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https://github.com/Adam-Ant/community-chest
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320
src/config/darkutils.cfg
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320
src/config/darkutils.cfg
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# Configuration file
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##########################################################################################################
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# _features
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#--------------------------------------------------------------------------------------------------------#
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# Allows features to be completely disabled
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##########################################################################################################
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_features {
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# A block for auto breeding [default: true]
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B:"Animal Feeder"=true
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# Undo slime chunks [default: true]
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B:"Anti Slime Block"=true
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# Material items used throughout DarkUtils [default: true]
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B:"Crafting Materials"=true
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# A hopper which can pick up blocks within range. [default: true]
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B:"Ender Hopper"=true
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# A block to redirect ender teleportation [default: true]
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B:"Ender Tether"=true
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# A safe TNT alternative [default: true]
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B:"Fake TNT"=true
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# Prevents 1-hit K.Os while in the inventory. [default: true]
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B:"Focus Sash"=true
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# A block that allows items through [default: true]
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B:"Item Grate"=true
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# Blocks for filtering mobs [default: true]
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B:"Mob Filters"=true
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# Strange potions with abnormal effects [default: true]
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B:"Mysterious Potion"=true
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# A charm to clean up useless items. [default: true]
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B:"Null Charm"=true
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# A charm to make traveling through portals faster [default: true]
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B:"Portal Charm"=true
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# A block for timing redstone [default: true]
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B:"Redstone Timer"=true
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# Gives sheep armor when they have wool [default: true]
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B:"Sheep Armor"=true
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# Adds shulker pearls and related content [default: true]
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B:"Shlker Pearls"=true
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# A charm to make sleeping faster [default: true]
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B:"Sleep Charm"=true
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# Blocks that can hide as other blocks [default: true]
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B:"Sneaky Blocks"=true
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# Trap blocks that have certain effects when stepped on [default: true]
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B:"Trap Blocks"=true
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# A block for detecting block updates [default: true]
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B:"Update Detector"=true
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# Adds several vanilla items and blocks to Forge's Ore Dictionary [default: true]
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B:"Vanilla Ore Dictionary"=true
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# A block that pushes entities around [default: true]
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B:"Vector Plate"=true
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}
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animal_feeder {
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# Should the feeder be craftable? [default: true]
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B:Craftable=true
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}
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anti_slime_block {
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# Should the Anti Slime block be craftable? [default: true]
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B:Craftable=true
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}
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crafting_materials {
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# Should Dwingle Cream be craftable? [default: true]
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B:"Craft Dwindle Cream"=true
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# Should Unstable Enderpearls be craftable? [default: true]
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B:"Craft Unstable Enderpealr"=true
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# Should the Wither Dust be craftable from Wither Skulls? [default: true]
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B:"Craft Wither Dust"=true
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# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
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I:"Dust Drop Weight"=1
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# Should wither skeletons drop wither dust? [default: true]
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B:"WSkeleton Drop Dust"=true
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}
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ender_hopper {
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# Should the Ender Hopper be craftable? [default: true]
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B:Craftable=true
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# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
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I:Range=4
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# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
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B:"Render Block Bounds"=true
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}
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ender_tether {
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# Should the Ender Tether catch players using ender teleportation? [default: true]
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B:"Affect Players"=true
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# Should the Ender Tether be craftable? [default: true]
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B:Craftable=true
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# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
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S:"Tether Range"=32.0
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}
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fake_tnt {
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# Should fake TNT be craftable? [default: true]
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B:Craftable=true
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}
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focus_sash {
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# Should the focus sash be craftable? [default: true]
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B:Craftable=true
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}
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item_grate {
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# Should the Item Grate be craftable? [default: true]
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B:Craftable=true
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}
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mob_filters {
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# Should the animal filter be craftable? [default: true]
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B:"Craft Animal Filter"=true
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# Should the arthropod filter be craftable? [default: true]
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B:"Craft Arthropod Filter"=true
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# Should the baby filter be craftable? [default: true]
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B:"Craft Baby Filter"=true
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# Should the monster filter be craftable? [default: true]
