
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 52

MaxHeight: 70

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: GRASS

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
RandomBlock(0,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(3,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(4,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(5,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(6,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(7,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(8,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(9,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(10,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(11,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(12,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(13,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(14,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,0,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,0,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,1,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,1,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,2,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,2,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,3,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,3,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,4,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,4,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,5,-2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,5,-1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(15,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
BlockCheckNot(0,0,0,STATIONARY_WATER) 

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(15,0,0,PathEASTSOUTH,NORTH,2,PathEAST,NORTH,2,PathEND,NORTH,1,DwarfHouse1,NORTH,1,DwarfHouse2,NORTH,1,DwarfHouse3,NORTH,1,DwarfHouse4,NORTH,1,DwarfHouse5,NORTH,1,DwarfHouse6,NORTH,1,DwarfHouse7,NORTH,1,12)
WeightedBranch(8,0,8,DwarfHouse1,NORTH,1,DwarfHouse2,NORTH,1,DwarfHouse3,NORTH,1,DwarfHouse4,NORTH,1,DwarfHouse5,NORTH,1,DwarfHouse6,NORTH,1,DwarfHouse7,NORTH,1,7)
Branch(0,-1,0,PathPatch,NORTH,100)
Branch(1,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(3,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(3,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(4,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(4,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(5,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(5,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(6,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(6,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(8,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(12,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(12,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(13,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(13,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(14,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(14,0,2,RuinsBasementWall1x1,NORTH,90)
Branch(15,0,-2,RuinsBasementWall1x1,NORTH,90)
Branch(15,0,2,RuinsBasementWall1x1,NORTH,90)
