
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 66

MaxHeight: 70

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-8,-24,-8,SMOOTH_BRICK)
Block(-8,-24,-7,SMOOTH_BRICK)
Block(-8,-24,-6,SMOOTH_BRICK)
Block(-8,-24,-5,SMOOTH_BRICK)
Block(-8,-24,-4,SMOOTH_BRICK)
Block(-8,-24,-3,SMOOTH_BRICK)
Block(-8,-24,-2,SMOOTH_BRICK)
Block(-8,-24,-1,SMOOTH_BRICK)
Block(-8,-24,0,SMOOTH_BRICK)
Block(-8,-24,1,SMOOTH_BRICK)
Block(-8,-24,2,SMOOTH_BRICK)
Block(-8,-24,3,SMOOTH_BRICK)
Block(-8,-24,4,SMOOTH_BRICK)
Block(-8,-24,5,SMOOTH_BRICK)
Block(-8,-24,6,SMOOTH_BRICK)
Block(-8,-24,7,SMOOTH_BRICK)
Block(-8,-23,-8,SMOOTH_BRICK)
Block(-8,-23,-7,SMOOTH_BRICK)
Block(-8,-23,-6,SMOOTH_BRICK)
Block(-8,-23,-5,SMOOTH_BRICK)
Block(-8,-23,-4,SMOOTH_BRICK)
Block(-8,-23,-3,SMOOTH_BRICK)
Block(-8,-23,-2,SMOOTH_BRICK)
Block(-8,-23,-1,SMOOTH_BRICK)
Block(-8,-23,0,SMOOTH_BRICK)
Block(-8,-23,1,SMOOTH_BRICK)
Block(-8,-23,2,SMOOTH_BRICK)
Block(-8,-23,3,SMOOTH_BRICK)
Block(-8,-23,4,SMOOTH_BRICK)
Block(-8,-23,5,SMOOTH_BRICK)
Block(-8,-23,6,SMOOTH_BRICK)
Block(-8,-23,7,SMOOTH_BRICK)
Block(-8,-22,-8,SMOOTH_BRICK)
Block(-8,-22,-7,SMOOTH_BRICK)
Block(-8,-22,-6,SMOOTH_BRICK)
Block(-8,-22,-5,SMOOTH_BRICK)
Block(-8,-22,-4,SMOOTH_BRICK)
Block(-8,-22,-3,SMOOTH_BRICK)
Block(-8,-22,-2,SMOOTH_BRICK)
Block(-8,-22,-1,SMOOTH_BRICK)
Block(-8,-22,0,SMOOTH_BRICK)
Block(-8,-22,1,SMOOTH_BRICK)
Block(-8,-22,2,SMOOTH_BRICK)
Block(-8,-22,3,SMOOTH_BRICK)
Block(-8,-22,4,SMOOTH_BRICK)
Block(-8,-22,5,SMOOTH_BRICK)
Block(-8,-22,6,SMOOTH_BRICK)
Block(-8,-22,7,SMOOTH_BRICK)
Block(-8,-21,-8,SMOOTH_BRICK)
Block(-8,-21,-7,SMOOTH_BRICK)
Block(-8,-21,-6,SMOOTH_BRICK)
Block(-8,-21,-5,SMOOTH_BRICK)
Block(-8,-21,-4,SMOOTH_BRICK)
Block(-8,-21,-3,SMOOTH_BRICK)
Block(-8,-21,-2,SMOOTH_BRICK)
Block(-8,-21,-1,SMOOTH_BRICK)
Block(-8,-21,0,SMOOTH_BRICK)
Block(-8,-21,1,SMOOTH_BRICK)
Block(-8,-21,2,SMOOTH_BRICK)
Block(-8,-21,3,SMOOTH_BRICK)
Block(-8,-21,4,SMOOTH_BRICK)
Block(-8,-21,5,SMOOTH_BRICK)
Block(-8,-21,6,SMOOTH_BRICK)
Block(-8,-21,7,SMOOTH_BRICK)
Block(-8,-20,-8,SMOOTH_BRICK)
Block(-8,-20,-7,SMOOTH_BRICK)
Block(-8,-20,-6,SMOOTH_BRICK)
Block(-8,-20,-5,SMOOTH_BRICK)
Block(-8,-20,-4,SMOOTH_BRICK)
Block(-8,-20,-3,SMOOTH_BRICK)
Block(-8,-20,-2,SMOOTH_BRICK)
Block(-8,-20,-1,SMOOTH_BRICK)
Block(-8,-20,0,SMOOTH_BRICK)
Block(-8,-20,1,SMOOTH_BRICK)
Block(-8,-20,2,SMOOTH_BRICK)
Block(-8,-20,3,SMOOTH_BRICK)
Block(-8,-20,4,SMOOTH_BRICK)
Block(-8,-20,5,SMOOTH_BRICK)
