mirror of
https://github.com/Adam-Ant/community-chest
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Initial Commit
This commit is contained in:
20
src/config/forestry/apiculture.cfg
Normal file
20
src/config/forestry/apiculture.cfg
Normal file
@@ -0,0 +1,20 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 3.0.0
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||||
beekeeping {
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||||
# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
|
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S:mode=NORMAL
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||||
# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
|
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S:second.princess=0.0
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}
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||||
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species {
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# Add species to blacklist identified by their uid, one per line. [default: ]
|
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S:blacklist <
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>
|
||||
}
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||||
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||||
|
298
src/config/forestry/backpacks.cfg
Normal file
298
src/config/forestry/backpacks.cfg
Normal file
@@ -0,0 +1,298 @@
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||||
# Configuration file
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||||
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~CONFIG_VERSION: 2.0.0
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backpacks {
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||||
forestry {
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||||
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miner {
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# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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forestry:brokenBronzePickaxe:0
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forestry:bronzePickaxe:0
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forestry:kitPickaxe:0
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minecraft:coal:0
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minecraft:coal_ore:0
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>
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# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.rejected <
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>
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||||
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||||
# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.accepted <
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cluster[A-Z].*
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crushed[A-Z].*
|
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denseore[A-Z].*
|
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dust[A-Z].*
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gem[A-Z].*
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ingot[A-Z].*
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nugget[A-Z].*
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obsidian
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ore[A-Z].*
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>
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# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.rejected <
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>
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||||
}
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digger {
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# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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biomesoplenty:mud
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forestry:brokenBronzeShovel:0
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||||
forestry:bronzeShovel:0
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forestry:kitShovel:0
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minecraft:clay_ball:0
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minecraft:dirt
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minecraft:flint:0
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||||
minecraft:sandstone:0
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minecraft:snowball:0
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minecraft:soul_sand:0
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>
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# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.rejected <
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>
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# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.accepted <
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cobblestone
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dirt
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gravel
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netherrack
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sand
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stone
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stone[A-Z].*
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>
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# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.rejected <
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>
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}
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forester {
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# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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minecraft:apple:0
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minecraft:beetroot:0
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minecraft:beetroot_seeds:0
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minecraft:brown_mushroom:0
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minecraft:chorus_fruit:0
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minecraft:double_plant
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minecraft:golden_apple:0
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minecraft:melon_block:0
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minecraft:melon_seeds:0
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minecraft:nether_wart:0
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minecraft:pumpkin:0
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minecraft:pumpkin_seeds:0
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minecraft:red_flower
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minecraft:red_mushroom:0
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minecraft:tallgrass
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minecraft:wheat_seeds:0
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minecraft:yellow_flower:0
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>
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# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.rejected <
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>
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||||
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# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.accepted <
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blockCactus
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crop[A-Z].*
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logWood
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saplingTree
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seed[A-Z].*
