
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-1,-13,-3,SMOOTH_BRICK)
Block(-1,-13,-2,SMOOTH_BRICK)
Block(-1,-13,0,SMOOTH_BRICK)
Block(-1,-13,1,SMOOTH_BRICK)
Block(-1,-13,3,SMOOTH_BRICK)
Block(-1,-13,4,SMOOTH_BRICK)
Block(-1,-13,6,SMOOTH_BRICK)
Block(-1,-13,7,SMOOTH_BRICK)
Block(-1,-13,9,SMOOTH_BRICK)
Block(-1,-13,10,SMOOTH_BRICK)
Block(-1,-12,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-12,-2,SMOOTH_BRICK)
Block(-1,-12,0,SMOOTH_BRICK)
Block(-1,-12,1,SMOOTH_BRICK)
Block(-1,-12,3,SMOOTH_BRICK)
Block(-1,-12,4,SMOOTH_BRICK)
Block(-1,-12,6,SMOOTH_BRICK)
Block(-1,-12,7,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-12,9,SMOOTH_BRICK)
Block(-1,-12,10,SMOOTH_BRICK)
Block(-1,-11,-3,SMOOTH_BRICK)
Block(-1,-11,-2,SMOOTH_BRICK)
Block(-1,-11,0,SMOOTH_BRICK)
Block(-1,-11,1,SMOOTH_BRICK)
Block(-1,-11,3,SMOOTH_BRICK)
Block(-1,-11,4,SMOOTH_BRICK)
Block(-1,-11,6,SMOOTH_BRICK)
Block(-1,-11,7,SMOOTH_BRICK)
Block(-1,-11,9,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-11,10,SMOOTH_BRICK)
Block(-1,-10,-3,SMOOTH_BRICK)
Block(-1,-10,-2,SMOOTH_BRICK)
Block(-1,-10,0,SMOOTH_BRICK)
Block(-1,-10,1,SMOOTH_BRICK)
Block(-1,-10,3,SMOOTH_BRICK)
Block(-1,-10,4,SMOOTH_BRICK)
Block(-1,-10,6,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-10,7,SMOOTH_BRICK)
Block(-1,-10,9,SMOOTH_BRICK)
Block(-1,-10,10,SMOOTH_BRICK)
Block(-1,-9,-3,SMOOTH_BRICK)
Block(-1,-9,-2,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-9,0,SMOOTH_BRICK)
Block(-1,-9,1,SMOOTH_BRICK)
Block(-1,-9,3,SMOOTH_BRICK)
Block(-1,-9,4,SMOOTH_BRICK)
Block(-1,-9,6,SMOOTH_BRICK)
Block(-1,-9,7,SMOOTH_BRICK)
Block(-1,-9,9,SMOOTH_BRICK)
Block(-1,-9,10,SMOOTH_BRICK)
Block(-1,-8,-3,SMOOTH_BRICK)
Block(-1,-8,-2,SMOOTH_BRICK)
Block(-1,-8,0,SMOOTH_BRICK)
Block(-1,-8,1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-8,3,SMOOTH_BRICK)
Block(-1,-8,4,SMOOTH_BRICK)
Block(-1,-8,6,SMOOTH_BRICK)
Block(-1,-8,7,SMOOTH_BRICK)
Block(-1,-8,9,SMOOTH_BRICK)
Block(-1,-8,10,SMOOTH_BRICK)
Block(-1,-7,-4,SMOOTH_BRICK)
Block(-1,-7,-3,SMOOTH_BRICK)
Block(-1,-7,-2,SMOOTH_BRICK)
Block(-1,-7,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-7,0,SMOOTH_BRICK)
Block(-1,-7,1,SMOOTH_BRICK)
Block(-1,-7,2,SMOOTH_BRICK)
Block(-1,-7,3,SMOOTH_BRICK)
Block(-1,-7,4,SMOOTH_BRICK)
Block(-1,-7,5,SMOOTH_BRICK)
Block(-1,-7,6,SMOOTH_BRICK)
Block(-1,-7,7,SMOOTH_BRICK)
Block(-1,-7,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-7,9,SMOOTH_BRICK)
Block(-1,-7,10,SMOOTH_BRICK)
Block(-1,-7,11,SMOOTH_BRICK)
Block(-1,-6,-3,SMOOTH_BRICK)
Block(-1,-6,-2,SMOOTH_BRICK)
Block(-1,-6,0,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-6,1,SMOOTH_BRICK)
Block(-1,-6,3,SMOOTH_BRICK)
