
Block(5,-1,-2,SMOOTH_BRICK)
Block(5,-1,-1,COBBLESTONE)
Block(5,-1,0,COBBLESTONE)
Block(5,-1,1,COBBLESTONE)
Block(5,-1,2,SMOOTH_BRICK)
Block(5,-1,3,COBBLESTONE)
Block(5,-1,4,COBBLESTONE)
Block(5,-1,5,COBBLESTONE)
Block(5,0,-5,COBBLESTONE)
Block(5,0,-4,COBBLESTONE)
Block(5,0,-3,COBBLESTONE)
Block(5,0,-2,SMOOTH_BRICK)
Block(5,0,-1,COBBLESTONE)
Block(5,0,0,COBBLESTONE)
Block(5,0,1,COBBLESTONE)
Block(5,0,2,SMOOTH_BRICK)
Block(5,0,3,COBBLESTONE)
Block(5,0,4,COBBLESTONE)
Block(5,0,5,COBBLESTONE)
Block(5,1,-2,SMOOTH_BRICK)
Block(5,1,-1,LEAVES:0)
Block(5,1,0,LEAVES:0)
Block(5,1,2,SMOOTH_BRICK)
Block(5,2,-4,STEP)
Block(5,2,-3,STEP)
Block(5,2,-2,SMOOTH_STAIRS:1)
Block(5,2,-1,LEAVES:0)
Block(5,2,0,STEP)
Block(5,2,1,STEP)
Block(5,2,2,SMOOTH_STAIRS:1)
Block(5,2,3,STEP)
Block(5,2,4,STEP)
Block(5,3,-3,LEAVES:0)
Block(5,3,-2,LEAVES:0)
Block(5,3,4,LEAVES:0)
Block(5,4,-4,LEAVES:0)
Block(5,4,4,LEAVES:0)
Block(5,5,-5,WOOD_STAIRS:2)
Block(5,5,-4,WOOD_STAIRS:7)
Block(5,5,-3,LEAVES:0)
Block(5,5,-2,LEAVES:0)
Block(5,5,4,WOOD_STAIRS:6)
Block(5,5,5,WOOD_STAIRS:3)
Block(5,6,-4,WOOD_STAIRS:2)
Block(5,6,-3,WOOD_STEP)
Block(5,6,-2,WOOD_STAIRS:5)
Block(5,6,-1,LEAVES:0)
Block(5,6,0,WOOD_STEP)
Block(5,6,1,WOOD_STEP)
Block(5,6,2,WOOD_STAIRS:5)
Block(5,6,3,WOOD_STEP)
Block(5,6,4,WOOD_STAIRS:3)
Block(5,7,-3,WOOD)
Block(5,7,-2,WOOD_DOUBLE_STEP)
Block(5,7,-1,LEAVES:0)
Block(5,7,2,WOOD_DOUBLE_STEP)
Block(5,7,3,WOOD)
Block(5,8,-3,WOOD_STAIRS:2)
Block(5,8,-2,WOOD_DOUBLE_STEP)
Block(5,8,2,WOOD_DOUBLE_STEP)
Block(5,8,3,WOOD_STAIRS:3)
Block(5,9,-2,WOOD)
Block(5,9,-1,WOOD_STEP)
Block(5,9,0,WOOD_STEP)
Block(5,9,1,WOOD_STEP)
Block(5,9,2,WOOD)
Block(5,10,-2,WOOD_STAIRS:2)
Block(5,10,2,WOOD_STAIRS:3)
Block(5,11,-1,WOOD)
Block(5,11,1,WOOD)
Block(5,12,-1,WOOD_STAIRS:2)
Block(5,12,0,WOOD_DOUBLE_STEP)
Block(5,12,1,WOOD_STAIRS:3)
Block(5,13,0,WOOD_STAIRS:0)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object \nBlockCheck(0,-1,0,GRASS,GRAVEL,DIRT)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(-12,0,0,WitchHutWell,NORTH,25,WitchHutFarm,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutFlowerPot,NORTH,25,Witch,NORTH,25,150)
WeightedBranch(-8,0,-8,WitchHutPath1,NORTH,25,WitchHutFenceTorch,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutJackNGravel,NORTH,25,100)
WeightedBranch(0,0,-8,WitchHutCauldronOutdoor,NORTH,25,WitchHutFlowerPot,NORTH,25,WitchHutMossyTorchS,NORTH,25,100)
WeightedBranch(12,0,0,WitchHutPath1,NORTH,25,WitchHutFenceTorch,NORTH,25,WitchHutPathCorner,NORTH,25,100)
WeightedBranch(0,0,12,WitchHutPath2,NORTH,25,WitchHutPathGate,NORTH,25,100)
WeightedBranch(8,0,8,WitchHutPath1,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutFenceTorch,NORTH,25,100)
WeightedBranch(-8,0,12,WitchHutFarm,NORTH,25,WitchHutWell,NORTH,25,WitchHutMossyTorchS,NORTH,25,WitchHutMossyTorchL,NORTH,25,100)
WeightedBranch(8,0,-8,WitchHutFlowerPot,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,WitchHutMossyTorchL,NORTH,25,100)