Block(-8,-20,6,SMOOTH_BRICK)
Block(-8,-20,7,SMOOTH_BRICK)
Block(-8,-19,-8,SMOOTH_BRICK)
Block(-8,-19,-7,SMOOTH_BRICK)
Block(-8,-19,-6,SMOOTH_BRICK)
Block(-8,-19,-5,SMOOTH_BRICK)
Block(-8,-19,-4,SMOOTH_BRICK)
Block(-8,-19,-3,SMOOTH_BRICK)
Block(-8,-19,-2,SMOOTH_BRICK)
Block(-8,-19,-1,SMOOTH_BRICK)
Block(-8,-19,0,SMOOTH_BRICK)
Block(-8,-19,1,SMOOTH_BRICK)
Block(-8,-19,2,SMOOTH_BRICK)
Block(-8,-19,3,SMOOTH_BRICK)
Block(-8,-19,4,SMOOTH_BRICK)
Block(-8,-19,5,SMOOTH_BRICK)
Block(-8,-19,6,SMOOTH_BRICK)
Block(-8,-19,7,SMOOTH_BRICK)
Block(-8,-18,-8,SMOOTH_BRICK)
Block(-8,-18,-7,SMOOTH_BRICK)
Block(-8,-18,-6,SMOOTH_BRICK)
Block(-8,-18,-5,SMOOTH_BRICK)
Block(-8,-18,-4,SMOOTH_BRICK)
Block(-8,-18,-3,SMOOTH_BRICK)
Block(-8,-18,-2,SMOOTH_BRICK)
Block(-8,-18,-1,SMOOTH_BRICK)
Block(-8,-18,0,SMOOTH_BRICK)
Block(-8,-18,1,SMOOTH_BRICK)
Block(-8,-18,2,SMOOTH_BRICK)
Block(-8,-18,3,SMOOTH_BRICK)
Block(-8,-18,4,SMOOTH_BRICK)
Block(-8,-18,5,SMOOTH_BRICK)
Block(-8,-18,6,SMOOTH_BRICK)
Block(-8,-18,7,SMOOTH_BRICK)
Block(-8,-17,-8,SMOOTH_BRICK)
Block(-8,-17,-7,SMOOTH_BRICK)
Block(-8,-17,-6,SMOOTH_BRICK)
Block(-8,-17,-5,SMOOTH_BRICK)
Block(-8,-17,-4,SMOOTH_BRICK)
Block(-8,-17,-3,SMOOTH_BRICK)
Block(-8,-17,-2,SMOOTH_BRICK)
Block(-8,-17,-1,SMOOTH_BRICK)
Block(-8,-17,0,SMOOTH_BRICK)
Block(-8,-17,1,SMOOTH_BRICK)
Block(-8,-17,2,SMOOTH_BRICK)
Block(-8,-17,3,SMOOTH_BRICK)
Block(-8,-17,4,SMOOTH_BRICK)
Block(-8,-17,5,SMOOTH_BRICK)
Block(-8,-17,6,SMOOTH_BRICK)
Block(-8,-17,7,SMOOTH_BRICK)
Block(-8,-16,-8,SMOOTH_BRICK)
Block(-8,-16,-7,SMOOTH_BRICK)
Block(-8,-16,-6,SMOOTH_BRICK)
Block(-8,-16,-5,SMOOTH_BRICK)
Block(-8,-16,-4,SMOOTH_BRICK)
Block(-8,-16,-3,SMOOTH_BRICK)
Block(-8,-16,-2,SMOOTH_BRICK)
Block(-8,-16,-1,SMOOTH_BRICK)
Block(-8,-16,0,SMOOTH_BRICK)
Block(-8,-16,1,SMOOTH_BRICK)
Block(-8,-16,2,SMOOTH_BRICK)
Block(-8,-16,3,SMOOTH_BRICK)
Block(-8,-16,4,SMOOTH_BRICK)
Block(-8,-16,5,SMOOTH_BRICK)
Block(-8,-16,6,SMOOTH_BRICK)
Block(-8,-16,7,SMOOTH_BRICK)
Block(-8,-15,-8,SMOOTH_BRICK)
Block(-8,-15,-7,SMOOTH_BRICK)
Block(-8,-15,-6,SMOOTH_BRICK)
Block(-8,-15,-5,SMOOTH_BRICK)
Block(-8,-15,-4,SMOOTH_BRICK)
Block(-8,-15,-3,SMOOTH_BRICK)
Block(-8,-15,-2,SMOOTH_BRICK)
Block(-8,-15,-1,SMOOTH_BRICK)
Block(-8,-15,0,SMOOTH_BRICK)
Block(-8,-15,1,SMOOTH_BRICK)
Block(-8,-15,2,SMOOTH_BRICK)
Block(-8,-15,3,SMOOTH_BRICK)
Block(-8,-15,4,SMOOTH_BRICK)
Block(-8,-15,5,SMOOTH_BRICK)
Block(-8,-15,6,SMOOTH_BRICK)
Block(-8,-15,7,SMOOTH_BRICK)
