
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-2,-1,-4,AIR)
Block(-2,-1,-1,AIR)
Block(-2,0,-5,AIR)
Block(-2,0,-4,AIR)
Block(-2,0,-3,AIR)
Block(-2,0,-2,AIR)
Block(-2,0,-1,AIR)
Block(-2,1,-5,AIR)
Block(-2,1,-4,AIR)
Block(-2,1,-3,AIR)
Block(-2,1,-2,AIR)
Block(-2,1,-1,AIR)
Block(-2,2,-4,AIR)
Block(-2,2,-3,AIR)
Block(-2,2,-2,AIR)
Block(-1,-2,1,AIR)
Block(-1,-1,-4,AIR)
Block(-1,-1,-3,AIR)
Block(-1,-1,-2,AIR)
Block(-1,-1,-1,AIR)
Block(-1,-1,2,AIR)
Block(-1,0,-5,AIR)
Block(-1,0,-4,AIR)
Block(-1,0,-3,AIR)
Block(-1,0,-2,AIR)
Block(-1,0,-1,AIR)
Block(-1,1,-5,AIR)
Block(-1,1,-4,AIR)
Block(-1,1,-3,AIR)
Block(-1,1,-2,AIR)
Block(-1,1,-1,AIR)
Block(-1,2,-5,AIR)
Block(-1,2,-4,AIR)
Block(-1,2,-3,AIR)
Block(-1,2,-2,AIR)
Block(-1,2,-1,AIR)
Block(-1,3,-3,AIR)
Block(-1,3,-2,AIR)
Block(0,-3,0,AIR)
Block(0,-3,1,AIR)
Block(0,-2,-1,AIR)
Block(0,-2,0,AIR)
Block(0,-2,1,AIR)
Block(0,-2,2,AIR)
Block(0,-2,3,AIR)
Block(0,-2,4,AIR)
Block(0,-1,-5,AIR)
Block(0,-1,-4,AIR)
Block(0,-1,-3,AIR)
Block(0,-1,-2,AIR)
Block(0,-1,-1,AIR)
Block(0,-1,0,AIR)
Block(0,-1,1,AIR)
Block(0,-1,2,AIR)
Block(0,-1,3,AIR)
Block(0,0,-6,AIR)
Block(0,0,-5,AIR)
Block(0,0,-4,AIR)
Block(0,0,-3,AIR)
Block(0,0,-2,AIR)
Block(0,0,-1,AIR)
Block(0,0,0,AIR)
Block(0,0,1,AIR)
Block(0,0,2,AIR)
Block(0,0,3,AIR)
Block(0,0,4,AIR)
Block(0,1,-5,AIR)
Block(0,1,-4,AIR)
Block(0,1,-3,AIR)
Block(0,1,-2,AIR)
Block(0,1,-1,AIR)
Block(0,1,0,AIR)
Block(0,1,1,AIR)
Block(0,1,3,AIR)
Block(0,1,4,AIR)
Block(0,2,-5,AIR)
Block(0,2,-4,AIR)
Block(0,2,-3,AIR)
Block(0,2,-2,AIR)
Block(0,2,-1,AIR)
Block(0,2,0,AIR)
Block(0,2,3,AIR)
Block(0,3,-4,AIR)
Block(0,3,-3,AIR)
Block(0,3,-2,AIR)
Block(0,3,3,AIR)
Block(1,-3,-1,AIR)
Block(1,-3,0,AIR)
Block(1,-3,1,AIR)
Block(1,-3,2,AIR)
Block(1,-3,3,AIR)
Block(1,-3,4,AIR)
Block(1,-2,-1,AIR)
Block(1,-2,0,AIR)
Block(1,-2,1,AIR)
Block(1,-2,2,AIR)
Block(1,-2,3,AIR)
Block(1,-2,4,AIR)
Block(1,-1,-4,AIR)
Block(1,-1,-3,AIR)
Block(1,-1,-2,AIR)
Block(1,-1,-1,AIR)
Block(1,-1,0,AIR)
