# Community Chest A 1.10 minecraft modpack for Clockwork Gaming. Downloadable through the [Clockwork Launcher](http://cwgaming.co.uk/modpack/ClockworkLauncher.jar). This modpack has been designed with the [SkCraft launcher](https://github.com/SKCraft/Launcher). ## Changelog ### V1.2 * Re-removed NetherPortalFix * Got there eventually, NetherPortalFix does NOT fix things :) * JEI Resources is now clientside only * Tweaked Mekanism to make it less brutal * Doubled Hydrogen energy density - halfs power consumption. * Re-disabled the Digital Miner * Disabled Baby Skeletons from TCon and Mekanism * Updated Botania * *Again* * Updated Actually Additions * Updated Psi ### V1.1.2 * Rolled back Malisis Core and Doors, to fix a crash bug. * Re-Added NetherPortal fix, it wasn't responsible for the bug we thought it was! * Added imgur screenshot as an optional clientside plugin. ### V1.1.1: * Updated Actually Additions ### V1.1: * Added BetterAchievements * Added BetterFPS * Hopefully should slightly reduce CPU load on servers. * Added HelpFixer * Added RedstonePaste * Removed AbyssalCraft * I really wanted to like AbyssalCraft, but it's just too invasive. From the huge biomes to the broken balence in the End, the mod is simply too hard and not fun to play. * Removed NetherPortalFix * Doesnt seem to actually fix the issue, plus have ended up with players 2000+ blocks away in the nether - not fun :) * Removed Infernal Mobs * Short of disabling 90% of the effects, the boss mobs generated are just too broken and too frequent. * Removed Spice Of Life (plus AppleCore dep) * Removed Translocators * Optifine is no longer Not Recommended. * Shaders still behaving strangely - Use at your own risk! * Updated 30+ mods! ### V1: * Initial release. * RFTools builder power requirements 6x default * Lots of simple config edits