Block(-8,-14,-8,SMOOTH_BRICK)
Block(-8,-14,-7,SMOOTH_BRICK)
Block(-8,-14,-6,SMOOTH_BRICK)
Block(-8,-14,-5,SMOOTH_BRICK)
Block(-8,-14,-4,SMOOTH_BRICK)
Block(-8,-14,-3,SMOOTH_BRICK)
Block(-8,-14,-2,SMOOTH_BRICK)
Block(-8,-14,-1,SMOOTH_BRICK)
Block(-8,-14,0,SMOOTH_BRICK)
Block(-8,-14,1,SMOOTH_BRICK)
Block(-8,-14,2,SMOOTH_BRICK)
Block(-8,-14,3,SMOOTH_BRICK)
Block(-8,-14,4,SMOOTH_BRICK)
Block(-8,-14,5,SMOOTH_BRICK)
Block(-8,-14,6,SMOOTH_BRICK)
Block(-8,-14,7,SMOOTH_BRICK)
Block(-8,-13,-8,SMOOTH_BRICK)
Block(-8,-13,-7,SMOOTH_BRICK)
Block(-8,-13,-6,SMOOTH_BRICK)
Block(-8,-13,-5,SMOOTH_BRICK)
Block(-8,-13,-4,SMOOTH_BRICK)
Block(-8,-13,-3,SMOOTH_BRICK)
Block(-8,-13,-2,SMOOTH_BRICK)
Block(-8,-13,-1,SMOOTH_BRICK)
Block(-8,-13,0,SMOOTH_BRICK)
Block(-8,-13,1,SMOOTH_BRICK)
Block(-8,-13,2,SMOOTH_BRICK)
Block(-8,-13,3,SMOOTH_BRICK)
Block(-8,-13,4,SMOOTH_BRICK)
Block(-8,-13,5,SMOOTH_BRICK)
Block(-8,-13,6,SMOOTH_BRICK)
Block(-8,-13,7,SMOOTH_BRICK)
Block(-8,-12,-8,SMOOTH_BRICK)
Block(-8,-12,-7,SMOOTH_BRICK)
Block(-8,-12,-6,SMOOTH_BRICK)
Block(-8,-12,-5,SMOOTH_BRICK)
Block(-8,-12,-4,SMOOTH_BRICK)
Block(-8,-12,-3,SMOOTH_BRICK)
Block(-8,-12,-2,SMOOTH_BRICK)
Block(-8,-12,-1,SMOOTH_BRICK)
Block(-8,-12,0,SMOOTH_BRICK)
Block(-8,-12,1,SMOOTH_BRICK)
Block(-8,-12,2,SMOOTH_BRICK)
Block(-8,-12,3,SMOOTH_BRICK)
Block(-8,-12,4,SMOOTH_BRICK)
Block(-8,-12,5,SMOOTH_BRICK)
Block(-8,-12,6,SMOOTH_BRICK)
Block(-8,-12,7,SMOOTH_BRICK)
Block(-8,-11,-8,SMOOTH_BRICK)
Block(-8,-11,-7,SMOOTH_BRICK)
Block(-8,-11,-6,SMOOTH_BRICK)
Block(-8,-11,-5,SMOOTH_BRICK)
Block(-8,-11,-4,SMOOTH_BRICK)
Block(-8,-11,-3,SMOOTH_BRICK)
Block(-8,-11,-2,SMOOTH_BRICK)
Block(-8,-11,-1,SMOOTH_BRICK)
Block(-8,-11,0,SMOOTH_BRICK)
Block(-8,-11,1,SMOOTH_BRICK)
Block(-8,-11,2,SMOOTH_BRICK)
Block(-8,-11,3,SMOOTH_BRICK)
Block(-8,-11,4,SMOOTH_BRICK)
Block(-8,-11,5,SMOOTH_BRICK)
Block(-8,-11,6,SMOOTH_BRICK)
Block(-8,-11,7,SMOOTH_BRICK)
Block(-8,-10,-8,SMOOTH_BRICK)
Block(-8,-10,-7,SMOOTH_BRICK)
Block(-8,-10,-6,SMOOTH_BRICK)
Block(-8,-10,-5,SMOOTH_BRICK)
Block(-8,-10,-4,SMOOTH_BRICK)
Block(-8,-10,-3,SMOOTH_BRICK)
Block(-8,-10,-2,SMOOTH_BRICK)
Block(-8,-10,-1,SMOOTH_BRICK)
Block(-8,-10,0,SMOOTH_BRICK)
Block(-8,-10,1,SMOOTH_BRICK)
Block(-8,-10,2,SMOOTH_BRICK)
Block(-8,-10,3,SMOOTH_BRICK)
Block(-8,-10,4,SMOOTH_BRICK)
Block(-8,-10,5,SMOOTH_BRICK)
Block(-8,-10,6,SMOOTH_BRICK)
Block(-8,-10,7,SMOOTH_BRICK)
Block(-8,-9,-8,SMOOTH_BRICK)
Block(-8,-9,-7,SMOOTH_BRICK)