Block(1,-1,1,AIR)
Block(1,-1,2,AIR)
Block(1,-1,3,AIR)
Block(1,-1,4,AIR)
Block(1,0,-6,AIR)
Block(1,0,-5,AIR)
Block(1,0,-4,AIR)
Block(1,0,-3,AIR)
Block(1,0,-2,AIR)
Block(1,0,-1,AIR)
Block(1,0,0,AIR)
Block(1,0,1,AIR)
Block(1,0,2,AIR)
Block(1,0,3,AIR)
Block(1,0,4,AIR)
Block(1,1,-6,AIR)
Block(1,1,-5,AIR)
Block(1,1,-4,AIR)
Block(1,1,-3,AIR)
Block(1,1,-2,AIR)
Block(1,1,-1,AIR)
Block(1,1,0,AIR)
Block(1,1,1,AIR)
Block(1,1,2,AIR)
Block(1,1,3,AIR)
Block(1,1,4,AIR)
Block(1,2,-6,AIR)
Block(1,2,-5,AIR)
Block(1,2,-4,AIR)
Block(1,2,-3,AIR)
Block(1,2,-2,AIR)
Block(1,2,-1,AIR)
Block(1,2,0,AIR)
Block(1,2,1,AIR)
Block(1,2,2,AIR)
Block(1,2,3,AIR)
Block(1,2,4,AIR)
Block(1,3,-4,AIR)
Block(1,3,-3,AIR)
Block(1,3,-2,AIR)
Block(1,3,-1,AIR)
Block(1,3,1,AIR)
Block(1,3,2,AIR)
Block(1,3,3,AIR)
Block(1,4,-4,AIR)
Block(1,4,-3,AIR)
Block(1,4,-2,AIR)
Block(2,-4,1,AIR)
Block(2,-3,-1,AIR)
Block(2,-3,0,AIR)
Block(2,-3,1,AIR)
Block(2,-3,2,AIR)
Block(2,-3,3,AIR)
Block(2,-2,-1,AIR)
Block(2,-2,0,AIR)
Block(2,-2,1,AIR)
Block(2,-2,2,AIR)
Block(2,-2,3,AIR)
Block(2,-2,4,AIR)
Block(2,-1,-4,AIR)
Block(2,-1,-3,AIR)
Block(2,-1,-2,AIR)
Block(2,-1,-1,AIR)
Block(2,-1,0,AIR)
Block(2,-1,1,AIR)
Block(2,-1,2,AIR)
Block(2,-1,3,AIR)
Block(2,-1,4,AIR)
Block(2,0,-5,AIR)
Block(2,0,-4,AIR)
Block(2,0,-3,AIR)
Block(2,0,-2,AIR)
Block(2,0,-1,AIR)
Block(2,0,0,AIR)
Block(2,0,1,AIR)
Block(2,0,2,AIR)
Block(2,0,3,AIR)
Block(2,0,4,AIR)
Block(2,1,-6,AIR)
Block(2,1,-5,AIR)
Block(2,1,-4,AIR)
Block(2,1,-3,AIR)
Block(2,1,-2,AIR)
Block(2,1,-1,AIR)
Block(2,1,0,AIR)
Block(2,1,1,AIR)
Block(2,1,2,AIR)
Block(2,1,3,AIR)
Block(2,1,4,AIR)
Block(2,2,-6,AIR)
Block(2,2,-5,AIR)
Block(2,2,-4,AIR)
Block(2,2,-3,AIR)
Block(2,2,-2,AIR)
Block(2,2,-1,AIR)
Block(2,2,0,AIR)
Block(2,2,1,AIR)
Block(2,2,2,AIR)
Block(2,2,3,AIR)
Block(2,3,-6,AIR)
Block(2,3,-5,AIR)
Block(2,3,-4,AIR)
Block(2,3,-3,AIR)
Block(2,3,-2,AIR)
Block(2,3,-1,AIR)
Block(2,3,0,AIR)
Block(2,3,1,AIR)
Block(2,3,2,AIR)
Block(2,3,3,AIR)