Block(-1,-6,4,SMOOTH_BRICK)
Block(-1,-6,6,SMOOTH_BRICK)
Block(-1,-6,7,SMOOTH_BRICK)
Block(-1,-6,9,SMOOTH_BRICK)
Block(-1,-6,10,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-5,-3,SMOOTH_BRICK)
Block(-1,-5,-2,SMOOTH_BRICK)
Block(-1,-5,0,SMOOTH_BRICK)
Block(-1,-5,1,SMOOTH_BRICK)
Block(-1,-5,3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-5,4,SMOOTH_BRICK)
Block(-1,-5,6,SMOOTH_BRICK)
Block(-1,-5,7,SMOOTH_BRICK)
Block(-1,-5,9,SMOOTH_BRICK)
Block(-1,-5,10,SMOOTH_BRICK)
Block(-1,-4,-3,SMOOTH_BRICK)
Block(-1,-4,-2,SMOOTH_BRICK)
Block(-1,-4,0,SMOOTH_BRICK)
Block(-1,-4,1,SMOOTH_BRICK)
Block(-1,-4,3,SMOOTH_BRICK)
Block(-1,-4,4,SMOOTH_BRICK)
Block(-1,-4,6,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-4,7,SMOOTH_BRICK)
Block(-1,-4,9,SMOOTH_BRICK)
Block(-1,-4,10,SMOOTH_BRICK)
Block(-1,-3,-3,SMOOTH_BRICK)
Block(-1,-3,-2,SMOOTH_BRICK)
Block(-1,-3,0,SMOOTH_BRICK)
Block(-1,-3,1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-3,3,SMOOTH_BRICK)
Block(-1,-3,4,SMOOTH_BRICK)
Block(-1,-3,6,SMOOTH_BRICK)
Block(-1,-3,7,SMOOTH_BRICK)
Block(-1,-3,9,SMOOTH_BRICK)
Block(-1,-3,10,SMOOTH_BRICK)
Block(-1,-2,-3,SMOOTH_BRICK)
Block(-1,-2,-2,SMOOTH_BRICK)
Block(-1,-2,0,SMOOTH_BRICK)
Block(-1,-2,1,SMOOTH_BRICK)
Block(-1,-2,3,SMOOTH_BRICK)
Block(-1,-2,4,SMOOTH_BRICK)
Block(-1,-2,6,SMOOTH_BRICK)
Block(-1,-2,7,SMOOTH_BRICK)
Block(-1,-2,9,SMOOTH_BRICK)
Block(-1,-2,10,SMOOTH_BRICK)
Block(-1,-1,-4,SMOOTH_BRICK)
Block(-1,-1,-3,SMOOTH_BRICK)
Block(-1,-1,-2,SMOOTH_BRICK)
Block(-1,-1,-1,SMOOTH_BRICK)
Block(-1,-1,0,SMOOTH_BRICK)
Block(-1,-1,1,SMOOTH_BRICK)
Block(-1,-1,2,SMOOTH_BRICK)
Block(-1,-1,3,SMOOTH_BRICK)
Block(-1,-1,4,SMOOTH_BRICK)
Block(-1,-1,5,SMOOTH_BRICK)
Block(-1,-1,6,SMOOTH_BRICK)
Block(-1,-1,7,SMOOTH_BRICK)
Block(-1,-1,8,SMOOTH_BRICK)
Block(-1,-1,9,SMOOTH_BRICK)
Block(-1,-1,10,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,-1,11,SMOOTH_BRICK)
Block(-1,0,-3,SMOOTH_BRICK)
Block(-1,0,-2,SMOOTH_BRICK)
Block(-1,0,0,SMOOTH_BRICK)
Block(-1,0,1,SMOOTH_BRICK)
Block(-1,0,3,SMOOTH_BRICK)
Block(-1,0,4,SMOOTH_BRICK)
Block(-1,0,6,SMOOTH_BRICK)
Block(-1,0,7,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,0,9,SMOOTH_BRICK)
Block(-1,0,10,SMOOTH_BRICK)
Block(-1,1,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,1,-2,SMOOTH_BRICK)
Block(-1,1,0,SMOOTH_BRICK)
Block(-1,1,1,SMOOTH_BRICK)
Block(-1,1,3,SMOOTH_BRICK)
Block(-1,1,4,SMOOTH_BRICK)
Block(-1,1,6,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,1,7,SMOOTH_BRICK)
Block(-1,1,9,SMOOTH_BRICK)
Block(-1,1,10,SMOOTH_BRICK)
Block(-1,2,-3,SMOOTH_BRICK)
Block(-1,2,-2,SMOOTH_BRICK)
Block(-1,2,0,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,2,1,SMOOTH_BRICK)