Block(-8,-9,-6,SMOOTH_BRICK)
Block(-8,-9,-5,SMOOTH_BRICK)
Block(-8,-9,-4,SMOOTH_BRICK)
Block(-8,-9,-3,SMOOTH_BRICK)
Block(-8,-9,-2,SMOOTH_BRICK)
Block(-8,-9,-1,SMOOTH_BRICK)
Block(-8,-9,0,SMOOTH_BRICK)
Block(-8,-9,1,SMOOTH_BRICK)
Block(-8,-9,2,SMOOTH_BRICK)
Block(-8,-9,3,SMOOTH_BRICK)
Block(-8,-9,4,SMOOTH_BRICK)
Block(-8,-9,5,SMOOTH_BRICK)
Block(-8,-9,6,SMOOTH_BRICK)
Block(-8,-9,7,SMOOTH_BRICK)
Block(-8,-8,-8,SMOOTH_BRICK)
Block(-8,-8,-7,SMOOTH_BRICK)
Block(-8,-8,-6,SMOOTH_BRICK)
Block(-8,-8,-5,SMOOTH_BRICK)
Block(-8,-8,-4,SMOOTH_BRICK)
Block(-8,-8,-3,SMOOTH_BRICK)
Block(-8,-8,-2,SMOOTH_BRICK)
Block(-8,-8,-1,SMOOTH_BRICK)
Block(-8,-8,0,SMOOTH_BRICK)
Block(-8,-8,1,SMOOTH_BRICK)
Block(-8,-8,2,SMOOTH_BRICK)
Block(-8,-8,3,SMOOTH_BRICK)
Block(-8,-8,4,SMOOTH_BRICK)
Block(-8,-8,5,SMOOTH_BRICK)
Block(-8,-8,6,SMOOTH_BRICK)
Block(-8,-8,7,SMOOTH_BRICK)
Block(-8,-7,-8,SMOOTH_BRICK)
Block(-8,-7,-7,SMOOTH_BRICK)
Block(-8,-7,-6,SMOOTH_BRICK)
Block(-8,-7,-5,SMOOTH_BRICK)
Block(-8,-7,-4,SMOOTH_BRICK)
Block(-8,-7,-3,SMOOTH_BRICK)
Block(-8,-7,-2,SMOOTH_BRICK)
Block(-8,-7,-1,SMOOTH_BRICK)
Block(-8,-7,0,SMOOTH_BRICK)
Block(-8,-7,1,SMOOTH_BRICK)
Block(-8,-7,2,SMOOTH_BRICK)
Block(-8,-7,3,SMOOTH_BRICK)
Block(-8,-7,4,SMOOTH_BRICK)
Block(-8,-7,5,SMOOTH_BRICK)
Block(-8,-7,6,SMOOTH_BRICK)
Block(-8,-7,7,SMOOTH_BRICK)
Block(-8,-6,-8,SMOOTH_BRICK)
Block(-8,-6,-7,SMOOTH_BRICK)
Block(-8,-6,-6,SMOOTH_BRICK)
Block(-8,-6,-5,SMOOTH_BRICK)
Block(-8,-6,-4,SMOOTH_BRICK)
Block(-8,-6,-3,SMOOTH_BRICK)
Block(-8,-6,-2,SMOOTH_BRICK)
Block(-8,-6,-1,SMOOTH_BRICK)
Block(-8,-6,0,SMOOTH_BRICK)
Block(-8,-6,1,SMOOTH_BRICK)
Block(-8,-6,2,SMOOTH_BRICK)
Block(-8,-6,3,SMOOTH_BRICK)
Block(-8,-6,4,SMOOTH_BRICK)
Block(-8,-6,5,SMOOTH_BRICK)
Block(-8,-6,6,SMOOTH_BRICK)
Block(-8,-6,7,SMOOTH_BRICK)
Block(-8,-5,-8,SMOOTH_BRICK)
Block(-8,-5,-7,SMOOTH_BRICK)
Block(-8,-5,-6,SMOOTH_BRICK)
Block(-8,-5,-5,SMOOTH_BRICK)
Block(-8,-5,-4,SMOOTH_BRICK)
Block(-8,-5,-3,SMOOTH_BRICK)
Block(-8,-5,-2,SMOOTH_BRICK)
Block(-8,-5,-1,SMOOTH_BRICK)
Block(-8,-5,0,SMOOTH_BRICK)
Block(-8,-5,1,SMOOTH_BRICK)
Block(-8,-5,2,SMOOTH_BRICK)
Block(-8,-5,3,SMOOTH_BRICK)
Block(-8,-5,4,SMOOTH_BRICK)
Block(-8,-5,5,SMOOTH_BRICK)
Block(-8,-5,6,SMOOTH_BRICK)
Block(-8,-5,7,SMOOTH_BRICK)
Block(-8,-4,-8,SMOOTH_BRICK)
Block(-8,-4,-7,SMOOTH_BRICK)
Block(-8,-4,-6,SMOOTH_BRICK)
Block(-8,-4,-5,SMOOTH_BRICK)
Block(-8,-4,-4,SMOOTH_BRICK)
Block(-8,-4,-3,SMOOTH_BRICK)
Block(-8,-4,-2,SMOOTH_BRICK)
