
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 52

MaxHeight: 256

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: GRASS,GRAVEL

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-7,-1,-5,MOSSY_COBBLESTONE)
Block(-7,-1,-4,STONE)
Block(-7,-1,-3,GRAVEL)
Block(-7,0,-6,GRASS)
Block(-7,0,-5,GRAVEL)
Block(-7,0,-4,GRAVEL)
Block(-7,0,-3,COBBLESTONE)
Block(-7,0,-2,STONE)
Block(-7,1,-6,STONE)
Block(-7,1,-5,STONE)
Block(-7,1,-4,GRAVEL)
Block(-7,1,-3,GRASS)
Block(-7,1,-2,GRASS)
Block(-7,2,-6,GRAVEL)
Block(-7,2,-5,GRASS)
Block(-7,2,-4,COBBLESTONE)
Block(-7,2,-3,GRAVEL)
Block(-7,2,-2,GRASS)
Block(-7,3,-5,STONE)
Block(-7,3,-4,GRAVEL)
Block(-7,3,-3,STONE)
Block(-6,-3,-6,GRASS)
Block(-6,-3,-5,MOSSY_COBBLESTONE)
Block(-6,-3,-4,COBBLESTONE)
Block(-6,-3,-3,GRAVEL)
Block(-6,-3,-2,MOSSY_COBBLESTONE)
Block(-6,-2,-7,MOSSY_COBBLESTONE)
Block(-6,-2,-6,GRASS)
Block(-6,-2,-5,STONE)
Block(-6,-2,-4,STONE)
Block(-6,-2,-3,GRASS)
Block(-6,-2,-2,COBBLESTONE)
Block(-6,-2,-1,COBBLESTONE)
Block(-6,-1,-8,GRASS)
Block(-6,-1,-7,GRASS)
Block(-6,-1,-6,GRAVEL)
Block(-6,-1,-5,MOSSY_COBBLESTONE)
Block(-6,-1,-4,MOSSY_COBBLESTONE)
Block(-6,-1,-3,COBBLESTONE)
Block(-6,-1,-2,STONE)
Block(-6,-1,-1,STONE)
Block(-6,-1,0,COBBLESTONE)
Block(-6,0,-8,GRAVEL)
Block(-6,0,-7,COBBLESTONE)
Block(-6,0,-6,COBBLESTONE)
Block(-6,0,-5,STONE)
Block(-6,0,-4,GRASS)
Block(-6,0,-3,COBBLESTONE)
Block(-6,0,-2,GRAVEL)
Block(-6,0,-1,MOSSY_COBBLESTONE)
Block(-6,0,0,GRASS)
Block(-6,1,-8,MOSSY_COBBLESTONE)
Block(-6,1,-7,GRASS)
Block(-6,1,-6,GRASS)
Block(-6,1,-5,GRAVEL)
Block(-6,1,-4,STONE)
Block(-6,1,-3,MOSSY_COBBLESTONE)
Block(-6,1,-2,GRASS)
Block(-6,1,-1,MOSSY_COBBLESTONE)
Block(-6,1,0,STONE)
Block(-6,2,-8,MOSSY_COBBLESTONE)
Block(-6,2,-7,COBBLESTONE)
Block(-6,2,-6,GRASS)
Block(-6,2,-5,GRASS)
Block(-6,2,-4,MOSSY_COBBLESTONE)
Block(-6,2,-3,COBBLESTONE)
Block(-6,2,-2,GRAVEL)
Block(-6,2,-1,STONE)
Block(-6,2,0,MOSSY_COBBLESTONE)
Block(-6,3,-8,GRAVEL)
Block(-6,3,-7,GRASS)
Block(-6,3,-6,GRAVEL)
Block(-6,3,-5,GRASS)
Block(-6,3,-4,GRAVEL)
Block(-6,3,-3,GRAVEL)
Block(-6,3,-2,COBBLESTONE)
Block(-6,3,-1,GRAVEL)
Block(-6,3,0,STONE)
Block(-6,4,-7,STONE)
Block(-6,4,-6,GRAVEL)
Block(-6,4,-5,MOSSY_COBBLESTONE)
Block(-6,4,-4,STONE)
Block(-6,4,-3,STONE)
Block(-6,4,-2,GRAVEL)
Block(-6,4,-1,COBBLESTONE)
Block(-6,5,-6,GRASS)
Block(-6,5,-5,COBBLESTONE)
Block(-6,5,-4,GRAVEL)
Block(-6,5,-3,COBBLESTONE)
Block(-6,5,-2,COBBLESTONE)
Block(-5,-4,-6,COBBLESTONE)
Block(-5,-4,-5,COBBLESTONE)
Block(-5,-4,-4,COBBLESTONE)
Block(-5,-4,-3,GRASS)
Block(-5,-4,-2,GRASS)
Block(-5,-3,-7,GRASS)
Block(-5,-3,-6,STONE)
Block(-5,-3,-5,STONE)
Block(-5,-3,-4,GRASS)
Block(-5,-3,-3,COBBLESTONE)
Block(-5,-3,-2,MOSSY_COBBLESTONE)
Block(-5,-3,-1,GRASS)
Block(-5,-2,-8,GRASS)
Block(-5,-2,-7,GRASS)
Block(-5,-2,-6,COBBLESTONE)
Block(-5,-2,-5,GRAVEL)
Block(-5,-2,-4,GRAVEL)
Block(-5,-2,-3,STONE)
Block(-5,-2,-2,STONE)
Block(-5,-2,-1,COBBLESTONE)
Block(-5,-2,0,MOSSY_COBBLESTONE)
Block(-5,-1,-9,STONE)
Block(-5,-1,-8,COBBLESTONE)
Block(-5,-1,-7,GRASS)
Block(-5,-1,-6,STONE)
Block(-5,-1,-5,COBBLESTONE)
Block(-5,-1,-4,MOSSY_COBBLESTONE)
Block(-5,-1,-3,COBBLESTONE)
Block(-5,-1,-2,MOSSY_COBBLESTONE)
Block(-5,-1,-1,STONE)
Block(-5,-1,0,GRASS)
Block(-5,-1,1,GRAVEL)
Block(-5,0,-9,STONE)
Block(-5,0,-8,GRASS)
Block(-5,0,-7,STONE)
Block(-5,0,-6,MOSSY_COBBLESTONE)
Block(-5,0,-5,GRAVEL)
Block(-5,0,-4,MOSSY_COBBLESTONE)
Block(-5,0,-3,GRASS)
Block(-5,0,-2,MOSSY_COBBLESTONE)
Block(-5,0,-1,GRASS)
Block(-5,0,0,GRAVEL)
Block(-5,0,1,COBBLESTONE)
Block(-5,1,-9,GRAVEL)
Block(-5,1,-8,MOSSY_COBBLESTONE)
Block(-5,1,-7,GRASS)
Block(-5,1,-6,MOSSY_COBBLESTONE)
Block(-5,1,-5,GRASS)
Block(-5,1,-4,COBBLESTONE)
Block(-5,1,-3,STONE)
Block(-5,1,-2,COBBLESTONE)
Block(-5,1,-1,MOSSY_COBBLESTONE)
Block(-5,1,0,COBBLESTONE)
Block(-5,1,1,GRAVEL)
Block(-5,2,-9,COBBLESTONE)
Block(-5,2,-8,GRASS)
Block(-5,2,-7,STONE)
Block(-5,2,-6,GRASS)
Block(-5,2,-5,STONE)
Block(-5,2,-4,GRAVEL)
Block(-5,2,-3,STONE)
Block(-5,2,-2,GRASS)
Block(-5,2,-1,MOSSY_COBBLESTONE)
Block(-5,2,0,COBBLESTONE)
Block(-5,2,1,GRASS)
Block(-5,3,-9,GRAVEL)
Block(-5,3,-8,COBBLESTONE)
Block(-5,3,-7,GRASS)
Block(-5,3,-6,STONE)
Block(-5,3,-5,GRAVEL)
Block(-5,3,-4,STONE)
Block(-5,3,-3,COBBLESTONE)
Block(-5,3,-2,MOSSY_COBBLESTONE)
Block(-5,3,-1,MOSSY_COBBLESTONE)
Block(-5,3,0,STONE)
Block(-5,3,1,STONE)
Block(-5,4,-8,STONE)
Block(-5,4,-7,MOSSY_COBBLESTONE)
Block(-5,4,-6,MOSSY_COBBLESTONE)
Block(-5,4,-5,GRASS)
Block(-5,4,-4,GRAVEL)
Block(-5,4,-3,GRASS)
Block(-5,4,-2,GRASS)
Block(-5,4,-1,STONE)
Block(-5,4,0,STONE)
Block(-5,5,-7,COBBLESTONE)
Block(-5,5,-6,MOSSY_COBBLESTONE)
Block(-5,5,-5,GRASS)
Block(-5,5,-4,GRASS)
Block(-5,5,-3,COBBLESTONE)
Block(-5,5,-2,COBBLESTONE)
Block(-5,5,-1,STONE)
Block(-5,6,-6,GRAVEL)
Block(-5,6,-5,STONE)
Block(-5,6,-4,GRAVEL)
Block(-5,6,-3,GRASS)
Block(-5,6,-2,COBBLESTONE)
Block(-4,-5,-6,COBBLESTONE)
Block(-4,-5,-5,MOSSY_COBBLESTONE)
Block(-4,-5,-4,GRAVEL)
Block(-4,-5,-3,STONE)
Block(-4,-5,-2,MOSSY_COBBLESTONE)
Block(-4,-4,-7,MOSSY_COBBLESTONE)
Block(-4,-4,-6,STONE)
Block(-4,-4,-5,COBBLESTONE)
Block(-4,-4,-4,COBBLESTONE)
Block(-4,-4,-3,MOSSY_COBBLESTONE)
Block(-4,-4,-2,GRASS)
Block(-4,-4,-1,STONE)
Block(-4,-3,-8,STONE)
Block(-4,-3,-7,MOSSY_COBBLESTONE)
Block(-4,-3,-6,MOSSY_COBBLESTONE)
Block(-4,-3,-5,STONE)
Block(-4,-3,-4,GRASS)
Block(-4,-3,-3,COBBLESTONE)
Block(-4,-3,-2,COBBLESTONE)
Block(-4,-3,-1,GRAVEL)
Block(-4,-3,0,STONE)
Block(-4,-2,-9,COBBLESTONE)
Block(-4,-2,-8,MOSSY_COBBLESTONE)
Block(-4,-2,-7,GRAVEL)
Block(-4,-2,-6,COBBLESTONE)
Block(-4,-2,-5,GRASS)
Block(-4,-2,-4,COBBLESTONE)
Block(-4,-2,-3,GRASS)