Block(-1,2,3,SMOOTH_BRICK)
Block(-1,2,4,SMOOTH_BRICK)
Block(-1,2,6,SMOOTH_BRICK)
Block(-1,2,7,SMOOTH_BRICK)
Block(-1,2,9,SMOOTH_BRICK)
Block(-1,2,10,SMOOTH_BRICK)
Block(-1,3,-3,SMOOTH_BRICK)
Block(-1,3,-2,SMOOTH_BRICK)
Block(-1,3,0,SMOOTH_BRICK)
Block(-1,3,1,SMOOTH_BRICK)
Block(-1,3,3,SMOOTH_BRICK)
Block(-1,3,4,SMOOTH_BRICK)
Block(-1,3,6,SMOOTH_BRICK)
Block(-1,3,7,SMOOTH_BRICK)
Block(-1,3,9,SMOOTH_BRICK)
Block(-1,3,10,SMOOTH_BRICK)
Block(-1,4,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,4,-2,SMOOTH_BRICK)
Block(-1,4,0,SMOOTH_BRICK)
Block(-1,4,1,SMOOTH_BRICK)
Block(-1,4,3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,4,4,SMOOTH_BRICK)
Block(-1,4,6,SMOOTH_BRICK)
Block(-1,4,7,SMOOTH_BRICK)
Block(-1,4,9,SMOOTH_BRICK)
Block(-1,4,10,SMOOTH_BRICK)
Block(-1,5,-4,SMOOTH_BRICK)
Block(-1,5,-3,SMOOTH_BRICK)
Block(-1,5,-2,SMOOTH_BRICK)
Block(-1,5,-1,SMOOTH_BRICK)
Block(-1,5,0,SMOOTH_BRICK)
Block(-1,5,1,SMOOTH_BRICK)
Block(-1,5,2,SMOOTH_BRICK)
Block(-1,5,3,SMOOTH_BRICK)
Block(-1,5,4,SMOOTH_BRICK)
Block(-1,5,5,SMOOTH_BRICK)
Block(-1,5,6,SMOOTH_BRICK)
Block(-1,5,7,SMOOTH_BRICK)
Block(-1,5,8,SMOOTH_BRICK)
Block(-1,5,9,SMOOTH_BRICK)
Block(-1,5,10,SMOOTH_BRICK)
Block(-1,5,11,SMOOTH_BRICK)
Block(-1,6,-3,SMOOTH_BRICK)
Block(-1,6,-2,SMOOTH_BRICK)
Block(-1,6,0,SMOOTH_BRICK)
Block(-1,6,1,SMOOTH_BRICK)
Block(-1,6,3,SMOOTH_BRICK)
Block(-1,6,4,SMOOTH_BRICK)
Block(-1,6,6,SMOOTH_BRICK)
Block(-1,6,7,SMOOTH_BRICK)
Block(-1,6,9,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,6,10,SMOOTH_BRICK)
Block(-1,7,-3,SMOOTH_BRICK)
Block(-1,7,-2,SMOOTH_BRICK)
Block(-1,7,0,SMOOTH_BRICK)
Block(-1,7,1,SMOOTH_BRICK)
Block(-1,7,3,SMOOTH_BRICK)
Block(-1,7,4,SMOOTH_BRICK)
Block(-1,7,6,SMOOTH_BRICK)
Block(-1,7,7,SMOOTH_BRICK)
Block(-1,7,9,SMOOTH_BRICK)
Block(-1,7,10,SMOOTH_BRICK)
Block(-1,8,-3,SMOOTH_BRICK)
Block(-1,8,-2,SMOOTH_BRICK)
Block(-1,8,0,SMOOTH_BRICK)
Block(-1,8,1,SMOOTH_BRICK)
Block(-1,8,3,SMOOTH_BRICK)
Block(-1,8,4,SMOOTH_BRICK)
Block(-1,8,6,SMOOTH_BRICK)
Block(-1,8,7,SMOOTH_BRICK)
Block(-1,8,9,SMOOTH_BRICK)
Block(-1,8,10,SMOOTH_BRICK)
Block(-1,9,-3,SMOOTH_BRICK)
Block(-1,9,-2,SMOOTH_BRICK)
Block(-1,9,0,SMOOTH_BRICK)
Block(-1,9,1,SMOOTH_BRICK)
Block(-1,9,3,SMOOTH_BRICK)
Block(-1,9,4,SMOOTH_BRICK)
Block(-1,9,6,SMOOTH_BRICK)
Block(-1,9,7,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,9,9,SMOOTH_BRICK)
Block(-1,9,10,SMOOTH_BRICK)
Block(-1,10,-3,SMOOTH_BRICK)
Block(-1,10,-2,98)
Block(-1,10,0,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,10,1,SMOOTH_BRICK)
Block(-1,10,3,SMOOTH_BRICK)
Block(-1,10,4,SMOOTH_BRICK)
Block(-1,10,6,SMOOTH_BRICK)
Block(-1,10,7,SMOOTH_BRICK)
Block(-1,10,9,SMOOTH_BRICK)