Block(-8,-4,-1,SMOOTH_BRICK)
Block(-8,-4,0,SMOOTH_BRICK)
Block(-8,-4,1,SMOOTH_BRICK)
Block(-8,-4,2,SMOOTH_BRICK)
Block(-8,-4,3,SMOOTH_BRICK)
Block(-8,-4,4,SMOOTH_BRICK)
Block(-8,-4,5,SMOOTH_BRICK)
Block(-8,-4,6,SMOOTH_BRICK)
Block(-8,-4,7,SMOOTH_BRICK)
Block(-8,-3,-8,SMOOTH_BRICK)
Block(-8,-3,-7,SMOOTH_BRICK)
Block(-8,-3,-6,SMOOTH_BRICK)
Block(-8,-3,-5,SMOOTH_BRICK)
Block(-8,-3,-4,SMOOTH_BRICK)
Block(-8,-3,-3,SMOOTH_BRICK)
Block(-8,-3,-2,SMOOTH_BRICK)
Block(-8,-3,-1,SMOOTH_BRICK)
Block(-8,-3,0,SMOOTH_BRICK)
Block(-8,-3,1,SMOOTH_BRICK)
Block(-8,-3,2,SMOOTH_BRICK)
Block(-8,-3,3,SMOOTH_BRICK)
Block(-8,-3,4,SMOOTH_BRICK)
Block(-8,-3,5,SMOOTH_BRICK)
Block(-8,-3,6,SMOOTH_BRICK)
Block(-8,-3,7,SMOOTH_BRICK)
Block(-8,-2,-8,SMOOTH_BRICK)
Block(-8,-2,-7,SMOOTH_BRICK)
Block(-8,-2,-6,SMOOTH_BRICK)
Block(-8,-2,-5,SMOOTH_BRICK)
Block(-8,-2,-4,SMOOTH_BRICK)
Block(-8,-2,-3,SMOOTH_BRICK)
Block(-8,-2,-2,SMOOTH_BRICK)
Block(-8,-2,-1,SMOOTH_BRICK)
Block(-8,-2,0,SMOOTH_BRICK)
Block(-8,-2,1,SMOOTH_BRICK)
Block(-8,-2,2,SMOOTH_BRICK)
Block(-8,-2,3,SMOOTH_BRICK)
Block(-8,-2,4,SMOOTH_BRICK)
Block(-8,-2,5,SMOOTH_BRICK)
Block(-8,-2,6,SMOOTH_BRICK)
Block(-8,-2,7,SMOOTH_BRICK)
Block(-8,-1,-8,SMOOTH_BRICK)
Block(-8,-1,-7,SMOOTH_BRICK)
Block(-8,-1,-6,SMOOTH_BRICK)
Block(-8,-1,-5,SMOOTH_BRICK)
Block(-8,-1,-4,SMOOTH_BRICK)
Block(-8,-1,-3,SMOOTH_BRICK)
Block(-8,-1,-2,SMOOTH_BRICK)
Block(-8,-1,-1,SMOOTH_BRICK)
Block(-8,-1,0,SMOOTH_BRICK)
Block(-8,-1,1,SMOOTH_BRICK)
Block(-8,-1,2,SMOOTH_BRICK)
Block(-8,-1,3,SMOOTH_BRICK)
Block(-8,-1,4,SMOOTH_BRICK)
Block(-8,-1,5,SMOOTH_BRICK)
Block(-8,-1,6,SMOOTH_BRICK)
Block(-8,-1,7,SMOOTH_BRICK)
Block(-8,0,-8,SMOOTH_BRICK)
Block(-8,0,-7,SMOOTH_BRICK)
Block(-8,0,-6,SMOOTH_BRICK)
Block(-8,0,-5,SMOOTH_BRICK)
Block(-8,0,-4,SMOOTH_BRICK)
Block(-8,0,-3,SMOOTH_BRICK)
Block(-8,0,-2,SMOOTH_BRICK)
Block(-8,0,-1,SMOOTH_BRICK)
Block(-8,0,0,SMOOTH_BRICK)
Block(-8,0,1,SMOOTH_BRICK)
Block(-8,0,2,SMOOTH_BRICK)
Block(-8,0,3,SMOOTH_BRICK)
Block(-8,0,4,SMOOTH_BRICK)
Block(-8,0,5,SMOOTH_BRICK)
Block(-8,0,6,SMOOTH_BRICK)
Block(-8,0,7,SMOOTH_BRICK)
Block(-7,-24,-8,SMOOTH_BRICK)
Block(-7,-24,-7,SMOOTH_BRICK)
Block(-7,-24,-6,SMOOTH_BRICK)
Block(-7,-24,-5,SMOOTH_BRICK)
Block(-7,-24,-4,SMOOTH_BRICK)
Block(-7,-24,-3,SMOOTH_BRICK)
Block(-7,-24,-2,SMOOTH_BRICK)
Block(-7,-24,-1,SMOOTH_BRICK)
Block(-7,-24,0,SMOOTH_BRICK)
Block(-7,-24,1,SMOOTH_BRICK)
Block(-7,-24,2,SMOOTH_BRICK)
Block(-7,-24,3,SMOOTH_BRICK)
