
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: Unknown

# A short description of this BO3 object
Description: Converted version of the BO2 SpruceFir16

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: true

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 5.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 51

MaxHeight: 199

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,31,31:1,31:2,32,37,38,39,40

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 0

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-4,3,2,LEAVES:1)
Block(1,4,-4,LEAVES:1)
Block(1,3,-4,LEAVES:1)
Block(-3,10,2,LEAVES:1)
Block(-3,3,-2,LEAVES:1)
Block(-3,5,-2,LEAVES:1)
Block(1,11,1,LEAVES:1)
Block(-3,8,-2,LEAVES:1)
Block(1,12,1,LEAVES:1)
Block(-3,9,-2,LEAVES:1)
Block(1,13,1,LEAVES:1)
Block(1,18,1,LEAVES:1)
Block(1,19,-1,LEAVES:1)
Block(-4,8,1,LEAVES:1)
Block(1,16,-1,LEAVES:1)
Block(1,15,-1,LEAVES:1)
Block(1,14,-1,LEAVES:1)
Block(-4,3,1,LEAVES:1)
Block(-4,5,1,LEAVES:1)
Block(-4,4,1,LEAVES:1)
Block(1,9,-3,LEAVES:1)
Block(1,8,-3,LEAVES:1)
Block(1,10,2,LEAVES:1)
Block(1,3,-3,LEAVES:1)
Block(1,12,2,LEAVES:1)
Block(1,4,-3,LEAVES:1)
Block(1,13,-1,LEAVES:1)
Block(1,2,-3,LEAVES:1)
Block(-3,3,3,LEAVES:1)
Block(1,12,-1,LEAVES:1)
Block(1,11,-1,LEAVES:1)
Block(1,16,2,LEAVES:1)
Block(1,10,-1,LEAVES:1)
Block(1,17,2,LEAVES:1)
Block(-3,2,-1,LEAVES:1)
Block(-3,4,-1,LEAVES:1)
Block(-3,5,-1,LEAVES:1)
Block(-3,7,-1,LEAVES:1)
Block(-3,8,-1,LEAVES:1)
Block(-3,9,-1,LEAVES:1)
Block(-5,3,0,LEAVES:1)
Block(0,1,0,LOG:1)
Block(0,0,0,LOG:1)
Block(0,3,0,LOG:1)
Block(0,2,0,LOG:1)
Block(0,5,0,LOG:1)
Block(-2,17,0,LEAVES:1)
Block(0,4,0,LOG:1)
Block(0,7,0,LOG:1)
Block(0,6,0,LOG:1)
Block(-2,13,0,LEAVES:1)
Block(-2,14,0,LEAVES:1)
Block(-2,11,0,LEAVES:1)
Block(-2,10,0,LEAVES:1)
Block(1,8,-2,LEAVES:1)
Block(1,9,-2,LEAVES:1)
Block(1,6,-2,LEAVES:1)
Block(1,7,-2,LEAVES:1)
Block(1,4,-2,LEAVES:1)
Block(1,5,-2,LEAVES:1)
Block(-4,7,-1,LEAVES:1)
Block(-4,3,-1,LEAVES:1)
Block(-4,5,-1,LEAVES:1)
Block(2,4,-1,LEAVES:1)
