
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 90

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 20

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR,1,1:1,1:2,1:3,1:4,1:5,1:6,2,3,3:1,3:2,4,5,5:1,5:2,5:3,5:4,5:5,6,6:1,6:2,6:3,6:4,6:5,7,8,9,10,11,12,12:1,13,14,15,16,17,17:1,17:2,17:3,18,18:1,18:2,18:3,19,19:1,20,21,22,24,24:1,24:2,25,26,27,28,29,30,31,31:1,31:2,32,33,34,35,35:1,35:2,35:3,35:4,35:5,35:6,35:7,35:8,35:9,35:10,35:11,35:12,35:13,35:14,35:15,37,38,38:1,38:2,38:3,38:4,38:5,38:6,38:7,38:8,39,40,41,42,43,43:1,43:2,43:3,43:4,43:5,43:6,43:7,44,44:1,44:2,44:3,44:4,44:5,44:6,44:7,45,46,48,49,50,51,52,53,56,57,58,59,60,62,63,64,65,66,67,68,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,95,95:1,95:2,95:3,95:4,95:5,95:6,95:7,95:8,95:9,95:10,95:11,95:12,95:13,95:14,95:15,96,98,98:1,98:2,98:3,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,121,122,123,124,125,125:1,125:2,125:3,125:4,125:5,126,126:1,126:2,126:3,126:4,126:5,127,128,129,130,131,132,133,134,135,136,137,138,139,139:1,143,144,146,147,148,149,150,151,152,153,154,155,155:1,155:2,156,157,158,159,159:1,159:2,159:3,159:4,159:5,159:6,159:7,159:8,159:9,159:10,159:11,159:12,159:13,159:14,159:15,160,160:1,160:2,160:3,160:4,160:5,160:6,160:7,160:8,160:9,160:10,160:11,160:12,160:13,160:14,160:15,161,161:1,162,162:1,163,164,165,166,167,168,168:1,168:2,169,170,171,171:1,171:2,171:3,171:4,171:5,171:6,171:7,171:8,171:9,171:10,171:11,171:12,171:13,171:14,171:15,172,173,174,179,179:1,179:2,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,208,210,211,212,213,214,215,216,342,343,397,397:1,397:2,397:3,397:4,397:5,404,405,427,428,429,430

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,30,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-7,0,-8,COBBLESTONE)
Block(-7,0,-7,COBBLESTONE)
Block(-7,0,-6,COBBLESTONE)
Block(-7,0,-5,COBBLESTONE)
Block(-7,0,-4,COBBLESTONE)
Block(-7,0,-3,COBBLESTONE)
Block(-7,0,-2,COBBLESTONE)
Block(-7,0,-1,COBBLESTONE)
Block(-7,1,-8,COBBLESTONE)
Block(-7,1,-7,COBBLESTONE)
Block(-7,1,-6,COBBLESTONE)
Block(-7,1,-5,COBBLESTONE)
Block(-7,1,-4,COBBLESTONE)
Block(-7,1,-3,COBBLESTONE)
Block(-7,1,-2,COBBLESTONE)
Block(-7,1,-1,COBBLESTONE)
Block(-7,2,-8,COBBLESTONE)
Block(-7,2,-7,COBBLESTONE)
Block(-7,2,-6,COBBLESTONE)
Block(-7,2,-5,COBBLESTONE)
Block(-7,2,-4,COBBLESTONE)
Block(-7,2,-3,COBBLESTONE)
Block(-7,2,-2,COBBLESTONE)
Block(-7,2,-1,COBBLESTONE)
Block(-7,3,-8,COBBLESTONE)
Block(-7,3,-7,COBBLESTONE)
Block(-7,3,-6,COBBLESTONE)
Block(-7,3,-5,COBBLESTONE)
Block(-7,3,-4,COBBLESTONE)
Block(-7,3,-3,COBBLESTONE)
Block(-7,3,-2,COBBLESTONE)
Block(-7,3,-1,COBBLESTONE)
Block(-7,4,-8,COBBLESTONE)
Block(-7,4,-7,COBBLESTONE)
Block(-7,4,-6,COBBLESTONE)
Block(-7,4,-5,COBBLESTONE)
Block(-7,4,-4,COBBLESTONE)
Block(-7,4,-3,COBBLESTONE)
Block(-7,4,-2,COBBLESTONE)
Block(-7,4,-1,COBBLESTONE)
Block(-7,5,-8,COBBLESTONE)
Block(-7,5,-7,COBBLESTONE)
Block(-7,5,-6,COBBLESTONE)
Block(-7,5,-5,COBBLESTONE)
Block(-7,5,-4,COBBLESTONE)
Block(-7,5,-3,COBBLESTONE)
Block(-7,5,-2,COBBLESTONE)
Block(-7,5,-1,COBBLESTONE)
Block(-7,6,-8,COBBLESTONE)
Block(-7,6,-7,COBBLESTONE)
Block(-7,6,-6,COBBLESTONE)
Block(-7,6,-5,COBBLESTONE)
Block(-7,6,-4,COBBLESTONE)
Block(-7,6,-3,COBBLESTONE)
Block(-7,6,-2,COBBLESTONE)
Block(-7,6,-1,COBBLESTONE)
Block(-7,7,-8,COBBLESTONE)
Block(-7,7,-7,COBBLESTONE)
Block(-7,7,-6,COBBLESTONE)
Block(-7,7,-5,COBBLESTONE)
Block(-7,7,-4,COBBLESTONE)
Block(-7,7,-3,COBBLESTONE)
Block(-7,7,-2,COBBLESTONE)
Block(-7,7,-1,COBBLESTONE)
Block(-7,8,-8,COBBLESTONE)
Block(-7,8,-7,COBBLESTONE)
Block(-7,8,-6,COBBLESTONE)
Block(-7,8,-5,COBBLESTONE)
Block(-7,8,-4,COBBLESTONE)
Block(-7,8,-3,COBBLESTONE)
Block(-7,8,-2,COBBLESTONE)
Block(-7,8,-1,COBBLESTONE)
Block(-7,9,-8,COBBLESTONE)
Block(-7,9,-7,COBBLESTONE)
Block(-7,9,-6,COBBLESTONE)
Block(-7,9,-5,COBBLESTONE)
Block(-7,9,-4,COBBLESTONE)
Block(-7,9,-3,COBBLESTONE)
Block(-7,9,-2,COBBLESTONE)
Block(-7,9,-1,COBBLESTONE)
Block(-6,0,-8,COBBLESTONE)
Block(-6,0,-7,COBBLESTONE)
Block(-6,0,-6,COBBLESTONE)
Block(-6,0,-5,COBBLESTONE)
Block(-6,0,-4,COBBLESTONE)
