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mirror of https://github.com/Adam-Ant/community-chest synced 2025-07-16 05:36:18 +00:00

Version 1.1

This commit is contained in:
Adam Dodman
2016-10-02 00:16:41 +01:00
parent 4585bd16f2
commit eb35b779fb
77 changed files with 113 additions and 575 deletions

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# Configuration file
general {
# Colour of the arrow pointing to an achievement that can be unlocked in #RRGGBB format
S:canUnlockArrowColour=#00FF00
# Colour of the arrow pointing to an achievement that can't be unlocked in #RRGGBB format
S:cantUnlockArrowColour=#000000
# Colour of the arrow pointing to an achievement that is unlocked in #RRGGBB format
S:completeArrowColour=#A0A0A0
# Change a tab icon ingame by middle clicking on an achievement on the page
B:iconReset=false
# A list that defines the user set tab icons this will override all code set icons
S:listTabIcons <
>
# Will only work in creative if false (Use right click and shift right click to unlock, lock achievements)
B:opLockUnlock=false
# On false the buttons won't be displayed, all other functionality will work
B:scrollButtons=true
# Overrides mod set colours for arrows
B:userColourOverride=false
}
*

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# Configuration file
entitiesalwaysinfernal {
B:EntityAbyssalZombie=false
B:EntityAshen=false
B:EntityBabySkeleton=false
B:EntityBlueSlime=false
B:EntityCreeper=false
B:EntityDepthsGhoul=false
B:EntityDweller=false
B:EntityEnderman=false
B:EntityEvilChicken=false
B:EntityEvilCow=false
B:EntityEvilSheep=false
B:EntityEvilpig=false
B:EntityGuardian=false
B:EntityLesserShoggoth=false
B:EntityPirate=false
B:EntityShadowBeast=false
B:EntityShadowCreature=false
B:EntityShadowMonster=false
B:EntitySkeleton=false
B:EntitySlime=false
B:EntitySpider=false
B:EntityWitch=false
B:EntityZombie=false
}
entitybasehealth {
D:EntityAbyssalZombie=25.0
D:EntityAshen=20.0
D:EntityBabySkeleton=20.0
D:EntityBlueSlime=1.0
D:EntityCreeper=20.0
D:EntityDweller=20.0
D:EntityEnderman=40.0
D:EntityEvilChicken=10.0
D:EntityEvilCow=15.0
D:EntityEvilpig=15.0
D:EntityGuardian=30.0
D:EntityLesserShoggoth=100.0
D:EntityPirate=20.0
D:EntityShadowCreature=20.0
D:EntitySkeleton=20.0
D:EntitySpider=16.0
D:EntityWitch=26.0
D:EntityZombie=20.0
}
general {
I:AntiMobFarmCheckInterval=30
B:AntiMobfarmingEnabled=true
B:"MM_1UP enabled"=true
B:"MM_Alchemist enabled"=true
B:"MM_Berserk enabled"=true
B:"MM_Blastoff enabled"=true
B:"MM_Bulwark enabled"=true
B:"MM_Choke enabled"=true
B:"MM_Cloaking enabled"=true
B:"MM_Darkness enabled"=true
B:"MM_Ender enabled"=true
B:"MM_Exhaust enabled"=true
B:"MM_Fiery enabled"=true
B:"MM_Ghastly enabled"=true
B:"MM_Gravity enabled"=true
B:"MM_Lifesteal enabled"=true
B:"MM_Ninja enabled"=true
B:"MM_Poisonous enabled"=true
B:"MM_Quicksand enabled"=true
B:"MM_Regen enabled"=true
B:"MM_Rust enabled"=true
B:"MM_Sapper enabled"=true
B:"MM_Sprint enabled"=true
B:"MM_Sticky enabled"=true
B:"MM_Storm enabled"=true
B:"MM_Vengeance enabled"=true
B:"MM_Weakness enabled"=true
B:"MM_Webber enabled"=true
B:"MM_Wither enabled"=true
S:dimensionIDBlackList=
B:disableGUIoverlay=false
S:droppedItemIDsElite=iron_shovel,iron_pickaxe,iron_axe,iron_sword,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,cookie-0-6
S:droppedItemIDsInfernal=diamond-0-3,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,ender_pearl,enchanted_book
S:droppedItemIDsUltra=bow,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,golden_helmet,golden_chestplate,golden_leggings,golden_boots,golden_apple,blaze_powder-0-3,enchanted_book
I:eliteRarity=15
I:infernoRarity=7
D:maxOneShotDamage=10.0
D:mobFarmDamageThreshold=150.0
S:mobHealthFactor=1.0
I:ultraRarity=7
B:useSimpleEntityClassnames=true
}
permittedentities {
B:EntityAbyssalZombie=true
B:EntityAshen=true
B:EntityBabySkeleton=true
B:EntityBlueSlime=true
B:EntityCreeper=true
B:EntityDepthsGhoul=true
B:EntityDweller=true
B:EntityEnderman=true
B:EntityEvilChicken=true
B:EntityEvilCow=true
B:EntityEvilSheep=true
B:EntityEvilpig=true
B:EntityGuardian=true
B:EntityLesserShoggoth=true
B:EntityPirate=true
B:EntityShadowBeast=true
B:EntityShadowCreature=true
B:EntityShadowMonster=true
B:EntitySkeleton=true
B:EntitySlime=true
B:EntitySpider=true
B:EntityWitch=true
B:EntityZombie=true
}