|
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stickWood
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sugarcane
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treeSapling
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tree[A-Z].*
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vine
|
||||
woodStick
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||||
>
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# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.rejected <
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||||
>
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||||
}
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hunter {
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# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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minecraft:arrow:0
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minecraft:beef:0
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minecraft:blaze_powder:0
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minecraft:blaze_rod:0
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minecraft:chicken:0
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minecraft:cooked_beef:0
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minecraft:cooked_chicken:0
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minecraft:cooked_fish
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minecraft:cooked_mutton:0
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minecraft:cooked_porkchop:0
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minecraft:cooked_rabbit:0
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minecraft:diamond_horse_armor:0
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minecraft:dye:0
|
||||
minecraft:ender_eye:0
|
||||
minecraft:fermented_spider_eye:0
|
||||
minecraft:fish
|
||||
minecraft:fishing_rod:0
|
||||
minecraft:ghast_tear:0
|
||||
minecraft:gold_nugget:0
|
||||
minecraft:golden_horse_armor:0
|
||||
minecraft:hay_block:0
|
||||
minecraft:iron_horse_armor:0
|
||||
minecraft:lead:0
|
||||
minecraft:magma_cream:0
|
||||
minecraft:mutton:0
|
||||
minecraft:name_tag:0
|
||||
minecraft:porkchop:0
|
||||
minecraft:rabbit:0
|
||||
minecraft:rabbit_foot:0
|
||||
minecraft:rabbit_hide:0
|
||||
minecraft:rotten_flesh:0
|
||||
minecraft:saddle:0
|
||||
minecraft:skull
|
||||
minecraft:speckled_melon:0
|
||||
minecraft:spectral_arrow:0
|
||||
minecraft:spider_eye:0
|
||||
minecraft:tipped_arrow:0
|
||||
minecraft:wool
|
||||
>
|
||||
|
||||
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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||||
S:item.stacks.rejected <
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||||
>
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||||
|
||||
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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||||
S:ore.dict.accepted <
|
||||
bone
|
||||
egg
|
||||
enderpearl
|
||||
feather
|
||||
fish[A-Z].*
|
||||
gunpowder
|
||||
leather
|
||||
slimeball
|
||||
string
|
||||
>
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||||
|
||||
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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||||
S:ore.dict.rejected <
|
||||
>
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||||
}
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||||
|
||||
adventurer {
|
||||
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
>
|
||||
|
||||
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.rejected <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.rejected <
|
||||
>
|
||||
}
|
||||
|
||||
builder {
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||||
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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||||
S:item.stacks.accepted <
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||||
forestry:candle
|
||||
forestry:stump
|
||||
minecraft:acacia_door:0
|
||||
minecraft:birch_door:0
|
||||
minecraft:brick_block:0
|
||||
minecraft:carpet
|
||||
minecraft:clay:0
|
||||
minecraft:cobblestone_wall
|
||||
minecraft:crafting_table:0
|
||||
minecraft:dark_oak_door:0
|
||||
minecraft:dispenser:0
|
||||
minecraft:dropper:0
|
||||
minecraft:end_bricks:0
|
||||
minecraft:end_rod:0
|
||||
minecraft:furnace:0
|
||||
minecraft:hardened_clay
|
||||
minecraft:heavy_weighted_pressure_plate:0
|
||||
minecraft:iron_bars:0
|
||||
minecraft:iron_door:0
|
||||
minecraft:iron_trapdoor:0
|
||||
minecraft:item_frame:0
|
||||
minecraft:jungle_door:0
|
||||
minecraft:ladder:0
|
||||
minecraft:lever:0
|
||||
minecraft:light_weighted_pressure_plate:0
|
||||
minecraft:nether_brick:0
|
||||
minecraft:nether_brick_fence:0
|
||||
minecraft:packed_ice:0
|
||||
minecraft:purpur_block:0
|
||||
minecraft:purpur_pillar:0
|
||||
minecraft:purpur_slab:0
|
||||
minecraft:purpur_stairs:0
|
||||
minecraft:quartz_block
|
||||
minecraft:quartz_stairs:0
|
||||
minecraft:red_sandstone_stairs:0
|
||||
minecraft:redstone_lamp:0
|
||||
minecraft:redstone_torch:0
|
||||
minecraft:sandstone_stairs:0
|
||||
minecraft:sea_lantern:0
|
||||
minecraft:sign:0
|
||||
minecraft:spruce_door:0
|
||||
minecraft:stained_hardened_clay
|
||||
minecraft:stone_button:0
|
||||
minecraft:stone_pressure_plate:0
|
||||
minecraft:stone_slab
|
||||
minecraft:stone_slab2
|
||||
minecraft:stonebrick
|
||||
minecraft:wooden_button:0
|
||||
minecraft:wooden_door:0
|
||||
minecraft:wooden_pressure_plate:0
|
||||
minecraft:wooden_slab
|
||||
>
|
||||
|
||||
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.rejected <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
block[A-Z].*
|
||||
chest
|
||||
chest[A-Z].*
|
||||
doorWood
|
||||
fenceGateWood
|
||||
fenceWood
|
||||
glass
|
||||
paneGlass
|
||||
paneGlass[A-Z].*
|
||||
plankWood
|
||||
sandstone
|
||||
slabWood
|
||||
slabWood[A-Z].*
|
||||
stainedClay[A-Z].*
|
||||
stainedGlass[A-Z].*
|
||||
stairWood
|
||||
stone
|
||||
torch
|
||||
trapdoorWood
|
||||
workbench
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.rejected <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
162
src/config/forestry/common.cfg
Normal file
162
src/config/forestry/common.cfg
Normal file
@@ -0,0 +1,162 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.2.0
|
||||
|
||||
crafting {
|
||||
# Enables the crafting recipe for bronze. [default: true]
|
||||
B:bronze=true
|
||||
|
||||
stamps {
|
||||
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
|
||||
S:disabled <
|
||||
20n
|
||||
50n
|
||||
100n
|
||||
>
|
||||
|
||||
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
debug {
|
||||
# Enable Debug mode (only useful to developers). [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
difficulty {
|
||||
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
|
||||
S:game.mode=EASY
|
||||
|
||||
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
|
||||
B:recreate.definitions=false
|
||||
}
|
||||
|
||||
|
||||
genetics {
|
||||
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
|
||||
B:pollinate.vanilla.trees=true
|
||||
|
||||
research {
|
||||
|
||||
boost {
|
||||
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:max.percent=5.0
|
||||
|
||||
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
|
||||
S:multiplier=1.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
performance {
|
||||
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
|
||||
B:backpacks.resupply=true
|
||||
|
||||
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
|
||||
B:particleFX=true
|
||||
}
|
||||
|
||||
|
||||
structures {
|
||||
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
|
||||
S:disabled <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
tweaks {
|
||||
# Enables access restrictions on forestry machines. [default: true]
|
||||