Block(-4,-2,-2,STONE)
Block(-4,-2,-1,GRAVEL)
Block(-4,-2,0,GRAVEL)
Block(-4,-2,1,GRAVEL)
Block(-4,-1,-10,COBBLESTONE)
Block(-4,-1,-9,GRASS)
Block(-4,-1,-8,GRAVEL)
Block(-4,-1,-7,STONE)
Block(-4,-1,-6,MOSSY_COBBLESTONE)
Block(-4,-1,-5,COBBLESTONE)
Block(-4,-1,-4,MOSSY_COBBLESTONE)
Block(-4,-1,-3,GRASS)
Block(-4,-1,-2,GRASS)
Block(-4,-1,-1,MOSSY_COBBLESTONE)
Block(-4,-1,0,MOSSY_COBBLESTONE)
Block(-4,-1,1,MOSSY_COBBLESTONE)
Block(-4,-1,2,MOSSY_COBBLESTONE)
Block(-4,0,-10,STONE)
Block(-4,0,-9,GRAVEL)
Block(-4,0,-8,GRAVEL)
Block(-4,0,-7,GRASS)
Block(-4,0,-6,GRAVEL)
Block(-4,0,-5,COBBLESTONE)
Block(-4,0,-4,GRAVEL)
Block(-4,0,-3,STONE)
Block(-4,0,-2,STONE)
Block(-4,0,-1,GRASS)
Block(-4,0,0,GRASS)
Block(-4,0,1,COBBLESTONE)
Block(-4,0,2,GRAVEL)
Block(-4,1,-10,STONE)
Block(-4,1,-9,MOSSY_COBBLESTONE)
Block(-4,1,-8,MOSSY_COBBLESTONE)
Block(-4,1,-7,STONE)
Block(-4,1,-6,MOSSY_COBBLESTONE)
Block(-4,1,-5,MOSSY_COBBLESTONE)
Block(-4,1,-4,COBBLESTONE)
Block(-4,1,-3,COBBLESTONE)
Block(-4,1,-2,GRASS)
Block(-4,1,-1,MOSSY_COBBLESTONE)
Block(-4,1,0,GRAVEL)
Block(-4,1,1,GRAVEL)
Block(-4,1,2,COBBLESTONE)
Block(-4,2,-10,COBBLESTONE)
Block(-4,2,-9,COBBLESTONE)
Block(-4,2,-8,MOSSY_COBBLESTONE)
Block(-4,2,-7,COBBLESTONE)
Block(-4,2,-6,COBBLESTONE)
Block(-4,2,-5,MOSSY_COBBLESTONE)
Block(-4,2,-4,GRASS)
Block(-4,2,-3,MOSSY_COBBLESTONE)
Block(-4,2,-2,STONE)
Block(-4,2,-1,GRASS)
Block(-4,2,0,GRAVEL)
Block(-4,2,1,COBBLESTONE)
Block(-4,2,2,GRAVEL)
Block(-4,3,-10,GRAVEL)
Block(-4,3,-9,GRASS)
Block(-4,3,-8,COBBLESTONE)
Block(-4,3,-7,GRASS)
Block(-4,3,-6,GRASS)
Block(-4,3,-5,STONE)
Block(-4,3,-4,MOSSY_COBBLESTONE)
Block(-4,3,-3,MOSSY_COBBLESTONE)
Block(-4,3,-2,STONE)
Block(-4,3,-1,GRASS)
Block(-4,3,0,MOSSY_COBBLESTONE)
Block(-4,3,1,GRASS)
Block(-4,3,2,GRAVEL)
Block(-4,4,-9,MOSSY_COBBLESTONE)
Block(-4,4,-8,COBBLESTONE)
Block(-4,4,-7,COBBLESTONE)
Block(-4,4,-6,COBBLESTONE)
Block(-4,4,-5,STONE)
Block(-4,4,-4,GRASS)
Block(-4,4,-3,GRASS)
Block(-4,4,-2,GRASS)
Block(-4,4,-1,GRASS)
Block(-4,4,0,GRAVEL)
Block(-4,4,1,MOSSY_COBBLESTONE)
Block(-4,5,-8,MOSSY_COBBLESTONE)
Block(-4,5,-7,MOSSY_COBBLESTONE)
Block(-4,5,-6,COBBLESTONE)
Block(-4,5,-5,GRAVEL)
Block(-4,5,-4,GRASS)
Block(-4,5,-3,COBBLESTONE)
Block(-4,5,-2,COBBLESTONE)
Block(-4,5,-1,STONE)
Block(-4,5,0,GRAVEL)
Block(-4,6,-7,STONE)
Block(-4,6,-6,GRASS)
Block(-4,6,-5,STONE)
Block(-4,6,-4,GRAVEL)
Block(-4,6,-3,MOSSY_COBBLESTONE)
Block(-4,6,-2,STONE)
Block(-4,6,-1,GRAVEL)
Block(-4,7,-6,GRASS)
Block(-4,7,-5,STONE)
Block(-4,7,-4,COBBLESTONE)
Block(-4,7,-3,MOSSY_COBBLESTONE)
Block(-4,7,-2,GRAVEL)
Block(-3,-5,-7,STONE)
Block(-3,-5,-6,GRAVEL)
Block(-3,-5,-5,STONE)
Block(-3,-5,-4,MOSSY_COBBLESTONE)
Block(-3,-5,-3,MOSSY_COBBLESTONE)
Block(-3,-5,-2,COBBLESTONE)
Block(-3,-5,-1,GRASS)
Block(-3,-4,-8,GRASS)
Block(-3,-4,-7,COBBLESTONE)
Block(-3,-4,-6,COBBLESTONE)
Block(-3,-4,-5,GRAVEL)
Block(-3,-4,-4,COBBLESTONE)
Block(-3,-4,-3,MOSSY_COBBLESTONE)
Block(-3,-4,-2,MOSSY_COBBLESTONE)
Block(-3,-4,-1,GRAVEL)
Block(-3,-4,0,COBBLESTONE)
Block(-3,-3,-9,STONE)
Block(-3,-3,-8,COBBLESTONE)
Block(-3,-3,-7,GRASS)
Block(-3,-3,-6,COBBLESTONE)
Block(-3,-3,-5,MOSSY_COBBLESTONE)
Block(-3,-3,-4,GRAVEL)
Block(-3,-3,-3,COBBLESTONE)
Block(-3,-3,-2,MOSSY_COBBLESTONE)
Block(-3,-3,-1,MOSSY_COBBLESTONE)
Block(-3,-3,0,GRASS)
Block(-3,-3,1,MOSSY_COBBLESTONE)
Block(-3,-2,-10,GRASS)
Block(-3,-2,-9,STONE)
Block(-3,-2,-8,GRASS)
Block(-3,-2,-7,STONE)
Block(-3,-2,-6,MOSSY_COBBLESTONE)
Block(-3,-2,-5,COBBLESTONE)
Block(-3,-2,-4,GRAVEL)
Block(-3,-2,-3,STONE)
Block(-3,-2,-2,GRAVEL)
Block(-3,-2,-1,COBBLESTONE)
Block(-3,-2,0,GRASS)
Block(-3,-2,1,GRAVEL)
Block(-3,-2,2,COBBLESTONE)
Block(-3,-1,-10,GRASS)
Block(-3,-1,-9,GRAVEL)
Block(-3,-1,-8,STONE)
Block(-3,-1,-7,GRASS)
Block(-3,-1,-6,MOSSY_COBBLESTONE)
Block(-3,-1,-5,GRAVEL)
Block(-3,-1,-4,GRAVEL)
Block(-3,-1,-3,GRASS)
Block(-3,-1,-2,GRASS)
Block(-3,-1,-1,STONE)
Block(-3,-1,0,STONE)
Block(-3,-1,1,COBBLESTONE)
Block(-3,-1,2,GRAVEL)
Block(-3,0,-10,GRASS)
Block(-3,0,-9,MOSSY_COBBLESTONE)
Block(-3,0,-8,GRAVEL)
Block(-3,0,-7,GRAVEL)
Block(-3,0,-6,GRASS)
Block(-3,0,-5,MOSSY_COBBLESTONE)
Block(-3,0,-4,MOSSY_COBBLESTONE)
Block(-3,0,-3,MOSSY_COBBLESTONE)
Block(-3,0,-2,MOSSY_COBBLESTONE)
Block(-3,0,-1,GRASS)
Block(-3,0,0,MOSSY_COBBLESTONE)
Block(-3,0,1,STONE)
Block(-3,0,2,GRASS)
Block(-3,1,-10,STONE)
Block(-3,1,-9,MOSSY_COBBLESTONE)
Block(-3,1,-8,GRASS)
Block(-3,1,-7,COBBLESTONE)
Block(-3,1,-6,GRAVEL)
Block(-3,1,-5,COBBLESTONE)
Block(-3,1,-4,GRASS)
Block(-3,1,-3,GRAVEL)
Block(-3,1,-2,COBBLESTONE)
Block(-3,1,-1,GRAVEL)
Block(-3,1,0,STONE)
Block(-3,1,1,COBBLESTONE)
Block(-3,1,2,STONE)
Block(-3,2,-10,MOSSY_COBBLESTONE)
Block(-3,2,-9,STONE)
Block(-3,2,-8,GRASS)
Block(-3,2,-7,COBBLESTONE)
Block(-3,2,-6,STONE)
Block(-3,2,-5,COBBLESTONE)
Block(-3,2,-4,MOSSY_COBBLESTONE)
Block(-3,2,-3,GRASS)
Block(-3,2,-2,MOSSY_COBBLESTONE)
Block(-3,2,-1,STONE)
Block(-3,2,0,MOSSY_COBBLESTONE)
Block(-3,2,1,MOSSY_COBBLESTONE)
Block(-3,2,2,STONE)
Block(-3,3,-10,GRAVEL)
Block(-3,3,-9,GRAVEL)
Block(-3,3,-8,GRASS)
Block(-3,3,-7,GRAVEL)
Block(-3,3,-6,GRAVEL)
Block(-3,3,-5,MOSSY_COBBLESTONE)
Block(-3,3,-4,GRAVEL)
Block(-3,3,-3,STONE)
Block(-3,3,-2,MOSSY_COBBLESTONE)
Block(-3,3,-1,GRASS)
Block(-3,3,0,MOSSY_COBBLESTONE)
Block(-3,3,1,GRAVEL)
Block(-3,3,2,GRASS)
Block(-3,4,-10,GRASS)
Block(-3,4,-9,MOSSY_COBBLESTONE)
Block(-3,4,-8,MOSSY_COBBLESTONE)
Block(-3,4,-7,STONE)
Block(-3,4,-6,STONE)
Block(-3,4,-5,COBBLESTONE)
Block(-3,4,-4,STONE)
Block(-3,4,-3,COBBLESTONE)
Block(-3,4,-2,GRASS)
Block(-3,4,-1,MOSSY_COBBLESTONE)
Block(-3,4,0,GRAVEL)
Block(-3,4,1,COBBLESTONE)