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# Configuration file
##########################################################################################################
# main
#--------------------------------------------------------------------------------------------------------#
# These config settings are server-side only
# Their values will get synced to all clients on the server
##########################################################################################################
" main " {
# If false, disables the entire diminishing returns part of the mod
B:food.modifier.enabled=true
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# These config settings are client-side only
##########################################################################################################
client {
# If true, left clicking the air while holding a food container will open it (so that it can be eaten from)
B:left.click.opens.food.containers=false
}
##########################################################################################################
# foodgroups
#--------------------------------------------------------------------------------------------------------#
# Food groups are defined using .json files in /config/SpiceOfLife/
# See /config/SpiceOfLife/example-food-group.json
##########################################################################################################
foodgroups {
}
##########################################################################################################
# server
#--------------------------------------------------------------------------------------------------------#
# These config settings are server-side only
# Their values will get synced to all clients on the server
##########################################################################################################
server {
# If true, foods' hunger value will be multiplied by the current nutritional value
# Setting this to false and affect.food.saturation.modifiers to true will make diminishing returns affect saturation only
B:affect.food.hunger.values=true
# If true, foods' saturation modifier will be multiplied by the current nutritional value
# NOTE: When affect.food.hunger.values is true, saturation bonuses of foods will automatically decrease as the hunger value of the food decreases
# Setting this to true when affect.food.hunger.values is true will make saturation bonuses decrease disproportionately more than hunger values
# Setting this to true and affect.food.saturation.modifiers to false will make diminishing returns affect saturation only
B:affect.food.saturation.modifiers=false
# If true, foods with negative hunger values will be made more negative as nutritional value decreases
# NOTE: affect.food.hunger.values must be true for this to have any affect
B:affect.negative.food.hunger.values=false
# If true, foods with negative saturation modifiers will be made more negative as nutritional value decreases
# NOTE: affect.food.saturation.modifiers must be true for this to have any affect
B:affect.negative.food.saturation.modifiers=false
# If true, a player's food history will be empty once they pass the new.player.food.eaten.threshold
# If false, any food eaten before the threshold is passed will also count after it is passed
B:clear.history.after.food.eaten.threshold.reached=false
# The chance for food to drop from an open food container when the player jumps
# Temporarily disabled while a better implementation is written (this config option will do nothing)
D:food.containers.chance.to.drop.food=0.25
# The maximum stacksize per slot in a food container
I:food.containers.max.stacksize=16
# The maximum time it takes to eat a food after being modified by food.eating.speed.modifier
# The default eating duration is 32. Set this to 0 to remove the limit on eating speed.
# Note: If this is set to 0 and food.eating.speed.modifier is > 0, a food with 0% nutrtional value will take nearly infinite time to eat
I:food.eating.duration.max=0
# If set to greater than zero, food eating speed will be affected by nutritional value
# (meaning the lower the nutrtional value, the longer it will take to eat it)
# Eating duration is calcualted using the formula (eating_duration / (nutritional_value^eating_speed_modifier))
D:food.eating.speed.modifier=1.0
# The maximum amount of eaten foods stored in the history at a time
I:food.history.length=8
# If true, food history will not get reset after every death
B:food.history.persists.through.death=false
# Rounding mode used on the hunger value of foods
# Valid options: 'round', 'floor', 'ceiling'
S:food.hunger.rounding.mode=round
# Uses the EvalEx expression parser
# See: https://github.com/uklimaschewski/EvalEx for syntax/function documentation
#
# Available variables:
# count : The number of times the food (or its food group) has been eaten within the food history
# hunger_count : The total amount of hunger that the food (or its food group) has restored within the food history (1 hunger unit = 1/2 hunger bar)
# saturation_count : The total amount of saturation that the food (or its food group) has restored within the food history (1 saturation unit = 1/2 saturation bar)
# max_history_length : The maximum length of the food history (see food.history.length)
# cur_history_length : The current length of the food history (<= max_history_length)
# food_hunger_value : The default amount of hunger the food would restore in hunger units (1 hunger unit = 1/2 hunger bar)
# food_saturation_mod : The default saturation modifier of the food
# cur_hunger : The current hunger value of the player in hunger units (20 = full)
# cur_saturation : The current saturation value of the player
# total_food_eaten : The all-time total number of times any food has been eaten by the player
# food_group_count : The number of food groups that the food belongs to
# distinct_food_groups_eaten : The number of distinct food groups in the player's current food history
# total_food_groups : The total number of enabled food groups
#
S:food.modifier.formula=MAX(0, (1 - count/12))^MIN(8, food_hunger_value)
# If true, a food journal will be given to each player as a starting item
B:give.food.journal.as.starting.item=false
# If true, a food journal will be given to each player once diminishing returns start for them
# Not given if a player was given a food journal by give.food.journal.as.starting.item
B:give.food.journal.on.dimishing.returns.start=false
# The number of times a new player (by World) needs to eat before this mod has any effect
I:new.player.food.eaten.threshold=50
# If true, any foods not in a food group will be excluded from diminishing returns
B:use.food.groups.as.whitelists=false
# If true, food.history.length will use amount of hunger restored instead of number of foods eaten for its maximum length
# For example, a food.history.length length of 12 will store a max of 2 foods that restored 6 hunger each,
# 3 foods that restored 4 hunger each, 12 foods that restored 1 hunger each, etc
# NOTE: food.history.length uses hunger units, where 1 hunger unit = 1/2 hunger bar
B:use.hunger.restored.for.food.history.length=false
# If true, food.history.length will use time (in Minecraft days) instead of number of foods eaten for its maximum length
# For example, a food.history.length length of 12 will store all foods eaten in the last 12 Minecraft days.
# Note: On servers, time only advances for each player while they are logged in unless use.time.progress.time.while.logged.off is set to true
# Also note: use.hunger.restored.for.food.history.length must be false for this config option to take effect
B:use.time.for.food.history.length=false
# If true, food history time will still progress for each player while that player is logged out.
# NOTE: use.time.for.food.history.length must be true for this to have any affect
B:use.time.progress.time.while.logged.off=false
}

