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mirror of https://github.com/Adam-Ant/community-chest synced 2025-07-16 05:36:18 +00:00

Initial Commit

This commit is contained in:
Adam Dodman
2016-10-01 20:44:45 +01:00
commit 4585bd16f2
268 changed files with 29158 additions and 0 deletions

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# Configuration file
~CONFIG_VERSION: 3.0.0
beekeeping {
# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
S:mode=NORMAL
# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
S:second.princess=0.0
}
species {
# Add species to blacklist identified by their uid, one per line. [default: ]
S:blacklist <
>
}

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# Configuration file
~CONFIG_VERSION: 2.0.0
backpacks {
forestry {
miner {
# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.accepted <
forestry:brokenBronzePickaxe:0
forestry:bronzePickaxe:0
forestry:kitPickaxe:0
minecraft:coal:0
minecraft:coal_ore:0
>
# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.rejected <
>
# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.accepted <
cluster[A-Z].*
crushed[A-Z].*
denseore[A-Z].*
dust[A-Z].*
gem[A-Z].*
ingot[A-Z].*
nugget[A-Z].*
obsidian
ore[A-Z].*
>
# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.rejected <
>
}
digger {
# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.accepted <
biomesoplenty:mud
forestry:brokenBronzeShovel:0
forestry:bronzeShovel:0
forestry:kitShovel:0
minecraft:clay_ball:0
minecraft:dirt
minecraft:flint:0
minecraft:sandstone:0
minecraft:snowball:0
minecraft:soul_sand:0
>
# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.rejected <
>
# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.accepted <
cobblestone
dirt
gravel
netherrack
sand
stone
stone[A-Z].*
>
# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.rejected <
>
}
forester {
# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.accepted <
minecraft:apple:0
minecraft:beetroot:0
minecraft:beetroot_seeds:0
minecraft:brown_mushroom:0
minecraft:chorus_fruit:0
minecraft:double_plant
minecraft:golden_apple:0
minecraft:melon_block:0
minecraft:melon_seeds:0
minecraft:nether_wart:0
minecraft:pumpkin:0
minecraft:pumpkin_seeds:0
minecraft:red_flower
minecraft:red_mushroom:0
minecraft:tallgrass
minecraft:wheat_seeds:0
minecraft:yellow_flower:0
>
# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.rejected <
>
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.accepted <
blockCactus
crop[A-Z].*
logWood
saplingTree
seed[A-Z].*
stickWood
sugarcane
treeSapling
tree[A-Z].*
vine
woodStick
>
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.rejected <
>
}
hunter {
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.accepted <
minecraft:arrow:0
minecraft:beef:0
minecraft:blaze_powder:0
minecraft:blaze_rod:0
minecraft:chicken:0
minecraft:cooked_beef:0
minecraft:cooked_chicken:0
minecraft:cooked_fish
minecraft:cooked_mutton:0
minecraft:cooked_porkchop:0
minecraft:cooked_rabbit:0
minecraft:diamond_horse_armor:0
minecraft:dye:0
minecraft:ender_eye:0
minecraft:fermented_spider_eye:0
minecraft:fish
minecraft:fishing_rod:0
minecraft:ghast_tear:0
minecraft:gold_nugget:0
minecraft:golden_horse_armor:0
minecraft:hay_block:0
minecraft:iron_horse_armor:0
minecraft:lead:0
minecraft:magma_cream:0
minecraft:mutton:0
minecraft:name_tag:0
minecraft:porkchop:0
minecraft:rabbit:0
minecraft:rabbit_foot:0
minecraft:rabbit_hide:0
minecraft:rotten_flesh:0
minecraft:saddle:0
minecraft:skull
minecraft:speckled_melon:0
minecraft:spectral_arrow:0
minecraft:spider_eye:0
minecraft:tipped_arrow:0
minecraft:wool
>
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.rejected <
>
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.accepted <
bone
egg
enderpearl
feather
fish[A-Z].*
gunpowder
leather
slimeball
string
>
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.rejected <
>
}
adventurer {
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.accepted <
>
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.rejected <
>
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.accepted <
>
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.rejected <
>
}
builder {
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.accepted <
forestry:candle
forestry:stump
minecraft:acacia_door:0
minecraft:birch_door:0
minecraft:brick_block:0
minecraft:carpet
minecraft:clay:0
minecraft:cobblestone_wall
minecraft:crafting_table:0
minecraft:dark_oak_door:0
minecraft:dispenser:0
minecraft:dropper:0
minecraft:end_bricks:0
minecraft:end_rod:0
minecraft:furnace:0
minecraft:hardened_clay
minecraft:heavy_weighted_pressure_plate:0
minecraft:iron_bars:0
minecraft:iron_door:0
minecraft:iron_trapdoor:0
minecraft:item_frame:0
minecraft:jungle_door:0
minecraft:ladder:0
minecraft:lever:0
minecraft:light_weighted_pressure_plate:0
minecraft:nether_brick:0
minecraft:nether_brick_fence:0
minecraft:packed_ice:0
minecraft:purpur_block:0
minecraft:purpur_pillar:0
minecraft:purpur_slab:0
minecraft:purpur_stairs:0
minecraft:quartz_block
minecraft:quartz_stairs:0
minecraft:red_sandstone_stairs:0
minecraft:redstone_lamp:0
minecraft:redstone_torch:0
minecraft:sandstone_stairs:0
minecraft:sea_lantern:0
minecraft:sign:0
minecraft:spruce_door:0
minecraft:stained_hardened_clay
minecraft:stone_button:0
minecraft:stone_pressure_plate:0
minecraft:stone_slab
minecraft:stone_slab2
minecraft:stonebrick
minecraft:wooden_button:0
minecraft:wooden_door:0
minecraft:wooden_pressure_plate:0
minecraft:wooden_slab
>
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks.rejected <
>
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.accepted <
block[A-Z].*
chest
chest[A-Z].*
doorWood
fenceGateWood
fenceWood
glass
paneGlass
paneGlass[A-Z].*
plankWood
sandstone
slabWood
slabWood[A-Z].*
stainedClay[A-Z].*
stainedGlass[A-Z].*
stairWood
stone
torch
trapdoorWood
workbench
>
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
S:ore.dict.rejected <
>
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.2.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=true
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
20n
50n
100n
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
S:game.mode=EASY
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
B:recreate.definitions=false
}
genetics {
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=true
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
# Enables access restrictions on forestry machines. [default: true]
B:permissions=true
gui {
mail {
alert {
# Enables the new mail alert box. [default: true]
B:enabled=true
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
S:xPosition=LEFT
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
S:yPosition=TOP
}
}
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
B:enderlily=true
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
}
world {
generate {
# Generates forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=1.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=true
# Generates copper ore blocks in the world. [default: true]
B:copper=true
# Generates tin ore blocks in the world. [default: true]
B:tin=true
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
enablefluid {
# Enables Ethanol fluid. [default: true]
B:bio.ethanol=true
# Enables Biomass fluid. [default: true]
B:biomass=true
# Enables Honey fluid. [default: true]
B:for.honey=true
# Enables Liquid Glass fluid. [default: true]
B:glass=true
# Enables Crushed Ice fluid. [default: true]
B:ice=true
# Enables Fruit Juice fluid. [default: true]
B:juice=true
# Enables Milk fluid. [default: true]
B:milk=true
# Enables Seed Oil fluid. [default: true]
B:seed.oil=true
# Enables Short Mead fluid. [default: true]
B:short.mead=true
}
enablefluidblock {
# Enables Ethanol in-world fluid block. [default: true]
B:bio.ethanol=true
# Enables Biomass in-world fluid block. [default: true]
B:biomass=true
# Enables Honey in-world fluid block. [default: true]
B:for.honey=true
# Enables Liquid Glass in-world fluid block. [default: true]
B:glass=true
