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mirror of https://github.com/Adam-Ant/community-chest synced 2025-04-05 07:53:38 +00:00
2016-10-01 20:44:45 +01:00

412 lines
15 KiB
INI

# Configuration file
compat {
# [default: AUTO]
S:ComputerCraft=AUTO
}
##########################################################################################################
# generator
#--------------------------------------------------------------------------------------------------------#
# Configuration for the generator multiblock
##########################################################################################################
generator {
# The volume for the generator sound (1.0 is default, 0.0 is off)
D:baseGeneratorVolume=0.5
# Relative volume of the generator looping sound. With 1.0 the looping sound has equal loudness as the generator base volume
D:loopVolumeFactor=1.0
# The maximum amount of crystals supported by one generator
I:maxCrystalsPerBlock=2
# The maximum amount of RF/tick input that one block can support
I:maxRFInputPerBlock=10000
# The RF storage per generator block
I:rfPerGeneratorBlock=500000
# The RF/t output for a given side of the generator block
I:rfPerTickGenerator=100000
# Shutdown time of the generator (in ticks)
I:shutdownTime=70
# Startup time of the generator (in ticks)
I:startupTime=70
}
##########################################################################################################
# lasercatalysts
#--------------------------------------------------------------------------------------------------------#
# Configuration for the laser bonuses
##########################################################################################################
lasercatalysts {
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:blaze_powder_color=4
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:blaze_powder_efficiency=5.0:70.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:blaze_powder_purity=-6.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:blaze_powder_strength=5.0:70.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:coal_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:coal_efficiency=0.0:0.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:coal_purity=-1.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:coal_strength=-10.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:diamond_color=1
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:diamond_efficiency=0.0:0.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:diamond_purity=5.0:100.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:diamond_strength=0.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:emerald_color=3
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:emerald_efficiency=0.0:0.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:emerald_purity=8.0:100.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:emerald_strength=0.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:ender_pearl_color=3
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:ender_pearl_efficiency=0.0:0.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:ender_pearl_purity=2.0:100.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:ender_pearl_strength=0.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:ghast_tear_color=4
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:ghast_tear_efficiency=15.0:100.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:ghast_tear_purity=-20.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:ghast_tear_strength=25.0:100.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:glowstone_dust_color=4
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:glowstone_dust_efficiency=3.0:50.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:glowstone_dust_purity=-2.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:glowstone_dust_strength=6.0:50.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:gold_ingot_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:gold_ingot_efficiency=1.0:30.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:gold_ingot_purity=0.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:gold_ingot_strength=-1.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:gunpowder_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:gunpowder_efficiency=4.0:60.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:gunpowder_purity=-5.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:gunpowder_strength=8.0:70.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:iron_ingot_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:iron_ingot_efficiency=1.0:20.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:iron_ingot_purity=0.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:iron_ingot_strength=-2.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:nether_star_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:nether_star_efficiency=90.0:100.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:nether_star_purity=-60.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:nether_star_strength=90.0:100.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:nether_wart_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:nether_wart_efficiency=-2.0:1.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:nether_wart_purity=-3.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:nether_wart_strength=2.0:35.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:prismarine_crystals_color=4
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:prismarine_crystals_efficiency=4.0:35.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:prismarine_crystals_purity=0.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:prismarine_crystals_strength=4.0:35.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:prismarine_shard_color=4