Block(-3,4,2,MOSSY_COBBLESTONE)
Block(-3,5,-9,GRAVEL)
Block(-3,5,-8,STONE)
Block(-3,5,-7,STONE)
Block(-3,5,-6,GRAVEL)
Block(-3,5,-5,MOSSY_COBBLESTONE)
Block(-3,5,-4,GRASS)
Block(-3,5,-3,GRASS)
Block(-3,5,-2,GRASS)
Block(-3,5,-1,STONE)
Block(-3,5,0,GRAVEL)
Block(-3,5,1,MOSSY_COBBLESTONE)
Block(-3,6,-8,GRAVEL)
Block(-3,6,-7,MOSSY_COBBLESTONE)
Block(-3,6,-6,GRASS)
Block(-3,6,-5,GRAVEL)
Block(-3,6,-4,STONE)
Block(-3,6,-3,GRAVEL)
Block(-3,6,-2,GRAVEL)
Block(-3,6,-1,GRASS)
Block(-3,6,0,MOSSY_COBBLESTONE)
Block(-3,7,-7,COBBLESTONE)
Block(-3,7,-6,GRASS)
Block(-3,7,-5,COBBLESTONE)
Block(-3,7,-4,STONE)
Block(-3,7,-3,GRAVEL)
Block(-3,7,-2,STONE)
Block(-3,7,-1,COBBLESTONE)
Block(-2,-6,-5,MOSSY_COBBLESTONE)
Block(-2,-6,-4,COBBLESTONE)
Block(-2,-6,-3,COBBLESTONE)
Block(-2,-5,-8,MOSSY_COBBLESTONE)
Block(-2,-5,-7,MOSSY_COBBLESTONE)
Block(-2,-5,-6,MOSSY_COBBLESTONE)
Block(-2,-5,-5,GRAVEL)
Block(-2,-5,-4,STONE)
Block(-2,-5,-3,MOSSY_COBBLESTONE)
Block(-2,-5,-2,STONE)
Block(-2,-5,-1,MOSSY_COBBLESTONE)
Block(-2,-5,0,GRASS)
Block(-2,-4,-9,STONE)
Block(-2,-4,-8,STONE)
Block(-2,-4,-7,MOSSY_COBBLESTONE)
Block(-2,-4,-6,MOSSY_COBBLESTONE)
Block(-2,-4,-5,GRAVEL)
Block(-2,-4,-4,STONE)
Block(-2,-4,-3,GRAVEL)
Block(-2,-4,-2,STONE)
Block(-2,-4,-1,MOSSY_COBBLESTONE)
Block(-2,-4,0,COBBLESTONE)
Block(-2,-4,1,STONE)
Block(-2,-3,-10,COBBLESTONE)
Block(-2,-3,-9,COBBLESTONE)
Block(-2,-3,-8,GRASS)
Block(-2,-3,-7,COBBLESTONE)
Block(-2,-3,-6,GRASS)
Block(-2,-3,-5,GRASS)
Block(-2,-3,-4,STONE)
Block(-2,-3,-3,GRAVEL)
Block(-2,-3,-2,MOSSY_COBBLESTONE)
Block(-2,-3,-1,STONE)
Block(-2,-3,0,COBBLESTONE)
Block(-2,-3,1,GRASS)
Block(-2,-3,2,COBBLESTONE)
Block(-2,-2,-10,STONE)
Block(-2,-2,-9,COBBLESTONE)
Block(-2,-2,-8,STONE)
Block(-2,-2,-7,STONE)
Block(-2,-2,-6,COBBLESTONE)
Block(-2,-2,-5,GRAVEL)
Block(-2,-2,-4,GRASS)
Block(-2,-2,-3,STONE)
Block(-2,-2,-2,STONE)
Block(-2,-2,-1,STONE)
Block(-2,-2,0,STONE)
Block(-2,-2,1,COBBLESTONE)
Block(-2,-2,2,GRASS)
Block(-2,-1,-10,STONE)
Block(-2,-1,-9,STONE)
Block(-2,-1,-8,GRASS)
Block(-2,-1,-7,MOSSY_COBBLESTONE)
Block(-2,-1,-6,GRAVEL)
Block(-2,-1,-5,GRAVEL)
Block(-2,-1,-4,GRASS)
Block(-2,-1,-3,GRASS)
Block(-2,-1,-2,STONE)
Block(-2,-1,-1,GRASS)
Block(-2,-1,0,GRASS)
Block(-2,-1,1,STONE)
Block(-2,-1,2,MOSSY_COBBLESTONE)
Block(-2,0,-11,COBBLESTONE)
Block(-2,0,-10,STONE)
Block(-2,0,-9,STONE)
Block(-2,0,-8,MOSSY_COBBLESTONE)
Block(-2,0,-7,STONE)
Block(-2,0,-6,MOSSY_COBBLESTONE)
Block(-2,0,-5,COBBLESTONE)
Block(-2,0,-4,COBBLESTONE)
Block(-2,0,-3,STONE)
Block(-2,0,-2,GRASS)
Block(-2,0,-1,GRASS)
Block(-2,0,0,STONE)
Block(-2,0,1,GRAVEL)
Block(-2,0,2,COBBLESTONE)
Block(-2,0,3,STONE)
Block(-2,1,-11,GRASS)
Block(-2,1,-10,MOSSY_COBBLESTONE)
Block(-2,1,-9,MOSSY_COBBLESTONE)
Block(-2,1,-8,GRASS)
Block(-2,1,-7,STONE)
Block(-2,1,-6,GRAVEL)
Block(-2,1,-5,GRASS)
Block(-2,1,-4,COBBLESTONE)
Block(-2,1,-3,GRAVEL)
Block(-2,1,-2,STONE)
Block(-2,1,-1,GRAVEL)
Block(-2,1,0,GRAVEL)
Block(-2,1,1,MOSSY_COBBLESTONE)
Block(-2,1,2,MOSSY_COBBLESTONE)
Block(-2,1,3,STONE)
Block(-2,2,-11,MOSSY_COBBLESTONE)
Block(-2,2,-10,MOSSY_COBBLESTONE)
Block(-2,2,-9,COBBLESTONE)
Block(-2,2,-8,COBBLESTONE)
Block(-2,2,-7,MOSSY_COBBLESTONE)
Block(-2,2,-6,STONE)
Block(-2,2,-5,STONE)
Block(-2,2,-4,GRASS)
Block(-2,2,-3,COBBLESTONE)
Block(-2,2,-2,STONE)
Block(-2,2,-1,GRAVEL)
Block(-2,2,0,GRAVEL)
Block(-2,2,1,GRASS)
Block(-2,2,2,GRASS)
Block(-2,2,3,COBBLESTONE)
Block(-2,3,-10,GRAVEL)
Block(-2,3,-9,GRASS)
Block(-2,3,-8,GRAVEL)
Block(-2,3,-7,MOSSY_COBBLESTONE)
Block(-2,3,-6,MOSSY_COBBLESTONE)
Block(-2,3,-5,MOSSY_COBBLESTONE)
Block(-2,3,-4,COBBLESTONE)
Block(-2,3,-3,GRASS)
Block(-2,3,-2,GRAVEL)
Block(-2,3,-1,MOSSY_COBBLESTONE)
Block(-2,3,0,GRASS)
Block(-2,3,1,GRASS)
Block(-2,3,2,MOSSY_COBBLESTONE)
Block(-2,4,-10,MOSSY_COBBLESTONE)
Block(-2,4,-9,GRASS)
Block(-2,4,-8,COBBLESTONE)
Block(-2,4,-7,MOSSY_COBBLESTONE)
Block(-2,4,-6,MOSSY_COBBLESTONE)
Block(-2,4,-5,STONE)
Block(-2,4,-4,MOSSY_COBBLESTONE)
Block(-2,4,-3,GRASS)
Block(-2,4,-2,STONE)
Block(-2,4,-1,COBBLESTONE)
Block(-2,4,0,MOSSY_COBBLESTONE)
Block(-2,4,1,COBBLESTONE)
Block(-2,4,2,COBBLESTONE)
Block(-2,5,-10,COBBLESTONE)
Block(-2,5,-9,COBBLESTONE)
Block(-2,5,-8,COBBLESTONE)
Block(-2,5,-7,GRAVEL)
Block(-2,5,-6,GRASS)
Block(-2,5,-5,GRASS)
Block(-2,5,-4,MOSSY_COBBLESTONE)
Block(-2,5,-3,COBBLESTONE)
Block(-2,5,-2,STONE)
Block(-2,5,-1,STONE)
Block(-2,5,0,STONE)
Block(-2,5,1,GRASS)
Block(-2,5,2,STONE)
Block(-2,6,-9,GRASS)
Block(-2,6,-8,MOSSY_COBBLESTONE)
Block(-2,6,-7,STONE)
Block(-2,6,-6,GRASS)
Block(-2,6,-5,GRASS)
Block(-2,6,-4,COBBLESTONE)
Block(-2,6,-3,GRAVEL)
Block(-2,6,-2,STONE)
Block(-2,6,-1,GRAVEL)
Block(-2,6,0,STONE)
Block(-2,6,1,GRAVEL)
Block(-2,7,-8,GRAVEL)
Block(-2,7,-7,GRAVEL)
Block(-2,7,-6,GRASS)
Block(-2,7,-5,STONE)
Block(-2,7,-4,GRAVEL)
Block(-2,7,-3,MOSSY_COBBLESTONE)
Block(-2,7,-2,MOSSY_COBBLESTONE)
Block(-2,7,-1,MOSSY_COBBLESTONE)
Block(-2,7,0,STONE)
Block(-2,8,-5,COBBLESTONE)
Block(-2,8,-4,STONE)
Block(-2,8,-3,MOSSY_COBBLESTONE)
Block(-1,-6,-6,GRAVEL)
Block(-1,-6,-5,GRASS)
Block(-1,-6,-4,GRASS)
Block(-1,-6,-3,GRAVEL)
Block(-1,-6,-2,COBBLESTONE)
Block(-1,-5,-8,COBBLESTONE)
Block(-1,-5,-7,COBBLESTONE)
Block(-1,-5,-6,GRASS)
Block(-1,-5,-5,MOSSY_COBBLESTONE)
Block(-1,-5,-4,GRAVEL)
Block(-1,-5,-3,MOSSY_COBBLESTONE)
Block(-1,-5,-2,GRAVEL)
Block(-1,-5,-1,GRAVEL)
Block(-1,-5,0,GRASS)
Block(-1,-4,-9,GRAVEL)
Block(-1,-4,-8,GRASS)
Block(-1,-4,-7,GRASS)
Block(-1,-4,-6,MOSSY_COBBLESTONE)
Block(-1,-4,-5,COBBLESTONE)
Block(-1,-4,-4,COBBLESTONE)
Block(-1,-4,-3,GRAVEL)
Block(-1,-4,-2,MOSSY_COBBLESTONE)
Block(-1,-4,-1,GRASS)
Block(-1,-4,0,STONE)