Block(2,4,-5,AIR)
Block(2,4,-4,AIR)
Block(2,4,-3,AIR)
Block(2,4,-2,AIR)
Block(3,-7,-1,11)
Block(3,-4,-2,AIR)
Block(3,-4,-1,AIR)
Block(3,-4,0,AIR)
Block(3,-4,1,AIR)
Block(3,-4,2,AIR)
Block(3,-3,-4,AIR)
Block(3,-3,-3,AIR)
Block(3,-3,-2,AIR)
Block(3,-3,-1,AIR)
Block(3,-3,0,AIR)
Block(3,-3,1,AIR)
Block(3,-3,2,AIR)
Block(3,-3,3,AIR)
Block(3,-2,-2,AIR)
Block(3,-2,-1,AIR)
Block(3,-2,0,AIR)
Block(3,-2,1,AIR)
Block(3,-2,2,AIR)
Block(3,-2,3,AIR)
Block(3,-2,4,AIR)
Block(3,-1,-3,AIR)
Block(3,-1,-2,AIR)
Block(3,-1,-1,AIR)
Block(3,-1,0,AIR)
Block(3,-1,1,AIR)
Block(3,-1,2,AIR)
Block(3,-1,3,AIR)
Block(3,-1,4,AIR)
Block(3,0,-5,AIR)
Block(3,0,-4,AIR)
Block(3,0,-3,AIR)
Block(3,0,-2,AIR)
Block(3,0,-1,AIR)
Block(3,0,0,AIR)
Block(3,0,1,AIR)
Block(3,0,2,AIR)
Block(3,0,3,AIR)
Block(3,1,-4,AIR)
Block(3,1,-3,AIR)
Block(3,1,-2,AIR)
Block(3,1,-1,AIR)
Block(3,1,0,AIR)
Block(3,1,1,AIR)
Block(3,1,2,AIR)
Block(3,1,3,AIR)
Block(3,2,-6,AIR)
Block(3,2,-5,AIR)
Block(3,2,-4,AIR)
Block(3,2,-3,AIR)
Block(3,2,-2,AIR)
Block(3,2,-1,AIR)
Block(3,2,0,AIR)
Block(3,2,1,AIR)
Block(3,2,2,AIR)
Block(3,2,3,AIR)
Block(3,3,-6,AIR)
Block(3,3,-5,AIR)
Block(3,3,-4,AIR)
Block(3,3,-3,AIR)
Block(3,3,-2,AIR)
Block(3,3,-1,AIR)
Block(3,3,0,AIR)
Block(3,3,1,AIR)
Block(3,3,2,AIR)
Block(3,3,3,AIR)
Block(3,4,-5,AIR)
Block(3,4,-4,AIR)
Block(3,4,-3,AIR)
Block(3,4,3,AIR)
Block(4,-8,-1,10)
Block(4,-8,0,AIR)
Block(4,-7,-3,AIR)
Block(4,-7,-2,AIR)
Block(4,-7,-1,10)
Block(4,-7,0,AIR)
Block(4,-6,-4,AIR)
Block(4,-6,-3,AIR)
Block(4,-6,-2,AIR)
Block(4,-6,-1,AIR)
Block(4,-6,0,AIR)
Block(4,-5,-4,AIR)
Block(4,-5,-3,AIR)
Block(4,-5,-2,AIR)
Block(4,-5,-1,AIR)
Block(4,-5,0,AIR)
Block(4,-4,-5,AIR)
Block(4,-4,-4,AIR)
Block(4,-4,-3,AIR)
Block(4,-4,-2,AIR)
Block(4,-4,-1,AIR)
Block(4,-4,0,AIR)
Block(4,-4,1,AIR)
Block(4,-3,-4,AIR)
Block(4,-3,-3,AIR)
Block(4,-3,-2,AIR)
Block(4,-3,-1,AIR)
Block(4,-3,0,AIR)
Block(4,-3,1,AIR)
Block(4,-3,2,AIR)
Block(4,-3,3,AIR)
Block(4,-3,4,AIR)
Block(4,-2,-4,AIR)