Block(-6,0,-3,COBBLESTONE)
Block(-6,0,-2,COBBLESTONE)
Block(-6,0,-1,COBBLESTONE)
Block(-6,1,-8,COBBLESTONE)
Block(-6,1,-7,COBBLESTONE)
Block(-6,1,-6,AIR)
RandomBlock(-6,1,-5,CHEST,../../nbt/Chests/Epic1.nbt,25,CHEST,../../nbt/Chests/Epic2.nbt,25,CHEST,../../nbt/Chests/Epic3.nbt,25,CHEST,../../nbt/Chests/Epic4.nbt,25,CHEST,../../nbt/Chests/Epic5.nbt,25,CHEST,../../nbt/Chests/Epic6.nbt,25,CHEST,../../nbt/Chests/Epic7.nbt,25,CHEST,../../nbt/Chests/Epic8.nbt,25,CHEST,../../nbt/Chests/Epic9.nbt,25,CHEST,../../nbt/Chests/Epic10.nbt,25,CHEST,../../nbt/Chests/Epic11.nbt,25,CHEST,../../nbt/Chests/Epic12.nbt,25,CHEST,../../nbt/Chests/Epic13.nbt,25,CHEST,../../nbt/Chests/Epic14.nbt,25,CHEST,../../nbt/Chests/Epic15.nbt,100)
Block(-6,1,-4,AIR)
Block(-6,1,-3,COBBLESTONE)
Block(-6,1,-2,COBBLESTONE)
Block(-6,1,-1,COBBLESTONE)
Block(-6,2,-8,COBBLESTONE)
Block(-6,2,-7,COBBLESTONE)
Block(-6,2,-6,AIR)
Block(-6,2,-5,AIR)
Block(-6,2,-4,AIR)
Block(-6,2,-3,COBBLESTONE)
Block(-6,2,-2,COBBLESTONE)
Block(-6,2,-1,COBBLESTONE)
Block(-6,3,-8,COBBLESTONE)
Block(-6,3,-7,COBBLESTONE)
Block(-6,3,-6,AIR)
Block(-6,3,-5,AIR)
Block(-6,3,-4,AIR)
Block(-6,3,-3,COBBLESTONE)
Block(-6,3,-2,COBBLESTONE)
Block(-6,3,-1,COBBLESTONE)
Block(-6,4,-8,COBBLESTONE)
Block(-6,4,-7,COBBLESTONE)
Block(-6,4,-6,COBBLESTONE)
Block(-6,4,-5,COBBLESTONE)
Block(-6,4,-4,COBBLESTONE)
Block(-6,4,-3,COBBLESTONE)
Block(-6,4,-2,COBBLESTONE)
Block(-6,4,-1,COBBLESTONE)
Block(-6,5,-8,COBBLESTONE)
Block(-6,5,-7,COBBLESTONE)
Block(-6,5,-6,COBBLESTONE)
Block(-6,5,-5,COBBLESTONE)
Block(-6,5,-4,COBBLESTONE)
Block(-6,5,-3,COBBLESTONE)
Block(-6,5,-2,COBBLESTONE)
Block(-6,5,-1,COBBLESTONE)
Block(-6,6,-8,COBBLESTONE)
Block(-6,6,-7,AIR)
Block(-6,6,-6,AIR)
Block(-6,6,-5,AIR)
Block(-6,6,-4,AIR)
Block(-6,6,-3,AIR)
Block(-6,6,-2,COBBLESTONE)
Block(-6,6,-1,COBBLESTONE)
Block(-6,7,-8,COBBLESTONE)
Block(-6,7,-7,AIR)
Block(-6,7,-6,AIR)
Block(-6,7,-5,AIR)
Block(-6,7,-4,AIR)
Block(-6,7,-3,AIR)
Block(-6,7,-2,COBBLESTONE)
Block(-6,7,-1,COBBLESTONE)
Block(-6,8,-8,COBBLESTONE)
Block(-6,8,-7,COBBLESTONE)
Block(-6,8,-6,COBBLESTONE)
RandomBlock(-6,8,-5,COBBLESTONE,50,AIR,100)
Block(-6,8,-4,COBBLESTONE)
Block(-6,8,-3,COBBLESTONE)
Block(-6,8,-2,COBBLESTONE)
Block(-6,8,-1,COBBLESTONE)
Block(-6,9,-8,COBBLESTONE)
Block(-6,9,-7,COBBLESTONE)
Block(-6,9,-6,COBBLESTONE)
Block(-6,9,-5,COBBLESTONE)
Block(-6,9,-4,COBBLESTONE)
Block(-6,9,-3,COBBLESTONE)
Block(-6,9,-2,COBBLESTONE)
Block(-6,9,-1,COBBLESTONE)
Block(-5,0,-8,COBBLESTONE)
Block(-5,0,-7,COBBLESTONE)
Block(-5,0,-6,COBBLESTONE)
Block(-5,0,-5,COBBLESTONE)
Block(-5,0,-4,COBBLESTONE)
Block(-5,0,-3,COBBLESTONE)
Block(-5,0,-2,COBBLESTONE)
Block(-5,0,-1,COBBLESTONE)
Block(-5,1,-8,COBBLESTONE)
Block(-5,1,-7,COBBLESTONE)
Block(-5,1,-6,AIR)
Block(-5,1,-5,AIR)
Block(-5,1,-4,AIR)
Block(-5,1,-3,COBBLESTONE)
Block(-5,1,-2,COBBLESTONE)
Block(-5,1,-1,COBBLESTONE)
Block(-5,2,-8,COBBLESTONE)
Block(-5,2,-7,COBBLESTONE)
Block(-5,2,-6,AIR)
Block(-5,2,-5,AIR)
Block(-5,2,-4,AIR)
Block(-5,2,-3,COBBLESTONE)
Block(-5,2,-2,COBBLESTONE)
Block(-5,2,-1,COBBLESTONE)
Block(-5,3,-8,COBBLESTONE)
Block(-5,3,-7,COBBLESTONE)
Block(-5,3,-6,AIR)
Block(-5,3,-5,AIR)
Block(-5,3,-4,AIR)
Block(-5,3,-3,COBBLESTONE)
Block(-5,3,-2,COBBLESTONE)
Block(-5,3,-1,COBBLESTONE)
Block(-5,4,-8,COBBLESTONE)
Block(-5,4,-7,COBBLESTONE)
Block(-5,4,-6,COBBLESTONE)
Block(-5,4,-5,COBBLESTONE)
Block(-5,4,-4,COBBLESTONE)
Block(-5,4,-3,COBBLESTONE)
Block(-5,4,-2,REDSTONE_WIRE)
Block(-5,4,-1,COBBLESTONE)
Block(-5,5,-8,COBBLESTONE)
Block(-5,5,-7,AIR)
Block(-5,5,-6,AIR)
Block(-5,5,-5,AIR)
Block(-5,5,-4,AIR)
Block(-5,5,-3,STONE_BUTTON:4)
Block(-5,5,-2,COBBLESTONE)
Block(-5,5,-1,COBBLESTONE)
Block(-5,6,-8,AIR)
Block(-5,6,-7,AIR)
Block(-5,6,-6,AIR)
Block(-5,6,-5,AIR)
Block(-5,6,-4,AIR)
Block(-5,6,-3,AIR)
Block(-5,6,-2,AIR)
Block(-5,6,-1,COBBLESTONE)
Block(-5,7,-8,AIR)
Block(-5,7,-7,AIR)
Block(-5,7,-6,AIR)
Block(-5,7,-5,AIR)
Block(-5,7,-4,AIR)
Block(-5,7,-3,AIR)
Block(-5,7,-2,AIR)
Block(-5,7,-1,COBBLESTONE)
Block(-5,8,-8,COBBLESTONE)
Block(-5,8,-7,AIR)
Block(-5,8,-6,AIR)
Block(-5,8,-5,AIR)
Block(-5,8,-4,AIR)