Block(-1,-4,1,MOSSY_COBBLESTONE)
Block(-1,-3,-10,COBBLESTONE)
Block(-1,-3,-9,COBBLESTONE)
Block(-1,-3,-8,GRASS)
Block(-1,-3,-7,MOSSY_COBBLESTONE)
Block(-1,-3,-6,GRASS)
Block(-1,-3,-5,GRAVEL)
Block(-1,-3,-4,GRAVEL)
Block(-1,-3,-3,STONE)
Block(-1,-3,-2,MOSSY_COBBLESTONE)
Block(-1,-3,-1,GRAVEL)
Block(-1,-3,0,GRAVEL)
Block(-1,-3,1,COBBLESTONE)
Block(-1,-3,2,GRAVEL)
Block(-1,-2,-10,MOSSY_COBBLESTONE)
Block(-1,-2,-9,GRASS)
Block(-1,-2,-8,GRASS)
Block(-1,-2,-7,GRAVEL)
Block(-1,-2,-6,COBBLESTONE)
Block(-1,-2,-5,STONE)
Block(-1,-2,-4,COBBLESTONE)
Block(-1,-2,-3,MOSSY_COBBLESTONE)
Block(-1,-2,-2,COBBLESTONE)
Block(-1,-2,-1,MOSSY_COBBLESTONE)
Block(-1,-2,0,COBBLESTONE)
Block(-1,-2,1,GRAVEL)
Block(-1,-2,2,GRAVEL)
Block(-1,-1,-11,MOSSY_COBBLESTONE)
Block(-1,-1,-10,GRASS)
Block(-1,-1,-9,MOSSY_COBBLESTONE)
Block(-1,-1,-8,STONE)
Block(-1,-1,-7,MOSSY_COBBLESTONE)
Block(-1,-1,-6,GRASS)
Block(-1,-1,-5,STONE)
Block(-1,-1,-4,GRASS)
Block(-1,-1,-3,COBBLESTONE)
Block(-1,-1,-2,MOSSY_COBBLESTONE)
Block(-1,-1,-1,COBBLESTONE)
Block(-1,-1,0,GRAVEL)
Block(-1,-1,1,MOSSY_COBBLESTONE)
Block(-1,-1,2,GRASS)
Block(-1,-1,3,COBBLESTONE)
Block(-1,0,-11,COBBLESTONE)
Block(-1,0,-10,GRAVEL)
Block(-1,0,-9,GRAVEL)
Block(-1,0,-8,COBBLESTONE)
Block(-1,0,-7,MOSSY_COBBLESTONE)
Block(-1,0,-6,GRAVEL)
Block(-1,0,-5,COBBLESTONE)
Block(-1,0,-4,GRAVEL)
Block(-1,0,-3,COBBLESTONE)
Block(-1,0,-2,STONE)
Block(-1,0,-1,COBBLESTONE)
Block(-1,0,0,STONE)
Block(-1,0,1,MOSSY_COBBLESTONE)
Block(-1,0,2,STONE)
Block(-1,0,3,MOSSY_COBBLESTONE)
Block(-1,1,-11,MOSSY_COBBLESTONE)
Block(-1,1,-10,STONE)
Block(-1,1,-9,GRASS)
Block(-1,1,-8,GRAVEL)
Block(-1,1,-7,COBBLESTONE)
Block(-1,1,-6,MOSSY_COBBLESTONE)
Block(-1,1,-5,COBBLESTONE)
Block(-1,1,-4,STONE)
Block(-1,1,-3,STONE)
Block(-1,1,-2,GRASS)
Block(-1,1,-1,GRAVEL)
Block(-1,1,0,MOSSY_COBBLESTONE)
Block(-1,1,1,GRAVEL)
Block(-1,1,2,MOSSY_COBBLESTONE)
Block(-1,1,3,MOSSY_COBBLESTONE)
Block(-1,2,-11,GRAVEL)
Block(-1,2,-10,COBBLESTONE)
Block(-1,2,-9,GRASS)
Block(-1,2,-8,MOSSY_COBBLESTONE)
Block(-1,2,-7,GRASS)
Block(-1,2,-6,MOSSY_COBBLESTONE)
Block(-1,2,-5,GRAVEL)
Block(-1,2,-4,GRAVEL)
Block(-1,2,-3,GRAVEL)
Block(-1,2,-2,GRAVEL)
Block(-1,2,-1,STONE)
Block(-1,2,0,MOSSY_COBBLESTONE)
Block(-1,2,1,STONE)
Block(-1,2,2,GRAVEL)
Block(-1,2,3,COBBLESTONE)
Block(-1,3,-11,MOSSY_COBBLESTONE)
Block(-1,3,-10,MOSSY_COBBLESTONE)
Block(-1,3,-9,GRAVEL)
Block(-1,3,-8,STONE)
Block(-1,3,-7,GRASS)
Block(-1,3,-6,GRASS)
Block(-1,3,-5,GRAVEL)
Block(-1,3,-4,MOSSY_COBBLESTONE)
Block(-1,3,-3,STONE)
Block(-1,3,-2,COBBLESTONE)
Block(-1,3,-1,STONE)
Block(-1,3,0,GRAVEL)
Block(-1,3,1,COBBLESTONE)
Block(-1,3,2,COBBLESTONE)
Block(-1,3,3,STONE)
Block(-1,4,-10,COBBLESTONE)
Block(-1,4,-9,STONE)
Block(-1,4,-8,GRASS)
Block(-1,4,-7,GRAVEL)
Block(-1,4,-6,COBBLESTONE)
Block(-1,4,-5,MOSSY_COBBLESTONE)
Block(-1,4,-4,STONE)
Block(-1,4,-3,COBBLESTONE)
Block(-1,4,-2,GRASS)
Block(-1,4,-1,GRAVEL)
Block(-1,4,0,GRASS)
Block(-1,4,1,GRAVEL)
Block(-1,4,2,MOSSY_COBBLESTONE)
Block(-1,5,-10,GRASS)
Block(-1,5,-9,MOSSY_COBBLESTONE)
Block(-1,5,-8,GRAVEL)
Block(-1,5,-7,COBBLESTONE)
Block(-1,5,-6,GRAVEL)
Block(-1,5,-5,GRASS)
Block(-1,5,-4,GRAVEL)
Block(-1,5,-3,COBBLESTONE)
Block(-1,5,-2,GRASS)
Block(-1,5,-1,MOSSY_COBBLESTONE)
Block(-1,5,0,COBBLESTONE)
Block(-1,5,1,MOSSY_COBBLESTONE)
Block(-1,5,2,GRAVEL)
Block(-1,6,-9,GRASS)
Block(-1,6,-8,GRASS)
Block(-1,6,-7,MOSSY_COBBLESTONE)
Block(-1,6,-6,STONE)
Block(-1,6,-5,GRAVEL)
Block(-1,6,-4,GRAVEL)
Block(-1,6,-3,COBBLESTONE)
Block(-1,6,-2,COBBLESTONE)
Block(-1,6,-1,GRASS)
Block(-1,6,0,MOSSY_COBBLESTONE)
Block(-1,6,1,GRASS)
Block(-1,7,-8,GRAVEL)
Block(-1,7,-7,STONE)
Block(-1,7,-6,STONE)
Block(-1,7,-5,GRAVEL)
Block(-1,7,-4,MOSSY_COBBLESTONE)
Block(-1,7,-3,COBBLESTONE)
Block(-1,7,-2,COBBLESTONE)
Block(-1,7,-1,MOSSY_COBBLESTONE)
Block(-1,7,0,STONE)
Block(-1,8,-6,MOSSY_COBBLESTONE)
Block(-1,8,-5,MOSSY_COBBLESTONE)
Block(-1,8,-4,STONE)
Block(-1,8,-3,GRASS)
Block(-1,8,-2,GRASS)
Block(0,-6,-6,MOSSY_COBBLESTONE)
Block(0,-6,-5,GRASS)
Block(0,-6,-4,GRAVEL)
Block(0,-6,-3,MOSSY_COBBLESTONE)
Block(0,-6,-2,MOSSY_COBBLESTONE)
Block(0,-5,-8,GRAVEL)
Block(0,-5,-7,GRAVEL)
Block(0,-5,-6,GRAVEL)
Block(0,-5,-5,COBBLESTONE)
Block(0,-5,-4,GRAVEL)
Block(0,-5,-3,GRAVEL)
Block(0,-5,-2,GRAVEL)
Block(0,-5,-1,GRAVEL)
Block(0,-5,0,STONE)
Block(0,-4,-9,STONE)
Block(0,-4,-8,GRAVEL)
Block(0,-4,-7,STONE)
Block(0,-4,-6,MOSSY_COBBLESTONE)
Block(0,-4,-5,STONE)
Block(0,-4,-4,GRASS)
Block(0,-4,-3,GRASS)
Block(0,-4,-2,STONE)
Block(0,-4,-1,GRASS)
Block(0,-4,0,COBBLESTONE)
Block(0,-4,1,COBBLESTONE)
Block(0,-3,-10,GRAVEL)
Block(0,-3,-9,GRAVEL)
Block(0,-3,-8,MOSSY_COBBLESTONE)
Block(0,-3,-7,MOSSY_COBBLESTONE)
Block(0,-3,-6,GRASS)
Block(0,-3,-5,MOSSY_COBBLESTONE)
Block(0,-3,-4,GRAVEL)
Block(0,-3,-3,GRASS)
Block(0,-3,-2,GRASS)
Block(0,-3,-1,STONE)
Block(0,-3,0,STONE)
Block(0,-3,1,GRASS)
Block(0,-3,2,MOSSY_COBBLESTONE)
Block(0,-2,-10,GRASS)
Block(0,-2,-9,MOSSY_COBBLESTONE)
Block(0,-2,-8,STONE)
Block(0,-2,-7,GRAVEL)
Block(0,-2,-6,GRAVEL)
Block(0,-2,-5,COBBLESTONE)
Block(0,-2,-4,COBBLESTONE)
Block(0,-2,-3,MOSSY_COBBLESTONE)
Block(0,-2,-2,MOSSY_COBBLESTONE)
Block(0,-2,-1,MOSSY_COBBLESTONE)
Block(0,-2,0,STONE)
Block(0,-2,1,GRAVEL)
Block(0,-2,2,GRAVEL)
Block(0,-1,-11,GRASS)
Block(0,-1,-10,STONE)
Block(0,-1,-9,GRAVEL)
Block(0,-1,-8,GRAVEL)
Block(0,-1,-7,STONE)
Block(0,-1,-6,GRAVEL)
Block(0,-1,-5,COBBLESTONE)
Block(0,-1,-4,STONE)
Block(0,-1,-3,STONE)
Block(0,-1,-2,STONE)
Block(0,-1,-1,GRASS)
Block(0,-1,0,GRASS)
Block(0,-1,1,STONE)
Block(0,-1,2,GRASS)
Block(0,-1,3,GRASS)
Block(0,0,-11,MOSSY_COBBLESTONE)
Block(0,0,-10,GRASS)