Block(2,3,-1,LOG:1)
Block(2,2,-1,LEAVES:1)
Block(0,8,1,LEAVES:1)
Block(0,7,1,LEAVES:1)
Block(2,8,-1,LEAVES:1)
Block(2,7,-1,LEAVES:1)
Block(2,6,-1,LEAVES:1)
Block(0,9,1,LOG:1)
Block(-5,3,1,LEAVES:1)
Block(1,9,-1,LOG:1)
Block(1,7,-1,LEAVES:1)
Block(1,8,-1,LEAVES:1)
Block(1,5,-1,LEAVES:1)
Block(1,6,-1,LEAVES:1)
Block(1,3,-1,LOG:1)
Block(1,4,-1,LEAVES:1)
Block(1,2,-1,LEAVES:1)
Block(-1,-1,-1,LOG:1)
Block(-1,-2,-1,LOG:1)
Block(-1,-3,-1,LOG:1)
Block(1,10,3,LEAVES:1)
Block(0,-3,0,LOG:1)
Block(2,3,-2,LEAVES:1)
Block(0,-2,0,LOG:1)
Block(0,-1,0,LOG:1)
Block(0,9,0,LOG:1)
Block(2,7,-2,LEAVES:1)
Block(0,8,0,LOG:1)
Block(2,6,-2,LEAVES:1)
Block(2,5,-2,LEAVES:1)
Block(0,3,-4,LEAVES:1)
Block(0,6,-4,LEAVES:1)
Block(0,14,1,LEAVES:1)
Block(0,13,1,LEAVES:1)
Block(-2,7,-3,LEAVES:1)
Block(0,12,1,LEAVES:1)
Block(0,18,1,LEAVES:1)
Block(0,17,1,LEAVES:1)
Block(0,16,1,LEAVES:1)
Block(0,9,-4,LEAVES:1)
Block(0,11,1,LEAVES:1)
Block(0,10,1,LEAVES:1)
Block(-2,4,-3,LEAVES:1)
Block(-2,3,-3,LEAVES:1)
Block(-4,3,-3,LEAVES:1)
Block(-1,-1,0,LOG:1)
Block(-1,-2,0,LOG:1)
Block(-1,-3,0,LOG:1)
Block(-1,10,-2,LEAVES:1)
Block(-1,11,-2,LEAVES:1)
Block(2,3,-3,LEAVES:1)
Block(2,6,-3,LEAVES:1)
Block(2,4,-3,LEAVES:1)
Block(2,8,-3,LEAVES:1)
Block(0,4,-5,LEAVES:1)
Block(0,19,0,LEAVES:1)
Block(-2,12,-1,LOG:1)
Block(-2,13,-1,LEAVES:1)
Block(-1,10,-1,LOG:1)
Block(-2,11,-1,LEAVES:1)
Block(-2,17,-1,LEAVES:1)
Block(-2,8,-4,LEAVES:1)
Block(-2,14,-1,LEAVES:1)
Block(-2,2,-4,LEAVES:1)
Block(-2,3,-4,LEAVES:1)
Block(-2,18,-1,LEAVES:1)
Block(-2,5,-4,LEAVES:1)
Block(0,21,0,LEAVES:1)
Block(0,20,0,LEAVES:1)
Block(-4,9,-2,LEAVES:1)
Block(-2,18,1,LEAVES:1)
Block(-1,19,-1,LEAVES:1)
Block(-2,17,1,LEAVES:1)
Block(-2,14,1,LEAVES:1)
Block(-1,15,-1,LOG:1)
Block(-2,13,1,LEAVES:1)
Block(-1,16,-1,LOG:1)
Block(-2,16,1,LEAVES:1)
Block(-1,17,-1,LOG:1)
Block(-1,18,-1,LOG:1)
Block(-2,10,1,LEAVES:1)
Block(-1,11,-1,LOG:1)
Block(-1,12,-1,LOG:1)
Block(-2,12,1,LEAVES:1)
Block(-1,13,-1,LOG:1)
Block(2,17,1,LEAVES:1)
Block(-2,11,1,LEAVES:1)
Block(-1,14,-1,LOG:1)