Block(-5,8,-3,AIR)
Block(-5,8,-2,COBBLESTONE)
Block(-5,8,-1,COBBLESTONE)
Block(-5,9,-8,COBBLESTONE)
Block(-5,9,-7,COBBLESTONE)
Block(-5,9,-6,COBBLESTONE)
Block(-5,9,-5,COBBLESTONE)
Block(-5,9,-4,COBBLESTONE)
Block(-5,9,-3,COBBLESTONE)
Block(-5,9,-2,COBBLESTONE)
Block(-5,9,-1,COBBLESTONE)
Block(-4,0,-8,COBBLESTONE)
Block(-4,0,-7,COBBLESTONE)
Block(-4,0,-6,COBBLESTONE)
Block(-4,0,-5,COBBLESTONE)
Block(-4,0,-4,COBBLESTONE)
Block(-4,0,-3,COBBLESTONE)
Block(-4,0,-2,COBBLESTONE)
Block(-4,0,-1,COBBLESTONE)
Block(-4,1,-8,COBBLESTONE)
Block(-4,1,-7,COBBLESTONE)
Block(-4,1,-6,AIR)
Block(-4,1,-5,AIR)
Block(-4,1,-4,AIR)
Block(-4,1,-3,COBBLESTONE)
Block(-4,1,-2,COBBLESTONE)
Block(-4,1,-1,COBBLESTONE)
Block(-4,2,-8,COBBLESTONE)
Block(-4,2,-7,COBBLESTONE)
Block(-4,2,-6,AIR)
Block(-4,2,-5,AIR)
Block(-4,2,-4,AIR)
Block(-4,2,-3,COBBLESTONE)
Block(-4,2,-2,COBBLESTONE)
Block(-4,2,-1,COBBLESTONE)
Block(-4,3,-8,COBBLESTONE)
Block(-4,3,-7,COBBLESTONE)
Block(-4,3,-6,AIR)
Block(-4,3,-5,AIR)
Block(-4,3,-4,AIR)
Block(-4,3,-3,COBBLESTONE)
Block(-4,3,-2,REDSTONE_WIRE)
Block(-4,3,-1,COBBLESTONE)
Block(-4,4,-8,COBBLESTONE)
Block(-4,4,-7,COBBLESTONE)
Block(-4,4,-6,COBBLESTONE)
Block(-4,4,-5,COBBLESTONE)
Block(-4,4,-4,COBBLESTONE)
Block(-4,4,-3,COBBLESTONE)
Block(-4,4,-2,AIR)
Block(-4,4,-1,COBBLESTONE)
Block(-4,5,-8,COBBLESTONE)
Block(-4,5,-7,AIR)
Block(-4,5,-6,AIR)
Block(-4,5,-5,AIR)
Block(-4,5,-4,AIR)
Block(-4,5,-3,AIR)
Block(-4,5,-2,COBBLESTONE)
Block(-4,5,-1,COBBLESTONE)
Block(-4,6,-8,AIR)
Block(-4,6,-7,AIR)
Block(-4,6,-6,AIR)
Block(-4,6,-5,AIR)
Block(-4,6,-4,AIR)
Block(-4,6,-3,AIR)
Block(-4,6,-2,AIR)
Block(-4,6,-1,COBBLESTONE)
Block(-4,7,-8,AIR)
Block(-4,7,-7,AIR)
Block(-4,7,-6,AIR)
Block(-4,7,-5,AIR)
Block(-4,7,-4,AIR)
Block(-4,7,-3,AIR)
Block(-4,7,-2,AIR)
Block(-4,7,-1,COBBLESTONE)
Block(-4,8,-8,COBBLESTONE)
Block(-4,8,-7,AIR)
Block(-4,8,-6,AIR)
Block(-4,8,-5,AIR)
Block(-4,8,-4,AIR)
Block(-4,8,-3,AIR)
Block(-4,8,-2,COBBLESTONE)
Block(-4,8,-1,COBBLESTONE)
Block(-4,9,-8,COBBLESTONE)
Block(-4,9,-7,COBBLESTONE)
Block(-4,9,-6,COBBLESTONE)
Block(-4,9,-5,COBBLESTONE)
Block(-4,9,-4,COBBLESTONE)
Block(-4,9,-3,COBBLESTONE)
Block(-4,9,-2,COBBLESTONE)
Block(-4,9,-1,COBBLESTONE)
Block(-3,0,-8,COBBLESTONE)
Block(-3,0,-7,COBBLESTONE)
Block(-3,0,-6,COBBLESTONE)
Block(-3,0,-5,COBBLESTONE)
Block(-3,0,-4,COBBLESTONE)
Block(-3,0,-3,COBBLESTONE)
Block(-3,0,-2,COBBLESTONE)
Block(-3,0,-1,COBBLESTONE)
Block(-3,1,-8,COBBLESTONE)
Block(-3,1,-7,COBBLESTONE)
Block(-3,1,-6,COBBLESTONE)
Block(-3,1,-5,AIR)
Block(-3,1,-4,AIR)
Block(-3,1,-3,COBBLESTONE)
Block(-3,1,-2,COBBLESTONE)
Block(-3,1,-1,COBBLESTONE)
Block(-3,2,-8,COBBLESTONE)
Block(-3,2,-7,COBBLESTONE)
Block(-3,2,-6,COBBLESTONE)
Block(-3,2,-5,AIR)
Block(-3,2,-4,AIR)
Block(-3,2,-3,COBBLESTONE)
Block(-3,2,-2,REDSTONE_WIRE)
Block(-3,2,-1,COBBLESTONE)
Block(-3,3,-8,COBBLESTONE)
Block(-3,3,-7,COBBLESTONE)
Block(-3,3,-6,COBBLESTONE)
Block(-3,3,-5,AIR)
Block(-3,3,-4,AIR)
Block(-3,3,-3,COBBLESTONE)
Block(-3,3,-2,AIR)
Block(-3,3,-1,COBBLESTONE)
Block(-3,4,-8,COBBLESTONE)
Block(-3,4,-7,COBBLESTONE)
Block(-3,4,-6,COBBLESTONE)
Block(-3,4,-5,COBBLESTONE)
Block(-3,4,-4,COBBLESTONE)
Block(-3,4,-3,COBBLESTONE)
Block(-3,4,-2,AIR)
Block(-3,4,-1,COBBLESTONE)
Block(-3,5,-8,COBBLESTONE)
Block(-3,5,-7,AIR)
RandomBlock(-3,5,-6,MOB_SPAWNER,../../nbt/Spawner/Skeleton.nbt,30,MOB_SPAWNER,../../nbt/Spawner/Zombie.nbt,30,SKULL,../../nbt/Misc/Skull.nbt,100)
Block(-3,5,-5,AIR)
Block(-3,5,-4,AIR)
Block(-3,5,-3,AIR)
Block(-3,5,-2,COBBLESTONE)
Block(-3,5,-1,COBBLESTONE)
Block(-3,6,-8,AIR)
Block(-3,6,-7,AIR)
Block(-3,6,-6,AIR)
Block(-3,6,-5,AIR)
Block(-3,6,-4,AIR)
Block(-3,6,-3,AIR)
Block(-3,6,-2,AIR)
Block(-3,6,-1,COBBLESTONE)
Block(-3,7,-8,AIR)
Block(-3,7,-7,AIR)
Block(-3,7,-6,AIR)
Block(-3,7,-5,AIR)
Block(-3,7,-4,AIR)
Block(-3,7,-3,AIR)
Block(-3,7,-2,AIR)
Block(-3,7,-1,COBBLESTONE)
Block(-3,8,-8,COBBLESTONE)
Block(-3,8,-7,AIR)
Block(-3,8,-6,AIR)
Block(-3,8,-5,AIR)
Block(-3,8,-4,AIR)
Block(-3,8,-3,AIR)
Block(-3,8,-2,COBBLESTONE)
Block(-3,8,-1,COBBLESTONE)
Block(-3,9,-8,COBBLESTONE)
Block(-3,9,-7,COBBLESTONE)
