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Initial Commit

This commit is contained in:
Adam Dodman
2016-10-01 20:44:45 +01:00
commit 4585bd16f2
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# Configuration file
##########################################################################################################
# _features
#--------------------------------------------------------------------------------------------------------#
# Allows features to be completely disabled
##########################################################################################################
_features {
# A block for auto breeding [default: true]
B:"Animal Feeder"=true
# Undo slime chunks [default: true]
B:"Anti Slime Block"=true
# Material items used throughout DarkUtils [default: true]
B:"Crafting Materials"=true
# A hopper which can pick up blocks within range. [default: true]
B:"Ender Hopper"=true
# A block to redirect ender teleportation [default: true]
B:"Ender Tether"=true
# A safe TNT alternative [default: true]
B:"Fake TNT"=true
# Prevents 1-hit K.Os while in the inventory. [default: true]
B:"Focus Sash"=true
# A block that allows items through [default: true]
B:"Item Grate"=true
# Blocks for filtering mobs [default: true]
B:"Mob Filters"=true
# Strange potions with abnormal effects [default: true]
B:"Mysterious Potion"=true
# A charm to clean up useless items. [default: true]
B:"Null Charm"=true
# A charm to make traveling through portals faster [default: true]
B:"Portal Charm"=true
# A block for timing redstone [default: true]
B:"Redstone Timer"=true
# Gives sheep armor when they have wool [default: true]
B:"Sheep Armor"=true
# Adds shulker pearls and related content [default: true]
B:"Shlker Pearls"=true
# A charm to make sleeping faster [default: true]
B:"Sleep Charm"=true
# Blocks that can hide as other blocks [default: true]
B:"Sneaky Blocks"=true
# Trap blocks that have certain effects when stepped on [default: true]
B:"Trap Blocks"=true
# A block for detecting block updates [default: true]
B:"Update Detector"=true
# Adds several vanilla items and blocks to Forge's Ore Dictionary [default: true]
B:"Vanilla Ore Dictionary"=true
# A block that pushes entities around [default: true]
B:"Vector Plate"=true
}
animal_feeder {
# Should the feeder be craftable? [default: true]
B:Craftable=true
}
anti_slime_block {
# Should the Anti Slime block be craftable? [default: true]
B:Craftable=true
}
crafting_materials {
# Should Dwingle Cream be craftable? [default: true]
B:"Craft Dwindle Cream"=true
# Should Unstable Enderpearls be craftable? [default: true]
B:"Craft Unstable Enderpealr"=true
# Should the Wither Dust be craftable from Wither Skulls? [default: true]
B:"Craft Wither Dust"=true
# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
I:"Dust Drop Weight"=1
# Should wither skeletons drop wither dust? [default: true]
B:"WSkeleton Drop Dust"=true
}
ender_hopper {
# Should the Ender Hopper be craftable? [default: true]
B:Craftable=true
# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
I:Range=4
# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
B:"Render Block Bounds"=true
}
ender_tether {
# Should the Ender Tether catch players using ender teleportation? [default: true]
B:"Affect Players"=true
# Should the Ender Tether be craftable? [default: true]
B:Craftable=true
# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
S:"Tether Range"=32.0
}
fake_tnt {
# Should fake TNT be craftable? [default: true]
B:Craftable=true
}
focus_sash {
# Should the focus sash be craftable? [default: true]
B:Craftable=true
}
item_grate {
# Should the Item Grate be craftable? [default: true]
B:Craftable=true
}
mob_filters {
# Should the animal filter be craftable? [default: true]
B:"Craft Animal Filter"=true
# Should the arthropod filter be craftable? [default: true]
B:"Craft Arthropod Filter"=true
# Should the baby filter be craftable? [default: true]
B:"Craft Baby Filter"=true