Block(0,14,0,LOG:1)
Block(0,13,0,LOG:1)
Block(0,12,0,LOG:1)
Block(-1,20,-1,LEAVES:1)
Block(0,11,0,LOG:1)
Block(-1,21,-1,LEAVES:1)
Block(0,18,0,LOG:1)
Block(0,17,0,LOG:1)
Block(0,16,0,LOG:1)
Block(0,15,0,LOG:1)
Block(0,10,0,LOG:1)
Block(0,4,-2,LEAVES:1)
Block(3,7,-1,LEAVES:1)
Block(0,3,-2,LEAVES:1)
Block(2,10,0,LEAVES:1)
Block(0,6,-2,LOG:1)
Block(3,9,-1,LEAVES:1)
Block(0,5,-2,LEAVES:1)
Block(2,12,0,LEAVES:1)
Block(0,8,-2,LEAVES:1)
Block(0,7,-2,LEAVES:1)
Block(0,9,-2,LEAVES:1)
Block(2,17,0,LEAVES:1)
Block(2,18,0,LEAVES:1)
Block(3,2,-1,LEAVES:1)
Block(3,3,-1,LEAVES:1)
Block(-2,10,-2,LEAVES:1)
Block(2,13,0,LEAVES:1)
Block(3,4,-1,LEAVES:1)
Block(0,2,-2,LEAVES:1)
Block(3,5,-1,LEAVES:1)
Block(2,16,0,LEAVES:1)
Block(-1,10,-3,LEAVES:1)
Block(-1,12,-3,LEAVES:1)
Block(-2,9,-1,LEAVES:1)
Block(-2,4,-1,LEAVES:1)
Block(-2,7,-1,LEAVES:1)
Block(-2,6,-1,LOG:1)
Block(-1,14,-3,LEAVES:1)
Block(-3,17,-1,LEAVES:1)
Block(0,17,2,LEAVES:1)
Block(0,18,2,LEAVES:1)
Block(0,13,2,LEAVES:1)
Block(-4,10,0,LEAVES:1)
Block(0,10,2,LEAVES:1)
Block(-3,11,-1,LEAVES:1)
Block(0,11,2,LEAVES:1)
Block(-3,12,-1,LEAVES:1)
Block(-3,13,-1,LEAVES:1)
Block(-3,16,-1,LEAVES:1)
Block(0,3,-3,LEAVES:1)
Block(0,5,-3,LEAVES:1)
Block(0,4,-3,LEAVES:1)
Block(0,7,-3,LEAVES:1)
Block(0,6,-3,LEAVES:1)
Block(0,9,-3,LEAVES:1)
Block(0,8,-3,LEAVES:1)
Block(-1,17,-2,LEAVES:1)
Block(-1,18,-2,LEAVES:1)
Block(-1,12,-2,LEAVES:1)
Block(-1,13,-2,LEAVES:1)
Block(-1,14,-2,LEAVES:1)
Block(-1,15,-2,LEAVES:1)
Block(-2,9,-2,LEAVES:1)
Block(-2,8,-2,LEAVES:1)
Block(-2,3,-2,LEAVES:1)
Block(-2,2,-2,LEAVES:1)
Block(-2,7,-2,LEAVES:1)
Block(-2,6,-2,LEAVES:1)
Block(-2,5,-2,LEAVES:1)
Block(-2,12,-2,LEAVES:1)
Block(3,3,-3,LEAVES:1)
Block(3,4,-3,LEAVES:1)
Block(2,5,2,LEAVES:1)
Block(2,4,2,LEAVES:1)
Block(-3,10,-2,LEAVES:1)
Block(-1,10,1,LEAVES:1)
Block(0,21,-1,LEAVES:1)
Block(-1,11,1,LEAVES:1)
Block(-3,12,-2,LEAVES:1)
Block(0,20,-1,LEAVES:1)
Block(-1,12,1,LOG:1)
Block(-1,13,1,LEAVES:1)
Block(-1,14,1,LEAVES:1)
Block(-1,5,-3,LEAVES:1)
Block(-1,5,0,LOG:1)
Block(3,8,0,LEAVES:1)