B:permissions=true
|
||||
|
||||
gui {
|
||||
|
||||
mail {
|
||||
|
||||
alert {
|
||||
# Enables the new mail alert box. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
|
||||
S:xPosition=LEFT
|
||||
|
||||
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
|
||||
S:yPosition=TOP
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tabs {
|
||||
# Display the energy statistics tab on energy consumers. [default: true]
|
||||
B:energy=true
|
||||
|
||||
# Enables the hints tab on machine and engine guis. [default: true]
|
||||
B:hints=true
|
||||
|
||||
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
|
||||
I:speed=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
farms {
|
||||
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
|
||||
B:enderlily=true
|
||||
|
||||
# Enables farm support for Magical Crops. [default: true]
|
||||
B:magicalcrops=true
|
||||
|
||||
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
|
||||
I:size=2
|
||||
|
||||
# Makes farms use a square layout instead of a diamond one. [default: false]
|
||||
B:square=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
world {
|
||||
|
||||
generate {
|
||||
# Generates forestry villagers and their houses. [default: true]
|
||||
B:villagers=true
|
||||
|
||||
retrogen {
|
||||
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
|
||||
B:forced=false
|
||||
|
||||
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
|
||||
B:normal=false
|
||||
}
|
||||
|
||||
beehives {
|
||||
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
|
||||
B:debug=false
|
||||
}
|
||||
|
||||
ore {
|
||||
# Generates apatite ore blocks in the world. [default: true]
|
||||
B:apatite=true
|
||||
|
||||
# Generates copper ore blocks in the world. [default: true]
|
||||
B:copper=true
|
||||
|
||||
# Generates tin ore blocks in the world. [default: true]
|
||||
B:tin=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
64
src/config/forestry/fluids.cfg
Normal file
64
src/config/forestry/fluids.cfg
Normal file
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
enablefluid {
|
||||
# Enables Ethanol fluid. [default: true]
|
||||
B:bio.ethanol=true
|
||||
|
||||
# Enables Biomass fluid. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey fluid. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass fluid. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Crushed Ice fluid. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice fluid. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Milk fluid. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil fluid. [default: true]
|
||||
B:seed.oil=true
|
||||
|
||||
# Enables Short Mead fluid. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
||||
enablefluidblock {
|
||||
# Enables Ethanol in-world fluid block. [default: true]
|
||||
B:bio.ethanol=true
|
||||
|
||||
# Enables Biomass in-world fluid block. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey in-world fluid block. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass in-world fluid block. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Crushed Ice in-world fluid block. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice in-world fluid block. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Milk in-world fluid block. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil in-world fluid block. [default: true]
|
||||
B:seed.oil=true
|
||||
|
||||
# Enables Short Mead in-world fluid block. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
144
src/config/forestry/gamemodes/EASY.cfg
Normal file
144
src/config/forestry/gamemodes/EASY.cfg
Normal file
@@ -0,0 +1,144 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
|
||||
I:fertilizer.value=2000
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:combustion=1.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:biogas=1.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
|
||||
I:can=12
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
|
||||
I:capsule=4
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
|
||||
I:refractory=4
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
|
||||
I:apatite=8
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
|
||||
I:ash=16
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
|
||||
I:wheat=4
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
|
||||
I:apple=200
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
|
||||
I:seed=10
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
|
||||
I:apple=20
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
144
src/config/forestry/gamemodes/HARD.cfg
Normal file
144
src/config/forestry/gamemodes/HARD.cfg
Normal file
@@ -0,0 +1,144 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:demand.modifier=4.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 500]
|
||||
I:fertilizer.value=500
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:combustion=0.5
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:generator=0.5
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:biogas=0.5
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:generator=0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
|
||||
I:capsule=2
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
|
||||
I:refractory=2
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
|
||||
I:apatite=5
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
|
||||
I:ash=0
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
|
||||
I:wheat=1
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
|
||||
I:can=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
|
||||
I:compost=150
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
|
||||
I:fertilizer=100
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:cactus=10
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:cane=10
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:mushroom=10
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
|
||||
I:sapling=50
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:wheat=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
|
||||
I:apple=60
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
|
||||
I:seed=3
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
|
||||
I:apple=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
143
src/config/forestry/gamemodes/NORMAL.cfg
Normal file
143
src/config/forestry/gamemodes/NORMAL.cfg
Normal file
@@ -0,0 +1,143 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
|
||||
S:demand.modifier=1.5
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 1000]
|
||||
I:fertilizer.value=1000
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:combustion=0.75
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:biogas=0.75
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
|
||||
I:can=10
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
|
||||
I:capsule=3
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
|
||||
I:refractory=3
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
|
||||
I:apatite=6
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
|
||||
I:ash=10
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
|
||||
I:wheat=2
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
|
||||
I:can=6
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
|
||||
I:apple=100
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
|
||||
I:seed=5
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
|
||||
I:apple=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
143
src/config/forestry/gamemodes/OP.cfg
Normal file
143
src/config/forestry/gamemodes/OP.cfg
Normal file
@@ -0,0 +1,143 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
|
||||
I:fertilizer.value=2000
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:combustion=4.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:biogas=4.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
