# Configuration file attributefix { # The highest possible attack speed [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:AttackSpeed=4096.0 # The highest possible attack damage [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:Damage=4096.0 # Should the max armor amount cap be raised? [default: true] B:Enabled=true # The highest possible follow range. [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:FollowRange=4096.0 # The highest possible knockback resistance [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:Knockback=4096.0 # The highest possible amount of luck. [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:Luck=4096.0 # The highest possible amount of armor points. [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:MaxArmor=4096.0 # The highest possible amount of armor toughness. [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:MaxArmorToughness=4096.0 # The highest possible amount of health. [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:MaxHealth=4096.0 # The highest possible movement speed. [range: 0.0 ~ 3.4028235E38, default: 4096.0] S:Speed=4096.0 } bookshelves { # Should the new varients be craftable? [default: true] B:Crafting=true # While enabled, new bookshelf varients for the other wood types will be added to the game [default: true] B:Enabled=true } "player heads" { # While enabled, variations of the vanilla mob heads will be added in the form of a new creative tab. [default: true] B:Enabled=true }