Block(0,0,-9,GRAVEL)
Block(0,0,-8,GRASS)
Block(0,0,-7,GRASS)
Block(0,0,-6,GRASS)
Block(0,0,-5,MOSSY_COBBLESTONE)
Block(0,0,-4,STONE)
Block(0,0,-3,STONE)
Block(0,0,-2,MOSSY_COBBLESTONE)
Block(0,0,-1,STONE)
Block(0,0,0,GRASS)
Block(0,0,1,COBBLESTONE)
Block(0,0,2,MOSSY_COBBLESTONE)
Block(0,0,3,GRASS)
Block(0,1,-11,GRASS)
Block(0,1,-10,COBBLESTONE)
Block(0,1,-9,GRASS)
Block(0,1,-8,GRASS)
Block(0,1,-7,COBBLESTONE)
Block(0,1,-6,GRAVEL)
Block(0,1,-5,STONE)
Block(0,1,-4,STONE)
Block(0,1,-3,STONE)
Block(0,1,-2,STONE)
Block(0,1,-1,GRAVEL)
Block(0,1,0,GRASS)
Block(0,1,1,COBBLESTONE)
Block(0,1,2,MOSSY_COBBLESTONE)
Block(0,1,3,GRASS)
Block(0,2,-11,GRASS)
Block(0,2,-10,MOSSY_COBBLESTONE)
Block(0,2,-9,MOSSY_COBBLESTONE)
Block(0,2,-8,STONE)
Block(0,2,-7,GRASS)
Block(0,2,-6,GRAVEL)
Block(0,2,-5,GRAVEL)
Block(0,2,-4,COBBLESTONE)
Block(0,2,-3,GRASS)
Block(0,2,-2,MOSSY_COBBLESTONE)
Block(0,2,-1,COBBLESTONE)
Block(0,2,0,GRASS)
Block(0,2,1,COBBLESTONE)
Block(0,2,2,STONE)
Block(0,2,3,GRAVEL)
Block(0,3,-11,COBBLESTONE)
Block(0,3,-10,GRASS)
Block(0,3,-9,COBBLESTONE)
Block(0,3,-8,STONE)
Block(0,3,-7,STONE)
Block(0,3,-6,COBBLESTONE)
Block(0,3,-5,STONE)
Block(0,3,-4,COBBLESTONE)
Block(0,3,-3,COBBLESTONE)
Block(0,3,-2,GRAVEL)
Block(0,3,-1,STONE)
Block(0,3,0,GRASS)
Block(0,3,1,GRASS)
Block(0,3,2,GRASS)
Block(0,3,3,GRAVEL)
Block(0,4,-10,MOSSY_COBBLESTONE)
Block(0,4,-9,GRAVEL)
Block(0,4,-8,COBBLESTONE)
Block(0,4,-7,GRAVEL)
Block(0,4,-6,GRAVEL)
Block(0,4,-5,COBBLESTONE)
Block(0,4,-4,STONE)
Block(0,4,-3,GRASS)
Block(0,4,-2,GRAVEL)
Block(0,4,-1,GRAVEL)
Block(0,4,0,GRAVEL)
Block(0,4,1,MOSSY_COBBLESTONE)
Block(0,4,2,MOSSY_COBBLESTONE)
Block(0,5,-10,STONE)
Block(0,5,-9,STONE)
Block(0,5,-8,GRASS)
Block(0,5,-7,GRASS)
Block(0,5,-6,GRASS)
Block(0,5,-5,GRASS)
Block(0,5,-4,GRAVEL)
Block(0,5,-3,COBBLESTONE)
Block(0,5,-2,GRAVEL)
Block(0,5,-1,STONE)
Block(0,5,0,STONE)
Block(0,5,1,STONE)
Block(0,5,2,COBBLESTONE)
Block(0,6,-9,GRAVEL)
Block(0,6,-8,COBBLESTONE)
Block(0,6,-7,COBBLESTONE)
Block(0,6,-6,STONE)
Block(0,6,-5,GRAVEL)
Block(0,6,-4,GRAVEL)
Block(0,6,-3,STONE)
Block(0,6,-2,STONE)
Block(0,6,-1,GRASS)
Block(0,6,0,MOSSY_COBBLESTONE)
Block(0,6,1,MOSSY_COBBLESTONE)
Block(0,7,-8,STONE)
Block(0,7,-7,GRAVEL)
Block(0,7,-6,COBBLESTONE)
Block(0,7,-5,GRASS)
Block(0,7,-4,STONE)
Block(0,7,-3,MOSSY_COBBLESTONE)
Block(0,7,-2,COBBLESTONE)
Block(0,7,-1,COBBLESTONE)
Block(0,7,0,GRAVEL)
Block(0,8,-6,GRASS)
Block(0,8,-5,GRASS)
Block(0,8,-4,MOSSY_COBBLESTONE)
Block(0,8,-3,STONE)
Block(0,8,-2,GRAVEL)
Block(1,-6,-6,MOSSY_COBBLESTONE)
Block(1,-6,-5,GRASS)
Block(1,-6,-4,GRASS)
Block(1,-6,-3,MOSSY_COBBLESTONE)
Block(1,-6,-2,COBBLESTONE)
Block(1,-5,-8,GRASS)
Block(1,-5,-7,MOSSY_COBBLESTONE)
Block(1,-5,-6,MOSSY_COBBLESTONE)
Block(1,-5,-5,STONE)
Block(1,-5,-4,STONE)
Block(1,-5,-3,GRASS)
Block(1,-5,-2,GRASS)
Block(1,-5,-1,COBBLESTONE)
Block(1,-5,0,COBBLESTONE)
Block(1,-4,-9,MOSSY_COBBLESTONE)
Block(1,-4,-8,GRAVEL)
Block(1,-4,-7,STONE)
Block(1,-4,-6,MOSSY_COBBLESTONE)
Block(1,-4,-5,GRASS)
Block(1,-4,-4,GRAVEL)
Block(1,-4,-3,MOSSY_COBBLESTONE)
Block(1,-4,-2,STONE)
Block(1,-4,-1,STONE)
Block(1,-4,0,GRASS)
Block(1,-4,1,COBBLESTONE)
Block(1,-3,-10,GRAVEL)
Block(1,-3,-9,GRASS)
Block(1,-3,-8,STONE)
Block(1,-3,-7,GRAVEL)
Block(1,-3,-6,GRASS)
Block(1,-3,-5,STONE)
Block(1,-3,-4,GRAVEL)
Block(1,-3,-3,GRAVEL)
Block(1,-3,-2,GRAVEL)
Block(1,-3,-1,MOSSY_COBBLESTONE)
Block(1,-3,0,COBBLESTONE)
Block(1,-3,1,GRASS)
Block(1,-3,2,GRASS)
Block(1,-2,-10,MOSSY_COBBLESTONE)
Block(1,-2,-9,STONE)
Block(1,-2,-8,GRAVEL)
Block(1,-2,-7,GRASS)
Block(1,-2,-6,COBBLESTONE)
Block(1,-2,-5,GRASS)
Block(1,-2,-4,GRASS)
Block(1,-2,-3,MOSSY_COBBLESTONE)
Block(1,-2,-2,STONE)
Block(1,-2,-1,GRAVEL)
Block(1,-2,0,COBBLESTONE)
Block(1,-2,1,STONE)
Block(1,-2,2,MOSSY_COBBLESTONE)
Block(1,-1,-11,STONE)
Block(1,-1,-10,MOSSY_COBBLESTONE)
Block(1,-1,-9,GRAVEL)
Block(1,-1,-8,GRAVEL)
Block(1,-1,-7,MOSSY_COBBLESTONE)
Block(1,-1,-6,GRASS)
Block(1,-1,-5,GRAVEL)
Block(1,-1,-4,GRAVEL)
Block(1,-1,-3,STONE)
Block(1,-1,-2,GRASS)
Block(1,-1,-1,MOSSY_COBBLESTONE)
Block(1,-1,0,MOSSY_COBBLESTONE)
Block(1,-1,1,GRAVEL)
Block(1,-1,2,COBBLESTONE)
Block(1,-1,3,GRASS)
Block(1,0,-11,GRASS)
Block(1,0,-10,GRAVEL)
Block(1,0,-9,MOSSY_COBBLESTONE)
Block(1,0,-8,GRAVEL)
Block(1,0,-7,STONE)
Block(1,0,-6,STONE)
Block(1,0,-5,GRAVEL)
Block(1,0,-4,COBBLESTONE)
Block(1,0,-3,STONE)
Block(1,0,-2,GRASS)
Block(1,0,-1,MOSSY_COBBLESTONE)
Block(1,0,0,MOSSY_COBBLESTONE)
Block(1,0,1,GRAVEL)
Block(1,0,2,GRASS)
Block(1,0,3,STONE)
Block(1,1,-11,MOSSY_COBBLESTONE)
Block(1,1,-10,GRASS)
Block(1,1,-9,MOSSY_COBBLESTONE)
Block(1,1,-8,GRASS)
Block(1,1,-7,MOSSY_COBBLESTONE)
Block(1,1,-6,GRAVEL)
Block(1,1,-5,MOSSY_COBBLESTONE)
Block(1,1,-4,MOSSY_COBBLESTONE)
Block(1,1,-3,GRAVEL)
Block(1,1,-2,GRASS)
Block(1,1,-1,STONE)
Block(1,1,0,COBBLESTONE)
Block(1,1,1,COBBLESTONE)
Block(1,1,2,COBBLESTONE)
Block(1,1,3,GRASS)
Block(1,2,-11,COBBLESTONE)
Block(1,2,-10,GRASS)
Block(1,2,-9,GRAVEL)
Block(1,2,-8,MOSSY_COBBLESTONE)
Block(1,2,-7,MOSSY_COBBLESTONE)
Block(1,2,-6,COBBLESTONE)
Block(1,2,-5,GRAVEL)
Block(1,2,-4,COBBLESTONE)
Block(1,2,-3,GRAVEL)
Block(1,2,-2,GRAVEL)
Block(1,2,-1,STONE)
Block(1,2,0,GRASS)
Block(1,2,1,GRASS)
Block(1,2,2,GRAVEL)
Block(1,2,3,GRAVEL)
Block(1,3,-11,COBBLESTONE)
Block(1,3,-10,GRAVEL)
Block(1,3,-9,STONE)
Block(1,3,-8,GRASS)
Block(1,3,-7,MOSSY_COBBLESTONE)
Block(1,3,-6,GRAVEL)
Block(1,3,-5,STONE)
Block(1,3,-4,COBBLESTONE)
Block(1,3,-3,GRAVEL)
Block(1,3,-2,COBBLESTONE)
Block(1,3,-1,GRASS)
Block(1,3,0,STONE)
Block(1,3,1,MOSSY_COBBLESTONE)
Block(1,3,2,MOSSY_COBBLESTONE)
