
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 52

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: GRASS

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
RandomBlock(-13,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-13,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-12,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-11,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-10,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-9,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-8,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-7,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-6,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-5,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-4,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-3,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-2,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(-1,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(0,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(1,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,-1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,0,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,1,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,2,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,3,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,4,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,0,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,1,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,2,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,3,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,4,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,5,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,6,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,7,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,8,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)
RandomBlock(2,5,9,COBBLESTONE,30,STONE,20,GRAVEL,15,48,10,GRASS,100)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
BlockCheckNot(0,0,0,STATIONARY_WATER) 

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(-14,0,7,RuinedPathWEST,NORTH,1,RuinedPathWESTNORTH,NORTH,1,RuinedPathEND,NORTH,1,DwarfHouseRuined1,NORTH,1,DwarfHouseRuined2,NORTH,1,DwarfHouseRuined3,NORTH,1,DwarfHouseRuined4,NORTH,1,DwarfHouseRuined5,NORTH,1,DwarfHouseRuined6,NORTH,1,DwarfHouseRuined7,NORTH,1,10)
WeightedBranch(0,0,0,RuinsBasementWall1x1,NORTH,10,RuinsBasementWall2x3,NORTH,1,RuinsBasementBrickfloor1x2,NORTH,1,3)
Branch(0,-1,0,PathPatch,NORTH,100)
Branch(1,0,5,RuinsBasementBrickWallBush5x6,NORTH,25,RuinsBasementBrickfloor4x5,NORTH,25,RuinsBasementGravelBush3x3,NORTH,25,WitchHutCauldronOutdoor,NORTH,25,100)
Branch(-13,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-13,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-13,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-13,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-13,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-12,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-12,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-12,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-12,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-12,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-11,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-11,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-11,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-11,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-11,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-9,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-9,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-9,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-9,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-9,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-8,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-8,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-8,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-8,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-8,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-7,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-7,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-7,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-7,0,8,RuinsBasementWall1x1,NORTH,90)
WeightedBranch(-7,0,9,RuinsBasementTorch1x1,NORTH,5,RuinsBasementGravel1x1,NORTH,60,RuinsBasementWall1x1,NORTH,100,165)
Branch(-6,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-6,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-6,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-6,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-6,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-5,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-5,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-5,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-5,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-5,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-4,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-4,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-4,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-4,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-4,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-3,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-3,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-3,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-3,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-3,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,4,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(-2,0,9,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,4,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,5,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,6,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,7,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,8,RuinsBasementWall1x1,NORTH,90)
Branch(2,0,9,RuinsBasementWall1x1,NORTH,90)