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:prismarine_shard_efficiency=3.0:30.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:prismarine_shard_purity=0.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:prismarine_shard_strength=3.0:30.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:quartz_color=1
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:quartz_efficiency=7.0:80.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:quartz_purity=-1.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:quartz_strength=0.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:redstone_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:redstone_efficiency=0.0:0.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:redstone_purity=-1.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:redstone_strength=5.0:60.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:slime_ball_color=3
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:slime_ball_efficiency=-10.0:1.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:slime_ball_purity=0.0:0.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:slime_ball_strength=0.0:0.0
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
I:snowball_color=2
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
S:snowball_efficiency=1.0:40.0
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
S:snowball_purity=1.0:30.0
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
S:snowball_strength=0.0:0.0
}
##########################################################################################################
# radiation
#--------------------------------------------------------------------------------------------------------#
# Configuration for the radiation
##########################################################################################################
radiation {
# The maximum explosion multiplier that is possible. Set to 0 to disable all explosions
D:absoluteMaximumExplosionMultiplier=20.0
# Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur
D:destructionEventChance=0.019999999552965164
# The maximum that a radiation meter can measure
D:maxRadiationMeter=200000.0
# The maximum radiation radius for a 100/100/100 crystal
D:maxRadiationRadius=50.0
# The maximum radiation strength for a 100/100/100 crystal
D:maxRadiationStrength=600000.0
# The maximum explosion multiplier for a 100%/100% power/strength crystal
D:maximumExplosionMultiplier=17.0
# The minimum radiation radius
D:minRadiationRadius=7.0
# The minimum radiation strength
D:minRadiationStrength=3000.0
# The minimum explosion multiplier
D:minimumExplosionMultiplier=6.0
# The radiation strength at which point destruction events can happen
D:radiationDestructionEventLevel=300000.0
# Radiation strength level 0
D:radiationEffectLevel0=20000.0
# Radiation strength level 1
D:radiationEffectLevel1=50000.0
# Radiation strength level 2
D:radiationEffectLevel2=100000.0
# Radiation strength level 3
D:radiationEffectLevel3=200000.0
# Radiation strength level 4
D:radiationEffectLevel4=500000.0
# Radiation strength level 5
D:radiationEffectLevel5=1000000.0
# Below this level no effects occur
D:radiationEffectLevelNone=2000.0
# This factor increases the radius of radiation on explosion and decreases the strength
D:radiationExplosionFactor=1.2999999523162842
# RF per tick/per block for the radiation screen module (if rftools is present)
I:radiationModuleRFPerTick=6
# The color for the radiation overlay text in case the radiation monitor is in the players hand
I:radiationOverlayColor=-65536
# The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation)
I:radiationOverlayColorNoRadiation=-16711936
# The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable
I:radiationOverlayX=10
# The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable
I:radiationOverlayY=10
# How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all)
D:radiationShieldDenseGlassFactor=0.10000000149011612
# How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
D:radiationShieldDenseObsidianFactor=0.05000000074505806
# How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all)
D:radiationShieldLeadFactor=0.10000000149011612
# How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
D:radiationShieldObsidianFactor=0.20000000298023224
# RF per tick/per block for the RCL screen module (if rftools is present)
I:rclModuleRFPerTick=6
# How much the radiation strength decreases every tick
D:strengthDecreasePerTick=3.0
# How much percentage of the maximum strength the radiation increases every tick
D:strengthGrowthFactor=0.0020000000949949026
# How much protection you get from radiation with 1 radiation suit piece equipped
D:suitProtection1=0.25
# How much protection you get from radiation with 2 radiation suit pieces equipped
D:suitProtection2=0.5
# How much protection you get from radiation with 3 radiation suit pieces equipped
D:suitProtection3=0.75
# How much protection you get from radiation with 4 radiation suit pieces equipped
D:suitProtection4=0.949999988079071
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# Configuration for wodlgen
##########################################################################################################
worldgen {
# Chances for the ore to spawn in a chunk
I:chancesToSpawn=10
# The chance that a crystal will spawn in a chunk. Higher number means less chance. 0 means no crystal will ever spawn.
I:crystalSpawnChance=15
# The number of times that the worldgen will try to spawn a crystal in a chunk before it fails.
I:crystalSpawnTries=10
# Maximum size of the ore veines
I:maxVeinSize=12
# Maximum ore height
I:maxY=30
# Minimum size of the ore veines
I:minVeinSize=5
# Minimum ore height
I:minY=2
# Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks
B:retrogen=true
# Enable this if you want to see in the log where crystals are spawned
B:verboseSpawn=false
}