Block(-1,4,-3,LEAVES:1)
Block(-1,4,0,LOG:1)
Block(3,7,0,LEAVES:1)
Block(-1,3,-3,LOG:1)
Block(3,6,0,LEAVES:1)
Block(-1,7,0,LOG:1)
Block(-1,2,-3,LEAVES:1)
Block(3,5,0,LEAVES:1)
Block(-1,6,0,LOG:1)
Block(-1,9,0,LOG:1)
Block(-1,8,0,LOG:1)
Block(2,2,1,LEAVES:1)
Block(2,3,1,LEAVES:1)
Block(-1,9,-3,LEAVES:1)
Block(-1,8,-3,LEAVES:1)
Block(-1,7,-3,LEAVES:1)
Block(-1,6,-3,LEAVES:1)
Block(1,2,3,LEAVES:1)
Block(-1,1,0,LOG:1)
Block(-1,0,0,LOG:1)
Block(-1,3,0,LOG:1)
Block(-1,2,0,LOG:1)
Block(0,5,-1,LOG:1)
Block(0,4,-1,LOG:1)
Block(0,7,-1,LOG:1)
Block(0,6,-1,LOG:1)
Block(0,9,-1,LOG:1)
Block(0,8,-1,LOG:1)
Block(0,1,-1,LOG:1)
Block(3,2,-2,LEAVES:1)
Block(0,0,-1,LOG:1)
Block(0,3,-1,LOG:1)
Block(0,2,-1,LOG:1)
Block(2,4,3,LEAVES:1)
Block(0,10,3,LEAVES:1)
Block(3,3,0,LEAVES:1)
Block(-1,6,-2,LEAVES:1)
Block(3,7,1,LEAVES:1)
Block(0,16,-1,LOG:1)
Block(-1,5,-2,LEAVES:1)
Block(0,15,-1,LOG:1)
Block(-1,4,-2,LEAVES:1)
Block(3,5,1,LEAVES:1)
Block(0,18,-1,LOG:1)
Block(-1,3,-2,LOG:1)
Block(0,17,-1,LOG:1)
Block(-1,2,-2,LEAVES:1)
Block(0,19,-1,LEAVES:1)
Block(2,3,2,LEAVES:1)
Block(-1,9,-2,LOG:1)
Block(-1,8,-2,LEAVES:1)
Block(-1,7,-2,LEAVES:1)
Block(-1,10,-4,LEAVES:1)
Block(-1,17,2,LEAVES:1)
Block(-1,10,2,LEAVES:1)
Block(0,10,-1,LOG:1)
Block(-1,12,2,LEAVES:1)
Block(-1,11,2,LEAVES:1)
Block(0,12,-1,LOG:1)
Block(-1,14,2,LEAVES:1)
Block(0,11,-1,LOG:1)
Block(-1,13,2,LEAVES:1)
Block(0,14,-1,LOG:1)
Block(-1,16,2,LEAVES:1)
Block(0,13,-1,LOG:1)
Block(3,3,1,LEAVES:1)
Block(-1,3,-5,LEAVES:1)
Block(-1,3,2,LEAVES:1)
Block(-1,2,2,LEAVES:1)
Block(-1,5,2,LEAVES:1)
Block(-1,4,2,LEAVES:1)
Block(-1,7,2,LEAVES:1)
Block(-1,6,2,LEAVES:1)
Block(-1,8,2,LEAVES:1)
Block(-2,9,0,LOG:1)
Block(2,2,3,LEAVES:1)
Block(-2,8,0,LEAVES:1)
Block(-2,7,0,LEAVES:1)
Block(-2,5,0,LEAVES:1)
Block(-2,4,0,LEAVES:1)
Block(-2,3,0,LOG:1)
Block(-1,4,-5,LEAVES:1)
Block(-2,2,0,LEAVES:1)
Block(-1,15,0,LOG:1)
Block(-1,16,0,LOG:1)
Block(-1,17,0,LOG:1)
Block(-1,18,0,LOG:1)
Block(-1,19,0,LEAVES:1)
Block(-1,10,0,LOG:1)
Block(-1,11,0,LOG:1)
Block(-1,12,0,LOG:1)