Block(-3,9,-6,COBBLESTONE)
Block(-3,9,-5,COBBLESTONE)
RandomBlock(-3,9,-4,COBBLESTONE,50,AIR,100)
Block(-3,9,-3,COBBLESTONE)
Block(-3,9,-2,COBBLESTONE)
Block(-3,9,-1,COBBLESTONE)
Block(-2,0,-8,COBBLESTONE)
Block(-2,0,-7,COBBLESTONE)
Block(-2,0,-6,COBBLESTONE)
Block(-2,0,-5,COBBLESTONE)
Block(-2,0,-4,COBBLESTONE)
Block(-2,0,-3,COBBLESTONE)
Block(-2,0,-2,COBBLESTONE)
Block(-2,0,-1,COBBLESTONE)
Block(-2,1,-8,COBBLESTONE)
Block(-2,1,-7,COBBLESTONE)
Block(-2,1,-6,COBBLESTONE)
Block(-2,1,-5,COBBLESTONE)
Block(-2,1,-4,AIR)
Block(-2,1,-3,COBBLESTONE)
Block(-2,1,-2,REDSTONE_WIRE)
Block(-2,1,-1,COBBLESTONE)
Block(-2,2,-8,COBBLESTONE)
Block(-2,2,-7,COBBLESTONE)
Block(-2,2,-6,COBBLESTONE)
Block(-2,2,-5,COBBLESTONE)
Block(-2,2,-4,AIR)
Block(-2,2,-3,COBBLESTONE)
Block(-2,2,-2,STONE)
Block(-2,2,-1,COBBLESTONE)
Block(-2,3,-8,COBBLESTONE)
Block(-2,3,-7,COBBLESTONE)
Block(-2,3,-6,COBBLESTONE)
Block(-2,3,-5,COBBLESTONE)
Block(-2,3,-4,AIR)
Block(-2,3,-3,COBBLESTONE)
Block(-2,3,-2,REDSTONE_WIRE)
Block(-2,3,-1,COBBLESTONE)
Block(-2,4,-8,COBBLESTONE)
Block(-2,4,-7,COBBLESTONE)
Block(-2,4,-6,COBBLESTONE)
Block(-2,4,-5,COBBLESTONE)
Block(-2,4,-4,COBBLESTONE)
Block(-2,4,-3,COBBLESTONE)
Block(-2,4,-2,AIR)
Block(-2,4,-1,COBBLESTONE)
Block(-2,5,-8,COBBLESTONE)
Block(-2,5,-7,AIR)
Block(-2,5,-6,AIR)
Block(-2,5,-5,AIR)
Block(-2,5,-4,AIR)
Block(-2,5,-3,AIR)
Block(-2,5,-2,COBBLESTONE)
Block(-2,5,-1,COBBLESTONE)
Block(-2,6,-8,AIR)
Block(-2,6,-7,AIR)
Block(-2,6,-6,AIR)
Block(-2,6,-5,AIR)
Block(-2,6,-4,AIR)
Block(-2,6,-3,AIR)
Block(-2,6,-2,AIR)
Block(-2,6,-1,COBBLESTONE)
Block(-2,7,-8,AIR)
Block(-2,7,-7,AIR)
Block(-2,7,-6,AIR)
Block(-2,7,-5,AIR)
Block(-2,7,-4,AIR)
Block(-2,7,-3,AIR)
Block(-2,7,-2,AIR)
Block(-2,7,-1,COBBLESTONE)
Block(-2,8,-8,COBBLESTONE)
Block(-2,8,-7,AIR)
Block(-2,8,-6,AIR)
Block(-2,8,-5,AIR)
Block(-2,8,-4,AIR)
Block(-2,8,-3,AIR)
Block(-2,8,-2,COBBLESTONE)
Block(-2,8,-1,COBBLESTONE)
Block(-2,9,-8,COBBLESTONE)
Block(-2,9,-7,COBBLESTONE)
Block(-2,9,-6,COBBLESTONE)
Block(-2,9,-5,COBBLESTONE)
Block(-2,9,-4,COBBLESTONE)
Block(-2,9,-3,COBBLESTONE)
Block(-2,9,-2,COBBLESTONE)
Block(-2,9,-1,COBBLESTONE)
Block(-1,0,-8,COBBLESTONE)
Block(-1,0,-7,COBBLESTONE)
Block(-1,0,-6,COBBLESTONE)
Block(-1,0,-5,COBBLESTONE)
Block(-1,0,-4,COBBLESTONE)
Block(-1,0,-3,COBBLESTONE)
Block(-1,0,-2,COBBLESTONE)
Block(-1,0,-1,COBBLESTONE)
Block(-1,1,-8,COBBLESTONE)
Block(-1,1,-7,COBBLESTONE)
Block(-1,1,-6,COBBLESTONE)
Block(-1,1,-5,COBBLESTONE)
Block(-1,1,-4,AIR)
Block(-1,1,-3,AIR)
Block(-1,1,-2,REDSTONE_WIRE)
Block(-1,1,-1,COBBLESTONE)
Block(-1,2,-8,COBBLESTONE)
Block(-1,2,-7,COBBLESTONE)
Block(-1,2,-6,COBBLESTONE)
Block(-1,2,-5,COBBLESTONE)
Block(-1,2,-4,AIR)
Block(-1,2,-3,AIR)
Block(-1,2,-2,COBBLESTONE)
Block(-1,2,-1,COBBLESTONE)
Block(-1,3,-8,COBBLESTONE)
Block(-1,3,-7,COBBLESTONE)
Block(-1,3,-6,COBBLESTONE)
Block(-1,3,-5,COBBLESTONE)
Block(-1,3,-4,COBBLESTONE)
Block(-1,3,-3,COBBLESTONE)
Block(-1,3,-2,REDSTONE_WIRE)
Block(-1,3,-1,COBBLESTONE)
Block(-1,4,-8,COBBLESTONE)
Block(-1,4,-7,COBBLESTONE)
Block(-1,4,-6,COBBLESTONE)
Block(-1,4,-5,COBBLESTONE)
Block(-1,4,-4,COBBLESTONE)
Block(-1,4,-3,COBBLESTONE)
Block(-1,4,-2,COBBLESTONE)
Block(-1,4,-1,COBBLESTONE)
Block(-1,5,-8,COBBLESTONE)
Block(-1,5,-7,IRON_FENCE)
Block(-1,5,-6,IRON_FENCE)
Block(-1,5,-5,IRON_FENCE)
Block(-1,5,-4,COBBLESTONE)
Block(-1,5,-3,AIR)
Block(-1,5,-2,COBBLESTONE)
Block(-1,5,-1,COBBLESTONE)
Block(-1,6,-8,COBBLESTONE)
Block(-1,6,-7,AIR)
Block(-1,6,-6,AIR)
Block(-1,6,-5,AIR)
Block(-1,6,-4,COBBLESTONE)
Block(-1,6,-3,AIR)
Block(-1,6,-2,AIR)
Block(-1,6,-1,COBBLESTONE)
Block(-1,7,-8,COBBLESTONE)
Block(-1,7,-7,AIR)
Block(-1,7,-6,AIR)
Block(-1,7,-5,AIR)
Block(-1,7,-4,COBBLESTONE)
Block(-1,7,-3,AIR)
Block(-1,7,-2,AIR)
Block(-1,7,-1,COBBLESTONE)
Block(-1,8,-8,COBBLESTONE)
Block(-1,8,-7,AIR)
Block(-1,8,-6,AIR)
Block(-1,8,-5,AIR)
Block(-1,8,-4,COBBLESTONE)
Block(-1,8,-3,AIR)
Block(-1,8,-2,COBBLESTONE)
Block(-1,8,-1,COBBLESTONE)
Block(-1,9,-8,COBBLESTONE)
Block(-1,9,-7,COBBLESTONE)
Block(-1,9,-6,COBBLESTONE)
Block(-1,9,-5,COBBLESTONE)
Block(-1,9,-4,COBBLESTONE)
Block(-1,9,-3,COBBLESTONE)