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B:"Craft Monster Filter"=true
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# Should the pet filter be craftable? [default: true]
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B:"Craft Pet Filter"=true
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# Should the player filter be craftable? [default: true]
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B:"Craft Player Filter"=true
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# Should the slime filter be craftable? [default: true]
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B:"Craft Slime Filter"=true
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# Should the undead filter be craftable? [default: true]
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B:"Craft Undead Filter"=true
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# Should the water filter be craftable? [default: true]
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B:"Craft Water Filter"=true
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}
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mysterious_potion {
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# Should mysterious potions show up in dungeon chests? [default: true]
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B:"Dungeon Loot"=true
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# Weight for potions in dungeon chests [range: 0 ~ 10, default: 5]
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I:"Dungeon Weight"=5
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}
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null_charm {
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# Should the null charm be craftable? [default: true]
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B:Craftable=true
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}
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portal_charm {
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# Should the portal charm be craftable? [default: true]
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B:Craftable=true
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}
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redstone_timer {
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# Should the timer be craftable? [default: true]
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B:Craftable=true
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}
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sheep_armor {
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# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
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S:"Armor Points"=1.0
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}
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shlker_pearls {
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# Can pearl blocks be crafted? [default: true]
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B:"Craft Blocks"=true
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# Can end rods be crafted? [default: true]
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B:"Craft End Rods"=true
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# Should pearls be harvestable from shulkers? [default: true]
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B:"Harvest Pearls"=true
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# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
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I:"Shulker Cooldown"=6000
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}
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sleep_charm {
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# Should the sleep charm be craftable? [default: true]
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B:Craftable=true
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}
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sneaky_blocks {
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# Should the sneaky block be craftable? [default: true]
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B:"Craft Sneaky Block"=true
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# Should the sneaky false block be craftable? [default: true]
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B:"Craft Sneaky False Block"=true
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# Should the sneaky lever be craftable? [default: true]
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B:"Craft Sneaky Lever"=true
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# Should the sneaky obsidian be craftable? [default: true]
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B:"Craft Sneaky Obsidian"=true
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# Should the sneaky pressure plate be craftable? [default: true]
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B:"Craft Sneaky Pressure Plate"=true
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# Should the sneaky torch be craftable? [default: true]
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B:"Craft Sneaky Torch"=true
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}
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trap_blocks {
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# Should the fire trap be craftable? [default: true]
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B:craftFire=true
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# Should the harming trap be craftable? [default: true]
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B:craftHarming=true
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# Should the poison trap be craftable? [default: true]
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B:craftPoison=true
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# Should the slowness trap be craftable? [default: true]
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B:craftSlowness=true
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# Should the weakness trap be craftable? [default: true]
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B:craftWeakness=true
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# Should the wither trap be craftable? [default: true]
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B:craftWither=true
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}
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update_detector {
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# Should the Update Detector be craftable? [default: true]
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B:Craftable=true
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}
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vanilla_ore_dictionary {
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# When enabled, DarkUtils will register vanilla's wooden fence gates with Forge's ore dictionary under the name fenceGateWood. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
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B:oredictVanillaFenceGate=true
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# When enabled, DarkUtils will register vanilla's stone blocks with Forge's ore dictionary using the name stone. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
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B:oredictVanillaStone=true
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}
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vector_plate {
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# Should fast vector plates be convertable to hyper vector plates? [default: true]
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B:"Convert Fast to Hyper"=true
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# Should hyper vector plates be convertable to normal vector plates? [default: true]
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B:"Convert Hyper to Fast"=true
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# Should normal vector plates be convertable to fast vector plates? [default: true]
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B:"Convert Normal to Fast"=true
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# Should the Vector Plate be craftable? [default: true]
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B:"Craft Vector Plate"=true
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# The amount of vector plates to give per recipe set [range: 1 ~ 64, default: 8]
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I:"Crafting Amount"=8
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# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
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S:"Fast Speed"=0.3
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# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
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S:"Hyper Speed"=1.5
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# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
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S:"Normal Speed"=0.06
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# Should vector plates prevent item despawn? [default: true]
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B:"Prevent Item Despawn"=true
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# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
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B:"Prevent Item Pickup"=true
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}
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