Block(4,-2,-3,AIR)
Block(4,-2,-2,AIR)
Block(4,-2,-1,AIR)
Block(4,-2,0,AIR)
Block(4,-2,1,AIR)
Block(4,-2,2,AIR)
Block(4,-2,3,AIR)
Block(4,-2,4,AIR)
Block(4,-1,-5,AIR)
Block(4,-1,-4,AIR)
Block(4,-1,-3,AIR)
Block(4,-1,-2,AIR)
Block(4,-1,-1,AIR)
Block(4,-1,0,AIR)
Block(4,-1,1,AIR)
Block(4,-1,2,AIR)
Block(4,-1,3,AIR)
Block(4,-1,4,AIR)
Block(4,0,-4,AIR)
Block(4,0,-3,AIR)
Block(4,0,-2,AIR)
Block(4,0,-1,AIR)
Block(4,0,0,AIR)
Block(4,0,1,AIR)
Block(4,0,2,AIR)
Block(4,0,3,AIR)
Block(4,0,4,AIR)
Block(4,1,-4,AIR)
Block(4,1,-3,AIR)
Block(4,1,-2,AIR)
Block(4,1,-1,AIR)
Block(4,1,0,AIR)
Block(4,1,1,AIR)
Block(4,1,2,AIR)
Block(4,1,3,AIR)
Block(4,1,4,AIR)
Block(4,2,-6,AIR)
Block(4,2,-5,AIR)
Block(4,2,-4,AIR)
Block(4,2,-3,AIR)
Block(4,2,-2,AIR)
Block(4,2,-1,AIR)
Block(4,2,0,AIR)
Block(4,2,1,AIR)
Block(4,2,2,AIR)
Block(4,2,3,AIR)
Block(4,2,4,AIR)
Block(4,3,-6,AIR)
Block(4,3,-5,AIR)
Block(4,3,-4,AIR)
Block(4,3,-3,AIR)
Block(4,3,0,AIR)
Block(4,3,1,AIR)
Block(4,3,2,AIR)
Block(4,3,3,AIR)
Block(4,3,4,AIR)
Block(4,4,-6,AIR)
Block(4,4,-5,AIR)
Block(4,4,-4,AIR)
Block(4,4,-3,AIR)
Block(5,-8,-3,10)
Block(5,-8,-2,10)
Block(5,-8,-1,10)
Block(5,-8,0,10)
Block(5,-7,-4,AIR)
Block(5,-7,-3,AIR)
Block(5,-7,-2,AIR)
Block(5,-7,-1,AIR)
Block(5,-7,0,10)
Block(5,-7,1,11)
Block(5,-6,-4,AIR)
Block(5,-6,-3,AIR)
Block(5,-6,-2,AIR)
Block(5,-6,-1,AIR)
Block(5,-6,0,AIR)
Block(5,-5,-5,AIR)
Block(5,-5,-4,AIR)
Block(5,-5,-3,AIR)
Block(5,-5,-2,AIR)
Block(5,-5,-1,AIR)
Block(5,-5,0,AIR)
Block(5,-4,-5,AIR)
Block(5,-4,-4,AIR)
Block(5,-4,-3,AIR)
Block(5,-4,-2,AIR)
Block(5,-4,-1,AIR)
Block(5,-4,0,AIR)
Block(5,-3,-5,AIR)
Block(5,-3,-4,AIR)
Block(5,-3,-3,AIR)
Block(5,-3,-2,AIR)
Block(5,-3,-1,AIR)
Block(5,-3,0,AIR)
Block(5,-3,1,AIR)
Block(5,-3,2,AIR)
Block(5,-3,3,AIR)
Block(5,-3,4,AIR)
Block(5,-2,-5,AIR)
Block(5,-2,-4,AIR)
Block(5,-2,-3,AIR)
Block(5,-2,-2,AIR)
Block(5,-2,-1,AIR)
Block(5,-2,0,AIR)
Block(5,-2,1,AIR)
Block(5,-2,2,AIR)
Block(5,-2,3,AIR)
Block(5,-2,4,AIR)