Block(-1,9,-2,COBBLESTONE)
Block(-1,9,-1,COBBLESTONE)
Block(0,0,-8,COBBLESTONE)
Block(0,0,-7,COBBLESTONE)
Block(0,0,-6,COBBLESTONE)
Block(0,0,-5,COBBLESTONE)
Block(0,0,-4,COBBLESTONE)
Block(0,0,-3,COBBLESTONE)
Block(0,0,-2,COBBLESTONE)
Block(0,0,-1,COBBLESTONE)
Block(0,1,-8,COBBLESTONE)
Block(0,1,-7,COBBLESTONE)
Block(0,1,-6,DIRT)
Block(0,1,-5,COBBLESTONE)
Block(0,1,-4,AIR)
Block(0,1,-3,COBBLESTONE)
Block(0,1,-2,PISTON_BASE:2)
Block(0,1,-1,COBBLESTONE)
Block(0,2,-8,AIR)
Block(0,2,-7,AIR)
Block(0,2,-6,AIR)
Block(0,2,-5,COBBLESTONE)
Block(0,2,-4,AIR)
Block(0,2,-3,COBBLESTONE)
Block(0,2,-2,PISTON_BASE:2)
Block(0,2,-1,COBBLESTONE)
Block(0,3,-8,AIR)
Block(0,3,-7,AIR)
Block(0,3,-6,AIR)
Block(0,3,-5,AIR)
Block(0,3,-4,COBBLESTONE)
Block(0,3,-3,COBBLESTONE)
Block(0,3,-2,COBBLESTONE)
Block(0,3,-1,COBBLESTONE)
Block(0,4,-8,AIR)
Block(0,4,-7,AIR)
Block(0,4,-6,AIR)
Block(0,4,-5,AIR)
Block(0,4,-4,AIR)
RandomBlock(0,4,-3,COBBLESTONE,50,AIR,100)
Block(0,4,-2,COBBLESTONE)
Block(0,4,-1,COBBLESTONE)
Block(0,5,-8,AIR)
Block(0,5,-7,AIR)
Block(0,5,-6,AIR)
Block(0,5,-5,AIR)
Block(0,5,-4,AIR)
Block(0,5,-3,AIR)
Block(0,5,-2,COBBLESTONE)
Block(0,5,-1,COBBLESTONE)
Block(0,6,-8,AIR)
Block(0,6,-7,AIR)
Block(0,6,-6,AIR)
Block(0,6,-5,AIR)
Block(0,6,-4,AIR)
Block(0,6,-3,AIR)
Block(0,6,-2,AIR)
Block(0,6,-1,COBBLESTONE)
Block(0,7,-8,AIR)
Block(0,7,-7,AIR)
Block(0,7,-6,AIR)
Block(0,7,-5,AIR)
Block(0,7,-4,AIR)
Block(0,7,-3,AIR)
Block(0,7,-2,AIR)
Block(0,7,-1,COBBLESTONE)
Block(0,8,-8,COBBLESTONE)
Block(0,8,-7,AIR)
Block(0,8,-6,AIR)
Block(0,8,-5,AIR)
Block(0,8,-4,AIR)
Block(0,8,-3,AIR)
Block(0,8,-2,COBBLESTONE)
Block(0,8,-1,COBBLESTONE)
Block(0,9,-8,COBBLESTONE)
Block(0,9,-7,COBBLESTONE)
Block(0,9,-6,COBBLESTONE)
Block(0,9,-5,COBBLESTONE)
Block(0,9,-4,COBBLESTONE)
Block(0,9,-3,COBBLESTONE)
Block(0,9,-2,COBBLESTONE)
Block(0,9,-1,COBBLESTONE)
Block(1,0,-8,COBBLESTONE)
Block(1,0,-7,COBBLESTONE)
Block(1,0,-6,COBBLESTONE)
Block(1,0,-5,COBBLESTONE)
Block(1,0,-4,COBBLESTONE)
Block(1,0,-3,COBBLESTONE)
Block(1,0,-2,COBBLESTONE)
Block(1,0,-1,COBBLESTONE)
Block(1,1,-8,DIRT)
Block(1,1,-7,COBBLESTONE)
Block(1,1,-6,DIRT)
Block(1,1,-5,COBBLESTONE)
Block(1,1,-4,COBBLESTONE)
Block(1,1,-3,AIR)
Block(1,1,-2,COBBLESTONE)
Block(1,1,-1,COBBLESTONE)
Block(1,2,-8,AIR)
Block(1,2,-7,AIR)
Block(1,2,-6,AIR)
Block(1,2,-5,COBBLESTONE)
Block(1,2,-4,COBBLESTONE)
Block(1,2,-3,REDSTONE_TORCH_ON:1)
Block(1,2,-2,COBBLESTONE)
Block(1,2,-1,COBBLESTONE)
Block(1,3,-8,AIR)
Block(1,3,-7,AIR)
Block(1,3,-6,AIR)
Block(1,3,-5,AIR)
Block(1,3,-4,COBBLESTONE)
Block(1,3,-3,COBBLESTONE)
Block(1,3,-2,COBBLESTONE)
Block(1,3,-1,COBBLESTONE)
Block(1,4,-8,AIR)
Block(1,4,-7,AIR)
Block(1,4,-6,AIR)
Block(1,4,-5,AIR)
Block(1,4,-4,AIR)
Block(1,4,-3,COBBLESTONE)
Block(1,4,-2,COBBLESTONE)
Block(1,4,-1,COBBLESTONE)
Block(1,5,-8,AIR)
Block(1,5,-7,AIR)
Block(1,5,-6,AIR)
Block(1,5,-5,AIR)
Block(1,5,-4,AIR)
Block(1,5,-3,AIR)
Block(1,5,-2,COBBLESTONE)
Block(1,5,-1,COBBLESTONE)
Block(1,6,-8,AIR)
Block(1,6,-7,AIR)
Block(1,6,-6,AIR)
Block(1,6,-5,AIR)
Block(1,6,-4,AIR)
Block(1,6,-3,AIR)
Block(1,6,-2,AIR)
Block(1,6,-1,COBBLESTONE)
Block(1,7,-8,AIR)
Block(1,7,-7,AIR)
Block(1,7,-6,AIR)
Block(1,7,-5,AIR)
Block(1,7,-4,AIR)
Block(1,7,-3,AIR)
Block(1,7,-2,AIR)
Block(1,7,-1,COBBLESTONE)
RandomBlock(1,8,-8,COBBLESTONE,50,AIR,100)
Block(1,8,-7,AIR)
Block(1,8,-6,AIR)
Block(1,8,-5,AIR)
Block(1,8,-4,AIR)
Block(1,8,-3,AIR)
Block(1,8,-2,COBBLESTONE)
Block(1,8,-1,COBBLESTONE)
Block(1,9,-8,COBBLESTONE)
Block(1,9,-7,COBBLESTONE)
Block(1,9,-6,COBBLESTONE)
Block(1,9,-5,COBBLESTONE)
Block(1,9,-4,COBBLESTONE)
Block(1,9,-3,COBBLESTONE)
Block(1,9,-2,COBBLESTONE)
Block(1,9,-1,COBBLESTONE)
Block(2,0,-8,COBBLESTONE)
Block(2,0,-7,COBBLESTONE)
Block(2,0,-6,COBBLESTONE)
Block(2,0,-5,COBBLESTONE)
Block(2,0,-4,COBBLESTONE)
Block(2,0,-3,COBBLESTONE)
Block(2,0,-2,COBBLESTONE)
Block(2,0,-1,COBBLESTONE)
Block(2,1,-8,COBBLESTONE)
Block(2,1,-7,DIRT)
Block(2,1,-6,COBBLESTONE)
Block(2,1,-5,COBBLESTONE)
Block(2,1,-4,AIR)
Block(2,1,-3,AIR)
Block(2,1,-2,LOG)
Block(2,1,-1,COBBLESTONE)
Block(2,2,-8,AIR)
Block(2,2,-7,AIR)
Block(2,2,-6,AIR)