Block(-1,10,10,SMOOTH_BRICK)
Block(-1,11,-4,SMOOTH_BRICK)
Block(-1,11,-3,98)
Block(-1,11,-2,SMOOTH_BRICK)
Block(-1,11,-1,SMOOTH_BRICK)
Block(-1,11,0,SMOOTH_BRICK)
Block(-1,11,1,SMOOTH_BRICK)
Block(-1,11,2,SMOOTH_BRICK)
Block(-1,11,3,SMOOTH_BRICK)
Block(-1,11,4,SMOOTH_BRICK)
Block(-1,11,5,SMOOTH_BRICK)
Block(-1,11,6,98)
Block(-1,11,7,SMOOTH_BRICK)
Block(-1,11,8,SMOOTH_BRICK)
Block(-1,11,9,SMOOTH_BRICK)
Block(-1,11,10,SMOOTH_BRICK)
Block(-1,11,11,SMOOTH_BRICK)
Block(-1,12,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,12,-2,98)
Block(-1,12,0,98)
Block(-1,12,1,98)
Block(-1,12,3,98)
Block(-1,12,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,12,6,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(-1,12,7,98)
Block(-1,12,9,98)
Block(-1,12,10,98)
Block(0,-13,-4,SMOOTH_BRICK)
Block(0,-13,-3,SMOOTH_BRICK)
Block(0,-13,-2,SMOOTH_BRICK)
Block(0,-13,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-13,0,SMOOTH_BRICK)
Block(0,-13,1,SMOOTH_BRICK)
Block(0,-13,2,SMOOTH_BRICK)
Block(0,-13,3,SMOOTH_BRICK)
Block(0,-13,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-13,5,SMOOTH_BRICK)
Block(0,-13,6,SMOOTH_BRICK)
Block(0,-13,7,SMOOTH_BRICK)
Block(0,-13,8,SMOOTH_BRICK)
Block(0,-13,9,SMOOTH_BRICK)
Block(0,-13,10,SMOOTH_BRICK)
Block(0,-13,11,SMOOTH_BRICK)
Block(0,-12,-4,SMOOTH_BRICK)
Block(0,-12,-3,SMOOTH_BRICK)
Block(0,-12,-2,SMOOTH_BRICK)
Block(0,-12,-1,SMOOTH_BRICK)
Block(0,-12,0,SMOOTH_BRICK)
Block(0,-12,1,SMOOTH_BRICK)
Block(0,-12,2,SMOOTH_BRICK)
Block(0,-12,3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-12,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-12,5,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-12,6,SMOOTH_BRICK)
Block(0,-12,7,SMOOTH_BRICK)
Block(0,-12,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-12,9,SMOOTH_BRICK)
Block(0,-12,10,SMOOTH_BRICK)
Block(0,-12,11,SMOOTH_BRICK)
Block(0,-11,-4,SMOOTH_BRICK)
Block(0,-11,-3,SMOOTH_BRICK)
Block(0,-11,-2,SMOOTH_BRICK)
Block(0,-11,-1,SMOOTH_BRICK)
Block(0,-11,0,SMOOTH_BRICK)
Block(0,-11,1,SMOOTH_BRICK)
Block(0,-11,2,SMOOTH_BRICK)
Block(0,-11,3,SMOOTH_BRICK)
Block(0,-11,4,SMOOTH_BRICK)
Block(0,-11,5,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-11,6,SMOOTH_BRICK)
Block(0,-11,7,SMOOTH_BRICK)
Block(0,-11,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-11,9,SMOOTH_BRICK)
Block(0,-11,10,SMOOTH_BRICK)
Block(0,-11,11,SMOOTH_BRICK)
Block(0,-10,-4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-10,-3,SMOOTH_BRICK)
Block(0,-10,-2,SMOOTH_BRICK)
Block(0,-10,-1,SMOOTH_BRICK)
Block(0,-10,0,SMOOTH_BRICK)
Block(0,-10,1,SMOOTH_BRICK)
Block(0,-10,2,SMOOTH_BRICK)
Block(0,-10,3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-10,4,SMOOTH_BRICK)