Block(-7,-24,4,SMOOTH_BRICK)
Block(-7,-24,5,SMOOTH_BRICK)
Block(-7,-24,6,SMOOTH_BRICK)
Block(-7,-24,7,SMOOTH_BRICK)
Block(-7,-23,-8,SMOOTH_BRICK)
Block(-7,-23,-7,SMOOTH_BRICK)
Block(-7,-23,-6,SMOOTH_BRICK)
Block(-7,-23,-5,SMOOTH_BRICK)
Block(-7,-23,-4,SMOOTH_BRICK)
Block(-7,-23,-3,SMOOTH_BRICK)
Block(-7,-23,-2,SMOOTH_BRICK)
Block(-7,-23,-1,SMOOTH_BRICK)
Block(-7,-23,0,SMOOTH_BRICK)
Block(-7,-23,1,SMOOTH_BRICK)
Block(-7,-23,2,SMOOTH_BRICK)
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Block(7,-14,5,SMOOTH_BRICK)
Block(7,-14,6,SMOOTH_BRICK)
Block(7,-14,7,SMOOTH_BRICK)
Block(7,-13,-8,SMOOTH_BRICK)
Block(7,-13,-7,SMOOTH_BRICK)
Block(7,-13,-6,SMOOTH_BRICK)
Block(7,-13,-5,SMOOTH_BRICK)
Block(7,-13,-4,SMOOTH_BRICK)
Block(7,-13,-3,SMOOTH_BRICK)
Block(7,-13,-2,SMOOTH_BRICK)
Block(7,-13,-1,SMOOTH_BRICK)
Block(7,-13,0,SMOOTH_BRICK)
Block(7,-13,1,SMOOTH_BRICK)
Block(7,-13,2,SMOOTH_BRICK)
Block(7,-13,3,SMOOTH_BRICK)
Block(7,-13,4,SMOOTH_BRICK)
Block(7,-13,5,SMOOTH_BRICK)
Block(7,-13,6,SMOOTH_BRICK)
Block(7,-13,7,SMOOTH_BRICK)
Block(7,-12,-8,SMOOTH_BRICK)
Block(7,-12,-7,SMOOTH_BRICK)
Block(7,-12,-6,SMOOTH_BRICK)
Block(7,-12,-5,SMOOTH_BRICK)
Block(7,-12,-4,SMOOTH_BRICK)
Block(7,-12,-3,SMOOTH_BRICK)
Block(7,-12,-2,SMOOTH_BRICK)
Block(7,-12,-1,SMOOTH_BRICK)
Block(7,-12,0,SMOOTH_BRICK)
Block(7,-12,1,SMOOTH_BRICK)
Block(7,-12,2,SMOOTH_BRICK)
Block(7,-12,3,SMOOTH_BRICK)
Block(7,-12,4,SMOOTH_BRICK)
Block(7,-12,5,SMOOTH_BRICK)
Block(7,-12,6,SMOOTH_BRICK)
Block(7,-12,7,SMOOTH_BRICK)
Block(7,-11,-8,SMOOTH_BRICK)
Block(7,-11,-7,SMOOTH_BRICK)
Block(7,-11,-6,SMOOTH_BRICK)
Block(7,-11,-5,SMOOTH_BRICK)
Block(7,-11,-4,SMOOTH_BRICK)
Block(7,-11,-3,SMOOTH_BRICK)
Block(7,-11,-2,SMOOTH_BRICK)
Block(7,-11,-1,SMOOTH_BRICK)
Block(7,-11,0,SMOOTH_BRICK)
Block(7,-11,1,SMOOTH_BRICK)
Block(7,-11,2,SMOOTH_BRICK)
Block(7,-11,3,SMOOTH_BRICK)
Block(7,-11,4,SMOOTH_BRICK)
Block(7,-11,5,SMOOTH_BRICK)
Block(7,-11,6,SMOOTH_BRICK)
Block(7,-11,7,SMOOTH_BRICK)
Block(7,-10,-8,SMOOTH_BRICK)
Block(7,-10,-7,SMOOTH_BRICK)
Block(7,-10,-6,SMOOTH_BRICK)
Block(7,-10,-5,SMOOTH_BRICK)
Block(7,-10,-4,SMOOTH_BRICK)
Block(7,-10,-3,SMOOTH_BRICK)
Block(7,-10,-2,SMOOTH_BRICK)
Block(7,-10,-1,SMOOTH_BRICK)
Block(7,-10,0,SMOOTH_BRICK)
Block(7,-10,1,SMOOTH_BRICK)
Block(7,-10,2,SMOOTH_BRICK)
Block(7,-10,3,SMOOTH_BRICK)
Block(7,-10,4,SMOOTH_BRICK)
Block(7,-10,5,SMOOTH_BRICK)
Block(7,-10,6,SMOOTH_BRICK)
Block(7,-10,7,SMOOTH_BRICK)
Block(7,-9,-8,SMOOTH_BRICK)