|
||||
I:can=24
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
|
||||
I:capsule=8
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
|
||||
I:refractory=8
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
|
||||
I:apatite=16
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
|
||||
I:ash=32
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
|
||||
I:ash=2
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
|
||||
I:wheat=8
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:compost=1000
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
|
||||
I:fertilizer=800
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
|
||||
I:compost=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
|
||||
I:fertilizer=224
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cactus=400
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cane=400
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:mushroom=400
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
|
||||
I:sapling=2000
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:wheat=400
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
|
||||
I:apple=1600
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
|
||||
I:seed=80
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
|
||||
I:apple=160
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
98
src/config/forestry/lepidopterology.cfg
Normal file
98
src/config/forestry/lepidopterology.cfg
Normal file
@@ -0,0 +1,98 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.1.0
|
||||
|
||||
butterfly {
|
||||
|
||||
entities {
|
||||
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
|
||||
I:maximum=1000
|
||||
|
||||
# Allow butterflies to pollinate leaves. [default: true]
|
||||
B:pollination=true
|
||||
|
||||
# [default: true]
|
||||
B:spawn.leaves=true
|
||||
|
||||
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
|
||||
I:spawn.limit=100
|
||||
}
|
||||
|
||||
cocoons {
|
||||
# [default: false]
|
||||
B:generate=false
|
||||
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generate.amount=1.0
|
||||
|
||||
# [range: 0.0 ~ 100.0, default: 0.0]
|
||||
S:second.serum=0.0
|
||||
|
||||
# [range: 0.0 ~ 100.0, default: 0.55]
|
||||
S:serum=0.55
|
||||
|
||||
alleles {
|
||||
|
||||
loot {
|
||||
# for.config.butterfly.alleles.loot
|
||||
S:forestry.cocoonDefault <
|
||||
minecraft:string:0;0.25
|
||||
minecraft:string:0;0.75
|
||||
minecraft:string:0;1.0
|
||||
>
|
||||
|
||||
# for.config.butterfly.alleles.loot
|
||||
S:forestry.cocoonSilk <
|
||||
forestry:craftingMaterial:2;0.25
|
||||
forestry:craftingMaterial:2;0.75
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
alleles {
|
||||
# Get the butterfly spawn rarity by their uid, one per line.
|
||||
S:rarity <
|
||||
forestry.lepiAurora:0.5
|
||||
forestry.lepiBatesia:0.3
|
||||
forestry.lepiBlackSwallow:1.0
|
||||
forestry.lepiBlueDuke:0.5
|
||||
forestry.lepiBlueWing:0.3
|
||||
forestry.lepiBrimstone:1.0
|
||||
forestry.lepiCSpeckledWood:0.5
|
||||
forestry.lepiCabbageWhite:1.0
|
||||
forestry.lepiCitrusSwallow:1.0
|
||||
forestry.lepiComma:0.3
|
||||
forestry.lepiDianaFrit:0.6
|
||||