Block(0,-10,5,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-10,6,SMOOTH_BRICK)
Block(0,-10,7,SMOOTH_BRICK)
Block(0,-10,8,SMOOTH_BRICK)
Block(0,-10,9,SMOOTH_BRICK)
Block(0,-10,10,SMOOTH_BRICK)
Block(0,-10,11,SMOOTH_BRICK)
Block(0,-9,-4,SMOOTH_BRICK)
Block(0,-9,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-9,-2,SMOOTH_BRICK)
Block(0,-9,-1,SMOOTH_BRICK)
Block(0,-9,0,SMOOTH_BRICK)
Block(0,-9,1,SMOOTH_BRICK)
Block(0,-9,2,SMOOTH_BRICK)
Block(0,-9,3,SMOOTH_BRICK)
Block(0,-9,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-9,5,SMOOTH_BRICK)
Block(0,-9,6,SMOOTH_BRICK)
Block(0,-9,7,SMOOTH_BRICK)
Block(0,-9,8,SMOOTH_BRICK)
Block(0,-9,9,SMOOTH_BRICK)
Block(0,-9,10,SMOOTH_BRICK)
Block(0,-9,11,SMOOTH_BRICK)
Block(0,-8,-4,SMOOTH_BRICK)
Block(0,-8,-3,SMOOTH_BRICK)
Block(0,-8,-2,SMOOTH_BRICK)
Block(0,-8,-1,SMOOTH_BRICK)
Block(0,-8,0,SMOOTH_BRICK)
Block(0,-8,1,SMOOTH_BRICK)
Block(0,-8,2,SMOOTH_BRICK)
Block(0,-8,3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-8,4,SMOOTH_BRICK)
Block(0,-8,5,SMOOTH_BRICK)
Block(0,-8,6,SMOOTH_BRICK)
Block(0,-8,7,SMOOTH_BRICK)
Block(0,-8,8,SMOOTH_BRICK)
Block(0,-8,9,SMOOTH_BRICK)
Block(0,-8,10,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-8,11,SMOOTH_BRICK)
Block(0,-7,-4,SMOOTH_BRICK)
Block(0,-7,-3,SMOOTH_BRICK)
Block(0,-7,-2,SMOOTH_BRICK)
Block(0,-7,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-7,0,SMOOTH_BRICK)
Block(0,-7,1,SMOOTH_BRICK)
Block(0,-7,2,SMOOTH_BRICK)
Block(0,-7,3,SMOOTH_BRICK)
Block(0,-7,4,SMOOTH_BRICK)
Block(0,-7,5,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-7,6,SMOOTH_BRICK)
Block(0,-7,7,SMOOTH_BRICK)
Block(0,-7,8,SMOOTH_BRICK)
Block(0,-7,9,SMOOTH_BRICK)
Block(0,-7,10,SMOOTH_BRICK)
Block(0,-7,11,SMOOTH_BRICK)
Block(0,-6,-4,SMOOTH_BRICK)
Block(0,-6,-3,SMOOTH_BRICK)
Block(0,-6,-2,SMOOTH_BRICK)
Block(0,-6,-1,SMOOTH_BRICK)
Block(0,-6,0,SMOOTH_BRICK)
Block(0,-6,1,SMOOTH_BRICK)
Block(0,-6,2,SMOOTH_BRICK)
Block(0,-6,3,SMOOTH_BRICK)
Block(0,-6,4,SMOOTH_BRICK)
Block(0,-6,5,SMOOTH_BRICK)
Block(0,-6,6,SMOOTH_BRICK)
Block(0,-6,7,SMOOTH_BRICK)
Block(0,-6,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-6,9,SMOOTH_BRICK)
Block(0,-6,10,SMOOTH_BRICK)
Block(0,-6,11,SMOOTH_BRICK)
Block(0,-5,-4,SMOOTH_BRICK)
Block(0,-5,-3,SMOOTH_BRICK)
Block(0,-5,-2,SMOOTH_BRICK)
Block(0,-5,-1,SMOOTH_BRICK)
Block(0,-5,0,SMOOTH_BRICK)
Block(0,-5,1,SMOOTH_BRICK)
Block(0,-5,2,SMOOTH_BRICK)
Block(0,-5,3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-5,4,SMOOTH_BRICK)
Block(0,-5,5,SMOOTH_BRICK)
Block(0,-5,6,SMOOTH_BRICK)
Block(0,-5,7,SMOOTH_BRICK)
Block(0,-5,8,SMOOTH_BRICK)
Block(0,-5,9,SMOOTH_BRICK)