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#Translocator Configuration File
#Deleting any element will restore it to it's default value
clientUpdateCheck=true
#Setting this to true will disable the placement of the CraftingGrid.
disableCraftingGrid=false

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# Configuration file
biome_generation {
# Set true for the Coralium Infested Swamp to generate.
B:"Coralium Infested Swamp"=true
# Set true for the Darklands biome to generate.
B:Darklands=true
# Set true for the Darklands Forest biome to generate.
B:"Darklands Forest"=true
# Set true for the Darklands Highland biome to generate.
B:"Darklands Highland"=true
# Set true for the Darklands Mountain biome to generate.
B:"Darklands Mountain"=true
# Set true for the Darklands Plains biome to generate.
B:"Darklands Plains"=true
}
biome_spawning {
# If true, you can spawn in the Coralium Infested Swamp biome.
B:"Coralium Infested Swamp"=false
# If true, you can spawn in the Darklands biome.
B:Darklands=false
# If true, you can spawn in the Darklands Forest biome.
B:"Darklands Forest"=false
# If true, you can spawn in the Darklands Highland biome.
B:"Darklands Highland"=false
# If true, you can spawn in the Darklands Mountain biome.
B:"Darklands Mountain"=false
# If true, you can spawn in the Darklands Plains biome.
B:"Darklands Plains"=false
}
biome_weight {
# Biome weight for the Coralium Infested Swamp biome, controls the chance of it generating (n out of 100)
I:"Coralium Infested Swamp"=1
# Biome weight for the Darklands biome, controls the chance of it generating (n out of 100)
I:Darklands=2
# Biome weight for the Darklands Forest biome, controls the chance of it generating (n out of 100)
I:"Darklands Forest"=1
# Biome weight for the Darklands Highland biome, controls the chance of it generating (n out of 100)
I:"Darklands Highland"=1
# Biome weight for the Darklands Mountain biome, controls the chance of it generating (n out of 100)
I:"Darklands Mountain"=1
# Biome weight for the Darklands Plains biome, controls the chance of it generating (n out of 100)
I:"Darklands Plains"=1
}
dimensions {
# The third dimension, also known as §oThe Realm of J'zahar§r.
I:Omothol=52
# Set true to prevent Omothol from automatically unloading (might affect performance)
B:"Prevent unloading: Omothol"=false
# Set true to prevent The Abyssal Wasteland from automatically unloading (might affect performance)
B:"Prevent unloading: The Abyssal Wasteland"=false
# Set true to prevent The Dark Realm from automatically unloading (might affect performance)
B:"Prevent unloading: The Dark Realm"=false
# Set true to prevent The Dreadlands from automatically unloading (might affect performance)
B:"Prevent unloading: The Dreadlands"=false
# The first dimension, full of undead monsters.
I:"The Abyssal Wasteland"=50
# Hidden fourth dimension, reached by falling down from Omothol
I:"The Dark Realm"=53
# The second dimension, infested with mutated monsters.
I:"The Dreadlands"=51
}
general {
# Toggles whether blocks that emits particles should do so.
B:"Block particles"=true
# Set true to allow the Coralium Plague to spread outside The Abyssal Wasteland.
B:"Coralium Plague spreading"=false
# Set to false to disable the random blindness within Darklands biomes
B:Darkness=true