Block(2,2,-5,AIR)
Block(2,2,-4,AIR)
Block(2,2,-3,AIR)
Block(2,2,-2,LOG)
Block(2,2,-1,COBBLESTONE)
Block(2,3,-8,AIR)
Block(2,3,-7,AIR)
Block(2,3,-6,AIR)
Block(2,3,-5,AIR)
Block(2,3,-4,AIR)
Block(2,3,-3,AIR)
Block(2,3,-2,LOG)
Block(2,3,-1,COBBLESTONE)
Block(2,4,-8,AIR)
Block(2,4,-7,AIR)
Block(2,4,-6,AIR)
Block(2,4,-5,AIR)
Block(2,4,-4,AIR)
Block(2,4,-3,AIR)
Block(2,4,-2,LOG)
Block(2,4,-1,COBBLESTONE)
Block(2,5,-8,AIR)
Block(2,5,-7,AIR)
Block(2,5,-6,AIR)
Block(2,5,-5,AIR)
Block(2,5,-4,AIR)
Block(2,5,-3,AIR)
Block(2,5,-2,COBBLESTONE)
Block(2,5,-1,COBBLESTONE)
Block(2,6,-8,AIR)
Block(2,6,-7,AIR)
Block(2,6,-6,AIR)
Block(2,6,-5,AIR)
Block(2,6,-4,AIR)
Block(2,6,-3,AIR)
Block(2,6,-2,AIR)
Block(2,6,-1,COBBLESTONE)
Block(2,7,-8,AIR)
Block(2,7,-7,AIR)
Block(2,7,-6,AIR)
Block(2,7,-5,AIR)
Block(2,7,-4,AIR)
Block(2,7,-3,AIR)
Block(2,7,-2,AIR)
Block(2,7,-1,COBBLESTONE)
Block(2,8,-8,COBBLESTONE)
Block(2,8,-7,AIR)
Block(2,8,-6,AIR)
Block(2,8,-5,AIR)
Block(2,8,-4,AIR)
Block(2,8,-3,AIR)
Block(2,8,-2,COBBLESTONE)
Block(2,8,-1,COBBLESTONE)
Block(2,9,-8,COBBLESTONE)
Block(2,9,-7,COBBLESTONE)
Block(2,9,-6,COBBLESTONE)
Block(2,9,-5,COBBLESTONE)
Block(2,9,-4,COBBLESTONE)
Block(2,9,-3,COBBLESTONE)
Block(2,9,-2,COBBLESTONE)
Block(2,9,-1,COBBLESTONE)
Block(3,0,-8,COBBLESTONE)
Block(3,0,-7,COBBLESTONE)
Block(3,0,-6,COBBLESTONE)
Block(3,0,-5,COBBLESTONE)
Block(3,0,-4,COBBLESTONE)
Block(3,0,-3,COBBLESTONE)
Block(3,0,-2,COBBLESTONE)
Block(3,0,-1,COBBLESTONE)
Block(3,1,-8,COBBLESTONE)
Block(3,1,-7,COBBLESTONE)
Block(3,1,-6,COBBLESTONE)
Block(3,1,-5,COBBLESTONE)
Block(3,1,-4,AIR)
Block(3,1,-3,AIR)
Block(3,1,-2,BOOKSHELF)
Block(3,1,-1,COBBLESTONE)
Block(3,2,-8,AIR)
Block(3,2,-7,AIR)
Block(3,2,-6,AIR)
Block(3,2,-5,AIR)
Block(3,2,-4,AIR)
Block(3,2,-3,AIR)
Block(3,2,-2,BOOKSHELF)
Block(3,2,-1,COBBLESTONE)
Block(3,3,-8,AIR)
Block(3,3,-7,AIR)
Block(3,3,-6,AIR)
Block(3,3,-5,AIR)
Block(3,3,-4,AIR)
Block(3,3,-3,AIR)
Block(3,3,-2,AIR)
Block(3,3,-1,COBBLESTONE)
Block(3,4,-8,AIR)
Block(3,4,-7,AIR)
Block(3,4,-6,AIR)
Block(3,4,-5,AIR)
Block(3,4,-4,AIR)
Block(3,4,-3,AIR)
Block(3,4,-2,AIR)
Block(3,4,-1,COBBLESTONE)
Block(3,5,-8,AIR)
Block(3,5,-7,AIR)
Block(3,5,-6,AIR)
Block(3,5,-5,AIR)
Block(3,5,-4,AIR)
Block(3,5,-3,AIR)
RandomBlock(3,5,-2,COBBLESTONE,50,AIR,100)
Block(3,5,-1,COBBLESTONE)
Block(3,6,-8,AIR)
Block(3,6,-7,AIR)
Block(3,6,-6,AIR)
Block(3,6,-5,AIR)
Block(3,6,-4,AIR)
Block(3,6,-3,AIR)
Block(3,6,-2,AIR)
RandomBlock(3,6,-1,COBBLESTONE,50,AIR,100)
Block(3,7,-8,AIR)
Block(3,7,-7,AIR)
Block(3,7,-6,AIR)
Block(3,7,-5,AIR)
Block(3,7,-4,AIR)
Block(3,7,-3,AIR)
Block(3,7,-2,AIR)
Block(3,7,-1,COBBLESTONE)
Block(3,8,-8,COBBLESTONE)
Block(3,8,-7,AIR)
Block(3,8,-6,AIR)
Block(3,8,-5,AIR)
Block(3,8,-4,AIR)
Block(3,8,-3,AIR)
Block(3,8,-2,COBBLESTONE)
Block(3,8,-1,COBBLESTONE)
Block(3,9,-8,COBBLESTONE)
Block(3,9,-7,COBBLESTONE)
RandomBlock(3,9,-6,COBBLESTONE,50,AIR,100)
Block(3,9,-5,COBBLESTONE)
Block(3,9,-4,COBBLESTONE)
Block(3,9,-3,COBBLESTONE)
Block(3,9,-2,COBBLESTONE)
Block(3,9,-1,COBBLESTONE)
Block(4,0,-8,COBBLESTONE)
Block(4,0,-7,COBBLESTONE)
Block(4,0,-6,COBBLESTONE)
Block(4,0,-5,COBBLESTONE)
Block(4,0,-4,COBBLESTONE)
Block(4,0,-3,COBBLESTONE)
Block(4,0,-2,COBBLESTONE)
Block(4,0,-1,COBBLESTONE)
Block(4,1,-8,COBBLESTONE)
Block(4,1,-7,COBBLESTONE)
Block(4,1,-6,COBBLESTONE)
Block(4,1,-5,COBBLESTONE)
Block(4,1,-4,AIR)
Block(4,1,-3,AIR)
Block(4,1,-2,BOOKSHELF)
Block(4,1,-1,COBBLESTONE)
Block(4,2,-8,AIR)
Block(4,2,-7,AIR)
Block(4,2,-6,AIR)
Block(4,2,-5,AIR)
Block(4,2,-4,AIR)
Block(4,2,-3,AIR)
Block(4,2,-2,BOOKSHELF)
Block(4,2,-1,COBBLESTONE)
Block(4,3,-8,AIR)
Block(4,3,-7,AIR)
Block(4,3,-6,AIR)
Block(4,3,-5,AIR)
Block(4,3,-4,AIR)
Block(4,3,-3,AIR)
Block(4,3,-2,AIR)
Block(4,3,-1,COBBLESTONE)
Block(4,4,-8,AIR)
Block(4,4,-7,AIR)
Block(4,4,-6,AIR)
Block(4,4,-5,AIR)
Block(4,4,-4,AIR)
Block(4,4,-3,AIR)
Block(4,4,-2,AIR)
Block(4,4,-1,COBBLESTONE)
Block(4,5,-8,AIR)
Block(4,5,-7,AIR)
Block(4,5,-6,AIR)
Block(4,5,-5,AIR)
Block(4,5,-4,AIR)
Block(4,5,-3,AIR)
Block(4,5,-2,COBBLESTONE)
Block(4,5,-1,COBBLESTONE)
Block(4,6,-8,AIR)
Block(4,6,-7,AIR)