Block(1,3,3,MOSSY_COBBLESTONE)
Block(1,4,-10,GRAVEL)
Block(1,4,-9,MOSSY_COBBLESTONE)
Block(1,4,-8,STONE)
Block(1,4,-7,STONE)
Block(1,4,-6,COBBLESTONE)
Block(1,4,-5,GRAVEL)
Block(1,4,-4,MOSSY_COBBLESTONE)
Block(1,4,-3,GRASS)
Block(1,4,-2,MOSSY_COBBLESTONE)
Block(1,4,-1,COBBLESTONE)
Block(1,4,0,GRASS)
Block(1,4,1,STONE)
Block(1,4,2,COBBLESTONE)
Block(1,5,-10,STONE)
Block(1,5,-9,COBBLESTONE)
Block(1,5,-8,GRAVEL)
Block(1,5,-7,MOSSY_COBBLESTONE)
Block(1,5,-6,COBBLESTONE)
Block(1,5,-5,MOSSY_COBBLESTONE)
Block(1,5,-4,STONE)
Block(1,5,-3,MOSSY_COBBLESTONE)
Block(1,5,-2,MOSSY_COBBLESTONE)
Block(1,5,-1,STONE)
Block(1,5,0,MOSSY_COBBLESTONE)
Block(1,5,1,MOSSY_COBBLESTONE)
Block(1,5,2,MOSSY_COBBLESTONE)
Block(1,6,-9,MOSSY_COBBLESTONE)
Block(1,6,-8,GRASS)
Block(1,6,-7,MOSSY_COBBLESTONE)
Block(1,6,-6,COBBLESTONE)
Block(1,6,-5,MOSSY_COBBLESTONE)
Block(1,6,-4,COBBLESTONE)
Block(1,6,-3,STONE)
Block(1,6,-2,STONE)
Block(1,6,-1,STONE)
Block(1,6,0,GRAVEL)
Block(1,6,1,STONE)
Block(1,7,-8,GRASS)
Block(1,7,-7,GRAVEL)
Block(1,7,-6,STONE)
Block(1,7,-5,GRAVEL)
Block(1,7,-4,GRASS)
Block(1,7,-3,STONE)
Block(1,7,-2,MOSSY_COBBLESTONE)
Block(1,7,-1,GRAVEL)
Block(1,7,0,GRASS)
Block(1,8,-6,GRAVEL)
Block(1,8,-5,COBBLESTONE)
Block(1,8,-4,STONE)
Block(1,8,-3,GRASS)
Block(1,8,-2,STONE)
Block(2,-6,-5,COBBLESTONE)
Block(2,-6,-4,GRASS)
Block(2,-6,-3,STONE)
Block(2,-5,-8,STONE)
Block(2,-5,-7,GRASS)
Block(2,-5,-6,GRASS)
Block(2,-5,-5,STONE)
Block(2,-5,-4,COBBLESTONE)
Block(2,-5,-3,MOSSY_COBBLESTONE)
Block(2,-5,-2,STONE)
Block(2,-5,-1,GRAVEL)
Block(2,-5,0,COBBLESTONE)
Block(2,-4,-9,STONE)
Block(2,-4,-8,MOSSY_COBBLESTONE)
Block(2,-4,-7,COBBLESTONE)
Block(2,-4,-6,GRAVEL)
Block(2,-4,-5,STONE)
Block(2,-4,-4,GRAVEL)
Block(2,-4,-3,MOSSY_COBBLESTONE)
Block(2,-4,-2,GRAVEL)
Block(2,-4,-1,MOSSY_COBBLESTONE)
Block(2,-4,0,GRASS)
Block(2,-4,1,GRASS)
Block(2,-3,-10,COBBLESTONE)
Block(2,-3,-9,MOSSY_COBBLESTONE)
Block(2,-3,-8,GRAVEL)
Block(2,-3,-7,GRAVEL)
Block(2,-3,-6,COBBLESTONE)
Block(2,-3,-5,MOSSY_COBBLESTONE)
Block(2,-3,-4,MOSSY_COBBLESTONE)
Block(2,-3,-3,COBBLESTONE)
Block(2,-3,-2,MOSSY_COBBLESTONE)
Block(2,-3,-1,STONE)
Block(2,-3,0,GRASS)
Block(2,-3,1,GRASS)
Block(2,-3,2,STONE)
Block(2,-2,-10,MOSSY_COBBLESTONE)
Block(2,-2,-9,GRASS)
Block(2,-2,-8,GRASS)
Block(2,-2,-7,GRAVEL)
Block(2,-2,-6,MOSSY_COBBLESTONE)
Block(2,-2,-5,GRASS)
Block(2,-2,-4,GRASS)
Block(2,-2,-3,GRAVEL)
Block(2,-2,-2,STONE)
Block(2,-2,-1,STONE)
Block(2,-2,0,STONE)
Block(2,-2,1,GRASS)
Block(2,-2,2,GRASS)
Block(2,-1,-10,GRAVEL)
Block(2,-1,-9,GRASS)
Block(2,-1,-8,GRASS)
Block(2,-1,-7,GRAVEL)
Block(2,-1,-6,MOSSY_COBBLESTONE)
Block(2,-1,-5,COBBLESTONE)
Block(2,-1,-4,GRASS)
Block(2,-1,-3,GRASS)
Block(2,-1,-2,GRAVEL)
Block(2,-1,-1,COBBLESTONE)
Block(2,-1,0,MOSSY_COBBLESTONE)
Block(2,-1,1,GRASS)
Block(2,-1,2,STONE)
Block(2,0,-11,COBBLESTONE)
Block(2,0,-10,COBBLESTONE)
Block(2,0,-9,GRAVEL)
Block(2,0,-8,MOSSY_COBBLESTONE)
Block(2,0,-7,COBBLESTONE)
Block(2,0,-6,STONE)
Block(2,0,-5,GRASS)
Block(2,0,-4,COBBLESTONE)
Block(2,0,-3,GRASS)
Block(2,0,-2,GRASS)
Block(2,0,-1,GRASS)
Block(2,0,0,COBBLESTONE)
Block(2,0,1,GRASS)
Block(2,0,2,GRAVEL)
Block(2,0,3,GRASS)
Block(2,1,-11,GRAVEL)
Block(2,1,-10,GRAVEL)
Block(2,1,-9,GRAVEL)
Block(2,1,-8,MOSSY_COBBLESTONE)
Block(2,1,-7,GRASS)
Block(2,1,-6,MOSSY_COBBLESTONE)
Block(2,1,-5,MOSSY_COBBLESTONE)
Block(2,1,-4,GRAVEL)
Block(2,1,-3,MOSSY_COBBLESTONE)
Block(2,1,-2,MOSSY_COBBLESTONE)
Block(2,1,-1,STONE)
Block(2,1,0,GRAVEL)
Block(2,1,1,GRASS)
Block(2,1,2,GRASS)
Block(2,1,3,MOSSY_COBBLESTONE)
Block(2,2,-11,GRASS)
Block(2,2,-10,STONE)
Block(2,2,-9,MOSSY_COBBLESTONE)
Block(2,2,-8,GRAVEL)
Block(2,2,-7,COBBLESTONE)
Block(2,2,-6,STONE)
Block(2,2,-5,GRAVEL)
Block(2,2,-4,MOSSY_COBBLESTONE)
Block(2,2,-3,GRASS)
Block(2,2,-2,GRASS)
Block(2,2,-1,GRASS)
Block(2,2,0,GRAVEL)
Block(2,2,1,GRASS)
Block(2,2,2,GRASS)
Block(2,2,3,COBBLESTONE)
Block(2,3,-10,MOSSY_COBBLESTONE)
Block(2,3,-9,MOSSY_COBBLESTONE)
Block(2,3,-8,COBBLESTONE)
Block(2,3,-7,GRASS)
Block(2,3,-6,STONE)
Block(2,3,-5,GRAVEL)
Block(2,3,-4,STONE)
Block(2,3,-3,GRAVEL)
Block(2,3,-2,MOSSY_COBBLESTONE)
Block(2,3,-1,GRASS)
Block(2,3,0,STONE)
Block(2,3,1,STONE)
Block(2,3,2,GRAVEL)
Block(2,4,-10,COBBLESTONE)
Block(2,4,-9,MOSSY_COBBLESTONE)
Block(2,4,-8,MOSSY_COBBLESTONE)
Block(2,4,-7,STONE)
Block(2,4,-6,STONE)
Block(2,4,-5,COBBLESTONE)
Block(2,4,-4,MOSSY_COBBLESTONE)
Block(2,4,-3,GRASS)
Block(2,4,-2,GRAVEL)
Block(2,4,-1,GRASS)
Block(2,4,0,GRAVEL)
Block(2,4,1,GRASS)
Block(2,4,2,GRAVEL)
Block(2,5,-10,GRASS)
Block(2,5,-9,STONE)
Block(2,5,-8,STONE)
Block(2,5,-7,STONE)
Block(2,5,-6,GRAVEL)
Block(2,5,-5,COBBLESTONE)
Block(2,5,-4,GRAVEL)
Block(2,5,-3,GRAVEL)
Block(2,5,-2,COBBLESTONE)
Block(2,5,-1,GRASS)
Block(2,5,0,MOSSY_COBBLESTONE)
Block(2,5,1,GRASS)
Block(2,5,2,GRAVEL)
Block(2,6,-9,MOSSY_COBBLESTONE)
Block(2,6,-8,MOSSY_COBBLESTONE)
Block(2,6,-7,MOSSY_COBBLESTONE)
Block(2,6,-6,STONE)
Block(2,6,-5,GRAVEL)
Block(2,6,-4,MOSSY_COBBLESTONE)
Block(2,6,-3,GRASS)
Block(2,6,-2,STONE)
Block(2,6,-1,STONE)
Block(2,6,0,GRASS)
Block(2,6,1,GRASS)
Block(2,7,-8,MOSSY_COBBLESTONE)
Block(2,7,-7,GRAVEL)
Block(2,7,-6,COBBLESTONE)
Block(2,7,-5,STONE)
Block(2,7,-4,COBBLESTONE)
Block(2,7,-3,STONE)
Block(2,7,-2,MOSSY_COBBLESTONE)
Block(2,7,-1,COBBLESTONE)
Block(2,7,0,COBBLESTONE)
Block(2,8,-5,GRAVEL)
Block(2,8,-4,MOSSY_COBBLESTONE)
Block(2,8,-3,STONE)
Block(3,-5,-7,STONE)
Block(3,-5,-6,MOSSY_COBBLESTONE)
Block(3,-5,-5,GRASS)
Block(3,-5,-4,STONE)
Block(3,-5,-3,GRASS)
Block(3,-5,-2,GRASS)
Block(3,-5,-1,MOSSY_COBBLESTONE)
Block(3,-4,-8,MOSSY_COBBLESTONE)
Block(3,-4,-7,GRASS)
Block(3,-4,-6,GRAVEL)