Block(5,-1,-5,AIR)
Block(5,-1,-4,AIR)
Block(5,-1,-3,AIR)
Block(5,-1,-2,AIR)
Block(5,-1,-1,AIR)
Block(5,-1,0,AIR)
Block(5,-1,1,AIR)
Block(5,-1,2,AIR)
Block(5,-1,3,AIR)
Block(5,-1,4,AIR)
Block(5,0,-5,AIR)
Block(5,0,-4,AIR)
Block(5,0,-3,AIR)
Block(5,0,-2,AIR)
Block(5,0,-1,AIR)
Block(5,0,0,AIR)
Block(5,0,1,AIR)
Block(5,0,2,AIR)
Block(5,0,3,AIR)
Block(5,1,-5,AIR)
Block(5,1,-4,AIR)
Block(5,1,-3,AIR)
Block(5,1,-2,AIR)
Block(5,1,-1,AIR)
Block(5,1,0,AIR)
Block(5,1,1,AIR)
Block(5,1,2,AIR)
Block(5,1,3,AIR)
Block(5,2,-4,AIR)
Block(5,2,-3,AIR)
Block(5,2,-2,AIR)
Block(5,2,-1,AIR)
Block(5,2,0,AIR)
Block(5,2,1,AIR)
Block(5,2,2,AIR)
Block(5,2,3,AIR)
Block(5,3,-4,AIR)
Block(5,3,-3,AIR)
Block(5,3,-2,AIR)
Block(5,3,1,AIR)
Block(5,3,3,AIR)
Block(6,-8,-4,11)
Block(6,-8,-3,10)
Block(6,-8,-2,10)
Block(6,-8,-1,10)
Block(6,-8,0,10)
Block(6,-7,-3,AIR)
Block(6,-7,-2,AIR)
Block(6,-7,-1,AIR)
Block(6,-7,0,AIR)
Block(6,-6,-5,AIR)
Block(6,-6,-4,AIR)
Block(6,-6,-3,AIR)
Block(6,-6,-2,AIR)
Block(6,-6,-1,AIR)
Block(6,-6,0,AIR)
Block(6,-5,-5,AIR)
Block(6,-5,-4,AIR)
Block(6,-5,-3,AIR)
Block(6,-5,-2,AIR)
Block(6,-5,-1,AIR)
Block(6,-5,0,AIR)
Block(6,-5,1,AIR)
Block(6,-4,-5,AIR)
Block(6,-4,-4,AIR)
Block(6,-4,-3,AIR)
Block(6,-4,-2,AIR)
Block(6,-4,-1,AIR)
Block(6,-4,0,AIR)
Block(6,-4,1,AIR)
Block(6,-4,2,AIR)
Block(6,-3,-5,AIR)
Block(6,-3,-4,AIR)
Block(6,-3,-3,AIR)
Block(6,-3,-2,AIR)
Block(6,-3,-1,AIR)
Block(6,-3,0,AIR)
Block(6,-2,-5,AIR)
Block(6,-2,-4,AIR)
Block(6,-2,-3,AIR)
Block(6,-2,-2,AIR)
Block(6,-2,-1,AIR)
Block(6,-2,0,AIR)
Block(6,-2,3,AIR)
Block(6,-1,-6,AIR)
Block(6,-1,-5,AIR)
Block(6,-1,-4,AIR)
Block(6,-1,-3,AIR)
Block(6,-1,-2,AIR)
Block(6,-1,-1,AIR)
Block(6,-1,0,AIR)
Block(6,-1,1,AIR)
Block(6,-1,2,AIR)
Block(6,-1,3,AIR)
Block(6,0,-5,AIR)
Block(6,0,-4,AIR)
Block(6,0,-3,AIR)
Block(6,0,-2,AIR)
Block(6,0,-1,AIR)
Block(6,0,0,AIR)
Block(6,0,1,AIR)
Block(6,0,2,AIR)
Block(6,0,3,AIR)
Block(6,1,-5,AIR)
Block(6,1,-4,AIR)
Block(6,1,-3,AIR)
