mirror of
https://github.com/Adam-Ant/community-chest
synced 2025-04-05 07:53:38 +00:00
412 lines
15 KiB
INI
412 lines
15 KiB
INI
# Configuration file
|
|
|
|
compat {
|
|
# [default: AUTO]
|
|
S:ComputerCraft=AUTO
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# generator
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configuration for the generator multiblock
|
|
##########################################################################################################
|
|
|
|
generator {
|
|
# The volume for the generator sound (1.0 is default, 0.0 is off)
|
|
D:baseGeneratorVolume=0.5
|
|
|
|
# Relative volume of the generator looping sound. With 1.0 the looping sound has equal loudness as the generator base volume
|
|
D:loopVolumeFactor=1.0
|
|
|
|
# The maximum amount of crystals supported by one generator
|
|
I:maxCrystalsPerBlock=2
|
|
|
|
# The maximum amount of RF/tick input that one block can support
|
|
I:maxRFInputPerBlock=10000
|
|
|
|
# The RF storage per generator block
|
|
I:rfPerGeneratorBlock=500000
|
|
|
|
# The RF/t output for a given side of the generator block
|
|
I:rfPerTickGenerator=100000
|
|
|
|
# Shutdown time of the generator (in ticks)
|
|
I:shutdownTime=70
|
|
|
|
# Startup time of the generator (in ticks)
|
|
I:startupTime=70
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# lasercatalysts
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configuration for the laser bonuses
|
|
##########################################################################################################
|
|
|
|
lasercatalysts {
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:blaze_powder_color=4
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:blaze_powder_efficiency=5.0:70.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:blaze_powder_purity=-6.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:blaze_powder_strength=5.0:70.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:coal_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:coal_efficiency=0.0:0.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:coal_purity=-1.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:coal_strength=-10.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:diamond_color=1
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:diamond_efficiency=0.0:0.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:diamond_purity=5.0:100.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:diamond_strength=0.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:emerald_color=3
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:emerald_efficiency=0.0:0.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:emerald_purity=8.0:100.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:emerald_strength=0.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:ender_pearl_color=3
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:ender_pearl_efficiency=0.0:0.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:ender_pearl_purity=2.0:100.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:ender_pearl_strength=0.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:ghast_tear_color=4
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:ghast_tear_efficiency=15.0:100.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:ghast_tear_purity=-20.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:ghast_tear_strength=25.0:100.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:glowstone_dust_color=4
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:glowstone_dust_efficiency=3.0:50.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:glowstone_dust_purity=-2.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:glowstone_dust_strength=6.0:50.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:gold_ingot_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:gold_ingot_efficiency=1.0:30.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:gold_ingot_purity=0.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:gold_ingot_strength=-1.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:gunpowder_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:gunpowder_efficiency=4.0:60.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:gunpowder_purity=-5.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:gunpowder_strength=8.0:70.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:iron_ingot_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:iron_ingot_efficiency=1.0:20.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:iron_ingot_purity=0.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:iron_ingot_strength=-2.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:nether_star_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:nether_star_efficiency=90.0:100.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:nether_star_purity=-60.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:nether_star_strength=90.0:100.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:nether_wart_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:nether_wart_efficiency=-2.0:1.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:nether_wart_purity=-3.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:nether_wart_strength=2.0:35.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:prismarine_crystals_color=4
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:prismarine_crystals_efficiency=4.0:35.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:prismarine_crystals_purity=0.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:prismarine_crystals_strength=4.0:35.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:prismarine_shard_color=4
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:prismarine_shard_efficiency=3.0:30.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:prismarine_shard_purity=0.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:prismarine_shard_strength=3.0:30.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:quartz_color=1