Block(-1,13,0,LOG:1)
Block(-1,14,0,LOG:1)
Block(-5,3,-1,LEAVES:1)
Block(4,3,0,LEAVES:1)
Block(3,10,1,LEAVES:1)
Block(-1,20,0,LEAVES:1)
Block(-1,21,0,LEAVES:1)
Block(0,-2,-1,LOG:1)
Block(-1,4,-4,LEAVES:1)
Block(0,-1,-1,LOG:1)
Block(-1,3,1,LEAVES:1)
Block(-1,6,1,LOG:1)
Block(0,-3,-1,LOG:1)
Block(-1,5,1,LEAVES:1)
Block(-1,8,1,LEAVES:1)
Block(-1,7,1,LEAVES:1)
Block(-1,9,1,LEAVES:1)
Block(-1,8,-4,LEAVES:1)
Block(-1,7,-4,LEAVES:1)
Block(-1,5,-4,LEAVES:1)
Block(0,3,2,LOG:1)
Block(0,2,2,LEAVES:1)
Block(1,9,0,LEAVES:1)
Block(0,5,2,LEAVES:1)
Block(1,8,0,LEAVES:1)
Block(0,4,2,LEAVES:1)
Block(1,7,0,LEAVES:1)
Block(1,18,-3,LEAVES:1)
Block(2,16,-2,LEAVES:1)
Block(2,17,-2,LEAVES:1)
Block(2,13,-2,LEAVES:1)
Block(2,11,-2,LEAVES:1)
Block(1,12,-3,LEAVES:1)
Block(-3,7,0,LEAVES:1)
Block(-3,6,0,LEAVES:1)
Block(-3,3,0,LOG:1)
Block(-3,2,0,LEAVES:1)
Block(-3,5,0,LEAVES:1)
Block(-3,4,0,LEAVES:1)
Block(-2,9,2,LEAVES:1)
Block(-2,8,2,LEAVES:1)
Block(-2,4,2,LEAVES:1)
Block(-2,3,2,LEAVES:1)
Block(-2,2,2,LEAVES:1)
Block(0,6,3,LEAVES:1)
Block(0,5,3,LEAVES:1)
Block(0,9,3,LEAVES:1)
Block(0,2,1,LEAVES:1)
Block(1,9,1,LEAVES:1)
Block(0,3,1,LOG:1)
Block(1,8,1,LEAVES:1)
Block(1,7,1,LEAVES:1)
Block(0,5,1,LEAVES:1)
Block(1,6,1,LEAVES:1)
Block(4,4,-2,LEAVES:1)
Block(-3,11,0,LEAVES:1)
Block(-3,10,0,LEAVES:1)
Block(-1,5,3,LEAVES:1)
Block(-3,13,0,LEAVES:1)
Block(-1,7,3,LEAVES:1)
Block(-2,9,1,LEAVES:1)
Block(-2,8,1,LEAVES:1)
Block(-2,7,1,LEAVES:1)
Block(-2,6,1,LEAVES:1)
Block(-2,5,1,LEAVES:1)
Block(-2,4,1,LEAVES:1)
Block(-2,3,1,LEAVES:1)
Block(-2,2,1,LEAVES:1)
Block(1,6,0,LOG:1)
Block(0,7,2,LEAVES:1)
Block(1,5,0,LEAVES:1)
Block(0,6,2,LEAVES:1)
Block(1,4,0,LEAVES:1)
Block(0,9,2,LEAVES:1)
Block(0,8,2,LEAVES:1)
Block(1,2,0,LEAVES:1)
Block(3,10,0,LEAVES:1)
Block(3,13,0,LEAVES:1)
Block(-4,9,0,LEAVES:1)
Block(1,9,2,LEAVES:1)
Block(0,2,4,LEAVES:1)
Block(1,5,2,LEAVES:1)
Block(-4,4,0,LEAVES:1)
Block(-4,3,0,LEAVES:1)
Block(-4,2,0,LEAVES:1)
Block(2,7,0,LEAVES:1)
Block(-3,9,2,LEAVES:1)
Block(2,8,0,LEAVES:1)
Block(-3,5,2,LEAVES:1)