Block(3,-4,-5,STONE)
Block(3,-4,-4,STONE)
Block(3,-4,-3,STONE)
Block(3,-4,-2,GRASS)
Block(3,-4,-1,STONE)
Block(3,-4,0,STONE)
Block(3,-3,-9,GRAVEL)
Block(3,-3,-8,GRAVEL)
Block(3,-3,-7,GRASS)
Block(3,-3,-6,MOSSY_COBBLESTONE)
Block(3,-3,-5,GRASS)
Block(3,-3,-4,MOSSY_COBBLESTONE)
Block(3,-3,-3,GRAVEL)
Block(3,-3,-2,MOSSY_COBBLESTONE)
Block(3,-3,-1,GRAVEL)
Block(3,-3,0,GRAVEL)
Block(3,-3,1,GRAVEL)
Block(3,-2,-10,GRAVEL)
Block(3,-2,-9,COBBLESTONE)
Block(3,-2,-8,STONE)
Block(3,-2,-7,COBBLESTONE)
Block(3,-2,-6,STONE)
Block(3,-2,-5,GRAVEL)
Block(3,-2,-4,COBBLESTONE)
Block(3,-2,-3,STONE)
Block(3,-2,-2,MOSSY_COBBLESTONE)
Block(3,-2,-1,COBBLESTONE)
Block(3,-2,0,MOSSY_COBBLESTONE)
Block(3,-2,1,GRAVEL)
Block(3,-2,2,MOSSY_COBBLESTONE)
Block(3,-1,-10,STONE)
Block(3,-1,-9,STONE)
Block(3,-1,-8,GRAVEL)
Block(3,-1,-7,GRASS)
Block(3,-1,-6,COBBLESTONE)
Block(3,-1,-5,GRAVEL)
Block(3,-1,-4,GRAVEL)
Block(3,-1,-3,GRAVEL)
Block(3,-1,-2,COBBLESTONE)
Block(3,-1,-1,MOSSY_COBBLESTONE)
Block(3,-1,0,STONE)
Block(3,-1,1,MOSSY_COBBLESTONE)
Block(3,-1,2,MOSSY_COBBLESTONE)
Block(3,0,-10,COBBLESTONE)
Block(3,0,-9,GRASS)
Block(3,0,-8,COBBLESTONE)
Block(3,0,-7,MOSSY_COBBLESTONE)
Block(3,0,-6,STONE)
Block(3,0,-5,GRAVEL)
Block(3,0,-4,GRAVEL)
Block(3,0,-3,GRAVEL)
Block(3,0,-2,GRASS)
Block(3,0,-1,GRAVEL)
Block(3,0,0,GRAVEL)
Block(3,0,1,STONE)
Block(3,0,2,COBBLESTONE)
Block(3,1,-10,GRASS)
Block(3,1,-9,GRAVEL)
Block(3,1,-8,STONE)
Block(3,1,-7,COBBLESTONE)
Block(3,1,-6,MOSSY_COBBLESTONE)
Block(3,1,-5,MOSSY_COBBLESTONE)
Block(3,1,-4,GRAVEL)
Block(3,1,-3,GRAVEL)
Block(3,1,-2,MOSSY_COBBLESTONE)
Block(3,1,-1,STONE)
Block(3,1,0,COBBLESTONE)
Block(3,1,1,GRAVEL)
Block(3,1,2,MOSSY_COBBLESTONE)
Block(3,2,-10,GRASS)
Block(3,2,-9,MOSSY_COBBLESTONE)
Block(3,2,-8,COBBLESTONE)
Block(3,2,-7,GRAVEL)
Block(3,2,-6,GRAVEL)
Block(3,2,-5,GRAVEL)
Block(3,2,-4,COBBLESTONE)
Block(3,2,-3,GRASS)
Block(3,2,-2,STONE)
Block(3,2,-1,STONE)
Block(3,2,0,COBBLESTONE)
Block(3,2,1,GRAVEL)
Block(3,2,2,STONE)
Block(3,3,-10,GRAVEL)
Block(3,3,-9,GRASS)
Block(3,3,-8,GRAVEL)
Block(3,3,-7,COBBLESTONE)
Block(3,3,-6,MOSSY_COBBLESTONE)
Block(3,3,-5,COBBLESTONE)
Block(3,3,-4,GRAVEL)
Block(3,3,-3,STONE)
Block(3,3,-2,GRAVEL)
Block(3,3,-1,COBBLESTONE)
Block(3,3,0,COBBLESTONE)
Block(3,3,1,STONE)
Block(3,3,2,GRASS)
Block(3,4,-10,STONE)
Block(3,4,-9,STONE)
Block(3,4,-8,GRASS)
Block(3,4,-7,STONE)
Block(3,4,-6,GRASS)
Block(3,4,-5,STONE)
Block(3,4,-4,GRAVEL)
Block(3,4,-3,GRAVEL)
Block(3,4,-2,STONE)
Block(3,4,-1,GRAVEL)
Block(3,4,0,GRASS)
Block(3,4,1,GRASS)
Block(3,4,2,MOSSY_COBBLESTONE)
Block(3,5,-9,STONE)
Block(3,5,-8,COBBLESTONE)
Block(3,5,-7,GRAVEL)
Block(3,5,-6,GRAVEL)
Block(3,5,-5,COBBLESTONE)
Block(3,5,-4,GRASS)
Block(3,5,-3,GRASS)
Block(3,5,-2,MOSSY_COBBLESTONE)
Block(3,5,-1,GRASS)
Block(3,5,0,GRASS)
Block(3,5,1,GRASS)
Block(3,6,-8,GRAVEL)
Block(3,6,-7,COBBLESTONE)
Block(3,6,-6,MOSSY_COBBLESTONE)
Block(3,6,-5,GRASS)
Block(3,6,-4,GRAVEL)
Block(3,6,-3,STONE)
Block(3,6,-2,MOSSY_COBBLESTONE)
Block(3,6,-1,COBBLESTONE)
Block(3,6,0,COBBLESTONE)
Block(3,7,-7,GRAVEL)
Block(3,7,-6,GRAVEL)
Block(3,7,-5,STONE)
Block(3,7,-4,STONE)
Block(3,7,-3,GRAVEL)
Block(3,7,-2,GRAVEL)
Block(3,7,-1,MOSSY_COBBLESTONE)
Block(4,-5,-6,MOSSY_COBBLESTONE)
Block(4,-5,-5,STONE)
Block(4,-5,-4,GRAVEL)
Block(4,-5,-3,MOSSY_COBBLESTONE)
Block(4,-5,-2,STONE)
Block(4,-4,-7,GRAVEL)
Block(4,-4,-6,MOSSY_COBBLESTONE)
Block(4,-4,-5,MOSSY_COBBLESTONE)
Block(4,-4,-4,GRASS)
Block(4,-4,-3,GRASS)
Block(4,-4,-2,MOSSY_COBBLESTONE)
Block(4,-4,-1,COBBLESTONE)
Block(4,-3,-8,MOSSY_COBBLESTONE)
Block(4,-3,-7,MOSSY_COBBLESTONE)
Block(4,-3,-6,MOSSY_COBBLESTONE)
Block(4,-3,-5,COBBLESTONE)
Block(4,-3,-4,COBBLESTONE)
Block(4,-3,-3,MOSSY_COBBLESTONE)
Block(4,-3,-2,GRAVEL)
Block(4,-3,-1,COBBLESTONE)
Block(4,-3,0,MOSSY_COBBLESTONE)
Block(4,-2,-9,COBBLESTONE)
Block(4,-2,-8,COBBLESTONE)
Block(4,-2,-7,GRAVEL)
Block(4,-2,-6,MOSSY_COBBLESTONE)
Block(4,-2,-5,COBBLESTONE)
Block(4,-2,-4,STONE)
Block(4,-2,-3,MOSSY_COBBLESTONE)
Block(4,-2,-2,MOSSY_COBBLESTONE)
Block(4,-2,-1,GRASS)
Block(4,-2,0,MOSSY_COBBLESTONE)
Block(4,-2,1,COBBLESTONE)
Block(4,-1,-10,COBBLESTONE)
Block(4,-1,-9,COBBLESTONE)
Block(4,-1,-8,STONE)
Block(4,-1,-7,MOSSY_COBBLESTONE)
Block(4,-1,-6,STONE)
Block(4,-1,-5,MOSSY_COBBLESTONE)
Block(4,-1,-4,GRASS)
Block(4,-1,-3,STONE)
Block(4,-1,-2,GRAVEL)
Block(4,-1,-1,GRAVEL)
Block(4,-1,0,GRASS)
Block(4,-1,1,STONE)
Block(4,-1,2,STONE)
Block(4,0,-10,MOSSY_COBBLESTONE)
Block(4,0,-9,GRASS)
Block(4,0,-8,GRASS)
Block(4,0,-7,MOSSY_COBBLESTONE)
Block(4,0,-6,COBBLESTONE)
Block(4,0,-5,GRASS)
Block(4,0,-4,MOSSY_COBBLESTONE)
Block(4,0,-3,MOSSY_COBBLESTONE)
Block(4,0,-2,STONE)
Block(4,0,-1,STONE)
Block(4,0,0,MOSSY_COBBLESTONE)
Block(4,0,1,GRASS)
Block(4,0,2,STONE)
Block(4,1,-10,GRAVEL)
Block(4,1,-9,STONE)
Block(4,1,-8,MOSSY_COBBLESTONE)
Block(4,1,-7,GRASS)
Block(4,1,-6,COBBLESTONE)
Block(4,1,-5,GRAVEL)
Block(4,1,-4,GRAVEL)
Block(4,1,-3,MOSSY_COBBLESTONE)
Block(4,1,-2,MOSSY_COBBLESTONE)
Block(4,1,-1,GRAVEL)
Block(4,1,0,COBBLESTONE)
Block(4,1,1,GRAVEL)
Block(4,1,2,GRAVEL)
Block(4,2,-10,COBBLESTONE)
Block(4,2,-9,GRAVEL)
Block(4,2,-8,GRASS)
Block(4,2,-7,MOSSY_COBBLESTONE)
Block(4,2,-6,MOSSY_COBBLESTONE)
Block(4,2,-5,MOSSY_COBBLESTONE)
Block(4,2,-4,GRASS)
Block(4,2,-3,COBBLESTONE)
Block(4,2,-2,MOSSY_COBBLESTONE)
Block(4,2,-1,GRASS)
Block(4,2,0,MOSSY_COBBLESTONE)
Block(4,2,1,GRAVEL)
Block(4,2,2,GRASS)
Block(4,3,-10,GRAVEL)
Block(4,3,-9,STONE)
Block(4,3,-8,COBBLESTONE)
Block(4,3,-7,COBBLESTONE)
Block(4,3,-6,MOSSY_COBBLESTONE)
Block(4,3,-5,MOSSY_COBBLESTONE)
Block(4,3,-4,MOSSY_COBBLESTONE)
Block(4,3,-3,STONE)