Block(7,-9,-7,SMOOTH_BRICK)
Block(7,-9,-6,SMOOTH_BRICK)
Block(7,-9,-5,SMOOTH_BRICK)
Block(7,-9,-4,SMOOTH_BRICK)
Block(7,-9,-3,SMOOTH_BRICK)
Block(7,-9,-2,SMOOTH_BRICK)
Block(7,-9,-1,SMOOTH_BRICK)
Block(7,-9,0,SMOOTH_BRICK)
Block(7,-9,1,SMOOTH_BRICK)
Block(7,-9,2,SMOOTH_BRICK)
Block(7,-9,3,SMOOTH_BRICK)
Block(7,-9,4,SMOOTH_BRICK)
Block(7,-9,5,SMOOTH_BRICK)
Block(7,-9,6,SMOOTH_BRICK)
Block(7,-9,7,SMOOTH_BRICK)
Block(7,-8,-8,SMOOTH_BRICK)
Block(7,-8,-7,SMOOTH_BRICK)
Block(7,-8,-6,SMOOTH_BRICK)
Block(7,-8,-5,SMOOTH_BRICK)
Block(7,-8,-4,SMOOTH_BRICK)
Block(7,-8,-3,SMOOTH_BRICK)
Block(7,-8,-2,SMOOTH_BRICK)
Block(7,-8,-1,SMOOTH_BRICK)
Block(7,-8,0,SMOOTH_BRICK)
Block(7,-8,1,SMOOTH_BRICK)
Block(7,-8,2,SMOOTH_BRICK)
Block(7,-8,3,SMOOTH_BRICK)
Block(7,-8,4,SMOOTH_BRICK)
Block(7,-8,5,SMOOTH_BRICK)
Block(7,-8,6,SMOOTH_BRICK)
Block(7,-8,7,SMOOTH_BRICK)
Block(7,-7,-8,SMOOTH_BRICK)
Block(7,-7,-7,SMOOTH_BRICK)
Block(7,-7,-6,SMOOTH_BRICK)
Block(7,-7,-5,SMOOTH_BRICK)
Block(7,-7,-4,SMOOTH_BRICK)
Block(7,-7,-3,SMOOTH_BRICK)
Block(7,-7,-2,SMOOTH_BRICK)
Block(7,-7,-1,SMOOTH_BRICK)
Block(7,-7,0,SMOOTH_BRICK)
Block(7,-7,1,SMOOTH_BRICK)
Block(7,-7,2,SMOOTH_BRICK)
Block(7,-7,3,SMOOTH_BRICK)
Block(7,-7,4,SMOOTH_BRICK)
Block(7,-7,5,SMOOTH_BRICK)
Block(7,-7,6,SMOOTH_BRICK)
Block(7,-7,7,SMOOTH_BRICK)
Block(7,-6,-8,SMOOTH_BRICK)
Block(7,-6,-7,SMOOTH_BRICK)
Block(7,-6,-6,SMOOTH_BRICK)
Block(7,-6,-5,SMOOTH_BRICK)
Block(7,-6,-4,SMOOTH_BRICK)
Block(7,-6,-3,SMOOTH_BRICK)
Block(7,-6,-2,SMOOTH_BRICK)
Block(7,-6,-1,SMOOTH_BRICK)
Block(7,-6,0,SMOOTH_BRICK)
Block(7,-6,1,SMOOTH_BRICK)
Block(7,-6,2,SMOOTH_BRICK)
Block(7,-6,3,SMOOTH_BRICK)
Block(7,-6,4,SMOOTH_BRICK)
Block(7,-6,5,SMOOTH_BRICK)
Block(7,-6,6,SMOOTH_BRICK)
Block(7,-6,7,SMOOTH_BRICK)
Block(7,-5,-8,SMOOTH_BRICK)
Block(7,-5,-7,SMOOTH_BRICK)
Block(7,-5,-6,SMOOTH_BRICK)
Block(7,-5,-5,SMOOTH_BRICK)
Block(7,-5,-4,SMOOTH_BRICK)
Block(7,-5,-3,SMOOTH_BRICK)
Block(7,-5,-2,SMOOTH_BRICK)
Block(7,-5,-1,SMOOTH_BRICK)
Block(7,-5,0,SMOOTH_BRICK)
Block(7,-5,1,SMOOTH_BRICK)
Block(7,-5,2,SMOOTH_BRICK)
Block(7,-5,3,SMOOTH_BRICK)
Block(7,-5,4,SMOOTH_BRICK)
Block(7,-5,5,SMOOTH_BRICK)
Block(7,-5,6,SMOOTH_BRICK)
Block(7,-5,7,SMOOTH_BRICK)
Block(7,-4,-8,SMOOTH_BRICK)
Block(7,-4,-7,SMOOTH_BRICK)
Block(7,-4,-6,SMOOTH_BRICK)
Block(7,-4,-5,SMOOTH_BRICK)
Block(7,-4,-4,SMOOTH_BRICK)
Block(7,-4,-3,SMOOTH_BRICK)
Block(7,-4,-2,SMOOTH_BRICK)
Block(7,-4,-1,SMOOTH_BRICK)
Block(7,-4,0,SMOOTH_BRICK)