# Should the monster filter be craftable? [default: true]
B:"Craft Monster Filter"=true
# Should the pet filter be craftable? [default: true]
B:"Craft Pet Filter"=true
# Should the player filter be craftable? [default: true]
B:"Craft Player Filter"=true
# Should the slime filter be craftable? [default: true]
B:"Craft Slime Filter"=true
# Should the undead filter be craftable? [default: true]
B:"Craft Undead Filter"=true
# Should the water filter be craftable? [default: true]
B:"Craft Water Filter"=true
}
mysterious_potion {
# Should mysterious potions show up in dungeon chests? [default: true]
B:"Dungeon Loot"=true
# Weight for potions in dungeon chests [range: 0 ~ 10, default: 5]
I:"Dungeon Weight"=5
}
null_charm {
# Should the null charm be craftable? [default: true]
B:Craftable=true
}
portal_charm {
# Should the portal charm be craftable? [default: true]
B:Craftable=true
}
redstone_timer {
# Should the timer be craftable? [default: true]
B:Craftable=true
}
sheep_armor {
# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
S:"Armor Points"=1.0
}
shlker_pearls {
# Can pearl blocks be crafted? [default: true]
B:"Craft Blocks"=true
# Can end rods be crafted? [default: true]
B:"Craft End Rods"=true
# Should pearls be harvestable from shulkers? [default: true]
B:"Harvest Pearls"=true
# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
I:"Shulker Cooldown"=6000
}
sleep_charm {
# Should the sleep charm be craftable? [default: true]
B:Craftable=true
}
sneaky_blocks {
# Should the sneaky block be craftable? [default: true]
B:"Craft Sneaky Block"=true
# Should the sneaky false block be craftable? [default: true]
B:"Craft Sneaky False Block"=true
# Should the sneaky lever be craftable? [default: true]
B:"Craft Sneaky Lever"=true
# Should the sneaky obsidian be craftable? [default: true]
B:"Craft Sneaky Obsidian"=true
# Should the sneaky pressure plate be craftable? [default: true]
B:"Craft Sneaky Pressure Plate"=true
# Should the sneaky torch be craftable? [default: true]
B:"Craft Sneaky Torch"=true
}
trap_blocks {
# Should the fire trap be craftable? [default: true]
B:craftFire=true
# Should the harming trap be craftable? [default: true]
B:craftHarming=true
# Should the poison trap be craftable? [default: true]
B:craftPoison=true
# Should the slowness trap be craftable? [default: true]
B:craftSlowness=true
# Should the weakness trap be craftable? [default: true]
B:craftWeakness=true
# Should the wither trap be craftable? [default: true]
B:craftWither=true
}
update_detector {
# Should the Update Detector be craftable? [default: true]
B:Craftable=true
}
vanilla_ore_dictionary {
# When enabled, DarkUtils will register vanilla's wooden fence gates with Forge's ore dictionary under the name fenceGateWood. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
B:oredictVanillaFenceGate=true
# When enabled, DarkUtils will register vanilla's stone blocks with Forge's ore dictionary using the name stone. Disabling this will prevent several recipes in DarkUtils from working. [default: true]
B:oredictVanillaStone=true
}
vector_plate {
# Should fast vector plates be convertable to hyper vector plates? [default: true]
B:"Convert Fast to Hyper"=true
# Should hyper vector plates be convertable to normal vector plates? [default: true]
B:"Convert Hyper to Fast"=true
# Should normal vector plates be convertable to fast vector plates? [default: true]
B:"Convert Normal to Fast"=true
# Should the Vector Plate be craftable? [default: true]
B:"Craft Vector Plate"=true
# The amount of vector plates to give per recipe set [range: 1 ~ 64, default: 8]
I:"Crafting Amount"=8
# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
S:"Fast Speed"=0.3
# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
S:"Hyper Speed"=1.5
# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
S:"Normal Speed"=0.06
# Should vector plates prevent item despawn? [default: true]
B:"Prevent Item Despawn"=true
# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
B:"Prevent Item Pickup"=true
}