Block(4,6,-6,AIR)
Block(4,6,-5,AIR)
Block(4,6,-4,AIR)
Block(4,6,-3,AIR)
Block(4,6,-2,AIR)
Block(4,6,-1,COBBLESTONE)
Block(4,7,-8,AIR)
Block(4,7,-7,AIR)
Block(4,7,-6,AIR)
Block(4,7,-5,AIR)
Block(4,7,-4,AIR)
Block(4,7,-3,AIR)
Block(4,7,-2,AIR)
Block(4,7,-1,COBBLESTONE)
Block(4,8,-8,COBBLESTONE)
Block(4,8,-7,AIR)
Block(4,8,-6,AIR)
Block(4,8,-5,AIR)
Block(4,8,-4,AIR)
Block(4,8,-3,AIR)
Block(4,8,-2,COBBLESTONE)
Block(4,8,-1,COBBLESTONE)
Block(4,9,-8,COBBLESTONE)
Block(4,9,-7,COBBLESTONE)
Block(4,9,-6,COBBLESTONE)
Block(4,9,-5,COBBLESTONE)
Block(4,9,-4,COBBLESTONE)
Block(4,9,-3,COBBLESTONE)
Block(4,9,-2,COBBLESTONE)
Block(4,9,-1,COBBLESTONE)
Block(5,0,-8,COBBLESTONE)
Block(5,0,-7,COBBLESTONE)
Block(5,0,-6,COBBLESTONE)
Block(5,0,-5,COBBLESTONE)
Block(5,0,-4,COBBLESTONE)
Block(5,0,-3,COBBLESTONE)
Block(5,0,-2,COBBLESTONE)
Block(5,0,-1,COBBLESTONE)
Block(5,1,-8,COBBLESTONE)
Block(5,1,-7,DIRT)
Block(5,1,-6,COBBLESTONE)
Block(5,1,-5,DIRT)
Block(5,1,-4,AIR)
Block(5,1,-3,AIR)
Block(5,1,-2,LOG)
Block(5,1,-1,COBBLESTONE)
Block(5,2,-8,AIR)
Block(5,2,-7,AIR)
Block(5,2,-6,AIR)
Block(5,2,-5,AIR)
Block(5,2,-4,AIR)
Block(5,2,-3,AIR)
Block(5,2,-2,LOG)
Block(5,2,-1,COBBLESTONE)
Block(5,3,-8,AIR)
Block(5,3,-7,AIR)
Block(5,3,-6,AIR)
Block(5,3,-5,AIR)
Block(5,3,-4,AIR)
Block(5,3,-3,AIR)
Block(5,3,-2,LOG)
Block(5,3,-1,COBBLESTONE)
Block(5,4,-8,AIR)
Block(5,4,-7,AIR)
Block(5,4,-6,AIR)
Block(5,4,-5,AIR)
Block(5,4,-4,AIR)
Block(5,4,-3,AIR)
Block(5,4,-2,LOG)
Block(5,4,-1,COBBLESTONE)
Block(5,5,-8,AIR)
Block(5,5,-7,AIR)
Block(5,5,-6,AIR)
Block(5,5,-5,AIR)
Block(5,5,-4,AIR)
Block(5,5,-3,AIR)
Block(5,5,-2,COBBLESTONE)
Block(5,5,-1,COBBLESTONE)
Block(5,6,-8,AIR)
Block(5,6,-7,AIR)
Block(5,6,-6,AIR)
Block(5,6,-5,AIR)
Block(5,6,-4,AIR)
Block(5,6,-3,AIR)
Block(5,6,-2,AIR)
Block(5,6,-1,COBBLESTONE)
Block(5,7,-8,AIR)
Block(5,7,-7,AIR)
Block(5,7,-6,AIR)
Block(5,7,-5,AIR)
Block(5,7,-4,AIR)
Block(5,7,-3,AIR)
Block(5,7,-2,AIR)
Block(5,7,-1,COBBLESTONE)
Block(5,8,-8,COBBLESTONE)
Block(5,8,-7,AIR)
Block(5,8,-6,AIR)
Block(5,8,-5,AIR)
Block(5,8,-4,AIR)
Block(5,8,-3,AIR)
Block(5,8,-2,COBBLESTONE)
Block(5,8,-1,COBBLESTONE)
Block(5,9,-8,COBBLESTONE)
Block(5,9,-7,COBBLESTONE)
Block(5,9,-6,COBBLESTONE)
Block(5,9,-5,COBBLESTONE)
Block(5,9,-4,COBBLESTONE)
Block(5,9,-3,COBBLESTONE)
Block(5,9,-2,COBBLESTONE)
Block(5,9,-1,COBBLESTONE)
Block(6,0,-8,COBBLESTONE)
Block(6,0,-7,COBBLESTONE)
Block(6,0,-6,COBBLESTONE)
Block(6,0,-5,COBBLESTONE)
Block(6,0,-4,COBBLESTONE)
Block(6,0,-3,COBBLESTONE)
Block(6,0,-2,COBBLESTONE)
Block(6,0,-1,COBBLESTONE)
Block(6,1,-8,COBBLESTONE)
Block(6,1,-7,COBBLESTONE)
Block(6,1,-6,COBBLESTONE)
Block(6,1,-5,COBBLESTONE)
Block(6,1,-4,COBBLESTONE)
Block(6,1,-3,AIR)
Block(6,1,-2,COBBLESTONE)
Block(6,1,-1,COBBLESTONE)
Block(6,2,-8,AIR)
Block(6,2,-7,AIR)
Block(6,2,-6,AIR)
Block(6,2,-5,COBBLESTONE)
Block(6,2,-4,COBBLESTONE)
Block(6,2,-3,REDSTONE_TORCH_ON:2)
Block(6,2,-2,COBBLESTONE)
Block(6,2,-1,COBBLESTONE)
Block(6,3,-8,AIR)
Block(6,3,-7,AIR)
Block(6,3,-6,AIR)
Block(6,3,-5,AIR)
RandomBlock(6,3,-4,COBBLESTONE,50,AIR,100)
Block(6,3,-3,COBBLESTONE)
Block(6,3,-2,COBBLESTONE)
Block(6,3,-1,COBBLESTONE)
Block(6,4,-8,AIR)
Block(6,4,-7,AIR)
Block(6,4,-6,AIR)
Block(6,4,-5,AIR)
Block(6,4,-4,AIR)
Block(6,4,-3,COBBLESTONE)
Block(6,4,-2,COBBLESTONE)
Block(6,4,-1,COBBLESTONE)
Block(6,5,-8,AIR)
Block(6,5,-7,AIR)
Block(6,5,-6,AIR)
Block(6,5,-5,AIR)
Block(6,5,-4,AIR)
Block(6,5,-3,AIR)
Block(6,5,-2,COBBLESTONE)
Block(6,5,-1,COBBLESTONE)
Block(6,6,-8,AIR)
Block(6,6,-7,AIR)
Block(6,6,-6,AIR)
Block(6,6,-5,AIR)
Block(6,6,-4,AIR)
Block(6,6,-3,AIR)
Block(6,6,-2,AIR)
Block(6,6,-1,COBBLESTONE)
Block(6,7,-8,AIR)
Block(6,7,-7,AIR)
Block(6,7,-6,AIR)
Block(6,7,-5,AIR)
Block(6,7,-4,AIR)
Block(6,7,-3,AIR)
Block(6,7,-2,AIR)
Block(6,7,-1,COBBLESTONE)
Block(6,8,-8,COBBLESTONE)
Block(6,8,-7,AIR)
Block(6,8,-6,AIR)
Block(6,8,-5,AIR)
Block(6,8,-4,AIR)
Block(6,8,-3,AIR)
Block(6,8,-2,COBBLESTONE)
Block(6,8,-1,COBBLESTONE)
Block(6,9,-8,COBBLESTONE)
Block(6,9,-7,COBBLESTONE)
Block(6,9,-6,COBBLESTONE)
Block(6,9,-5,COBBLESTONE)
Block(6,9,-4,COBBLESTONE)
Block(6,9,-3,COBBLESTONE)