Block(7,-4,1,SMOOTH_BRICK)
Block(7,-4,2,SMOOTH_BRICK)
Block(7,-4,3,SMOOTH_BRICK)
Block(7,-4,4,SMOOTH_BRICK)
Block(7,-4,5,SMOOTH_BRICK)
Block(7,-4,6,SMOOTH_BRICK)
Block(7,-4,7,SMOOTH_BRICK)
Block(7,-3,-8,SMOOTH_BRICK)
Block(7,-3,-7,SMOOTH_BRICK)
Block(7,-3,-6,SMOOTH_BRICK)
Block(7,-3,-5,SMOOTH_BRICK)
Block(7,-3,-4,SMOOTH_BRICK)
Block(7,-3,-3,SMOOTH_BRICK)
Block(7,-3,-2,SMOOTH_BRICK)
Block(7,-3,-1,SMOOTH_BRICK)
Block(7,-3,0,SMOOTH_BRICK)
Block(7,-3,1,SMOOTH_BRICK)
Block(7,-3,2,SMOOTH_BRICK)
Block(7,-3,3,SMOOTH_BRICK)
Block(7,-3,4,SMOOTH_BRICK)
Block(7,-3,5,SMOOTH_BRICK)
Block(7,-3,6,SMOOTH_BRICK)
Block(7,-3,7,SMOOTH_BRICK)
Block(7,-2,-8,SMOOTH_BRICK)
Block(7,-2,-7,SMOOTH_BRICK)
Block(7,-2,-6,SMOOTH_BRICK)
Block(7,-2,-5,SMOOTH_BRICK)
Block(7,-2,-4,SMOOTH_BRICK)
Block(7,-2,-3,SMOOTH_BRICK)
Block(7,-2,-2,SMOOTH_BRICK)
Block(7,-2,-1,SMOOTH_BRICK)
Block(7,-2,0,SMOOTH_BRICK)
Block(7,-2,1,SMOOTH_BRICK)
Block(7,-2,2,SMOOTH_BRICK)
Block(7,-2,3,SMOOTH_BRICK)
Block(7,-2,4,SMOOTH_BRICK)
Block(7,-2,5,SMOOTH_BRICK)
Block(7,-2,6,SMOOTH_BRICK)
Block(7,-2,7,SMOOTH_BRICK)
Block(7,-1,-8,SMOOTH_BRICK)
Block(7,-1,-7,SMOOTH_BRICK)
Block(7,-1,-6,SMOOTH_BRICK)
Block(7,-1,-5,SMOOTH_BRICK)
Block(7,-1,-4,SMOOTH_BRICK)
Block(7,-1,-3,SMOOTH_BRICK)
Block(7,-1,-2,SMOOTH_BRICK)
Block(7,-1,-1,SMOOTH_BRICK)
Block(7,-1,0,SMOOTH_BRICK)
Block(7,-1,1,SMOOTH_BRICK)
Block(7,-1,2,SMOOTH_BRICK)
Block(7,-1,3,SMOOTH_BRICK)
Block(7,-1,4,SMOOTH_BRICK)
Block(7,-1,5,SMOOTH_BRICK)
Block(7,-1,6,SMOOTH_BRICK)
Block(7,-1,7,SMOOTH_BRICK)
Block(7,0,-8,SMOOTH_BRICK)
Block(7,0,-7,SMOOTH_BRICK)
Block(7,0,-6,SMOOTH_BRICK)
Block(7,0,-5,SMOOTH_BRICK)
Block(7,0,-4,SMOOTH_BRICK)
Block(7,0,-3,SMOOTH_BRICK)
Block(7,0,-2,SMOOTH_BRICK)
Block(7,0,-1,SMOOTH_BRICK)
Block(7,0,0,SMOOTH_BRICK)
Block(7,0,1,SMOOTH_BRICK)
Block(7,0,2,SMOOTH_BRICK)
Block(7,0,3,SMOOTH_BRICK)
Block(7,0,4,SMOOTH_BRICK)
Block(7,0,5,SMOOTH_BRICK)
Block(7,0,6,SMOOTH_BRICK)
Block(7,0,7,SMOOTH_BRICK)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
Branch(0,1,-9,CastleWallN-1,NORTH,100)
Branch(0,1,8,CastleWallS-1,NORTH,100)
Branch(8,1,0,CastleWallE-1,NORTH,100)
Branch(-9,1,0,CastleWallW-1,NORTH,100)
Branch(8,1,-9,CastleWallNE-1,NORTH,100)
Branch(-9,1,-9,CastleWallNW-1,NORTH,100)
Branch(8,1,8,CastleWallSE-1,NORTH,100)
Branch(-9,1,8,CastleWallSW-1,NORTH,100)
WeightedBranch(0,1,0,CastleGroundFloor-1,NORTH,50,CastleGroundFloor-2,NORTH,50,CastleGroundFloorRuined-1,NORTH,100)