# Enables Crushed Ice in-world fluid block. [default: true]
B:ice=true
# Enables Fruit Juice in-world fluid block. [default: true]
B:juice=true
# Enables Milk in-world fluid block. [default: true]
B:milk=true
# Enables Seed Oil in-world fluid block. [default: true]
B:seed.oil=true
# Enables Short Mead in-world fluid block. [default: true]
B:short.mead=true
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=2000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:combustion=1.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=1.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:biogas=1.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=1.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
I:can=12
# amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
I:capsule=4
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
I:refractory=4
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
I:apatite=8
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
I:ash=16
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
I:wheat=4
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=250
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=200
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=50
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=50
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=50
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=250
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=50
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
I:apple=200
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
I:seed=10
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
I:apple=20
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
S:demand.modifier=4.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 500]
I:fertilizer.value=500
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
S:combustion=0.5
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
S:generator=0.5
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
S:biogas=0.5
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
S:generator=0.5
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
I:can=8
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
I:capsule=2
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
I:refractory=2
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
I:apatite=5
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
I:ash=0
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
I:wheat=1
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
I:can=5
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
I:compost=150
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
I:fertilizer=100
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:cactus=10
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:cane=10
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:mushroom=10
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
I:sapling=50
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:wheat=10
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
I:apple=60
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
I:seed=3
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
I:apple=8
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
S:demand.modifier=1.5
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 1000]
I:fertilizer.value=1000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
S:combustion=0.75
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
S:generator=0.75
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
S:biogas=0.75
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
S:generator=0.75
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
I:can=10
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
I:capsule=3
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
I:refractory=3
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
I:apatite=6
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
I:ash=10
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
I:wheat=2
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
I:can=6
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=250
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=200
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=50
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=50
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=50
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=250
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=50
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
I:apple=100
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
I:seed=5
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
I:apple=10
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=2000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:combustion=4.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:biogas=4.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
I:can=24
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
I:capsule=8
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
I:refractory=8
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
I:apatite=16
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
I:ash=32
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
I:ash=2
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
I:wheat=8
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
I:compost=1000
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
I:fertilizer=800
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
I:compost=192
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
I:fertilizer=224
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cactus=400
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cane=400
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:mushroom=400
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
I:sapling=2000
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:wheat=400
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
I:apple=1600
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
I:seed=80
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
I:apple=160
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.1.0
butterfly {
entities {
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
I:maximum=1000
# Allow butterflies to pollinate leaves. [default: true]
B:pollination=true
# [default: true]
B:spawn.leaves=true
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
I:spawn.limit=100
}
cocoons {
# [default: false]
B:generate=false
# [range: 0.0 ~ 10.0, default: 1.0]
S:generate.amount=1.0
# [range: 0.0 ~ 100.0, default: 0.0]
S:second.serum=0.0
# [range: 0.0 ~ 100.0, default: 0.55]
S:serum=0.55
alleles {
loot {
# for.config.butterfly.alleles.loot
S:forestry.cocoonDefault <
minecraft:string:0;0.25
minecraft:string:0;0.75
minecraft:string:0;1.0
>
# for.config.butterfly.alleles.loot
S:forestry.cocoonSilk <
forestry:craftingMaterial:2;0.25
forestry:craftingMaterial:2;0.75
>
}
}
}
alleles {
# Get the butterfly spawn rarity by their uid, one per line.
S:rarity <
forestry.lepiAurora:0.5
forestry.lepiBatesia:0.3
forestry.lepiBlackSwallow:1.0
forestry.lepiBlueDuke:0.5
forestry.lepiBlueWing:0.3
forestry.lepiBrimstone:1.0
forestry.lepiCSpeckledWood:0.5
forestry.lepiCabbageWhite:1.0
forestry.lepiCitrusSwallow:1.0
forestry.lepiComma:0.3
forestry.lepiDianaFrit:0.6
forestry.lepiEmeraldPeacock:0.1
forestry.lepiGlasswing:0.1
forestry.lepiGlassyTiger:0.3
forestry.lepiGozoraAzure:0.2
forestry.lepiLLacewing:0.7
forestry.lepiMBlueMorpho:0.5
forestry.lepiMSpeckledWood:0.5
forestry.lepiMalachite:0.5
forestry.lepiMonarch:0.2
forestry.lepiPBlueMorpho:0.25
forestry.lepiPalaenoSulphur:0.4
forestry.lepiPostillion:0.5
forestry.lepiPostman:0.3
forestry.lepiRBlueMorpho:0.1
forestry.lepiReseda:0.3
forestry.lepiSpeckledWood:1.0
forestry.lepiSpicebush:0.5
forestry.lepiSpringAzure:0.3
forestry.lepiThoasSwallow:0.2
forestry.lepiZebraSwallow:0.5
forestry.mothAtlas:0.1
forestry.mothBombyxMori:0.0
forestry.mothBrimstone:1.0
forestry.mothLatticedHeath:0.5
>
}
}