Block(6,1,-2,AIR)
Block(6,1,-1,AIR)
Block(6,1,0,AIR)
Block(6,1,1,AIR)
Block(6,1,2,AIR)
Block(6,1,3,AIR)
Block(6,1,4,AIR)
Block(6,2,-5,AIR)
Block(6,2,-4,AIR)
Block(6,2,-3,AIR)
Block(6,2,-2,AIR)
Block(6,2,-1,AIR)
Block(6,2,0,AIR)
Block(6,2,1,AIR)
Block(6,2,2,AIR)
Block(6,2,3,AIR)
Block(6,2,4,AIR)
Block(6,3,-4,AIR)
Block(6,3,-3,AIR)
Block(6,3,-2,AIR)
Block(6,3,3,AIR)
Block(7,-8,-3,10)
Block(7,-8,-2,10)
Block(7,-8,-1,10)
Block(7,-7,-4,AIR)
Block(7,-7,-3,AIR)
Block(7,-7,-2,AIR)
Block(7,-7,-1,AIR)
Block(7,-7,0,AIR)
Block(7,-6,-6,AIR)
Block(7,-6,-5,AIR)
Block(7,-6,-4,AIR)
Block(7,-6,-3,AIR)
Block(7,-6,-2,AIR)
Block(7,-6,-1,AIR)
Block(7,-6,0,AIR)
Block(7,-6,1,AIR)
Block(7,-5,-6,AIR)
Block(7,-5,-5,AIR)
Block(7,-5,-4,AIR)
Block(7,-5,-3,AIR)
Block(7,-5,-2,AIR)
Block(7,-5,-1,AIR)
Block(7,-5,0,AIR)
Block(7,-5,1,AIR)
Block(7,-4,-5,AIR)
Block(7,-4,-4,AIR)
Block(7,-4,-3,AIR)
Block(7,-4,-2,AIR)
Block(7,-4,-1,AIR)
Block(7,-4,0,AIR)
Block(7,-3,-5,AIR)
Block(7,-3,-4,AIR)
Block(7,-3,-3,AIR)
Block(7,-3,-2,AIR)
Block(7,-3,-1,AIR)
Block(7,-3,0,AIR)
Block(7,-2,-5,AIR)
Block(7,-2,-4,AIR)
Block(7,-2,-3,AIR)
Block(7,-2,-2,AIR)
Block(7,-2,-1,AIR)
Block(7,-2,0,AIR)
Block(7,-2,1,AIR)
Block(7,-2,2,AIR)
Block(7,-1,-6,AIR)
Block(7,-1,-5,AIR)
Block(7,-1,-4,AIR)
Block(7,-1,-3,AIR)
Block(7,-1,-2,AIR)
Block(7,-1,-1,AIR)
Block(7,-1,0,AIR)
Block(7,-1,1,AIR)
Block(7,-1,2,AIR)
Block(7,0,-6,AIR)
Block(7,0,-5,AIR)
Block(7,0,-4,AIR)
Block(7,0,-3,AIR)
Block(7,0,-2,AIR)
Block(7,0,-1,AIR)
Block(7,0,0,AIR)
Block(7,0,1,AIR)
Block(7,0,2,AIR)
Block(7,1,-6,AIR)
Block(7,1,-5,AIR)
Block(7,1,-4,AIR)
Block(7,1,-3,AIR)
Block(7,1,-2,AIR)
Block(7,1,-1,AIR)
Block(7,2,-5,AIR)
Block(7,2,-4,AIR)
Block(7,2,-3,AIR)
Block(7,2,-2,AIR)
Block(7,2,-1,AIR)
Block(7,3,-4,AIR)
Block(7,3,-3,AIR)
Block(7,3,-2,AIR)
Block(8,-9,-2,AIR)
Block(8,-8,-3,10)
Block(8,-8,-2,AIR)
Block(8,-8,-1,AIR)
Block(8,-8,0,AIR)
Block(8,-8,1,AIR)
Block(8,-7,-4,AIR)
Block(8,-7,-3,AIR)
Block(8,-7,-2,AIR)