# Set to false to prevent Demon Animals (Pigs, Cows, Chickens) from burning in the overworld.
B:"Demon Animal burning"=true
# Spawn weight for the Demon Animals (Pigs, Cows, Chickens) spawning in the Nether.
I:"Demon Animal spawn weight"=30
# Spawn weight for Abyssal Zombies in The End. Setting to 0 will stop them from spawning altogether.
I:"End Abyssal Zombie spawn weight"=10
# Toggles whether entities that emits particles should do so.
B:"Entity particles"=true
# Spawn weight for the Evil Animals (Pigs, Cows, Chickens), keep under 35 to avoid complete annihilation.
I:"Evil Animal spawn weight"=20
# If enabled, sets the creature type of Evil Animals to "monster". The creature type affects how a entity spawns, eg "creature" treats the entity as an animal, while "monster" treats it as a hostile mob. If you enable this, Evil Animals will spawn like any other hostile mobs, instead of mimicking vanilla animals.
# §c[Minecraft Restart Required]§r
B:"Evil Animals Are Monsters"=false
# Toggles Hardcore mode. If set to true, all mobs will become tougher.
B:"Hardcore Mode"=false
# Toggles whether or not Liquid Antimatter will disintegrate any items dropped into a pool of it.
B:"Liquid Antimatter item disintegration"=true
# Set true to allow the Liquid Coralium to break the laws of physics in terms of movement
B:"Liquid Coralium Physics"=false
# Set true for the Liquid Coralium to convert other liquids into itself in the overworld.
B:"Liquid Coralium transmutation"=true
# Set true to allow the Liquid Coralium to spread across oceans. WARNING: The game can crash from this.
B:"Oceanic Coralium Pollution"=false
# Cooldown after using a portal, increasing the value increases the delay until you can teleport again. Measured in ticks (20 ticks = 1 second).
I:"Portal cooldown"=10
}
item_blacklist {
# Items/Blocks added to this list won't be picked up by Abyssal Anti-Zombies. Format: modid:name:meta, where meta is optional.
S:"Abyssal Anti-Zombie Item Blacklist" <
>
# Items/Blocks added to this list won't be picked up by Abyssal Zombies. Format: modid:name:meta, where meta is optional.
S:"Abyssal Zombie Item Blacklist" <
>
# Items/Blocks added to this list won't be picked up by Anti-Ghouls. Format: modid:name:meta, where meta is optional.
S:"Anti-Ghoul Item Blacklist" <
>
# Items/Blocks added to this list won't be picked up by Depths Ghouls. Format: modid:name:meta, where meta is optional.
S:"Depths Ghoul Item Blacklist" <
>
# Items/Blocks added to this list won't be picked up by Omothol Ghouls. Format: modid:name:meta, where meta is optional.
S:"Omothol Ghoul Item Blacklist" <
>
}
shoggoth {
# Toggles ooze spreading on blocks with the Clay material (Clay blocks).
B:"Ooze Spread: Clay"=true
# Toggles ooze spreading on blocks with the Cloth material (Wool blocks).
B:"Ooze Spread: Cloth"=true
# Toggles ooze spreading on blocks with the Gourd material (Pumpkin, Melon).
B:"Ooze Spread: Gourd"=true
# Toggles ooze spreading on blocks with the Grass material (Grass blocks).
B:"Ooze Spread: Grass"=true
# Toggles ooze spreading on blocks with the Ground material (Dirt, Podzol).
B:"Ooze Spread: Ground"=true
# Toggles ooze spreading on blocks with the Iron material (Iron blocks, Gold blocks, Diamond blocks).
B:"Ooze Spread: Iron"=true
# Toggles ooze spreading on blocks with the Leaves material (Leaf blocks).
B:"Ooze Spread: Leaves"=true