Block(4,3,-2,GRAVEL)
Block(4,3,-1,GRAVEL)
Block(4,3,0,COBBLESTONE)
Block(4,3,1,COBBLESTONE)
Block(4,3,2,GRASS)
Block(4,4,-9,GRASS)
Block(4,4,-8,MOSSY_COBBLESTONE)
Block(4,4,-7,GRASS)
Block(4,4,-6,COBBLESTONE)
Block(4,4,-5,GRASS)
Block(4,4,-4,MOSSY_COBBLESTONE)
Block(4,4,-3,STONE)
Block(4,4,-2,GRASS)
Block(4,4,-1,GRASS)
Block(4,4,0,MOSSY_COBBLESTONE)
Block(4,4,1,GRASS)
Block(4,5,-8,STONE)
Block(4,5,-7,GRASS)
Block(4,5,-6,GRAVEL)
Block(4,5,-5,STONE)
Block(4,5,-4,COBBLESTONE)
Block(4,5,-3,STONE)
Block(4,5,-2,GRAVEL)
Block(4,5,-1,GRASS)
Block(4,5,0,GRAVEL)
Block(4,6,-7,MOSSY_COBBLESTONE)
Block(4,6,-6,GRAVEL)
Block(4,6,-5,GRAVEL)
Block(4,6,-4,GRASS)
Block(4,6,-3,MOSSY_COBBLESTONE)
Block(4,6,-2,GRASS)
Block(4,6,-1,GRAVEL)
Block(4,7,-6,MOSSY_COBBLESTONE)
Block(4,7,-5,STONE)
Block(4,7,-4,COBBLESTONE)
Block(4,7,-3,COBBLESTONE)
Block(4,7,-2,GRAVEL)
Block(5,-4,-6,MOSSY_COBBLESTONE)
Block(5,-4,-5,COBBLESTONE)
Block(5,-4,-4,STONE)
Block(5,-4,-3,STONE)
Block(5,-4,-2,MOSSY_COBBLESTONE)
Block(5,-3,-7,MOSSY_COBBLESTONE)
Block(5,-3,-6,GRAVEL)
Block(5,-3,-5,GRAVEL)
Block(5,-3,-4,STONE)
Block(5,-3,-3,GRASS)
Block(5,-3,-2,GRASS)
Block(5,-3,-1,GRASS)
Block(5,-2,-8,GRAVEL)
Block(5,-2,-7,GRASS)
Block(5,-2,-6,STONE)
Block(5,-2,-5,MOSSY_COBBLESTONE)
Block(5,-2,-4,GRASS)
Block(5,-2,-3,GRASS)
Block(5,-2,-2,STONE)
Block(5,-2,-1,GRASS)
Block(5,-2,0,GRAVEL)
Block(5,-1,-9,COBBLESTONE)
Block(5,-1,-8,COBBLESTONE)
Block(5,-1,-7,GRAVEL)
Block(5,-1,-6,GRASS)
Block(5,-1,-5,COBBLESTONE)
Block(5,-1,-4,GRAVEL)
Block(5,-1,-3,COBBLESTONE)
Block(5,-1,-2,STONE)
Block(5,-1,-1,STONE)
Block(5,-1,0,GRASS)
Block(5,-1,1,GRASS)
Block(5,0,-9,GRAVEL)
Block(5,0,-8,COBBLESTONE)
Block(5,0,-7,GRAVEL)
Block(5,0,-6,MOSSY_COBBLESTONE)
Block(5,0,-5,GRASS)
Block(5,0,-4,COBBLESTONE)
Block(5,0,-3,COBBLESTONE)
Block(5,0,-2,GRASS)
Block(5,0,-1,COBBLESTONE)
Block(5,0,0,MOSSY_COBBLESTONE)
Block(5,0,1,GRASS)
Block(5,1,-9,MOSSY_COBBLESTONE)
Block(5,1,-8,STONE)
Block(5,1,-7,MOSSY_COBBLESTONE)
Block(5,1,-6,COBBLESTONE)
Block(5,1,-5,GRAVEL)
Block(5,1,-4,GRAVEL)
Block(5,1,-3,GRASS)
Block(5,1,-2,STONE)
Block(5,1,-1,STONE)
Block(5,1,0,COBBLESTONE)
Block(5,1,1,STONE)
Block(5,2,-9,COBBLESTONE)
Block(5,2,-8,COBBLESTONE)
Block(5,2,-7,GRAVEL)
Block(5,2,-6,COBBLESTONE)
Block(5,2,-5,STONE)
Block(5,2,-4,COBBLESTONE)
Block(5,2,-3,STONE)
Block(5,2,-2,STONE)
Block(5,2,-1,STONE)
Block(5,2,0,MOSSY_COBBLESTONE)
Block(5,2,1,GRAVEL)
Block(5,3,-9,COBBLESTONE)
Block(5,3,-8,COBBLESTONE)
Block(5,3,-7,COBBLESTONE)
Block(5,3,-6,STONE)
Block(5,3,-5,STONE)
Block(5,3,-4,GRASS)
Block(5,3,-3,STONE)
Block(5,3,-2,GRASS)
Block(5,3,-1,STONE)
Block(5,3,0,GRASS)
Block(5,3,1,COBBLESTONE)
Block(5,4,-8,GRASS)
Block(5,4,-7,COBBLESTONE)
Block(5,4,-6,GRAVEL)
Block(5,4,-5,COBBLESTONE)
Block(5,4,-4,COBBLESTONE)
Block(5,4,-3,MOSSY_COBBLESTONE)
Block(5,4,-2,COBBLESTONE)
Block(5,4,-1,COBBLESTONE)
Block(5,4,0,GRAVEL)
Block(5,5,-7,STONE)
Block(5,5,-6,COBBLESTONE)
Block(5,5,-5,MOSSY_COBBLESTONE)
Block(5,5,-4,COBBLESTONE)
Block(5,5,-3,GRASS)
Block(5,5,-2,GRASS)
Block(5,5,-1,GRASS)
Block(5,6,-6,GRAVEL)
Block(5,6,-5,MOSSY_COBBLESTONE)
Block(5,6,-4,COBBLESTONE)
Block(5,6,-3,STONE)
Block(5,6,-2,GRAVEL)
Block(6,-3,-6,COBBLESTONE)
Block(6,-3,-5,GRASS)
Block(6,-3,-4,GRAVEL)
Block(6,-3,-3,STONE)
Block(6,-3,-2,GRAVEL)
Block(6,-2,-7,MOSSY_COBBLESTONE)
Block(6,-2,-6,MOSSY_COBBLESTONE)
Block(6,-2,-5,GRASS)
Block(6,-2,-4,STONE)
Block(6,-2,-3,MOSSY_COBBLESTONE)
Block(6,-2,-2,MOSSY_COBBLESTONE)
Block(6,-2,-1,COBBLESTONE)
Block(6,-1,-8,GRASS)
Block(6,-1,-7,GRAVEL)
Block(6,-1,-6,COBBLESTONE)
Block(6,-1,-5,GRASS)
Block(6,-1,-4,GRAVEL)
Block(6,-1,-3,COBBLESTONE)
Block(6,-1,-2,MOSSY_COBBLESTONE)
Block(6,-1,-1,GRASS)
Block(6,-1,0,STONE)
Block(6,0,-8,STONE)
Block(6,0,-7,STONE)
Block(6,0,-6,COBBLESTONE)
Block(6,0,-5,COBBLESTONE)
Block(6,0,-4,GRASS)
Block(6,0,-3,MOSSY_COBBLESTONE)
Block(6,0,-2,GRAVEL)
Block(6,0,-1,COBBLESTONE)
Block(6,0,0,STONE)
Block(6,1,-8,GRAVEL)
Block(6,1,-7,GRASS)
Block(6,1,-6,GRASS)
Block(6,1,-5,COBBLESTONE)
Block(6,1,-4,COBBLESTONE)
Block(6,1,-3,MOSSY_COBBLESTONE)
Block(6,1,-2,COBBLESTONE)
Block(6,1,-1,COBBLESTONE)
Block(6,1,0,STONE)
Block(6,2,-8,MOSSY_COBBLESTONE)
Block(6,2,-7,STONE)
Block(6,2,-6,GRASS)
Block(6,2,-5,GRAVEL)
Block(6,2,-4,GRASS)
Block(6,2,-3,MOSSY_COBBLESTONE)
Block(6,2,-2,STONE)
Block(6,2,-1,MOSSY_COBBLESTONE)
Block(6,2,0,STONE)
Block(6,3,-8,GRASS)
Block(6,3,-7,MOSSY_COBBLESTONE)
Block(6,3,-6,COBBLESTONE)
Block(6,3,-5,GRASS)
Block(6,3,-4,GRASS)
Block(6,3,-3,MOSSY_COBBLESTONE)
Block(6,3,-2,MOSSY_COBBLESTONE)
Block(6,3,-1,COBBLESTONE)
Block(6,3,0,MOSSY_COBBLESTONE)
Block(6,4,-7,MOSSY_COBBLESTONE)
Block(6,4,-6,COBBLESTONE)
Block(6,4,-5,GRAVEL)
Block(6,4,-4,COBBLESTONE)
Block(6,4,-3,GRAVEL)
Block(6,4,-2,STONE)
Block(6,4,-1,STONE)
Block(6,5,-6,GRASS)
Block(6,5,-5,STONE)
Block(6,5,-4,GRASS)
Block(6,5,-3,STONE)
Block(6,5,-2,COBBLESTONE)
Block(7,-1,-5,STONE)
Block(7,-1,-4,MOSSY_COBBLESTONE)
Block(7,-1,-3,COBBLESTONE)
Block(7,0,-6,GRAVEL)
Block(7,0,-5,GRAVEL)
Block(7,0,-4,STONE)
Block(7,0,-3,STONE)
Block(7,0,-2,MOSSY_COBBLESTONE)
Block(7,1,-6,GRASS)
Block(7,1,-5,GRASS)
Block(7,1,-4,STONE)
Block(7,1,-3,GRASS)
Block(7,1,-2,COBBLESTONE)
Block(7,2,-6,COBBLESTONE)
Block(7,2,-5,COBBLESTONE)
Block(7,2,-4,GRASS)
Block(7,2,-3,GRAVEL)
Block(7,2,-2,COBBLESTONE)
Block(7,3,-5,STONE)
Block(7,3,-4,GRASS)
Block(7,3,-3,COBBLESTONE)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,GRASS)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object 
BlockCheckNot(0,0,0,STATIONARY_WATER) 

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