Block(6,9,-2,COBBLESTONE)
Block(6,9,-1,COBBLESTONE)
Block(7,0,-8,COBBLESTONE)
Block(7,0,-7,COBBLESTONE)
Block(7,0,-6,COBBLESTONE)
Block(7,0,-5,COBBLESTONE)
Block(7,0,-4,COBBLESTONE)
Block(7,0,-3,COBBLESTONE)
Block(7,0,-2,COBBLESTONE)
Block(7,0,-1,COBBLESTONE)
Block(7,1,-8,COBBLESTONE)
Block(7,1,-7,COBBLESTONE)
Block(7,1,-6,COBBLESTONE)
Block(7,1,-5,COBBLESTONE)
Block(7,1,-4,COBBLESTONE)
Block(7,1,-3,COBBLESTONE)
Block(7,1,-2,COBBLESTONE)
Block(7,1,-1,COBBLESTONE)
Block(7,2,-8,AIR)
Block(7,2,-7,AIR)
Block(7,2,-6,AIR)
Block(7,2,-5,COBBLESTONE)
Block(7,2,-4,COBBLESTONE)
Block(7,2,-3,COBBLESTONE)
Block(7,2,-2,COBBLESTONE)
Block(7,2,-1,COBBLESTONE)
Block(7,3,-8,AIR)
Block(7,3,-7,AIR)
Block(7,3,-6,AIR)
Block(7,3,-5,AIR)
Block(7,3,-4,COBBLESTONE)
Block(7,3,-3,COBBLESTONE)
Block(7,3,-2,COBBLESTONE)
Block(7,3,-1,COBBLESTONE)
Block(7,4,-8,AIR)
Block(7,4,-7,AIR)
Block(7,4,-6,AIR)
Block(7,4,-5,AIR)
Block(7,4,-4,AIR)
Block(7,4,-3,COBBLESTONE)
Block(7,4,-2,COBBLESTONE)
Block(7,4,-1,COBBLESTONE)
Block(7,5,-8,AIR)
Block(7,5,-7,AIR)
Block(7,5,-6,AIR)
Block(7,5,-5,AIR)
Block(7,5,-4,AIR)
Block(7,5,-3,AIR)
Block(7,5,-2,COBBLESTONE)
Block(7,5,-1,COBBLESTONE)
Block(7,6,-8,AIR)
Block(7,6,-7,AIR)
Block(7,6,-6,AIR)
Block(7,6,-5,AIR)
Block(7,6,-4,AIR)
Block(7,6,-3,AIR)
Block(7,6,-2,AIR)
Block(7,6,-1,COBBLESTONE)
Block(7,7,-8,AIR)
Block(7,7,-7,AIR)
Block(7,7,-6,AIR)
Block(7,7,-5,AIR)
Block(7,7,-4,AIR)
Block(7,7,-3,AIR)
Block(7,7,-2,AIR)
Block(7,7,-1,COBBLESTONE)
Block(7,8,-8,COBBLESTONE)
Block(7,8,-7,COBBLESTONE)
Block(7,8,-6,COBBLESTONE)
Block(7,8,-5,COBBLESTONE)
Block(7,8,-4,COBBLESTONE)
Block(7,8,-3,COBBLESTONE)
Block(7,8,-2,COBBLESTONE)
Block(7,8,-1,COBBLESTONE)
Block(7,9,-8,COBBLESTONE)
Block(7,9,-7,COBBLESTONE)
Block(7,9,-6,COBBLESTONE)
Block(7,9,-5,COBBLESTONE)
Block(7,9,-4,COBBLESTONE)
Block(7,9,-3,COBBLESTONE)
Block(7,9,-2,COBBLESTONE)
Block(7,9,-1,COBBLESTONE)
Block(8,0,-8,COBBLESTONE)
Block(8,0,-7,COBBLESTONE)
Block(8,0,-6,COBBLESTONE)
Block(8,0,-5,COBBLESTONE)
Block(8,0,-4,COBBLESTONE)
Block(8,0,-3,COBBLESTONE)
Block(8,0,-2,COBBLESTONE)
Block(8,0,-1,COBBLESTONE)
Block(8,1,-8,COBBLESTONE)
Block(8,1,-7,COBBLESTONE)
Block(8,1,-6,COBBLESTONE)
Block(8,1,-5,COBBLESTONE)
Block(8,1,-4,COBBLESTONE)
Block(8,1,-3,COBBLESTONE)
Block(8,1,-2,COBBLESTONE)
Block(8,1,-1,COBBLESTONE)
Block(8,2,-8,COBBLESTONE)
Block(8,2,-7,COBBLESTONE)
Block(8,2,-6,COBBLESTONE)
Block(8,2,-5,COBBLESTONE)
Block(8,2,-4,COBBLESTONE)
Block(8,2,-3,COBBLESTONE)
Block(8,2,-2,COBBLESTONE)
Block(8,2,-1,COBBLESTONE)
Block(8,3,-8,COBBLESTONE)
Block(8,3,-7,COBBLESTONE)
RandomBlock(8,3,-6,COBBLESTONE,50,AIR,100)
Block(8,3,-5,COBBLESTONE)
Block(8,3,-4,COBBLESTONE)
Block(8,3,-3,COBBLESTONE)
Block(8,3,-2,COBBLESTONE)
Block(8,3,-1,COBBLESTONE)
Block(8,4,-8,COBBLESTONE)
Block(8,4,-7,COBBLESTONE)
Block(8,4,-6,COBBLESTONE)
Block(8,4,-5,COBBLESTONE)
Block(8,4,-4,COBBLESTONE)
Block(8,4,-3,COBBLESTONE)
Block(8,4,-2,COBBLESTONE)
Block(8,4,-1,COBBLESTONE)
Block(8,5,-8,COBBLESTONE)
Block(8,5,-7,COBBLESTONE)
Block(8,5,-6,COBBLESTONE)
Block(8,5,-5,COBBLESTONE)
Block(8,5,-4,COBBLESTONE)
Block(8,5,-3,COBBLESTONE)
Block(8,5,-2,COBBLESTONE)
Block(8,5,-1,COBBLESTONE)
Block(8,6,-8,COBBLESTONE)
Block(8,6,-7,COBBLESTONE)
Block(8,6,-6,COBBLESTONE)
Block(8,6,-5,COBBLESTONE)
RandomBlock(8,6,-4,COBBLESTONE,50,AIR,100)
Block(8,6,-3,COBBLESTONE)
Block(8,6,-2,COBBLESTONE)
Block(8,6,-1,COBBLESTONE)
Block(8,7,-8,COBBLESTONE)
Block(8,7,-7,COBBLESTONE)
Block(8,7,-6,COBBLESTONE)
Block(8,7,-5,COBBLESTONE)
Block(8,7,-4,COBBLESTONE)
Block(8,7,-3,COBBLESTONE)
Block(8,7,-2,COBBLESTONE)
Block(8,7,-1,COBBLESTONE)
Block(8,8,-8,COBBLESTONE)
Block(8,8,-7,COBBLESTONE)
Block(8,8,-6,COBBLESTONE)
Block(8,8,-5,COBBLESTONE)
Block(8,8,-4,COBBLESTONE)
Block(8,8,-3,COBBLESTONE)
Block(8,8,-2,COBBLESTONE)
Block(8,8,-1,COBBLESTONE)
Block(8,9,-8,COBBLESTONE)
Block(8,9,-7,COBBLESTONE)
Block(8,9,-6,COBBLESTONE)
Block(8,9,-5,COBBLESTONE)
Block(8,9,-4,COBBLESTONE)
Block(8,9,-3,COBBLESTONE)
Block(8,9,-2,COBBLESTONE)
Block(8,9,-1,COBBLESTONE)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