forestry.lepiEmeraldPeacock:0.1
|
||||
forestry.lepiGlasswing:0.1
|
||||
forestry.lepiGlassyTiger:0.3
|
||||
forestry.lepiGozoraAzure:0.2
|
||||
forestry.lepiLLacewing:0.7
|
||||
forestry.lepiMBlueMorpho:0.5
|
||||
forestry.lepiMSpeckledWood:0.5
|
||||
forestry.lepiMalachite:0.5
|
||||
forestry.lepiMonarch:0.2
|
||||
forestry.lepiPBlueMorpho:0.25
|
||||
forestry.lepiPalaenoSulphur:0.4
|
||||
forestry.lepiPostillion:0.5
|
||||
forestry.lepiPostman:0.3
|
||||
forestry.lepiRBlueMorpho:0.1
|
||||
forestry.lepiReseda:0.3
|
||||
forestry.lepiSpeckledWood:1.0
|
||||
forestry.lepiSpicebush:0.5
|
||||
forestry.lepiSpringAzure:0.3
|
||||
forestry.lepiThoasSwallow:0.2
|
||||
forestry.lepiZebraSwallow:0.5
|
||||
forestry.mothAtlas:0.1
|
||||
forestry.mothBombyxMori:0.0
|
||||
forestry.mothBrimstone:1.0
|
||||
forestry.mothLatticedHeath:0.5
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
72
src/config/forestry/plugins.cfg
Normal file
72
src/config/forestry/plugins.cfg
Normal file
@@ -0,0 +1,72 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# plugins
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these plugins can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
plugins {
|
||||
# Adds bees, beekeeping and bee products. Affects world generation.
|
||||
B:forestry.apiculture=true
|
||||
|
||||
# Adds additional tree species and products.
|
||||
B:forestry.arboriculture=true
|
||||
|
||||
# Compatibility plugin for Biomes O Plenty. Enables farming BoP saplings.
|
||||
B:forestry.biomes.o.plenty=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:forestry.buildcraft.fuels=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:forestry.buildcraft.recipes=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:forestry.buildcraft.statements=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:forestry.buildcraft.transport=true
|
||||
|
||||
# Compatibility plugin for Chisel. Adds worldgen blocks to Backpacks.
|
||||
B:forestry.chisel=true
|
||||
|
||||
# Compatibility plugin for EnderIO.
|
||||
B:forestry.ender.io=true
|
||||
|
||||
# Adds several RF engines.
|
||||
B:forestry.energy=true
|
||||
|
||||
# Compatibility plugin for Extra Utilities. Enables farming ender lilies.
|
||||
B:forestry.extra.utilities=true
|
||||
|
||||
# Adds a wide variety of machines to craft, produce and process products.
|
||||
B:forestry.factory=true
|
||||
|
||||
# Adds automatic farms and harvesters for a wide variety of products.
|
||||
B:forestry.farming=true
|
||||
|
||||
# Adds food.
|
||||
B:forestry.food=true
|
||||
|
||||
# for.plugin.greenhouse.description
|
||||
B:forestry.greenhouse=true
|
||||
|
||||
# Compatibility plugin for IC2. Adds electrical engine and generator for power conversion.
|
||||
B:forestry.industrialcraft2=true
|
||||
|
||||
# Butterflies. Shiny.
|
||||
B:forestry.lepidopterology=true
|
||||
|
||||
# Adds Forestry's mail and trade system.
|
||||
B:forestry.mail=true
|
||||
|
||||
# Compatibility plugin for Natura. Enables farming Natura saplings.
|
||||
B:forestry.natura=true
|
||||
|
||||
# Adds backpacks and crates.
|
||||
B:forestry.storage=true
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user