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# Configuration file
##########################################################################################################
# plugins
#--------------------------------------------------------------------------------------------------------#
# Disabling these plugins can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
plugins {
# Adds bees, beekeeping and bee products. Affects world generation.
B:forestry.apiculture=true
# Adds additional tree species and products.
B:forestry.arboriculture=true
# Compatibility plugin for Biomes O Plenty. Enables farming BoP saplings.
B:forestry.biomes.o.plenty=true
# Compatibility plugin for BuildCraft 6.
B:forestry.buildcraft.fuels=true
# Compatibility plugin for BuildCraft 6.
B:forestry.buildcraft.recipes=true
# Compatibility plugin for BuildCraft 6.
B:forestry.buildcraft.statements=true
# Compatibility plugin for BuildCraft 6.
B:forestry.buildcraft.transport=true
# Compatibility plugin for Chisel. Adds worldgen blocks to Backpacks.
B:forestry.chisel=true
# Compatibility plugin for EnderIO.
B:forestry.ender.io=true
# Adds several RF engines.
B:forestry.energy=true
# Compatibility plugin for Extra Utilities. Enables farming ender lilies.
B:forestry.extra.utilities=true
# Adds a wide variety of machines to craft, produce and process products.
B:forestry.factory=true
# Adds automatic farms and harvesters for a wide variety of products.
B:forestry.farming=true
# Adds food.
B:forestry.food=true
# for.plugin.greenhouse.description
B:forestry.greenhouse=true
# Compatibility plugin for IC2. Adds electrical engine and generator for power conversion.
B:forestry.industrialcraft2=true
# Butterflies. Shiny.
B:forestry.lepidopterology=true
# Adds Forestry's mail and trade system.
B:forestry.mail=true
# Compatibility plugin for Natura. Enables farming Natura saplings.
B:forestry.natura=true
# Adds backpacks and crates.
B:forestry.storage=true
}