Block(0,-5,10,SMOOTH_BRICK)
Block(0,-5,11,SMOOTH_BRICK)
Block(0,-4,-4,SMOOTH_BRICK)
Block(0,-4,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-4,-2,SMOOTH_BRICK)
Block(0,-4,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-4,0,SMOOTH_BRICK)
Block(0,-4,1,SMOOTH_BRICK)
Block(0,-4,2,SMOOTH_BRICK)
Block(0,-4,3,SMOOTH_BRICK)
Block(0,-4,4,SMOOTH_BRICK)
Block(0,-4,5,SMOOTH_BRICK)
Block(0,-4,6,SMOOTH_BRICK)
Block(0,-4,7,SMOOTH_BRICK)
Block(0,-4,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-4,9,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-4,10,SMOOTH_BRICK)
Block(0,-4,11,SMOOTH_BRICK)
Block(0,-3,-4,SMOOTH_BRICK)
Block(0,-3,-3,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-3,-2,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-3,-1,SMOOTH_BRICK)
Block(0,-3,0,SMOOTH_BRICK)
Block(0,-3,1,SMOOTH_BRICK)
Block(0,-3,2,SMOOTH_BRICK)
Block(0,-3,3,SMOOTH_BRICK)
Block(0,-3,4,SMOOTH_BRICK)
Block(0,-3,5,SMOOTH_BRICK)
Block(0,-3,6,SMOOTH_BRICK)
Block(0,-3,7,SMOOTH_BRICK)
Block(0,-3,8,SMOOTH_BRICK)
Block(0,-3,9,SMOOTH_BRICK)
Block(0,-3,10,SMOOTH_BRICK)
Block(0,-3,11,SMOOTH_BRICK)
Block(0,-2,-4,SMOOTH_BRICK)
Block(0,-2,-3,SMOOTH_BRICK)
Block(0,-2,-2,SMOOTH_BRICK)
Block(0,-2,-1,SMOOTH_BRICK)
Block(0,-2,0,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-2,1,SMOOTH_BRICK)
Block(0,-2,2,SMOOTH_BRICK)
Block(0,-2,3,SMOOTH_BRICK)
Block(0,-2,4,SMOOTH_BRICK)
Block(0,-2,5,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-2,6,SMOOTH_BRICK)
Block(0,-2,7,SMOOTH_BRICK)
Block(0,-2,8,SMOOTH_BRICK)
Block(0,-2,9,SMOOTH_BRICK)
Block(0,-2,10,SMOOTH_BRICK)
Block(0,-2,11,SMOOTH_BRICK)
Block(0,-1,-4,SMOOTH_BRICK)
Block(0,-1,-3,SMOOTH_BRICK)
Block(0,-1,-2,SMOOTH_BRICK)
Block(0,-1,-1,SMOOTH_BRICK)
Block(0,-1,0,SMOOTH_BRICK)
Block(0,-1,1,SMOOTH_BRICK)
Block(0,-1,2,SMOOTH_BRICK)
Block(0,-1,3,SMOOTH_BRICK)
Block(0,-1,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,-1,5,SMOOTH_BRICK)
Block(0,-1,6,SMOOTH_BRICK)
Block(0,-1,7,SMOOTH_BRICK)
Block(0,-1,8,SMOOTH_BRICK)
Block(0,-1,9,SMOOTH_BRICK)
Block(0,-1,10,SMOOTH_BRICK)
Block(0,-1,11,SMOOTH_BRICK)
Block(0,0,-4,SMOOTH_BRICK)
Block(0,0,-3,SMOOTH_BRICK)
Block(0,0,-2,SMOOTH_BRICK)
Block(0,0,-1,SMOOTH_BRICK)
Block(0,0,0,SMOOTH_BRICK)
Block(0,0,1,SMOOTH_BRICK)
Block(0,0,2,SMOOTH_BRICK)
Block(0,0,3,SMOOTH_BRICK)
Block(0,0,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,0,5,SMOOTH_BRICK)
Block(0,0,6,SMOOTH_BRICK)
Block(0,0,7,SMOOTH_BRICK)
Block(0,0,8,SMOOTH_BRICK)
Block(0,0,9,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,0,10,SMOOTH_BRICK)
Block(0,0,11,SMOOTH_BRICK)
Block(0,1,-4,SMOOTH_BRICK)
Block(0,1,-3,SMOOTH_BRICK)
Block(0,1,-2,SMOOTH_BRICK)