Block(4,4,-1,LEAVES:1)
Block(-3,4,2,LEAVES:1)
Block(-3,7,2,LEAVES:1)
Block(4,3,-1,LEAVES:1)
Block(-1,7,-1,LOG:1)
Block(1,19,0,LEAVES:1)
Block(-1,6,-1,LOG:1)
Block(1,18,0,LEAVES:1)
Block(-1,5,-1,LOG:1)
Block(0,17,-3,LEAVES:1)
Block(1,17,0,LEAVES:1)
Block(-1,4,-1,LOG:1)
Block(-1,3,-1,LOG:1)
Block(1,15,0,LEAVES:1)
Block(-1,2,-1,LOG:1)
Block(1,14,0,LEAVES:1)
Block(-1,1,-1,LOG:1)
Block(1,13,0,LEAVES:1)
Block(-1,0,-1,LOG:1)
Block(1,12,0,LOG:1)
Block(2,18,-1,LEAVES:1)
Block(1,10,0,LEAVES:1)
Block(-2,3,4,LEAVES:1)
Block(2,14,-1,LEAVES:1)
Block(-1,9,-1,LOG:1)
Block(-1,8,-1,LOG:1)
Block(2,10,-1,LEAVES:1)
Block(2,12,-1,LEAVES:1)
Block(2,11,-1,LEAVES:1)
Block(-3,3,-4,LEAVES:1)
Block(1,5,1,LEAVES:1)
Block(1,4,1,LEAVES:1)
Block(0,12,-3,LEAVES:1)
Block(1,3,1,LEAVES:1)
Block(0,10,-3,LEAVES:1)
Block(0,16,-3,LEAVES:1)
Block(0,13,-3,LEAVES:1)
Block(0,17,-2,LEAVES:1)
Block(-3,10,1,LEAVES:1)
Block(0,18,-2,LEAVES:1)
Block(0,2,3,LEAVES:1)
Block(-3,17,1,LEAVES:1)
Block(-3,14,1,LEAVES:1)
Block(0,3,3,LEAVES:1)
Block(2,9,1,LEAVES:1)
Block(2,5,1,LEAVES:1)
Block(-3,9,1,LEAVES:1)
Block(-3,6,1,LEAVES:1)
Block(-3,5,1,LEAVES:1)
Block(-3,8,1,LEAVES:1)
Block(0,11,-2,LEAVES:1)
Block(-1,13,3,LEAVES:1)
Block(-3,7,1,LEAVES:1)
Block(0,10,-2,LEAVES:1)
Block(-3,2,1,LEAVES:1)
Block(0,13,-2,LEAVES:1)
Block(0,12,-2,LOG:1)
Block(0,15,-2,LEAVES:1)
Block(-3,3,1,LEAVES:1)
Block(0,14,-2,LEAVES:1)
Block(2,3,0,LEAVES:1)
Block(-2,7,3,LEAVES:1)
Block(2,2,0,LEAVES:1)
Block(2,5,0,LEAVES:1)
Block(3,10,-1,LEAVES:1)
Block(1,17,-2,LEAVES:1)
Block(2,4,0,LEAVES:1)
Block(-2,4,3,LEAVES:1)
Block(1,18,-2,LEAVES:1)
Block(-2,3,3,LEAVES:1)
Block(-2,2,3,LEAVES:1)
Block(-3,3,-3,LEAVES:1)
Block(1,10,-2,LEAVES:1)
Block(-5,10,0,LEAVES:1)
Block(1,11,-2,LEAVES:1)
Block(-3,5,-3,LEAVES:1)
Block(1,12,-2,LEAVES:1)
Block(1,13,-2,LEAVES:1)
Block(1,14,-2,LEAVES:1)
Block(1,3,2,LEAVES:1)
Block(-3,9,-3,LEAVES:1)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
BlockCheck(0,-1,0,GRASS,DIRT,DIRT:2)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