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:quartz_efficiency=7.0:80.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:quartz_purity=-1.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:quartz_strength=0.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:redstone_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:redstone_efficiency=0.0:0.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:redstone_purity=-1.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:redstone_strength=5.0:60.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:slime_ball_color=3
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:slime_ball_efficiency=-10.0:1.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:slime_ball_purity=0.0:0.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:slime_ball_strength=0.0:0.0
|
|
|
|
# Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow)
|
|
I:snowball_color=2
|
|
|
|
# A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume
|
|
S:snowball_efficiency=1.0:40.0
|
|
|
|
# A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume
|
|
S:snowball_purity=1.0:30.0
|
|
|
|
# A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume
|
|
S:snowball_strength=0.0:0.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# radiation
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configuration for the radiation
|
|
##########################################################################################################
|
|
|
|
radiation {
|
|
# The maximum explosion multiplier that is possible. Set to 0 to disable all explosions
|
|
D:absoluteMaximumExplosionMultiplier=20.0
|
|
|
|
# Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur
|
|
D:destructionEventChance=0.019999999552965164
|
|
|
|
# The maximum that a radiation meter can measure
|
|
D:maxRadiationMeter=200000.0
|
|
|
|
# The maximum radiation radius for a 100/100/100 crystal
|
|
D:maxRadiationRadius=50.0
|
|
|
|
# The maximum radiation strength for a 100/100/100 crystal
|
|
D:maxRadiationStrength=600000.0
|
|
|
|
# The maximum explosion multiplier for a 100%/100% power/strength crystal
|
|
D:maximumExplosionMultiplier=17.0
|
|
|
|
# The minimum radiation radius
|
|
D:minRadiationRadius=7.0
|
|
|
|
# The minimum radiation strength
|
|
D:minRadiationStrength=3000.0
|
|
|
|
# The minimum explosion multiplier
|
|
D:minimumExplosionMultiplier=6.0
|
|
|
|
# The radiation strength at which point destruction events can happen
|
|
D:radiationDestructionEventLevel=300000.0
|
|
|
|
# Radiation strength level 0
|
|
D:radiationEffectLevel0=20000.0
|
|
|
|
# Radiation strength level 1
|
|
D:radiationEffectLevel1=50000.0
|
|
|
|
# Radiation strength level 2
|
|
D:radiationEffectLevel2=100000.0
|
|
|
|
# Radiation strength level 3
|
|
D:radiationEffectLevel3=200000.0
|
|
|
|
# Radiation strength level 4
|
|
D:radiationEffectLevel4=500000.0
|
|
|
|
# Radiation strength level 5
|
|
D:radiationEffectLevel5=1000000.0
|
|
|
|
# Below this level no effects occur
|
|
D:radiationEffectLevelNone=2000.0
|
|
|
|
# This factor increases the radius of radiation on explosion and decreases the strength
|
|
D:radiationExplosionFactor=1.2999999523162842
|
|
|
|
# RF per tick/per block for the radiation screen module (if rftools is present)
|
|
I:radiationModuleRFPerTick=6
|
|
|
|
# The color for the radiation overlay text in case the radiation monitor is in the players hand
|
|
I:radiationOverlayColor=-65536
|
|
|
|
# The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation)
|
|
I:radiationOverlayColorNoRadiation=-16711936
|
|
|
|
# The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable
|
|
I:radiationOverlayX=10
|
|
|
|
# The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable
|
|
I:radiationOverlayY=10
|
|
|
|
# How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all)
|
|
D:radiationShieldDenseGlassFactor=0.10000000149011612
|
|
|
|
# How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
|
|
D:radiationShieldDenseObsidianFactor=0.05000000074505806
|
|
|
|
# How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all)
|
|
D:radiationShieldLeadFactor=0.10000000149011612
|
|
|
|
# How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
|
|
D:radiationShieldObsidianFactor=0.20000000298023224
|
|
|
|
# RF per tick/per block for the RCL screen module (if rftools is present)
|
|
I:rclModuleRFPerTick=6
|
|
|
|
# How much the radiation strength decreases every tick
|
|
D:strengthDecreasePerTick=3.0
|
|
|
|
# How much percentage of the maximum strength the radiation increases every tick
|
|
D:strengthGrowthFactor=0.0020000000949949026
|
|
|
|
# How much protection you get from radiation with 1 radiation suit piece equipped
|
|
D:suitProtection1=0.25
|
|
|
|
# How much protection you get from radiation with 2 radiation suit pieces equipped
|
|
D:suitProtection2=0.5
|
|
|
|
# How much protection you get from radiation with 3 radiation suit pieces equipped
|
|
D:suitProtection3=0.75
|
|
|
|
# How much protection you get from radiation with 4 radiation suit pieces equipped
|
|
D:suitProtection4=0.949999988079071
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# worldgen
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configuration for wodlgen
|
|
##########################################################################################################
|
|
|
|
worldgen {
|
|
# Chances for the ore to spawn in a chunk
|
|
I:chancesToSpawn=10
|
|
|
|
# The chance that a crystal will spawn in a chunk. Higher number means less chance. 0 means no crystal will ever spawn.
|
|
I:crystalSpawnChance=15
|
|
|
|
# The number of times that the worldgen will try to spawn a crystal in a chunk before it fails.
|
|
I:crystalSpawnTries=10
|
|
|
|
# Maximum size of the ore veines
|
|
I:maxVeinSize=12
|
|
|
|
# Maximum ore height
|
|
I:maxY=30
|
|
|
|
# Minimum size of the ore veines
|
|
I:minVeinSize=5
|
|
|
|
# Minimum ore height
|
|
I:minY=2
|
|
|
|
# Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks
|
|
B:retrogen=true
|
|
|
|
# Enable this if you want to see in the log where crystals are spawned
|
|
B:verboseSpawn=false
|
|
}
|