Block(0,1,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,1,0,SMOOTH_BRICK)
Block(0,1,1,SMOOTH_BRICK)
Block(0,1,2,SMOOTH_BRICK)
Block(0,1,3,SMOOTH_BRICK)
Block(0,1,4,SMOOTH_BRICK)
Block(0,1,5,SMOOTH_BRICK)
Block(0,1,6,SMOOTH_BRICK)
Block(0,1,7,SMOOTH_BRICK)
Block(0,1,8,SMOOTH_BRICK)
Block(0,1,9,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,1,10,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,1,11,SMOOTH_BRICK)
Block(0,2,-4,SMOOTH_BRICK)
Block(0,2,-3,SMOOTH_BRICK)
Block(0,2,-2,SMOOTH_BRICK)
Block(0,2,-1,SMOOTH_BRICK)
Block(0,2,0,SMOOTH_BRICK)
Block(0,2,1,SMOOTH_BRICK)
Block(0,2,2,SMOOTH_BRICK)
Block(0,2,3,SMOOTH_BRICK)
Block(0,2,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,2,5,SMOOTH_BRICK)
Block(0,2,6,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,2,7,SMOOTH_BRICK)
Block(0,2,8,SMOOTH_BRICK)
Block(0,2,9,SMOOTH_BRICK)
Block(0,2,10,SMOOTH_BRICK)
Block(0,2,11,SMOOTH_BRICK)
Block(0,3,-4,SMOOTH_BRICK)
Block(0,3,-3,SMOOTH_BRICK)
Block(0,3,-2,SMOOTH_BRICK)
Block(0,3,-1,SMOOTH_BRICK)
Block(0,3,0,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,3,1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,3,2,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,3,3,SMOOTH_BRICK)
Block(0,3,4,SMOOTH_BRICK)
Block(0,3,5,SMOOTH_BRICK)
Block(0,3,6,SMOOTH_BRICK)
Block(0,3,7,SMOOTH_BRICK)
Block(0,3,8,SMOOTH_BRICK)
Block(0,3,9,SMOOTH_BRICK)
Block(0,3,10,SMOOTH_BRICK)
Block(0,3,11,SMOOTH_BRICK)
Block(0,4,-4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,4,-3,SMOOTH_BRICK)
Block(0,4,-2,SMOOTH_BRICK)
Block(0,4,-1,SMOOTH_BRICK)
Block(0,4,0,SMOOTH_BRICK)
Block(0,4,1,SMOOTH_BRICK)
Block(0,4,2,SMOOTH_BRICK)
Block(0,4,3,SMOOTH_BRICK)
Block(0,4,4,SMOOTH_BRICK)
Block(0,4,5,SMOOTH_BRICK)
Block(0,4,6,SMOOTH_BRICK)
Block(0,4,7,SMOOTH_BRICK)
Block(0,4,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,4,9,SMOOTH_BRICK)
Block(0,4,10,SMOOTH_BRICK)
Block(0,4,11,SMOOTH_BRICK)
Block(0,5,-4,SMOOTH_BRICK)
Block(0,5,-3,SMOOTH_BRICK)
Block(0,5,-2,SMOOTH_BRICK)
Block(0,5,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,5,0,SMOOTH_BRICK)
Block(0,5,1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,5,2,SMOOTH_BRICK)
Block(0,5,3,SMOOTH_BRICK)
Block(0,5,4,SMOOTH_BRICK)
Block(0,5,5,SMOOTH_BRICK)
Block(0,5,6,SMOOTH_BRICK)
Block(0,5,7,SMOOTH_BRICK)
Block(0,5,8,SMOOTH_BRICK)
Block(0,5,9,SMOOTH_BRICK)
Block(0,5,10,SMOOTH_BRICK)
Block(0,5,11,SMOOTH_BRICK)
Block(0,6,-4,SMOOTH_BRICK)
Block(0,6,-3,SMOOTH_BRICK)
Block(0,6,-2,SMOOTH_BRICK)
Block(0,6,-1,SMOOTH_BRICK)
Block(0,6,0,SMOOTH_BRICK)
Block(0,6,1,SMOOTH_BRICK)
Block(0,6,2,SMOOTH_BRICK)
Block(0,6,3,SMOOTH_BRICK)
Block(0,6,4,SMOOTH_BRICK)