Block(8,-7,-1,AIR)
Block(8,-7,0,AIR)
Block(8,-7,1,AIR)
Block(8,-7,2,AIR)
Block(8,-6,-6,AIR)
Block(8,-6,-5,AIR)
Block(8,-6,-4,AIR)
Block(8,-6,-3,AIR)
Block(8,-6,-2,AIR)
Block(8,-6,-1,AIR)
Block(8,-6,0,AIR)
Block(8,-6,1,AIR)
Block(8,-5,-6,AIR)
Block(8,-5,-5,AIR)
Block(8,-5,-4,AIR)
Block(8,-5,-3,AIR)
Block(8,-5,-2,AIR)
Block(8,-5,-1,AIR)
Block(8,-5,0,AIR)
Block(8,-5,1,AIR)
Block(8,-5,2,AIR)
Block(8,-4,-5,AIR)
Block(8,-4,-4,AIR)
Block(8,-4,-3,AIR)
Block(8,-4,-2,AIR)
Block(8,-4,-1,AIR)
Block(8,-4,0,AIR)
Block(8,-4,1,AIR)
Block(8,-3,-6,AIR)
Block(8,-3,-5,AIR)
Block(8,-3,-4,AIR)
Block(8,-3,-3,AIR)
Block(8,-3,-2,AIR)
Block(8,-3,-1,AIR)
Block(8,-3,0,AIR)
Block(8,-2,-4,AIR)
Block(8,-2,-3,AIR)
Block(8,-2,-2,AIR)
Block(8,-2,-1,AIR)
Block(8,-2,0,AIR)
Block(8,-2,1,AIR)
Block(8,-2,2,AIR)
Block(8,-1,-5,AIR)
Block(8,-1,-4,AIR)
Block(8,-1,-3,AIR)
Block(8,-1,-2,AIR)
Block(8,-1,-1,AIR)
Block(8,-1,0,AIR)
Block(8,-1,1,AIR)
Block(8,0,-5,AIR)
Block(8,0,-4,AIR)
Block(8,0,-3,AIR)
Block(8,0,-2,AIR)
Block(8,0,0,AIR)
Block(8,0,1,AIR)
Block(8,0,2,AIR)
Block(8,1,-5,AIR)
Block(8,1,-4,AIR)
Block(8,1,-3,AIR)
Block(8,1,-2,AIR)
Block(8,2,-5,AIR)
Block(8,2,-4,AIR)
Block(8,2,-3,AIR)
Block(8,2,-2,AIR)
Block(8,3,-3,AIR)
Block(9,-9,-2,AIR)
Block(9,-9,-1,AIR)
Block(9,-9,0,AIR)
Block(9,-8,-4,AIR)
Block(9,-8,-3,AIR)
Block(9,-8,-2,AIR)
Block(9,-8,-1,AIR)
Block(9,-8,0,AIR)
Block(9,-8,1,AIR)
Block(9,-7,-3,AIR)
Block(9,-7,-1,AIR)
Block(9,-7,0,AIR)
Block(9,-7,1,AIR)
Block(9,-6,-4,AIR)
Block(9,-6,-3,AIR)
Block(9,-6,-1,AIR)
Block(9,-6,0,AIR)
Block(9,-6,1,AIR)
Block(9,-6,2,AIR)
Block(9,-5,-4,AIR)
Block(9,-5,-1,AIR)
Block(9,-5,0,AIR)
Block(9,-5,1,AIR)
Block(9,-5,2,AIR)
Block(9,-4,-1,AIR)
Block(9,-4,0,AIR)
Block(9,-3,-1,AIR)
Block(9,-3,0,AIR)
Block(9,-3,1,AIR)
Block(9,-3,2,AIR)
Block(9,-2,0,AIR)
Block(9,-1,0,AIR)
Block(9,-1,1,AIR)
Block(9,0,1,AIR)
Block(9,1,-5,AIR)
Block(9,2,-4,AIR)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(0,-1,-3,GravelOreT1,NORTH,20,30)