# Toggles ooze spreading on blocks with the Rock material (Stone, Cobblestone, Stone Bricks, Ores).
B:"Ooze Spread: Rock"=true
# Toggles ooze spreading on blocks with the Sand material (Sand, Gravel, Soul Sand).
B:"Ooze Spread: Sand"=true
# Toggles ooze spreading on blocks with the Wood material (Logs, Planks).
B:"Ooze Spread: Wood"=true
# Toggles whether or not Lesser Shoggoths should spread their ooze when walking around. (Overrides all the Ooze Spread options)
B:"Shoggoth Ooze Spread"=true
}
worldgen {
# Toggles whether or not to generate Copper Ore in the Abyssal Wasteland.
B:"Abyssal Copper Ore"=true
# Toggles whether or not to generate Coralium Ore in the Abyssal Wasteland.
B:"Abyssal Coralium Ore"=true
# Toggles whether or not to generate Diamond Ore in the Abyssal Wasteland
B:"Abyssal Diamond Ore"=true
# Toggles whether or not to generate Gold Ore in the Abyssal Wasteland.
B:"Abyssal Gold Ore"=true
# Toggles whether or not to generate Iron Ore in the Abyssal Wasteland.
B:"Abyssal Iron Ore"=true
# Toggles whether or not to generate Nitre Ore in the Abyssal Wasteland.
B:"Abyssal Nitre Ore"=true
# Toggles whether or not to generate Tin Ore in the Abyssal Wasteland
B:"Abyssal Tin Ore"=true
# Toggles whether or not to generate Tall Obsidian Pillars in the Abyssal Wasteland.
B:"Abyssal Wasteland Pillars"=true
# Toggles whether or not to generate small ruins in the Abyssal Wasteland.
B:"Abyssal Wasteland Ruins"=true
# Toggles wheter or not to generate Abyssalnite Ore in Darklands Biomes.
B:"Abyssalnite Ore"=true
# Toggles whether or not to generate Coralium Ore in the Overworld.
B:"Coralium Ore"=true
# Toggles whether or not to generate random Darklands structures.
B:"Darklands Structures"=true
# Toggles whether or not to generate Dreaded Abyssalnite Ore in the Dreadlands.
B:"Dreaded Abyssalnite Ore"=true
# Toggles whether or not to generate Abyssalnite Ore in the Dreadlands.
B:"Dreadlands Abyssalnite Ore"=true
# Toggles whether or not to generate Stalagmites in Dreadlands and Purified Dreadlands biomes.
B:"Dreadlands Stalagmites"=true
# Toggles whether or not to generate Liquid Antimatter Lakes in Coralium Infested Swamps.
B:"Liquid Antimatter Lakes"=true
# Toggles whether or not to generate Liquid Coralium Lakes in the Abyssal Wasteland.
B:"Liquid Coralium Lakes"=false
# Toggles whether or not to generate Liquified Coralium Ore in the Abyssal Wasteland.
B:"Liquified Coralium Ore"=true
# Toggles whether or not to generate Nitre Ore in the Overworld.
B:"Nitre Ore"=true
# Toggles whether or not to generate Pearlescent Coralium Ore in the Abyssal Wasteland.
B:"Pearlescent Coralium Ore"=true
# Toggles whether or not to generate Shoggoth Lairs (however, they will still generate in Omothol).
B:"Shoggoth Lairs"=true
}

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# Configuration file
color {
# Color of half-powered paste (default: #E66400)
S:pasteColorMid=#E66400
# Color of unpowered paste (default: #80B400)
S:pasteColorOff=#80B400
# Color of fully-powered paste (default: #FF5200)
S:pasteColorOn=#FF5200
}
general {
# Number of paste obtained from crafting recipe (default: 4)
I:pasteRecipeResult=4
# Redstone Paste recipe (default: 0)
# 0 = shapeless slimeball and dust
# 1 = slimeball surrounded by dust
I:pasteRecipeType=0
}

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