Block(0,6,5,SMOOTH_BRICK)
Block(0,6,6,SMOOTH_BRICK)
Block(0,6,7,SMOOTH_BRICK)
Block(0,6,8,SMOOTH_BRICK)
Block(0,6,9,SMOOTH_BRICK)
Block(0,6,10,SMOOTH_BRICK)
Block(0,6,11,SMOOTH_BRICK)
Block(0,7,-4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,7,-3,SMOOTH_BRICK)
Block(0,7,-2,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,7,-1,SMOOTH_BRICK)
Block(0,7,0,SMOOTH_BRICK)
Block(0,7,1,SMOOTH_BRICK)
Block(0,7,2,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,7,3,SMOOTH_BRICK)
Block(0,7,4,SMOOTH_BRICK)
Block(0,7,5,SMOOTH_BRICK)
Block(0,7,6,SMOOTH_BRICK)
Block(0,7,7,SMOOTH_BRICK)
Block(0,7,8,SMOOTH_BRICK)
Block(0,7,9,SMOOTH_BRICK)
Block(0,7,10,SMOOTH_BRICK)
Block(0,7,11,SMOOTH_BRICK)
Block(0,8,-4,SMOOTH_BRICK)
Block(0,8,-3,SMOOTH_BRICK)
Block(0,8,-2,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,8,-1,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,8,0,SMOOTH_BRICK)
Block(0,8,1,SMOOTH_BRICK)
Block(0,8,2,SMOOTH_BRICK)
Block(0,8,3,SMOOTH_BRICK)
Block(0,8,4,SMOOTH_BRICK)
Block(0,8,5,SMOOTH_BRICK)
Block(0,8,6,SMOOTH_BRICK)
Block(0,8,7,SMOOTH_BRICK)
Block(0,8,8,SMOOTH_BRICK)
Block(0,8,9,SMOOTH_BRICK)
Block(0,8,10,SMOOTH_BRICK)
Block(0,8,11,SMOOTH_BRICK)
Block(0,9,-4,SMOOTH_BRICK)
Block(0,9,-3,SMOOTH_BRICK)
Block(0,9,-2,SMOOTH_BRICK)
Block(0,9,-1,SMOOTH_BRICK)
Block(0,9,0,SMOOTH_BRICK)
Block(0,9,1,SMOOTH_BRICK)
Block(0,9,2,SMOOTH_BRICK)
Block(0,9,3,SMOOTH_BRICK)
Block(0,9,4,SMOOTH_BRICK)
Block(0,9,5,SMOOTH_BRICK)
Block(0,9,6,SMOOTH_BRICK)
Block(0,9,7,SMOOTH_BRICK)
Block(0,9,8,SMOOTH_BRICK)
Block(0,9,9,SMOOTH_BRICK)
Block(0,9,10,SMOOTH_BRICK)
Block(0,9,11,SMOOTH_BRICK)
Block(0,10,-4,SMOOTH_BRICK)
Block(0,10,-3,SMOOTH_BRICK)
Block(0,10,-2,SMOOTH_BRICK)
Block(0,10,-1,SMOOTH_BRICK)
Block(0,10,0,SMOOTH_BRICK)
Block(0,10,1,SMOOTH_BRICK)
Block(0,10,2,SMOOTH_BRICK)
Block(0,10,3,SMOOTH_BRICK)
Block(0,10,4,SMOOTH_BRICK)
Block(0,10,5,SMOOTH_BRICK)
Block(0,10,6,SMOOTH_BRICK)
Block(0,10,7,SMOOTH_BRICK)
Block(0,10,8,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,10,9,SMOOTH_BRICK)
Block(0,10,10,SMOOTH_BRICK)
Block(0,10,11,SMOOTH_BRICK)
Block(0,11,-4,SMOOTH_BRICK)
Block(0,11,-3,SMOOTH_BRICK)
Block(0,11,-2,SMOOTH_BRICK)
Block(0,11,-1,SMOOTH_BRICK)
Block(0,11,0,SMOOTH_BRICK)
Block(0,11,1,SMOOTH_BRICK)
Block(0,11,2,SMOOTH_BRICK)
Block(0,11,3,SMOOTH_BRICK)
Block(0,11,4,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,11,5,SMOOTH_BRICK)
Block(0,11,6,SMOOTH_BRICK)
Block(0,11,7,SMOOTH_BRICK)
Block(0,11,8,SMOOTH_BRICK)
Block(0,11,9,SMOOTH_BRICK)
Block(0,11,10,98,20,98:1,20,98:2,20,STONE,20,AIR,100)
Block(0,11,11,98,20,98:1,20,98:2,20,STONE,20,AIR,100)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
